viewing paste Unknown #288 | Athena

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OnMobDeath:
        set $@heldunmobs,$@heldunmobs-1;
        if($@heldunmobs<=0) {
        mapannounce "for_map01","Hel Dungeon Wave cleared!",bc_map;
        if($@heldunwave==1) {
                        mapannounce "for_map01","You cleared Wave 1! Here comes Wave 2!",bc_map;
                        donpcevent "HelDunSpawn::OnWave2";
                }
            else if($@heldunwave==2) {
                        mapannounce "for_map01","You cleared Wave 2! Here comes the MvP!",bc_map;
                        donpcevent "HelDunSpawn::OnFirstMVP";
                }
            else if($@heldunwave==3) {
                        mapannounce "for_map01","You cleared the MvP! Here comes Wave 3!",bc_map;
                        donpcevent "HelDunSpawn::OnWave4";
                }
            else if($@heldunwave==4) {
                        mapannounce "for_map01","You cleared Wave 3! Here comes Wave 4!",bc_map;
                        donpcevent "HelDunSpawn::OnWave5";
                }
            else if($@heldunwave==5) {
                        mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map;
                        donpcevent "HelDunSpawn::OnWave6";
                }
            else if($@heldunwave==6) {
                        mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map;
                        donpcevent "HelDunSpawn::OnWave7";
                }
            else if($@heldunwave==7) {
                        mapannounce "for_map01","You cleared Wave 5! Here comes the final MvP!",bc_map;
                        donpcevent "HelDunSpawn::OnFinalMVP";
                }
                else if($@heldunwave==8) {
                        mapannounce "for_map01","You have defeated the final MvP of The Gates of Hel!",bc_map;
                        enablenpc "Warp to Gates of Hell";
                }
        }
        end;
}
 
OnMobDeath:
        set $@heldunmobs,$@heldunmobs-1;
        if($@heldunmobs<=0) {
                mapannounce "for_map01","Hel Dungeon Wave cleared!",bc_map;
                switch($@heldunwave){
                case 1:
                        mapannounce "for_map01","You cleared Wave 1! Here comes Wave 2!",bc_map;
                        donpcevent "HelDunSpawn::OnWave2";
                        break;
                case 2:
                        mapannounce "for_map01","You cleared Wave 2! Here comes the MvP!",bc_map;
                        donpcevent "HelDunSpawn::OnFirstMVP";
                case 3:
                        mapannounce "for_map01","You cleared the MvP! Here comes Wave 3!",bc_map;
                        donpcevent "HelDunSpawn::OnWave4";
                        break;
                case 4:
                        mapannounce "for_map01","You cleared Wave 3! Here comes Wave 4!",bc_map;
                        donpcevent "HelDunSpawn::OnWave5";
                        break;
                case 5:
                        mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map;
                        donpcevent "HelDunSpawn::OnWave6";
                        break;
                case 6:
                        mapannounce "for_map01","You cleared Wave 4! Here comes Wave 5!",bc_map;
                        donpcevent "HelDunSpawn::OnWave7";
                        break;
                case 7:
                        mapannounce "for_map01","You cleared Wave 5! Here comes the final MvP!",bc_map;
                        donpcevent "HelDunSpawn::OnFinalMVP";
                        break;
                case 8:
                        mapannounce "for_map01","You have defeated the final MvP of The Gates of Hel!",bc_map;
                        enablenpc "Warp to Gates of Hell";
                        break;
        }
        end;
}
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