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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
 
#ifndef _MMO_H_
#define _MMO_H_
 
#include "cbasetypes.h"
#include "../common/db.h"
#include <time.h>
 
// server->client protocol version
//        0 - pre-?
//        1 - ?                    - 0x196
//        2 - ?                    - 0x78, 0x79
//        3 - ?                    - 0x1c8, 0x1c9, 0x1de
//        4 - ?                    - 0x1d7, 0x1d8, 0x1d9, 0x1da
//        5 - 2003-12-18aSakexe+   - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
//        6 - 2004-03-02aSakexe+   - 0x1f4, 0x1f5
//        7 - 2005-04-11aSakexe+   - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+   - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+   - 0x283
// 20070821 - 2007-08-21aSakexe+   - 0x2c5
// 20070918 - 2007-09-18aSakexe+   - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+   - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+   - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+   - 0x1a2
// 20090408 - 2009-04-08aSakexe+   - 0x44a (dont use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
// 20120307 - 2012-03-07aRagexeRE+ - 0x970
 
#ifndef PACKETVER
#define PACKETVER 20120410
#endif // PACKETVER
 
#ifndef DISABLE_PACKETVER_RE
// Comment the following line if your client is NOT ragexeRE (required because of conflicting packets in ragexe vs ragexeRE).
#define PACKETVER_RE
#endif // DISABLE_PACKETVER_RE
 
// Client support for experimental RagexeRE UI present in 2012-04-10 and 2012-04-18
#if defined(PACKETVER_RE) && ( PACKETVER == 20120410 || PACKETVER == 20120418 )
#define PARTY_RECRUIT
#endif // PACKETVER_RE && (PACKETVER == 20120410 || PACKETVER == 10120418)
 
// Comment the following line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
 
#if PACKETVER >= 20070227
// Comment the following like to disable server-side hot-key saving support. [Skotlex]
// Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
 
#if PACKETVER < 20090603
        // (27 = 9 skills x 3 bars)               (0x02b9,191)
        #define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
        // (36 = 9 skills x 4 bars)               (0x07d9,254)
        #define MAX_HOTKEYS 36
#else // >= 20090617
        // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
        #define MAX_HOTKEYS 38
#endif // 20090603
#endif // 20070227
 
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
 
//Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
#define MAX_BANK_ZENY 2100000000
 
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 1478
#define MAX_SKILL_ID 10015   // [Ind/Hercules] max used skill ID
//Update this max as necessary. 55 is the value needed for Super Baby currently
//Raised to 84 since Expanded Super Novice needs it.
#define MAX_SKILL_TREE 84
#define GLOBAL_REG_NUM 256   // Max permanent character variables per char
#define ACCOUNT_REG_NUM 64   // Max permanent local account variables per account
#define ACCOUNT_REG2_NUM 16  // Max permanent global account variables per account
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define MAX_REG_NUM 256
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 20 /* below 20 clips animation */
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
#define MAX_GUILD 16+10*6       // Increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20    // Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL  15      // Increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8         // Local max per castle. [Skotlex]
#define MAX_QUEST_DB 2670       // Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3  // Max quest objectives for a quest
#define MAX_START_ITEMS 32          // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
 
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
 
#define MAX_STATUS_TYPE 5
 
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
 
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension.
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
 
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
 
// Size of the fame list arrays.
#define MAX_FAME_LIST 10
 
// Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
 
// Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
 
// Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS    52      // [orn] Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
 
// Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
 
// Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 61
 
// Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
 
enum item_types {
        IT_HEALING = 0,
        IT_UNKNOWN, //1
        IT_USABLE,  //2
        IT_ETC,     //3
        IT_WEAPON,  //4
        IT_ARMOR,   //5
        IT_CARD,    //6
        IT_PETEGG,  //7
        IT_PETARMOR,//8
        IT_UNKNOWN2,//9
        IT_AMMO,    //10
        IT_DELAYCONSUME,//11
        IT_CASH = 18,
        IT_MAX
};
 
 
// Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
 
struct quest {
        int quest_id;
        unsigned int time;
        int count[MAX_QUEST_OBJECTIVES];
        quest_state state;
};
 
struct item {
        int id;
        short nameid;
        short amount;
        unsigned int equip; // Location(s) where item is equipped (using enum equip_pos for bitmasking).
        char identify;
        char refine;
        char attribute;
        short card[MAX_SLOTS];
        unsigned int expire_time;
        char favorite;
        unsigned char bound;
        uint64 unique_id;
};
 
struct point {
        unsigned short map;
        short x,y;
};
 
enum e_skill_flag
{
        SKILL_FLAG_PERMANENT,
        SKILL_FLAG_TEMPORARY,
        SKILL_FLAG_PLAGIARIZED,
        SKILL_FLAG_UNUSED,                      /* needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary */
        SKILL_FLAG_PERM_GRANTED,    // Permanent, granted through someway (e.g. script).
        /* */
        /* MUST be the last, because with it the flag value stores a dynamic value (flag+lv) */
        SKILL_FLAG_REPLACED_LV_0,   // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
};
 
enum e_mmo_charstatus_opt {
        OPT_NONE                = 0x0,
        OPT_SHOW_EQUIP  = 0x1,
        OPT_ALLOW_PARTY = 0x2,
};
 
enum e_item_bound_type {
        IBT_MIN       = 0x1,
        IBT_ACCOUNT   = 0x1,
        IBT_GUILD     = 0x2,
        IBT_PARTY     = 0x3,
        IBT_CHARACTER = 0x4,
        IBT_MAX       = 0x4,
};
 
struct s_skill {
        unsigned short id;
        unsigned char lv;
        unsigned char flag; // See enum e_skill_flag
};
 
struct global_reg {
        char str[32];
        char value[256];
};
 
// Holds array of global registries, used by the char server and converter.
struct accreg {
        int account_id, char_id;
        int reg_num;
        struct global_reg reg[MAX_REG_NUM];
};
 
// For saving status changes across sessions. [Skotlex]
struct status_change_data {
        unsigned short type; //SC_type
        long val1, val2, val3, val4, tick; //Remaining duration.
};
 
struct storage_data {
        int storage_amount;
        struct item items[MAX_STORAGE];
};
 
struct guild_storage {
        int dirty;
        int guild_id;
        short storage_status;
        short storage_amount;
        struct item items[MAX_GUILD_STORAGE];
        unsigned short lock;
};
 
struct s_pet {
        int account_id;
        int char_id;
        int pet_id;
        short class_;
        short level;
        short egg_id;//pet egg id
        short equip;//pet equip name_id
        short intimate;//pet friendly
        short hungry;//pet hungry
        char name[NAME_LENGTH];
        char rename_flag;
        char incuvate;
};
 
struct s_homunculus {   //[orn]
        char name[NAME_LENGTH];
        int hom_id;
        int char_id;
        short class_;
        short prev_class;
        int hp,max_hp,sp,max_sp;
        unsigned int intimacy;  //[orn]
        short hunger;
        struct s_skill hskill[MAX_HOMUNSKILL]; //albator
        short skillpts;
        short level;
        unsigned int exp;
        short rename_flag;
        short vaporize; //albator
        int str ;
        int agi ;
        int vit ;
        int int_ ;
        int dex ;
        int luk ;
 
        char spiritball; //for homun S [lighta]
};
 
struct s_mercenary {
        int mercenary_id;
        int char_id;
        short class_;
        int hp, sp;
        unsigned int kill_count;
        unsigned int life_time;
};
 
struct s_elemental {
        int elemental_id;
        int char_id;
        short class_;
        int mode;
        int hp, sp, max_hp, max_sp, matk, atk, atk2;
        short hit, flee, amotion, def, mdef;
        int life_time;
};
 
struct s_friend {
        int account_id;
        int char_id;
        char name[NAME_LENGTH];
};
 
#ifdef HOTKEY_SAVING
struct hotkey {
        unsigned int id;
        unsigned short lv;
        unsigned char type; // 0: item, 1: skill
};
#endif
 
struct mmo_charstatus {
        int char_id;
        int account_id;
        int partner_id;
        int father;
        int mother;
        int child;
 
        unsigned int base_exp,job_exp;
        int zeny;
        int bank_vault;
 
        short class_;
        unsigned int status_point,skill_point;
        int hp,max_hp,sp,max_sp;
        unsigned int option;
        short manner;
        unsigned char karma;
        short hair,hair_color,clothes_color;
        int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
        int fame;
 
        // Mercenary Guilds Rank
        int arch_faith, arch_calls;
        int spear_faith, spear_calls;
        int sword_faith, sword_calls;
 
        short weapon; // enum weapon_type
        short shield; // view-id
        short head_top,head_mid,head_bottom;
        short robe;
 
        char name[NAME_LENGTH];
        unsigned int base_level,job_level;
        short str,agi,vit,int_,dex,luk;
        unsigned char slot,sex;
 
        uint32 mapip;
        uint16 mapport;
 
        struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
        struct item inventory[MAX_INVENTORY],cart[MAX_CART];
        struct storage_data storage;
        struct s_skill skill[MAX_SKILL];
 
        struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
        struct hotkey hotkeys[MAX_HOTKEYS];
#endif
        bool show_equip, allow_party;
        unsigned short rename;
        unsigned short slotchange;
 
        time_t delete_date;
 
        /* `account_data` modifiers */
        unsigned short mod_exp,mod_drop,mod_death;
       
        unsigned char font;
};
 
typedef enum mail_status {
        MAIL_NEW,
        MAIL_UNREAD,
        MAIL_READ,
} mail_status;
 
struct mail_message {
        int id;
        int send_id;
        char send_name[NAME_LENGTH];
        int dest_id;
        char dest_name[NAME_LENGTH];
        char title[MAIL_TITLE_LENGTH];
        char body[MAIL_BODY_LENGTH];
 
        mail_status status;
        time_t timestamp; // marks when the message was sent
 
        int zeny;
        struct item item;
};
 
struct mail_data {
        short amount;
        bool full;
        short unchecked, unread;
        struct mail_message msg[MAIL_MAX_INBOX];
};
 
struct auction_data {
        unsigned int auction_id;
        int seller_id;
        char seller_name[NAME_LENGTH];
        int buyer_id;
        char buyer_name[NAME_LENGTH];
 
        struct item item;
        // This data is required for searching, as itemdb is not read by char server
        char item_name[ITEM_NAME_LENGTH];
        short type;
 
        unsigned short hours;
        int price, buynow;
        time_t timestamp; // auction's end time
        int auction_end_timer;
};
 
struct registry {
        int global_num;
        struct global_reg global[GLOBAL_REG_NUM];
        int account_num;
        struct global_reg account[ACCOUNT_REG_NUM];
        int account2_num;
        struct global_reg account2[ACCOUNT_REG2_NUM];
};
 
struct party_member {
        int account_id;
        int char_id;
        char name[NAME_LENGTH];
        unsigned short class_;
        unsigned short map;
        unsigned short lv;
        unsigned leader : 1,
                 online : 1;
};
 
struct party {
        int party_id;
        char name[NAME_LENGTH];
        unsigned char count; //Count of online characters.
        unsigned exp : 1,
                                item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
        struct party_member member[MAX_PARTY];
};
 
struct map_session_data;
struct guild_member {
        int account_id, char_id;
        short hair,hair_color,gender,class_,lv;
        uint64 exp;
        int exp_payper;
        short online,position;
        char name[NAME_LENGTH];
        struct map_session_data *sd;
        unsigned char modified;
};
 
struct guild_position {
        char name[NAME_LENGTH];
        int mode;
        int exp_mode;
        unsigned char modified;
};
 
struct guild_alliance {
        int opposition;
        int guild_id;
        char name[NAME_LENGTH];
};
 
struct guild_expulsion {
        char name[NAME_LENGTH];
        char mes[40];
        int account_id;
};
 
struct guild_skill {
        int id,lv;
};
 
struct guild {
        int guild_id;
        short guild_lv, connect_member, max_member, average_lv;
        uint64 exp;
        unsigned int next_exp;
        int skill_point;
        char name[NAME_LENGTH],master[NAME_LENGTH];
        struct guild_member member[MAX_GUILD];
        struct guild_position position[MAX_GUILDPOSITION];
        char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
        int emblem_len,emblem_id;
        char emblem_data[2048];
        struct guild_alliance alliance[MAX_GUILDALLIANCE];
        struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
        struct guild_skill skill[MAX_GUILDSKILL];
       
        /* TODO: still used for something?|: */
        unsigned short save_flag; // for TXT saving
       
        short *instance;
        unsigned short instances;
       
        void *channel;
};
 
struct guild_castle {
        int castle_id;
        int mapindex;
        char castle_name[NAME_LENGTH];
        char castle_event[NAME_LENGTH];
        int guild_id;
        int economy;
        int defense;
        int triggerE;
        int triggerD;
        int nextTime;
        int payTime;
        int createTime;
        int visibleC;
        struct {
                unsigned visible : 1;
                int id; // object id
        } guardian[MAX_GUARDIANS];
        int* temp_guardians; // ids of temporary guardians (mobs)
        int temp_guardians_max;
};
 
struct fame_list {
        int id;
        int fame;
        char name[NAME_LENGTH];
};
 
enum fame_list_type {
        RANKTYPE_BLACKSMITH = 0,
        RANKTYPE_ALCHEMIST  = 1,
        RANKTYPE_TAEKWON    = 2,
        RANKTYPE_PK         = 3, //Not supported yet
};
 
enum { //Change Guild Infos
        GBI_EXP =1,             // Guild Experience (EXP)
        GBI_GUILDLV,            // Guild level
        GBI_SKILLPOINT,         // Guild skillpoints
        GBI_SKILLLV,            // Guild skill_lv ?? seem unused
};
 
enum { //Change Member Infos
        GMI_POSITION    =0,
        GMI_EXP,
        GMI_HAIR,
        GMI_HAIR_COLOR,
        GMI_GENDER,
        GMI_CLASS,
        GMI_LEVEL,
};
 
enum {
        GD_SKILLBASE=10000,
        GD_APPROVAL=10000,
        GD_KAFRACONTRACT=10001,
        GD_GUARDRESEARCH=10002,
        GD_GUARDUP=10003,
        GD_EXTENSION=10004,
        GD_GLORYGUILD=10005,
        GD_LEADERSHIP=10006,
        GD_GLORYWOUNDS=10007,
        GD_SOULCOLD=10008,
        GD_HAWKEYES=10009,
        GD_BATTLEORDER=10010,
        GD_REGENERATION=10011,
        GD_RESTORE=10012,
        GD_EMERGENCYCALL=10013,
        GD_DEVELOPMENT=10014,
        GD_MAX,
};
 
 
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
        JOB_NOVICE,
        JOB_SWORDMAN,
        JOB_MAGE,
        JOB_ARCHER,
        JOB_ACOLYTE,
        JOB_MERCHANT,
        JOB_THIEF,
        JOB_KNIGHT,
        JOB_PRIEST,
        JOB_WIZARD,
        JOB_BLACKSMITH,
        JOB_HUNTER,
        JOB_ASSASSIN,
        JOB_KNIGHT2,
        JOB_CRUSADER,
        JOB_MONK,
        JOB_SAGE,
        JOB_ROGUE,
        JOB_ALCHEMIST,
        JOB_BARD,
        JOB_DANCER,
        JOB_CRUSADER2,
        JOB_WEDDING,
        JOB_SUPER_NOVICE,
        JOB_GUNSLINGER,
        JOB_NINJA,
        JOB_XMAS,
        JOB_SUMMER,
        JOB_MAX_BASIC,
 
        JOB_NOVICE_HIGH = 4001,
        JOB_SWORDMAN_HIGH,
        JOB_MAGE_HIGH,
        JOB_ARCHER_HIGH,
        JOB_ACOLYTE_HIGH,
        JOB_MERCHANT_HIGH,
        JOB_THIEF_HIGH,
        JOB_LORD_KNIGHT,
        JOB_HIGH_PRIEST,
        JOB_HIGH_WIZARD,
        JOB_WHITESMITH,
        JOB_SNIPER,
        JOB_ASSASSIN_CROSS,
        JOB_LORD_KNIGHT2,
        JOB_PALADIN,
        JOB_CHAMPION,
        JOB_PROFESSOR,
        JOB_STALKER,
        JOB_CREATOR,
        JOB_CLOWN,
        JOB_GYPSY,
        JOB_PALADIN2,
 
        JOB_BABY,
        JOB_BABY_SWORDMAN,
        JOB_BABY_MAGE,
        JOB_BABY_ARCHER,
        JOB_BABY_ACOLYTE,
        JOB_BABY_MERCHANT,
        JOB_BABY_THIEF,
        JOB_BABY_KNIGHT,
        JOB_BABY_PRIEST,
        JOB_BABY_WIZARD,
        JOB_BABY_BLACKSMITH,
        JOB_BABY_HUNTER,
        JOB_BABY_ASSASSIN,
        JOB_BABY_KNIGHT2,
        JOB_BABY_CRUSADER,
        JOB_BABY_MONK,
        JOB_BABY_SAGE,
        JOB_BABY_ROGUE,
        JOB_BABY_ALCHEMIST,
        JOB_BABY_BARD,
        JOB_BABY_DANCER,
        JOB_BABY_CRUSADER2,
        JOB_SUPER_BABY,
 
        JOB_TAEKWON,
        JOB_STAR_GLADIATOR,
        JOB_STAR_GLADIATOR2,
        JOB_SOUL_LINKER,
 
        JOB_GANGSI,
        JOB_DEATH_KNIGHT,
        JOB_DARK_COLLECTOR,
 
        JOB_RUNE_KNIGHT = 4054,
        JOB_WARLOCK,
        JOB_RANGER,
        JOB_ARCH_BISHOP,
        JOB_MECHANIC,
        JOB_GUILLOTINE_CROSS,
 
        JOB_RUNE_KNIGHT_T,
        JOB_WARLOCK_T,
        JOB_RANGER_T,
        JOB_ARCH_BISHOP_T,
        JOB_MECHANIC_T,
        JOB_GUILLOTINE_CROSS_T,
 
        JOB_ROYAL_GUARD,
        JOB_SORCERER,
        JOB_MINSTREL,
        JOB_WANDERER,
        JOB_SURA,
        JOB_GENETIC,
        JOB_SHADOW_CHASER,
 
        JOB_ROYAL_GUARD_T,
        JOB_SORCERER_T,
        JOB_MINSTREL_T,
        JOB_WANDERER_T,
        JOB_SURA_T,
        JOB_GENETIC_T,
        JOB_SHADOW_CHASER_T,
 
        JOB_RUNE_KNIGHT2,
        JOB_RUNE_KNIGHT_T2,
        JOB_ROYAL_GUARD2,
        JOB_ROYAL_GUARD_T2,
        JOB_RANGER2,
        JOB_RANGER_T2,
        JOB_MECHANIC2,
        JOB_MECHANIC_T2,
 
        JOB_BABY_RUNE = 4096,
        JOB_BABY_WARLOCK,
        JOB_BABY_RANGER,
        JOB_BABY_BISHOP,
        JOB_BABY_MECHANIC,
        JOB_BABY_CROSS,
 
        JOB_BABY_GUARD,
        JOB_BABY_SORCERER,
        JOB_BABY_MINSTREL,
        JOB_BABY_WANDERER,
        JOB_BABY_SURA,
        JOB_BABY_GENETIC,
        JOB_BABY_CHASER,
 
        JOB_BABY_RUNE2,
        JOB_BABY_GUARD2,
        JOB_BABY_RANGER2,
        JOB_BABY_MECHANIC2,
 
        JOB_SUPER_NOVICE_E = 4190,
        JOB_SUPER_BABY_E,
 
        JOB_KAGEROU = 4211,
        JOB_OBORO,
        JOB_REBELLION = 4215,
 
        JOB_MAX,
};
 
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
 
enum {
        SEX_FEMALE = 0,
        SEX_MALE,
        SEX_SERVER
};
 
enum weapon_type {
        W_FIST, //Bare hands
        W_DAGGER,       //1
        W_1HSWORD,      //2
        W_2HSWORD,      //3
        W_1HSPEAR,      //4
        W_2HSPEAR,      //5
        W_1HAXE,        //6
        W_2HAXE,        //7
        W_MACE, //8
        W_2HMACE,       //9 (unused)
        W_STAFF,        //10
        W_BOW,  //11
        W_KNUCKLE,      //12
        W_MUSICAL,      //13
        W_WHIP, //14
        W_BOOK, //15
        W_KATAR,        //16
        W_REVOLVER,     //17
        W_RIFLE,        //18
        W_GATLING,      //19
        W_SHOTGUN,      //20
        W_GRENADE,      //21
        W_HUUMA,        //22
        W_2HSTAFF,      //23
        MAX_WEAPON_TYPE,
        // dual-wield constants
        W_DOUBLE_DD, // 2 daggers
        W_DOUBLE_SS, // 2 swords
        W_DOUBLE_AA, // 2 axes
        W_DOUBLE_DS, // dagger + sword
        W_DOUBLE_DA, // dagger + axe
        W_DOUBLE_SA, // sword + axe
};
 
enum ammo_type {
        A_ARROW = 1,
        A_DAGGER,   //2
        A_BULLET,   //3
        A_SHELL,    //4
        A_GRENADE,  //5
        A_SHURIKEN, //6
        A_KUNAI,     //7
        A_CANNONBALL,   //8
        A_THROWWEAPON   //9
};
 
enum e_char_server_type {
        CST_NORMAL      = 0,
        CST_MAINTENANCE = 1,
        CST_OVER18      = 2,
        CST_PAYING      = 3,
        CST_P2P         = 4,
};
 
/* packet size constant for itemlist */
#if MAX_INVENTORY > MAX_STORAGE && MAX_INVENTORY > MAX_CART
#define MAX_ITEMLIST MAX_INVENTORY
#elif MAX_CART > MAX_INVENTORY && MAX_CART > MAX_STORAGE
#define MAX_ITEMLIST MAX_CART
#else
#define MAX_ITEMLIST MAX_STORAGE
#endif
 
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
 
#endif /* _MMO_H_ */
 
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