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diff --git a/doc/item_db.txt b/doc/item_db.txt
index 01c9cc0..c3e3df8 100644
--- a/doc/item_db.txt
+++ b/doc/item_db.txt
@@ -86,10 +86,6 @@ Upper: Equippable upper-types. Uses the following bitmasks:
 Gender: Gender restriction. 0 is female, 1 is male, 2 for both.
 
 Loc: Equipment's placement. Values are:
-   2^13 8192 = Costume Garment/Robe
-   2^12 4096 = Costume Low Headgear
-   2^11 2048 = Costume Mid Headgear
-   2^10 1024 = Costume Top Headgear
    2^8  256 = Upper Headgear
    2^9  512 = Middle Headgear
    2^0  001 = Lower Headgear
@@ -100,6 +96,10 @@ Loc: Equipment's placement. Values are:
    2^6  064 = Footgear
    2^3  008 = Accessory 1
    2^7  128 = Accessory 2
+   2^10 1024 = Costume Top Headgear
+   2^11 2048 = Costume Mid Headgear
+   2^12 4096 = Costume Low Headgear
+   2^13 8192 = Costume Garment/Robe
 
 wLV: Weapon level.
 
diff --git a/doc/permissions.txt b/doc/permissions.txt
index be51a18..7cca363 100644
--- a/doc/permissions.txt
+++ b/doc/permissions.txt
@@ -31,4 +31,4 @@ show_bossmobs : Ability to see boss mobs with @showmobs.
 disable_pvm : Ability to disable Player vs. Monster.
 disable_pvp : Ability to disable Player vs. Player.
 disable_commands_when_dead : Ability to disable @command usage when dead.
-hchsys_admin : Hercules Chat System Admin (can modify channels settings regardless of ownership and join password-protected channels without password)
\ No newline at end of file
+hchsys_admin : Hercules Chat System Admin (Ability to modify channel settings regardless of ownership and join password-protected channels without a password)
\ No newline at end of file
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 269e027..dfea0bd 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -1064,9 +1064,9 @@ This is one of the ways to end a speech from an NPC. Once the button is clicked,
 the NPC script execution will end, and the message box will disappear.
 
     mes "[Woman]";
-    mes "I am finished talking to you, click the close button";
+    mes "I am finished talking to you, click the close button.";
     close;
-    mes "This command will not run at all, cause the script has ended.";
+    mes "This command will not run at all, since the script has ended.";
 
 ---------------------------------------
 
@@ -1080,7 +1080,7 @@ the message box will have closed, the script execution will not stop, and comman
 make it stop in some other manner.
 
     mes "[Woman]";
-    mes "I will warp you now";
+    mes "I will warp you now.";
     close2;
     warp "place",50,50;
     end;
@@ -1366,7 +1366,7 @@ picked.
 And like 'menu', the selected option is consistent with grouped options 
 and empty options.
 
-prompt works almost the same as select, except that when a character clicks
+'prompt' works almost the same as select, except that when a character clicks
 the Cancel button, this function will return 255 instead.
 
 ---------------------------------------
@@ -2713,9 +2713,8 @@ While this function was meant for item scripts, it will work outside them:
 
 *getrefine()
 
-This function will return the number of pluses the weapon currently equipped on 
-the invoking character has been refined for.
-While this function was meant for item scripts, it will work outside them:
+This function will return the refine count of the equipment from which the
+function is called. This function is intended for use in item scripts.
 
     if (getrefine()==10) mes "Wow. That's a murder weapon.";
 
@@ -3128,7 +3127,7 @@ Example 2:
 
 *getskilllist;
 
-This command sets a bunch of arrays with a complete list of skills the 
+This command sets a bunch of arrays with a complete list of skills the
 invoking character has. Here's what you get:
 
 @skilllist_id[]   - skill ids.
@@ -3160,19 +3159,6 @@ currently has active. Valid types are:
 
 ---------------------------------------
 
-*gethominfo(<type>)
-
-This function works as a direct counterpart of 'getpetinfo':
- 0 - Homunculus unique ID
- 1 - Homunculus Class
- 2 - Name
- 3 - Friendly level (intimacy score). 100000 is full loyalty.
- 4 - Hungry level. 100 is completely full.
- 5 - Rename flag. 0 means this homunculus has not been named yet.
- 6 - Homunculus level
-
----------------------------------------
-
 *petstat(<flag>)
 
 Returns current pet status, all are integers except name.
@@ -5119,6 +5105,9 @@ previously, they will now at 0+the level given.
 
 Flag 3 is the same as flag 0 in that it saves to the database.  However, these skills
 are ignored when any action is taken that adjusts the skill tree (reset/job change).
+
+Flag 4 is the same as flag 1 in that it saves to the database. However, these skills
+are ignored when any action is taken that adjusts the skill tree (reset/job change).
 ---------------------------------------
 
 *nude;
@@ -5440,16 +5429,37 @@ the homunculus must have above 91000 intimacy with its owner.
 
 *hommutate {<ID>};
 
-This command will try to evolve the current player's homunculus into the
-new Homunculus S. If it doesn't work, the /swt emotion is shown.
+This command will try to mutate the invoking player's Homunculus into
+a Homunculus S. The Strange Embryo (ID 6415) is deleted upon success.
 
-To mutate a homunculus, the invoking player must have an evolved
-homunculus and it must be at least level 99.
+The command will fail if the invoking player does not have an evolved
+Homunculus at level 99 or above, if it is not in the embryo state
+(from the 'morphembryo' command), or if the invoking player does not
+possess a Strange Embryo. The /swt emotion is shown upon failure.
 
-If the optional parameter <ID> is set, the invoking player's homunculus will
-change into the given homunculus ID. Otherwise, a random Homunculus S
-will be chosen.
+If the optional parameter <ID> is set, the invoking player's Homunculus
+will change into the specified Homunculus ID. Otherwise, a random Homunculus S
+will be chosen. See 'db/homunculus_db.txt' for a full list of IDs.
 
+Returns 1 upon success and 0 for all failures.
+
+---------------------------------------
+
+*gethominfo(<type>)
+
+This function will return Homunculus information for the Homunculus of the
+invoking character, regardless of its vaporize state. It returns zero or
+"null" if the player does not own a Homunculus.
+
+Valid types are:
+ 0 - Homunculus unique ID
+ 1 - Homunculus Class
+ 2 - Name
+ 3 - Friendly level (intimacy score). 100000 is full loyalty.
+ 4 - Hungry level. 100 is completely full.
+ 5 - Rename flag. 0 means this homunculus has not been named yet.
+ 6 - Homunculus level
+ 
 ---------------------------------------
 
 *unitwalk <GID>,<x>,<y>;
@@ -6316,11 +6326,12 @@ an NPC move randomly around the map.
 @speed GM command, 200 is the slowest possible speed while 0 is the fastest 
 possible (instant motion). 100 is the default character walking speed.
 'npcwalkto' will start the NPC sprite moving towards the specified coordinates 
-on the same map as it is currently on.
+on the same map as it is currently on. The script proceeds immediately after the
+NPC begins moving.
 'npcstop' will stop the motion.
 
 While in transit, the NPC will be clickable, but invoking it will cause it to 
-stop motion, which will make it's coordinates different from what the client 
+stop moving, which will make it's coordinates different from what the client 
 computed based on the speed and motion coordinates. The effect is rather 
 unnerving.
 
diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt
deleted file mode 100644
index 4613ebe..0000000
--- a/npc/jobs/novice/novice.txt
+++ /dev/null
@@ -1,76 +0,0 @@
-//===== Hercules Script =======================================
-//= New Novice Training Grounds
-//===== By: ==================================================
-//= Streusel
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= Hercules
-//===== Description: =========================================
-//= New Novice Training Grounds
-//= [Hand Scripted (No Programs or AEGIS Scripts)]
-//===== Additional Comments: =================================
-//= 1.0 First version. [Streusel]
-//=     Credits to whoever made Sprakki.
-//============================================================
-
-// Sprakki (Stard of Novice Training Ground, Outside Castle)
-//============================================================
--  script  ::Captain_Carew -1,{
-   if(job_novice_q < 1) {
-       mes "[Captain Carew]";
-       mes "Hello there! Welcome to the World of Ragnarok Online. My name is Captain Carew and I'm in charge of giving you basic gameplay tips.";
-       mes "Click on the [Next] button or press [Enter] to continue.";
-       next;
-       mes "[Captain Carew]";
-       mes "First you need to learn the very basics of controlling your character.";
-       mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000.";
-       next;
-       cutin "tutorial01",3;
-       mes "-! Info !-";
-       mes "Click on the ground to move the character.";
-       mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
-       next;
-       cutin "",255;
-       mes "[Captain Carew]";
-       mes "First off, try moving around.";
-       mes "Do you see that wooden bridge to the right?";
-       next;
-       setquest 7117;
-       set job_novice_q,1;
-       mes "[Captain Carew]";
-       mes "Walk over that bridge and there's a castle used as the Training Center.";
-       mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself.";
-       next;
-       cutin "tutorial02",3;
-       mes "-! Info !-";
-       mes "You've received a quest from Sprakki.";
-       mes "You can check the contents of the quest in the Quest Info Window.";
-       next;
-       mes "[Captain Carew]";
-       mes "I will wait inside the Training Center across the bridge.";
-       next;
-       mes "-! Info !-";
-       mes "You can open the Quest Info Window by pressing the ^4A4AFFALT + U^000000 keys at the same time.";
-       next;
-       cutin "",255;
-       mes "[Captain Carew]";
-       mes "Have you checked the Quest Info Window?";
-       mes "I'll be waiting in the castle across the bridge.";
-       close;
-   }
-   mes "[Carew]";
-   mes "I'm not sure what's happening, I'm very shy.";
-   mes "Meet me in Izlude again.";
-   mes "";
-   next;
-   mes "[Carew]";
-   mes "I'm now heading to the local harbor of Izlude.";
-   mes "Now, sleep unti we arrive.";
-   close;
-}
-
-//Official view id 639
-iz_int01,91,81,4   script  ::Rumin 99,{
-close;
-}
\ No newline at end of file
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt
index c887954..95cff61 100644
--- a/npc/pre-re/jobs/novice/novice.txt
+++ b/npc/pre-re/jobs/novice/novice.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script ======================================= 
+//===== Hercules Script ======================================
 //= Ep 10+ Novice Training Grounds
 //===== By: ================================================== 
 //= Dr.Evil & MasterOfMuppets
 //===== Current Version: ===================================== 
 //= 2.4
-//===== Compatible With: ===================================== 
-//= rAthena SVN 3422+(Requires jA Script System)
 //===== Description: ========================================= 
 //= [Official Conversion]
 //= Novice Training Grounds
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index 8d29ce2..2b6e7b8 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -1,4 +1,4 @@
-//===== Hercules Script =======================================
+//===== Hercules Script ======================================
 //= New Novice Training Grounds
 //===== By: ==================================================
 //= Streusel
@@ -11,7 +11,67 @@
 //= [Hand Scripted (No Programs or AEGIS Scripts)]
 //===== Additional Comments: =================================
 //= 1.0 First version. [Streusel]
+//=     Credits to whoever made Sprakki.
 //============================================================
+// Sprakki (Start of Novice Training Ground, Outside Castle)
+//============================================================
+-  script  ::Captain_Carew -1,{
+   if(job_novice_q < 1) {
+       mes "[Captain Carew]";
+       mes "Hello there! Welcome to the World of Ragnarok Online. My name is Captain Carew and I'm in charge of giving you basic gameplay tips.";
+       mes "Click on the [Next] button or press [Enter] to continue.";
+       next;
+       mes "[Captain Carew]";
+       mes "First you need to learn the very basics of controlling your character.";
+       mes "All the basic ^4A4AFFmoves, selection of items, and attacks^000000 use the ^4A4AFFleft click of the mouse^000000.";
+       next;
+       cutin "tutorial01",3;
+       mes "-! Info !-";
+       mes "Click on the ground to move the character.";
+       mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them.";
+       next;
+       cutin "",255;
+       mes "[Captain Carew]";
+       mes "First off, try moving around.";
+       mes "Do you see that wooden bridge to the right?";
+       next;
+       setquest 7117;
+       set job_novice_q,1;
+       mes "[Captain Carew]";
+       mes "Walk over that bridge and there's a castle used as the Training Center.";
+       mes "I will be waiting for you inside of that Castle. Please come to the castle by yourself.";
+       next;
+       cutin "tutorial02",3;
+       mes "-! Info !-";
+       mes "You've received a quest from Sprakki.";
+       mes "You can check the contents of the quest in the Quest Info Window.";
+       next;
+       mes "[Captain Carew]";
+       mes "I will wait inside the Training Center across the bridge.";
+       next;
+       mes "-! Info !-";
+       mes "You can open the Quest Info Window by pressing the ^4A4AFFALT + U^000000 keys at the same time.";
+       next;
+       cutin "",255;
+       mes "[Captain Carew]";
+       mes "Have you checked the Quest Info Window?";
+       mes "I'll be waiting in the castle across the bridge.";
+       close;
+   }
+   mes "[Carew]";
+   mes "I'm not sure what's happening, I'm very shy.";
+   mes "Meet me in Izlude again.";
+   mes "";
+   next;
+   mes "[Carew]";
+   mes "I'm now heading to the local harbor of Izlude.";
+   mes "Now, sleep unti we arrive.";
+   close;
+}
+
+//Official view id 639
+iz_int01,91,81,4   script  ::Rumin 99,{
+close;
+}
 
-iz_int01,100,91,4  duplicate(Captain_Carew)    Captain Carew#iz_int    873
-iz_int01,91,81,4   duplicate(Rumin)    Rumin#iz_int01  99
\ No newline at end of file
+iz_int01,100,91,4  duplicate(Captain_Carew)    Captain Carew#iz_int    873
\ No newline at end of file
diff --git a/npc/scripts_jobs.conf b/npc/scripts_jobs.conf
index 966f9fb..6119170 100644
--- a/npc/scripts_jobs.conf
+++ b/npc/scripts_jobs.conf
@@ -43,7 +43,6 @@ npc: npc/jobs/2-2a/Stalker.txt
 npc: npc/jobs/2-2e/SoulLinker.txt
 // - Novice
 npc: npc/jobs/novice/supernovice.txt
-npc: npc/jobs/novice/novice.txt
 // - Transcended Quest (2-x -> High Novice)
 npc: npc/jobs/valkyrie.txt
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