viewing paste ra_eleanor-wip | Diff

Posted on the | Last edited on
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296
# This patch file was generated by NetBeans IDE
# Following Index: paths are relative to: /home/lighta/Documents/Myscript/RO/Servs/ramerge
# This patch can be applied using context Tools: Patch action on respective folder.
# It uses platform neutral UTF-8 encoding and \n newlines.
# Above lines and this line are ignored by the patching process.
Index: db/re/skill_unit_db.txt
--- db/re/skill_unit_db.txt Base (BASE)
+++ db/re/skill_unit_db.txt Locally Modified (Based On LOCAL)
Index: src/map/battle.c
--- src/map/battle.c Base (BASE)
+++ src/map/battle.c Locally Modified (Based On LOCAL)
@@ -2971,8 +2971,17 @@
                    skillratio += 400 + 100 * skill_lv;
                    break;
                case MH_LAVA_SLIDE:
-                   skillratio = 70 * skill_lv;
+                   skillratio += -100 + 70 * skill_lv;
                    break;
+               case MH_SONIC_CRAW:
+                   skillratio += -100 + 40 * skill_lv;
+                   break;
+               case MH_SILVERVEIN_RUSH:
+                   skillratio += -100 + 150 * skill_lv;
+                   break;
+               case MH_MIDNIGHT_FRENZY:
+                   skillratio += -100 + 300 * skill_lv;
+                   break;
                case MH_TINDER_BREAKER:
                case MH_MAGMA_FLOW:
                    skillratio += -100 + 100 * skill_lv;
Index: src/map/pc.c
--- src/map/pc.c Base (BASE)
+++ src/map/pc.c Locally Modified (Based On LOCAL)
Index: src/map/skill.c
--- src/map/skill.c Base (BASE)
+++ src/map/skill.c Locally Modified (Based On LOCAL)
@@ -1406,6 +1406,12 @@
    case MH_NEEDLE_OF_PARALYZE:
        sc_start(bl, SC_PARALYSIS, 40 + (5*skill_lv), skill_lv, skill_get_time(skill_id, skill_lv));
        break;
+   case MH_SILVERVEIN_RUSH:
+       sc_start4(bl,SC_STUN,20 + (5*skill_lv),skill_lv,src->id,0,0,skill_get_time(skill_id,skill_lv));
+       break;
+   case MH_MIDNIGHT_FRENZY:
+       sc_start4(bl,SC_FEAR,20 + (4*skill_lv),skill_lv,src->id,0,0,skill_get_time(skill_id,skill_lv));
+       break;
    }
 
    if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai)
@@ -4627,6 +4633,57 @@
    case MH_NEEDLE_OF_PARALYZE:
        skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
        break;
+   case MH_SONIC_CRAW:
+   case MH_TINDER_BREAKER: { //eleanor combo shit
+       TBL_HOM *hd = BL_CAST(BL_HOM,src);
+       int8 k=0;
+       if(skill_id==MH_TINDER_BREAKER){
+                   }
+       else { //Sonic_craw
+               }
+       if(hd && hd->sc.count && hd->sc.data[SC_STYLE_CHANGE]){
+           struct status_change_entry *sce = hd->sc.data[SC_STYLE_CHANGE];
+           sce->val2 = bl->id; //memo target
+           sce->val3 = skill_id;
+           sce->val4 = gettick();
+       }
+       break;
+   }
+   case MH_MIDNIGHT_FRENZY:
+   case MH_SILVERVEIN_RUSH:
+   case MH_CBC:
+   case MH_EQC: {
+       TBL_HOM *hd = BL_CAST(BL_HOM,src);
+       int8 k=0;
+       struct status_change_entry *sce;
+       struct block_list *tbl = NULL; //target
+
+       if(!hd){
+           clif_colormes(sd,COLOR_RED,"Only homon are support this skill atm, can't used it by other");
+           map_freeblock_unlock();
+           return 1;
+       }
+       if(hd->sc.count && (sce=hd->sc.data[SC_STYLE_CHANGE])){
+           //val1 = mode
+           if(!sce->val2) sce->val2 = bl->id; //memo target (only sonic slaw and tinder should)
+           tbl = map_id2bl(sce->val2);
+           sce->val3 = skill_id;
+           sce->val4 = gettick();
+       }
+       switch(skill_id){
+           case MH_SONIC_CRAW: {
+               int nb_sphere = hd->homunculus.spiritball;
+               for(k=0; k<=nb_sphere; k++){ //attack for each sphere active
+               skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
+               }
+   //          hom_delspiritball(hd, nb_sphere, 0); //remove them all if we remove can't coninue combo
+               break;
+           }
+           case MH_SILVERVEIN_RUSH:
+           case MH_MIDNIGHT_FRENZY:
+               hom_delspiritball(hd,skill_id==MH_SILVERVEIN_RUSH?1:2,0);
+               skill_attack(skill_get_type(skill_id),src,src,tbl,skill_id,skill_lv,tick,flag);
+               break;
         case MH_TINDER_BREAKER:
                 if (unit_movepos(src, bl->x, bl->y, 1, 1)) {
 #if PACKETVER >= 20111005
@@ -4635,11 +4692,16 @@
            clif_skill_poseffect(src,skill_id,skill_lv,bl->x,bl->y,tick);
 #endif
        }
-                clif_skill_nodamage(src,bl,skill_id,skill_lv,
-           sc_start4(bl,SC_CLOSECONFINE2,100,skill_lv,src->id,0,0,skill_get_time(skill_id,skill_lv)));
-                skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
+           case MH_CBC:
+           case MH_EQC:
+               hom_delspiritball(hd,skill_id==MH_EQC?2:1,0); //only EQC consume 2 in grp 2
+               sc_start2(bl,status_skill2sc(skill_id),100,hd->battle_status.str,status_get_str(bl),2000);
+               skill_attack(skill_get_type(skill_id),src,src,tbl,skill_id,skill_lv,tick,flag);
+               //TODO add bonus for dmg SP ? on battle
        break;
-
+       }
+       break;
+   }
    case 0:/* no skill - basic/normal attack */
        if(sd) {
            if (flag & 3){
@@ -9051,9 +9113,10 @@
            if (hd)
                 skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
            break;
+
         case MH_SUMMON_LEGION:
             {
-                int summons[5] = {1004, 1303, 1303, 1994, 1994};
+                int summons[5] = {2158, 2159, 2159, 2160, 2160};
                 int qty[5] =     {3   , 3   , 4   , 4   , 5};
                 struct mob_data *md;
                 int i;
@@ -10951,7 +11014,7 @@
 
        if( !group->state.song_dance && !map_getcell(src->m,ux,uy,CELL_CHKREACH) )
            continue; // don't place skill units on walls (except for songs/dances/encores)
-       if( battle_config.skill_wall_check && skill_get_unit_flag(skill_id)&UF_PATHCHECK && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) )
+       if( battle_config.skill_wall_check && unit_flag&UF_PATHCHECK && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) )
            continue; // no path between cell and center of casting.
 
        switch( skill_id )
@@ -11014,7 +11077,7 @@
                val2 = unit_flag&(UF_DANCE|UF_SONG); //Store whether this is a song/dance
            break;
        }
-       if (skill_get_unit_flag(skill_id) & UF_RANGEDSINGLEUNIT && i == (layout->count / 2))
+       if (unit_flag&UF_RANGEDSINGLEUNIT && i == (layout->count / 2))
            val2 |= UF_RANGEDSINGLEUNIT; // center.
 
        if( range <= 0 )
@@ -11216,12 +11279,12 @@
 
            if (!sc) return 0;
            if (!sce)
-               sc_start4(bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit);
+               sc_start4(bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,skill_get_time2(sg->skill_id,sg->skill_lv));
            else if (sce->val4 == 1) {
                //Readjust timers since the effect will not last long.
                sce->val4 = 0;
                delete_timer(sce->timer, status_change_timer);
-               sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type);
+               sce->timer = add_timer(tick+skill_get_time2(sg->skill_id,sg->skill_lv), status_change_timer, bl->id, type);
            }
            break;
 
@@ -13222,12 +13285,12 @@
        }
        break;
    case ST_MH_FIGHTING:
-       if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_FIGHTING)){
+       if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val1 == MH_MD_FIGHTING)){
            clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
            return 0;
        }
    case ST_MH_GRAPPLING:
-       if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val2 == MH_MD_GRAPPLING)){
+       if (!(sc && sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val1 == MH_MD_GRAPPLING)){
            clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
            return 0;
        }
@@ -13371,8 +13434,49 @@
                }
            }
            break;
+       case MH_TINDER_BREAKER:
+       case MH_CBC:
+       case MH_EQC:
+       case MH_SONIC_CRAW:
+       case MH_SILVERVEIN_RUSH:
+       case MH_MIDNIGHT_FRENZY:
+           //nb check was separated to insert different error msg, not the case atm
+           if(!sd->hd){ //you need an homon
+           clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
+           return 0;
+           } else {
+           struct status_change_entry *sce = sd->hd->sc.data[SC_STYLE_CHANGE];
+           if(!sce || !sce->val3){ //homon doesn't have status or it's not a combo
+               if(skill_id != MH_SONIC_CRAW && skill_id != MH_TINDER_BREAKER){
+               clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
+               return 0;
    }
+           }
+           if(!sd->hd->homunculus.spiritball) {//need spheres
+               clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
+               return 0;
+           }
+           //now let really be specific
+           switch(skill_id){
+               case MH_TINDER_BREAKER:
+               if(sce->val3 == MH_EQC && (gettick() - sce->val4 <= 2000)) break;
+               else break; //im not a combo what should I do ??
+               case MH_CBC: if(sce->val3 == MH_TINDER_BREAKER && (gettick() - sce->val4 <= 2000)) break;
+               case MH_EQC: if(sce->val3 == MH_CBC && (gettick() - sce->val4 <= 2000)) break;
 
+               case MH_SONIC_CRAW:
+               if(sce->val3 == MH_MIDNIGHT_FRENZY && (gettick() - sce->val4 <= 2000)) break;
+               else break; //im not a combo what should I do ??
+               case MH_SILVERVEIN_RUSH: if(sce->val3 == MH_SONIC_CRAW && (gettick() - sce->val4 <= 2000)) break;
+               case MH_MIDNIGHT_FRENZY: if(sce->val3 == MH_SILVERVEIN_RUSH && (gettick() - sce->val4 <= 2000)) break;
+               default:
+               clif_skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
+               return 0;
+           }
+
+           }
+   }
+
    status = &sd->battle_status;
 
    require = skill_get_requirement(sd,skill_id,skill_lv);
Index: src/map/status.c
--- src/map/status.c Base (BASE)
+++ src/map/status.c Locally Modified (Based On LOCAL)
@@ -338,7 +338,7 @@
    add_sc( BA_FROSTJOKER        , SC_FREEZE          );
    set_sc( BA_WHISTLE           , SC_WHISTLE         , SI_BLANK           , SCB_FLEE|SCB_FLEE2 );
    set_sc( BA_ASSASSINCROSS     , SC_ASSNCROS        , SI_BLANK           , SCB_ASPD );
-   add_sc( BA_POEMBRAGI         , SC_POEMBRAGI       );
+   set_sc( BA_POEMBRAGI         , SC_POEMBRAGI       , SI_FIREWEAPON, SCB_NONE);
    set_sc( BA_APPLEIDUN         , SC_APPLEIDUN       , SI_BLANK           , SCB_MAXHP );
    add_sc( DC_SCREAM            , SC_STUN            );
    set_sc( DC_HUMMING           , SC_HUMMING         , SI_BLANK           , SCB_HIT );
@@ -509,10 +509,10 @@
    set_sc(MH_PAIN_KILLER, SC_PAIN_KILLER, SI_PAIN_KILLER, SCB_ASPD);
 
    add_sc(MH_STYLE_CHANGE, SC_STYLE_CHANGE);
-        set_sc( MH_TINDER_BREAKER      , SC_CLOSECONFINE2   , SI_CLOSECONFINE2   , SCB_NONE );
-   set_sc( MH_TINDER_BREAKER      , SC_CLOSECONFINE    , SI_CLOSECONFINE    , SCB_FLEE );
+   set_sc(MH_TINDER_BREAKER, SC_TINDER_BREAKER, SI_TINDER_BREAKER, SCB_FLEE);
+   set_sc(MH_CBC, SC_CBC, SI_CBC, SCB_FLEE);
+   set_sc(MH_EQC, SC_EQC, SI_EQC, SCB_FLEE);
 
-
    add_sc( MER_CRASH            , SC_STUN            );
    set_sc( MER_PROVOKE          , SC_PROVOKE         , SI_PROVOKE         , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
    add_sc( MS_MAGNUM            , SC_WATK_ELEMENT    );
@@ -8643,9 +8643,16 @@
                break;
                         case SC_STYLE_CHANGE: //[Lighta] need real info
                             tick = -1;
-                            if(val2 == MH_MD_FIGHTING) val2 = MH_MD_GRAPPLING;
-                            else val2 = MH_MD_FIGHTING;
+                            if(val1 == MH_MD_FIGHTING) val1 = MH_MD_GRAPPLING;
+                            else val1 = MH_MD_FIGHTING;
                             break;
+           case SC_TINDER_BREAKER:
+           case SC_CBC:
+           case SC_EQC:
+               //val1 = sklvl
+               tick = val2 - val3; //val2 = ele str, val3 = target str
+               tick = max(tick,2000); //min 2s (test)
+               break;
        default:
            if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
            {   //Status change with no calc, no icon, and no skill associated...?
Index: src/map/status.h
--- src/map/status.h Base (BASE)
+++ src/map/status.h Locally Modified (Based On LOCAL)
@@ -634,6 +634,9 @@
    
    //homon S
    SC_STYLE_CHANGE,        
+   SC_TINDER_BREAKER,
+   SC_CBC,
+   SC_EQC,
     SC_GOLDENE_FERSE,
     SC_ANGRIFFS_MODUS,
     SC_ERASER_CUTTER,
Viewed 1251 times, submitted by lighta.