viewing paste song_refresh | C

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Index: src/map/pc.c
===================================================================
--- src/map/pc.c    (revision 17299)
+++ src/map/pc.c    (working copy)
@@ -4724,10 +4724,11 @@
        return 1;
    }
 
-   if( pc_isdead(sd) )
-   { //Revive dead people before warping them
-       pc_setstand(sd);
-       pc_setrestartvalue(sd,1);
+   if( pc_isdead(sd) ) { //Revive dead people before warping them
+       if( !sd->status.hp == 1 ) { // Occurs when character is warped before setting HP to 0
+           pc_setstand(sd);
+           pc_setrestartvalue(sd,1);
+       }
    }
 
    m = map_mapindex2mapid(mapindex);
Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 17299)
+++ src/map/skill.c (working copy)
@@ -12221,49 +12221,59 @@
        (status_isdead(bl) && sg->unit_id != UNT_ANKLESNARE && sg->unit_id != UNT_SPIDERWEB) ) //Need to delete the trap if the source died.
        return 0;
 
-   switch(sg->unit_id){
-   case UNT_SAFETYWALL:
-   case UNT_PNEUMA:
-   case UNT_EPICLESIS://Arch Bishop
-   case UNT_NEUTRALBARRIER:
-   case UNT_STEALTHFIELD:
-       if (sce)
-           status_change_end(bl, type, INVALID_TIMER);
-       break;
+   switch(sg->unit_id) {
+       case UNT_SAFETYWALL:
+       case UNT_PNEUMA:
+       case UNT_EPICLESIS://Arch Bishop
+       case UNT_NEUTRALBARRIER:
+       case UNT_STEALTHFIELD:
+           if (sce)
+               status_change_end(bl, type, INVALID_TIMER);
+           break;
 
-   case UNT_BASILICA:
-       if( sce && sce->val4 == src->bl.id )
-           status_change_end(bl, type, INVALID_TIMER);
-       break;
-   case UNT_HERMODE:   //Clear Hermode if the owner moved.
-       if (sce && sce->val3 == BCT_SELF && sce->val4 == sg->group_id)
-           status_change_end(bl, type, INVALID_TIMER);
-       break;
+       case UNT_BASILICA:
+           if( sce && sce->val4 == src->bl.id )
+               status_change_end(bl, type, INVALID_TIMER);
+           break;
+       case UNT_HERMODE:   //Clear Hermode if the owner moved.
+           if (sce && sce->val3 == BCT_SELF && sce->val4 == sg->group_id)
+               status_change_end(bl, type, INVALID_TIMER);
+           break;
 
-   case UNT_SPIDERWEB:
-       {
-           struct block_list *target = map_id2bl(sg->val2);
-           if (target && target==bl)
+       case UNT_SPIDERWEB:
            {
-               if (sce && sce->val3 == sg->group_id)
-                   status_change_end(bl, type, INVALID_TIMER);
-               sg->limit = DIFF_TICK(tick,sg->tick)+1000;
+               struct block_list *target = map_id2bl(sg->val2);
+               if (target && target==bl)
+               {
+                   if (sce && sce->val3 == sg->group_id)
+                       status_change_end(bl, type, INVALID_TIMER);
+                   sg->limit = DIFF_TICK(tick,sg->tick)+1000;
+               }
+               break;
            }
-           break;
-       }
-   case UNT_DISSONANCE:
-   case UNT_UGLYDANCE: //Used for updating timers in song overlap instances
-       {
-           short i;
-           for(i = BA_WHISTLE; i <= DC_SERVICEFORYOU; i++){
-               if(skill_get_inf2(i)&(INF2_SONG_DANCE)){
-                   type = status_skill2sc(i);
-                   sce = (sc && type != -1)?sc->data[type]:NULL;
-                   if(sce)
-                       return i;
+       case UNT_DISSONANCE:
+       case UNT_UGLYDANCE: //Used for updating timers in song overlap instances
+           {
+               short i;
+               for(i = BA_WHISTLE; i <= DC_SERVICEFORYOU; i++){
+                   if(skill_get_inf2(i)&(INF2_SONG_DANCE)){
+                       type = status_skill2sc(i);
+                       sce = (sc && type != -1)?sc->data[type]:NULL;
+                       if(sce)
+                           return i;
+                   }
                }
            }
-       }
+       case UNT_WHISTLE:
+       case UNT_ASSASSINCROSS:
+       case UNT_POEMBRAGI:
+       case UNT_APPLEIDUN:
+       case UNT_HUMMING:
+       case UNT_DONTFORGETME:
+       case UNT_FORTUNEKISS:
+       case UNT_SERVICEFORYOU:
+           if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER))
+               return 0;
    }
    return sg->skill_id;
 }
@@ -12301,8 +12311,8 @@
        case BD_ROKISWEIL:
        case BD_INTOABYSS:
        case BD_SIEGFRIED:
-           if(sc && sc->data[SC_DANCING] && (sc->data[SC_DANCING]->val1&0xFFFF) == skill_id)
-           {   //Check if you just stepped out of your ensemble skill to cancel dancing. [Skotlex]
+           if(sc && sc->data[SC_DANCING] && (sc->data[SC_DANCING]->val1&0xFFFF) == skill_id) {
+               //Check if you just stepped out of your ensemble skill to cancel dancing. [Skotlex]
                //We don't check for SC_LONGING because someone could always have knocked you back and out of the song/dance.
                //FIXME: This code is not perfect, it doesn't checks for the real ensemble's owner,
                //it only checks if you are doing the same ensemble. So if there's two chars doing an ensemble
@@ -12361,8 +12371,7 @@
        case DC_DONTFORGETME:
        case DC_FORTUNEKISS:
        case DC_SERVICEFORYOU:
-           if (sce)
-           {
+           if (sce) {
                delete_timer(sce->timer, status_change_timer);
                //NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas...
                //not possible on our current implementation.
@@ -12371,8 +12380,7 @@
            }
            break;
        case PF_FOGWALL:
-           if (sce)
-           {
+           if (sce) {
                status_change_end(bl, type, INVALID_TIMER);
                if ((sce=sc->data[SC_BLIND]))
                {
@@ -12430,8 +12438,10 @@
    if( isTarget ){
        if( flag&1 )
            skill_unit_onplace(unit,bl,tick);
-       else
-           skill_unit_onout(unit,bl,tick);
+       else {
+           if (!skill_unit_onout(unit,bl,tick)) // When a player attempts to update their own timer, we stop them
+               return 0;
+       }
 
        if( flag&4 )
            skill_unit_onleft(skill_id, bl, tick);
@@ -15929,12 +15939,11 @@
        return 0; // Fiberlock is never supposed to trigger on skill_unit_move. [Inkfish]
 
    dissonance = skill_dance_switch(unit, 0);
-
    //Necessary in case the group is deleted after calling on_place/on_out [Skotlex]
    skill_id = unit->group->skill_id;
 
-   if( unit->group->interval != -1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) && skill_id != BD_LULLABY ) //Lullaby is the exception, bugreport:411
-   {   //Non-dualmode unit skills with a timer don't trigger when walking, so just return
+   if( unit->group->interval != -1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) && skill_id != BD_LULLABY ) { //Lullaby is the exception, bugreport:411
+       //Non-dualmode unit skills with a timer don't trigger when walking, so just return
        if( dissonance ) {
            skill_dance_switch(unit, 1);
            skill_unit_onleft(skill_unit_onout(unit,target,tick),target,tick); //we placed a dissonance, let's update
@@ -15969,24 +15978,17 @@
        if( dissonance ) skill_dance_switch(unit, 1);
 
        return 0;
-   }
-   else
-   {
-       if( flag&1 )
-       {
+   } else {
+       if( flag&1 ) {
            int result = skill_unit_onplace(unit,target,tick);
-           if( flag&2 && result )
-           {   //Clear skill ids we have stored in onout.
+           if( flag&2 && result ) { //Clear skill ids we have stored in onout.
                ARR_FIND( 0, ARRAYLENGTH(skill_unit_temp), i, skill_unit_temp[i] == result );
                if( i < ARRAYLENGTH(skill_unit_temp) )
                    skill_unit_temp[i] = 0;
            }
-       }
-       else
-       {
+       } else {
            int result = skill_unit_onout(unit,target,tick);
-           if( flag&2 && result )
-           {   //Store this unit id.
+           if( flag&2 && result ) { //Store this unit id.
                ARR_FIND( 0, ARRAYLENGTH(skill_unit_temp), i, skill_unit_temp[i] == 0 );
                if( i < ARRAYLENGTH(skill_unit_temp) )
                    skill_unit_temp[i] = skill_id;
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