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  1. ======================================================================
  2.                    Two hand Agi knight/lord knight guide
  3.                          And supernovice guide
  4.                          By nike(matrix dragon)
  5.                            For ragnarok online
  6. ======================================================================
  7.  
  8. =================
  9. Table of contents
  10. =================
  11. I: Guide history
  12. II: Introduction
  13. III: The advantage/disadvantage on AGI knights/lord knights
  14. IV: Status and where to lvl up/skills
  15. V: Weapons(two hand sword only)
  16. VI: The equipments and skills needed
  17. VII: Tips
  18. VIII:How to become knight and reborn to lord knight
  19. X: Introduction to supernovice
  20. XI: Pros and cons
  21. XII: Where to lvl
  22. XIII: Weapons(weapons that novice can use)
  23. XIV: Secret of supernovice
  24. XV: How to change
  25. XVI: The skills of supernovice
  26. XVII: Equipments and skills needed
  27. XVIII: Creadits
  28.  
  29. ===============
  30. I:Guide history
  31. ===============
  32. Ver 0.1: This is my second faq or guide, more things will be added in
  33. ver 0.2.
  34.  
  35. Ver 0.2: Add new section, Knights/lord knights in pivrate servers(top
  36. sercret)final version.
  37.  
  38. ver 0.3: This is a special edition, in crash of the supernovice guide
  39. and the supernovice FAQ my brother write, I decided to combine the
  40. two guides together.
  41.  
  42. ver 0.4: Added the new builts of the lord knight and of cause the whole guide
  43. is changed. The pivrate server section of both faqs and guides are deleted.
  44. Some sections are replaced by new sections.
  45.  
  46. ===============
  47. II:Introduction
  48. ===============
  49. Opps I haven intro myself yet, you can call me Nike or matrix dragon(thats how
  50. people call me in the game)or if you read my other faq on AGI spear
  51. crusader/paladin you may know me well. But this
  52. time I am going to talk about knights and lord knights. Knights have been one
  53. of my favroute charecters in RO as knights and crusaders skills are almost the
  54. same. Besides, I have include the supernovice guide inside here because of my
  55. brother's FAQ have replace my guide so I decided to combine the two together.
  56.  
  57. ==========================================================
  58. III:The advantage/disadvantage on agi knights/lord knights
  59. ==========================================================
  60. Why AGI you may ask again, this may answer your questions.
  61.  
  62. =============
  63. The advantage
  64. =============
  65. Agi knights have higher free than normal VIT/STR knights.
  66.  
  67. Can atk fast.
  68.  
  69. Two hand swords do more damage than one hand swords.
  70.  
  71. Have two hand quicken to bost atk speed just like spear quicken.
  72.  
  73. The new bersek skill enable the speed to reach a maximum speed of 190.
  74.  
  75. ================
  76. The disadvantage
  77. ================
  78. Attack may not be high as much of the states goes to AGI and DEX but atk may be
  79. about 400-500 the max.
  80.  
  81. Attack may not be as high as spears.
  82.  
  83. May get over weight easy.
  84.  
  85. I hope this may answer your questions I will continute on the states and where
  86. to lvl up and the skills.
  87.  
  88. ====================================
  89. IV:Status and where to lvl up/skills
  90. ====================================
  91. Where to lvl up you may ask well I will tell you, AGI knights are hard to lvl
  92. up at first but you may get easy to lvl up at the later stage due to the high
  93. DEX and high AGI you have
  94.  
  95. I will start from lvl 12 as this is the lvl where you change job to swordman.
  96.  
  97. Note: for more imfomanation on status, pls refer to my other guide on
  98. agi spear crusader and paladin guide.
  99.  
  100. 12-20: You could stay with Rockers or move on to Peco-Pecos. Stay on with pecos
  101. to lvl 30 also can. A tank is possible for faster rate.
  102.  
  103. 21-30: You can choose to lvl in Culvert until you get better or go to Smokie
  104. Forest or Byalan or stay on pecos till lv 30.
  105.  
  106. 31-40: Fight goblins if you have a good party. Or for a cheaper choice go to
  107. Byalan instead. It is best to solo on poporings until you can solo orc village
  108. on the orcs.
  109.  
  110. 41-50: You'll feel the slowing of your progress since you don't get much exp
  111. anymore. You can try Draniliars in Coal Mines or in orc dungen till you change
  112. job if you're really patient.
  113.  
  114. 51-60: The Boring Years as I would like to call it .Continute lvl in orc dungen
  115. till change job. After that proceed to lvl 2 for more exp.
  116.  
  117. 61-70: Spnix lvl2 or maybe on pryamid on the minorous if you have enough AGI
  118. and flee rate.
  119.  
  120. 71-80: Try on coal mine lvl 3 till a certain lvl and proceed to turtle dungen
  121. lvl 1. Your AGI must reach 99 in order to train on turtle island.
  122.  
  123. 81+: Anywhere as long as you can handle, turtle island is one of the place or
  124. GH or magma.
  125.  
  126. ======
  127. Status
  128. ======
  129. I am not so sure but try this.
  130.  
  131. Knight stage:
  132.  
  133. STR 60+
  134. AGI 99
  135. INT 1
  136. VIT 1
  137. DEX 50
  138. LUK 1
  139.  
  140. Coments: The amount of your STR is depend on the left over points after your
  141. DEX and AGI is complete
  142.  
  143. Lord knight stage:
  144.  
  145. STR 70-80+
  146. AGI 99
  147. INT 1
  148. VIT 1
  149. DEX 60
  150. LUK 1
  151.  
  152. Coments: This built has no VIT but still it is very fast and the speed reach to
  153. 187 with no AGI and bless with muramasa if I am right.
  154.  
  155. ===================================
  156. Other types of lord knights
  157. ===================================
  158.  
  159. ====================
  160. SVD emperium breaker
  161. ====================
  162. STR 95
  163. AGI 1
  164. INT 10
  165. VIT 92
  166. DEX 46
  167. LUK 1
  168.  
  169. Coments: Bersek increase its HP and the speed to 190 and makes it possible for
  170. breaking emperium.
  171.  
  172. ===
  173. AVD
  174. ===
  175. STR 50
  176. AGI 90
  177. INT 1
  178. VIT 82
  179. DEX 41
  180. LUK 1
  181.  
  182. Coments: This STR is too low and not enough speed, what you grain is the
  183. defense increase.
  184.  
  185. ==================================
  186. Muramasa/emperium breaker LUK type
  187. ==================================
  188. STR 30
  189. AGI 85
  190. INT 1
  191. VIT 1
  192. DEX 41
  193. LUK 1
  194.  
  195. Coments: Ctrical ignore damage and muramasa is the sword that gives ctrical
  196. damage, so bersek can increase the speed and make it possible for emperium
  197. breaking.
  198.  
  199. ======
  200. Skills
  201. ======
  202. ================
  203. Swordsman Skills
  204. ================
  205. One-Handed Sword Mastery
  206.  
  207. Pre-requisites: None
  208. Active or Passive?: Passive
  209. SP Use: None
  210.  
  211. Level 1 : ATK +4
  212. Level 2 : ATK +8
  213. Level 3 : ATK +12
  214. Level 4 : ATK +16
  215. Level 5 : ATK +20
  216. Level 6 : ATK +24
  217. Level 7 : ATK +28
  218. Level 8 : ATK +32
  219. Level 9 : ATK +36
  220. Level 10: ATK +40
  221.  
  222. Comments: Essential for any 1-handed Swordsman.Useless to you as you only need
  223. two hand sword mastery max to lvl one to get two hand sword mastery.
  224.  
  225. Two-Handed Sword Mastery
  226.  
  227. Pre-requisites: Level 1 One-Handed Sword Mastery
  228. Active or Passive?: Passive
  229. SP Use: None
  230.  
  231. Level 1 : ATK +4
  232. Level 2 : ATK +8
  233. Level 3 : ATK +12
  234. Level 4 : ATK +16
  235. Level 5 : ATK +20
  236. Level 6 : ATK +24
  237. Level 7 : ATK +28
  238. Level 8 : ATK +32
  239. Level 9 : ATK +36
  240. Level 10: ATK +40
  241.  
  242. Comments: You will need it, so max it.
  243.  
  244. Fast HP Recovery
  245.  
  246. Pre-requisites: None
  247. Active or Passive?: Passive
  248. SP Use: None
  249.  
  250. Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from healing items
  251. Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items
  252. Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items
  253. Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items
  254. Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items
  255. Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items
  256. Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items
  257. Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items
  258. Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items
  259. Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items
  260.  
  261. Comments: This is a fantastic skill, since it really reduces your reliance on
  262. pots. Also note, you get the HP bonus only while standing still or sitting.
  263.  
  264. Bash
  265.  
  266. Pre-requisites: None
  267. Active or Passive?: Active
  268. SP Use: 8 SP up until level 5, 15 SP from 6 up
  269.  
  270. Level 1 : 130% Damage, +5 HIT
  271. Level 2 : 160% Damage, +10 HIT
  272. Level 3 : 190% Damage, +15 HIT
  273. Level 4 : 220% Damage, +20 HIT
  274. Level 5 : 250% Damage, +25 HIT
  275. Level 6 : 280% Damage, +30 HIT
  276. Level 7 : 310% Damage, +35 HIT
  277. Level 8 : 340% Damage, +40 HIT
  278. Level 9 : 370% Damage, +45 HIT
  279. Level 10: 400% Damage, +50 HIT
  280.  
  281. Comments: A very very good skill, with no bash, you cannot kill enermies.
  282.  
  283. Magnum Break
  284.  
  285. Pre-requisites: Level 5 Bash
  286. Active or Passive?: Active
  287. SP Use: 15 SP
  288.  
  289. Level 1 : 20 Hp used, 115% Damage
  290. Level 2 : 20 Hp used, 130% Damage
  291. Level 3 : 19 Hp used, 145% Damage
  292. Level 4 : 19 Hp used, 160% Damage
  293. Level 5 : 18 Hp used, 175% Damage
  294. Level 6 : 18 Hp used, 190% Damage
  295. Level 7 : 17 Hp used, 205% Damage
  296. Level 8 : 17 Hp used, 220% Damage
  297. Level 9 : 16 Hp used, 235% Damage
  298. Level 10: 16 Hp used, 250% Damage
  299.  
  300.  
  301. Comments: Magnum Break has the fire attribute, so against some enemies it will
  302. hurt more, while others less. It also has the ability to push enemies back, so
  303. is handy when you are getting mobbed. Can use it to kill wisper.
  304.  
  305. Provoke
  306.  
  307. Pre-requisites: None
  308. Active or Passive?: Active
  309. SP Use: Varying SP Use
  310.  
  311. Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success
  312. Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success
  313. Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success
  314. Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success
  315. Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success
  316. Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success
  317. Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success
  318. Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success
  319. Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success
  320. Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success
  321.  
  322. Comments: Not very useful. Though it does reduce the defense of an enemy a good
  323. amount at higher levels, and works on percentages, it also increases attack.
  324. Get it for other skills will do.
  325.  
  326. Endure
  327.  
  328. Pre-requisites: Level 5 Provoke
  329. Active or Passive?: Active
  330. SP Use: 15 SP
  331.  
  332. Level 1 : 10 Seconds
  333. Level 2 : 13 Seconds
  334. Level 3 : 16 Seconds
  335. Level 4 : 19 Seconds
  336. Level 5 : 22 Seconds
  337. Level 6 : 25 Seconds
  338. Level 7 : 28 Seconds
  339. Level 8 : 31 Seconds
  340. Level 9 : 34 Seconds
  341. Level 10: 37 Seconds
  342.  
  343. Comments: A somewhat useful skill, it prevents you from flinching when hit. It
  344. can be nice for fast hitting enemies, but it's high pre-requisite and much
  345. better make it skills make it worth waiting for. Good for VIT types only.
  346.  
  347. Auto Berserk
  348.  
  349. Pre-requisites: Job Level 30
  350. Active or Passive?: Passive
  351. SP Use: None
  352.  
  353. Level 1 : Uses Level 10 Provoke on self when HP is 25% or less
  354.  
  355. Instructions: Acquire 35 Powder of Butterfly, 10 Honey, 10 Horrendous Mouths,
  356. and 10 Decayed Nails
  357.  
  358. Comments: Lowers your defense, which is something that can be very fatal when
  359. your HP is so low. It does raise your ATK a teeny bit, but overall, I don't
  360. like it. I say skip it, as its more of a burden than a blessing.
  361.  
  362. Fatal Blow
  363.  
  364. Pre-requisites: Job Level 30
  365. Active or Passive?: Passive
  366. SP Use: None
  367.  
  368. Level 1 : Adds Stun Effect to Bash.  Level 6 has a 6% to stun, Level 7 12%,
  369.           Level 8 18%, Level 9 24%, and Level 10 30%
  370.  
  371. Instructions: First get 10 Fire Arrows, 10 Silver Arrows, 10 Banana Juice, 30
  372. Tentacles, and 5 Royal Jelly. Then go into one of the side rooms at the
  373. Prontera Upgrade NPC and talk to the NPC there.
  374.  
  375. Comments: A nice skill to have, as pretty much any Swordie or higher class uses
  376. Bash, and Bash 10. A 30% chance to stun is pretty nice.  Royal Jellies can be
  377. hard to get though.
  378.  
  379. Walking HP Recovery
  380.  
  381. Pre-requisites: Job Level 35
  382. Active or Passive?: Passive
  383. SP Use: None
  384.  
  385. Level 1 : Recover HP while moving, though only at 25% of your standing rate
  386.  
  387. Instructions: This one is a pain. You need a whopping 500 Empty Bottles, 1
  388. Padded Armor, and a Rocker Doll. Go to Izlude, and enter a building in the
  389. northeast. Talk to the NPC there to get it. (The items had change dule to
  390. update)
  391.  
  392. Comments: It is a pretty nifty skill, as it will reduce your reliance on
  393. potions and what not by a small amount. Its a real pain in the ass to get
  394. though, so you may wanna get it much later.
  395.  
  396. =============
  397. Knight Skills
  398. =============
  399.  
  400. Spear Mastery
  401. Pre-requisites: None
  402. Active of Passive?: Passive
  403. SP Use: None
  404.  
  405. Level 1 : ATK +4 (+5 When Riding PecoPeco)
  406. Level 2 : ATK +8 (+10 When Riding PecoPeco)
  407. Level 3 : ATK +12 (+15 When Riding PecoPeco)
  408. Level 4 : ATK +16 (+20 When Riding PecoPeco)
  409. Level 5 : ATK +20 (+25 When Riding PecoPeco)
  410. Level 6 : ATK +24 (+30 When Riding PecoPeco)
  411. Level 7 : ATK +28 (+35 When Riding PecoPeco)
  412. Level 8 : ATK +32 (+40 When Riding PecoPeco)
  413. Level 9 : ATK +36 (+45 When Riding PecoPeco)
  414. Level 10: ATK +40 (+50 When Riding PecoPeco)
  415.  
  416. Note: Only works with Spears
  417.  
  418. Comments: Well... if you wanna use a Spear, this is a good skill to get.
  419. Otherwise, skip it. But it is useless since you are using two hand swords.
  420.  
  421. Pierce
  422. Pre-requisites: Level 1 Spear Mastery
  423. Active of Passive?: Active
  424. SP Use: 7
  425.  
  426. Level 1 : 110% Damage, +5 HIT
  427. Level 2 : 120% Damage, +10 HIT
  428. Level 3 : 130% Damage, +15 HIT
  429. Level 4 : 140% Damage, +20 HIT
  430. Level 5 : 150% Damage, +25 HIT
  431. Level 6 : 160% Damage, +30 HIT
  432. Level 7 : 170% Damage, +35 HIT
  433. Level 8 : 180% Damage, +40 HIT
  434. Level 9 : 190% Damage, +45 HIT
  435. Level 10: 200% Damage, +50 HIT
  436.  
  437. Note: This will hit Small monsters once, Medium twice, and Large 3 times.
  438.  
  439. Note: Only works with Spears
  440.  
  441. Comments: Skip it, useless since you are using two hand swords.
  442.  
  443. Spear Stab
  444. Pre-requisites: Level 5 Pierce
  445. Active of Passive?: Active
  446. SP Use: 9
  447.  
  448. Level 1 : 120% Damage
  449. Level 2 : 140% Damage
  450. Level 3 : 160% Damage
  451. Level 4 : 180% Damage
  452. Level 5 : 200% Damage
  453. Level 6 : 220% Damage
  454. Level 7 : 240% Damage
  455. Level 8 : 260% Damage
  456. Level 9 : 280% Damage
  457. Level 10: 300% Damage
  458.  
  459. Note: Only works with Spears
  460.  
  461. Comments: Skip it, useless since you are using two hand swords.
  462.  
  463. Brandish Spear
  464. Pre-requisites: Level 3 Spear Stab, Level 1 Riding
  465. Active of Passive?: Active
  466. SP Use: 12
  467.  
  468. Level 1 : 120% Damage, 1 Spread Range
  469. Level 2 : 140% Damage, 1 Spread Range
  470. Level 3 : 160% Damage, 1 Spread Range
  471. Level 4 : 180% Damage, 2 Spread Range
  472. Level 5 : 200% Damage, 2 Spread Range
  473. Level 6 : 220% Damage, 2 Spread Range
  474. Level 7 : 240% Damage, 3 Spread Range
  475. Level 8 : 260% Damage, 3 Spread Range
  476. Level 9 : 280% Damage, 3 Spread Range
  477. Level 10: 300% Damage, 4 Spread Range
  478.  
  479. Note: Only works with Spears
  480.  
  481. Comments: Skip it, useless since you are using two hand swords.
  482.  
  483. Spear Boomerang
  484. Pre-requisites: Level 3 Pierce
  485. Active of Passive?: Active
  486. SP Use: 8
  487.  
  488. Level 1 : 150% Damage, 3 square range
  489. Level 2 : 200% Damage, 5 square range
  490. Level 3 : 250% Damage, 7 square range
  491. Level 4 : 300% Damage, 9 square range
  492. Level 5 : 350% Damage, 11 Square range
  493.  
  494. Note: Only works with Spears
  495.  
  496. Comments: Skip it, useless since you are using two hand swords.
  497.  
  498. Two-Hand Quicken
  499. Pre-requisites: Level 1 2-handed Sword Mastery
  500. Active of Passive?: Active
  501. SP Use: Varying SP Use
  502.  
  503. Level 1 : 30 Second Duration, 14 SP used
  504. Level 2 : 60 Second Duration, 18 SP used
  505. Level 3 : 90 Second Duration, 26 SP used
  506. Level 4 : 120 Second Duration, 28 SP used
  507. Level 5 : 150 Second Duration, 30 SP used
  508. Level 6 : 180 Second Duration, 34 SP used
  509. Level 7 : 210 Second Duration, 38 SP used
  510. Level 8 : 240 Second Duration, 42 SP used
  511. Level 9 : 270 Second Duration, 46 SP used
  512. Level 10: 300 Second Duration, 50 SP used
  513.  
  514. Note: Only works with 2-handed Swords
  515.  
  516. Comments: Pretty much exactly like the Blacksmith's Adrenaline Rush and
  517. Crusader's spear quicken. The compusary skill for you.
  518.  
  519. Auto-Counter
  520. Pre-requisites: Level 5 2-handed Sword Mastery
  521. Active of Passive?: Active
  522. SP Use: 2 SP per counter
  523.  
  524. Level 1 : 0.4 Second Duration
  525. Level 2 : 0.8 Second Duration
  526. Level 3 : 1.2 Second Duration
  527. Level 4 : 1.6 Second Duration
  528. Level 5 : 2.0 Second Duration
  529.  
  530. Comments: Only having 5 levels is a big plus. When used, any enemy that hits
  531. you during its duration will immediatly be countered by a hit, and you will
  532. take no damage. With a low SP cost, I don recomand this realy.
  533.  
  534. Bowling Bash
  535. Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Leve 5
  536. Auto-counter, Level 10 Bash, Level 3 Magnum Break
  537. Active of Passive?: Active
  538. SP Use: 15
  539.  
  540. Level 1 : 150% Damage
  541. Level 2 : 200% Damage
  542. Level 3 : 250% Damage
  543. Level 4 : 300% Damage
  544. Level 5 : 350% Damage
  545. Level 6 : 400% Damage
  546. Level 7 : 450% Damage
  547. Level 8 : 500% Damage
  548. Level 9 : 550% Damage
  549. Level 10: 600% Damage
  550.  
  551. Comments: The way this thing works is by first hitting an enemy with a Bash-
  552. like attack, which knocks away the enemy, followed up by a Magnum Break-like
  553. one to throw away all the other enemies. Since you have insuffident points, I
  554. don't recomand this.
  555.  
  556. Riding
  557. Pre-requisites: Level 1 Endure
  558. Active of Passive?: Passive
  559. SP Use: None
  560.  
  561. Level 1 : Allows you to ride a PecoPeco
  562.  
  563. Comments: Having a PecoPeco is kind of nice for getting you somewhere fast, but
  564. unless you also increase Cavalier mastery it actually makes you weaker. Rent a
  565. PecoPeco from a NPC right outside of the Culvert Registration building, where
  566. you became a Knight. A compusary skill for a knight, a knight without peco is
  567. not call a knight aready.
  568.  
  569. Note: Contrary to popular belief, this does NOT let you do 100% damage to
  570. mediums with 2 handed swords.  That works ONLY for spears, yet another reason
  571. to leave the birds to the lancers. But better get one for moving fast.
  572.  
  573. Cavalier Mastery
  574. Pre-requisites: Level 1 Riding
  575. Active of Passive?: Passive
  576. SP Use: None
  577.  
  578. Level 1 : 60% Attack Speed
  579. Level 2 : 70% Attack Speed
  580. Level 3 : 80% Attack Speed
  581. Level 4 : 90% Attack Speed
  582. Level 5 : 100% Attack Speed
  583.  
  584. Comments: Second compusary, so that your attack will restore to normal.
  585.  
  586. ==================
  587. Lord knight skills
  588. ==================
  589. - Aura Blade (Active Skill), LV 5
  590. Requirement: Bash LV 5, Magnum Break LV 5, Two-Hand Sword Mastery LV 5
  591.  
  592. * Add a special aura to your weapon, and add special damage that ignores
  593. enemy defense (like Sword Masteries do).
  594.  
  595. LV | ATK Bonus | Last Time | SP Used
  596. 1       10          40s        22
  597. 2       20          60s        24
  598. 3       30          80s        26
  599. 4       40          100s       28
  600. 5       50          120s       30
  601.  
  602. Coments: The new skill aura blade is very usefull as it covers the low STR and
  603. increase the attack of your damage.
  604. ======================================================================
  605.  
  606. - Parrying (Active Skill), LV 10
  607. Requirement: Two-Hand Sword Mastery LV 10, Provoke LV 5, Two-Hand
  608.              Quicken LV 3
  609.  
  610. * If you have a two-handed sword, you automatically block some of the
  611. attacks randomly. This allows you to auto-guard attacks with your two handed
  612. sword. It will now block both ranged and physical attacks. SP used is fixed at
  613. 50.
  614.  
  615. LV | Block Rate | Last Time
  616. 1       23%          15s
  617. 2       26%          20s
  618. 3       29%          25s
  619. 4       32%          30s
  620. 5       35%          35s
  621. 6       38%          40s
  622. 7       41%          45s
  623. 8       44%          50s
  624. 9       47%          55s
  625. 10      50%          60s
  626.  
  627. Coments: I will say skip it as blocking damage is not usefull.
  628. ======================================================================
  629.  
  630. - Concentration (Active Skill), LV 5
  631. Requirement: Spear Mastery LV 5, Riding LV 1, HP Recovery LV 5
  632.  
  633. * Only works for spear-type weapons. If you use it, your HIT rate and
  634. damage will receive a huge increase, but all your defense based upon
  635. equipment and stats will decrease a bit. While this skill is on, you will
  636. also have free Endure-effect until the skill goes out.
  637.  
  638. LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
  639. 1        10% / 5% / -5%            25s        50
  640. 2        20% / 10% / -10%          30s        52
  641. 3        30% / 15% / -15%          35s        54
  642. 4        40% / 20% / -20%          40s        56
  643. 5        50% / 25% / -25%          45s        58
  644.  
  645. Coments: If using a spear, it will be usefull.
  646. ======================================================================
  647.  
  648. - Tension Relax (Active Skill), LV 1
  649. Requirement: Provoke LV 5, HP Recovery LV 10, Endure LV 3
  650.  
  651. * Just like the skill's name says, relaxes your muscles and temporarily
  652. increase your HP recovery speed. You have to be sitting to use this skill
  653. (even just standing won't work). When this skill is in use, you will see the
  654. icon that shows that you are using this skill. It will automatically cancel
  655. when you get attacked, if you stand to attack, or use an item. Every 10
  656. seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed.
  657.  
  658. Coments: Skip it, waste of your SP.
  659. ======================================================================
  660.  
  661. - Berserk (Active Skill), LV 1
  662. Requirement: Lord Knight on JLV 50+
  663.  
  664. * Truly scary skill, rendering the user bloodthirsty... Upon usage, you
  665. can't use any items and can't even receive Heal! However, your HP will jump
  666. by large as well as receiving very nice attack / ASPD upgrade.
  667.  
  668. Exactly, you will receive the following when you use the skill.
  669. - maxHP x3, and HP is fully recovered, but SP is all gone
  670. - You cannot regain HP/SP via natural means for 5 minutes afterwards of the
  671. skill (Same aftereffects to Monk's Asura Strike)
  672. - ATK + 150%
  673. - ASPD + 10%
  674. - Pernament move speed bonus during skill
  675. - ALL DEF (equip def/mdef, stat def/mdef) set to 0
  676. - Halves FLEE rate
  677. - Receives Endure effect
  678. - 1% HP reduced every 15 seconds
  679. - Cannot chat, cannot use items, cannot receive Heals (when you do, the Heal
  680. amount youu receive, you will see 0... yes, 0)
  681. - Cannot change equipments
  682. - Skill will automatically cancel when HP below 100
  683. - Cannot use in siege mode (WoE in iRO)
  684.  
  685. 4/21/2004 Update: This skill now works with both two-handed sword and spear
  686. weapons.
  687.  
  688. Coments: This is very important to all lord knights no matter what the types
  689. are, this is the only skill to boast the attack speed to 190 with no bless and
  690. AGI up.
  691. ======================================================================
  692.  
  693.  
  694. - Fury (Active Skill), LV 1
  695. Deleted as of 4/21/2004. Berserk covers for this one.
  696.  
  697. ======================================================================
  698.  
  699. - Spiral Pierce (Active Skill), LV 5
  700. Requirement: Spear Mastery LV 10, Pierce LV 5, Riding LV 1, Spear Stab LV 5
  701.  
  702. * Extend your spear, and spin it in a spiral fashion to increase overall
  703. damage and ability to pierce. It attacks 5 times regardless of target size.
  704. Heavier your weapon is, the better your damage will be, and will leave target
  705. stunned for 3 seconds - however, they CAN attack if you are in range of their
  706. melee/range attack, or if they use ranged skills. Although damage will
  707. increase with better skill level, so will the skill delay / after skill use
  708. delay.
  709.  
  710. Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.
  711.  
  712. LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
  713. 1       150%          0.3s   /     1.2s       13
  714. 2       200%          0.5s   /     1.4s       15
  715. 3       250%          0.7s   /     1.6s       17
  716. 4       300%          0.9s   /     1.8s       19
  717. 5       350%           1s    /       2s       20
  718.  
  719. Coments: Skip it since you are using two handed swords.
  720. ======================================================================
  721.  
  722. - Head Crusher (Active Skill), LV 5
  723. Requirement: Spear Mastery LV 9, Riding LV 1
  724.  
  725. * Cause a strong hit against a single enemy, and cause external bleeding
  726. randomly. For enemies that suffers from external bleeding, they will lose
  727. HP periodically. There's an after-cast delay of 0.5 seconds for all skills,
  728. and takes 23 SP regardless of skill level.
  729.  
  730. LV | ATK Bonus %
  731. 1       120%
  732. 2       140%
  733. 3       160%
  734. 4       180%
  735. 5       200%
  736.  
  737. Coments: Same as above.
  738. ======================================================================
  739.  
  740. - Joint Beat (Active Skill), LV 10
  741. Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3,
  742.               Head Crusher LV 3
  743.  
  744. * You can only use this skill with a Spear-type weapon. You will strike at
  745. joints of the enemy's body, causing various status ailments as well as
  746. damage. Higher level increases the damage and chance to cause status ailment
  747. to the enemy. You cannot choose where to strike however - If you have
  748. attacked the joint of the legs, enemy's movement speed would drop. If you
  749. have attacked the joint of the arms, enemy's attack speed would drop, and
  750. more...
  751.  
  752. LV | Damage | Ailment Chance | After-Cast Delay | SP Used
  753. 1      60%          10%               0.8s          12
  754. 2      70%          15%               0.8s          12
  755. 3      80%          20%               0.8s          14
  756. 4      90%          25%               0.8s          14
  757. 5      100%         30%               0.8s          16
  758. 6      110%         35%                1s           16
  759. 7      120%         40%                1s           18
  760. 8      130%         45%                1s           18
  761. 9      140%         50%                1s           20
  762. 10     150%         55%                1s           20
  763.  
  764. Coments: Same as above.
  765. ======================================================================
  766.  
  767.  
  768. ================================
  769. V: Weapons(two hand swords only)
  770. ================================
  771. Two hand swords, being the most important weapons for AGI knights as two hand
  772. quicken is for two hand swords only. Start with a normal sword or dagger at
  773. first, once you change to swordman and you have enough money, get a katana
  774. right away.
  775.  
  776.  
  777. Katana
  778. A sword which does 60 ATK but you will need to use this when you change to
  779. swordman, the brother sword of tsrugi. Used by sumurals of japan.
  780.  
  781.  
  782. Slayer
  783. A sword that does 90 ATK. Get it if you want but I don recomend it.
  784.  
  785.  
  786. Bastard sword
  787. A sword that does 115 damage get it once you have the money until you change
  788. job to knight.
  789.  
  790.  
  791. Broad sword
  792. A two hand sword that gives defence but i don recomand you to use this, too
  793. expensive some more it does only 140 ATK. A two hand sword is better.
  794.  
  795.  
  796. Two hand sword
  797. The most strongest two hand sword you can get from normal shops some, more if
  798. you can get a two sloted one, good for you put andre cards to bost its ATK
  799. power if you want.
  800.  
  801.  
  802. Claymore
  803. A very strong sword but hard to get, it does 180 atk but no slots, if you know
  804. where to get it buy it, it do good use too.
  805.  
  806. ===========
  807. Rare swords
  808. ===========
  809. Rare two hand swords are hard to get but a muramasa is easy here are a list of
  810. them I know.
  811.  
  812.  
  813. Dragon Slayer
  814. Does 150 atk power but good for slaying dragons only. Think how many dragon
  815. type monsters are there in RO but don't know where to get it.
  816.  
  817.  
  818. Executioner
  819. The brother sword of mysteltainn as their attribute is darkness but you have to
  820. do a quest to get it, does 155 ATK.
  821.  
  822.  
  823. Muramasa
  824. The most recomanded sword you must use it, increase ATK speed, combline with
  825. two hand quicken to do a better performace, does 155 atk and can be odtain from
  826. wonderman increase critical ATK too but the problem is...
  827.  
  828.  
  829. Schweizersabel
  830. A sword that can gives you the power to cast lighting blot so useless because
  831. you have no INT. Don't know where to get it.
  832.  
  833.  
  834. Katzbalger
  835. A sword that gives VIT and def and does 175 damage, can be obtain from
  836. bloody knight.
  837.  
  838.  
  839. Zweihander
  840. Drop by dopelganger, does higher damage than claymore use it if you want.
  841.  
  842.  
  843. Masamune
  844. A japanese sword droped by sumural the mvp, it gives dodge rate +30% good for
  845. you if you get it, does 200 ATK too.
  846.  
  847.  
  848. Balmung
  849. Haven seen it before but it gives 20 INT and LUK useless for you but it is the
  850. strongest two hand sword ever as it does 250 ATK power.
  851.  
  852. ===================================
  853. VI:The equipments and skills needed
  854. ===================================
  855. The skills needed for a AGI lord knight includes the spear skills inside for
  856. more damage on monsters but attack speed will reduce because you cannot
  857. increase the speed with it unless bersek.
  858.  
  859. Swordman stage:
  860.  
  861. One hand sword master lvl 1
  862. Two hand sword master lvl 10
  863. Bash lvl 10
  864. Magnum break lvl 10
  865. Provoke lvl 5
  866. Endure lvl 1
  867. Fast recover lvl 1
  868.  
  869. Coments: Complete the left over skill points in other skills you want.
  870.  
  871. Knight stage:
  872.  
  873. Riding lvl 1
  874. Cavilar lvl 5
  875. Two hand quicken lvl 10
  876. Auto counter lvl 5
  877. Bowing bash lvl 10
  878.  
  879. Coments: There are alot of skills left over, so put it in other skills you like.
  880.  
  881. Swordman high stage:
  882.  
  883. One hand sword master lvl 1
  884. Two hand sword master lvl 10
  885. Bash lvl 10
  886. Magnum break lvl 10
  887. Provoke lvl 5
  888. Endure lvl 1
  889. Fast recover lvl 1
  890.  
  891. Coments: You must change to job 50, try to complete other skills in your choice.
  892.  
  893. Lord knight stage:
  894.  
  895. Riding lvl 1
  896. Cavilar lvl 5
  897. Two hand quicken lvl 10
  898. Spear master lvl 10
  899. Piece lvl 10
  900. Bersek lvl 1
  901. Sprital piece lcl 5
  902. Aura blade lvl 5
  903. Concentration lvl 5
  904. Spear stab lvl 3
  905. Banish spear lvl 5
  906. Praying lvl 10
  907. Spear boomberang lvl 2
  908.  
  909. Coments: The AGI lord knight must have this skills as the spear skills help in
  910. dealing more damage.
  911.  
  912. Equipments needed:
  913.  
  914. Head(upper): +4 ghost bandana
  915. Head(middle): Any headgear
  916. Head(lower): Any headgear
  917.  
  918. Amour: +4 plate amour(1) with their bug card
  919.  
  920. Robes: +4 mataeu(1) with wisper card
  921.  
  922. Boots: +4 boots(1) with theif bug male
  923.  
  924. Acessary: Borch(1) with kurle card X2
  925.  
  926. Weapons:
  927. Since you will need alot of surport in training, you will need alot of weapons
  928. but carry only a few will do.
  929.  
  930. Main weapon: +4 muramasa
  931.  
  932. Secondary main: +5 two hand sword(2) with desert wolf(small)
  933.                 +5 two hand sword(2) with skel worker(medium)
  934.                 +5 two hand sword(2) with minorous card(big)
  935. +7 or 10 katana(4) with mummy(for high flee monsters and
  936. charecters)
  937.                 +5 full set elemental claymore
  938.  
  939. Spear class:
  940.  
  941. One handed: Pole axe(PVP and WOE)
  942.  
  943. Two handed: +5 trident(3) with desert wolf(small)
  944.             +5 trident(3) with skel worker(medium)
  945.             +5 trident(3) with minirous(large)
  946.             +5 trident(3) with mummy(for high flee monsters and some
  947.             charecters)
  948.             +5 full set element lance
  949.  
  950. Others: +5 trident(3) with hydra(PVP and WOE)
  951.  
  952. ========
  953. VII:Tips
  954. ========
  955. Well this is the last section of the guide, well this section gives you tips
  956. about the lord knight.
  957.  
  958. 1: Always use muramasa unless you want to deal more damage to the monsters by
  959. using the size two handed swords.
  960.  
  961. 2: Aura blade and two hand quicken must be on at all times, prayying can be on
  962. if possible,  when using spear, concentration must be on.
  963.  
  964. 3: Always use the size two hand swords or elemental claymores when fighting
  965. MVPs.
  966.  
  967. 4: Use bersek when danger comes, but you have to recieve alot of damage since
  968. the skill makes your flee rate half.
  969.  
  970. 5: Use spear anytime you like, you can use spear to take over two hand swords.
  971.  
  972. 6: Try to use bersek for MVP and WOE.
  973.  
  974. I have come to the end of the guide, now lets look at the other one.
  975. ===================================================
  976. VIII:How to become knight and reborn to lord knight
  977. ===================================================
  978. well well, I have come to a part where you must know,how to change job and
  979. reborn. If you want to know how to reborn, you can check the offcial website
  980. now I will begin this section.
  981.  
  982.  
  983. =================
  984. Becoming a Knight
  985. =================
  986.  
  987. Becoming a Knight is just about as easy as becoming a Swordsman.  You'll first
  988. need to be Job Level 40 or 50. This is the case with every second class. Go to
  989. Prontera, then head to the Culvert Registration building in the Northwest part
  990. of town. Talk to the Knight there, and he will let you become a Knight for 2500
  991. zeny. You can also rent PecoPecos here for a small fee - talk to the man
  992. outside for those.
  993.  
  994. Note: If you want to change job at job lvl 40 then be prepare because you will
  995. need to collect items but at job lvl 50 you don't need to do this. Prepare some
  996. red pots because you are going to fight monsters too.
  997.  
  998.  
  999. ======
  1000. Reborn
  1001. ======
  1002. Requirement for character before Reincarnation
  1003.  
  1004. 1: Character must be of level 2 Profession (2-1 or 2-2 Job)
  1005. 2: Character must reach base level 99.
  1006. 3: Character's Job level must reach job level 50. (All skill points must
  1007. already be assigned). Only character who fulfills the 3 requirements above can
  1008. perform reincarnation.
  1009. 4: Clear everything in the inventory slot and unequipped everything you have in
  1010. the equipment slot. (Pecopeco, Falcon, Push Cart should be unequipped. Rings
  1011. should be taken off first.)
  1012.  
  1013. Location for Reincarnation:
  1014. Juno Castle Procedure. Find and talk to Metavis Seith (yuno_in02 88 164) and
  1015. pay 1,285,000 zenny to proceed to read the incantation in the Book of Ymir
  1016. (yuno_in02 93 205)
  1017.  
  1018. Follow the instructions carefully, after all the process, you will
  1019. become a high novice.
  1020.  
  1021. Reincarnated Novice will be able to learn skills of Novice no matter player has
  1022. learned it before. Reincarnated 1st level profession will be able to learn
  1023. skills of 1st level profession no matter has learned it before. When player
  1024. reaches the stage for 2 nd level job, proceed to the Reincarnation Site for the
  1025. Book of Ymir in Juno(yuno_in02 93 205)
  1026. and change to lord knight.
  1027. This all I know you can check the webside for more detals
  1028.  
  1029. I have come to the end of the l
  1030.  
  1031. ===================================
  1032. X: Introduction to supernovice
  1033. ===================================
  1034. Supernovice is a special novice with powers, as I say it does have
  1035. special powers and you will know later. Supernovice can rent push
  1036. cart too from the kapra at aldebaran somewhere beside the changing
  1037. area.
  1038.  
  1039. Types of supernovice:
  1040.  
  1041. 1: INT type
  1042. Coments: Very useless, what novice need is power and speed.
  1043.  
  1044. INT final status:
  1045. STR: 1
  1046. AGI: 9
  1047. INT: 99
  1048. VIT: 1
  1049. DEX: 99
  1050. LUK: 1
  1051.  
  1052. 2: AGI type
  1053. Coments: 1 of the best supernovice type ever had because most of the
  1054. skills supernovice have can increase speed and attack but low attack.
  1055.  
  1056. AGI final status:
  1057. STR: 60+
  1058. AGI: 99
  1059. INT: 1
  1060. VIT: 1
  1061. DEX: 50
  1062. LUK: 1
  1063.  
  1064. Note: Not all RO have supernovice as some of them haven update yet.
  1065. Some of the ro that have supernovice are IRO, ERO, KRO, MRO and ORO.
  1066.  
  1067. =================
  1068. XI: Pros and cons
  1069. =================
  1070. Supernovice do have advantages and disadvantages, lets look at them
  1071. now.
  1072.  
  1073. Pros:
  1074.  
  1075. 1: Have a combination of first class skill, almost all.
  1076.  
  1077. 2: Have carts to help them once they overweight.
  1078.  
  1079. 3: Can summon gurdian angel to help them(this is one of the secret
  1080. powers of supernovice)
  1081.  
  1082. 4: Super novice can level up their job level to 70
  1083.  
  1084. Thats all about the advantages, now lets look at the disadvantages.
  1085.  
  1086. Cons:
  1087.  
  1088. 1: Have the same HP and SP when they change job.
  1089.  
  1090. 2: They still cannot use bows, spears etc.
  1091.  
  1092. 3: Has -1% EXP penalty when getting killed during battle.
  1093.  
  1094. 4: Play dead skill cannot be used by the Super Novice class.
  1095.  
  1096. Thats all about it, now lets go to the next section.
  1097.  
  1098. =================
  1099. XII: Where to lvl
  1100. =================
  1101. Lvl up for a novice is very hard but you can refer to the perma novice
  1102. faq also can.
  1103.  
  1104. Lv 1 to lv 10
  1105. Just stay at anywhere that is novice friendly, some porings or what
  1106. will do.
  1107.  
  1108. Lv 11 to lv 20
  1109. Emm...lets just say there are a few monsters aready, continute on
  1110. porings and whatever that is novice friendly until lvl 12. After
  1111. that I think you need someone to tank poporing if you can.
  1112.  
  1113. Lv 21 to lv 30
  1114. Quite hard, only pecopecos will give you that much EXP but you need
  1115. tank and a priest to help you if you can.
  1116.  
  1117. Lv 30 to lv 45
  1118. Wa at here don't know what to say, samething you may need tank too.
  1119. You can try going in to easy dungens like payon cave lv 1 then slowly
  1120. to lv 2 if you can.
  1121.  
  1122. Lv 46 to lv 60
  1123. Orc vilage is the best place, but tanks is needed
  1124.  
  1125. Lv 60 to Lv 70
  1126. You will need tanks on allgaters since there is not much place aready.
  1127.  
  1128. Lv 71 to lv 99
  1129. Solo on geografers and coal mine lvl 3 is also the place for training. GH is
  1130. possible too but not too dangerous, turtle island also can but do be very
  1131. careful at there.
  1132.  
  1133. At here I will end this section, lets go on to the next one.
  1134.  
  1135. ==========================================
  1136. XIII: Weapons(weapons that novice can use)
  1137. ==========================================
  1138. This part may go very long, supernovice can use daggers, swords, mace,
  1139. and axe. Now lets begin.
  1140.  
  1141. ------
  1142. Dagger
  1143. ------
  1144. Note: Daggers are the most important weapons a novice as supernovice
  1145. have double attack skll, now lets look at them.
  1146.  
  1147. Knife
  1148. This is the most lousy weapon in RO, although it can have 4 slots, it
  1149. is still useless, throw it away once and get a novice blade instead.
  1150.  
  1151. Novice blade(special weapon for novice only):
  1152. This knife can be odtain from the npc in the novice grounds. Use this
  1153. knife until you have enough money to buy another weapon or use it until
  1154. change job.
  1155.  
  1156. Cutter:
  1157. Quite a good dagger to use when in novice times, does 30 ATK power
  1158. but may not be as strong as novice blade but you can add cards to
  1159. change the attack power.
  1160.  
  1161. Main Gauche:
  1162. A very good dagger, 4 slots the better. Try to get this dagger if you
  1163. have the money.
  1164.  
  1165. Dirk:
  1166. This dagger is quite good but I prefer a selitto better right?
  1167.  
  1168. Dagger:
  1169. This dagger does good damage, an ATK of 73 is very high aready, try
  1170. to get it.
  1171.  
  1172. Stiletto:
  1173. Sad to tell you, this is the strongest dagger that you can use. Get
  1174. a three slot one the better, does 87 ATK which is aready very high.
  1175.  
  1176. Gladius:
  1177. Emm...but a pity you cannot use it i don't know why
  1178.  
  1179. Damascus:
  1180. Samething, you cannot use it.
  1181.  
  1182. Rare daggers:
  1183. Rare daggers are hard to find what a pity you cannot use it, lets look
  1184. at them.
  1185.  
  1186. Mail Breaker:
  1187. This is use to break people's amour realy, does ATk of 40 so low man.
  1188. This dagger is curenly unavalble in RO I think.
  1189.  
  1190. Sword Breaker:
  1191. Same as mail breaker, same ATK but this dagger can break weapons at
  1192. low rate. Currenly unavalble in RO I think.
  1193.  
  1194. Moonlight Sword:
  1195. This dagger can be obtain from moonlight flower, it adsorbs little
  1196. SP but -DEX 30. Does ATK of 50, quite useless.
  1197.  
  1198. Curse Knife:
  1199. For magician only, also don't know got a not.
  1200.  
  1201. Zeny Knife
  1202. Does an ATK of 64 and allows you to get zeny from monsters when it
  1203. is killed. You can get it from the MVP phreeoni or guild treasure box.
  1204.  
  1205. Poison Knife:
  1206. This dagger does 64 ATK also but can cast evernom skill, can me obtain
  1207. from mobster.
  1208.  
  1209. Bazerald:
  1210. I haven seen it before, also don't know where to get it. Its effect is
  1211. increase MATK by 15, does a total of 70 ATK and fire element.
  1212.  
  1213. Mama Knife:
  1214. Increase citical ATK and you have a 50% chance to get meat. Can be
  1215. obtain from bloodly murderer. An ATK of 70 also.
  1216.  
  1217. Counter Knife:
  1218. For magician only, does an ATK of 75.
  1219.  
  1220. Weeder Knife:
  1221. Don't know where to get it, the effect is ignore plant class monsters
  1222. defence. Does an ATK of 80.
  1223.  
  1224. Combat Knife:
  1225. Don't know where to get it, this dagger ignore human class monsters
  1226. defence, good in PVP too. Does an ATK of 80.
  1227.  
  1228. House Anger:
  1229. Haven soon it before, it has nice effects and does an ATK of 80.
  1230.  
  1231. Princess Knife
  1232. Haven seen before, its effect is all attribute +1, does an ATK of 84.
  1233.  
  1234. Fortune Sword:
  1235. Nice dagger, it can be obtain from the MVP phreeoni and does an ATK
  1236. of 90. Increase dodge 20 and luk 5.
  1237.  
  1238. Exorcise:
  1239. Don't know where to get it, does and ATK of 90 and ignore demon class
  1240. monsters defence.
  1241.  
  1242. Azoth:
  1243. For sage only, does an ATK of 110.
  1244.  
  1245. Assassin Dagger:
  1246. Can only be use by assassins, it does an ATK of 125 and increase MHP
  1247. by 30, drop by oris the MVP.
  1248.  
  1249. Sucsamad:
  1250. Only has high ATK of 140 but cannot be broken, drop by phreeoni.
  1251.  
  1252. Grimtooth:
  1253. Also known as the dagger of darkness, this is the strongest dagger ever
  1254. had. It lets enermy to fall into darkness but you have to do a quest
  1255. to get it or dark lord.
  1256.  
  1257. I will end the dagger section and continute with swords
  1258.  
  1259. -----
  1260. sword
  1261. -----
  1262. Note: sword are seldom use by novice.
  1263.  
  1264. Sword:
  1265. Very lousy even with 4 slots and sword mastery.
  1266.  
  1267. Falchion:
  1268. Quite a good sword, 4 slots one also can if you can get it.
  1269.  
  1270. Blade:
  1271. This sword is great as it has a 4 sloted one if you can get it.
  1272.  
  1273. Rapier:
  1274. Quite good, get this also can.
  1275.  
  1276. Scimitar:
  1277. Chose between rapier and scimitar if you want to use this sword. The
  1278. ATK are almost the same.
  1279.  
  1280. Ring Pommel Saber:
  1281. A sword that does 100 atk power, you can use it to replace scimitar notting
  1282. much to say.
  1283.  
  1284. Saber:
  1285. The sword that people use in fights, you can use it too but I prefer a tsurugi.
  1286.  
  1287. HaeDongGum:
  1288. A sword that give +2 INT as well as do damage, good for INT type only.
  1289.  
  1290. Tsurugi:
  1291. A japanese one handed sword shorter than the katana.
  1292.  
  1293. Flamberge
  1294. A pity you cannot use this sword some more no slots.
  1295.  
  1296. Rare swords:
  1297. Quite hard to get also but I will just tell you about them.
  1298.  
  1299. Sashimi:
  1300. A sword that does 70 atk, it do have special effects but I don't know what is
  1301. it. Where to get it I also don't know.
  1302.  
  1303. Solar sword:
  1304. A fire element sword that you can get from pharao. It has special effects but I
  1305. don't know about them.
  1306.  
  1307. Orcish sword:
  1308. A sword that does 90 atk only. But very lousy because of its low atk it has a
  1309. special effect that is unbreaktable. You can get it from orc hero.
  1310.  
  1311. Fireblend:
  1312. Can odtain from eddya, although fire element but good for int type only. If you
  1313. are an assasin you can combine this with ice falcon. It can cast fire bots too.
  1314.  
  1315. Ice Falchion:
  1316. Can obtain from garm, same as the fireblent except that it is water element.
  1317. You can cast ice bots with this. Same thing if you are an assasin, use it to
  1318. combine with fireblend. Because fire and ice combine make the most strongest
  1319. combination.
  1320.  
  1321. Jewel sword:
  1322. You can get from guild treasure box but useless I think.
  1323.  
  1324. Edge:
  1325. I don't know where can I get this sword but I think the effect is can cause
  1326. instant death at low rate.
  1327.  
  1328. Gaia sword:
  1329. Heard of it never seen it, I also don know where to get it, effect also don't
  1330. know.
  1331.  
  1332. Nagan:
  1333. Never seen it nor heard or it, effect also don't know.
  1334.  
  1335. Holy avenger:
  1336. A sword that can only use by crusaders, can be obtain from baphamot
  1337. event which can only be summon be GM.
  1338.  
  1339. Caesar's sword:
  1340. Heard of it never seen it I also don't know where to get it effect also don't
  1341. know.
  1342.  
  1343. Immaterial sword:
  1344. Looks like a light saber I have heard of it but never seen it I also don't know
  1345. its effects.
  1346.  
  1347. Byeollungum:
  1348. Nice sword when killing boss monsters because it does 50% more atk on boss
  1349. monsters. Where to get it I also don't know
  1350.  
  1351. Excalibur:
  1352. Holy element sword good for INT type because it adds 10 int, drop by
  1353. werewolf the MVP(currenly not avalable)
  1354.  
  1355. Cutlus:
  1356. Adds +2 STR good for STR types only you can get it from drake.
  1357.  
  1358. Mysteltain:
  1359. The sword of darkness as it is dark element. It does 15% more damage on glost
  1360. type monsters. You have to do a quest to get it.
  1361.  
  1362. Talefing:
  1363. The most strongest one hand sword ever had does 185 damage but don't know where
  1364. to get it, effects also unknown. This is the sword used by
  1365. the charecter Chaos in the ragnarok comics I think.
  1366.  
  1367. Note: Some of the swords here can be used by novice, check the offical
  1368. website for more info at here I will continute to maces
  1369.  
  1370. ----
  1371. Mace
  1372. ----
  1373. Note: i seldom see novice use mace.
  1374.  
  1375. Club:
  1376. What to say, might as well throw it away.
  1377.  
  1378. Mace:
  1379. This can replace club as its ATK is better.
  1380.  
  1381. Smasher:
  1382. Quite nice too it does 54 ATK power.
  1383.  
  1384. Flail:
  1385. A pity you cannot use it has a quide high ATK too.
  1386.  
  1387. Chain:
  1388. Samething, you cannot use it, popular for battle priest.
  1389.  
  1390. Morning Star:
  1391. You cannot use it, one of the most strongest mace you can buy from shop.
  1392.  
  1393. Sword Mace:
  1394. One of the most strongest mace, I think you cannot get from shop, you
  1395. also cannot use it.
  1396.  
  1397. Stunner:
  1398. This is not a rare mace but you cannot use it, it can stun enermy too.
  1399.  
  1400. Rare mace
  1401. Hard to get, one of them is a god equipment, most of them cannot be
  1402. used by supernovice.
  1403.  
  1404. Spike:
  1405. Can be only used by acolyte, player will fall into darkness and does
  1406. ctrical ATk, can be odtain from tiger guised fiend in louyang dungen.
  1407.  
  1408. Golden Mace:
  1409. A gold mace that does 130 ATK power but can only be used be acolyte
  1410. cls. Drop by golden bug.
  1411.  
  1412. Long Mace:
  1413. Drop by moonlight, this mace increase range by two but can only be use
  1414. by acolyte cls.
  1415.  
  1416. Slash:
  1417. It can cause instant death at low rate. Don't know where to get it,
  1418. but can only be use by acolyte cls.
  1419.  
  1420. Iron Driver:
  1421. A mace that people used to play golf, drop by lord of death and turtle
  1422. general. CAn only be used by monk and priest, adds range by two.
  1423.  
  1424. Quadrille:
  1425. What is this also don't know, all I know is it can be used by acolyte
  1426. cls.
  1427.  
  1428. Wrench:
  1429. Does 115 attack power,it causes random effect of freeze, stun, blind or poison.
  1430. You can get it from tresure box.
  1431.  
  1432. Grand Cross:
  1433. Holy element mace look likt a cross, but don't know where to get it.
  1434.  
  1435. Mjolnir(secret god equipment):
  1436. The strongest weapon ever, does 250 damage and adds STR by 15 and DEX
  1437. by 40. You have to do a quest to get it but the items are hard to get,
  1438. but if you can get it, then you are the luckly one. Can be used by
  1439. supernovice I reapeat, can be used by supernovice.
  1440.  
  1441. I will end the mace part, now lets continute to axe.
  1442.  
  1443. ---
  1444. axe
  1445. ---
  1446. Note: Axe has high ATK but can lower your speed
  1447.  
  1448. Axe:
  1449. The most lousy axe even with 4 slots, throw it away.
  1450.  
  1451. This is the only axe you can use i will continute to rare axe.
  1452.  
  1453. Rare axe
  1454. Some rare axe can be used by supernovice, read on to find out.
  1455.  
  1456. Orcish Axe:
  1457. Orc's axe, does 75 ATK only, useless. You should be able to get from
  1458. high orc and orc worrior. Can be used my supernovice.
  1459.  
  1460. Cleaver:
  1461. Don't know where to get it but has a quite high ATK power of 140.
  1462.  
  1463. War Axe:
  1464. This axe adds dex and luk +2 but I forget where to get it, if I am right, drop
  1465. by baphomet event, chimera, incubus, lord of death and
  1466. turtle general.
  1467.  
  1468. ==========================
  1469. XIV: Secret of supernovice
  1470. ==========================
  1471. Now here we are, the secrets of supernovice. There are all together
  1472. five, now lets look what is it.
  1473.  
  1474. Secret 1. Super Novice has its own level up angel When leveling-up,
  1475. this guardian angel is different from those of the other classes.
  1476. She may cast a random skill including, Kyrie Eleison, Magnificat, Gloria,
  1477. Suffragium or Impositio Manus on the Super Novice.
  1478.  
  1479. Secret 2. [Doridori] commands restore HP/SP two times faster
  1480. A super novice insists that head-shaking supposedly speeds up his SP
  1481. restoration.
  1482.  
  1483. Secret 3. Guardian Angel casts Mental Strength on Super Novices
  1484. According to hearsay, when a Super Novice`s HP reaches 0, their Guardian Angel
  1485. may appear to refill his HP. She may also cast Mental Strength.
  1486.  
  1487. Secret 4. A strange phenomenon when the Super Novice`s EXP reaches increments
  1488. of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%.
  1489. During these times the Super Novice has been rumored to summon his Guardian
  1490. Angel for help, but unfortunately, nobody knows for sure how to summon the
  1491. Guardian Angel.
  1492.  
  1493. Method of doing it: The base experience of character must be either 10.0%,
  1494. 20.0%, 30.0%, 40.0%, 50.0%, 60.0%, 70.0%, 80.0% or 90.0%. Then type the
  1495. following sentences in public channel:
  1496. Can you hear my voice, Angel? ^^;
  1497. I am Super Novice PlayerNameYeah~
  1498. Help me please~
  1499.  
  1500. Notice:
  1501. 1.You need to type 4 sentences; You may type any words for last sentence.
  1502. 2.All alphabets are case-sensitive and all symbols and spaces must exactly same
  1503. as above.
  1504. 3.PlayerName is refer to the character name of the Super Novice in the game.
  1505. 4. Please don't type the sentences above too fast in public channel.
  1506.  
  1507. Note: Some servers may have update it, so please refer to the offical webside.
  1508.  
  1509. Secret 5. If a Super Novice can manage to avoid even a single death...
  1510. Something special will be given to the Novice. However, nobody has accomplished
  1511. this amazing feat.
  1512.  
  1513. =================
  1514. XV: How to change
  1515. =================
  1516. 1: To become a Super Novice, you are required to reach  base level
  1517. 45 and have job level 10 as a novice. Meet Tzerero in Al De Baran
  1518. for the job change test once you fulfill the requirements.
  1519.  
  1520. 2: Talk to Tzerero for the job change quest.
  1521.  
  1522. 3: When you bring the required items, you will pass the test.
  1523. Items: stickly mucus X30, Resins X30
  1524.  
  1525. Tips: The collecting item quest can start right away when you are
  1526. training as a novice.
  1527.  
  1528. ==============================
  1529. XVI: The skills of supernovice
  1530. ==============================
  1531. Supernovice have almost all first class job skills, lets look at them.
  1532.  
  1533. One-Handed Sword Mastery
  1534.  
  1535. Pre-requisites: None
  1536. Active or Passive?: Passive
  1537. SP Use: None
  1538.  
  1539. Level 1 : ATK +4
  1540. Level 2 : ATK +8
  1541. Level 3 : ATK +12
  1542. Level 4 : ATK +16
  1543. Level 5 : ATK +20
  1544. Level 6 : ATK +24
  1545. Level 7 : ATK +28
  1546. Level 8 : ATK +32
  1547. Level 9 : ATK +36
  1548. Level 10: ATK +40
  1549.  
  1550. Comments: You may want to up this skill but I prefer to use daggers.
  1551.  
  1552. Fast HP Recovery
  1553.  
  1554. Pre-requisites: None
  1555. Active or Passive?: Passive
  1556. SP Use: None
  1557.  
  1558. Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from
  1559. healing items
  1560. Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items
  1561. Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items
  1562. Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items
  1563. Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items
  1564. Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items
  1565. Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items
  1566. Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items
  1567. Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items
  1568. Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items
  1569.  
  1570. Comments: This is a fantastic skill, since it really reduces your reliance on
  1571. potions. Also note, you get the HP bonus only while standing still or sitting.
  1572. If you want to up this skill, you must up
  1573. the skill fast SP recovery.
  1574.  
  1575. Bash
  1576.  
  1577. Pre-requisites: None
  1578. Active or Passive?: Active
  1579. SP Use: 8 SP up until level 5, 15 SP from 6 up
  1580.  
  1581. Level 1 : 130% Damage, +5 HIT
  1582. Level 2 : 160% Damage, +10 HIT
  1583. Level 3 : 190% Damage, +15 HIT
  1584. Level 4 : 220% Damage, +20 HIT
  1585. Level 5 : 250% Damage, +25 HIT
  1586. Level 6 : 280% Damage, +30 HIT
  1587. Level 7 : 310% Damage, +35 HIT
  1588. Level 8 : 340% Damage, +40 HIT
  1589. Level 9 : 370% Damage, +45 HIT
  1590. Level 10: 400% Damage, +50 HIT
  1591.  
  1592. Comments: A very very good skill, you should lead off every attack with this
  1593. skill if you have the SP. This is a recomended skill.
  1594.  
  1595. Magnum Break
  1596.  
  1597. Pre-requisites: Level 5 Bash
  1598. Active or Passive?: Active
  1599. SP Use: 15 SP
  1600.  
  1601. Level 1 : 20 Hp used, 115% Damage
  1602. Level 2 : 20 Hp used, 130% Damage
  1603. Level 3 : 19 Hp used, 145% Damage
  1604. Level 4 : 19 Hp used, 160% Damage
  1605. Level 5 : 18 Hp used, 175% Damage
  1606. Level 6 : 18 Hp used, 190% Damage
  1607. Level 7 : 17 Hp used, 205% Damage
  1608. Level 8 : 17 Hp used, 220% Damage
  1609. Level 9 : 16 Hp used, 235% Damage
  1610. Level 10: 16 Hp used, 250% Damage
  1611.  
  1612. Comments: Magnum Break has the fire attribute, so against some enemies it will
  1613. hurt more, while others less. It also has the ability to push enemies back, so
  1614. is handy when you are getting mobbed. If you want to
  1615. kill wispers,
  1616.  
  1617. Provoke
  1618.  
  1619. Pre-requisites: None
  1620. Active or Passive?: Active
  1621. SP Use: Varying SP Use
  1622.  
  1623. Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success
  1624. Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success
  1625. Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success
  1626. Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success
  1627. Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success
  1628. Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success
  1629. Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success
  1630. Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success
  1631. Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success
  1632. Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success
  1633.  
  1634. Comments: Not very useful. Though it does reduce the defense of an enemy a good
  1635. amount at higher levels, and works on percentages, it also increases attack.
  1636. But supernovice need to save for other skills so leave it.
  1637.  
  1638. Endure
  1639.  
  1640. Pre-requisites: Level 5 Provoke
  1641. Active or Passive?: Active
  1642. SP Use: 15 SP
  1643.  
  1644. Level 1 : 10 Seconds
  1645. Level 2 : 13 Seconds
  1646. Level 3 : 16 Seconds
  1647. Level 4 : 19 Seconds
  1648. Level 5 : 22 Seconds
  1649. Level 6 : 25 Seconds
  1650. Level 7 : 28 Seconds
  1651. Level 8 : 31 Seconds
  1652. Level 9 : 34 Seconds
  1653. Level 10: 37 Seconds
  1654.  
  1655. Comments: Useless, no VIT somemore, so skip it.
  1656.  
  1657. Double Attack
  1658.  
  1659. Pre-requisites: None
  1660. Active or Passive?: Passive
  1661. SP Use: None
  1662.  
  1663. Level 1 : 5% to double attack
  1664. Level 2 : 10% to double attack
  1665. Level 3 : 15% to double attack
  1666. Level 4 : 20% to double attack
  1667. Level 5 : 25% to double attack
  1668. Level 6 : 30% to double attack
  1669. Level 7 : 35% to double attack
  1670. Level 8 : 40% to double attack
  1671. Level 9 : 45% to double attack
  1672. Level 10: 50% to double attack
  1673.  
  1674. Comments: Good skill for all types of supernovice, a recomanded skill
  1675. if you are using dagger.
  1676.  
  1677. Increase Dodge
  1678.  
  1679. Pre-requisites: None
  1680. Active or Passive?: Passive
  1681. SP Use: None
  1682.  
  1683. Level 1 : Flee increased by 3
  1684. Level 2 : Flee increased by 6
  1685. Level 3 : Flee increased by 9
  1686. Level 4 : Flee increased by 12
  1687. Level 5 : Flee increased by 15
  1688. Level 6 : Flee increased by 18
  1689. Level 7 : Flee increased by 21
  1690. Level 8 : Flee increased by 24
  1691. Level 9 : Flee increased by 27
  1692. Level 10: Flee increased by 30
  1693.  
  1694. Comments: A very useful skill, since your flee is how often you dodge.  You
  1695. must max this one if you are an AGI type supernovice.
  1696.  
  1697. Envenom
  1698.  
  1699. Pre-requisites: None
  1700. Active or Passive?: Active
  1701. SP Use: 12 SP
  1702.  
  1703. Level 1 : +15 ATK, 14% Chance to Poison
  1704. Level 2 : +30 ATK, 18% Chance to Poison
  1705. Level 3 : +45 ATK, 22% Chance to Poison
  1706. Level 4 : +60 ATK, 26% Chance to Poison
  1707. Level 5 : +75 ATK, 30% Chance to Poison
  1708. Level 6 : +90 ATK, 34% Chance to Poison
  1709. Level 7 : +105 ATK, 38% Chance to Poison
  1710. Level 8 : +120 ATK, 42% Chance to Poison
  1711. Level 9 : +135 ATK, 46% Chance to Poison
  1712. Level 10: +150 ATK, 50% Chance to Poison
  1713.  
  1714. Comments: The Thief's bash, sort of. The poison effect is nice, as it really
  1715. weakens the enemy. The extra attack is handy too. There are better skills, but
  1716. it's still not a bad choice. You can chose between bash and envernom.
  1717.  
  1718. Steal
  1719.  
  1720. Pre-requisites: None
  1721. Active or Passive?: Active
  1722. SP Use: 10 SP
  1723.  
  1724. Level 1 : 13% Success
  1725. Level 2 : 16% Success
  1726. Level 3 : 19% Success
  1727. Level 4 : 22% Success
  1728. Level 5 : 25% Success
  1729. Level 6 : 28% Success
  1730. Level 7 : 31% Success
  1731. Level 8 : 34% Success
  1732. Level 9 : 37% Success
  1733. Level 10: 40% Success
  1734.  
  1735. Note: Your DEX also effects your success chance
  1736.  
  1737. Comments: Do you need this, optional for you.
  1738.  
  1739. Hide
  1740.  
  1741. Pre-requisites: Level 5 Steal
  1742. Active or Passive?: Active
  1743. SP Use: 10 SP, then drains additional SP while being used
  1744.  
  1745. Level 1 : 30 second duration, 1 SP per 5 seconds addition SP consumed
  1746. Level 2 : 60 second duration, 1 SP per 6 seconds addition SP consumed
  1747. Level 3 : 90 second duration, 1 SP per 7 seconds addition SP consumed
  1748. Level 4 : 120 second duration, 1 SP per 8 seconds addition SP consumed
  1749. Level 5 : 150 second duration, 1 SP per 9 seconds addition SP consumed
  1750. Level 6 : 180 second duration, 1 SP per 10 seconds addition SP consumed
  1751. Level 7 : 210 second duration, 1 SP per 11 seconds addition SP consumed
  1752. Level 8 : 240 second duration, 1 SP per 12 seconds addition SP consumed
  1753. Level 9 : 270 second duration, 1 SP per 13 seconds addition SP consumed
  1754. Level 10: 300 second duration, 1 SP per 14 seconds addition SP consumed
  1755.  
  1756. Comments: This skill have 2 uses, 1 is to escape from monsters(except
  1757. bug type), the other one is to make the person who kill steal your
  1758. monster and make him run away or killed by the monster. It is your
  1759. choice welther you want to up this skill.
  1760.  
  1761. Detoxify
  1762.  
  1763. Pre-requisites: Level 3 Envenom
  1764. Active or Passive?: Active
  1765. SP Use: ???
  1766.  
  1767. Level 1 : Cures poison
  1768.  
  1769. Comments: Hey, its only 1 point. Handy, but a handful of green herbs can
  1770. easilly replace it. But it is optional for you anyway.
  1771.  
  1772. Owl's Eye
  1773.  
  1774. Pre-requisites: None
  1775. Active or Passive?: Passive
  1776. SP Use: None
  1777.  
  1778. Level 1 : DEX +1
  1779. Level 2 : DEX +2
  1780. Level 3 : DEX +3
  1781. Level 4 : DEX +4
  1782. Level 5 : DEX +5
  1783. Level 6 : DEX +6
  1784. Level 7 : DEX +7
  1785. Level 8 : DEX +8
  1786. Level 9 : DEX +9
  1787. Level 10: DEX +10
  1788.  
  1789. Comments: The only skill in RO that actually improves a stat. This
  1790. skill is recomanded for every supernovice as this skill increase DEX.
  1791.  
  1792. Vulture's Eye
  1793.  
  1794. Pre-requisites: Level 3 Owl's Eye
  1795. Active of Passive? Passive
  1796. SP Use: None
  1797.  
  1798. Level 1 : +1 Bow Range, +1 HIT
  1799. Level 2 : +2 Bow Range, +2 HIT
  1800. Level 3 : +3 Bow Range, +3 HIT
  1801. Level 4 : +4 Bow Range, +4 HIT
  1802. Level 5 : +5 Bow Range, +5 HIT
  1803. Level 6 : +6 Bow Range, +6 HIT
  1804. Level 7 : +7 Bow Range, +7 HIT
  1805. Level 8 : +8 Bow Range, +8 HIT
  1806. Level 9 : +9 Bow Range, +9 HIT
  1807. Level 10: +10 Bow Range, +10 HIT
  1808.  
  1809. Comments: Emm...useless, make it lvl 1 to have attention concentrate.
  1810.  
  1811. Attention Concentrate
  1812.  
  1813. Pre-Requisites: Level 1 Vulture's Eye
  1814. Active or Passive?: Active
  1815. SP Use: Varying SP use
  1816.  
  1817. Level 1 : DEX and AGI up 3%, lasts 60 sec.  25 SP per use.
  1818. Level 2 : DEX and AGI up 4%, lasts 80 sec.  30 SP per use.
  1819. Level 3 : DEX and AGI up 5%, lasts 100 sec.  35 SP per use.
  1820. Level 4 : DEX and AGI up 6%, lasts 120 sec.  40 SP per use.
  1821. Level 5 : DEX and AGI up 7%, lasts 140 sec.  45 SP per use.
  1822. Level 6 : DEX and AGI up 8%, lasts 160 sec.  50 SP per use.
  1823. Level 7 : DEX and AGI up 9%, lasts 180 sec.  55 SP per use.
  1824. Level 8 : DEX and AGI up 10%, lasts 200 sec.  60 SP per use.
  1825. Level 9 : DEX and AGI up 11%, lasts 220 sec.  65 SP per use.
  1826. Level 10: DEX and AGI up 12%, lasts 240 sec.  70 SP per use.
  1827.  
  1828. Comments: This Skill works on percentages, which is nice, since it never
  1829. becomes outdated. This skill becomes the AGI supernovice increase speed skill,
  1830. recomanded for AGI types.
  1831.  
  1832. SP Recovery
  1833.  
  1834. Pre-requisites: None
  1835. Active or Passive?: Passive
  1836. SP Use: None
  1837.  
  1838. Level 1 : 3 + (Max SP*0.2%) SP every 10 seconds
  1839. Level 2 : 6 + (Max SP*0.4%) SP every 10 seconds
  1840. Level 3 : 9 + (Max SP*0.6%) SP every 10 seconds
  1841. Level 4 : 12 + (Max SP*0.8%) SP every 10 seconds
  1842. Level 5 : 15 + (Max SP*0.10%) SP every 10 seconds
  1843. Level 6 : 18 + (Max SP*0.12%) SP every 10 seconds
  1844. Level 7 : 21 + (Max SP*0.14%) SP every 10 seconds
  1845. Level 8 : 24 + (Max SP*0.16%) SP every 10 seconds
  1846. Level 9 : 27 + (Max SP*0.18%) SP every 10 seconds
  1847. Level 10: 30 + (Max SP*0.20%) SP every 10 seconds
  1848.  
  1849. Comments: A good skill to get, up this skill when you have increase
  1850. HP recovery.
  1851.  
  1852. Sight
  1853.  
  1854. Pre-requisites: None
  1855. Active or Passive?: Active
  1856. SP Use: 10 SP
  1857.  
  1858. Level 1 : Allows you to use Sight
  1859.  
  1860. Comments: Chose between runwatch and sight if you need it
  1861.  
  1862. Napalm Beat
  1863.  
  1864. Pre-requisites: None
  1865. Active or Passive?: Active
  1866. SP Use: 9 SP
  1867.  
  1868. Level 1 : MATK * 0.8 Damage
  1869. Level 2 : MATK * 0.9 Damage
  1870. Level 3 : MATK * 1.0 Damage
  1871. Level 4 : MATK * 1.1 Damage
  1872. Level 5 : MATK * 1.2 Damage
  1873. Level 6 : MATK * 1.3 Damage
  1874. Level 7 : MATK * 1.4 Damage
  1875. Level 8 : MATK * 1.5 Damage
  1876. Level 9 : MATK * 1.6 Damage
  1877. Level 10: MATK * 1.7 Damage
  1878.  
  1879. Comments: This skill does Ghost type damage.  It doesn't cost much SP, has no
  1880. cast time, and splash damage but weak. For INT types only.
  1881.  
  1882. Soul Strike
  1883.  
  1884. Pre-requisites: Level 5 Napalm Beat
  1885. Active or Passive?: Active
  1886. SP Use: Varying SP Use
  1887.  
  1888. Level 1 : 1 Spirits, 15 SP, 1/2 Second Cast Time
  1889. Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
  1890. Level 3 : 2 Spirits, 21 SP, 1/2 Second Cast Time
  1891. Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
  1892. Level 5 : 3 Spirits, 27 SP, 1/2 Second Cast Time
  1893. Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
  1894. Level 7 : 4 Spirits, 33 SP, 1/2 Second Cast Time
  1895. Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
  1896. Level 9 : 5 Spirits, 39 SP, 1/2 Second Cast Time
  1897. Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time
  1898.  
  1899. Comments: The only advantage to this spell over bolts is its very fast casting
  1900. time. It also does Ghost damage, and is fairly weak. I'd recommend skipping it.
  1901. For INT type only if they want to use this
  1902. skill.
  1903.  
  1904. Safety Wall
  1905.  
  1906. Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
  1907. Active or Passive?: Active
  1908. SP Use: Varying SP Use, 1 Blue Gemstone
  1909.  
  1910. Level 1 : Protection from 2 attacks, 4 second cast time, 30 SP used
  1911. Level 2 : Protection from 3 attacks, 3.5 second cast time, 30 SP used
  1912. Level 3 : Protection from 4 attacks, 3 second cast time, 30 SP used
  1913. Level 4 : Protection from 5 attacks, 2.5 second cast time, 35 SP used
  1914. Level 5 : Protection from 6 attacks, 2 second cast time, 35 SP used
  1915. Level 6 : Protection from 7 attacks, 1.5 second cast time, 35 SP used
  1916. Level 7 : Protection from 8 attacks, 1 second cast time, 40 SP used
  1917. Level 8 : Protection from 9 attacks, 1 second cast time, 40 SP used
  1918. Level 9 : Protection from 10 attacks, 1 second cast time, 40 SP used
  1919. Level 10: Protection from 11 attacks, 1 second cast time, 40 SP used
  1920.  
  1921. Comments: Basically Kyrie... except in consumes a Blue Gem! For INT type only
  1922. if they want to use this skill.
  1923.  
  1924. Cold Bolt
  1925.  
  1926. Pre-requisites: None
  1927. Active or Passive?: Active
  1928. SP Use: Varying SP Use
  1929.  
  1930. Level 1 : 1 Bolts, 12 SP
  1931. Level 2 : 2 Bolts, 14 SP
  1932. Level 3 : 3 Bolts, 16 SP
  1933. Level 4 : 4 Bolts, 18 SP
  1934. Level 5 : 5 Bolts, 20 SP
  1935. Level 6 : 6 Bolts, 22 SP
  1936. Level 7 : 7 Bolts, 24 SP
  1937. Level 8 : 8 Bolts, 26 SP
  1938. Level 9 : 9 Bolts, 28 SP
  1939. Level 10: 10 Bolts, 30 SP
  1940.  
  1941. Comments: Essentail for most, as you'll want Frost Diver. Ice is also a pretty
  1942. versatile element, you can use it on almost anything. Each additional bolt adds
  1943. to the spell's cast time. Damage per bolt depends on MATK. For INT type only if
  1944. they want to use this skill.
  1945.  
  1946. Frost Diver
  1947.  
  1948. Pre-requisites: Level 5 Cold Bolt
  1949. Active or Passive?: Active
  1950. SP Use: Varying SP Use
  1951.  
  1952. Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use
  1953. Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use
  1954. Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use
  1955. Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use
  1956. Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use
  1957. Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use
  1958. Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use
  1959. Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use
  1960. Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use
  1961. Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use
  1962.  
  1963. Note: Enemy MDEF further reduces the Freezing chance.
  1964.  
  1965. Comments: This damages the enemy, as well as freezing them. While frozen, they
  1966. become weak against Wind. They also do not move, obviously. After freezing
  1967. them, you can cast a Lightning spell for some pretty amazing damage.  This is a
  1968. phenomenal spell. For INT type only if they want to use this skill.
  1969.  
  1970.  
  1971. Lightning Bolt
  1972.  
  1973. Pre-requisites: None
  1974. Active or Passive?: Active
  1975. SP Use: Varying SP Use
  1976.  
  1977. Level 1 : 1 Bolts, 12 SP
  1978. Level 2 : 2 Bolts, 14 SP
  1979. Level 3 : 3 Bolts, 16 SP
  1980. Level 4 : 4 Bolts, 18 SP
  1981. Level 5 : 5 Bolts, 20 SP
  1982. Level 6 : 6 Bolts, 22 SP
  1983. Level 7 : 7 Bolts, 24 SP
  1984. Level 8 : 8 Bolts, 26 SP
  1985. Level 9 : 9 Bolts, 28 SP
  1986. Level 10: 10 Bolts, 30 SP
  1987.  
  1988. Comments: Combines with frost driver if you like. For INT type only if they
  1989. want to use this skill.
  1990.  
  1991. Thunder Storm
  1992.  
  1993. Pre-requisites: Level 4 Lightning Bolt
  1994. Active or Passive?: Active
  1995. SP Use: Varying SP Use
  1996.  
  1997. Level 1 : 1 Bolts, 29 SP per use
  1998. Level 2 : 2 Bolts, 34 SP per use
  1999. Level 3 : 3 Bolts, 39 SP per use
  2000. Level 4 : 4 Bolts, 44 SP per use
  2001. Level 5 : 5 Bolts, 49 SP per use
  2002. Level 6 : 6 Bolts, 54 SP per use
  2003. Level 7 : 7 Bolts, 59 SP per use
  2004. Level 8 : 8 Bolts, 64 SP per use
  2005. Level 9 : 9 Bolts, 69 SP per use
  2006. Level 10: 10 Bolts, 74 SP per use
  2007.  
  2008. Comments: Just like stom just or any wide skill but I don't recomand
  2009. it. For INT type only if they want to use this skill.
  2010.  
  2011. Fire Bolt
  2012.  
  2013. Pre-requisites: None
  2014. Active or Passive?: Active
  2015. SP Use: Varying SP Use
  2016.  
  2017. Level 1 : 1 Bolts, 12 SP
  2018. Level 2 : 2 Bolts, 14 SP
  2019. Level 3 : 3 Bolts, 16 SP
  2020. Level 4 : 4 Bolts, 18 SP
  2021. Level 5 : 5 Bolts, 20 SP
  2022. Level 6 : 6 Bolts, 22 SP
  2023. Level 7 : 7 Bolts, 24 SP
  2024. Level 8 : 8 Bolts, 26 SP
  2025. Level 9 : 9 Bolts, 28 SP
  2026. Level 10: 10 Bolts, 30 SP
  2027.  
  2028. Comments: Probably the best bolt, since more enemies are weak against fire than
  2029. the other elements. Each additional bolt adds to the spell's cast time. Damage
  2030. per bolt depends on MATK. For INT type only if they want to use this skill.
  2031.  
  2032. Fire Ball
  2033.  
  2034. Pre-requisites: Level 4 Fire Bolt
  2035. Active or Passive?: Active
  2036. SP Use: 25 SP
  2037.  
  2038. Level 1 : 95% Damage
  2039. Level 2 : 100% Damage
  2040. Level 3 : 105% Damage
  2041. Level 4 : 110% Damage
  2042. Level 5 : 115% Damage
  2043. Level 6 : 120% Damage
  2044. Level 7 : 125% Damage
  2045. Level 8 : 130% Damage
  2046. Level 9 : 135% Damage
  2047. Level 10: 140% Damage
  2048.  
  2049. Comments: This spell is much like Napalm Beat.  It also can hit more than one
  2050. enemy with it's splash damage, and the damage increases with each skill point.
  2051. Not a very good skill though, due to its low damage.  Get it to 5 for Fire
  2052. Wall. For INT type only if they want to use this skill.
  2053.  
  2054. Fire Wall
  2055.  
  2056. Pre-requisites: Level 5 Fire Ball, Level 1 Sight
  2057. Active or Passive?: Active
  2058. SP Use: 40 SP
  2059.  
  2060. Level 1 : 3 Hits, 4 Second duration, 2 second casting time
  2061. Level 2 : 4 Hits, 8 Second duration, 1.85 second casting time
  2062. Level 3 : 5 Hits, 12 Second duration, 1.7 second casting time
  2063. Level 4 : 6 Hits, 16 Second duration, 1.55 second casting time
  2064. Level 5 : 7 Hits, 20 Second duration, 1.4 second casting time
  2065. Level 6 : 8 Hits, 24 Second duration, 1.25 second casting time
  2066. Level 7 : 9 Hits, 28 Second duration, 1.1 second casting time
  2067. Level 8 : 10 Hits, 32 Second duration, 0.95 second casting time
  2068. Level 9 : 11 Hits, 36 Second duration, 0.8 second casting time
  2069. Level 10: 12 Hits, 40 Second duration, 0.65 second casting time
  2070.  
  2071. Comments: Can block monsters when there are a lot, you can get this
  2072. too if you like.
  2073.  
  2074. Stone Curse
  2075.  
  2076. Pre-requisites: None
  2077. Active or Passive?: Active
  2078. SP Use: Varying SP Use, Red Gemstone
  2079.  
  2080. Level 1 : 24% Chance to Petrify, 25 SP per cast
  2081. Level 2 : 28% Chance to Petrify, 24 SP per cast
  2082. Level 3 : 32% Chance to Petrify, 23 SP per cast
  2083. Level 4 : 36% Chance to Petrify, 22 SP per cast
  2084. Level 5 : 40% Chance to Petrify, 21 SP per cast
  2085. Level 6 : 44% Chance to Petrify, 20 SP per cast
  2086. Level 7 : 48% Chance to Petrify, 19 SP per cast
  2087. Level 8 : 52% Chance to Petrify, 18 SP per cast
  2088. Level 9 : 56% Chance to Petrify, 17 SP per cast
  2089. Level 10: 60% Chance to Petrify, 16 SP per cast
  2090.  
  2091. Note: LUK also enhances Petrification success
  2092.  
  2093. Comments: Turns the enemy to stone, and drains their HP 1% every 5 seconds
  2094. until they are left with 1 HP. Complete crap. Could be semi-useful in WoE,
  2095. except any guild worth their Emperium is going to have a Priest that will just
  2096. cast Status Recovery. To drain the enemy to 1 HP, you'll have to wait 500
  2097. seconds, or a little over 8 minutes. Don't think thats gonna happen in WoE, and
  2098. its stupid to use it on monsters.
  2099. For INT type only if they want to use this skill.
  2100.  
  2101. Heal
  2102.  
  2103. Pre-Requisites: None
  2104. Active or Passive?: Active
  2105. SP Use: Varying SP Use
  2106.  
  2107. Level 1 : 13 SP
  2108. Level 2 : 16 SP
  2109. Level 3 : 19 SP
  2110. Level 4 : 22 SP
  2111. Level 5 : 25 SP
  2112. Level 6 : 28 SP
  2113. Level 7 : 31 SP
  2114. Level 8 : 34 SP
  2115. Level 9 : 37 SP
  2116. Level 10: 40 SP
  2117.  
  2118. Note: The higher the skill level, the more powerful the heal is.
  2119.  
  2120. Comments: You may want to get this too but best for INT types.
  2121.  
  2122. Divine Protection
  2123.  
  2124. Pre-Requisites: None
  2125. Active or Passive?: Passive
  2126. SP Use: None
  2127.  
  2128. Level 1 : DEF +3
  2129. Level 2 : DEF +6
  2130. Level 3 : DEF +9
  2131. Level 4 : DEF +12
  2132. Level 5 : DEF +15
  2133. Level 6 : DEF +18
  2134. Level 7 : DEF +21
  2135. Level 8 : DEF +24
  2136. Level 9 : DEF +28
  2137. Level 10: DEF +30
  2138.  
  2139. Note: This is VIT DEF, not Armor DEF. Thus maxed, damage would be reduced by
  2140. 30, not 30%.
  2141.  
  2142. Note 2: This extra defense is only against Undead, obviously.
  2143.  
  2144. Comments: Completely waste of skill points, leave it.
  2145.  
  2146. DemonsBane
  2147.  
  2148. Pre-Requisites: Level 3 Divine Protection
  2149. Active or Passive?: Passive
  2150. SP Use: None
  2151.  
  2152. Level 1 : ATK +3
  2153. Level 2 : ATK +6
  2154. Level 3 : ATK +9
  2155. Level 4 : ATK +12
  2156. Level 5 : ATK +15
  2157. Level 6 : ATK +18
  2158. Level 7 : ATK +21
  2159. Level 8 : ATK +24
  2160. Level 9 : ATK +28
  2161. Level 10: ATK +30
  2162.  
  2163. Note: Only works against the Undead
  2164.  
  2165. Comments: Crap. Only get it if you need to for other skills.
  2166.  
  2167. Ruwach
  2168.  
  2169. Pre-Requisites: None
  2170. Active or Passive?: Active
  2171. SP Use: 10 SP
  2172.  
  2173. Level 1 : Lets you use Ruwach
  2174.  
  2175. Comments: As I say, chose between sight and runwatch before you touch
  2176. this. But you will have teleport if you get this.
  2177.  
  2178. Signum Crucis
  2179.  
  2180. Pre-Requisites: Level 3 Demon Bane
  2181. Active or Passive?: Active
  2182. SP Use: 35
  2183.  
  2184. Level 1 : -12 DEF to every Undead/Dark enemy you see, 27% success chance
  2185. Level 2 : -14 DEF to every Undead/Dark enemy you see, 29% success chance
  2186. Level 3 : -16 DEF to every Undead/Dark enemy you see, 31% success chance
  2187. Level 4 : -18 DEF to every Undead/Dark enemy you see, 33% success chance
  2188. Level 5 : -20 DEF to every Undead/Dark enemy you see, 35% success chance
  2189. Level 6 : -22 DEF to every Undead/Dark enemy you see, 37% success chance
  2190. Level 7 : -24 DEF to every Undead/Dark enemy you see, 39% success chance
  2191. Level 8 : -26 DEF to every Undead/Dark enemy you see, 41% success chance
  2192. Level 9 : -28 DEF to every Undead/Dark enemy you see, 43% success chance
  2193. Level 10: -30 DEF to every Undead/Dark enemy you see, 45% success chance
  2194.  
  2195. Comments: The skill drops the defense of all undead enemies on your screen.
  2196. Undead already have extremely little defense, its mostly a waste. Might as well
  2197. leave it.
  2198.  
  2199. Angelus
  2200.  
  2201. Pre-Requisites: Level 3 Divine Protection
  2202. Active or Passive?: Active
  2203. SP Use: 40 SP
  2204.  
  2205. Level 1 : 105% VIT defense to you and your party, 30 Second Duration
  2206. Level 2 : 110% VIT defense to you and your party, 60 Second Duration
  2207. Level 3 : 115% VIT defense to you and your party, 90 Second Duration
  2208. Level 4 : 120% VIT defense to you and your party, 120 Second Duration
  2209. Level 5 : 125% VIT defense to you and your party, 150 Second Duration
  2210. Level 6 : 130% VIT defense to you and your party, 180 Second Duration
  2211. Level 7 : 135% VIT defense to you and your party, 210 Second Duration
  2212. Level 8 : 140% VIT defense to you and your party, 240 Second Duration
  2213. Level 9 : 145% VIT defense to you and your party, 270 Second Duration
  2214. Level 10: 150% VIT defense to you and your party, 300 Second Duration
  2215.  
  2216. Comments: You may want to get this skill too, but useless since you have no VIT.
  2217.  
  2218. Blessing
  2219.  
  2220. Pre-Requisites: Level 5 Divine Protection
  2221. Active or Passive?: Active
  2222. SP Use: Varying SP use
  2223.  
  2224. Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration
  2225. Level 2 : STR, INT, and DEX +2, 32 SP per use, 80 Second Duration
  2226. Level 3 : STR, INT, and DEX +3, 36 SP per use, 100 Second Duration
  2227. Level 4 : STR, INT, and DEX +4, 40 SP per use, 120 Second Duration
  2228. Level 5 : STR, INT, and DEX +5, 44 SP per use, 140 Second Duration
  2229. Level 6 : STR, INT, and DEX +6, 48 SP per use, 160 Second Duration
  2230. Level 7 : STR, INT, and DEX +7, 52 SP per use, 180 Second Duration
  2231. Level 8 : STR, INT, and DEX +8, 56 SP per use, 200 Second Duration
  2232. Level 9 : STR, INT, and DEX +9, 60 SP per use, 220 Second Duration
  2233. Level 10: STR, INT, and DEX +10, 64 SP per use, 240 Second Duration
  2234.  
  2235. Comments: Great skill, all supernovice must have this.
  2236.  
  2237. Increase AGI
  2238.  
  2239. Pre-Requisites: Level 1 Heal
  2240. Active or Passive?: Active
  2241. SP Use: Varying SP Use
  2242.  
  2243. Level 1 : AGI +3, 18 SP per use, 60 Second Duration
  2244. Level 2 : AGI +4, 21 SP per use, 80 Second Duration
  2245. Level 3 : AGI +5, 24 SP per use, 100 Second Duration
  2246. Level 4 : AGI +6, 27 SP per use, 120 Second Duration
  2247. Level 5 : AGI +7, 30 SP per use, 140 Second Duration
  2248. Level 6 : AGI +8, 33 SP per use, 160 Second Duration
  2249. Level 7 : AGI +9, 36 SP per use, 180 Second Duration
  2250. Level 8 : AGI +10, 39 SP per use, 200 Second Duration
  2251. Level 9 : AGI +11, 42 SP per use, 220 Second Duration
  2252. Level 10: AGI +12, 45 SP per use, 240 Second Duration
  2253.  
  2254. Note: This skill also increases walking speed.
  2255.  
  2256. Comments: Very good skill for AGI type, they can use attention concentrate and
  2257. this skill to make their speed more faster.
  2258.  
  2259. Decrease AGI
  2260.  
  2261. Pre-Requisites: Level 1 Increase AGI
  2262. Active or Passive?: Active
  2263. SP Use: Varying SP Use
  2264.  
  2265. Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration
  2266. Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration
  2267. Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration
  2268. Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration
  2269. Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration
  2270. Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration
  2271. Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration
  2272. Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration
  2273. Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration
  2274. Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration
  2275.  
  2276. Note: This skill also decreases walking speed.
  2277.  
  2278. Comments: If you're going to get it, only get level 1. Decreasing the
  2279. movement speed of enemies is handy.
  2280.  
  2281. Aqua Benedicta
  2282.  
  2283. Pre-Requisites: None
  2284. Active or Passive?: Active
  2285. SP Use: 10
  2286.  
  2287. Level 1 : Can create Holy Water
  2288.  
  2289. Note: This skill requires you to stand in water
  2290.  
  2291. Comments: Useless, skip it.
  2292.  
  2293. Pneuma
  2294.  
  2295. Pre-Requisites: Ruwach Level 1
  2296. Active or Passive?: Active
  2297. SP Use: 10
  2298.  
  2299. Level 1 : Activates Pneuma
  2300.  
  2301. Comments: Renders all projectiles in the area useless.  Useful for avoiding
  2302. Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc. A great
  2303. skill that you'll probably want but a waste of skill
  2304. points. Optional for you.
  2305.  
  2306. Cure
  2307.  
  2308. Pre-Requisites: Level 2 Heal
  2309. Active or Passive?: Active
  2310. SP Use: 15
  2311.  
  2312. Level 1 : Cures Silence, Chaos, Blind
  2313.  
  2314. Comments: Useless, only good for AGI types as they cannot lose any flee rates.
  2315.  
  2316. Teleportation
  2317.  
  2318. Pre-Requisites: Level 1 Ruwach
  2319. Active or Passive?: Active
  2320. SP Use: 9 SP
  2321.  
  2322. Level 1 : Warps to random position on map
  2323. Level 2 : Warps to Save Point
  2324.  
  2325. Comments: It'll save you some wings, anyway. Get it for Warp Portal.
  2326. It also can let you run away from monsters.
  2327.  
  2328. Warp Porta
  2329.  
  2330. Pre-Requisites: Level 2 Teleportation
  2331. Active or Passive?: Active
  2332. SP Use: Varying SP Use, 1 Blue Gem
  2333.  
  2334. Level 1 : Creates Warp Portal to Save Point, 35 SP per use
  2335. Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use
  2336. Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use
  2337. Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use
  2338.  
  2339. Comments: Use the /memo command to save a memo point to warp there later. You
  2340. cannot memo everywhere, get this to lvl 2 can aready,
  2341. max it also can.
  2342.  
  2343. Increase Weight Limit
  2344.  
  2345. Pre-Requisites: None
  2346. Active or Passive?: Passive
  2347. SP Use: None
  2348.  
  2349. Level 1 : +100
  2350. Level 2 : +200
  2351. Level 3 : +300
  2352. Level 4 : +400
  2353. Level 5 : +500
  2354. Level 6 : +600
  2355. Level 7 : +700
  2356. Level 8 : +800
  2357. Level 9 : +900
  2358. Level 10: +1000
  2359.  
  2360. Comments: A somewhat useful skill.  Carrying more is always good, quite good
  2361. too.
  2362.  
  2363. Pushcart
  2364.  
  2365. Pre-Requisites: Increase Weight Limit Level 5
  2366. Active or Passive?: Passive
  2367. SP Use: None
  2368.  
  2369. Level 1 : 55% Walking Speed
  2370. Level 2 : 60% Walking Speed
  2371. Level 3 : 65% Walking Speed
  2372. Level 4 : 70% Walking Speed
  2373. Level 5 : 75% Walking Speed
  2374. Level 6 : 80% Walking Speed
  2375. Level 7 : 85% Walking Speed
  2376. Level 8 : 90% Walking Speed
  2377. Level 9 : 95% Walking Speed
  2378. Level 10: 100% Walking Speed
  2379.  
  2380. Comments: Essential for vending, as you can't make a shop without it.
  2381. Get this of you want to carry more. The supernovice cart can only be
  2382. rent from the kapra outside the changing place
  2383.  
  2384. Item Appraisal
  2385.  
  2386. Pre-Requisites: None
  2387. Active or Passive?: Active
  2388. SP Use: 15 SP
  2389.  
  2390. Level 1 : Identifies Items
  2391.  
  2392. Comments: Get it if you want. Magnifying Glasses are pretty cheap though.
  2393.  
  2394. Discount
  2395.  
  2396. Pre-Requisites: Increase Weight Limit Level 3
  2397. Active or Passive?: Passive
  2398. SP Use: None
  2399.  
  2400. Level 1 : 7% Discount
  2401. Level 2 : 9% Discount
  2402. Level 3 : 11% Discount
  2403. Level 4 : 13% Discount
  2404. Level 5 : 15% Discount
  2405. Level 6 : 17% Discount
  2406. Level 7 : 19% Discount
  2407. Level 8 : 21% Discount
  2408. Level 9 : 23% Discount
  2409. Level 10: 24% Discount
  2410.  
  2411. Comments: Very good skill, an optional skill.
  2412.  
  2413. Overcharge
  2414.  
  2415. Pre-Requisites: Discount Level 3
  2416. Active or Passive?: Passive
  2417. SP Use: None
  2418.  
  2419. Level 1 : 7% Overcharge
  2420. Level 2 : 9% Overcharge
  2421. Level 3 : 11% Overcharge
  2422. Level 4 : 13% Overcharge
  2423. Level 5 : 15% Overcharge
  2424. Level 6 : 17% Overcharge
  2425. Level 7 : 19% Overcharge
  2426. Level 8 : 21% Overcharge
  2427. Level 9 : 23% Overcharge
  2428. Level 10: 24% Overcharge
  2429.  
  2430. Comments: Quite good too, you may want to get this.
  2431.  
  2432. Vending
  2433.  
  2434. Pre-Requisites: Pushcart Level 3
  2435. Active or Passive?: Active
  2436. SP Use: 30 SP
  2437.  
  2438. Level 1 : Can sell 3 items at a time
  2439. Level 2 : Can sell 4 items at a time
  2440. Level 3 : Can sell 5 items at a time
  2441. Level 4 : Can sell 6 items at a time
  2442. Level 5 : Can sell 7 items at a time
  2443. Level 6 : Can sell 8 items at a time
  2444. Level 7 : Can sell 9 items at a time
  2445. Level 8 : Can sell 10 items at a time
  2446. Level 9 : Can sell 11 items at a time
  2447. Level 10: Can sell 12 items at a time
  2448.  
  2449. Comments: Most people will be fine with Level 1. But I don't recomand
  2450. it as it waste skill points.
  2451.  
  2452. Mammonite
  2453.  
  2454. Pre-Requisites: None
  2455. Active or Passive?: Active
  2456. SP Use: 5 SP
  2457.  
  2458. Level 1 : 150% Damage, 100z per use
  2459. Level 2 : 200% Damage, 200z per use
  2460. Level 3 : 250% Damage, 300z per use
  2461. Level 4 : 300% Damage, 400z per use
  2462. Level 5 : 350% Damage, 500z per use
  2463. Level 6 : 400% Damage, 600z per use
  2464. Level 7 : 450% Damage, 700z per use
  2465. Level 8 : 500% Damage, 800z per use
  2466. Level 9 : 550% Damage, 900z per use
  2467. Level 10: 600% Damage, 1000z per use
  2468.  
  2469. Comments: Waste money, its effect is just like bash but slightly more
  2470. damage tham bash, you may want to get this but I prefer bash.
  2471.  
  2472. ==================================
  2473. XVII: Equipments and skills needed
  2474. ==================================
  2475. This part will tell you what you need to equip but all will be focus on AGI
  2476. types.
  2477.  
  2478. Head(Upper): +4 sakat or angel chain.
  2479. Head(middle) Angel wings
  2480. Head(lower) Any headgear
  2481.  
  2482. Amour: +4 novice breast(1)(novice plate amour) with theif bug card. For more
  2483. HP, use pupa card.
  2484.  
  2485. Robes: +4 hood(1) with wisper
  2486.  
  2487. Boots: +4 sandles(1) with theif bug male
  2488.  
  2489. Accessory: Clip(1) with kurle card X2 or clip(1) with lude card and clip(1)
  2490. with quve card
  2491.  
  2492. Sheld: +4 guard(1) with theif bug egg
  2493.  
  2494. Weapons: Since there alot of weapons you must carry, it is best put it inside
  2495. your cart.
  2496.  
  2497. Main weapon: +6 stiletto(3) with desert wolf(small)
  2498.              +6 stiletto(3) with skel worker(medium)
  2499.              +6 stiletto(3) with minorous(large)
  2500.              +6 full set element stiletto
  2501.  
  2502. Others: + 6 stiletto(3) with hydra(PVP)
  2503.  
  2504. Note: You can carry all of them in your cart.
  2505.  
  2506. -------------
  2507. Skills needed
  2508. -------------
  2509. AGI supernovice:
  2510.  
  2511. Double attack lvl 10
  2512. Inprove dodge lvl 10
  2513. Enlarge weight lvl 5
  2514. Pushcart lvl 10
  2515. Owl eye lvl 10
  2516. Vulture eye lvl 1
  2517. Attention concentrate lvl 3
  2518. Increase AGI lvl 10
  2519. Bash lvl 10
  2520.  
  2521. Coments: Since there are not enough points, some of the skills are not
  2522. completed. Blessing is not increasing AGI, so that skill is ignored.
  2523.  
  2524. I have come to the end of the guide, please enjoy.
  2525.  
  2526. ==============
  2527. XVIII:Creadits
  2528. ==============
  2529. Weggy's faq on knight skills and other skills
  2530.  
  2531.  
  2532. Luna_'s faq on lord knight skills
  2533.  
  2534.  
  2535. rocards.de on infomanation on weapons
  2536.  
  2537.  
  2538. Gravity for creating the game
  2539.  
  2540.  
  2541. and gamefaqs for posting this faq
  2542.  
  2543.  
  2544. Copyright:2005/03 all rights reserve.
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