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# Configuration file
 
~CONFIG_VERSION: 1
 
debug {
    # Dump all block states on startup.
    B:dumpBlockList=false
 
    # Display extra information on the debug screen (F3).
    B:showDebugInfo=true
}
 
 
general {
    # Extra blocks to consider as air for the schematic renderer.
    S:extraAirBlocks <
     >
 
    # Schematic directory.
    S:schematicDirectory=./schematics
 
    # Default sort type for the material list.
    S:sortType=SIZE_ASC
}
 
 
printer {
    # The printer will destroy blocks (creative mode only).
    B:destroyBlocks=false
 
    # Destroy all blocks that can be destroyed in one tick.
    B:destroyInstantly=false
 
    # Place blocks only if there is an adjacent block next to them.
    B:placeAdjacent=false
 
    # Delay between placement attempts (in ticks).
    I:placeDelay=1
 
    # Maximum placement distance.
    I:placeDistance=5
 
    # Place all blocks that can be placed in one tick.
    B:placeInstantly=true
 
    # Timeout before re-trying failed blocks.
    I:timeout=10
 
    swapslots {
        # Allow the printer to use this hotbar slot.
        B:swapSlot0=false
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot1=false
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot2=false
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot3=false
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot4=false
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot5=true
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot6=true
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot7=true
 
        # Allow the printer to use this hotbar slot.
        B:swapSlot8=true
    }
 
}
 
 
render {
    # Alpha value used when rendering the schematic (1.0 = opaque, 0.5 = half transparent, 0.0 = transparent).
    D:alpha=1.0
 
    # Enable transparent textures.
    B:alphaEnabled=false
 
    # Delta value used for highlighting (if you experience z-fighting increase this).
    D:blockDelta=0.005
 
    # Highlight invalid placed blocks and to be placed blocks.
    B:highlight=true
 
    # Highlight blocks that should be air.
    B:highlightAir=true
 
    # Schematic render distance.
    I:renderDistance=8
}
 
 
server {
    # Allow players to load schematics.
    B:loadEnabled=true
 
    # Amount of storage provided per-player for schematics on the server.
    I:playerQuotaKilobytes=8192
 
    # Allow players to use the printer.
    B:printerEnabled=true
 
    # Allow players to save schematics.
    B:saveEnabled=true
}
 
 
 
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