//===== Cronus Script ========================================
//= Quest Habilidade de Aprendiz
//===== Por: =================================================
//= Plinio Marcos
//===== Versão Atual: ========================================
//= 1.0
//===== Descrição: ===========================================
//= Quest das habilidades de Aprendiz
//= Retirado do Amazon
//===== Changelog: ===========================================
//= 1.0 Traduzido [Tassadar]
//============================================================
// Nurse Aid: First Aid NPC
prt_in.gat,235,133,4 script Enfermeira 90,{
mes "[Enfermeira]";
if(FIRSTAID == 1) goto L_GetAid;
if(getskilllv(142)>0) goto L_GotAid;
mes "Olá, aventureiro! Você parece mal. Os monstros estão dando trabalho?";
next;
menu "Ha! Sou forte como um touro!!",M_Nope, "Mais ou Menos",M_Yep;
M_Nope:
mes "[Enfermeira]";
mes "Estou vendo. Você deve ser um forte aventureiro. Venha aqui quando você tiver problemas.";
close;
M_Yep:
mes "[Enfermeira]";
mes "Eu imagino como é dificil no inicio enfrentar esses monstros.";
next;
mes "[Enfermeira]";
mes "Eu sei por que eu já tratei vários aprendizes feridos por causa de suas aventuras.";
mes "Alguns, estão sendo tratados até hoje.";
next;
mes "[Enfermeira]";
mes "~Silêncio~";
next;
mes "[Enfermeira]";
mes "Por isso decidi ensinar a todos os aprendizes um curso básico de primeiros socorros. Você gostaria que eu ensinasse a você?";
emotion 5;
next;
menu "Você gostaria??",sM_Yes, "(...Mulher maluca!...Correr!!!)",sM_No;
sM_Yes:
mes "[Enfermeira]";
mes "Para aprender essa habilidade você precisa estar no mínimo no a^0000ff nivel de classe 3^000000.";
mes "Você ainda ainda tem que me dar:^ff0000 5 Ervas Vermelhas^000000,^00bb00 5 Trevos^000000, e ^aaaa00 1 Bandagem Estragada^000000.";
next;
mes "[Enfermeira]";
mes "Você pode conseguir a Bandagem Estragada com o^0000ff 'Novo Assistente'^000000 localizado no nível 2 do castelo.";
next;
mes "[Enfermeira]";
mes "Quando estiver no nivel correto e os itens, volte aqui.";
set FIRSTAID,1;
close;
sM_No:
mes "[Enfermeira]";
mes "Hei!...Você também vai correr??...";
emotion 4;
close;
L_GetAid:
if((JobLevel < 3) || (CountItem(507) < 5 ) || (CountItem(705) < 5) || (CountItem(930) < 1)) goto sM_Yes;
mes "Muito bom. Você tem todos os requisitos. Vamos começar...";
next;
mes "....... 1 hora Depois.......";
next;
delitem 507,5;
delitem 705,5;
delitem 930,1;
skill 142,1,0;
set FIRSTAID,0;
mes "[Enfermeira]";
mes "Muito bem, você conseguiu. Agora você pode se recuperar de seus ferimentos. Cuide-se.";
emotion 21;
close;
L_GotAid:
mes "Olá novamente. Eu espero que está habilidade o ajude. Continue sua jornada, e lembre-se de se cuidar.!";
close;
}
// Bulma: Play Dead
prt_in.gat,73,87,2 script Bulma 98,{
mes "[Bulma]";
if(BaseJob == Job_Novice) goto L_Novice;
L_Other:
mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
emotion 18;
next;
mes "[Bulma]";
mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
emotion 20;
close;
L_Novice:
if(JobLevel >= 7) goto L_Start;
mes "Hello my young friend. You remind me of myself when I was young.....";
mes "Heh heh, I sure miss those days..... Wow... It's funny to think about those years now......";
next;
mes "[Bulma]";
mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
close;
L_Start:
if(PLAYDEAD == 1) goto L_GetSkill;
if(getskilllv(143)>0) goto L_GotSkill;
mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I sure miss those days.....";
mes "Look at me acting all sentimental like some old man........";
next;
mes "[Bulma]";
mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will recieve the job you desire.";
mes "It may take some time but stay focused and never loose your determination.";
next;
mes "[Bulma]";
mes "Hmm..... actually I might be able to help you out........";
emotion 20;
next;
mes "[Bulma]";
mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
next;
mes "[Bulma]";
mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
next;
mes "[Bulma]";
mes "I myself have used it as a novice and found it to be very usefull.";
mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
next;
mes "[Bulma]";
mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
next;
mes "[Bulma]";
mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
next;
mes "[Bulma]";
mes "First take this pill....";
next;
mes "(you take the pill) ~gulp~";
next;
mes "[Bulma]";
mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
next;
mes "[Bulma]";
mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
next;
mes "[Bulma]";
mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
emotion 18;
next;
mes "[Bulma]";
mes "Well get going... GO! GO! GO! RUN!!!";
emotion 27;
set PLAYDEAD, 1;
close;
L_GetSkill:
if(countitem(7039)<1) goto sL_NotRdy;
mes "Good to see you again. Alright, lets start your training....";
next;
mes "[Bulma]";
mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to undrestand every aspect of the role you are playing.";
next;
mes "[Bulma]";
mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given momement.";
next;
mes "[Bulma]";
mes "Now let us use this technique to develop your ability to Play Dead!";
mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
next;
mes "[Bulma]";
mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
next;
mes "~ several hours later ~";
next;
mes "[Bulma]";
mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
mes "What a wonderful performance! BRAVO! BRAVO!";
emotion 0;
next;
mes "[Bulma]";
mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
emotion 21;
skill 143,1,0;
delitem 7039, 1;
set PLAYDEAD, 0;
set got_novnametag,0;
close;
sL_NotRdy:
mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
emotion 0;
next;
mes "[Bulma]";
mes "Now GO! Run! Run! RUN!!";
emotion 27;
close;
L_GotSkill:
mes "Yeah.... I remember back then..... especially those embarrasing novice years... heh. Luckily there was Play Dead.";
mes "That saved me many times in the past. I'm sure it has been saving you too.";
next;
mes "[Bulma]";
mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as best I can.";
close;
}
// Newbie Assistant
prt_castle.gat,174,147,2 script Assistente Novato 84,{
mes "[Assistente Novato]";
if(Class == Job_Novice) goto L_Start;
L_NonNov:
mes "Eu estou aqui para ajudar os novos aventureiros. Você se lembra quando você era novato... confuso.... perdido.... heh heh.";
emotion 1;
close;
L_Start:
if(FIRSTAID==1 && countitem(930)==0) goto L_Aid;
if(PLAYDEAD==1 && countitem(7039)==0) goto L_Play;
mes "Oi. Eu estou aqui para ajudar novatos como você. Se você precisa de algo em particular fale comigo, ok.";
close;
L_Aid:
mes "Foi a enfermeira que mandou você aqui. Ela é uma boa enfermeira, tome isto.";
next;
additem 930,1;
mes "[Assistente Novato]";
mes "Você irá precisar disso para aprender a habilidade Primeiros Socorros.";
next;
mes "[Assistente Novato]";
mes "Por causa dela decidi me tornar um assistente.....";
next;
mes "[Assistente Novato]";
mes "Ela é tão linda............. um.... bem...err... diga a ela que eu mandei um oi.";
emotion 3;
close;
L_Play:
mes "Então Bulme lhe trouxe até mim.... okay aqui está.";
additem 7039,1;
next;
mes "Boa sorte em sua aventura.";
close;
}