viewing paste Gold Room Advanced | Athena

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//  _______   __      ____        ____      __  __  ____    __  __    __   __ __      __   __  ____    _      ____      
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//   / /    / /_    / /_/ /     / / / /   / / / / ____/ / / / __  /_  __// // /     / _  _ / ____/ / / // / / /_/ / / __  \
//  / /    / __ \  / ____/     / / / /   / / / / / __  / / / / /   / /   \_  /     / // /// / __  / /  __/ / ____/ / /  /_/
// / /    / / / / / /__       / /_/ /_  / /_/ / / /_/ / / / / /   / /   __/ /     / // /// / /_/ / / _ \  / /__   / /
///_/    /_/ /_/  \____/      \_______/ \____/  \____/ /_/ /_/   /_/    \__/     /_//_///  \____/ /_/ \_\ \____/ /_/
//=============================================================================
//
//   Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit   \\
//=============================================================================
//POWERED by: rudolp
//[The Quality Maker]
//Time Finished :6:28 PM 6/7/2009
//Please Report any bug and suggestions.
//===== Compatible With: =================================================================
//= Any eAthena Version
//=============Gold Room Settings===================
//This should always be enable for a better Gold Room System.
//==================================================
ordeal_1-2.gat  mapflag noskill
ordeal_1-2.gat  mapflag nomemo
ordeal_1-2.gat  mapflag nobranch
ordeal_1-2.gat  mapflag noloot
ordeal_1-2.gat  mapflag noexp
ordeal_1-2.gat  mapflag nodrop
ordeal_1-2.gat  mapflag novending
ordeal_1-2.gat  mapflag nowarp
ordeal_1-2.gat  mapflag nowarpto
ordeal_1-2.gat  mapflag noreturn
//=================================================
 
/*
> mob_db2.txt:
//Gold Room Guardians
//Normal Guardian
2001,TAGA_BANTAY,Taga Bantay,Taga Bantay,98,15000000,0,0,0,3,14000,15000,90,90,555,555,555,555,555,0,20,22,1,2,43,2445,100,960,500,432,0,0,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,
//Extreme Guardian
2002,TAGA_BANTAY,Taga Bantay,Taga Bantay,98,15000000,0,0,0,3,19000,20000,90,90,955,955,955,955,955,0,20,22,1,2,43,2445,100,960,500,432,0,0,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,,0,
 
> mob_skill_db2.txt:
//Gold Room Guardians
//Normal Guardian
2001,Taga Bantay@NPC_HALLUCINATION,chase,207,1,999,0,0,no,target,closedattacked,,,,,,,
2001,Taga Bantay@RG_CLOSECONFINE,chase,1005,1,700,0,0,no,target,closedattacked,,,,,,,
2001,Taga Bantay@NPC_POWERUP,attack,349,1,999,0,0,no,target,skillused,1005,,,,,,
2001,Taga Bantay@BS_MAXIMIZE,angry,114,5,999,0,0,no,target,myhpltmaxrate,99,,,,,,
 
//Extreme Guardian
2002,Taga Bantay@NPC_HALLUCINATION,chase,207,1,999,0,0,no,target,closedattacked,,,,,,,
2002,Taga Bantay@RG_CLOSECONFINE,attack,1005,1,700,0,0,no,target,closedattacked,,,,,,,
2002,Taga Bantay@NPC_EARTHQUAKE,angry,653,1,999,0,0,no,target,skillused,1005,,,,,,
2002,Taga Bantay@NPC_EARTHQUAKE,attack,653,1,999,0,0,no,target,myhpltmaxrate,99,,,,,,
*/
 
ordeal_1-2,0,0,0        script  Gold Room       -1,{
 
OnInit:
//No. of Mine Guardian.
//For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate.
        set .guardian,50;
 
//Type of guardian. 0 = normal 1 = extreme
        set .@guardiantype,0;
 
        if(.@guardiantype == 0){
                monster "ordeal_1-2",0,0,"Taga Bantay",2001,.guardian,"";
               
        }else{
                monster "ordeal_1-2",0,0,"Taga Bantay",2002,.guardian,"";
        }
OnNPCKillEvent:
//===== Configurations: ========================================================================
 
//Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable).
        set .@maxgaingold,5;
 
//Apply gold penalty. 0 = no 1 = yes
        set .@penalty1,1;
 
//The Maximum no. of gold Penalty.
        set .@maxpenalty1,3;
 
//Apply speed & HP penalty. 0 = no 1 = yes
        set .@penalty2,1;
 
//Gold limitation penalty must be enable
        set .@maxgold,200;
 
//The maximum no. of hp penalty by %.
        set .@maxpenalty2,10;
 
//Enable luk bonus. 0=no 1=yes
        set .@lukbonus,0;
 
//If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining.
        set .@lukdiv,49;
 
//Show Server Name. 0=no 1=yes
        set .@showservername,1;
 
//Name of your Server
        set .@servername$,"[The Quality Maker]";
 
//=========================================================================================
 
 
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
        set @bonus,0;
        set @deduction,0;
        set @gain,rand (.@maxgaingold);
 
//Luk bonus
        if (.@lukbonus != 0){
                set @bonus,readparam(bLuk)/.@lukdiv;
        }
 
//Gold Penalty
        if (.@penalty1 != 0){
                set @deduction,rand(.@maxpenalty1);
                if(@deduction == 0) set @deduction,1;  
        }
 
        set @gain, @gain + @bonus - @deduction;
        set gold, gold + @gain ;
 
//Displaying Gained Gold
        if(.@showservername != 0){
                if(gold%5 == 0){ //Show Server Name every 10 gold gain.
                        dispbottom "===============Brought to you by===============";
                        dispbottom "==============" + .@servername$ +"==============";
                }
        }
 
        if(@gain){
                dispbottom "-|You got: " +@gain+ " gold| - |Total: " +gold+ " gold|- ";
 
        }else{
                dispbottom "-|You got: NOTHING! |- ";
        }
 
 
 
        if (.@penalty2 != 0){
                if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){
                         sc_start       SC_DECREASEAGI,240000,10;              
                }else if(gold >.@maxgold){
                        sc_start        SC_CURSE,240000,10;
                        percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1);
                        heal -50,0; //For him to die
                }
        }
 
        if(paid == 0){
                mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map;
                dispbottom "Go out you bastard!";
                set gold,0;
                warp "prontera", 173, 160;
        }
                end;
}
 
 
OnPCDieEvent:
 
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
                dispbottom "Holy Shit you died!";
                dispbottom "All of your gold will gone!";
                set alive, 0;
                set paid, 0;
                end;
}
 
L_Finish:
}
 
 
 
//===============================================
//warper
//===============================================
ordeal_1-2,154,156,5    script  Gold Miner      813,{
        mes "[Gold Miner]";
        if(gold >=50){
                goto wa;
        }
        mes "Want to go now?";
        mes "Your gold is just "+gold+" you can still get more.";
        close;
wa:
        mes "Want to go now?";
         if(select("Yes", "No") == 1) {
                set alive,1;
                        warp "prontera", 173, 160;
        }
        close;
}
 
 prontera,165,158,5     script  Gold Room Warperer#pront        813,{
        set @name$,"prontera";
        callfunc "goldmain";
        end;
}
 
aldebaran,133,116,4     script  Gold Room Warperer#alde 813,{
        set @name$,"aldebaran";
        callfunc "goldmain";
        end;
}
 
alberta,23,247,4        script  Gold Room Warperer#alb  813,{
        set @name$,"alberta";
        callfunc "goldmain";
        end;
}
payon,151,182,4 script  Gold Room Warperer#pay  813,{
        set @name$,"payon";
        callfunc "goldmain";
        end;
}
 
geffen,115,74,4 script  Gold Room Warperer#gef  813,{
        set @name$,"geffen";
        callfunc "goldmain";
        end;
}
 
function        script  goldmain        {
        if (getgmlevel() >= 90){
                mes "[Gold Room Warperer]";
        if(sex != 0){
                mes "Hello Sir what can I do for you?";
        }else{
                mes "Hello Maam what can I do for you?";
        }
 
        next;
        menu "Enter Mining Site",start,"Please close the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s;
        next;
        mes "[Gold Room Warperer]";
        mapannounce "ordeal_1-2","Excuse me Miners.",bc_map;
        mes "Ok.";
        next;
        mapannounce "ordeal_1-2",strcharinfo(0) +" wants to close the Gold Room for a while",bc_map;
        mes "Just a second I will just ask them to";
        mes "go out in the mining site";
        next;
        mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map;
        mes "[Gold Room Warperer]";
        mes ".............";
        mes "........";
        next;
        mes "[Gold Room Warperer]";
        mes "Ok your done";
        set .opengoldroom,1;
        areawarp "ordeal_1-2",21,286,286,22,"prontera", 173, 160;
        close;
        }
 
        if(.opengoldroom == 0){
                goto start;
        }else{
                mes "[Gold Room Warperer]";
                mes "Sorry!";
                mes "The Mining Site is closed.";
                close;
        }
G_open:
        mes "[Gold Room Warperer]";
        mes "Ok.";
        mes "Mining Site is Already Available.";
        announce " Gold Room is open for public!",bc_map;
        set .opengoldroom,0;
 
start:
        if ( alive == 0){
                set gold,0;
        }
        mes "[Gold Room Warperer]";
        mes "What do you want?";
        next;
        menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s;
        mes "[Gold Room Warperer]";
        mes "Hmm..";
        mes "It cost 100,000z";
        mes "Would you like to go now to the gold room?";
        if(select("Yes", "No") == 1) {
                if(@name$ == "prontera") savepoint "prontera", 173, 160;
                if(@name$ == "aldebaran") savepoint "aldebaran",166, 163;
                if(@name$ == "alberta") savepoint "alberta",16, 246;
                if(@name$ == "payon") savepoint "payon",160, 179;
                if(@name$ == "geffen") savepoint "geffen",124, 85;
                if (Zeny < 100000) goto nomoney;
                set Zeny, Zeny - 100000;
                set alive, 1;
                set paid, 1;
                        warp "ordeal_1-2", 156, 155;
               
        }
        close;
nomoney:
        mes "[Gold Room Warperer]";
        mes "Sorry insufficient balance";
        close;
exchange:
        mes "[Gold Room Warperer]";
        mes "Hmm...let me see";
        mes "You have " +gold+ ".";
        if (gold == 0) goto nogold;
        mes "Ok get this.";
        next;
        if (checkweight(969,gold) == 0) goto L_OverWeight;
        getitem 969, gold;
        set gold, 0;
        emotion e_gg;
        close;
L_OverWeight:
        mes "[Gold Room Warperer]";
        mes "Sorry your overweight";
        close;
nogold:
        close;
C_s:
        close;
}
 
 
//============================================================
 
//===========================================================
//========================================
//warps you may edit this one for your convenience
//========================================
ordeal_1-2,73,265,0     warp    ord500  1,1,prontera,173,160
ordeal_1-2,129,194,0    warp    ord501  1,1,prontera,173,160
ordeal_1-2,130,194,0    warp    ord502  1,1,prontera,173,160
ordeal_1-2,178,193,0    warp    ord503  1,1,prontera,173,160
ordeal_1-2,290,130,0    warp    ord504  1,1,prontera,173,160
ordeal_1-2,241,281,0    warp    ord505  1,1,prontera,173,160
ordeal_1-2,66,25,0      warp    ord506  1,1,prontera,173,160
ordeal_1-2,202,129,0    warp    ord509  1,1,prontera,173,160
ordeal_1-2,105,154,0    warp    ord510  1,1,prontera,173,160
 
//============Spawns=================
ordeal_1-2,0,0,0,0      monster Golden Pecopeco 1369,100,40000,20000,0
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