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malaya,266,76,3 script  Rodel the Guard#mal01   570,4,4,{
 
    if (checkweight(1301,3) == 2 || checkweight(1301,3) == 3) {
        mes "Cannot proceed with the quest. You are carrying too many items. -";
        close;
    }
 
    set .@hihi01$, "Recently, there have been a few that gained recognition for their bravery among the villagers ." + $ma_name01$ + "," + $ma_name04$ + "," + $ma_name06$ + "..? Isn't that amazing?";
    set .@hihi02$, "Yesterday, I saw someone who was carried off to the hospital after rolling down the stairs at the park." + $ma_name02$ + "That person went by the name of ? I wonder if that person is alright.";
    set .@hihi03$, "The one who contributed the most in the Jejeling hunt was" + $ma_name02$ + ".";
    set .@hihi04$, "If you are bored, how about you stand guard for me? This is a heck of a job. You have to keep standing like a statue even till the sun rises up above your head.";
    set .@hihi05$, "Have you been alone with a woman inside a Jeepney? Wow that was awkward...  I'm never going to get married at this rate...";
    set .@hihi06$, "Recently among visitors, one became a close friend to me. " + $ma_name02$ + "Do you know ? Oh, of course you are a good friend as well.";
 
    set .@hi_insa, rand(1,6);
    if (.@hi_insa == 1) {
        set .@real_hi$, .@hihi01$;
    } else if (.@hi_insa == 2) {
        set .@real_hi$, .@hihi02$;
    } else if (.@hi_insa == 3) {
        set .@real_hi$, .@hihi03$;
    } else if (.@hi_insa == 4) {
        set .@real_hi$, .@hihi04$;
    } else if (.@hi_insa == 5) {
        set .@real_hi$, .@hihi05$;
    } else {
        set .@real_hi$, .@hihi06$;
    }
    if (malaya_hi == 0) {
        mes "[Rodel the Guard]";
        mes "Traveling at such confusing times?";
        mes "Villagers have been feeling more threatened by evil spirits recently.";
        mes "Villagers are scared and trembling with fear.";
        next;
        mes "[Rodel the Guard]";
        mes "So... the citizens of Port Malaya will feel uncomfortable around you even though there are no hard feelings toward you.";
        mes "Inns and stops may be closed to outsiders.";
        next;
        mes "[Rodel the Guard]";
        mes "There is no definite solution to this, but you might want to meet Phong in Mumbaki first.";
        mes "If the village leader gives his confirmation, other people might be less worried.";
        next;
        mes "[Rodel the Guard]";
        mes "I will mark on the map the location of Phong in Mumbaki.";
        mes "I welcome your visit though the times are harsh.";
        viewpoint 0,358,185,1,0xFF0A82;
        set malaya_hi,1;
        setquest 7350;
        close;
    }
    else if (malaya_hi == 1) {
        mes "[Rodel the Guard]";
        mes "Meet with Phong in Mumbaki first.";
        mes "If you are proven to have a pure soul, other villagers will not avoid you.";
        mes "If you are not sure of the location, I will mark it on your map.";
        viewpoint 0,358,185,1,0xFF0A82;
        close;
    }
    else if (malaya_hi > 19) {
        if (BaseLevel < 100) {
            mes "[Rodel the Guard]";
            mes "How is the life here?";
            mes "People aren't so bad are they?";
            mes "If you were a little more skillful, there might be a job for you. Right now, you are little bit below the standard.";
            next;
            mes "[Rodel the Guard]";
            mes "If you become stronger,";
            mes "I was thinking of giving you the extermination mission that's being carried out in the city. What a shame. ";
            close;
        }
        if (checkquest(7405,PLAYTIME) == 1) {
            mes "[Rodel the Guard]";
            mes "Whew, thanks to you, I have one less thing to worry about.";
            mes "I will lose less of my things.";
            mes "Job well done.";
            next;
            mes "[Rodel the Guard]";
            mes "You can come back if you want.";
            mes "You understand what I mean right?";
            close;
        }
        else if (checkquest(7405,PLAYTIME) == 1 || checkquest(7405,PLAYTIME) == 2) {
            if (checkquest(7405,PLAYTIME) == 2) {
                completequest 7405;
            }
            erasequest 7405;
            mes "[Rodel the Guard]";
            mes "Oh, about Jejeling that you hunted down before.";
            mes "People traveling in and out of Baryo are happy about it.";
            mes "If it's not much too much trouble, I'd like to ask for your help one more time.";
            next;
            mes "[Rodel the Guard]";
            mes "You don't have to do it now, just whenever you are comfortable.";
            mes "Come and find me when you decide.";
            close;
        }
        else {
            if (checkquest(7404) == 1) {
                if (checkquest(7404,HUNTING) == 0) {
                    mes "[Rodel the Guard]";
                    mes "You have to get rid of 20 Jejelings.";
                    mes "20 should be enough to give those Jejelings a good scare.";
                    close;
                }
                else {
                    mes "[Rodel the Guard]";
                    mes "Oh, I have confirmed you got rid of 20 Jejelings.";
                    mes "Here, this is a reward for people who participated in the Jejeling hunt.";
                    next;
                    mes "[Rodel the Guard]";
                    mes "I think there will be more Jejeling hunts in the future. Please join us again next time.";
                    setquest 7405;
//                  if (IsPremiumPcCafe == 10) { // Not implemented yet.
//                      getitem 6497,2;
//                  }
                    getitem 6497,1;
                    getexp 200000,200000;
                    erasequest 7404;
                    set .@memo_name, rand(1,2);
                    if (.@memo_name == 1) {
                        set $ma_name02$,strcharinfo(0);
                    }
//                  SavePPL Jejellopy // No clue what that should mean?...
                    close;
                }
            }
            mes "[Rodel the Guard]";
            mes "" + .@real_hi$ + "";
            mes "Oh yes, there is a job for you if you are not too busy. Are you interested?";
            next;
            mes "[Rodel the Guard]";
            mes "We are going to organize an extensive Jejeling hunt this time.";
            mes "Peddlers going in and out of Baryo are always complaining about Jejelings.";
            next;
            switch (select("Join the Jejeling hunt.:Refuse.")) {
            case 1:
                mes "[Rodel the Guard]";
                mes "You just have to hunt 20 jejelings each.";
                mes "It would be a simple task for you.";
                setquest 7404;
                close;
            case 2:
                mes "[Rodel the Guard]";
                mes "Is that so? I'm sorry to hear that.";
                mes "Things would be so much simpler if we had a person like you around.";
                close;
            }
        }
    }
    mes "[Rodel the Guard]";
    mes "Please understand even if people look at you warily. ";
    mes "The ghost have been haunting the people around here.";
    close;
 
OnTouch:
    emotion e_gasp;
    end;
}
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