viewing paste MVP Ladder v2.5 | Athena

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//      ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function        script  int__   {
        set .@num, atoi(getarg(0));
        if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
        set .@l, getstrlen(.@num);
        for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
                set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
                if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
        }
        return .@num$;
}
 
//===== eAthena Script ======================================
//= MvP Ladder Game Script
//===== By: ===============================================
//= by aftermath (1.0)
//= by ~AnnieRuru~ (2.0)
//===== Current Version: ======================================
//= 2.5
//===== Compatible With: =====================================
//= eAthena 13405 Trunk
//===== Description: =========================================
//= This script warps you to an arena where you have to kill all MvP bosses in
//= accending or more like from weakest to strongest.
//===== Topic =================================================
//= http://www.eathena.ws/board/index.php?showtopic=178049
//===== Additional Comments: ==================================
//= 1.0 & 1.1 by aftermath
//= 2.0 ~by AnnieRuru~ rewrite everything with new MVPs
//= 2.1
//= ---- now announce rounds
//= ---- fix the misleading .totalround variable
//= ---- just noticed the original script enabled noteleport mapflag, so I uncommented it
//= ---- optimize the script a bit
//= ---- the map name is store in a variable now, easier to change the map location
//= ---- fix a bug if 2nd player manage to come in the map to ks the 1st player, (eg : guild recall skill for example ) the game will still continue on and zeny still reward to the mvp killer
//= ---- fix a bug if the player manage to kill all mvps and didn't turn on @autoloot, he will not collect the loot from final mvp
//= ---- eliminate the error show on map-server if the player disconnect while loading the mvp ladder map
//= 2.2
//= ---- add item reward on complete each round and final round ( idea thx to Qasther )
//= ---- added noloot mapflag, commented because some of you like it
//= ---- added config delay time
//= ---- added config on displaying announcements
//= 2.2a
//= ---- TODO is done. now whoever wants to change npc location just have to change the npc header. script handle the rest
//= 2.3
//= ---- move the config to the top of the file, easier to config I think
//= ---- zeny reward no longer use for-loop, because I noticed nobody know how to configure zeny reward properly
//= ---- eliminate all global variables ... into npc variables. I prefer npc variables
//= ---- added entrance fee configuration, can choose between item cost or zeny cost
//= ---- added waiting room feature to show the count down timer since the player went in
//= ---- added time attack feature to prevent player @at'ing inside the map because 1st round is a passive monster
//= ---- added best record to encourage your players beat the best score
//= ---- added 2 more checks to prevent 2 players inside the map, except GMs - loadevent with 20 seconds delay
//= ---- oh and, move the map from guild_vs2 to guild_vs2-1
//= 2.3a
//= ---- added GM level configuration to reset the best record
//= ---- change the misleading "time left" announcement
//= ---- added prize reward if beaten the best record
//= ---- fix a typo that nobody can beat the best record ...
//= 2.4
//= ---- added deny usage ( suggested by llama123 )
//= ---- added GM can reset other players deny usage
//= ---- change a bit the way it announce minutes and seconds
//= ---- FIX a CRITICAL TYPO the script doesn't deduct zeny after register ( wah nobody report this )
//= 2.4a
//= ---- added an announcement when the player failed to finish the ladder
//= ---- gm menu don't have a reset deny option if in the config doesn't has a value set
//= 2.5
//= ---- int__ function into main script
//= ---- GM not suppose to beat player's best record ...
//= ---- rewrite waitingroom system
//= ---- fix a minor bug if the player already warp out within 10 seconds, now no longer warp again
//= ---- added a feature if the player completed within a set amount of time, a bonus item is given
//= ---- player will receive a message if the deny usage is reset by a GM
//= ---- if account deny usage is equal or more than player's deny usage, player deny usage is deleted to save space
//========================================================
 
// Configure Mapflags ------------------------
//guild_vs2-1   mapflag nobranch
guild_vs2-1     mapflag nomemo
//guild_vs2-1   mapflag nopenalty       // disable exp loss
//guild_vs2-1   mapflag noreturn
guild_vs2-1     mapflag nosave  SavePoint
guild_vs2-1     mapflag noteleport
guild_vs2-1     mapflag nowarp
guild_vs2-1     mapflag nowarpto
//guild_vs2-1   mapflag nomobloot       // disable monster drop loots,
//guild_vs2-1   mapflag nomvploot       // 2 of these
guild_vs2-1     mapflag loadevent
 
guild_vs2-1,0,0,0       script  ev_Mvp  -1,{
OnInit:
//      Configurations -----------------------------------------------------
 
//      set entrance fee. Note: Only choose zeny OR item. If item amount if specify, the script will use item
        set .entryitemid, 674; // 674 - mithril coin
        set .entryitemamount, 0; // by default is using zeny
        set .entryzeny, 100000;
 
//      id of each mvp. you can add more
        setarray .mvpid[1],
                1086,// Golden Thief Bug        64
                1115,// Eddga                           65
                1150,// Moonlight Flower        67
                1159,// Phreeoni                        69
                1112,// Drake                           70
                1583,// Tao Gunka                       70
                1492,// Incantation Samurai     71
                1046,// Doppelgangger           72
                1252,// Garm                            73
                1418,// Evil Snake Lord         73
                1059,// Mistress                        74
                1190,// Orc Lord                        74
                1087,// Orc Hero                        77
                1251,// Knight of Windstorm     77
                1038,// Osiris                          78
                1658,// Ygnizem                         79
                1272,// Dark Lord                       80
                1871,// Fallen Bishop           80
                1039,// Baphomet                        81
                1147,// Maya                            81
                1785,// Atroce                          82
                1389,// Dracula                         85
                1630,// Bacsojin                        85
                1885,// Gorynych                        85
                1623,// RSX 0806                        86
                1511,// Amon Ra                         88
                1688,// Lady Tanee                      89
                1768,// Gloom Under Night       89
                1719,// Datale                          90
                1734,// Kiel D-01                       90
                1157,// Pharaoh                         93
                1373,// Lord of Death           94
                1312,// Turtle General          97
                1779,// Ktullanux                       98
                1874,// Beelzebub                       98
                rand(1646,1651),//      Lord Knight Seyren 99 || Assassin Cross Eremes 99 || Whitesmith Harword 99 || High Priest Magaleta 99 || Sniper Shecil 99 || High Wizard Katrinn 99
                1708,// Thanatos                        99
                1751,// Valkyrie Randgris       99
                1832;// Ifrit                           99
 
//      total rounds - Default has 39 rounds
        set .totalround, getarraysize(.mvpid) -1;
 
//      set the zeny reward
        set .reward[1], 10000;
        set .reward[2], 20000;
        set .reward[3], 30000;
        set .reward[4], 40000;
        set .reward[5], 50000;
        set .reward[6], 60000;
        set .reward[7], 70000;
        set .reward[8], 80000;
        set .reward[9], 90000;
        set .reward[10], 100000;
        set .reward[11], 110000;
        set .reward[12], 120000;
        set .reward[13], 130000;
        set .reward[14], 140000;
        set .reward[15], 150000;
        set .reward[16], 160000;
        set .reward[17], 170000;
        set .reward[18], 180000;
        set .reward[19], 190000;
        set .reward[20], 200000;
        set .reward[21], 210000;
        set .reward[22], 220000;
        set .reward[23], 230000;
        set .reward[24], 240000;
        set .reward[25], 250000;
        set .reward[26], 260000;
        set .reward[27], 270000;
        set .reward[28], 280000;
        set .reward[29], 290000;
        set .reward[30], 300000;
        set .reward[31], 310000;
        set .reward[32], 320000;
        set .reward[33], 330000;
        set .reward[34], 340000;
        set .reward[35], 350000;
        set .reward[36], 360000;
        set .reward[37], 370000;
        set .reward[38], 380000;
        set .reward[39], 390000;
 
//      Time attack. The player has to beat all MVPs within # minutes. When the time is up, will warp to respawn point. Do Not set this as 0
        set .timeout, 60;
 
//      set item reward on completing each round. STACK with zeny reward
        set .itemid, 608; // 608 - Yggdrasil Seed
        set .itemamount, 0;
 
//      item reward on completion whole ladder
        set .lastitemid, 607; // 607 - Yggdrasil Berry
        set .lastitemamount, 10;
 
//      item reward when beaten the best record
        set .topitemid, 607;
        set .topitemamount, 10;
        set .gmnotop, 20; // GM not suppose to beat player's record ...
 
//      If the player completed the ladder within this amount of time in minutes, they will get extra items for trying their best
        set .hightime, 45; // if complete within 45 minutes, the reward is given
        set .highitemid, 607;
        set .highitemamount, 10;
 
//      time delay for next round, in seconds. Default is 3
        set .delay, 5;
 
//      set respawn point after finished the mvp ladder game
        set .respawnmap$, "SavePoint";
        set .respawnx, 0;
        set .respawny, 0;
 
//      set this to disallow player use the room for # MINUTES after registering, prevent same player go in again and again
        set .usagedeny_player, 3; // deny that character each time register
        set .usagedeny_account, 5; // deny whole account each time register
 
//      make announcement when player join MVP ladder
        set .joinann, 2; // 0 - disable announcement, 1- announce to server, 2- announce to town where mvp ladder warper located
//      make announcement when player finished MVP ladder
        set .quitann, 2; // 0 - disable announcement, 1- announce to server, 2- announce to town where mvp ladder warper located
 
//      minimum GM level in your server consider as Support GM, to allow these GMs get into this map
//      in the case player complain this script bug again ...
//      please tell them to use @jumpto or @warp
        set .mingmlvl, 20;
 
//      minimum gm level can reset the deny usage, to allow that player can play this game for 1 more time without waiting
//      this setting also allow the GM himself can play this ladder without the deny usage
        set .gmcandeny, 70;
 
//      minimum gm level can reset the best record.
        set .gmlvlreset, 99;
 
//      Config Ends --------------------------------------------------------------
 
        getmapxy .eventmap$, .@x, .@y, 1;
        if ( .joinann < 0 || .joinann > 2 ) set .joinann, 0;
        set .usagedeny_player, .usagedeny_player * 60;
        set .usagedeny_account, .usagedeny_account * 60;
        if ( .usagedeny_account >= .usagedeny_player ) set .usagedeny_player, 0;
        if ( .gmnotop == 0 ) set .gmnotop, 20;
        mapannounce .eventmap$, "Admin has refresh the server, please register again. Sorry for inconvenience.", 1;
        mapwarp .eventmap$, "prontera", 156, 191;
        end;
 
OnEvent:
        set .round, 0;
        killmonsterall .eventmap$;
        announce "You have "+ .timeout +" minutes to complete total "+ .totalround +" Rounds.", 1;
OnMvpDead:
        set .round, .round + 1;
        if ( .round >= 2 ) {
                if ( .reward[.round-1] ) {
                        message strcharinfo(0), "You have rewarded "+ callfunc("int__", .reward[.round-1]) +" zeny.";
                        set zeny, zeny + .reward[.round-1];
                }
                if ( .itemamount && .round != .totalround +1 )
                        getitem .itemid, .itemamount;
        }
        if ( .round == .totalround +1 ) {
                announce "Amazing ... You able to beat all the MVPs !", 1;
                getitem .lastitemid, .lastitemamount;
                set .@timeused, .timeout * 60 - .remaintime;
                if ( .highitemamount && .@timeused < .hightime * 60 ) {
                        announce "A bonus item has rewarded for completion within "+ .hightime +" minutes.", 1;
                        getitem .highitemid, .highitemamount;
                }
                if ( ( $mvplads_time == 0 || .@timeused < $mvplads_time ) && getgmlevel() < .gmnotop ) {
                        announce "And you beat the RECORD !!! [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", 1;
                        getitem .topitemid, .topitemamount;
                        set $mvplads_name$, strcharinfo(0);
                        set $mvplads_time, .@timeused;
                }
                else
                        announce "Time used [ "+( .@timeused / 60 )+" min "+( .@timeused % 60 )+" sec ]", 1;
                sleep2 10000;
                if ( !playerattached() ) end;
                getmapxy .@map$, .@x, .@y, 0;
                if ( .@map$ == .eventmap$ )
                        warp .respawnmap$, .respawnx, .respawny;
                if ( .quitann == 1 )
                        announce strcharinfo(0) +" has finished the MvP ladder !", 0;
                else if ( .quitann == 2 )
                        mapannounce .npcmap$, strcharinfo(0) +" has finished the MvP ladder !", 0;
                end;
        }
        else if ( .round == .totalround )
                announce "Final Round will begin in "+ .delay +" sec.", 1;
        else
                announce "Round "+ .round +" will begin in "+ .delay +" sec.", 1;
        sleep .delay * 1000;
        if ( .mvpid[.round] >= 1646 && .mvpid[.round] <= 1651 )
                monster .eventmap$,0,0,"--ja--",rand(1646,1651),1,"ev_Mvp::OnMvpDead";
        else
                monster .eventmap$,0,0,"--ja--",.mvpid[.round],1,"ev_Mvp::OnMvpDead";
        end;
}
 
prontera,164,171,3      script  MvP Ladder Warper       56,{
        mes "[^FF0000MvP Ladder Warper^000000]";
        mes "Welcome to MvP ladder game.";
        mes "In this game, you have to kill every single MvP monster in accending order, starting from weakest to the strongest.";
        mes "Everytime you beaten a MVP, you will reward with zeny.";
        if ( getvariableofnpc(.lastitemamount,"ev_Mvp") )
                mes "If you can finish the MVP ladder, you will earn "+ getvariableofnpc(.lastitemamount,"ev_Mvp") +" "+ getitemname(getvariableofnpc(.lastitemid,"ev_Mvp")) +".";
        if ( getvariableofnpc(.entryitemamount,"ev_Mvp") )
                mes "But the entrance fee is "+ getvariableofnpc(.entryitemamount,"ev_Mvp") +" "+ getitemname(getvariableofnpc(.entryitemid,"ev_Mvp")) +".";
        else if ( getvariableofnpc(.entryzeny,"ev_Mvp") )
                mes "But the entrance fee is "+ callfunc("int__", getvariableofnpc(.entryzeny,"ev_Mvp") ) +" zeny";
        next;
        mes "[^FF0000MvP Ladder Warper^000000]";
        mes "So... do you want to play the game?";
        next;
        if ( select("Yes, lets get it on.","Show me the best record.","No.",( getgmlevel() >= getvariableofnpc(.gmcandeny,"ev_Mvp") && ( getvariableofnpc(.usagedeny_player,"ev_Mvp") || getvariableofnpc(.usagedeny_account,"ev_Mvp") ) )?"Reset a player deny usage":"") == 3 ) {
                mes "[^FF0000MvP Ladder Warper^000000]";
                mes "When you are strong enough to complete the game, please come back.";
                close;
        }
        else if ( @menu == 2 ) {
                mes "[^FF0000MvP Ladder Warper^000000]";
                if ( $mvplads_time == 0 ) {
                        mes "Nobody finish this game before.";
                        close;
                }
                else {
                        mes "The best record is";
                        mes "[ "+( $mvplads_time / 60 )+" min "+( $mvplads_time % 60 )+" sec ]";
                        mes "By the player ^0000FF"+ $mvplads_name$ +"^000000.";
                        if ( getgmlevel() < getvariableofnpc(.gmlvlreset,"ev_Mvp") ) close;
                        next;
                        if ( select("Close.", "Reset it.") == 1 ) close;
                        if ( select("Nevermind.", "I really want to reset it.") == 1 ) close;
                        mes "[^FF0000MvP Ladder Warper^000000]";
                        mes "Record reset successfully.";
                        set $mvplads_name$, "";
                        set $mvplads_time, 0;
                        close;
                }
        }
        else if ( @menu == 4 ) {
                if ( getgmlevel() < getvariableofnpc(.gmcandeny,"ev_Mvp") ) end;
                mes "[^FF0000MvP Ladder Warper^000000]";
                mes "Enter the player name";
                next;
                input .@name$;
                set .@aid, getcharid(3, .@name$);
                mes "[^FF0000MvP Ladder Warper^000000]";
                if ( .@aid == 0 ) {
                        mes "That player is not online or not exist.";
                        close;
                }
                set .@origin, getcharid(3);
                attachrid .@aid;
                set mvplads_deny, 0;
                set #mvplads_deny, 0;
                message strcharinfo(0), "GM has allow you to play MVP Ladder right now.";
                attachrid .@origin;
                mes rid2name(.@aid) +" can play this game now.";
                close;
        }
        if ( gettimetick(2) < mvplads_deny + getvariableofnpc(.usagedeny_player,"ev_Mvp") ) {
                mes "[^FF0000MvP Ladder Warper^000000]";
                mes "I'm sorry, please wait for another";
                set .@left, mvplads_deny + getvariableofnpc(.usagedeny_player,"ev_Mvp") - gettimetick(2);
                set .@day,  .@left / (24*60*60);
                set .@hour, .@left % (24*60*60) / (60*60);
                set .@min,  .@left % (24*60*60) % (60*60) / (60);
                set .@sec,  .@left % (24*60*60) % (60*60) % (60);
                mes ( (.@day)?(.@day +" day "):"" )+( (.@hour||.@day)?(.@hour +" hour "):"" )+( (.@min||.@hour||.@day)?(.@min +" min "):"")+ .@sec +" sec";
                mes "for you to play again.";
                close;
        }
        else if ( gettimetick(2) < #mvplads_deny + getvariableofnpc(.usagedeny_account,"ev_Mvp") ) {
                mes "[^FF0000MvP Ladder Warper^000000]";
                mes "I'm sorry, please wait for another";
                set .@left, #mvplads_deny + getvariableofnpc(.usagedeny_account,"ev_Mvp") - gettimetick(2);
                set .@day,  .@left / (24*60*60);
                set .@hour, .@left % (24*60*60) / (60*60);
                set .@min,  .@left % (24*60*60) % (60*60) / (60);
                set .@sec,  .@left % (24*60*60) % (60*60) % (60);
                mes ( (.@day)?(.@day +" day "):"" )+( (.@hour||.@day)?(.@hour +" hour "):"" )+( (.@min||.@hour||.@day)?(.@min +" min "):"")+ .@sec +" sec.";
                mes "for your account to play again.";
                close;
        }
        else if ( countitem( getvariableofnpc(.entryitemid,"ev_Mvp") ) < getvariableofnpc(.entryitemamount,"ev_Mvp") ) {
                mes "[^FF0000MvP Ladder Warper^000000]";
                mes "You don't have enough "+ getitemname(getvariableofnpc(.entryitemid,"ev_Mvp")) +", please come back when you do.";
                close;
        }
        else if ( getvariableofnpc(.entryitemamount,"ev_Mvp") == 0 && zeny < getvariableofnpc(.entryzeny,"ev_Mvp") ) {
                mes "[^FF0000MvP Ladder Warper^000000]";
                mes "You don't have enough zeny, please come back when you do.";
                close;
        }
        else if ( .inuse || getmapusers( getvariableofnpc(.eventmap$,"ev_Mvp") ) >= 1 ) {
                mes "[^FF0000MvP Ladder Warper^000000]";
                mes "I'm sorry but a player is currently playing the game. Please standby until the player finishes the game or gets killed.";
                mes "Thank You.";
                close;
        }
        if ( getvariableofnpc(.joinann,"ev_Mvp") )
                announce strcharinfo(0) +" has started the MvP ladder game.",(getvariableofnpc(.joinann,"ev_Mvp") -1);
        if ( getgmlevel() < getvariableofnpc(.gmcandeny,"ev_Mvp") && getvariableofnpc(.usagedeny_player,"ev_Mvp") )
                set mvplads_deny, gettimetick(2);
        if ( getgmlevel() < getvariableofnpc(.gmcandeny,"ev_Mvp") && getvariableofnpc(.usagedeny_account,"ev_Mvp") )
                set #mvplads_deny, gettimetick(2);
        percentheal 100,100;
        warp getvariableofnpc( .eventmap$, "ev_Mvp" ), 0, 0;
        set .inuse, 1;
        set .inuseid, getcharid(3);
        set .inusename$, strcharinfo(0);
        if ( getvariableofnpc(.entryitemamount,"ev_Mvp") )
                delitem getvariableofnpc(.entryitemid,"ev_Mvp"), getvariableofnpc(.entryitemamount,"ev_Mvp");
        else
                set zeny, zeny - getvariableofnpc(.entryzeny,"ev_Mvp");
        initnpctimer;
        doevent "ev_Mvp::OnEvent";
        end;
 
OnTimer20:
        set getvariableofnpc(.starttime,"ev_Mvp"), gettimetick(2);
        do {
                set getvariableofnpc(.remaintime,"ev_Mvp"), getvariableofnpc(.timeout,"ev_Mvp") * 60 + getvariableofnpc(.starttime,"ev_Mvp") - gettimetick(2);
                set .@hour, getvariableofnpc(.remaintime,"ev_Mvp") / 3600 ;
                set .@min, getvariableofnpc(.remaintime,"ev_Mvp") % 3600 / 60 ;
                set .@sec, getvariableofnpc(.remaintime,"ev_Mvp") % 3600 % 60 ;
                delwaitingroom strnpcinfo(0);
                waitingroom "Time Left = "+( ( .@hour )?( .@hour +":"):"" )+( ( .@min < 10 )?"0"+ .@min: .@min )+":"+( ( .@sec < 10 )?"0"+ .@sec: .@sec ), 0;
                if ( getmapusers( getvariableofnpc(.eventmap$,"ev_Mvp") ) == 0 && .inuse == 0 ) break;
                else if ( .@sec ) {
                        switch ( .@min ) {
                                case 30:
                                case 20:
                                case 10:
                                case 5:
                                case 3:
                                case 2:
                                case 1:
                                        mapannounce getvariableofnpc(.eventmap$,"ev_Mvp"), "You have "+ .@min +" min left to complete MVP ladder game.", 0;
                                default:
                        }
                }
                sleep 995;
        } while ( getvariableofnpc(.remaintime,"ev_Mvp") > 1 );
        if ( getvariableofnpc(.round,"ev_Mvp") != getvariableofnpc(.totalround,"ev_Mvp") +1 ) {
                killmonsterall getvariableofnpc(.eventmap$,"ev_Mvp");
                mapannounce getvariableofnpc(.eventmap$,"ev_Mvp"), "You failed to kill all MVPs in time.", 0;
                if ( getvariableofnpc(.quitann,"ev_Mvp") == 1 )
                        announce .inusename$ +" failed to finish the MvP ladder !", 0;
                else if ( getvariableofnpc(.quitann,"ev_Mvp") == 2 )
                        mapannounce getvariableofnpc(.npcmap$,"ev_Mvp"), .inusename$ +" failed to finish the MvP ladder !", 0;
                if ( attachrid(.inuseid) ) {
                        getmapxy .@map$, .@x, .@y, 0;
                        if ( .@map$ == getvariableofnpc(.eventmap$,"ev_Mvp") )
                                warp getvariableofnpc(.respawnmap$,"ev_Mvp"), getvariableofnpc(.respawnx,"ev_Mvp"), getvariableofnpc(.respawny,"ev_Mvp");
                }
        }
        set getvariableofnpc(.remaintime,"ev_Mvp"), 0;
        delwaitingroom strnpcinfo(0);
        end;
 
OnTimer20000:
        set .inuse, 0;
        end;
 
OnInit:
        sleep 1;
        getmapxy .@map$, .@x, .@y, 1;
        set getvariableofnpc(.npcmap$,"ev_Mvp"), .@map$;
        end;
 
OnPCLoadMapEvent:
        sleep2 1;
        getmapxy .@map$, .@x, .@y, 0;
        if ( .@map$ != getvariableofnpc(.eventmap$,"ev_Mvp") ) end;
        if ( getcharid(3) == .inuseid || getgmlevel() >= getvariableofnpc(.mingmlvl,"ev_Mvp") ) end;
        warp getvariableofnpc(.respawnmap$,"ev_Mvp"), getvariableofnpc(.respawnx,"ev_Mvp"), getvariableofnpc(.respawny,"ev_Mvp");
        announce "You are forbidden to enter MVP ladder game without registration.", 3, 0xFF0000;
        end;
}
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