viewing paste Unknown #12326 | Athena

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//===== Hercules Script ======================================
//= Ticket Refiner
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses +5~9/+11 refine tickets to refine
//= equipment with no chance of failure.
//= NOTE: This NPC is currently disabled on official servers.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//============================================================
 
prontera,184,177,6      script  Refine Master   4_M_REPAIR,{
        disable_items;
        if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456) || countitem(20400))
                set .@bWeaponUp,1;
        if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457) || countitem(20400))
                set .@bArmorUp,1;
        if (!.@bWeaponUp && !.@bArmorUp) {
                mes "[Refine Master]";
                mes "Hello!";
                mes "What's up?";
                mes "I'm a specialist";
                mes "for refining items,";
                mes "but I don't work anymore.";
                next;
                switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
                case 1:
                        mes "[Refine Master]";
                        mes "Take care, adventurer.";
                        close;
                case 2:
                        mes "[Refine Master]";
                        mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
                        mes "Bye bye~!";
                        close;
                }
        }
        emotion e_gasp;
        mes "[Refine Master]";
        mes "Greetings!";
        mes "I can refine an item up to the ^006400same level as your ticket^000000.";
        mes "You don't have to worry! There's no chance of breaking your item.";
        next;
        if(select("I'll come back later.:Refine item with ticket.") == 1) {
                mes "[Refine Master]";
                mes "Okay.";
                mes "You can come again later.";
                close;
        }
        mes "[Refine Master]";
        mes "Which equipment would you like to refine?";
        next;
        setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
        set .@menu$,"";
        for(set .@i,1; .@i<=10; set .@i,.@i+1)
                set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":";
        set .@part, select(.@menu$);
        if (!getequipisequiped(.@part)) {
                mes "[Refine Master]";
                mes "You have to equip the item you want to refine.";
                close;
        }
        if (!getequipisenableref(.@part)) {
                emotion e_otl;
                mes "[Refine Master]";
                mes "Oh, I'm sorry.";
                mes "This item is impossible to refine.";
                close;
        }
        switch(getequipweaponlv(.@part)) {
        default:
        case 0:
                setarray .@tickets[0],6457,6235,6234,6233,6232,6239,20400;
                setarray .@levels[0],5,6,7,8,9,11,20;
                set .@type$,"Armor";
                set .@check,.@bArmorUp;
                break;
        case 1:
        case 2:
        case 3:
        case 4:
                setarray .@tickets[0],6456,6231,6230,6229,6228,6238,20400;
                setarray .@levels[0],5,6,7,8,9,11,20;
                set .@type$,"Weapon";
                set .@check,.@bWeaponUp;
                break;
        }
        if (!.@check) {
                emotion e_dots;
                mes "[Refine Master]";
                mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
                mes "See you later!";
                close;
        }
        mes "[Refine Master]";
        mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
        next;
        set .@menu$,"";
        for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1)
                set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":";
        set .@select, select(.@menu$)-1;
        set .@ticket_lv, .@levels[.@select];
        set .@ticket_id, .@tickets[.@select];
        if (countitem(.@ticket_id) == 0) {
                emotion e_what;
                mes "[Refine Master]";
                mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
                mes "Please check again.";
                mes "See you later!";
                close;
        }
        if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
                emotion e_swt2;
                mes "[Refine Master]";
                mes "^8B4513This item is already refined as much as your deed.^000000";
                mes "Please come along with an item refined less than your ticket.";
                close;
        }
        mes "[Refine Master]";
        mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
        mes "May I proceed?";
        next;
        if(select("No.:Yes.") == 1) {
                emotion e_dots;
                mes "[Refine Master]";
                mes "Oh, you changed your mind.";
                mes "Ok.";
                mes "You can come back later.";
                close;
        }
        mes "[Refine Master]";
        mes "Great.";
        mes "As you wish!";
        mes "I have my own special way to refine...";
        mes ".......ka boom!";
        specialeffect EF_SUI_EXPLOSION;
        if (countitem(.@ticket_id))
                delitem .@ticket_id,1;
        else {
                next;
                mes "Error!";
                mes "Please report this.";
                close;
        }
        for(set .@i,getequiprefinerycnt(.@part); .@i<.@ticket_lv; set .@i,.@i+1)
                successrefitem .@part;
        next;
        emotion e_ho;
        mes "[Refine Master]";
        mes "Alright, here it is~";
        mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
        mes "Congratulations on your shining "+.@type$+".";
        mes "You look GREAT!";
        mes "Farewell~!";
        close;
}
 
Viewed 444 times, submitted by karazu.