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Chapter 1 Exercises and Answers
Answers are in blue.
 
For Exercises 1-10, match the following people with their accomplishments.
A. Leibniz
B.  Pascal
C.  Babbage
D.  Lovelace
E.  Hollerith
F.  Byron
G.  Turing
H.  Jacquard
 
1.      What French mathematician built and sold the first gear-driven mechanical machine that did addition and subtraction?
B
2.      Who built the first mechanical machine that did addition, subtraction, multiplication, and division?
A
3.      Who designed the first mechanical machine that included memory?
C
4.      Who was considered the first programmer?
D
5.      Who proposed that a punched card be used for counting the census?
E
6.      Who edited Babbage's work?
D
7.      Who was Ada Lovelace's father?
F
8.      Who would have been mentioned in the book the Code Breakers?
G
9.      Who developed the concept of punched holes used in weaving cloth?
H
10.     Who is associated with IBM?
E
 
For Exercises 11-23, match the hardware listed to the appropriate generation.
A. First
B. Second
C. Third
D. Fourth
E. Fifth
 
11.     Circuit boards
C
12.     Transistor
B
13.     Magnetic core memory
B
14.     Card input/output
A
15.     Parallel computing
D
16.     Magnetic drum
A
17.     Magnetic tape drives
A
18.     Integrated circuits
C
19.     Personal computer
D
20.     Vacuum tube
A
21.     Large scale integration
D
22.     Magnetic disc
B
23.     Networking
D
 
For Exercises 24-38, match the software or software concepts listed to the appropriate generation.
A. First
B. Second
C. Third
D. Fourth
E. Fifth
 
24.     Assemblers
A
25.     FORTRAN
B
26.     Operating systems
C
27.     Structured programming
D
28.     Time Sharing
C
29.     HTML (for Web)
E
30.     Loaders
B
31.     Spreadsheets
D
32.     Word processors
D
33.     Lisp
B
34.     PC-DOS
D
35.     Loaders/linkers bundled into Operating System
C
36.     Java
E
37.     SPSS
C
38.     C++
D
 
 
 
Exercises 39 - 55 are short answer.
 
39.     What do we mean by the statement that the 1980s an 1990s must be characterized by the changing profile of the user?
The original user was the programmer who had a problem to solve.  By the 1970s, application programs were being written such that non-programmers could use them to solve problems.  With the advent of the personal computer, many people began using the computer for personal correspondence, personal accounts, and games.
40.     Why was Mosaic important?
Mosaic was the first graphics-capable browser.  It ushered in the world of user-friendly browsers such as Netscape, Internet Explorer, and Firefox.
41.     Discuss the browser wars.
Netscape Navigator and Internet Explorer were the big competing user-friendly browsers.  Microsoft's IE was bundled with the Window's operating, giving IE the edge, which led to a monopoly lawsuit.  However, the damage was done and IE was the winner.
42.     Describe how the Web changed after 2002.
The advent of social networking sites allowed users to provide content to Internet sites.  Blogging, both personal and professional also changed the character of Internet content.  This change is sometimes referred to as Web 2.
43.     Of the predictions listed, which do you consider the biggest error in judgment?
This is a personal choice; no answer needed.
44.     Name the four areas in which the practitioner must be skilled.
Algorithmic thinking, representation (of data storage), programming, and design.
45.     Distinguish between computing as a tool and computing as a discipline.
Computing as a tool refers to the use of computing to solve problems in a person's professional or personal life.  Computing as a discipline refers to the study of the body of knowledge that makes up computer science and/or computer engineering.
46.     Is computing a mathematical discipline, a scientific discipline, or an engineering discipline? Explain.
Computing is neither a mathematical discipline nor a scientific discipline nor an engineering discipline; it has roots in all three disciplines.  Boolean algebra, logic, and numerical analysis contribute greatly to the foundations of computing.  Simulation and model building from the scientific discipline contribute to the foundations of computing.  The techniques from engineering of building large systems contribute to the foundations of computing.
47.     Distinguish between systems areas and applications areas in computing as a discipline.
The systems areas of computing as a discipline relate to the understanding and building of computer tools: algorithms and data structures, programming languages, (computer) architecture, operating systems, software methodology and engineering, and human-computer communication. The applications areas in computing relate to the computer's use as a tool: numerical computation, databases and informational retrieval, artificial intelligence and robotics, graphics, organizational informatics, and bioinformatics.
48.     Define the word abstraction and relate it to the drawing in Figure 1.2.
An abstraction is a mental model that removes complex details.  An abstraction lets the viewer see only those details that are relevant to the user's view.  An engine is a mental model of a car from the builder or mechanic's view.  The cockpit is the mental model for an ordinary driver, who does not have to know the details of the engine in order to drive the car.
49.     Compare Tables 1 and 2.  What trends to you see?
An emergence of topics relating to the Web and the Internet is an obvious trend.
50.     Define the word protocol and explain how it is used in computing.
A protocol is a code prescribing strict adherence to correct etiquette and procedure (as in a diplomatic exchange).  Computing terminology has borrowed the word to describe the correct etiquette for computers to use when communicating with one another.
51.     Distinguish between machine language and assembly language.
Machine language is the language that is built into the electrical circuitry of a computer. Assembly language is a language made up of mnemonic codes that represent machine-language instructions. Programs written in assembly language are translated into machine language programs by a computer program called an assembler.
52.     Distinguish between assembly language and high-level languages.
Whereas assembly language is a language made up of mnemonic codes that represent machine-language instructions, high-level languages use English-like statements to represent groups of assembly-language statements or machine-language statements.  There is a one-to-one correspondence between statements in an assembly language and the statements they represent in machine language.  There is a one-to-many correspondence between high-level statements and the corresponding machine-language statements.
53.     FORTRAN and COBOL were two high-level languages defined during the second generation of computer software. Compare and contrast these languages in terms of their history and their purpose.
FORTRAN was written at IBM for use in solving scientific and engineering problems.  It was not formally designed and has grown greatly over the years.  COBOL was design by a team for business applications and has been relatively stable.
54.     Distinguish between an assembler and a compiler.
An assembler translates assembly-language programs into machine code.  A compiler translates programs in a high-level language into either assembly-language programs or machine-language programs.
55.     Distinguish between a systems programmer and an applications programmer.
A systems programmer writes programs that are tools to help others write programs.  An applications programmer writes programs to solve specific problems.
56.     What was the rationale behind the development of operating systems?
The human operator was too slow.  Computers were idle while the human prepared the next program to be run.  The computer has the speed to organize itself.
57.     What constitutes systems software?
Utility programs such as loaders and linkers, operating systems, and language translators are systems software.
58.     What do the following pieces of software do?
a. Loader
A loader puts a program's instructions into memory where they can be executed.
b. Linker
A linker is a program that puts pieces of a large program together so that it can be put into memory where it in can be executed.
c. Editor
A editor is a word processing program that allows the user to enter and edit text.
59.     How was the program SPSS different from the programs that came before it?
SPSS was the first application program written to that the non-programmer user could enter data and specify the processing of the data.
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