viewing paste topic/4570- bg_pvp_sample | Athena

Posted on the | Last edited on
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
-       script  bg_pvp#control  -1,{
OnInit:
        .minplayer2start = 1;      // minimum players to start (ex. if 3vs3, set to 3)
        .eventlasting = 20*60;  // event duration before auto-reset (20 minutes * seconds)
        setarray .rewarditem[0],   // rewards for the winning team:
                501, 10; // <item>,<amount>
        end;
OnStart:
        if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
                end;
        .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
        copyarray .team1aid, $@arenamembers, $@arenamembersnum;
        .team1count = .minplayer2start;
        .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
        copyarray .team2aid, $@arenamembers, $@arenamembersnum;
        .team2count = .minplayer2start;
        delwaitingroom .rednpcname$;
        delwaitingroom .bluenpcname$;
        bg_warp .red, "guild_vs3", 13,50;
        bg_warp .blue, "guild_vs3", 86,50;
        .score[1] = .score[2] = .minplayer2start;
        bg_updatescore "guild_vs3", .score[1], .score[2];
        sleep .eventlasting * 1000;
        if ( .score[1] > .score[2] ) {
                mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
                callsub L_Reward, 1;
        }
        else if ( .score[1] < .score[2] ) {
                mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
                callsub L_Reward, 2;
        }
        else
                mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
        mapwarp "guild_vs3","prontera",152,178;
        bg_destroy .red;
        bg_destroy .blue;
        donpcevent .rednpcname$ +"::OnStart";
        donpcevent .bluenpcname$ +"::OnStart";
        end;
L_Reward:
        for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
                getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
        return;
OnRedDead:  callsub L_Dead, 1;
OnBlueDead: callsub L_Dead, 2;
L_Dead:
        warp "Save", 0,0;
        .score[ getarg(0) ]--;
        bg_updatescore "guild_vs3", .score[1], .score[2];
        while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
        deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
        setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
        bg_leave;
        if ( !.score[ getarg(0) ] )
                awake strnpcinfo(0);
        sleep2 1250;
        percentheal 100,100;
        end;
OnRedQuit:  callsub L_Quit, 1;
OnBlueQuit: callsub L_Quit, 2;
L_Quit:
        .score[ getarg(0) ]--;
        bg_updatescore "guild_vs3", .score[1], .score[2];
        while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
        deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
        setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
        if ( !.score[ getarg(0) ] )
                awake strnpcinfo(0);
        percentheal 100, 100;
        end;
}
 
prontera,152,178,5      script  Red Team#bg_pvp 733,{
        end;
OnInit:
        sleep 1;
        set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
        waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
        end;
}
 
prontera,154,178,5      script  Blue Team#bg_pvp        734,{
        end;
OnInit:
        sleep 1;
        set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
        waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
        end;
}
 
guild_vs3       mapflag battleground    2
guild_vs3       mapflag nosave  SavePoint
guild_vs3       mapflag nowarp
guild_vs3       mapflag nowarpto
guild_vs3       mapflag noteleport
guild_vs3       mapflag nomemo
guild_vs3       mapflag nopenalty
guild_vs3       mapflag nobranch
guild_vs3       mapflag noicewall
Viewed 954 times, submitted by AnnieRuru.