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/*
 * Copyright (c) 2009 University of Michigan, Ann Arbor.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms are permitted
 * provided that the above copyright notice and this paragraph are
 * duplicated in all such forms and that any documentation,
 * advertising materials, and other materials related to such
 * distribution and use acknowledge that the software was developed
 * by the University of Michigan, Ann Arbor. The name of the University 
 * may not be used to endorse or promote products derived from this 
 * software without specific prior written permission.
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 *
 * Authors: Manoj Rajagopalan, Sugih Jamin
*/
#include <stdio.h>
#include <stdlib.h>
 
#if defined(__APPLE__)
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
 
#define NENDS 2           /* number of end "points" to draw */
 
GLdouble width, height;   /* window width and height */
int wd;                   /* GLUT window handle */
int ends[NENDS][2];       /* array of 2D points */
 
/* Program initialization NOT OpenGL/GLUT dependent,
   as we haven't created a GLUT window yet */
void
init(void)
{
  width  = 1280.0;                 /* initial window width and height, */
  height = 800.0;                  /* within which we draw. */
  ends[0][0] = (int)(0.25*width);  /* (0,0) is the lower left corner */
  ends[0][1] = (int)(0.75*height);
  ends[1][0] = (int)(0.75*width);
  ends[1][1] = (int)(0.25*height);
}
 
/* Callback functions for GLUT */
 
/* Draw the window - this is where all the GL actions are */
void
display(void)
{
  int i;
 
  /* clear the screen to white */
  glClearColor(1.0, 1.0, 1.0, 0.0);
  glClear(GL_COLOR_BUFFER_BIT);
 
  /* draw a black line */
  glColor3f(0.0, 0.0, 0.0);
  glLineWidth(5.0);
  glBegin(GL_LINES);
 
  glVertex2i(100,300);
  glVertex2i(100,600);
  glVertex2i(100,600);
  glVertex2i(250,600);
  glVertex2i(100,300);
  glVertex2i(250,300);
 
  glVertex2i(300,300);
  glVertex2i(300,600);
  glVertex2i(300,450);
  glVertex2i(500,450);
  glVertex2i(500,300);
  glVertex2i(500,600);
  
  glVertex2i(550,300);
  glVertex2i(550,600);
  glVertex2i(550,300);
  glVertex2i(750,300);
  glVertex2i(750,300);
  glVertex2i(750,600);
  
  glVertex2i(800,300);
  glVertex2i(1000,300);
  glVertex2i(800,300);
  glVertex2i(800,350);
  glVertex2i(1000,300);
  glVertex2i(1000,600);
  glVertex2i(800,600);
  glVertex2i(1000,600);
  glEnd();
  glFlush();
}
 
/* Called when window is resized,
   also when window is first created,
   before the first call to display(). */
void
reshape(int w, int h)
{
  /* save new screen dimensions */
  width = (GLdouble) w;
  height = (GLdouble) h;
 
  /* tell OpenGL to use the whole window for drawing */
  glViewport(0, 0, (GLsizei) width, (GLsizei) height);
 
  /* do an orthographic parallel projection with the coordinate
     system set to first quadrant, limited by screen/window size */
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluOrtho2D(0.0, width, 0.0, height);
}
 
int
main(int argc, char *argv[])
{
  /* perform initialization NOT OpenGL/GLUT dependent,
     as we haven't created a GLUT window yet */
  init();
 
  /* initialize GLUT, let it extract command-line 
     GLUT options that you may provide 
     - NOTE THE '&' BEFORE argc */
  glutInit(&argc, argv);
 
  /* specify the display to be single 
     buffered and color as RGBA values */
  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
 
  /* set the initial window size */
  glutInitWindowSize((int) width, (int) height);
 
  /* create the window and store the handle to it */
  wd = glutCreateWindow("Experiment with line drawing" /* title */ );
 
  /* --- register callbacks with GLUT --- */
 
  /* register function to handle window resizes */
  glutReshapeFunc(reshape);
 
  /* register function that draws in the window */
  glutDisplayFunc(display);
 
  /* start the GLUT main loop */
  glutMainLoop();
 
  return 0;
}
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