static inline unsigned char clif_bl_type(struct block_list *bl) {
switch (bl->type) {
case BL_PC: return (disguised(bl) && !pcdb_checkid(iStatus->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE
case BL_ITEM: return 0x2; //ITEM_TYPE
case BL_SKILL: return 0x3; //SKILL_TYPE
case BL_CHAT: return 0x4; //UNKNOWN_TYPE
case BL_MOB: return pcdb_checkid(iStatus->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE
case BL_NPC: return 0x6; //NPC_EVT_TYPE
case BL_PET: return pcdb_checkid(iStatus->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE
case BL_HOM: return 0x8; //NPC_HOM_TYPE
case BL_MER: return 0x9; //NPC_MERSOL_TYPE
case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE
default: return 0x1; //NPC_TYPE
}
}