viewing paste topic/4624- bg_emp_queue | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141
/*
    },{
        name: "KVM (Level 60~79)" //must match the name in client files
        event: "bg_emp::OnStart"
        minLevel: 1
        maxLevel: 150
        reward: { // useless ! should be done by npc scripting
            win: 0
            loss: 0
            draw: 0
        }
        minPlayers: 4 // minimum amount of players to start
        maxPlayers: 5 // maximum amount of players. NOTE: I wonder why they set to 60 when MAX_BG_MEMBERS is only 30 <_<
        minTeamPlayers: 2 // try this to test
        delay_var: "BG_EMP_Tick" // char variable name that will store the delay for this match
        maxDuration: 1 // maximum duration in minutes ... this one also bugged
        fillDuration: 20 // time in seconds to wait for more applications when minimum has been reached
        pGameDuration: 20 // time to wait for players to confirm their attendence after queueing process has finished
    },{
*/
 
function    script  rand__  {
    .@range = getarg(0);
    .@count = getarg(2, 0);
    if ( !.@count || .@count > .@range )
        .@count = .@range;
    else if ( .@count > 128 )
        .@count = 128;
    while ( .@i < .@count ) {
        .@r = .@save = rand( .@i, .@range -1 ) ;
        if ( !getd( ".@tmp1_"+ .@i ) ) {
            .@r = ( getd(".@tmp1_"+ .@r ) )? getd( ".@tmp2_"+ .@r ) : .@r;
            setd ".@tmp2_"+ .@i, .@r;
            setd ".@tmp2_"+ .@save , .@i;
            setd ".@tmp1_"+ .@save , 1;
            set getelementofarray( getarg(1), .@i ), .@r;
            if ( .@save < .@count )
                set getelementofarray( getarg(1), .@save ), .@i;
        }
        .@i++;
    }
    return .@count;
}
 
-   script  bg_emp  -1,{
OnInit:
    .eventlasting = 3; // duration in minutes
    setarray .rewardwin, 501,10, 502,5, 503,3; // reward to winning team
    setarray .rewardlose, 501,5, 502,3, 503,1; // reward to losing team
    setarray .rewarddraw, 501,3, 502,1; // reward to both teams when draw
 
    .rewardwinsize = getarraysize( .rewardwin );
    .rewardlosesize = getarraysize( .rewardlose );
    .rewarddrawsize = getarraysize( .rewarddraw );
    end;
OnStart:
//  Note: the server pushed these variables
    for ( .@i = 0; .@i < $@bg_member_size; .@i++ ) {
        switch ( $@bg_member_type[.@i] ) {
        case 0: announce rid2name( $@bg_member[.@i] ) +" SOLO", 0; break;
        case 1: announce rid2name( $@bg_member[.@i] ) +" from GUILD ["+ getguildname( $@bg_member_group[.@i] ) +"]", 0; break;
        case 2: announce rid2name( $@bg_member[.@i] ) +" from PARTY ["+ getpartyname( $@bg_member_group[.@i] ) +"]", 0; break;
        }
    }
//  that's all I need for the battleground script to work, no need to use their 12 script commands
    .red = createbgid( "guild_vs3", 45,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead" );
    .blue = createbgid( "guild_vs3", 55,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead" );
    .teamname$[.red] = "Red";
    .teamname$[.blue] = "Blue";
    callfunc "rand__", $@bg_member_size, $@rand;
    .@modulus = rand(2);
    for ( .@i = 0; .@i < $@bg_member_size; .@i++ )
        setbgid ( .@i % 2 == .@modulus )? .red : .blue, $@bg_member[ $@rand[.@i] ];
    bg_warp .red, "guild_vs3", 45,50;
    bg_warp .blue, "guild_vs3", 55,50;
    bg_monster .red,"guild_vs3",47,50, "--ja--",1915, strnpcinfo(3)+"::OnRedDown";
    bg_monster .blue,"guild_vs3",52,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown";
    sleep .eventlasting * 60000;
    killmonsterall "guild_vs3";
    if ( .winside == 1 ) {
        mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
        callsub L_reward, .red,  .rewardwin,  .rewardwinsize;
        callsub L_reward, .blue, .rewardlose, .rewardlosesize;
    }
    else if ( .winside == 2 ) {
        mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
        callsub L_reward, .blue, .rewardwin, .rewardwinsize;
        callsub L_reward, .red, .rewardlose, .rewardlosesize;
    }
    else {
        mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
        callsub L_reward, .red,  .rewarddraw, .rewarddrawsize;
        callsub L_reward, .blue, .rewarddraw, .rewarddrawsize;
    }
    sleep 5000;
    mapwarp "guild_vs3","prontera",152,178;
    bg_destroy .red;
    bg_destroy .blue;
    .winside = 0;
    sleep 1000;
    bg_match_over "KVM (Level 60~79)"; // for some reason this one has to be execute in delay ? otherwise my client crash !
    end;
L_reward:
    getbgusers getarg(0);
    for ( .@i = 0; .@i < $@arenamembersnum; .@i++ )
        for ( .@j = 0; .@j < getarg(2); .@j += 2 )
            getitem getelementofarray( getarg(1), .@j ), getelementofarray( getarg(1), .@j +1 ), $@arenamembers[.@i];
    return;
OnRedDown:  callsub L_EmpDown, .red,  2;
OnBlueDown: callsub L_EmpDown, .blue, 1;
L_EmpDown:
    mapannounce "guild_vs3", strcharinfo(0) +" has destroyed "+ .teamname$[ getarg(0) ] +" Team's Emperium.", bc_map;
    .winside = getarg(1);
    awake strnpcinfo(0);
    end;
OnRedDead:
OnBlueDead:
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedQuit:  callsub L_Quit, .red, 2;
OnBlueQuit: callsub L_Quit, .blue, 1;
L_Quit:
    percentheal 100, 100;
    bg_leave;
    if ( bg_get_data( getarg(0), 0 ) ) end;
    mapannounce "guild_vs3", "All "+ .teamname$[ getarg(0) ] +" team members have quit!", bc_map, 0xff3333;
    .winside = getarg(1);
    awake strnpcinfo(0);
    end;
}
 
guild_vs3   mapflag battleground
guild_vs3   mapflag nosave  SavePoint
guild_vs3   mapflag nowarp
guild_vs3   mapflag nowarpto
guild_vs3   mapflag noteleport
guild_vs3   mapflag nomemo
guild_vs3   mapflag nopenalty
guild_vs3   mapflag nobranch
guild_vs3   mapflag noicewall
Viewed 1401 times, submitted by AnnieRuru.