viewing paste Ex Super Novice | Athena

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// -- Ex Super Novice Job Change Quest
// -- Version 1.0 coded by Gennosuke Kouga, vStyleRO 2009~2012
// -- Information leak from iRO
// -- Translated by: ???
 
// -- Ex Super Novice Quest
 
aldeba_in,216,169,4     script  Esseray#sp2     86,{
 
        if( Upper == 1 )
        {
       
        mes "[ Esseray ]";
        mes "Well... looks like you've chosen your path in life already.";
        mes "You will never know the great mediocrity of a lifelong novice.";
        next;
        mes "[ Esseray ]";
        mes "Alright... Live your life as dangerous as you want.";
        close;
       
        }
       
        if( EXSUPNOV_Q > 5 )
        {
       
        mes "[ Esseray ]";
        mes "You! Stronger than before.";
        mes "I know you can pass the test~";
        close
       
        }
        else if( BaseJob == Job_SuperNovice )
        {
 
        if( BaseLevel > 98 && JobLevel > 98 )
        {
 
        if( EXSUPNOV_Q > 0 && EXSUPNOV_Q < 6 )
        {
 
        mes "[ Esseray ]";
        mes "A legend in the Novice world has disappeared to do something in Comodo.";
        mes "You should find him.";
        next;
        mes "[ Esseray ]";
        mes "He can guide you to";
        mes "the right way..";
        close;
 
        }
 
        mes "[ Esseray ]";
        mes "Ohh? Are you one of our novice club?";
        mes "You're looking good.";
        next;
        mes "[ Esseray ]";
        mes "You look full of energy..";
        mes "You seem strong enough to endure the test.";
        next;
        mes "[ Esseray ]";
        mes "I have a better way to be stronger, are you willing you try?";
        next;
        if( select("No, I am okay now.", "I want to be stronger!!") == 1 )
        {
 
        mes "[ Esseray ]";
        mes "If you are satisfied with mediocrity, I can't help you.";
        mes "Live a normal life then.";
        close;
 
        }
 
        mes "[ Esseray ]";
        mes "Good!";
        mes "A legend in Novice world has disappeared to do something in Comodo.";
        mes "You should find him.";
        next;
        // -- Quest: 5092 has been added.
        setquest 5092;
        setquest EXSUPNOV_Q, 1;
        mes "[ Esseray ]";
        mes "He can guide you";
        mes "to the right way.";
        close;
 
        }
               
        mes "[ Esseray ]";
        mes "Hmm? Are you a member of our Novice club?";
        mes "You seem to know what's good~";
        next;
        mes "[ Esseray ]";
        mes "For now, you can live as you are!";
        mes "I'm looking for novices that have maximized their potential.";
        mes "I am the No.1 member of Captain Tzerero.";
        close;         
 
        } else {
       
        mes "[ Esseray ]";
        mes "You don't know the happiness of a truly normal life!";
        mes "You might not know happiness so far!";
        mes "You will be happy if you are a member of the Supernovice club";
        next;
        mes "[ Esseray ]";
        mes "Living life as a Novice is the best hahahhah!";
        close;
       
        }
}
 
beach_dun2,119,92,4     script  Fishing Novice#sp2      567,{
 
        if( checkquest(5092) >= 0 )
        {
       
        mes "[ Fishing Novice ]";
        mes "sh---------!!";
        mes "be quiet plz.";
        mes "You'll scare the fish.";
        next;
        select("Hmm... 'scuse me...");
        mes "[ Fishing Novice ]";
        mes "Aaaaaaak!!";
        mes "What are you doing?";
        mes "I told you be quiet!";
        mes "They're swimmin' away bacause of the noise~";
        next;
        mes "[ Fishing Novice ]";
        mes "(-- sh --aking --)";
        mes "Who... are you?";
        mes "Why are you disrupting my fishing?";
        next;
        select("I have a delivery from Esseray...");
        // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
        emotion e_hmm;
        mes "[ Fishing Novice ]";
        mes "What? Esseray? Esseray?";
        mes "Hmm! I know him...";
        mes "Esseray... Esseray... hmm.";
        next;
        // -- Sieu Ngu: *...*
        emotion e_dots,1;
        // -- [dist=1] Fishing Novice#sp2 (0): *...*
        emotion e_dots;
        mes "..................";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *!*
        emotion e_gasp;
        mes "[ Fishing Novice ]";
        mes "Ahhhh ---!! ----- ahhhh ---!!";
        mes "Got it! --- got it!";
        mes "^0000FFA member of Novice clan in Aldebaran^000000";
        mes "Esseray right? Wrong?";
        next;
        if( select("No he isn't", "Yes, right") != 1 )
        {      
       
        mes "[ Fishing Novice ]";
        mes "Hu hu~ my sense is still alive....";
        next;
        mes "[ Fishing Novice ]";
        mes "So what do you want from me?";
        next;
        mes "- you explain why you're here -";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
        emotion e_hmm;
        mes "[ Fishing Novice ]";
        mes "Hmm... it is an easy and hard question at the same time.";
        next;
        mes "- You hear a voice from complaining about somthing. -";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *$!@#*
        emotion e_an;
        mes "[ Fishing Novice ]";
        mes "Esseray! Such a son of a (beep) spoiling my vacation...";
        next;
        mes "[ Fishing Novice ]";
        mes "Haaaaa~";
        mes "My poor life~";
        mes "Ahhh~ so many problems.";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *?*
        emotion e_what;
        mes "[ Fishing Novice ]";
        mes "Too ~ hard. Hey little kid!.";
        mes "what's your name ~ Hekh ?";
        next;
        goto sameresp;
       
        }
               
        mes "[ Fishing Novice ]";
        mes "What?! He isn't?";
        mes "Then where is Esseray from?";
        next;
        // -- Sieu Ngu: *...*
        emotion e_dots,1;
        // -- [dist=1] Fishing Novice#sp2 (0): *...*
        emotion e_dots;
        mes ".... .... .... ....";
        next;
        mes "[ Fishing Novice ]";
        mes "What --------!!";
        mes "That isn't important, right?";
        next;
        mes "[ Fishing Novice ]";
        mes "Then --------!!";
        mes "Why did you come here?";
        next;
        mes "- you explain why you're here -";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
        emotion e_hmm;
        mes "[ Fishing Novice ]";
        mes "Hmm... it is an easy and hard question at the same time.";
        next;
        mes "- You hear a voice from complaining about somthing. -";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *$!@#*
        emotion e_an;
        mes "[ Fishing Novice ]";
        mes "Esseray! Such a son of a (beep) spoiling my vacation...";
        next;
        mes "[ Fishing Novice ]";
        mes "Haaaaa~";
        mes "My poor life~";
        mes "Ahhh~ so many problems.";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *?*
        emotion e_what;
        mes "[ Fishing Novice ]";
        mes "Too ~ hard. Hey little kid!.";
        mes "what's your name ~ Hekh ?";
        next;
        next;
        sameresp:
        select(""+strcharinfo(0)+", how about you?");
        mes "[ Nodor ]";
        mes "My name is Nodor! Nodor.";
        next;
        mes "[ Nodor ]";
        mes ".... .... .....";
        next;
        mes "[ Nodor ]";
        mes "Hey! I can see what you are thinking about in your face~";
        next;
        mes "[ Nodor ]";
        mes "Since my name is Nodor I've been made fun of my whole life.";
        mes "Condor and Odor...";
        mes "Don't try to fool me.";
        next;
        // -- Quest: 5092 has been deleted.
        // -- Quest: 5093 has been added.
        changequest 5092,5093;
        mes "[ Nodor ]";
        mes "Whatever the reason is... you are here!";
        mes "Let's get together to go further";
        mes "come again after a while~";
        next;
        mes "- Talk to him again. -";
        close
               
        }
        else if( checkquest(5093) >= 0 )
        {
       
        mes "[ Nodor ]";
        mes "emmhmm-----!!";
        next;
        mes "- Nodor gives you a suspicious look -";
        next;
        mes "[ Nodor ]";
        mes "Didn't you know that ^0000FFSuper Novice^000000 was excellent?";
        next;
        mes "- Nodor asks with confidence -";
        next;
        mes "[ Nodor ]";
        mes "Hey! Super Novice~";
        mes "Do you know who I am?";
        next;
        select("What are you talking about?!");
        mes "[ Nodor ]";
        mes "Heh...";
        mes "You've got a lot of nerve don't you?";
        next;
        select("... ..... ...");
        mes "- This guy is a weirdo -";
        next;
        mes "[ Nodor ]";
        mes "Hey! Super Novice ~";
        mes "I will make you stronger!";
        mes "So will you believe what I tell you?";
        next;
        if( select("I won't follow you.", "Why not? kehehe~") != 1 )
        {
       
        mes "[ Nodor ]";
        mes "Emmhmm~ Do I sound harsh?";
        mes "Hmm, I can't help using such words.";
        next;
        mes "[ Nodor ]";
        mes "Don't sweat it.";
        mes "It's no problem for me to teach you to be stronger.";
        next;
        mes "[ Nodor ]";
        mes "Great~!";
        mes "What is your issue?";
        mes "You don't know how to be stronger. Right?";
        next;
        select("Yes, I can't get stronger.");
        // -- [dist=1] Fishing Novice#sp2 (0): *Hmm*
        emotion e_hmm;
        mes "[ Nodor ]";
        mes "Hhhmmm ~!";
        mes "There's a way to do it...";
        mes "It is dangerous but I can";
        mes "tell you how.";
        next;
        mes "[ Nodor ]";
        mes "I'll only do this on one condition. You do not ask anything and you do everything I tell you!";
        mes "How about it?";
        mes "You willing to do this?";
        next;
        if( select("No I will not!!", "Let's do this!") != 1 )
        {
       
        mes "[ Nodor ]";
        mes "Allll right---------!!";
        mes "Your passion will make you stronger.";
        mes "You calm?";
        next;
        mes "[ Nodor ]";
        mes "What I want you to do is...";
        mes "hunt 1,000 monsters.";
        next;
        mes "[ Nodor ]";
        mes "Do you know what this is for?";
        next;
        // -- Quest: 5093 has been deleted.
        // -- Quest: 5094/5095/5096/5097 has been added.
        set .@a, rand(1,4);
        if( .@a == 1 ) changequest 5093,5094;
        else if( .@a == 2 ) changequest 5093,5095;
        else if( .@a == 3 ) changequest 5093,5096;
        else changequest 5093,5097;
        mes "[ Nodor ]";
        if( .@a == 1 )
        mes "You have to know what a ^FF0000Poring^000000 monster is right?";
        else if( .@a == 2 )
        mes "You have to know what a ^FF0000Lunatic^000000 monster is right?";
        else if( .@a == 3 )
        mes "You have to know what a ^FF0000Fabre^000000 monster is right?";
        else
        mes "You have to know what a ^FF0000Picky^000000 monster is right?";
        next;
        mes "[ Nodor ]";
        mes "Hunt 1,000!";
        mes "Do not say you can't do this!";
        mes "I know that's a lot of monsters but they're so weak!";
        next;
        select("Are you kidding me?");
        mes "[ Nodor ]";
        mes "Huh huh~!";
        mes "Rembember no questions!";
        mes "Don't come back until you've hunted 1,000.";
        close
       
        }
       
        mes "[ Nodor ]";
        mes "To be strong is the only way to live!";
        mes "Do you want to be a weakling forever?";
        next;
        mes "[ Nodor ]";
        mes "I will give you a tip.";
        mes "You can't always be right.";
        mes "Sometimes you need to check your ego and listen to others.";
        // -- [dist=unknown] Unknown #58899: *$!@#*
        emotion e_an;
        close
       
        }
       
        mes "[ Nodor ]";
        mes "Refusing? Don't you want to be strong?";
        mes "I'd love to do nothing too.";
        mes "Just let me fish if you want to go.";
        close
       
        }
        else if( checkquest(5094,HUNTING) == 2 || checkquest(5095,HUNTING) == 2 || checkquest(5096,HUNTING) == 2 || checkquest(5097,HUNTING) == 2 )
        {
       
        mes "["+strcharinfo(0)+"]";
        mes "hey-- Nodor";
        next;
        // -- [dist=5.1] Fishing Novice#sp2 (0): *Omg*
        emotion e_omg;
        mes "[ Nodor ]";
        mes "OMG!";
        mes "So frightened..let me see?";
        next;
        mes "[ Nodor ]";
        mes "Have you hunted all 1,000 already?";
        next;
        mes "[ Nodor ]";
        mes "You are good enough that I thought?";
        mes "Anyway, what was the monster that I told you to hunt";
        next;
        switch( select("Poring","Lunatic","Fabre","Picky","Baphomet") )
        {
 
        case 1:
        if( checkquest(5094,HUNTING) == 2 )
        {
       
        // -- Quest: 5094 has been deleted.
        // -- Quest: 5098 has been added.
        changequest 5094,5098;
        // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
        emotion e_heh;
        mes "[ Nodor ]";
        mes "keheheheheheh~";
        next;
        mes "[ Nodor ]";
        mes "You annoyed me so I made you do this task...";
        next;
        mes "[ Nodor ]";
        mes "Wow! You actually hunted all 1,000?";
        mes "I guess I can't question your passion to want to be stronger.";
        next;
        mes "[ Nodor ]";
        mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
        close;
       
        }
        mes "[ Nodor ]";
        mes "Don't tell a lie!";
        mes "I didn't tell you to hunt this";
        close;
       
        case 2:
        if( checkquest(5095,HUNTING) == 2 )
        {
       
        // -- Quest: 5095 has been deleted.
        // -- Quest: 5098 has been added.
        changequest 5095,5098;
        // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
        emotion e_heh;
        mes "[ Nodor ]";
        mes "keheheheheheh~";
        next;
        mes "[ Nodor ]";
        mes "You annoyed me so I made you do this task...";
        next;
        mes "[ Nodor ]";
        mes "Wow! You actually hunted all 1,000?";
        mes "I guess I can't question your passion to want to be stronger.";
        next;
        mes "[ Nodor ]";
        mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
        close;
       
        }
        mes "[ Nodor ]";
        mes "Don't tell a lie!";
        mes "I didn't tell you to hunt this";
        close
       
        case 3:
        if( checkquest(5096,HUNTING) == 2 )
        {
       
        // -- Quest: 5096 has been deleted.
        // -- Quest: 5098 has been added.
        changequest 5096,5098;
        // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
        emotion e_heh;
        mes "[ Nodor ]";
        mes "keheheheheheh~";
        next;
        mes "[ Nodor ]";
        mes "You annoyed me so I made you do this task...";
        next;
        mes "[ Nodor ]";
        mes "Wow! You actually hunted all 1,000?";
        mes "I guess I can't question your passion to want to be stronger.";
        next;
        mes "[ Nodor ]";
        mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
        close;
       
        }
        mes "[ Nodor ]";
        mes "Don't tell a lie!";
        mes "I didn't tell you to hunt this";
        close
       
        case 4:
        if( checkquest(5097,HUNTING) == 2 )
        {
       
        // -- Quest: 5097 has been deleted.
        // -- Quest: 5098 has been added.
        changequest 5097,5098;
        // -- [dist=5.1] Fishing Novice#sp2 (0): *Heh*
        emotion e_heh;
        mes "[ Nodor ]";
        mes "keheheheheheh~";
        next;
        mes "[ Nodor ]";
        mes "You annoyed me so I made you do this task...";
        next;
        mes "[ Nodor ]";
        mes "Wow! You actually hunted all 1,000?";
        mes "I guess I can't question your passion to want to be stronger.";
        next;
        mes "[ Nodor ]";
        mes "Okay! So far so good I will let you know how to overcome your strength deficiencies.";
        close;
       
        }
        mes "[ Nodor ]";
        mes "Don't tell a lie!";
        mes "I didn't tell you to hunt this";
        close
       
        case 5:
        mes "[ Nodor ]";
        mes "Heheh? Can you seriously hunt Baphomet alone?";
        mes "Don't tell a lie!! I might hit you!!";
        close;         
       
                }
        }
        else if( checkquest(5094) >= 0 || checkquest(5095) >= 0 || checkquest(5096) >= 0 || checkquest(5097) >= 0 )
        {
       
        mes "["+strcharinfo(0)+"]
        mes "hey-- Nodor";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *Omg*
        emotion e_omg;
        mes "[ Nodor ]";
        mes "OMG        --------------!!";
        mes "so frightened..let me see?";
        next;
        mes "[ Nodor ]";
        mes "Hey- Super Novice!";
        mes "Didn't I say to hunt 1,000?";
        mes "Don't come back until you have.";
        close;
       
        }
        else if( checkquest(5098) >= 0 )
        {
       
        set .@b, rand(1,10);
        if( .@b == 1 )
        {
       
        // -- [dist=5.1] Fishing Novice#sp2 (0): *Good Game*
        emotion e_gg;
        mes "[ Nodor ]";
        mes "Hhhhhhhhhh~";
        next;
        mes "[ Nodor ]";
        mes "Oh sorry! Sorry!";
        mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
        next;
        if( select("Yes, I will", "No, I won't") != 1 )
        {
 
        mes "[ Nodor ]";
        mes "You should read more!";
        next;
        readletter:
        mes "- Great -";
        mes "- He throws a bundled letter at you -";
        next;
        mes "Dear bro. Nodor,";
        mes "¬°¬°";
        mes "Hey Bro, it's your brother Nudor how have you been? The reason I'm writing this letter is... I need money for food.";
        mes "You've got so much money so help me out.";
        next;
        mes "If you don't... Remember last time you %$&*@*&%$";
        mes "<You can't read more due to the letter being crumpled>";
        mes "I'm still in the Schwaltzvalt Republic.";
        mes "-Nudor";
        next;
        mes "- you have an uneasy feeling from reading this letter -";
        next;
        mes "[ Nodor ]";
        mes "Hu~u~";
        mes "Hmm I only have one brother and he's always asking for money.";
        mes "It's got to be my fame T_T";
        next;
        mes "- Now you really have an uneasy feeling -";
        next;
        // -- Quest: 5098 has been deleted.
        // -- Quest: 5099 has been added.
        changequest 5098,5099;
        mes "[ Nodor ]";
        mes "hey- Super Novice Mr. "+strcharinfo(0)+"
        next;
        mes "[ Nodor ]";
        mes "You can give it to my bro who's up in the airship.";
        close
       
        }
       
        mes "["+strcharinfo(0)+"]
        mes "Tsk*.. Ok..";
        next;
        goto readletter;       
       
        }
       
        mes "[ Nodor ]";
        mes "Oh! You already came here?";
        mes "Didn't you say you have something to handle?";
        mes "You have enough passion but...";
        mes "you need to learn patience.";
        close; 
       
        }
        else if( checkquest(5099) >= 0 )
        {
       
        mes "[ Nodor ]";
        mes "OMG?! Have you visited already?";
        next;
        select("How much money shoud I give?");
        mes "[ Nodor ]";
        mes "Oh you didn't go there yet?";
        mes "Give him a little ya~";
        next;
        mes "[ Nodor ]";
        mes "100,000 zeny is okay~";
        mes "1,000,000 zeny is okay~";
        mes "10,000,000 zeny is okay~";
        close;
       
        }
        else if( checkquest(5100) >= 0 )
        {
       
        mes "[ Nodor ]";
        mes "Hey, have you gone there?";
        mes "I got another message from my bro.";
        next;
        mes "[ Nodor ]";
        mes "-Bro, someone gave me...";
        if( EXSUPNOV_Q_ == 3 )
        mes "300,000 zeny";
        else if( EXSUPNOV_Q_ == 4 )
        mes "1,000,000 zeny";
        else
        mes "100,000 zeny";
        mes "you do care about me...";
        mes "-Nudor";
        next;
        select("He seemed so hungry...");
        mes "[ Nodor ]";
        mes "by the way..";
        if( EXSUPNOV_Q_ == 3 )
        mes "300,000 zeny is so little considering my celebrity status don't you think?";
        else if( EXSUPNOV_Q_ == 4 )
        mes "1,000,000 zeny is so little considering my celebrity status don't you think?";
        else
        mes "100,000 zeny is so little considering my celebrity status don't you think?";
        next;
        select("Eh.....");
        mes "[ Nodor ]";
        mes "anyway..";
        if( EXSUPNOV_Q_ == 3 )
        mes "300,000 zeny....";
        else if( EXSUPNOV_Q_ == 4 )
        mes "1,000,000 zeny....";
        else
        mes "100,000 zeny....";
        mes "don't you think you gave him too little? My reputation is gonna take a hit now.";
        next;
        select("Hey...");
        mes "[ Nodor ]";
        mes "Wow, you've got my point already?";
        next;
        mes "[ Nodor ]";
        mes "I think you are right.";
        mes "this test is about your ability to open someone else's sympathy.";
        next;
        mes "[ Nodor ]";
        mes "I mean your consuming habbit and your gut..";
        mes "hahahahahahahahahaha!";
        next;
        select("Hey, that's not my...");
        mes "[ Nodor ]";
        mes "Hmm?Ah...";
        mes "I almost forgot to tell~";
        mes "you how to exceed your limit.";
        mes "Didn't I?";
        next;
        mes "[ Nodor ]";
        mes "Eh-hem! I was not just killing time after I sent you!!";
        next;
        // -- [dist=1] Fishing Novice#sp2 (0): *Omg*
        emotion e_omg;
        mes "[ Nodor ]";
        mes "What the? --- ah? ---!!";
        next;
        select("??????");
        // -- [dist=1] Fishing Novice#sp2 (0): *Sweat*
        emotion e_swt;
        mes "[ Nodor ]";
        mes "Watch out!! A bunch of Golems are running after us!";
        mes "We... have to run...!!!";
        next;
        if( select("What?!", "Um?") != 1 )
        {
       
        // -- Sieu Ngu: *Omg*
        emotion e_omg,1;
        mes "- you saw your back -";
        mes "- there is nothing on your back... -";
        mes "- when you are about to doubt...! -";
        next;
        goto changejob;
       
        }
       
        // -- Sieu Ngu: *Omg*
        emotion e_omg,1;
        mes "- You asked Nodor -";
        mes "- once again in your fright -";
        next;
        changejob:
        if( SkillPoint )
        {
       
        mes "[ Nodor ]";
        mes "You've still got some skill points that aren't used up.";
        mes "I can't make you stronger until you use those points.";
        close;
       
        }
       
        // -- You use effect: Unknown #90
        specialeffect2 90;
        // -- You use effect: Unknown #62
        specialeffect2 62;
        // -- You use effect: Unknown #89
        specialeffect2 89;
        // -- Quest: 5100 has been deleted.
        erasequest 5100;
        mes "[ Nodor ]";
        mes "Haha -------------!!";
        mes "----- uhhahaha-----!!";
        mes "------------- yay--!!";
        next;
        // -- You unequip +4 Unknown #5520 (25) - Up-Mid Helmet
        // -- You unequip Unknown #15031 (23) - Armor
        // -- You unequip Novice Shield [1] (21) - Shield
        // -- You unequip Unknown #13066 [ATK+3%:Scorpion*2] (26) - One-Handed Weapon
        // -- You unequip Unknown #2571 (24) - Cape
        // -- You unequip Unknown #2473 (22) - Foot Wear
        nude;
        // -- You are now job level 1
        callfunc "F_ClearJobVar"; // -- Clears all job variables for the current player
        if( Upper == 0 ) jobchange Job_Super_Novice_E;
        if( Upper == 2 ) jobchange Job_Super_Baby_E;
        set EXSUPNOV_Q, 5;     
        // -- [dist=1.4] Fishing Novice#sp2 (0): *Heh*
        emotion e_heh;
        mes "[ Nodor ]";
        mes "Puhahahahahahahahahahah!!";
        mes "Good! You scared yet?";
        next;
        select("... ... ...");
        // -- Sieu Ngu: *...*
        emotion e_dots,1;
        // -- [dist=1.4] Fishing Novice#sp2 (0): *Sorry*
        emotion e_sry;
        mes "[ Nodor ]";
        mes "Sorry for scaring you!";
        mes "I think our duty and mission as novices is to make days joyful.";
        next;
        mes "[ Nodor ]";
        mes "Well then, don't you feel something just changed?";
        mes "Feel your body lighter than before..?";
        mes "Or more powerful?";
        next;
        select("....? ..? ...?");
        // -- Sieu Ngu: *?*
        emotion e_what,1;
        mes "[ Nodor ]";
        mes "Oh--- My--- (tut,tut,tut)!!";
        next;  
        // -- [dist=1.4] Fishing Novice#sp2 (0): *Hmm*
        emotion e_hmm;
        mes "[ Nodor ]";
        mes "Mr.Sieu Ngu-";
        mes "I didn't mean but";
        mes "you are sort of dull..";
        mes "don't you feel until now?";
        next;
        if( select("What are you talking about?", "I got it") != 1 )
                goto igotit;
               
        mes "[ Nodor ]";
        mes "Eh--- right, you are dull aren't you?";
        mes "You already exceeded your limit.";
        next;
        mes "[ Nodor ]";
        mes "You can be more stronger than before.";
        mes "Wasn't it your dream?";
        next;
        igotit:
        mes "[ Nodor ]";
        mes "Ok~!";
        mes "Now march to the world and live as a novice and enjoy your free, happy life!";
        mes "That's it!";
        close;
       
        }
        else if( EXSUPNOV_Q == 5 )
        {
       
        mes "[ Nodor ]";
        mes "(Pouting) -------------!!";
        mes "Ok so you're finally back.";
        next;
        mes "[ Nodor ]";
        mes "To celebrate this new novice comrade, I've prepared some equipment to give you--";
        next;
        mes "[ Nodor ]";
        mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
        mes "And don't say I didn't warn you either.";
        if( select("Yes, let me check my inventory", "I'm good, show me.") != 1 )
        {
       
        mes "[ Nodor ]";
        mes "There are what I used to wear when I was younger,";
        mes "but they are still good.";
        if( EXSUPNOV_Q_ == 3 )
        getitem 2522, 1; // -- Undershirt
        else if( EXSUPNOV_Q_ == 4 )
        {
       
        getitem 2628, 1; // -- Novice Armlet [1]
        getitem 2113, 1; // -- Novice Shield [1]
        getitem 2416, 1; // -- Novice Shoes [1]
        getitem 5119, 1; // -- Super Novice Hat [1]
        getitem 2512, 1; // -- Novice Manteau [1]
        getitem 2340, 1; // -- Novice Breastplate [1]
       
        }
        else
        getitem 2340, 1; // -- Novice Breastplate [1]
        next;
        select("Second-hand stuff, news?");
        mes "[ Nodor ]";
        mes "Give them back to me.";
        mes "How can you react like that while I offer you my possessions?";
        next;
        mes "[ Nodor ]";
        mes "I...";
        mes "I can't take back what I already gave away.";
        next;
        mes "[ Nodor ]";
        mes "Then I am going to say greetings again.";
        next;
        // -- You use effect: Unknown #78
        specialeffect2 78;
        mes "[ Nodor ]";
        mes "Future of Super Novice "+strcharinfo(0)+" will be blessed with Super Novice Guardian.";
        set EXSUPNOV_Q, 6;
        close;
       
        }
       
        mes "[ Nodor ]";
        mes "Well, well!";
        mes "You know! Have no regrets.";
        close; 
       
        }
        else if( EXSUPNOV_Q > 5 )
        {
       
        mes "[ Nodor ]";
        mes "Don't forget that you are a Novice.";
        mes "Be a Novice always!";
        mes "The aim of life is to have a nice and normal time!";
        close;
       
        }
        mes "[ Fishing Novice ]";
        mes "Hush!";
        mes "Please be quiet because you'll";
        mes "scare all the fish away.";
        close;
}
 
airplane,33,47,5        script  Nudor#sp2       567,{
 
        if( checkquest(5099) >= 0 )
        {
       
        mes "[ Nudor ]";
        mes "Ahhh~ I have no money to buy any food.";
        mes "I'm hungry, but I have no idea when my Brother is coming...";
        next;
        select("Hey.. Are you....... Mr. Nudor?");
        mes "[ Nudor ]";
        mes "Eeeeeh?! Who wants to know?";
        mes "Do I know you?";
        next;
        mes "- You explain to Nudor why you have come to see him -";
        next;
        mes "[ Nudor ]";
        mes "Aha! You've come to give me some pocket money instead of my bro~";
        next;
        mes "[ Nudor ]";
        mes "Wowowow~~ How much did he give you?";
        next;
        mes "- Nudor looks at you with twinkling eyes -";
        mes "- holding out his hands. -";
        mes "- How much do you wanna give him? -";
        next;
        switch( select("I have no money","Give 100,000 Zeny","Give 300,000 Zeny","Give 1,000,000 Zeny","Give all the money you have") )
        {
       
        case 1:
        mes "[ Nudor ]";
        mes "(Nudor Crying)";
        mes "I hate Nodor---! I hate you too---!";
        close2;
        warp "airplane",70,93;
        end;
       
        case 2:
        mes "[ Nudor ]";
        mes "Lovely~~ Did he give you 100,000 Zeny? That's pretty much!";
        next;
        if( Zeny < 100000 )
        {
       
        mes "[ Nudor ]";
        mes "What? But where is 100,000 Zeny?";
        close;
       
        }
        set EXSUPNOV_Q_, 2; // -- 100,000 Zeny Reward Varriable
        goto givemoney;
 
        case 3:
        mes "[ Nudor ]";
        mes "Lovely~~ Did he give you 300,000 Zeny? That's pretty much!";
        next;
        if( Zeny < 300000 )
        {
       
        mes "[ Nudor ]";
        mes "What? But where is 300,000 Zeny?";
        close;
       
        }
        set EXSUPNOV_Q_, 3; // -- 300,000 Zeny Reward Varriable
        goto givemoney;
       
        case 4:
        mes "[ Nudor ]";
        mes "Lovely~~ Did he give you 1,000,000 Zeny? That's pretty much!";
        next;
        if( Zeny < 1000000 )
        {
       
        mes "[ Nudor ]";
        mes "What? But where is 1,000,000 Zeny?";
        close;
       
        }
        set EXSUPNOV_Q_, 4; // -- 1,000,000 Zeny Reward Varriable
        goto givemoney;
       
        case 5:
        mes "[ Nudor ]";
        mes "Oh..oh my gosh, are you really giving me all the zeny you have? Really?";
        next;
        if( select("Not true", "Give it really") != 1 )
        {
       
        if( Zeny < 1 )
        {
       
        mes "[ Nudor ]";
        mes "Eh? But you don't have any money? You so poor, huh?";
        close; 
       
        }
 
        givemoney:
        mes "[ Nudor ]";
        if( EXSUPNOV_Q_ == 2 )
        mes "Woa~!! 100000 Zeny, this helped me so pretty much~ Tehee~";
        else if( EXSUPNOV_Q_ == 3 )
        mes "Woa~!! 300000 Zeny, this helped me so pretty much~ Tehee~";
        else if( EXSUPNOV_Q_ == 4 )
        mes "Woa~!! 1000000 Zeny, this helped me so pretty much~ Tehee~";
        else
        mes "Woa~!! "+Zeny+" Zeny, this helped me so pretty much~ Tehee~";
        mes "I can't believe it..";
        // -- Quest: 5099 has been deleted.
        // -- Quest: 5100 has been added.
        changequest 5099,5100;
        if( EXSUPNOV_Q_ == 2 ) set Zeny, Zeny - 100000;
        else if( EXSUPNOV_Q_ == 3 ) set Zeny, Zeny - 300000;
        else if( EXSUPNOV_Q_ == 4 ) set Zeny, Zeny - 1000000;
        else {
       
        if( Zeny < 100000 ) set EXSUPNOV_Q_, 2;
        else if( Zeny > 300000 && Zeny < 1000000 ) set EX_SUPNOV_Q_, 3;
        else if( Zeny > 1000000 ) set EXSUPNOV_Q_, 4;
        set Zeny, 0;
       
        }
        next;
        mes "[ Nudor ]";
        if( sex)
        mes "Did you know? You really handsome~";
        else
        mes "I need to tell you, you so are really.. really~ pretty beautifully.. isn't it?";
        next;
        mes "[ Nudor ]";
        mes "- You feel like you're being tricked -";
        mes "- So go back to Nodor -";
        close; 
       
        }
       
        mes "[ Nudor ]";
        mes "Pshaw! How disappointing!";
        close; 
       
                }
        }
        else if( checkquest(5100) >= 0 )
        {
       
        mes "[ Nudor ]";
        mes "Cannot believe that my bro sent me money? Love it~ I want it sometimes..hehehe~";
        next;
        mes "[ Nudor ]";
        mes "Ooooops!";
        mes ""+strcharinfo(0)+" Hush ---!!";
        next;
        mes "[ Nudor ]";
        mes "Don't tell Nodor about this~~";
        close; 
       
        }
        mes "[ Nudor ]";
        mes "Ahhhh.. Have no money to buy food";
        mes "I'm Hungry..and don't know when Brother would come..";
        close;
}
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