viewing paste DiceEvent(3rounds)v2 | E

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//##########################################################################
//By: ____                    _      __        __           ____    _____  #
//   |    \   ___ __    __ _ | |     \ \      / /_  _   _  / ___\  / ____| #
//   | ||  | / _ \\ \  / /| || |      \ \    / /| || \ | || | ___ | (___   #
//   | ||  ||  __/ \ \/ / | || |__     \ \/\/ / | ||  \| || |___|\ \___ \  #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/  #
//                                                                         #
//##########################################################################
//                                                                         #
//== Dice Event                                                            #
//                                                                         #
//##########################################################################
//                                                                         #
//== Automatically starts a dice event every 30 minutes of every hour      #
//                                                                         #
//== Prize- Change 13723 to any item ID you want the winner to recieved    #
//                                                                         #                                         // Code Modify by : WordsUp
// Credit still for mAisakaTaiga                                
//##########################################################################
 
-   script  Dice#announcer  -1,{
 
OnInit:
        disablenpc "prtevent";
        hideonnpc "Dice#evnt1";
        end;
 
OnClock2141:
        announce "Dice Guru: We are going to have a Dice event.",0;
        sleep2 10000;
        announce "Dice Guru: For those who wants to join, Please proceed Prontera 161 , 179 and enter the Warp Portal.",0;
        sleep2 10000;
        announce "Dice Guru: After 1 Minute the Portal will close.",0;
        sleep2 10000;
        announce "Dice Guru: So please go to Prontera 161 , 179 and enter the Warp Portal now if you want to join.",0;
        enablenpc "prtevent";
        initnpctimer;
        end;
 
OnTimer30000:
        announce "Dice Guru: Last 30 seconds.",0;
        sleep2 5000;
        announce "Dice Guru: If you want to join please enter the Warp Portal in Prontera City 109 ,96.",0;
        end;
       
OnTimer50000:
        announce "Dice: Last 10 seconds.",0;
        end;
       
OnTimer55000:
        announce "Dice: 5.",0;
        end;
       
OnTimer56000:
        announce "Dice: 4.",0;
        end;
       
OnTimer57000:
        announce "Dice: 3.",0;
        end;
       
OnTimer58000:
        announce "Dice: 2.",0;
        end;
       
OnTimer59000:
        announce "Dice: 1.",0;
        end;
       
OnTimer60000:
        announce "Dice: Time's up.",0;
        end;
       
OnTimer61000:
        announce "You can enter the portal in Prontera and wait for the next round of Dice Event.",0;
        disablenpc "prtevent";
        enablenpc "prtevent2"; //for late players
        donpcevent "Dice#evnt1::OnEnable";
        stopnpctimer;
        end;       
}
//--------------------------------------------------
       
prontera,161,179,0  warp    prtevent    2,2,quiz_01,204,90
prontera,161,179,0  warp    prtevent2   2,2,gon_test,57,99 //warp to waiting room     
       
//--------------------------------------------------
 
quiz_01,204,93,6    script  Dice#evnt1  715,{
 
//--------------------------------------------------
        mes "[Dice]";
        mes "Please tell me your name";
        next;
        input .@name$;
        if(.@name$ != strcharinfo(0)) {
                mes "[Dice]";
                mes "Are you sure thats your character name?";
                close;
        }
        mes "[Dice]";
        mes "Congrats. You've won.";
        close2;
        announce "Dice: We have a winner, "+.@name$+".",0;
        getitem 675,3;
        if (.rounds == 0) {
        set .rounds, 3;
        warp "prontera",131,97;
        mapwarp "gon_test", "prontera",131,97;
        hideonnpc "Dice#evnt1";
        stopnpctimer;
        }else{
        warp "quiz_01",204,90;
        mapwarp "gon_test", "quiz_01",204,90; //warps back to game
        hideonnpc "Dice#evnt1";
        donpcevent "Dice#evnt1::OnEnable";
        stopnpctimer; 
        } 
        end;
       
OnEnable:
        if (.rounds == 1) { disablenpc "prtevent2"; } 
        set .rounds, .rounds - 1;
        mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;
        sleep2 10000;
        mapannounce "quiz_01","Dice: You MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
        sleep2 10000;
        mapannounce "quiz_01","Dice: That's it.. Now let's play...",0;
        sleep2 10000;
        goto L_Start;
        end;
       
L_Start:
        if(getmapusers("quiz_01") == 1) goto L_Champ;
        if(getmapusers("quiz_01") == 0) goto L_None;
        if(getmapusers("quiz_01") > 1) {
        announce "Dice: . . . . .",0;
        set $@number, rand(1,4);
        sleep2 10000;
        announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;
        sleep2 10000;
        announce "Dice: 5",0;
        sleep2 5000;
        announce "Dice: 4",0;
        sleep2 4000;
        announce "Dice: 3",0;
        sleep2 3000;
        announce "Dice: 2",0;
        sleep2 2000;
        announce "Dice: 1",0;
        sleep2 1000;
        announce "Dice: Time's up.",0;
        donpcevent "evnt#1::OnEnable";
        announce "Dice: Winning number "+$@number+".",0;
        if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
        if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
        if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
        if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
        end;
        }
        
L_Lose1:
        if (.rounds == 0) {
        areawarp "quiz_01",183,81,191,59,"prontera",131,97;
        areawarp "quiz_01",195,81,203,59,"prontera",131,97;
        areawarp "quiz_01",207,81,215,59,"prontera",131,97;
        }else{
        areawarp "quiz_01",183,81,191,59,"gon_test",57,99;
        areawarp "quiz_01",195,81,203,59,"gon_test",57,99;
        areawarp "quiz_01",207,81,215,59,"gon_test",57,99;
        }
        goto L_Start;
        end;
 
L_Lose2:
        if (.rounds == 0) {
        areawarp "quiz_01",183,81,191,59,"prontera",131,97;
        areawarp "quiz_01",195,81,203,59,"prontera",131,97;
        areawarp "quiz_01",219,81,227,59,"prontera",131,97;
        }else{
        areawarp "quiz_01",183,81,191,59,"gon_test",57,99;
        areawarp "quiz_01",195,81,203,59,"gon_test",57,99;
        areawarp "quiz_01",219,81,227,59,"gon_test",57,99;
        }
        goto L_Start;
        end;
       
L_Lose3:
        if (.rounds == 0) {
        areawarp "quiz_01",183,81,191,59,"prontera",131,97;
        areawarp "quiz_01",207,81,215,59,"prontera",131,97;
        areawarp "quiz_01",219,81,227,59,"prontera",131,97;
        }else{
        areawarp "quiz_01",183,81,191,59,"gon_test",57,99;
        areawarp "quiz_01",207,81,215,59,"gon_test",57,99;
        areawarp "quiz_01",219,81,227,59,"gon_test",57,99;
        }
        goto L_Start;
        end;
       
L_Lose4:
        if (.rounds == 0) {
        areawarp "quiz_01",195,81,203,59,"prontera",131,97;
        areawarp "quiz_01",207,81,215,59,"prontera",131,97;
        areawarp "quiz_01",219,81,227,59,"prontera",131,97;
        }else{
        areawarp "quiz_01",195,81,203,59,"gon_test",57,99;
        areawarp "quiz_01",207,81,215,59,"gon_test",57,99;
        areawarp "quiz_01",219,81,227,59,"gon_test",57,99;
        }
        goto L_Start;
        end;
       
L_Champ:
        mapannounce "quiz_01","Dice: Come to me and tell me your name. You have 15 seconds to claim your prize.",0;
        hideoffnpc "Dice#evnt1";
        initnpctimer;
        OnTimer15000:
            mapwarp "quiz_01", "prontera",109,97;
            hideonnpc "Dice#evnt1";
            stopnpctimer;
        end;
       
L_None:
        announce "No One Entered the Dice Event. Event Closed",0;
        hideonnpc "Dice#evnt1";
        end;
        
OnInit:
    set .rounds, 3;
    end;        
}
 
       
-   script  evnt#1  -1,{
 
OnEnable:
 
        areawarp "quiz_01",182,94,228,88,"prontera",109,97;
        areawarp "quiz_01",185,87,188,82,"prontera",109,97;
        areawarp "quiz_01",197,87,200,82,"prontera",109,97;
        areawarp "quiz_01",209,87,212,82,"prontera",109,97;
        areawarp "quiz_01",221,87,224,82,"prontera",109,97;
        end;
}
        
Viewed 1191 times, submitted by schan.