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//===== rAthena Script =======================================
//= Find the Mushroom (Automatic)
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 3.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
//= Players need to find these mushrooms and kill them to gain prizes!
//===== Additional Comments: =================================
//= 3.0 | Fully Functional with Rewritten script [Mysterious]
//= 3.1 | Added more Friendly messages [Mysterious]
//= 3.2 | Fixed a Typo :< [Mysterious]
//= 3.3 | Made it clear that this script is Automatic and the other is Manual [Mysterious]
//============================================================
xxxx,xxx,xxx,x  script  Find the Mushroom       1084,{
if((.Status ) == 0) {
       
        mes "[ Find The Mushroom ]";
        mes "There is no event at the moment!";
} else {
        mes "There are "+.Mushroom+"s left in "+.Map$+" now!";
        mes "Find and Kill the mushrooms to gain <Prize>!";
}
 
OnMinute10:
        set .Spawn,rand(1,10); //How much Mushrooms should we spawn?
        set $@ran, rand(1,4); //Which map should we spawn Mushrooms in?
        if ($@ran == 4) set .Map$,"izlude";
        if ($@ran == 3) set .Map$,"geffen";
        if ($@ran == 2) set .Map$,"morocc";
        if ($@ran == 1) set .Map$,"prontera";
        killmonster .Map$,"All";
        monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
        announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been Spawned in "+.Map$+"!",0;
        sleep2 10000;
        announce "Find the Mushroom : Every single Mushroom you kill will give you <Prize>!",0;
        sleep2 10000;
        end;
 
OnMobKilled:
        set .Spawn,.Spawn - 1;
        getitem ID,AMOUNT; //Add the ItemID and Amount you wish to give as a prize. To add more prizes, just add more getitem ID,AMOUNT;
        if( .Spawn ) announce "[ "+strcharinfo(0)+" ] has killed 1 Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
        else {
                announce "Find the Mushroom Event has ended. All the Mushrooms have been Killed.",0;
                set .Status,0;
        }
        end;
}
 
//===== Older Comments: =====================================
//= 1.0 | First release [Mysterious]
//= 1.1 | Players when clicked on NPC, it will show them if the event is currently on, the map it is on, and the Prize that is given [Mysterious]
//= 1.2 | Added an Stop and Start function [Mysterious]
//= 1.3 | GMs can now Start or Stop the event [Mysterious]
//= 1.4 | There is still the OnMinute timer [Mysterious]
//= 1.5 | Kept old Input Item ID format -> Now removed the Input Map Format [Mysterious]
//= 1.6 | Added a random loop for maps [Mysterious]
//= 1.7 | Changed the Start Event layout [Mysterious]
//= 1.8 | Mushroom will spawn in a  map picked by the npc [Mysterious]
//= 1.9 | Added random amount of Mushroms Spawned [Mysterious]
//= 2.0 | Added a map announce for the winner, instead of global announce [Mysterious]
//= 2.1 | Rewritten format [Mysterious]
//= 2.2 | Added description of array in certain areas [Mysterious]
//= 2.3 | Fixed Typos [Mysterious]
//= 2.4 | Rearranged certain Areas [Mysterious]
//= 2.5 | Fixed certain map server errors spit outs [Mysterious]
//= 2.6 | Adjusted and made brackets more friendly [Mysterious]
//= 2.7 | Fixed item drop issue [Mysterious]
//= 2.8 | Fixed event status checked [Mysterious]
//= 2.9 | Fixed Credits, Description, Notes [Mysterious]
//===========================================================
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