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Program received signal SIGSEGV, Segmentation fault.
battle_calc_skillratio (attack_type=1, src=0xb44ce41c, target=0x9a16468,
    skill_id=5, skill_lv=<value optimized out>, skillratio=400, flag=0)
    at battle.c:1742
1742                                            if( sd->sc.data[SC_SOULLINK] &&                                                                                        sd->sc.data[SC_SOULLINK]->val2 == SL_SUPERNOVICE )
(gdb) ^CQuit
(gdb) bt full
#0  battle_calc_skillratio (attack_type=1, src=0xb44ce41c, target=0x9a16468,
    skill_id=5, skill_lv=<value optimized out>, skillratio=400, flag=0)
    at battle.c:1742
        i = <value optimized out>
        sc = 0xb44ce65c
        tsc = 0x9a16708
        sd = 0x0
        tsd = 0x9a16468
        st = 0xb44ce608
        tst = <value optimized out>
        __FUNCTION__ = "battle_calc_skillratio"
#1  0x080b0003 in battle_calc_weapon_attack (src=0xb44ce41c, target=0x9a16468,
    skill_id=5, skill_lv=10, wflag=0) at battle.c:4603
        temp = <value optimized out>
        s_ele = <value optimized out>
        s_ele_ = <value optimized out>
        i = <value optimized out>
        nk = 0
        n_ele = <value optimized out>
        sd = 0x0
        tsd = 0x9a16468
        wd = {damage = 9575, damage2 = 0, type = 0, div_ = 1, amotion = 600,
          dmotion = 400, blewcount = 0, flag = 273, dmg_lv = ATK_DEF}
---Type <return> to continue, or q <return> to quit---
        sc = 0xb44ce65c
        tsc = 0x9a16708
        sstatus = 0xb44ce608
        tstatus = 0x9a166b8
        flag = {hit = 1, cri = 0, idef = 0, idef2 = 0, pdef = 0, pdef2 = 0,
          infdef = 0, arrow = 0, rh = 1, lh = 0, weapon = 1}
        __FUNCTION__ = "battle_calc_weapon_attack"
#2  0x080a1676 in battle_calc_attack (attack_type=1, bl=0xb44ce41c,
    target=0x9a16468, skill_id=25704, skill_lv=10, count=0) at battle.c:5122
        d = {damage = 105553116266677, damage2 = -5449695383948375768,
          type = 701, div_ = 136732763, amotion = 162019304,
          dmotion = -1269451844, blewcount = 10, flag = -1073745496,
          dmg_lv = 136340586}
#3  0x081d55e1 in skill_attack (attack_type=1, src=0xb44ce41c,
    dsrc=0xb44ce41c, bl=0x9a16468, skill_id=5, skill_lv=10, tick=5627414,
    flag=0) at skill.c:2154
        dmg = {damage = -4611700686814448988, damage2 = 587207619607815274,
          type = 5, div_ = -1073745208, amotion = 135955342,
          dmotion = -1073745220, blewcount = 161571944, flag = -1073745208,
          dmg_lv = 136340586}
        sstatus = 0xb44ce608
        tstatus = 0x9a166b8
        sc = <value optimized out>
---Type <return> to continue, or q <return> to quit---
        sd = 0x0
        tsd = 0x9a16468
        type = <value optimized out>
        damage = <value optimized out>
        rmdamage = 0 '\000'
        additional_effects = <value optimized out>
        __FUNCTION__ = "skill_attack"
#4  0x081cebae in skill_castend_damage_id (src=0xb44ce41c, bl=0x9a16468,
    skill_id=<value optimized out>, skill_lv=<value optimized out>,
    tick=5627414, flag=0) at skill.c:3478
        sd = 0x0
        tstatus = <value optimized out>
        sc = 0xb44ce65c
        __FUNCTION__ = "skill_castend_damage_id"
#5  0x081db0a3 in skill_castend_id (tid=-1, tick=5627414, id=110012629, data=0)
    at skill.c:4777
        target = <value optimized out>
        src = 0xb44ce41c
        sd = 0x0
        md = 0xb44ce41c
        ud = 0xb44ce434
        sc = <value optimized out>
        inf = <value optimized out>
---Type <return> to continue, or q <return> to quit---
        inf2 = <value optimized out>
        flag = 0
#6  0x0821f726 in unit_skilluse_id2 (src=0xb44ce41c, target_id=2000006,
    skill_id=5, skill_lv=10, casttime=0, castcancel=1) at unit.c:1420
        ud = 0xb44ce434
        tstatus = 0x9a166b8
        sc = 0xb44ce65c
        sd = 0x0
        target = 0x9a16468
        tick = 5627414
        temp = 0
        range = <value optimized out>
        __FUNCTION__ = "unit_skilluse_id2"
#7  0x081401c2 in mobskill_use (md=0xb44ce41c, tick=5627368, event=-1)
    at mob.c:3220
        c2 = <value optimized out>
        flag = <value optimized out>
        fbl = 0x0
        bl = <value optimized out>
        fmd = 0x0
        i = <value optimized out>
        j = <value optimized out>
        n = 8
---Type <return> to continue, or q <return> to quit---
        __FUNCTION__ = "mobskill_use"
#8  0x08222a9b in unit_attack_timer_sub (src=0xb44ce41c, tid=62, tick=5627368)
    at unit.c:1887
        target = 0x9a16468
        ud = 0xb44ce434
        sstatus = 0xb44ce608
        sd = 0x0
        md = 0xb44ce41c
        range = <value optimized out>
#9  0x0821cb0a in unit_attack_timer (tid=62, tick=5627368, id=110012629,
    data=0) at unit.c:1929
        bl = <value optimized out>
#10 0x08238f2f in do_timer (tick=5627414) at timer.c:355
        tid = 62
        diff = -46
        __FUNCTION__ = "do_timer"
#11 0x0822f648 in main (argc=1, argv=0xbffff854) at core.c:344
        next = <value optimized out>
 
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