viewing paste rathena - bg_pvp (github) | Athena

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//===== rAthena Script =======================================
//= Battleground: PVP
//===== By: ==================================================
//= AnnieRuru
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A simple battleground script:
//= Kill players from the other team.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//= 1.1 Use up to date battleground script commands [AnnieRuru]
//============================================================
 
-       script  bg_pvp#control  -1,{
OnInit:
        .minplayer2start = 2;      // minimum players to start (ex. if 3vs3, set to 3)
        .eventlasting    = 20*60;  // event duration before auto-reset (20 minutes * seconds)
        setarray .rewarditem[0],   // rewards for the winning team: <item>,<amount>,...
                501, 10;
        end;
OnStart:
        if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start )
                end;
 
        // create Battleground and teams
        .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
        .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
        delwaitingroom .rednpcname$;
        delwaitingroom .bluenpcname$;
        bg_warp .red, "guild_vs3", 13,50;
        bg_warp .blue, "guild_vs3", 86,50;
        .red_score = .blue_score = .minplayer2start;
        bg_updatescore "guild_vs3", .red_score, .blue_score;
 
        // match duration
        sleep .eventlasting * 1000;
 
        // end match, destroy Battleground, reset NPCs
        if ( .red_score > .blue_score ) {
                mapannounce "guild_vs3", "- Red Team is victorious! -", bc_map;
                callsub L_Reward, .red;
        }
        else if ( .blue_score > .red_score ) {
                mapannounce "guild_vs3", "- Blue Team is victorious! -", bc_map;
                callsub L_Reward, .blue;
        }
        else
                mapannounce "guild_vs3", "- The match has ended in a draw! -", bc_map;
        bg_warp .red, "prontera",152,178;
        bg_warp .blue, "prontera",154,178;
        bg_destroy .red;
        bg_destroy .blue;
        donpcevent .rednpcname$ +"::OnStart";
        donpcevent .bluenpcname$ +"::OnStart";
        end;
 
L_Reward:
        bg_get_data getarg(0), 1;
        for ( .@i = 0; .@i < $@arenamemberscount; ++.@i )
                getitem .rewarditem[0], .rewarditem[1], $@arenamembers[.@i];
        return;
 
// "OnDeath" event
OnRedDead:  callsub L_Dead, .red_score;
OnBlueDead: callsub L_Dead, .blue_score;
L_Dead:
        set getarg(0), getarg(0) -1;
        bg_updatescore "guild_vs3", .red_score, .blue_score;
        bg_leave;
        if ( !getarg(0) )
                awake strnpcinfo(0);
        sleep2 1250;
        percentheal 100,100;
        end;
 
// "OnQuit" event
OnRedQuit:  callsub L_Quit, .red_score;
OnBlueQuit: callsub L_Quit, .blue_score;
L_Quit:
        set getarg(0), getarg(0) -1;
        bg_updatescore "guild_vs3", .red_score, .blue_score;
        percentheal 100, 100;
        if ( !getarg(0) )
                awake strnpcinfo(0);
        end;
}
 
prontera,152,178,5      script  Red Team#bg_pvp 733,{
        end;
OnInit:
        sleep 1;
        set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
        waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
        end;
}
 
prontera,154,178,5      script  Blue Team#bg_pvp        734,{
        end;
OnInit:
        sleep 1;
        set getvariableofnpc( .bluenpcname$, "bg_pvp#control" ), strnpcinfo(0);
OnStart:
        waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" );
        end;
}
 
guild_vs3       mapflag battleground    2
guild_vs3       mapflag nosave  SavePoint
guild_vs3       mapflag nowarp
guild_vs3       mapflag nowarpto
guild_vs3       mapflag noteleport
guild_vs3       mapflag nomemo
guild_vs3       mapflag nopenalty
guild_vs3       mapflag nobranch
guild_vs3       mapflag noicewall
guild_vs3       mapflag hidemobhpbar
 
Viewed 298 times, submitted by AnnieRuru.