viewing paste Royal Guard Skills | Plain text

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Spear Cannon
Skill re-use Delay: 2 seconds
ATK [{(Skill Level x 50) + (Caster’s STR x Skill Level)} x Caster’s Base Level / 100] %
Vanishing Point
Bonus Hit: + 3 * Skill Level
ATK [{(Skill Level x 50) + (Caster’s learned Bash Level x 30)} x Caster’s Base Level / 100] %
Trample
Success chance: (25 + 25 * Skill Level)
Skill re-use Delay: 1 second
If the destroyed traps deal AoE damage, Caster will avoid the damage at
[{(Caster’s DEX + Caster’s AGI) / 4} + (Skill Level x 5)]% chance
Shield Press
Skill re-use Delay: 2 seconds
ATK [{(Skill Level x 150) + Caster’s STR + Shield Weight} x Caster’s Base Level / 100] %
+ (Caster’s VIT x Shield upgrade level)
Stun chance: [(Skill Level x 8) + 30 + (Caster’s DEX / 10) + (Caster’s Job Level / 4)] %
Stun duration: [(Skill Level x 0.5) + 3] seconds
Reflect Damage
Reflect chance: (30 + 10 * Skill Level) %
Reflect amount: (15 + 5 * Skill Level) %
Maximum number of reflects: (25 + 5 * Skill Level)
Oonly reflects close-range damage. (No longer reflects magic damage)
Does not reflect trap damage.
Caster can only reflect up to a maximum of his or her Max HP. This amount is increased by (Caster’s Base Level / 100) %.
Duration: 300 seconds
SP drain: 10sp per second
Pinpoint Attack
Skill re-use Delay: 5 seconds
Global Skill Delay: 1 second
 ATK [{(Skill Level x 100) + (Caster’s AGI x 5)} x Caster’s Base Level / 120] %
Break chance: 30 + [(Maximum learned level of Pinpoint attack x 5) + (Caster’s AGI + Caster’s Base Level) / 10]%
Crits 100% of the time.
Force of Vanguard
Global Skill Delay: 1 second
SP drain: (24 - 4 * Skill Level) per 10 seconds
Summons up to (5 + 2 * Skill Level) rage counter spheres
Chance to generate rage counter: (8 + 12 * Skill Level) %
Rage counter duration: 300 seconds
DEF/HP increase omitted
Rage Burst
Global Skill Delay: 3 seconds
ATK [{(Number of Spirit Spheres x 200) + <(Caster’s Max HP - Current HP) / 100>} x Caster’s Base Level / 100] %
Shield Spell
Variable Cast Time: 1 second
Skill re-use Delay: 2 seconds
Global Skill Delay: 1 second
Level 1 Shield Spell:
Shield DEF
Skill Effect
Description
0 – 40
Effect 1
Deals --% ATK Neutral element damage to targets 3x3 around the Caster / Knocks them back 2 cells
 
Effect 2
Reflects close-range attacks
 (Does not work on Boss monster)
 
Effect 3
ATK Increase for skill duration
41 – 80
Effect 1
Deals --% Neutral element damage to targets 5x5 around the Caster / Knocks them back 2 cells
 
Effect 2
Reflects close-range attacks
 (Does not work on Boss monster)
 
Effect 3
ATK Increase for skill duration
81 +
Effect 1
Deals --% Neutral element damage to targets 7x7 around the Caster / Knocks them back 2 cells
 
Effect 2
Reflects close-range attacks
 (Does not work on Boss monster)
 
Effect 3
ATK Increase for skill duration
Effect 1: ATK [{(Caster’s Base Level x 4) + (Shield DEF x 10)} + (Caster’s VIT x 2)] %
Effect 2: Duration: [Shield DEF] seconds / Reflect rate: [Shield DEF / 10] %
Effect 3: Duration: [Shield DEF x 3] seconds / ATK increase [Shield DEF]
Level 2 Shield Spell
Shield MDEF
Skill Effect
Description
1 ~ 3
Effect 1
Deals --% MATK Holy element damage 3x3 around Self.
 
Effect 2
Casts Lex Divina on targets 3x3 around Self.
 
Effect 3
Casts Magnificat
4 ~ 5
Effect 1
Deals --% MATK Holy element damage 5x5 around Self.
 
Effect 2
Casts Lex Divina on targets 5x5 around Self.
 
Effect 3
Casts Magnificat
6+
Effect 1
Deals --% MATK Holy element damage 7x7 around Self.
 
Effect 2
Casts Lex Divina on targets 7x7 around Self.
 
Effect 3
Casts Magnificat
Effect 1: MATK [{(Caster’s Base Level x 4) + (Shield MDEF x 100)} + (Caster’s INT x 2)] %
Effect 2: Duration: [Shield MDEF x 30] seconds / ATK increase [Shield DEF]
Level 3 Shield Spell
Shield Upgrade Level
Skill Effect
Description
+ 1 ~ 4
Effect 1
Increases Status effect resistance depending on Shield Upgrade.
 
Effect 2
Increases DEF depending on Shield Upgrade
 
Effect 3
Recovers HP depending on Shield Upgrade
+5 ~ 8
Effect 1
Increases Status effect resistance depending on Shield Upgrade.
 
Effect 2
Increases DEF depending on Shield Upgrade
 
Effect 3
Recovers HP depending on Shield Upgrade
+9 and over
Effect 1
Increases Status effect resistance depending on Shield Upgrade.
 
Effect 2
Increases DEF depending on Shield Upgrade
 
Effect 3
Recovers HP depending on Shield Upgrade
Effect 1: Duration: [Shield Upgrade x 30] seconds.
                Status effect resistance: [(Shield Upgrade x 2) + (Caster’s LUK / 10)] %
Effect 2: Duration: [Shield Upgrade x 20] seconds.
                DEF increase: [(Shield Upgrade x 10) x (Caster’s Base Level / 100)]
Effect 3: (Caster’s Base Level / 10) + (Shield Upgrade + 1) % HP
Exceed Break
Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
Duration: 300 seconds
Movement penalty: - (60 - 10 * Skill Level) %
ATK [{(Skill Level x 100) + (Caster’s Job Level x 10)} + (Weapon Weight x Weapon Level) x (Caster’s Base Level / 100)] %
Removed when weapon is unequipped/changed
Overbrand
Variable Cast Time: 0.5 second
Global Skill Delay: 2 seconds
Knockback: (2 + 1 * Skill Level) cells
Deals Pierce Damage to targets up to 7 cells infront of the Caster.
= ATK [{(Skill Level x 200) + (Spear Quicken Skill Level x 50)} x Caster’s Base Level / 100] %
Deals Swing Damage to targets in 5x2 cell infront of the Caster.
= ATK [{(Skill Level x 100) + (Caster’s STR + DEX)} x Caster’s Base Level / 100] %
Deals additional knockback damage.
= ATK [(Skill Level x 100) + Random number between (10 ~ 100)] %
Prestige
Fixed Cast Time: 2 seconds
Variable Cast Time: 1 second
Skill re-use Delay: 60 seconds
Duration: (15 + 15 * Skill Level) seconds
Magic avoidance: [(Caster’s INT + LUK) x (Skill Level / 20) x (Caster’s Base Level / 200)] + (Skill Level) %
DEF increase: [{(Skill Level x 15) + (Defending Aura Skill Level x 10)} x Caster’s Base Level / 100]
Banding
SP drain: (7 - 1 * Skill Level) SP per 5 seconds
If there are more than two Royal Guard with Banding active within 7x7 cell range of each other, increases Royal Guards’ ATK and DEF.
Royal Guards will regenerate HP 50% faster and they will share same average HP.
ATK increase: [# of Royal Guard party members x (10 + 10 * Skill Level)]
DEF increase: [# of Royal Guard party members x (5 + 1 * Skill Level)]
Overawe chance: [(Caster’s Base Level / 5) + (Banding Skill Level x 5) - (Target’s AGI / 10)] %
AoE: 7x7
Overawe movement reduction: 90%
Movement reduction duration: (Banding Skill Level x 2) seconds
Moon Slasher
Variable Cast Time: 1 second
Skill re-use Delay: (7 - 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: 7x7
Sit success chance: (32 + 8 * Skill Level)
ATK [{(Skill Level x 120) + (Overbrand Skill Level x 80)} x Caster’s Base Level / 100] %
Ray of Genesis
Fixed Cast Time: 0.5 second
Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds
Skill re-use Delay: 5 seconds
Global Skill Delay: 2 seconds
AoE: 11x11
ATK [{(Skill Level x 300) + 300} x Caster’s Base Level / 100] %
+ MATK [{(Skill Level x 300) + (# of Royal Guard in Banding status x 200)} x Caster’s Job Level / 25] %
Piety
Variable Cast Time: (3.5 - 0.5 * Skill Level) seconds
AoE: 3x3 around target
Duration: (40 + 20 * Skill Level) seconds
Earth Drive
Variable Cast Time: 1 second
Skill re-use Delay: (8 - 1 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 3x3
Level 3 ~ 4: 5x5
Level 5: 7x7
ATK [{(Skill Level + 1) x Shield Weight} x Caster’s Base Level / 100] %
DEF and ASPD decreased: 25%
Duration: (Skill Level x 3) seconds
Shield break chance: (Skill Level) %
Hesperus Lit
Variable Cast Time: 1 second
Skill re-use Delay: 20 seconds
Global Skill Delay: 3 seconds
Royal Guard in inspiration status will be calculated as having 3 Royal Guards in banding status during damage calculation.
ATK [{(Skill Level x 120) + (Number of Royal Guards in Banding x 200)} x Caster’s Base Level / 100] %
# of Royal Guards
Number of Hits
Additional Skill Effect
3
3
None
4
4
Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT.
5
5
Hesperus Lit deals Holy Element damage
6
6
Hesperus Lit deals 1.5 times more damage and Pinpoint Attack Level 1 ~ 5 will activate.
7+
Number of Royal Guards
All Royal Guards will generate the maximum number of Spirit Spheres from Force of Vanguard.
Inspiration
Fixed Cast Time: 1 second
Variable Cast Time: 2 seconds
Skill re-use Delay: (600 - 60 * Skill Level) seconds
Global Skill Delay: 2 seconds
HP drain: (3.5 - 0.5 * Skill Level) %
SP drain: (4.5 - 0.5 * Skill Level) %
Duration: (15 + 15 * Skill Level) seconds
Bonus Effect
Description
HIT Increase
[Skill Level x 5 ] + [Caster’s Job Level / 2 ]
STAT increase
Str / Dex / Agi / Vit / Int / Luk increases by
 [(Caster’s Base Level / 10 ) + (Caster’s Job Level / 5 )]
ATK Increase
[Skill Level x 40 ] + [Caster’s Job Level x 3 ]
MHP Increase
(Skill Level x 5 )% + (Skill Level x 600 )
Royal Guard takes 1% of the total damage dealt by his or her own skills.
When used, this skill will consume 1% experience. This experience cost cannot be avoided by any means. This skill will fail to activate if the Caster attempts to use it without having the necessary amount of experience.
Removes all buffs and debuffs from the Caster on use
Caster becomes immune to the following effects:
Poison / Blind / Stun / Silence / Chaos / Petrification / Sleep / Bleeding / Curse
Burning / Freezing / Frozen / Crystalization / Fear / Toxin / Paralyze / Venombleed / Magic Mushroom / Disheart / Pyrexia / Oblivion Curse / Leech End / Deep Sleep / Saturday Night Fever / Paint Body / Masquerade: Enervation, Gloomy, Ignorance, Laziness, Unlucky, Weakness.
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