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//Synthesizer quest - Base (EDEN)
 
prontera,104,54,4   script  Scientist Que   857,{
    if (BaseLevel > 70) {
    mes "[Scientist Que]";
    mes "...So you're here for";
    mes "the energy crystals.";
    mes "You need to hunt 100 monster!";
    mes "For every crystal energy!";
    next;
    mes "[Scientist Que]";
    mes "So.. choose what energy crystals you want. Goodluck!";
    next;
    switch(select("Unrefined Crystal Energy:Refined Crystal Energy:Pure Crystal Energy - 5:Pure Cyrstal Energy - 10")) {
    case 1:
        if(checkquest(19950) != 1){
        switch(select("Requiem:Bathory:Spring Rabbit:Sleeper:Evil Druid:Petite:Clock")) {
            case 1: callsub L_Quest1,19900,"Requiem";
            case 2: callsub L_Quest1,19901,"Bathory";
            case 3: callsub L_Quest1,19902,"Spring Rabbit";
            case 4: callsub L_Quest1,19903,"Sleeper";
            case 5: callsub L_Quest1,19904,"Evil Druid";
            case 6: callsub L_Quest1,19905,"Petite";
            case 7: callsub L_Quest1,19906,"Clock";
        }
        }else{
        mes "[Scientist Que]";
        mes "You have just finished..";
        mes "Unrefined Energy Crystal Quest";
        mes "Comeback after 23 hours!";
        close;
        }
    case 2:
        if(checkquest(19951) != 1){
        switch(select("Siroma:Dark Priest:Stapo:Solider")) {
            case 1: callsub L_Quest2,19907,"Siroma";
            case 2: callsub L_Quest2,19908,"Dark Priest";
            case 3: callsub L_Quest2,19909,"Stapo";
            case 4: callsub L_Quest2,19910,"Solider";
        }
        }else{
        mes "[Scientist Que]";
        mes "You have just finished..";
        mes "Refined Energy Crystal Quest";
        mes "Comeback after 23 hours!";
        close;
        }
    case 3:
        if(checkquest(19952) != 1){
        switch(select("Desert Wolf:Medusa:Pinguicula:Majoruros")) {
            case 1: callsub L_Quest3,19911,"Desert Wolf";
            case 2: callsub L_Quest3,19912,"Medusa";
            case 3: callsub L_Quest3,19913,"Pinguicula";
            case 4: callsub L_Quest3,19914,"Majoruros";
        }
        }else{
        mes "[Scientist Que]";
        mes "You have just finished..";
        mes "Pure Energy Crystal Quest";
        mes "Comeback after 23 hours!";
        close;
        }
    case 4:
        if(checkquest(19953) != 1){
        switch(select("Raydric:Naga:Ancient Mummy:Ancient Mimic")) {
            case 1: callsub L_Quest4,19915,"Raydric";
            case 2: callsub L_Quest4,19916,"Naga";
            case 3: callsub L_Quest4,19917,"Ancient Mummy";
            case 4: callsub L_Quest4,19918,"Ancient Mimic";
        }
        }else{
        mes "[Scientist Que]";
        mes "You have just finished..";
        mes "Pure Energy Crystal Quest";
        mes "Comeback after 23 hours!";
        close;
        }
    }
    end;
    }else{
    mes "[Scientist Que]";
    mes "Sorry but you're not strong enough";
    mes "to get this quest reward yet!";
    mes "Come back again next time!";
    mes "Thanks!";
    close;
    end;
    }
 
L_Quest1:
    if (checkquest(getarg(0),HUNTING) == 2) {
        mes "[Scientist Que]";
        mes "Wow! You're amazing!";
        mes "You hunted all 100 "+getarg(1)+".";
        next;
        mes "[Scientist Que]";
        mes "As a reward, here is your unrefined crystal energy..";
        mes "Hope you can make the improved item of your choice!..";
        next;
        erasequest getarg(0);
        getitem 6623,10;
        setquest 19950;
        mes "[Scientist Que]";
        mes "Wooohoo!";
        mes "Good luck.";
        close;
    }
    if (checkquest(getarg(0)) == -1) {
        setquest getarg(0);
        mes "[Scientist Que]";
        mes "Please hunt 100 "+getarg(1)+" and return here.";
        close;
    }
    mes "[Scientist Que]";
    mes "Umm? You didn't hunt";
    mes "all 100 "+getarg(1)+" yet...";
    mes "Will you check again?";
    close;
 
L_Quest2:
    if (checkquest(getarg(0),HUNTING) == 2) {
        mes "[Scientist Que]";
        mes "Wow! You're amazing!";
        mes "You hunted all 100 "+getarg(1)+".";
        next;
        mes "[Scientist Que]";
        mes "As a reward, here is your unrefined crystal energy..";
        mes "Hope you can make the improved item of your choice!..";
        next;
        erasequest getarg(0);
        getitem 6624,10;
        setquest 19951;
        mes "[Scientist Que]";
        mes "Wooohoo!";
        mes "Good luck.";
        close;
    }
    if (checkquest(getarg(0)) == -1) {
        setquest getarg(0);
        mes "[Scientist Que]";
        mes "Please hunt 100 "+getarg(1)+" and return here.";
        close;
    }
    mes "[Scientist Que]";
    mes "Umm? You didn't hunt";
    mes "all 100 "+getarg(1)+" yet...";
    mes "Will you check again?";
    close;
 
L_Quest3:
    if (checkquest(getarg(0),HUNTING) == 2) {
        mes "[Scientist Que]";
        mes "Wow! You're amazing!";
        mes "You hunted all 100 "+getarg(1)+".";
        next;
        mes "[Scientist Que]";
        mes "As a reward, here is your unrefined crystal energy..";
        mes "Hope you can make the improved item of your choice!..";
        next;
        erasequest getarg(0);
        getitem 6625,5;
        setquest 19952;
        mes "[Scientist Que]";
        mes "Wooohoo!";
        mes "Good luck.";
        close;
    }
    if (checkquest(getarg(0)) == -1) {
        setquest getarg(0);
        mes "[Scientist Que]";
        mes "Please hunt 100 "+getarg(1)+" and return here.";
        close;
    }
    mes "[Scientist Que]";
    mes "Umm? You didn't hunt";
    mes "all 100 "+getarg(1)+" yet...";
    mes "Will you check again?";
    close;
 
L_Quest4:
    if (checkquest(getarg(0),HUNTING) == 2) {
        mes "[Scientist Que]";
        mes "Wow! You're amazing!";
        mes "You hunted all 100 "+getarg(1)+".";
        next;
        mes "[Scientist Que]";
        mes "As a reward, here is your unrefined crystal energy..";
        mes "Hope you can make the improved item of your choice!..";
        next;
        erasequest getarg(0);
        getitem 6625,10;
        setquest 19953;
        mes "[Scientist Que]";
        mes "Wooohoo!";
        mes "Good luck.";
        close;
    }
    if (checkquest(getarg(0)) == -1) {
        setquest getarg(0);
        mes "[Scientist Que]";
        mes "Please hunt 100 "+getarg(1)+" and return here.";
        close;
    }
    mes "[Scientist Que]";
    mes "Umm? You didn't hunt";
    mes "all 100 "+getarg(1)+" yet...";
    mes "Will you check again?";
    close;
}
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