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static char* script_getfuncname(struct script_state *st)
{
    int i;
    char* name;
    for( i = 0; i < st->stack->sp; ++i ) {
        struct script_data* data = &st->stack->stack_data[i];
        if(data->type == C_NAME)
            name = reference_getname(data);
    }
    return name;
}
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