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//===== EinherjarRO Scripts ================================== 
//= Daily Prize, OnPCLoginEvent
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.5D
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= A reward system for players who play more frequently
//===== Comments: ============================================
//= Maybe Make .MinWait an array mins,days,weeks,months,years;
//===== Additional Comments: =================================
//= For Older See Old Versions
//= 1.51 Changed set .@g formula and move lower into script
//= 1.52 Replace all disbottom -> message
//= 1.53 Changed Format to Include minuets instead of just hours
//= 1.54 Made Time till next rewards display dynamic
//= 1.55 Changed a forgotten  .PointType$ -> getd(.@TT[1])
//= 1.56 changed .@XT -> .@XT$
//= 1.57 Added Atoi where nessisary
//= 1.58 Fixed a swapped .@x and .@x+1
//= 1.59 Serveral Edit Undocumented to fix
//= 1.5A Fixed a logic bug, day 1 skipped
//= 1.5B Fixed a [-1] bug
//= 1.5C Actualy Fixed a logic bug, day 1 skipped
//= 1.5D Added A .Rest Notification
//===== Contact Info: ========================================
//= [Stolao] 
//= Email: [email protected]
//============================================================
-   script  LOGIN   -1,{
OnWhisperGlobal:
OnLoginCmnd:
OnPCLoginEvent:
    if(.Rest) message strcharinfo(0),"[Daily Rewards]: to collec reward you must remain logged in for "+  .Rest +" Minuets;
    sleep2 1000 + .Rest * 60000;
    set .@i, (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) +gettime(2);
    if(.@i >= (#LastDailyReward + .MinWait)){
        if(.@i < #LastDailyReward + .MaxWait){  set #DRewardCon, #DRewardCon + 1;
        } else {    set #DRewardCon, 0; }
        set .@g, (#DRewardCon > getarraysize(.Rewards$)) ? (getarraysize(.Rewards$)-1) : #DRewardCon;
        explode(.@XT$,.Rewards$[.@g],"|");
        for(set .@x,0; .@x < getarraysize(.@XT$); set .@x,.@x + 1){
            set .@TT[.@x], atoi(.@XT$[.@x]);
        }
        if(.Mode & 1 && .@TT[4]){   //[Note]: I need to figure out a checkweight for all items tired atm lol, for now ill leave it missing
            for(set .@x,4; .@x < getarraysize(.@TT); set .@x,.@x + 2){  getitem  .@TT[.@x], .@TT[.@x+1];    message strcharinfo(0),"Recived "+  .@TT[.@x+1] +" "+ getitemname(.@TT[.@x]);   }
        }
        if(.Mode & 2){
            if(.@TT[0]){    set zeny,zeny + .@TT[0];    message strcharinfo(0),"Recived "+ .@TT[0] +"z";    }
            if(.@TT[1]){    setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"Recived "+ .@TT[1] +" "+.Points$[1];    }
        }
        if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];
        if(.Mode & 8){
            for(set .@x,0; .@x < getarraysize(.BuffInfo); set .@x,.@x + 4){
                if(#DRewardCon % .BuffInfo[.@x + 1] == 0)
                    sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3];
            }
        }
        message strcharinfo(0),"You have collected your daily reward, for "+#DRewardCon+" day"+((#DRewardCon > 1)?"s":"")+" in a row.";
        set #LastDailyReward, .@i;
    } else {
        set .@days,(#LastDailyReward + .MinWait - .@i)/60/24;
        set .@hours,((#LastDailyReward + .MinWait - .@i)/60)%24;
        set .@mins,(#LastDailyReward + .MinWait - .@i)%60;
        message strcharinfo(0),"You have "+ ((.@days) ? .@days +":Days " : "") +""+ ((.@hours) ? .@hours +":Hours " : "") +""+ ((.@mins) ? .@mins +":Minutes " : "") +"till your next reward";
    }
end;
OnInit:
    //Basic Settings
    //   1: Item | 2: Points | 4: Exp  
    //   8: Gain Buffs Every X Consecutive Days logged in
    // (a bit value, e.g. 3 = Items & Points from Multi)
    set .Mode,1 + 2 + 4 + 8;
 
    //To Enable @ Command '@loginreward' unslash next lines
    // * Needs extra commands for typos
    bindatcmd("relog"   ,"LOGIN::OnLoginCmnd",0,99);
 
    //Minimum Minuets Between Collecting Daily Reward
    //   Day: 22*60 - 24*60
    //   Week: 10080
    set .MinWait,1320;
 
    //Minuets Before Lose Consecutive Daily Reward
    //   Day: 48*60 - 50*60
    //   Week: 20160
    set .MaxWait,3000;
 
    //Number of mins after logging before collecting prize
    set .Rest,0;
 
    //Point Type
    //   [0] Points earned
    //   [1] Point name in mes
    setarray .Points$,"#KAFRAPOINTS","K-Points";
 
    // Consecutive Days Buff
    // Each buff contains 4 variables (32 Total Max)
    // <Type>,<Days>,<Duration>,<Rate>, // Buff 1
    // <Type>,<Days>,<Duration>,<Rate>, // Buff 2
    //   ...;
    //
    //  Example: 188,7,45,3
    //    -Every 7th consecutive day logged in Player gains +3 Str for 45 mins
    //
    //  Type is 188, which references which SC_ to use, SC_INCSTR in this example
    //     -For a full list of SC_ visit the db/const.txt
    //  Days is days buff is applied, in this example 7, so every 7th day, 14,21,28....
    //  Duration is buff duration is Minuits, in this example 45 mins
    //  Rate is buff strength, in this example player gains 3 Str
    setarray .BuffInfo  ,260,2,360,1    // Life Insurance for 360 Mins Every 2nd Day
                ,198,3,120,10   // +10% Hp for 120 Mins Every 3th Day
                ,196,5,120,25   // +25 Flee for 120 Mins Every 5th Day
                ,257,7,240,50;  // +50% Exp for 240 Mins Every 7th Day
 
    // Daily Prize items (max 128 days):
    //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc", // Day 1
    //   "<Zeny>|<Points>|<BaseExp>|<JobExp>|<itemID-1>|<amount-1>|<itemID-2>|<amount-2>...etc"  // Day 2
    //   ...;
    // Total length of any days string must be 255 or shorter
    // * If players login longer than the last set
    //   day, they will keep getting the last prize.
    setarray .Rewards$,
        "100",                          // Day 1: 100 Zeny
        "0|0|0|0|501|5",                // Day 2: 5 Red Potion
        "0|0|0|0|503|5|506|5";          // Day 3: 5 White Potion + 5 Green Potion
 
 
 
    end;
}
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