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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
 
#ifndef _COMMON_MMO_H_
#define _COMMON_MMO_H_
 
#include <time.h>
 
#include "../common/cbasetypes.h"
#include "../common/db.h"
 
// server->client protocol version
//        0 - pre-?
//        1 - ?                    - 0x196
//        2 - ?                    - 0x78, 0x79
//        3 - ?                    - 0x1c8, 0x1c9, 0x1de
//        4 - ?                    - 0x1d7, 0x1d8, 0x1d9, 0x1da
//        5 - 2003-12-18aSakexe+   - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
//        6 - 2004-03-02aSakexe+   - 0x1f4, 0x1f5
//        7 - 2005-04-11aSakexe+   - 0x229, 0x22a, 0x22b, 0x22c
// 20061023 - 2006-10-23aSakexe+   - 0x6b, 0x6d
// 20070521 - 2007-05-21aSakexe+   - 0x283
// 20070821 - 2007-08-21aSakexe+   - 0x2c5
// 20070918 - 2007-09-18aSakexe+   - 0x2d7, 0x2d9, 0x2da
// 20071106 - 2007-11-06aSakexe+   - 0x78, 0x7c, 0x22c
// 20080102 - 2008-01-02aSakexe+   - 0x2ec, 0x2ed , 0x2ee
// 20081126 - 2008-11-26aSakexe+   - 0x1a2
// 20090408 - 2009-04-08aSakexe+   - 0x44a (don't use as it overlaps with RE client packets)
// 20080827 - 2008-08-27aRagexeRE+ - First RE Client
// 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
// 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
// 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
// 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
// 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
// 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
// 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
// 20100126 - 2010-01-26aRagexeRE+ - 0x80e
// 20100223 - 2010-02-23aRagexeRE+ - 0x80f
// 20100413 - 2010-04-13aRagexeRE+ - 0x6b
// 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
// 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
// 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
// 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
// 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
// 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
// 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
// 20120307 - 2012-03-07aRagexeRE+ - 0x970
 
#ifndef PACKETVER
    #define PACKETVER 20140115
#endif // PACKETVER
 
//Uncomment the following line if your client is ragexeRE instead of ragexe (required because of conflicting packets in ragexe vs ragexeRE).
//#define ENABLE_PACKETVER_RE
#ifdef ENABLE_PACKETVER_RE
    #define PACKETVER_RE
    #undef ENABLE_PACKETVER_RE
#endif // DISABLE_PACKETVER_RE
 
// Client support for experimental RagexeRE UI present in 2012-04-10 and 2012-04-18
#if defined(PACKETVER_RE) && ( PACKETVER == 20120410 || PACKETVER == 20120418 )
#define PARTY_RECRUIT
#endif // PACKETVER_RE && (PACKETVER == 20120410 || PACKETVER == 10120418)
 
// Comment the following line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
 
#if PACKETVER >= 20070227
// Comment the following like to disable server-side hot-key saving support. [Skotlex]
// Note that newer clients no longer save hotkeys in the registry!
#define HOTKEY_SAVING
 
#if PACKETVER < 20090603
        // (27 = 9 skills x 3 bars)               (0x02b9,191)
        #define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
        // (36 = 9 skills x 4 bars)               (0x07d9,254)
        #define MAX_HOTKEYS 36
#else // >= 20090617
        // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
        #define MAX_HOTKEYS 38
#endif // 20090603
#endif // 20070227
 
/* Feb 1st 2012 */
#if PACKETVER >= 20120201
#   define NEW_CARTS
#   define MAX_CARTS 9
#else
#   define MAX_CARTS 5
#endif
 
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
#define MAX_CHARS 9
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
//Max amount of a single stacked item
#define MAX_AMOUNT 30000
#define MAX_ZENY 1000000000
 
//Official Limit: 2.1b ( the var that stores the money doesn't go much higher than this by default )
#define MAX_BANK_ZENY 2100000000
 
#define MAX_LEVEL 99
#define MAX_FAME 1000000000
#define MAX_CART 100
#define MAX_SKILL 1478
#define MAX_SKILL_ID 10015   // [Ind/Hercules] max used skill ID
//Update this max as necessary. 55 is the value needed for Super Baby currently
//Raised to 84 since Expanded Super Novice needs it.
#define MAX_SKILL_TREE 84
#define DEFAULT_WALK_SPEED 150
#define MIN_WALK_SPEED 20 /* below 20 clips animation */
#define MAX_WALK_SPEED 1000
#define MAX_STORAGE 600
#define MAX_GUILD_STORAGE 600
#define MAX_PARTY 12
#define MAX_GUILD (16+10*6)     // Increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20    // Increased max guild positions to accommodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32
#define MAX_GUILDALLIANCE 16
#define MAX_GUILDSKILL 15       // Increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50
#define MAX_GUARDIANS 8         // Local max per castle. [Skotlex]
#define MAX_QUEST_OBJECTIVES 3  // Max quest objectives for a quest
#define MAX_START_ITEMS 32      // Max number of items allowed to be given to a char whenever it's created. [mkbu95]
 
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
 
#define MAX_STATUS_TYPE 5
 
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
 
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension.
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
 
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
 
// Size of the fame list arrays.
#define MAX_FAME_LIST 10
 
// Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
 
// Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
 
// Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS 52 // [orn] Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
 
// Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
 
// Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 61
 
// Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
 
struct HPluginData;
 
enum item_types {
    IT_HEALING = 0,
    IT_UNKNOWN, //1
    IT_USABLE,  //2
    IT_ETC,     //3
    IT_WEAPON,  //4
    IT_ARMOR,   //5
    IT_CARD,    //6
    IT_PETEGG,  //7
    IT_PETARMOR,//8
    IT_UNKNOWN2,//9
    IT_AMMO,    //10
    IT_DELAYCONSUME,//11
    IT_CASH = 18,
    IT_MAX
};
 
 
// Questlog states
enum quest_state {
    Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
    Q_ACTIVE,   ///< Active quest
    Q_COMPLETE, ///< Completed quest
};
 
/// Questlog entry
struct quest {
    int quest_id;                    ///< Quest ID
    unsigned int time;               ///< Expiration time
    int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
    enum quest_state state;          ///< Current quest state
};
 
struct item {
    int id;
    short nameid;
    short amount;
    unsigned int equip; // Location(s) where item is equipped (using enum equip_pos for bitmasking).
    char identify;
    char refine;
    char attribute;
    short card[MAX_SLOTS];
    unsigned int expire_time;
    char favorite;
    unsigned char bound;
    uint64 unique_id;
};
 
//Equip position constants
enum equip_pos {
    EQP_HEAD_LOW           = 0x000001,
    EQP_HEAD_MID           = 0x000200, //512
    EQP_HEAD_TOP           = 0x000100, //256
    EQP_HAND_R             = 0x000002, //2
    EQP_HAND_L             = 0x000020, //32
    EQP_ARMOR              = 0x000010, //16
    EQP_SHOES              = 0x000040, //64
    EQP_GARMENT            = 0x000004, //4
    EQP_ACC_L              = 0x000008, //8
    EQP_ACC_R              = 0x000080, //128
    EQP_COSTUME_HEAD_TOP   = 0x000400, //1024
    EQP_COSTUME_HEAD_MID   = 0x000800, //2048
    EQP_COSTUME_HEAD_LOW   = 0x001000, //4096
    EQP_COSTUME_GARMENT    = 0x002000, //8192
    //UNUSED_COSTUME_FLOOR = 0x004000, //16384
    EQP_AMMO               = 0x008000, //32768
    EQP_SHADOW_ARMOR       = 0x010000, //65536
    EQP_SHADOW_WEAPON      = 0x020000, //131072
    EQP_SHADOW_SHIELD      = 0x040000, //262144
    EQP_SHADOW_SHOES       = 0x080000, //524288
    EQP_SHADOW_ACC_R       = 0x100000, //1048576
    EQP_SHADOW_ACC_L       = 0x200000, //2097152
};
 
struct point {
    unsigned short map;
    short x,y;
};
 
enum e_skill_flag
{
    SKILL_FLAG_PERMANENT,
    SKILL_FLAG_TEMPORARY,
    SKILL_FLAG_PLAGIARIZED,
    SKILL_FLAG_UNUSED,       ///< needed to maintain the order since the values are saved, can be renamed and used if a new flag is necessary
    SKILL_FLAG_PERM_GRANTED, ///< Permanent, granted through someway (e.g. script).
    /* */
    /* MUST be the last, because with it the flag value stores a dynamic value (flag+lv) */
    SKILL_FLAG_REPLACED_LV_0,   // Temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
};
 
enum e_mmo_charstatus_opt {
    OPT_NONE        = 0x0,
    OPT_SHOW_EQUIP  = 0x1,
    OPT_ALLOW_PARTY = 0x2,
};
 
enum e_item_bound_type {
    IBT_MIN       = 0x1,
    IBT_ACCOUNT   = 0x1,
    IBT_GUILD     = 0x2,
    IBT_PARTY     = 0x3,
    IBT_CHARACTER = 0x4,
    IBT_MAX       = 0x4,
};
 
struct s_skill {
    unsigned short id;
    unsigned char lv;
    unsigned char flag; // See enum e_skill_flag
};
 
struct script_reg_state {
    unsigned int type   : 1;/* because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio. */
    unsigned int update : 1;/* whether it needs to be sent to char server for insertion/update/delete */
};
 
struct script_reg_num {
    struct script_reg_state flag;
    int value;
};
 
struct script_reg_str {
    struct script_reg_state flag;
    char *value;
};
 
// For saving status changes across sessions. [Skotlex]
struct status_change_data {
    unsigned short type; //SC_type
    int val1, val2, val3, val4;
    unsigned int tick; //Remaining duration.
};
 
struct storage_data {
    int storage_amount;
    struct item items[MAX_STORAGE];
};
 
struct guild_storage {
    int dirty;
    int guild_id;
    short storage_status;
    short storage_amount;
    struct item items[MAX_GUILD_STORAGE];
    unsigned short lock;
};
 
struct s_pet {
    int account_id;
    int char_id;
    int pet_id;
    short class_;
    short level;
    short egg_id;//pet egg id
    short equip;//pet equip name_id
    short intimate;//pet friendly
    short hungry;//pet hungry
    char name[NAME_LENGTH];
    char rename_flag;
    char incubate;
};
 
struct s_homunculus { //[orn]
    char name[NAME_LENGTH];
    int hom_id;
    int char_id;
    short class_;
    short prev_class;
    int hp,max_hp,sp,max_sp;
    unsigned int intimacy;
    short hunger;
    struct s_skill hskill[MAX_HOMUNSKILL]; //albator
    short skillpts;
    short level;
    unsigned int exp;
    short rename_flag;
    short vaporize; //albator
    int str;
    int agi;
    int vit;
    int int_;
    int dex;
    int luk;
    int8 spiritball; //for homun S [lighta]
};
 
struct s_mercenary {
    int mercenary_id;
    int char_id;
    short class_;
    int hp, sp;
    unsigned int kill_count;
    unsigned int life_time;
};
 
struct s_elemental {
    int elemental_id;
    int char_id;
    short class_;
    int mode;
    int hp, sp, max_hp, max_sp, matk, atk, atk2;
    short hit, flee, amotion, def, mdef;
    int life_time;
};
 
struct s_friend {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
};
 
#ifdef HOTKEY_SAVING
struct hotkey {
    unsigned int id;
    unsigned short lv;
    unsigned char type; // 0: item, 1: skill
};
#endif
 
struct mmo_charstatus {
    int char_id;
    int account_id;
    int partner_id;
    int father;
    int mother;
    int child;
 
    unsigned int base_exp,job_exp;
    int zeny;
    int bank_vault;
 
    short class_;
    unsigned int status_point,skill_point;
    int hp,max_hp,sp,max_sp;
    unsigned int option;
    short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
    unsigned char karma;
    short hair,hair_color,clothes_color;
    int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
    int fame;
 
    // Mercenary Guilds Rank
    int arch_faith, arch_calls;
    int spear_faith, spear_calls;
    int sword_faith, sword_calls;
 
    short weapon; // enum weapon_type
    short shield; // view-id
    short head_top,head_mid,head_bottom;
    short robe;
 
    char name[NAME_LENGTH];
    unsigned int base_level,job_level;
    short str,agi,vit,int_,dex,luk;
    unsigned char slot,sex;
 
    uint32 mapip;
    uint16 mapport;
 
    struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
    struct item inventory[MAX_INVENTORY],cart[MAX_CART];
    struct storage_data storage;
    struct s_skill skill[MAX_SKILL];
 
    struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
    struct hotkey hotkeys[MAX_HOTKEYS];
#endif
    bool show_equip, allow_party;
    unsigned short rename;
    unsigned short slotchange;
 
    time_t delete_date;
 
    /* `account_data` modifiers */
    unsigned short mod_exp,mod_drop,mod_death;
    
    unsigned char font;
 
    uint32 uniqueitem_counter;
};
 
typedef enum mail_status {
    MAIL_NEW,
    MAIL_UNREAD,
    MAIL_READ,
} mail_status;
 
struct mail_message {
    int id;
    int send_id;
    char send_name[NAME_LENGTH];
    int dest_id;
    char dest_name[NAME_LENGTH];
    char title[MAIL_TITLE_LENGTH];
    char body[MAIL_BODY_LENGTH];
 
    mail_status status;
    time_t timestamp; // marks when the message was sent
 
    int zeny;
    struct item item;
};
 
struct mail_data {
    short amount;
    bool full;
    short unchecked, unread;
    struct mail_message msg[MAIL_MAX_INBOX];
};
 
struct auction_data {
    unsigned int auction_id;
    int seller_id;
    char seller_name[NAME_LENGTH];
    int buyer_id;
    char buyer_name[NAME_LENGTH];
 
    struct item item;
    // This data is required for searching, as itemdb is not read by char server
    char item_name[ITEM_NAME_LENGTH];
    short type;
 
    unsigned short hours;
    int price, buynow;
    time_t timestamp; // auction's end time
    int auction_end_timer;
};
 
struct party_member {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
    unsigned short class_;
    unsigned short map;
    unsigned short lv;
    unsigned leader : 1,
             online : 1;
};
 
struct party {
    int party_id;
    char name[NAME_LENGTH];
    unsigned char count; //Count of online characters.
    unsigned exp : 1,
                item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
    struct party_member member[MAX_PARTY];
};
 
struct map_session_data;
struct guild_member {
    int account_id, char_id;
    short hair,hair_color,gender,class_,lv;
    uint64 exp;
    int exp_payper;
    short online,position;
    char name[NAME_LENGTH];
    struct map_session_data *sd;
    unsigned char modified;
};
 
struct guild_position {
    char name[NAME_LENGTH];
    int mode;
    int exp_mode;
    unsigned char modified;
};
 
struct guild_alliance {
    int opposition;
    int guild_id;
    char name[NAME_LENGTH];
};
 
struct guild_expulsion {
    char name[NAME_LENGTH];
    char mes[40];
    int account_id;
};
 
struct guild_skill {
    int id,lv;
};
 
struct hChSysCh;
struct guild {
    int guild_id;
    short guild_lv, connect_member, max_member, average_lv;
    uint64 exp;
    unsigned int next_exp;
    int skill_point;
    char name[NAME_LENGTH],master[NAME_LENGTH];
    struct guild_member member[MAX_GUILD];
    struct guild_position position[MAX_GUILDPOSITION];
    char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
    int emblem_len,emblem_id;
    char emblem_data[2048];
    struct guild_alliance alliance[MAX_GUILDALLIANCE];
    struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
    struct guild_skill skill[MAX_GUILDSKILL];
    
    /* used on char.c to state what kind of data is being saved/processed */
    unsigned short save_flag;
    
    short *instance;
    unsigned short instances;
    
    struct hChSysCh *channel;
    
    /* HPM Custom Struct */
    struct HPluginData **hdata;
    unsigned int hdatac;
};
 
struct guild_castle {
    int castle_id;
    int mapindex;
    char castle_name[NAME_LENGTH];
    char castle_event[NAME_LENGTH];
    int guild_id;
    int economy;
    int defense;
    int triggerE;
    int triggerD;
    int nextTime;
    int payTime;
    int createTime;
    int visibleC;
    struct {
        unsigned visible : 1;
        int id; // object id
    } guardian[MAX_GUARDIANS];
    int* temp_guardians; // ids of temporary guardians (mobs)
    int temp_guardians_max;
};
 
struct fame_list {
    int id;
    int fame;
    char name[NAME_LENGTH];
};
 
enum fame_list_type {
    RANKTYPE_BLACKSMITH = 0,
    RANKTYPE_ALCHEMIST  = 1,
    RANKTYPE_TAEKWON    = 2,
    RANKTYPE_PK         = 3, //Not supported yet
};
 
/**
 * Guild Basic Information
 * It is used to request changes via intif_guild_change_basicinfo in map-server and to
 * signalize changes made in char-server via mapif_parse_GuildMemberInfoChange
 **/
enum guild_basic_info {
    GBI_EXP = 1,    ///< Guild Experience (EXP)
    GBI_GUILDLV,    ///< Guild level
    GBI_SKILLPOINT, ///< Guild skillpoints
 
    /**
     * Changes a skill level, struct guild_skill should be sent.
     * All checks regarding max skill level should be done in _map-server_
     **/
    GBI_SKILLLV,    ///< Guild skill_lv
};
 
enum { //Change Member Infos
    GMI_POSITION = 0,
    GMI_EXP,
    GMI_HAIR,
    GMI_HAIR_COLOR,
    GMI_GENDER,
    GMI_CLASS,
    GMI_LEVEL,
};
 
enum {
    GD_SKILLBASE=10000,
    GD_APPROVAL=10000,
    GD_KAFRACONTRACT=10001,
    GD_GUARDRESEARCH=10002,
    GD_GUARDUP=10003,
    GD_EXTENSION=10004,
    GD_GLORYGUILD=10005,
    GD_LEADERSHIP=10006,
    GD_GLORYWOUNDS=10007,
    GD_SOULCOLD=10008,
    GD_HAWKEYES=10009,
    GD_BATTLEORDER=10010,
    GD_REGENERATION=10011,
    GD_RESTORE=10012,
    GD_EMERGENCYCALL=10013,
    GD_DEVELOPMENT=10014,
    GD_MAX,
};
 
 
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
    JOB_NOVICE,
    JOB_SWORDMAN,
    JOB_MAGE,
    JOB_ARCHER,
    JOB_ACOLYTE,
    JOB_MERCHANT,
    JOB_THIEF,
    JOB_KNIGHT,
    JOB_PRIEST,
    JOB_WIZARD,
    JOB_BLACKSMITH,
    JOB_HUNTER,
    JOB_ASSASSIN,
    JOB_KNIGHT2,
    JOB_CRUSADER,
    JOB_MONK,
    JOB_SAGE,
    JOB_ROGUE,
    JOB_ALCHEMIST,
    JOB_BARD,
    JOB_DANCER,
    JOB_CRUSADER2,
    JOB_WEDDING,
    JOB_SUPER_NOVICE,
    JOB_GUNSLINGER,
    JOB_NINJA,
    JOB_XMAS,
    JOB_SUMMER,
    JOB_MAX_BASIC,
 
    JOB_NOVICE_HIGH = 4001,
    JOB_SWORDMAN_HIGH,
    JOB_MAGE_HIGH,
    JOB_ARCHER_HIGH,
    JOB_ACOLYTE_HIGH,
    JOB_MERCHANT_HIGH,
    JOB_THIEF_HIGH,
    JOB_LORD_KNIGHT,
    JOB_HIGH_PRIEST,
    JOB_HIGH_WIZARD,
    JOB_WHITESMITH,
    JOB_SNIPER,
    JOB_ASSASSIN_CROSS,
    JOB_LORD_KNIGHT2,
    JOB_PALADIN,
    JOB_CHAMPION,
    JOB_PROFESSOR,
    JOB_STALKER,
    JOB_CREATOR,
    JOB_CLOWN,
    JOB_GYPSY,
    JOB_PALADIN2,
 
    JOB_BABY,
    JOB_BABY_SWORDMAN,
    JOB_BABY_MAGE,
    JOB_BABY_ARCHER,
    JOB_BABY_ACOLYTE,
    JOB_BABY_MERCHANT,
    JOB_BABY_THIEF,
    JOB_BABY_KNIGHT,
    JOB_BABY_PRIEST,
    JOB_BABY_WIZARD,
    JOB_BABY_BLACKSMITH,
    JOB_BABY_HUNTER,
    JOB_BABY_ASSASSIN,
    JOB_BABY_KNIGHT2,
    JOB_BABY_CRUSADER,
    JOB_BABY_MONK,
    JOB_BABY_SAGE,
    JOB_BABY_ROGUE,
    JOB_BABY_ALCHEMIST,
    JOB_BABY_BARD,
    JOB_BABY_DANCER,
    JOB_BABY_CRUSADER2,
    JOB_SUPER_BABY,
 
    JOB_TAEKWON,
    JOB_STAR_GLADIATOR,
    JOB_STAR_GLADIATOR2,
    JOB_SOUL_LINKER,
 
    JOB_GANGSI,
    JOB_DEATH_KNIGHT,
    JOB_DARK_COLLECTOR,
 
    JOB_RUNE_KNIGHT = 4054,
    JOB_WARLOCK,
    JOB_RANGER,
    JOB_ARCH_BISHOP,
    JOB_MECHANIC,
    JOB_GUILLOTINE_CROSS,
 
    JOB_RUNE_KNIGHT_T,
    JOB_WARLOCK_T,
    JOB_RANGER_T,
    JOB_ARCH_BISHOP_T,
    JOB_MECHANIC_T,
    JOB_GUILLOTINE_CROSS_T,
 
    JOB_ROYAL_GUARD,
    JOB_SORCERER,
    JOB_MINSTREL,
    JOB_WANDERER,
    JOB_SURA,
    JOB_GENETIC,
    JOB_SHADOW_CHASER,
 
    JOB_ROYAL_GUARD_T,
    JOB_SORCERER_T,
    JOB_MINSTREL_T,
    JOB_WANDERER_T,
    JOB_SURA_T,
    JOB_GENETIC_T,
    JOB_SHADOW_CHASER_T,
 
    JOB_RUNE_KNIGHT2,
    JOB_RUNE_KNIGHT_T2,
    JOB_ROYAL_GUARD2,
    JOB_ROYAL_GUARD_T2,
    JOB_RANGER2,
    JOB_RANGER_T2,
    JOB_MECHANIC2,
    JOB_MECHANIC_T2,
 
    JOB_BABY_RUNE = 4096,
    JOB_BABY_WARLOCK,
    JOB_BABY_RANGER,
    JOB_BABY_BISHOP,
    JOB_BABY_MECHANIC,
    JOB_BABY_CROSS,
 
    JOB_BABY_GUARD,
    JOB_BABY_SORCERER,
    JOB_BABY_MINSTREL,
    JOB_BABY_WANDERER,
    JOB_BABY_SURA,
    JOB_BABY_GENETIC,
    JOB_BABY_CHASER,
 
    JOB_BABY_RUNE2,
    JOB_BABY_GUARD2,
    JOB_BABY_RANGER2,
    JOB_BABY_MECHANIC2,
 
    JOB_SUPER_NOVICE_E = 4190,
    JOB_SUPER_BABY_E,
 
    JOB_KAGEROU = 4211,
    JOB_OBORO,
    JOB_REBELLION = 4215,
 
    JOB_MAX,
};
 
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
 
enum {
    SEX_FEMALE = 0,
    SEX_MALE,
    SEX_SERVER
};
 
enum weapon_type {
    W_FIST,      ///< Bare hands
    W_DAGGER,    //1
    W_1HSWORD,   //2
    W_2HSWORD,   //3
    W_1HSPEAR,   //4
    W_2HSPEAR,   //5
    W_1HAXE,     //6
    W_2HAXE,     //7
    W_MACE,      //8
    W_2HMACE,    //9 (unused)
    W_STAFF,     //10
    W_BOW,       //11
    W_KNUCKLE,   //12
    W_MUSICAL,   //13
    W_WHIP,      //14
    W_BOOK,      //15
    W_KATAR,     //16
    W_REVOLVER,  //17
    W_RIFLE,     //18
    W_GATLING,   //19
    W_SHOTGUN,   //20
    W_GRENADE,   //21
    W_HUUMA,     //22
    W_2HSTAFF,   //23
    MAX_WEAPON_TYPE,
    // dual-wield constants
    W_DOUBLE_DD, ///< 2 daggers
    W_DOUBLE_SS, ///< 2 swords
    W_DOUBLE_AA, ///< 2 axes
    W_DOUBLE_DS, ///< dagger + sword
    W_DOUBLE_DA, ///< dagger + axe
    W_DOUBLE_SA, ///< sword + axe
};
 
enum ammo_type {
    A_ARROW        = 1,
    A_DAGGER,      //2
    A_BULLET,      //3
    A_SHELL,       //4
    A_GRENADE,     //5
    A_SHURIKEN,    //6
    A_KUNAI,       //7
    A_CANNONBALL,  //8
    A_THROWWEAPON, //9
};
 
enum e_char_server_type {
    CST_NORMAL      = 0,
    CST_MAINTENANCE = 1,
    CST_OVER18      = 2,
    CST_PAYING      = 3,
    CST_F2P         = 4,
};
 
enum e_pc_reg_loading {
    PRL_NONE = 0x0,
    PRL_CHAR = 0x1,
    PRL_ACCL = 0x2,/* local */
    PRL_ACCG = 0x4,/* global */
    PRL_ALL  = 0xFF,
};
 
/* packet size constant for itemlist */
#if MAX_INVENTORY > MAX_STORAGE && MAX_INVENTORY > MAX_CART
#define MAX_ITEMLIST MAX_INVENTORY
#elif MAX_CART > MAX_INVENTORY && MAX_CART > MAX_STORAGE
#define MAX_ITEMLIST MAX_CART
#else
#define MAX_ITEMLIST MAX_STORAGE
#endif
 
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
 
#endif /* _COMMON_MMO_H_ */
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