viewing paste Zombie Invasion v2 | Athena

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//===== Athena Script =====================================
//= Zombie Invasion v2.0
//===== By Keale of VoidRO ================================
//= http://voidro.com
//===== Description =======================================
//= A Zombie invasion that takes place in a chosen map.
//= There are 10 prizes that drop from certain mobs,
//= edit the script to fit your own needs.
//= NOTE: A LOT of mobs are summoned, (5197) it's
//= recommended for mid to high rate servers.
//===== Version ===========================================
//= v2.0
//=========================================================
//= v1.0 - First release, seems to work ok.
//= v1.1 - Fixed some bugs and changed the treasure amount
//=        to 10.
//= v2.0 - Pretty much re-wrote the whole thing. I added
//=        an option to choose which map the invasion will
//=        take place on for more variation. (any mapname
//=        you input will work. gef_fild04 Invasion ohno!)
//= v2.1 - Fixed night effect in script conflicting with
//=        server natural day/night cycle (Spunkie)
//=========================================================
 
rachel,108,148,5        script  Undead Minion   537,{
 
set .@npc$,"[^FF0000Undead Minion^000000]";
 
        if ((getgmlevel() >= 40) && ($@MonstersAlive >=1)) goto L_GM2;
        if (getgmlevel() >= 40) goto L_GM;
       
                mes .@npc$;
                mes "The underworld is currently at rest...";
                next;
                switch(select("Uh.. See ya!:What are you talking about?")) {
 
        case 1:
                mes .@npc$;
                mes "Farewell.... heh heh heh.";
                emotion 29;
                close;
 
        case 2:
                mes .@npc$;
                mes "The time will come, the underworld will rise!";
                mes "Which town will be our target?... heh heh.";
                mes "Be prepared, " + strcharinfo(0) + "...";
                emotion 29;
                close;
                }
 
L_GM:
        mes .@npc$;
        mes "Would you like me to call upon the undead?";
        next;
        mes .@npc$;
        mes "Beware, the town you choose will be overtaken!";
        emotion 29;
        next;
        switch(select("Summon!:Not this time...")) {
       
        case 1:
                mes .@npc$;
                mes "YES! I shall call upon them!!";
                mes "Please choose an area to be invaded!!";
                mes "Make sure you write the mapname correctly.";
                next;
               
                menu "Select Map",SELECT_TOWN,"I changed my mind..",EXIT_1;
 
                SELECT_TOWN:
                        mes .@npc$;
                        mes "Which map shall it be? kekeke...";
                        emotion 29;
                        input $InvasionTown$;
                        next;
                        mes .@npc$;
                        mes "So, you have selected ^008000"+ $InvasionTown$ +"^000000 to be taken over by the underworld?";
                        mes "Are you, sure?";
                        next;
                        switch(select("YES, DO IT!:Choose Again")) {
                       
                                case 1:
                                        mes .@npc$;
                                        mes "Very well... behold the tragedy you have set upon this land!";
                                        emotion 29;
                                        goto SUMMON_MOBS;
                                        break;
                                       
                                case 2:
                                        goto SELECT_TOWN;
                                        break;
                                }
                               
                EXIT_1:
                        mes .@npc$;
                        mes "You disappoint me!";
                        emotion 23;
                        close;
               
        case 2:
                mes .@npc$;
                mes "heh heh! One of these days...";
                emotion 29;
                close;
                }
               
L_GM2:
        mes .@npc$;
        mes "Heh heh... What did I tell you?";
        emotion 29;
        next;
        mes .@npc$;
        mes "Would you like me to recall the undead?";
        next;
        switch(select("Stop at once!:No")) {
 
        case 1:
                mes .@npc$;
                mes "Bah! very well, but our day shall come!";
                emotion 23;
                next;
                killmonster "" + $InvasionTown$ + ".gat","All";
                set $@MonstersAlive,0;
                announce "Some unknown force has sent the undead running for their graves, the attack has ended.",0;
                close;
               
        case 2:
                mes .@npc$;
                mes "Kekeke...";
                emotion 29;
                close;
                }
 
SUMMON_MOBS:
set $@Treasures,10;
set $@MonstersAlive,5197;
if(isday())     {
set .@temp_night,1;     }
monster "" + $InvasionTown$ + ".gat",0,0,"Ragged Zombie",1865,300,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie",1015,1000,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie Master",1298,300,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie Prisoner",1197,300,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie Slaughter",1864,300,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Ragged Zombie",1865,300,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Firelock Soldier",1403,200,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Ghoul",1036,1000,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Osiris",1038,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Drake",1112,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Dark Lord",1272,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Dracula",1389,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Incantation Samurai",1492,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Kiel D-01",1734,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Ghoul",1036,500,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie",1015,500,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie Slaughter",1864,100,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Ragged Zombie",1865,200,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Necromancer",1870,25,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Skeleton Worker",1169,150,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Assassin Cross Eremes",1647,2,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Fallen Bishop",1871,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Gloom Under Night",1768,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"High Priest Margaretha",1649,1,"zombielose::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Thanatos",1708,1,"zombielose::OnMobKilled";
//Winning Mobs Below
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie",1015,1,"zombiewin1::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Ragged Zombie",1865,1,"zombiewin2::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Ghoul",1036,1,"zombiewin3::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie Slaughter",1864,1,"zombiewin4::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie",1015,1,"zombiewin5::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"High Wizard Kathryn",1651,1,"zombiewin6::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Lord Knight Seyren",1646,1,"zombiewin7::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie",1015,1,"zombiewin8::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie",1015,1,"zombiewin9::OnMobKilled";
monster "" + $InvasionTown$ + ".gat",0,0,"Zombie",1015,1,"zombiewin10::OnMobKilled";
 
announce "Clouds sweep the skies of Midgard, darkness has risen from the depths of Nifelhiem.",0;
sleep2 5000;
announce "Prontera Guard: Oh no! It's "+ $InvasionTown$ +"! Everyone quick, defend our ally!!",0;
sleep2 5000;
announce "Old Man: Please, heroes! Save us! Pleeeeease!!",0;
sleep2 15000;
announce "Prontera Guard: Everyone advance! Defend "+ $InvasionTown$ +" now!",0;
sleep2 15000;
announce "Rich Man: Ack! Those cursed zombies stole TEN of my treasures!!",0;
}
 
-       script  zombiewin1      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin2      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin3      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin4      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin5      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin6      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin7      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin8      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin9      -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombiewin10     -1,{
 
OnMobKilled:
        announce "" + strcharinfo(0) + " has recovered one of the ten treasures!",bc_blue;
        set $@MonstersAlive,$@MonstersAlive - 1;
        set $@Treasures,$@Treasures - 1;
        set .attainitem,callfunc("F_RandMes",20,2356,2377,2381,2382,2376,2372,2360,2379,5226,5132,5270,5174,5254,5292,5198,5210,2410,2431,2630,2629);
        getitem .attainitem,1;
        if ($@Treasures>0) end;
        announce "All the treasure has been recovered, but is the town still in need?",0;
        sleep2 25000;
        announce "Lord of "+ $InvasionTown$ +": Please save us from the zombies, please! have a heart!",0;
        end;
        }
 
-       script  zombielose      -1,{
 
OnMobKilled:
        set $@MonstersAlive,$@MonstersAlive - 1;
        if ($@MonstersAlive>150) end;
        killmonster "" + $InvasionTown$ + ".gat","All";
        set $@MonstersAlive,0;
        if(isnight() && .@temp_night){
        day;
        set .@temp_night,0;     }
        announce "Lord of "+ $InvasionTown$ +": They're retreating! THANKYOU!! We're saved!!! Thankyou so much!",0;
        end;
        }
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