viewing paste alexxdls - Poring War | Athena

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//===== eAthena Script =======================================
//= Poring War (War of Porings)
//===== By: ==================================================
//= alexx
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Custom version of official iRO Poring War.
//= ^_^ Enjoy!!
//===== Additional Comments: =================================
//= 1.0   First public release. [alexx]
//= 1.0.1 Several bugfixes and typo edits. [alexx]
//= 1.1   Added saving of items marcked as WoP Trophy. [alexx]
//= 1.2   Added experemental saving at waiting stairs during
//=       the battle. [alexx]
//===== Todo List: ===========================================
//= * Add more official dialogues and announces
//= * Add official skills and items restrictions
//= * Make gameplay closer to official
//= * Test, optimize and bugfix
//============================================================
 
//- General Script Cofiguration
//============================================================
 
-       script  WoP_Config      -1,{
        end;
 
OnInit:
        set $WoP_Level,50;                      // Min Base Lv required to enter Poring realm
                                                // Officialy unset
 
        set $WoP_Donation,500;                  // Zeny ammount required to enter Poring realm
                                                // Officialy '500'z
 
        set $WoP_Players,1;                     // Amount of players required for each side,
                                                // Officialy '5'
 
        set $WoP_Reward,7539;                   // Reward item ID
                                                // Officialy '7539' Poring Coin
 
        set $WoP_Winner_Reward_Ammount,6;       // Prise ammount for team-winner
                                                // Officialy '3'
 
        set $WoP_Looser_Reward_Ammount,1;       // Prise ammount for team-looser
                                                // Officialy '0'
 
        set $WoP_Draw_Reward_Ammount,3;         // Prise ammount if result is draw
                                                // Officialy '1'
 
        set $WoP_AngDev_Amount,2;               // How many Angelings/Develings has each team
                                                // Officialy '2'
 
        set $WoP_Trophy,7773;                   // Item geting from killed player
                                                // Officialy '7773' War Badge
 
        set $WoP_Angeling_MobID,1766;           // Mob ID of Angeling to spawn
                                                // Officialy ??? (unknown)
 
        set $WoP_Deviling_MobID,1767;           // Mob ID of Deviling to spawn
                                                // Officialy ??? (unknown)
 
        set $WoP_Rounded,1;                     // Play (1) or don't play (0) with rounds
                                                // Officialy ??? (unknown)
 
        end;
}
 
//- Poring War Recrutier
//============================================================
 
prt_fild08,159,371,5    script  Poring War Recruitier   909,{
        if ($WoP_Level && BaseLevel < $WoP_Level) {
                mes "[Poring]";
                mes "Go level up first. You can't help me at this time.";
                emotion e_sob;
                close;
        }
        if (!WoP_Recruted) {
                mes "[Poring]";
                mes "There's big trouble in the world of the little Porings... Can you help us?";
                next;
                if (select("What is going on?:It doesn't matter.") == 2) {
                        mes "[Poring]";
                        mes "If you change your mind please come and help us...";
                        emotion e_sob;
                        close;
                }
                mes "[Poring]";
                mes "The war between ^F06EAAAngeling^000000 and ^42B4FFDeveling^000000 come to a new level. I am here to recruit more people. Would you agree to help us?";
                next;
                if (select("Yes, I agree to help you.:I don't care!") == 2) {
                        mes "[Poring]";
                        mes "Nobody care about as. What we shall do now?.. *crying*";
                        emotion e_sob;
                        close;
                }
                mes "[Poring]";
                mes "I leed you to our realm, where you need to team up with other players in a party of five and then choose which side you will fight for.";
                set WoP_Recruted,1;
                next;
        }
        mes "[Poring]";
        mes "But... life as a Poring is quite hard these days. Before I leed you please make a little donation of ^8DC63F"+$WoP_Donation+"z^000000. It is small amount but I need it very much.";
        next;
        if (select("Please take theese money.:Foget about it!") == 2) {
                mes "[Poring]";
                mes "Oh poore poore little porings. What we shall do now?.. *crying*";
                emotion e_sob;
                close;
        }
        if (Zeny < $WoP_Donation) {
                mes "[Poring]";
                mes "You don't have ^8DC63F"+$WoP_Donation+"z^000000.";
                emotion e_sob;
                close;
        }
        mes "[Poring]";
        mes "Thank you. Now you will be taken to the recruiting room. Are you ready to go?";
        emotion e_thx;
        next;
        if (select("Yes, I am ready!:No, I need more time.") == 2) {
                mes "[Poring]";
                mes "Please come back as soon as posible. We need help such brave warrior as you!";
                close;
        }
        mes "[Poring]";
        mes "Good luck. I belive you will win!";
        set Zeny,Zeny-$WoP_Donation;
        close2;
        warp "poring_w01",98,103;
        end;
}
 
//- Waiting Room Portal
//============================================================
 
poring_w01,111,135,0    script  WoP_warp_out    45,1,1,{
        end;
 
OnTouch:
        warp getsavepoint(0), getsavepoint(1), getsavepoint(2);
        end;
}
 
//- Waiting Devi - Battle Guide
//============================================================
 
poring_w01,96,99,3      script  Devi#WoP_waiting        738,{
        mes "[Devi]";
        mes "Greetings human!~";
        mes "Did you come to get envolved in the greate battle between";
        mes "^F06EAAAngeling^000000 and ^42B4FFDeveling^000000?";
        mes "...Good~ very good!~";
        next;
        mes "[Devi]";
        mes "If you wish mortal, I will explain you some Poring War issues. Would you like to learn about them?";
        next;
        switch (select("Please, tell about registration.:Explane common battle rules.:I want to know about rewards.:I don't care anything...")) {
                case 1:
                        mes "[Devi]";
                        mes "Listen carefuly human... I don't like to repeate twice!";
                        next;
                        mes "[Devi]";
                        mes "At fist you need to enter the waiting room not far from me and wait it will be fulled with ^DD3636"+($WoP_Players*2)+"^000000 to pass first registration step.";
                        mes "Next you should join with your friends on of two waiting rooms... Left room is for ^F06EAAAngeling team^000000 recruiting, right ~ for ^42B4FFDeveling^000000 one.";
                        next;
                        mes "[Devi]";
                        mes "When all the rooms will be full each team will be warped to the separated preparing spots.";
                        mes "Here you have only 1 munute to register your party with ^007CCCMr.Doppel^000000. Then all the members should confirm their party with ^007CCCMr.Doppel^000000. If you late you will be warped out there!";
                        next;
                        mes "[Devi]";
                        mes "I advise to orginize party before entering recruiting room.";
                        mes "After all the players confermed their parties ^DD3636PvP mode^000000 will be enabled and both teams will be warped to their start spots.";
                        close;
                case 2:
                        mes "[Devi]";
                        mes "Listen carefuly human... I don't like to repeate twice!";
                        next;
                        mes "[Devi]";
                        mes "From the moment both teams are warped to their start spots your only one goal is fighting against opposite team and kill their "+$WoP_AngDev_Amount+" ^F06EAAAngelings^000000 or ^42B4FFDevelings^000000.";
                        next;
                        mes "[Devi]";
                        mes "Kiling an enemies you will obtain War Badges signed with names of opposite team characters.";
                        mes "Insert gained Bages into free slots of opposite team ^A1A1A1Gate Keeper^000000 to unlock way to location of ^F06EAAAngeling^000000 or ^42B4FFDeveling^000000.";
                        next;
                        mes "[Devi]";
                        mes "If you die during the battle you will be taken to the waiting stairs (right for ^42B4FFDeveling^000000 team, left for ^F06EAAAngeling^000000 team).";
                        mes "You are able to restore ^8DC63FHP^000000 and ^007CCCSP^000000 cliking the ^00C000Fontane of Life^000000 locating right behind the stairs.";
                        next;
                        if ($WoP_Rounded) {
                                mes "[Devi]";
                                mes "The battle lasts "+$WoP_AngDev_Amount+" rounds. Your team has to terminate 1 ^F06EAAAngeling^000000/^42B4FFDeveling^000000 per round.";
                                mes "Once it will be killed both teams will be sent to the stairs for preparing for the next round. 30 seconds is given to continue the battle.";
                                next;
                        }
                        mes "[Devi]";
                        mes "Team killed more ^F06EAAAngelings^000000/^42B4FFDevelings^000000 than an opposite team will win the battle as soon as 20 minutes passed.";
                        mes "Team killed all the "+$WoP_AngDev_Amount+" ^F06EAAAngelings^000000/^42B4FFDevelings^000000 will instantly win the battle.";
                        mes "If time ran over and both teams have the same score the battle will have a draw result.";
                        next;
                        mes "[Devi]";
                        mes "When the battle will over all the players will be warped to Devi for rewarding. 1 minute will be given to recive a reward.";
                        mes "All the playes who did not get in time will be warped out of Poring Realm with out any reward. So don't waste you time!";
                        close;
                case 3:
                        mes "[Devi]";
                        mes "Listen carefuly human... I don't like to repeate twice!";
                        next;
                        mes "[Devi]";
                        mes "The main reward is "+getitemname($WoP_Reward)+".";
                        mes "Winners get";
                        mes $WoP_Winner_Reward_Ammount+" "+getitemname($WoP_Reward)+".";
                        if ($WoP_Looser_Reward_Ammount) {
                                mes "Loosers get";
                                mes $WoP_Looser_Reward_Ammount+" "+getitemname($WoP_Reward)+".";
                        }
                        mes "If teams scored tied everybody get";
                        mes $WoP_Draw_Reward_Ammount+" "+getitemname($WoP_Reward)+".";
                        mes "You should talk to me at the central room to recive ones when the battle will be over.";
                        next;
                        mes "[Devi]";
                        mes "All the receved "+getitemname($WoP_Reward)+"s can be traded at ^8DC63FPoring Vending Machine^000000.";
                        mes "Selling items are very-very intresting!";
                        close;
                default:
                        mes "[Devi]";
                        mes "Human! Don't play with me or you will die!!";
                        mes "";
                        mes "Ha-ha-ha!~ I'm just joking... Don't be sacare.";
                        close;
        }
}
 
//- Waiting Porings
//============================================================
 
poring_w01,79,102,5     script  #Poring_WoP_waiting_1   1002,{
        end;
}
 
poring_w01,79,102,0     script  Poring#WoP_waiting_1    111,3,3,{
        end;
}
 
poring_w01,80,107,5     duplicate(#Poring_WoP_waiting_1)        #Poring_WoP_waiting_2   1002
poring_w01,84,108,5     duplicate(#Poring_WoP_waiting_1)        #Poring_WoP_waiting_3   1002
poring_w01,84,112,5     duplicate(#Poring_WoP_waiting_1)        #Poring_WoP_waiting_4   1002
poring_w01,88,112,5     duplicate(#Poring_WoP_waiting_1)        #Poring_WoP_waiting_5   1002
poring_w01,80,107,0     duplicate(Poring#WoP_waiting_1) Poring#WoP_waiting_2    111,3,3
poring_w01,84,108,0     duplicate(Poring#WoP_waiting_1) Poring#WoP_waiting_3    111,3,3
poring_w01,84,112,0     duplicate(Poring#WoP_waiting_1) Poring#WoP_waiting_4    111,3,3
poring_w01,88,112,0     duplicate(Poring#WoP_waiting_1) Poring#WoP_waiting_5    111,3,3
 
//- Waiting Marins
//============================================================
 
poring_w01,114,112,3    script  #Marin_WoP_waiting_1    1242,{
        end;
}
 
poring_w01,114,112,0    script  Marin#WoP_waiting_1     111,3,3,{
        end;
}
 
poring_w01,117,111,3    duplicate(#Marin_WoP_waiting_1) #Marin_WoP_waiting_2    1242
poring_w01,117,108,3    duplicate(#Marin_WoP_waiting_1) #Marin_WoP_waiting_3    1242
poring_w01,122,108,3    duplicate(#Marin_WoP_waiting_1) #Marin_WoP_waiting_4    1242
poring_w01,121,105,3    duplicate(#Marin_WoP_waiting_1) #Marin_WoP_waiting_5    1242
poring_w01,117,111,0    duplicate(Marin#WoP_waiting_1)  Marin#WoP_waiting_2     111,3,3
poring_w01,117,108,0    duplicate(Marin#WoP_waiting_1)  Marin#WoP_waiting_3     111,3,3
poring_w01,122,108,0    duplicate(Marin#WoP_waiting_1)  Marin#WoP_waiting_4     111,3,3
poring_w01,121,105,0    duplicate(Marin#WoP_waiting_1)  Marin#WoP_waiting_5     111,3,3
 
//- Player Logout Control
//============================================================
 
-       script  WoP_Logout      -1,{
        end;
 
OnPCLogoutEvent:
        if (OnWoP) {
                if (!$WoP_Rewarding) {
                        if (WoP_Team == 1) {
                                set $Angeling_Team_Players,$Angeling_Team_Players-1;
                        }
                        if (WoP_Team == 2) {
                                set $Deviling_Team_Players,$Deviling_Team_Players-1;
                        }
                        donpcevent "WoP_Logout::OnWarning";
                }
                set WoP_Team,0;
                set OnWoP,0;
                set WoP_Party_Confirmed,0;
                if (countitem($WoP_Trophy)) {
                        delitem $WoP_Trophy,countitem($WoP_Trophy);
                }
                if (WoP_Deleted_Trophy) {
                        getitem $WoP_Trophy,WoP_Deleted_Trophy;
                        set WoP_Deleted_Trophy,0;
                }
                savepoint WoP_Savepoint_Memo$,WoP_Savepoint_Memo_X,WoP_Savepoint_Memo_Y;
                if (!getmapusers("poring_w02")) {
                        donpcevent "WoP_Common::OnReset";
                }
        }
        end;
 
OnWarning:
        if ($Angeling_Team_Players < $WoP_Players-1 || $Deviling_Team_Players < $WoP_Players-1) {
                for (set .i,0; .i<$WoP_Players; set .i,.i+1) {
                        if (!isloggedin($wop_ang[.i],$wop_ang2[.i])) {
                                deletearray $wop_ang[.i],1;
                                set $WoP_AngelingPlayersAway,$WoP_AngelingPlayersAway+1;
                        }
                        if (!isloggedin($wop_dev[.i],$wop_dev2[.i])) {
                                deletearray $wop_dev[.i],1;
                                set $WoP_DevilingPlayersAway,$WoP_DevilingPlayersAway+1;
                        }
                }
                if ($WoP_Players-$WoP_AngelingPlayersAway) {
                        for (set .i,0; .i<$WoP_Players-$WoP_AngelingPlayersAway; set .i,.i+1) {
                                attachrid($wop_ang[.i]);
                                set OnWoP,0;
                                set WoP_Team,0;
                                set WoP_Party_Confirmed,0;
                                if (countitem($WoP_Trophy)) {
                                        delitem $WoP_Trophy,countitem($WoP_Trophy);
                                }
                                if (WoP_Deleted_Trophy) {
                                        getitem $WoP_Trophy,WoP_Deleted_Trophy;
                                        set WoP_Deleted_Trophy,0;
                                }
                                savepoint WoP_Savepoint_Memo$,WoP_Savepoint_Memo_X,WoP_Savepoint_Memo_Y;
                        }
                }
                if ($WoP_Players-$WoP_DevilingPlayersAway) {
                        for (set .i,0; .i<$WoP_Players-$WoP_DevilingPlayersAway; set .i,.i+1) {
                                attachrid($wop_dev[.i]);
                                set OnWoP,0;
                                set WoP_Team,0;
                                set WoP_Party_Confirmed,0;
                                if (countitem($WoP_Trophy)) {
                                        delitem $WoP_Trophy,countitem($WoP_Trophy);
                                }
                                if (WoP_Deleted_Trophy) {
                                        getitem $WoP_Trophy,WoP_Deleted_Trophy;
                                        set WoP_Deleted_Trophy,0;
                                }
                                savepoint WoP_Savepoint_Memo$,WoP_Savepoint_Memo_X,WoP_Savepoint_Memo_Y;
                        }
                }
                donpcevent "WoP_Common::OnReset";
                mapwarp "poring_w02","pay_fild04",255,193;
                end;
        }
        else {
                if (WoP_Team == 1) {
                        mapannounce "poring_w02","Mr.Doppel : One of Angeling teammates has been disconnected. If it be repeated again this battle will be over.",bc_map,0xFF0000;
                }
                if (WoP_Team == 2) {
                        mapannounce "poring_w02","Mr.Doppel : One of Deviling teammates has been disconnected. If it be repeated again this battle will be over.",bc_map,0xFF0000;
                }
        }
        end;
 
OnPCLoginEvent:
        if (OnWoP) {
                set WoP_Team,0;
                set OnWoP,0;
                set WoP_Party_Confirmed,0;
                if (countitem($WoP_Trophy)) {
                        delitem $WoP_Trophy,countitem($WoP_Trophy);
                }
                if (WoP_Deleted_Trophy) {
                        getitem $WoP_Trophy,WoP_Deleted_Trophy;
                        set WoP_Deleted_Trophy,0;
                }
                savepoint WoP_Savepoint_Memo$,WoP_Savepoint_Memo_X,WoP_Savepoint_Memo_Y;
        }
        end;
 
}
 
//- Common Reset
//============================================================
 
-       script  WoP_Common      -1,{
        end;
 
OnReset:
        set $WoP_Started,0;
        set $WoP_Rewarding,0;
        set $WoP_Team_Winner,0;
        set $Angeling_Team_Ready,0;
        set $Deviling_Team_Ready,0;
        set $Angeling_Team_Players,0;
        set $Deviling_Team_Players,0;
        set $Ang_Party,0;
        set $Dev_Party,0;
        set $Ang_Party_Confirmed,0;
        set $Dev_Party_Confirmed,0;
        set $Angelings_Amount,0;
        set $Devilings_Amount,0;
        donpcevent "WoP_RegClear::OnInit";
        donpcevent "WoP_Battle::OnGate1Close";
        donpcevent "WoP_Battle::OnGate2Close";
        donpcevent "Poring#WoP_Reg::OnSart";
        end;
}
 
//- Registration - Init
//============================================================
 
-       script  WoP_RegClear    -1,{
        end;
 
OnInit:
        deletearray $wop_ang[0];
        deletearray $wop_dev[0];
        deletearray $wop_ang2[0];
        deletearray $wop_dev2[0];
        end;
}
 
//- Registration - 1st Stage NPC
//============================================================
 
poring_w01,91,99,3      script  Poring#WoP_Reg  909,{
        end;
 
OnStart:
        sleep 2000;
        waitingroom "Recruiting "+($WoP_Players*2)+" Members of Battle Participants",($WoP_Players*2),"Poring#WoP_Reg::OnReady";
        end;
 
OnReady:
        sleep 5000;
        warpwaitingpc "poring_w01",101,68;
        donpcevent "Poring#WoP_Reg::OnClose";
        sleep 1000;
        donpcevent "Poring#WoP_Reg_Ang::OnPrepare";
        donpcevent "Marin#WoP_Reg_Dev::OnPrepare";
        sleep 300000;
        areawarp "poring_w01",91,74,112,63,"poring_w01",100,100;
        end;
 
OnClose:
        delwaitingroom;
        end;
 
}
 
//- Registration - 2nd Stage NPC's
//============================================================
 
poring_w01,91,68,5      script  Poring#WoP_Reg_Ang      909,{
        end;
 
OnPrepare:
        sleep 2000;
        waitingroom "Angeling Team Recruiter",$WoP_Players,"WoP_Join::OnAngTeamJoin";
        end;
 
OnWarp:
        warpwaitingpc "poring_w02",25,175;
        copyarray $wop_ang[0],$@warpwaitingpc[0],$WoP_Players;
        for(set .i,0; .i<$WoP_Players; set .i,.i+1) {
                set $wop_ang2[.i],getcharid(0,rid2name($wop_ang[.i]));
                attachrid($wop_ang[.i]);
                set OnWoP,1;
                set WoP_Team,1;
                if (countitem($WoP_Trophy)) {
                        delitem $WoP_Trophy,countitem($WoP_Trophy);
                        set WoP_Deleted_Trophy,countitem($WoP_Trophy);
                }
                set WoP_Savepoint_Memo$,getsavepoint(0);
                set WoP_Savepoint_Memo_X,getsavepoint(1);
                set WoP_Savepoint_Memo_Y,getsavepoint(2);
                set $Angeling_Team_Players,$Angeling_Team_Players+1;
                detachrid;
        }
        delwaitingroom;
        donpcevent "Marin#WoP_Reg_Dev::OnWarp";
        end;
}
 
poring_w01,112,68,3     script  Marin#WoP_Reg_Dev       1242,{
        end;
 
OnPrepare:
        sleep 2000;
        waitingroom "Deviling Team Recruiter",$WoP_Players,"WoP_Join::OnDevTeamJoin";
        end;
 
OnWarp:
        warpwaitingpc "poring_w02",170,175;
        copyarray $wop_dev[0],$@warpwaitingpc[0],$WoP_Players;
        for(set .i,0; .i<$WoP_Players; set .i,.i+1) {
                set $wop_dev2[.i],getcharid(0,rid2name($wop_dev[.i]));
                attachrid($wop_dev[.i]);
                set OnWoP,1;
                set WoP_Team,2;
                set $Develing_Team_Players,$Develing_Team_Players+1;
                detachrid;
        }
        delwaitingroom;
        areawarp "poring_w01",91,74,112,63,"poring_w01",100,100;
        donpcevent "WoP_PartyReg::OnPrepare";
        end;
}
 
//- Registration - 3rd Stage NPC's
//============================================================
 
poring_w02,26,181,3     script  Mr.Doppel#Ang   739,{
        set @Ang_team_word$,"F06EAAAngeling";
        set @Dev_team_word$,"42B4FFDeviling";
        if (!getd("$"+strnpcinfo(2)+"_Party")) {
                if (!getcharid(1)) {
                        mes "[Mr.Doppel]";
                        mes "Sorry, human. But you must be in a party if you want to register.";
                        mes "Orginize one and try again.";
                        close;
                }
                if (getcharid(0) != getpartyleader(getcharid(1),2)) {
                        mes "[Mr.Doppel]";
                        mes "I can't do anything for you, human... Only the party leader can register.";
                        close;
                }
//              if ($WoP_Players != getpartymember(getcharid(1))) {
//                      mes "[Mr.Doppel]";
//                      mes "Your party is too small or too large. You should organize Party of "+$WoP_Players+" members.";
//                      close;
//              }
                mes "[Mr.Doppel]";
                mes "Hello, human... I can see you are the leader of";
                mes "^0072BC"+getpartyname(getcharid(1))+"^000000 party.";
                mes "Do you want to register your party for ^"+getd("@"+strnpcinfo(2)+"_team_word$")+" Team^000000?";
                next;
                if (select("Yes, I do.:No, I don't") == 2) {
                        mes "[Mr.Doppel]";
                        mes "You should hurry with registration if you don't wanna be warped out here.";
                        close;
                }
                if (!getd("$"+strnpcinfo(2)+"_Party")) {
                        mes "[Mr.Doppel]";
                        mes "^0072BC"+getpartyname(getcharid(1))+"^000000 party";
                        mes "was registred as party of "+strnpcinfo(2)+" Team.";
                        mes "Now all your friends should confirm their party with me.";
                        set WoP_Party_Confirmed,1;
                        setd "$"+strnpcinfo(2)+"_Party",getcharid(1);
                        if (strnpcinfo(2) == "Ang") {
                                dispbottom "Party Name registration of Angeling Team is complete. All Members should confirm your party with Mr.Doppel.";
//                              mapannounce "poring_w02","Party Name registration of Angeling Team is complete. All Members should confirm your party with Mr.Doppel.",bc_map,0x00FF00; // not shure what to use here
                        }
                        else {
                                dispbottom "Party Name registration of Angeling Team is complete. All Members should confirm your party with Mr.Doppel.";
//                              mapannounce "poring_w02","Party Name registration of Angeling Team is complete. All Members should confirm your party with Mr.Doppel.",bc_map,0x00FF00; // not shure what to use here
                        }
                        donpcevent "WoP_PartyReg::On"+strnpcinfo(2)+"PartyConfirm";
                        close;
                }
                else {
                        mes "[Mr.Doppel]";
                        mes "Sorry, but some of your friends has just registred ^0072BC"+getpartyname(getd("$"+strnpcinfo(2)+"_Party"))+"^000000 party for ^"+getd("@"+strnpcinfo(2)+"_team_word$")+" Team^000000. Now you do to join his party.";
                        close;
                }
        }
        else {
                if (!WoP_Party_Confirmed) {
                        mes "[Mr.Doppel]";
                        mes "Hello, human. Do you want to confirm your party for ^"+getd("@"+strnpcinfo(2)+"_team_word$")+" Team^000000?";
                        next;
                        if (select("Yes, I do.:No, I don't") == 2) {
                                mes "[Mr.Doppel]";
                                mes "You should hurry with confirmation if you don't wanna the battle be over ever be not started.";
                                close;
                        }
                        if (!getcharid(1)) {
                                mes "[Mr.Doppel]";
                                mes "Sorry, you must in a party for confirmation. Join ^0072BC"+getpartyname(getd("$"+strnpcinfo(2)+"_Party"))+"^000000 party as soon as posible!";
                                close;
                        }
                        else if (getcharid(1) != getd("$"+strnpcinfo(2)+"_Party")) {
                                mes "[Mr.Doppel]";
                                mes "Hey human, don't try to cheat me. Your Party Name is not like registred one. Join registered Party as soon as posible!";
                                close;
                        }
                        mes "[Mr.Doppel]";
                        mes "You just have confirmed your party membership.";
                        if (getd("$"+strnpcinfo(2)+"_Party_Confirmed") < $WoP_Players-1) {
                                mes "Please wait others do the same...";
                        }
                        set WoP_Party_Confirmed,1;
                        donpcevent "WoP_PartyReg::On"+strnpcinfo(2)+"PartyConfirm";
                        close;
                }
                else {
                        mes "[Mr.Doppel]";
                        mes "You have just confirmed your Party. Please wait for teammates...";
                        close;
                }
        }
}
 
poring_w02,170,181,3    duplicate(Mr.Doppel#Ang)        Mr.Doppel#Dev   739
 
//- Registration - Events
//============================================================
 
-       script  WoP_Join        -1,{
        end;
 
OnAngTeamJoin:
        set $Angeling_Team_Ready,1;
        if ($Deviling_Team_Ready == 1) {
                initnpctimer;
        }
        end;
 
OnDevTeamJoin:
        set $Deviling_Team_Ready,1;
        if ($Angeling_Team_Ready == 1) {
                initnpctimer;
        }
        end;
 
OnTimer10000:
        if($Angeling_Team_Ready == 1 && $Deviling_Team_Ready == 1){
                set $Angeling_Team_Ready,0;
                set $Angeling_Team_Ready,0;
                stopnpctimer;
                set $wop,1;
                donpcevent "Poring#WoP_Reg_Ang::OnWarp";
                sleep 3000;
                set $wop,0;
                end;
        }
        end;
}
 
-       script  WoP_PartyReg    -1,{
        end;
 
OnPrepare:
        sleep 1000;
        mapannounce "poring_w02","You have 1 minute for registration. Party Leaders should register their Parties with Mr.Doppel.",bc_map,0x00FF00;
        initnpctimer;
        end;
 
OnTimer30000:
        mapannounce "poring_w02","Mr.Doppel : 30 seconds left to prepare for battle.",bc_map,0xF49AC1;
        end;
 
OnTimer60000:
        stopnpctimer;
        if ($Ang_Party_Confirmed == $WoP_Players && $Dev_Party_Confirmed == $WoP_Players) {
                sleep 1000;
                mapannounce "poring_w02","Mr.Doppel : Both teams are ready. Battle will begin in 10 seconds.",bc_map,0xF49AC1;
                sleep 5000;
                for (set .i,1; .i<6; set .i,.i+1) {
                        mapannounce "poring_w02","Mr.Doppel : "+(6-.i)+".",bc_map,0xF49AC1;
                        sleep 1000;
                }
                mapannounce "poring_w02","Mr.Doppel : Let the battle begin!!",bc_map,0xF49AC1;
                sleep 2000;
                pvpon "poring_w02";
                donpcevent "WoP_Battle::OnStart";
        }
        else {
                mapwarp "poring_w02","pay_fild04",255,193;
                sleep 2000;
                mapannounce "pay_fild04","Mr.Doppel : Unfortunetly you have failed to prepare your Parties for battle. You should to start from the first point to try again.",bc_map,0xF49AC1;
                donpcevent "WoP_Common::OnReset";
        }
        end;
 
OnAngPartyConfirm:
        set $Ang_Party_Confirmed,$Ang_Party_Confirmed+1;
        if ($Ang_Party_Confirmed == $WoP_Players) {
                mapannounce "poring_w02","Mr.Doppel : Angeling Team is ready for battle.",bc_map,0x00FF00;
        }
        if ($Dev_Party_Confirmed == $WoP_Players) {
                donpcevent "WoP_PartyReg::OnTimer60000";
        }
        end;
 
OnDevPartyConfirm:
        set $Dev_Party_Confirmed,$Dev_Party_Confirmed+1;
        if ($Dev_Party_Confirmed == $WoP_Players) {
                mapannounce "poring_w02","Mr.Doppel : Deviling Team is ready for battle.",bc_map,0x00FF00;
        }
        if ($Ang_Party_Confirmed == $WoP_Players) {
                donpcevent "WoP_PartyReg::OnTimer60000";
        }
        end;
}
 
//- Battle Timer
//============================================================
 
-       script  WoP_BattleTimer -1,{
        end;
 
OnStart:
        initnpctimer;
        end;
 
OnTimer600000:
        donpcevent "WoP_Battle::OnBattleEnd";
        end;
 
OnStop:
        stopnpctimer;
        end;
}
 
//- General Battle Events
//============================================================
 
-       script  WoP_Battle      -1,{
        end;
 
OnInit:
        donpcevent "WoP_Common::OnReset";
        end;
 
OnStart:
        if ($Angelings_Amount > 0 || $Devilings_Amount > 0) {
                donpcevent "WoP_Battle::OnTeamsRelease";
                donpcevent "WoP_Battle::OnGate1Close";
                donpcevent "WoP_Battle::OnGate2Close";
        }
        else {
                set $WoP_Started,1;
                donpcevent "WoP_BattleTimer::OnStart";
                set $Angelings_Amount,$WoP_AngDev_Amount;
                set $Devilings_Amount,$WoP_AngDev_Amount;
                areawarp "poring_w02",15,186,36,165,"poring_w02",80,82;
                areawarp "poring_w02",159,186,180,165,"poring_w02",116,82;
        }
        donpcevent "WoP_Battle::OnAngelingsSpawn";
        donpcevent "WoP_Battle::OnDevilingsSpawn";
        end;
 
OnBattleEnd:
        donpcevent "WoP_BattleTimer::OnStop";
        if ($Angelings_Amount > $Devilings_Amount) {
                set $WoP_Team_Winner,1;
        }
        if ($Angelings_Amount < $Devilings_Amount) {
                set $WoP_Team_Winner,2;
        }
        pvpoff "poring_w02";
        set $WoP_Rewarding,1;
        donpcevent "WoP_RewardTimer::OnStart";
        sleep 3000;
        if ($WoP_Team_Winner == 1) {
                mapannounce "poring_w02","Mr.Doppel : The Battle is over. Angeling Team has won the battle. Congradulations to the Team of Winners!",bc_map,0x00FF00;
        }
        else if ($WoP_Team_Winner == 2) {
                mapannounce "poring_w02","Mr.Doppel : The Battle is over. Deviling Team has won the battle. Congratulations to the Team of Winners!",bc_map,0x00FF00;
        }
        else {
                mapannounce "poring_w02","Mr.Doppel : The Battle is over. There is no Winner or Looser for this time.",bc_map,0x00FF00;
        }
        sleep 2000;
        mapwarp "poring_w02","poring_w02",100,197;
        sleep 1000;
        mapannounce "poring_w02","Mr.Doppel : Allow me to offer a Souvenir for the humans who bravely fought for Porings. Please Talk to Devi.",bc_map,0x00FF00;
        sleep 5000;
        mapannounce "poring_w02","Devi : You have 1 minute to get your reward. If time ends you will be warped out from here with nothing.",bc_map,0x00FF00;
        end;
 
OnRoundEnd:
        sleep 3000;
        for (set .i,0; .i<$WoP_Players; set .i,.i+1) {
                attachrid($WoP_ang[.i]);
                if (OnWoP) {
                        warp "poring_w02",rand(44,51),rand(76,87);
                }
                attachrid($WoP_dev[.i]);
                if (OnWoP) {
                        warp "poring_w02",rand(146,153),rand(76,87);
                }
        }
        sleep 2000;
        mapannounce "poring_w02","Mr.Doppel : Next round in 30 seconds.",bc_map,0xF49AC1;
        sleep 20000;
        mapannounce "poring_w02","Mr.Doppel : Battle will continue in 10 seconds.",bc_map,0xF49AC1;
        sleep 5000;
        for (set .i,1; .i<6; set .i,.i+1) {
                mapannounce "poring_w02","Mr.Doppel : "+(6-.i)+".",bc_map,0xF49AC1;
                sleep 1000;
        }
        mapannounce "poring_w02","Mr.Doppel : Let's fight!",bc_map,0xF49AC1;
        sleep 1000;
        donpcevent "WoP_Battle::OnStart";
        end;
 
OnTeamsRelease:
        areawarp "poring_w02",42,76,51,87,"poring_w02",59,82;
        areawarp "poring_w02",146,76,155,87,"poring_w02",138,82;
        end;
 
OnAngelingsSpawn:
        monster "poring_w02",98,41,"Angeling",$WoP_Angeling_MobID,($WoP_AngDev_Amount-$WoP_Rounded*($WoP_AngDev_Amount-1)),"WoP_Battle::OnAngelingFall";
        end;
 
OnDevilingsSpawn:
        monster "poring_w02",98,124,"Deviling",$WoP_Deviling_MobID,($WoP_AngDev_Amount-$WoP_Rounded*($WoP_AngDev_Amount-1)),"WoP_Battle::OnDevilingFall";
        end;
 
OnPCDieEvent:
        getmapxy @map$,@x,@y,0;
        if (@map$ == "poring_w02" && OnWoP) {
                if (WoP_Team == 1) {
//                      warp "poring_w02",rand(44,51),rand(76,87);
                        savepoint "poring_w02",rand(44,51),rand(76,87);
                }
                if (WoP_Team == 2) {
//                      warp "poring_w02",rand(146,153),rand(76,87);
                        savepoint "poring_w02",rand(146,153),rand(76,87);
                }
//              sleep2 500;
//              atcommand "@alive";
        }
        end;
 
OnPCKillEvent:
        getmapxy @map$,@x,@y,0;
        if (@map$ == "poring_w02" && OnWoP) {
                getitem2 $WoP_Trophy,1,1,0,0,254,0,getcharid(0,rid2name(killedrid)),0;
        }
        end;
 
OnGate1Close:
        disablenpc "Angeling_Warp_To";
        disablenpc "Angeling_Warp_Out";
        set $bages_equipped_1,0;
        end;
 
OnGate1Open:
        enablenpc "Angeling_Warp_To";
        enablenpc "Angeling_Warp_Out";
        sleep 1000;
        mapannounce "poring_w02","Mr.Doppel : Angeling Gates are now open. Angeling is avalble to attack!",bc_map,0x00FF00;
        end;
 
OnGate2Close:
        disablenpc "Deviling_Warp_To";
        disablenpc "Deviling_Warp_Out";
        set $bages_equipped_2,0;
        end;
 
OnGate2Open:
        enablenpc "Deviling_Warp_To";
        enablenpc "Deviling_Warp_Out";
        sleep 1000;
        mapannounce "poring_w02","Mr.Doppel : Deviling Gates are now open. Deviling is avalble to attack!",bc_map,0x00FF00;
        end;
 
OnAngelingFall:
        set $Angelings_Amount,$Angelings_Amount-1;
        mapannounce "poring_w02","Mr.Doppel : Angeling has fallen!!",8;
        if ($Angelings_Amount == 0) {
                donpcevent "WoP_Battle::OnBattleEnd";
        }
        else if ($WoP_Rounded) {
                donpcevent "WoP_Battle::OnRoundEnd";
        }
        end;
 
OnDevilingFall:
        set $Devilings_Amount,$Devilings_Amount-1;
        mapannounce "poring_w02","Mr.Doppel : Deviling has fallen!!",8;
        if ($Devilings_Amount == 0) {
                donpcevent "WoP_Battle::OnBattleEnd";
        }
        else if ($WoP_Rounded) {
                donpcevent "WoP_Battle::OnRoundEnd";
        }
        end;
}
 
//- Stairs Warps Controllers
//============================================================
 
-       script  WoP_LeftStairsWarp      -1,{
        end;
 
OnInit:
        disablenpc "Left_Stairs_Warp";
        end;
 
OnPCDieEvent:
        if (OnWoP) {
                sleep 1000;
                if ($Left_Stairs_Warp_Opened) {
                        disablenpc "Left_Stairs_Warp";
                        set $Left_Stairs_Warp_Opened,0;
                        stopnpctimer;
                }
                initnpctimer;
        }
        end;
 
OnTimer10000:
        stopnpctimer;
        if (getareausers("poring_w02",42,76,51,87) > 0) {
                if (!$Left_Stairs_Warp_Opened) {
                        enablenpc "Left_Stairs_Warp";
                        set $Left_Stairs_Warp_Opened,1;
                }
                initnpctimer;
        }
        if (getareausers("poring_w02",42,76,51,87) == 0 && $Left_Stairs_Warp_Opened) {
                disablenpc "Left_Stairs_Warp";
                set $Left_Stairs_Warp_Opened,0;
                stopnpctimer;
        }
        end;
}
 
-       script  WoP_RightStairsWarp     -1,{
        end;
 
OnInit:
        disablenpc "Right_Stairs_Warp";
        end;
 
OnPCDieEvent:
        if (OnWoP) {
                sleep 1000;
                if ($Right_Stairs_Warp_Opened) {
                        disablenpc "Left_Stairs_Warp";
                        set $Right_Stairs_Warp_Opened,0;
                        stopnpctimer;
                }
                initnpctimer;
        }
        end;
 
OnTimer10000:
        stopnpctimer;
        if (getareausers("poring_w02",146,76,155,87) > 0) {
                if (!$Right_Stairs_Warp_Opened) {
                        enablenpc "Right_Stairs_Warp";
                        set $Right_Stairs_Warp_Opened,1;
                }
                initnpctimer;
        }
        if (getareausers("poring_w02",146,76,155,87) == 0 && $Right_Stairs_Warp_Opened) {
                disablenpc "Right_Stairs_Warp";
                set $Right_Stairs_Warp_Opened,0;
                stopnpctimer;
        }
        end;
}
 
//- Gate Keepers
//============================================================
 
poring_w02,99,52,0      script  Angeling Gate Keeper#1  111,{
        if (OnWoP) {
                cutin "wop_emb0"+getd("$bages_equipped_"+strnpcinfo(2)),2;
                if (WoP_Team == atoi(strnpcinfo(2))) {
                        mes "- It's your team Gate Keeper. -";
                }
                else {
                        if (getd("$bages_equipped_"+strnpcinfo(2)) == 4) {
                                mes "- Badges are all equipped. -";
                        }
                        else if (countitem($WoP_Trophy)) {
                                while (1) {
                                        if (countitem($WoP_Trophy)) {
                                                mes "- Choose your action. -";
                                                next;
                                                if (select("Equip badge on the free slot.:Cancel.") == 2) {
                                                        mes "- Exiting -";
                                                        close2;
                                                        cutin "",255;
                                                        end;
                                                }
                                                mes "- You have successfuly equipped the badge. -";
                                                delitem $WoP_Trophy,1;
                                                setd "$bages_equipped_"+strnpcinfo(2),getd("$bages_equipped_"+strnpcinfo(2))+1;
                                                cutin "wop_emb0"+getd("$bages_equipped_"+strnpcinfo(2)),2;
                                                next;
                                                if (getd("$bages_equipped_"+strnpcinfo(2)) == 4) {
                                                        mes "- Badges are all equipped. -";
                                                        donpcevent "WoP_Battle::OnGate"+strnpcinfo(2)+"Open";
                                                        close2;
                                                        cutin "",255;
                                                        end;
                                                }
                                        }
                                        else {
                                                mes "- You don't have bages to equip. -";
                                                break;
                                        }
                                }
                        }
                        else {
                                mes "- You don't have bages to equip. -";
                        }
                }
                close2;
                cutin "",255;
                end;
        }
}
 
poring_w02,98,113,0     duplicate(Angeling Gate Keeper#1)       Deviling Gate Keeper#2  111
 
//- Gate Warps
//============================================================
 
poring_w02,103,53,0     warp    Angeling_Warp_To        2,2,poring_w02,94,47
poring_w02,94,50,0      warp    Angeling_Warp_Out       2,2,poring_w02,103,56
poring_w02,94,112,0     warp    Deviling_Warp_To        2,2,poring_w02,103,118
poring_w02,103,115,0    warp    Deviling_Warp_Out       2,2,poring_w02,94,109
 
//- Stairs Warps
//============================================================
 
poring_w02,50,82,0      warp    Left_Stairs_Warp        1,1,poring_w02,59,82
poring_w02,147,82,0     warp    Right_Stairs_Warp       1,1,poring_w02,138,82
 
//- Heal Fontanes
//============================================================
 
poring_w02,36,82,0      script  Fontane of Life#1       111,{
        if (OnWoP && WoP_Team == atoi(strnpcinfo(2))) {
                specialeffect2 312;
                percentheal 100,100;
        }
        end;
}
 
poring_w02,161,82,0     duplicate(Fontane of Life#1)    Fontane of Life#2       111
 
//- Reward - NPC
//============================================================
 
poring_w02,99,201,3     script  Devi#wop_reward 738,{
        mes "[Devi]";
        mes "Oh, human!~ Did you came for reward?";
        mes "Let me see what your reward is...";
        next;
        mes "[Devi]";
        if (!$WoP_Team_Winner) {
                mes "Nobody won the battle at this time.";
                mes "Your reward is "+$WoP_Draw_Reward_Ammount+" "+getitemname($WoP_Reward)+".";
        }
        else if (WoP_Team == $WoP_Team_Winner) {
                mes "Good! I know you have won the battle.";
                mes "Your reward is "+$WoP_Winner_Reward_Ammount+" "+getitemname($WoP_Reward)+".";
        }
        else if ($WoP_Looser_Reward_Ammount) {
                mes "Don't be sad. You will win next time.";
                mes "Your compensation is "+$WoP_Looser_Reward_Ammount+" "+getitemname($WoP_Reward)+".";
        }
        else {
                mes "Don't be sad. You will win next time.";
        }
        if (countitem($WoP_Trophy)) {
                next;
                mes "[Devi]";
                mes "Wait a second please...";
                mes "As I see you have "+countitem($WoP_Trophy)+" "+getitemname($WoP_Trophy)+" at the inventory.";
                mes "Sorry, human, but you can't leave them. I have to take them before you leave this place.";
                delitem $WoP_Trophy,countitem($WoP_Trophy);
        }
        if (WoP_Deleted_Trophy) {
                next;
                mes "[Devi]";
                mes "I have to return your "+WoP_Deleted_Trophy+" "+getitemname($WoP_Trophy)+".";
                getitem $WoP_Trophy,WoP_Deleted_Trophy;
                set WoP_Deleted_Trophy,0;
        }
        next;
        mes "[Devi]";
        mes "See you later, human!~ Bye!";
        close2;
        switch ($WoP_Team_Winner) {
                case 1:
                case 2:
                        if (WoP_Team == $WoP_Team_Winner) {
                                getitem $WoP_Reward,$WoP_Winner_Reward_Ammount;
                        }
                        else if ($WoP_Looser_Reward_Ammount) {
                                getitem $WoP_Reward,$WoP_Looser_Reward_Ammount;
 
                        }
                        break;
                default:
                        getitem $WoP_Reward,$WoP_Draw_Reward_Ammount;
        }
        set OnWoP,0;
        set WoP_Team,0;
        set WoP_Party_Confirmed,0;
        savepoint WoP_Savepoint_Memo$,WoP_Savepoint_Memo_X,WoP_Savepoint_Memo_Y;
        warp "pay_fild04",255,193;
        if (!getmapusers("poring_w02")) {
                donpcevent "WoP_RewardTimer::OnStop";
        }
        end;
 
}
 
//- Reward - Timer
//============================================================
 
-       script  WoP_RewardTimer -1,{
        end;
 
OnStart:
        initnpctimer;
        end;
 
OnTimer54000:
        mapannounce "poring_w02","Devi : Hurry up!! Time is running low...",bc_map,0x00FF00;
        end;
 
OnTimer64000:
        for (set .i,0; .i<$WoP_Players; set .i,.i+1) {
                attachrid($wop_ang[.i]);
                if (OnWoP) {
                        set OnWoP,0;
                        set WoP_Team,0;
                        set WoP_Party_Confirmed,0;
                        if (countitem($WoP_Trophy)) {
                                delitem $WoP_Trophy,countitem($WoP_Trophy);
                        }
                }
                attachrid($wop_dev[.i]);
                if (OnWoP) {
                        set OnWoP,0;
                        set WoP_Team,0;
                        set WoP_Party_Confirmed,0;
                        if (countitem($WoP_Trophy)) {
                                delitem $WoP_Trophy,countitem($WoP_Trophy);
                        }
                }
        }
        mapwarp "poring_w02","pay_fild04",255,193;
        donpcevent "WoP_RewardTimer::OnStop";
        end;
 
OnStop:
        donpcevent "WoP_Common::OnReset";
        stopnpctimer;
        end;
}
 
//- Poring Vending Machine - NPC
//============================================================
 
pay_fild04,265,194,3    script  Poring Vending Machine  909,{
        mes "[Poring Vending Machine]";
        mes "Do you have ^DD3636"+getitemname($WoP_Reward)+"s^000000?";
        mes "Using these you can buy various interesting and exclusive items.";
        next;
        if (select("Buy items.:Leave.") == 2) {
                callfunc "PoringVend",0,0;
        }
        mes "[Poring Vending Machine]";
        mes "What type of items would you like to buy?";
        next;
        switch (select("Prize Medals:Usable Items:Mercenary Scrolls:Accesories:Nothing")) {
                case 1:
                        callfunc "PoringVend",7515,4;
                case 2:
                        mes "[Poring Vending Machine]";
                        mes "What Usable Item would you like to buy?";
                        next;
                        switch (select("Tribal Solidarity:Poring Box:Nothing")) {
                                case 1:
                                        callfunc "PoringVend",658,20;
                                case 2:
                                        callfunc "PoringVend",12109,30;
                                default:
                                        callfunc "PoringVend",0,0;
                        }
                        break;
                case 3:
                        mes "[Poring Vending Machine]";
                        mes "What Mercenary Scroll would you like to buy?";
                        next;
                        switch (select("Wild Rose Mercenary Scroll:Doppelganger Mercenary Scroll:Egnigem Cenia Mercenary Scroll:Nothing")) {
                                case 1:
                                        callfunc "PoringVend",12300,15;
                                case 2:
                                        callfunc "PoringVend",12301,20;
                                case 3:
                                        callfunc "PoringVend",12302,20;
                                default:
                                        callfunc "PoringVend",0,0;
                        }
                        break;
                case 4:
                        mes "[Poring Vending Machine]";
                        mes "What Accesory would you like to buy?";
                        next;
                        switch (select("Novice Figure:Swordman Figure:Acolyte Figure:Mage Figure:Archer Figure:Thief Figure:Merchant Figure:Nothing")) {
                                case 1:
                                        callfunc "PoringVend",2765,50;
                                case 2:
                                        callfunc "PoringVend",2766,100;
                                case 3:
                                        callfunc "PoringVend",2767,100;
                                case 4:
                                        callfunc "PoringVend",2768,100;
                                case 5:
                                        callfunc "PoringVend",2769,100;
                                case 6:
                                        callfunc "PoringVend",2770,100;
                                case 7:
                                        callfunc "PoringVend",2771,100;
                                default:
                                        callfunc "PoringVend",0,0;
                        }
                        break;
                default:
                        callfunc "PoringVend",0,0;
        }
}
 
//- Poring Vending Machine - Function
//============================================================
 
function        script  PoringVend      {
        if (getarg(0) == 0) {
                mes "[Poring Vending Machine]";
                mes "Come back later.";
                close;
        }
        else {
                mes "[Poring Vending Machine]";
                mes "How many ^007CCC"+getitemname(getarg(0))+"s^000000 do you wish to buy?";
                next;
                set .@vend_amount,1;
                if (select("I will input the ammount.:1 ea.") == 1) {
                        input .@vend_amount;
                }
                if (!.@vend_amount) {
                        mes "[Poring Vending Machine]";
                        mes "Zero? What does it mean?";
                        close;
                }
                mes "[Poring Vending Machine]";
                mes "Would you like to buy ^007CCC"+.@vend_amount+" "+getitemname(getarg(0))+"^000000 for ^DD3636"+(getarg(1)*.@vend_amount)+" ^DD3636"+getitemname($WoP_Reward)+"s^000000^000000?";
                next;
                switch (select("Yes:No")) {
                        case 1:
                                if(countitem($WoP_Reward) < (getarg(1)*.@vend_amount)){
                                        mes "[Poring Vending Machine]";
                                        mes "Sorry, but you don't have enough ^DD3636"+getitemname($WoP_Reward)+"s^000000 to comlete this deal.";
                                        close;
                                }
                                else {
                                        mes "[Poring Vending Machine]";
                                        mes "Thank you. Come back later.";
                                        getitem getarg(0),.@vend_amount;
                                        delitem $WoP_Reward,(getarg(1)*.@vend_amount);
                                        close;
                                }
                        case 2:
                                mes "[Poring Vending Machine]";
                                mes "Come back later.";
                                close;
                }
        }
        return;
}
 
//- Mapflags
//============================================================
 
poring_w01      mapflag nowarpto
poring_w01      mapflag nowarp
poring_w01      mapflag noteleport
poring_w01      mapflag nomemo
poring_w01      mapflag nosave  SavePoint
poring_w01      mapflag nobranch
poring_w01      mapflag noicewall
 
poring_w02      mapflag nowarpto
poring_w02      mapflag nowarp
poring_w02      mapflag noteleport
poring_w02      mapflag nomemo
poring_w02      mapflag nosave  SavePoint
poring_w02      mapflag nobranch
poring_w02      mapflag noicewall
poring_w02      mapflag monster_noteleport
poring_w02      mapflag nopenalty
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