viewing paste Episode 13.3 | Athena

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  1. // -- 13.3: El Dicastes Offical Script
  2. // -- Quests:
  3. // -- Sapha's Visit, Doha's Secrect Order, Frede's Request
  4. // -- Department Quests, Document Quests, Chesire's Call, Cat Hands Enchantment
  5.  
  6. // -- Quest NPC: Warp && Quest Side NPC
  7.  
  8. dic_dun01,266,113,5	script	Curious Sapha#ep13_3_	449,{
  9.  
  10. 	if( isequipped(2782) == 1 ) 
  11. 	{
  12.  
  13. 	mes "[ Curious Sapha ]";
  14. 	mes "Hello?";
  15. 	next;
  16. 	switch( select("What are you doing here?","Buy research items.","Hello","Iwant to help your research.") )
  17. 	{
  18.  
  19. 	case 1:
  20. 	mes "[ Curious Sapha ]";
  21. 	mes "Do you see that dirty vigilante over there?";
  22. 	next;
  23. 	mes "[ Curious Sapha ]";
  24. 	mes "He was attacked by Scarabas after falling into Scaraba Hall.";
  25. 	mes "And he was the only one attacked even with others around him.";
  26. 	next;
  27. 	mes "[ Curious Sapha ]";
  28. 	mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it.";
  29. 	next;
  30. 	mes "[ Curious Sapha ]";
  31. 	mes "If the research results are correct, the Scarabas are very sensitive to the smell.";
  32. 	mes "Or else say they go crazy over it. Almost as if they were losing it...";
  33. 	next;
  34. 	mes "[ Curious Sapha ]";
  35. 	mes "I came to research the relationship between the Queen secretion component and the Scarabas.";
  36. 	mes "So I created this into a perfume to carry it easily.";
  37. 	next;
  38. 	mes "[ Curious Sapha ]";
  39. 	mes "I might be able to use this perfume's reaction to Scarabas and make progress in research.";
  40. 	close;
  41.  
  42. 	case 2:
  43. 	mes "[ Curious Sapha ]";
  44. 	mes "You want to buy the Scaraba";
  45. 	mes "Perfume? A gift for home?";
  46. 	mes "Well, it has become a rare perfume.";
  47. 	next;
  48. 	mes "[ Curious Sapha ]";
  49. 	mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall.";
  50. 	mes "How many do you want? You can buy up to 100.";
  51. 	next;
  52. 	input .@deal;
  53. 	if( .@deal == 0 )
  54. 	{
  55.  
  56. 	mes "[ Curious Sapha ]";
  57. 	mes "You changed your mind?";
  58. 	close;
  59.  
  60. 	}
  61.  
  62. 	if( Zeny < .@deal * 500 )
  63. 	{
  64.  
  65. 	mes "[ Curious Sapha ]";
  66. 	mes "You don't have enough money.";
  67. 	close;
  68.  
  69. 	}
  70.  
  71. 	mes "[ Curious Sapha ]";
  72. 	mes "Will you buy "+.@deal+"?";
  73. 	next;
  74. 	if( select("Yes", "No") != 1 )
  75. 		close;
  76.  
  77. 	mes "[ Curious Sapha ]";
  78. 	mes "Here you go. Scaraba migh flock";
  79. 	mes "around you so don't use it near Scaraba Hall.";
  80. 	getitem 6437,.@deal;
  81. 	set Zeny,Zeny - .@deal * 500;
  82. 	close;
  83.  
  84. 	case 3:
  85. 	mes "[ Curious Sapha ]";
  86. 	mes "Hello?";
  87. 	close;
  88.  
  89. 	case 4:
  90. 	mes "[ Curious Sapha ]";
  91. 	mes "Do you have any useful information?";
  92. 	mes "Please let me know!";
  93. 	next;
  94. 	input .@talksap$;
  95.  
  96. 	mes "[ Curious Sapha ]";
  97. 	mes "It says ^0000FF"+.@talksap$+"^000000.";
  98. 	next;
  99. 	set .@curiousrand,rand(1,4);
  100. 	// -- May i think i need some information or times to test with him..
  101. 	if( .@curiousrand == 1 )
  102. 	{
  103.  
  104. 	mes "[ Curious Sapha ]";
  105. 	mes "That is great information!";
  106. 	mes "I must start on the research.";
  107. 	close;
  108.  
  109. 	}
  110. 	else if( .@curiousrand == 2 )
  111. 	{
  112.  
  113. 	mes "[ Curious Sapha ]";
  114. 	mes "I already know about that information but I'm really grateful for you to come all the way here to tell me.";
  115. 	close;
  116.  
  117. 	}
  118. 	else if( .@curiousrand == 3 )
  119. 	{
  120.  
  121. 	mes "[ Curious Sapha ]";
  122. 	mes "Hmm... do you think so?";
  123. 	mes "I have some doubts about your information. I'll think it over.";
  124. 	close;
  125.  
  126. 			}
  127. 		}
  128. 	}
  129. 	mes "[ Curious Sapha ]";
  130. 	mes "°ˆ°Ò°– °Ú °ı?";
  131. 	next;
  132. 	mes "- Cannot understand a word.";
  133. 	close;
  134. }
  135.  
  136. dic_dun01,284,102,5	script	Dirty Vigilante#ep13_3_	450,{
  137.  
  138. 	if( isequipped(2782) == 1 ) 
  139. 	{
  140.  
  141. 	if( ep13_3_secret >= 4 )
  142. 	{
  143.  
  144. 	if( countitem(6437) > 0 )
  145. 	{
  146.  
  147. 	mes "[ Vigilante ]";
  148. 	mes "Do you need something from the cave?";
  149. 	next;
  150. 	if( select("Yes", "No") != 1 )
  151. 	{
  152.  
  153. 	mes "[ Vigilante ]";
  154. 	mes "Please step aside because it is dangerous.";
  155. 	mes "You won't know when those Scarabas will start to rampage.";
  156. 	close;
  157.  
  158. 	}
  159. 	mes "[ Vigilante ]";
  160. 	mes "Ewwww, what's this smell?";
  161. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  162. 	next;
  163. 	if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
  164. 	{
  165.  
  166. 	mes "[ Vigilante ]";
  167. 	mes "Please step aside because it is dangerous.";
  168. 	mes "You won't know when those Scarabas will start to rampage.";
  169. 	close;	
  170.  
  171. 	}
  172. 	mes "[ Vigilante ]";
  173. 	mes "Okey. Then good luck to you. Be careful.";
  174. 	close2;
  175. 	warp "dic_dun02",101,142;
  176. 	end;
  177.  
  178. 	}
  179.  
  180. 	mes "[ Vigilante ]";
  181. 	mes "Phew, what happened?! Why are they all over me?";
  182. 	next;
  183. 	mes "[ Vigilante ]";
  184. 	mes "I already had bad luck in falling into Scaraba Hall and being";
  185. 	mes "drenched with this awful ^E77471stench^000000 my";
  186. 	mes "head is starting to ache!";
  187. 	next;
  188. 	mes "- The vigilante complained while brushing off the traces of the Scarabas. -";
  189. 	close;
  190.  
  191. 	}
  192. 	mes "[ Vigilante ]";
  193. 	mes "Hey! This is no place for a rookie like you.";
  194. 	mes "Those Scaraba can snatch you away!";
  195. 	close;
  196.  
  197. 	}
  198. 	mes "[ Vigilante ]";
  199. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚.";
  200. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  201. 	next;
  202. 	mes "- Cannot understand a word. -";
  203. 	close;
  204. }
  205.  
  206.  
  207. dic_dun01,294,106,4	script	Vigilante#ep13_3_23	492,{
  208.  
  209. 	if( isequipped(2782) == 1 ) 
  210. 	{
  211.  
  212. 	if( ep13_3_secret >= 4 )
  213. 	{
  214.  
  215. 	if( countitem(6437) > 0 )
  216. 	{
  217.  
  218. 	mes "[ Vigilante ]";
  219. 	mes "Do you need something from the cave?";
  220. 	next;
  221. 	if( select("Yes", "No") != 1 )
  222. 	{
  223.  
  224. 	mes "[ Vigilante ]";
  225. 	mes "Please step aside because it is dangerous.";
  226. 	mes "You won't know when those Scarabas will start to rampage.";
  227. 	close;
  228.  
  229. 	}
  230. 	mes "[ Vigilante ]";
  231. 	mes "Ewwww, what's this smell?";
  232. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  233. 	next;
  234. 	if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
  235. 	{
  236.  
  237. 	mes "[ Vigilante ]";
  238. 	mes "Please step aside because it is dangerous.";
  239. 	mes "You won't know when those Scarabas will start to rampage.";
  240. 	close;	
  241.  
  242. 	}
  243. 	mes "[ Vigilante ]";
  244. 	mes "Okey. Then good luck to you. Be careful.";
  245. 	close2;
  246. 	warp "dic_dun02",101,142;
  247. 	end;
  248.  
  249. 	}
  250.  
  251. 	mes "[ Vigilante ]";
  252. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  253. 	next;
  254. 	mes "[ Vigilante ]";
  255. 	mes "If you need something from the cave!";
  256. 	mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
  257. 	close;
  258.  
  259. 	}	
  260. 	mes "[ Vigilante ]";
  261. 	mes "The area below is restricted because it is dangerous.";
  262. 	mes "I cannot let you pass because you are here as a guest.";
  263. 	mes "Please follow the tunnel to get to the capital city.";
  264. 	close;
  265.  
  266. 	}
  267. 	mes "[ Vigilante ]";
  268. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  269. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  270. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  271. 	next;
  272. 	mes "- Cannot communicate with him. -";
  273. 	close;
  274. }
  275.  
  276. dic_dun01,286,104,5	script	Vigilante#ep13_3_24	450,{
  277.  
  278. 	if( isequipped(2782) == 1 ) 
  279. 	{
  280.  
  281. 	if( ep13_3_secret >= 4 )
  282. 	{
  283.  
  284. 	if( countitem(6437) > 0 )
  285. 	{
  286.  
  287. 	mes "[ Vigilante ]";
  288. 	mes "Do you need something from the cave?";
  289. 	next;
  290. 	if( select("Yes", "No") != 1 )
  291. 	{
  292.  
  293. 	mes "[ Vigilante ]";
  294. 	mes "Please step aside because it is dangerous.";
  295. 	mes "You won't know when those Scarabas will start to rampage.";
  296. 	close;
  297.  
  298. 	}
  299. 	mes "[ Vigilante ]";
  300. 	mes "Ewwww, what's this smell?";
  301. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  302. 	next;
  303. 	if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
  304. 	{
  305.  
  306. 	mes "[ Vigilante ]";
  307. 	mes "Please step aside because it is dangerous.";
  308. 	mes "You won't know when those Scarabas will start to rampage.";
  309. 	close;	
  310.  
  311. 	}
  312. 	mes "[ Vigilante ]";
  313. 	mes "Okey. Then good luck to you. Be careful.";
  314. 	close2;
  315. 	warp "dic_dun02",101,142;
  316. 	end;
  317.  
  318. 	}
  319.  
  320. 	mes "[ Vigilante ]";
  321. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  322. 	next;
  323. 	mes "[ Vigilante ]";
  324. 	mes "If you need something from the cave!";
  325. 	mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
  326. 	close;
  327.  
  328. 	}	
  329. 	mes "[ Vigilante ]";
  330. 	mes "The area below is restricted because it is dangerous.";
  331. 	mes "I cannot let you pass because you are here as a guest.";
  332. 	mes "Please follow the tunnel to get to the capital city.";
  333. 	close;
  334.  
  335. 	}
  336. 	mes "[ Vigilante ]";
  337. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  338. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  339. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  340. 	next;
  341. 	mes "- Cannot communicate with him. -";
  342. 	close;	
  343. }
  344.  
  345. dic_dun01,28,212,0	script	Vigilante#ep13_3_26	45,1,1,{
  346.  
  347. 	if( isequipped(2782) == 1 ) 
  348. 	{
  349.  
  350. 	mes "[ Vigilante ]";
  351. 	mes "Manuk is just before us.";
  352. 	mes "Are you heading to Manuk?";
  353. 	next;
  354. 	if( select("Yes", "No") != 1 )
  355. 	{
  356.  
  357. 	mes "[ Vigilante ]";
  358. 	mes "Good luck.";
  359. 	close;
  360.  
  361. 	}
  362. 	mes "[ Vigilante ]";
  363. 	mes "I will send you back to Manuk.";
  364. 	close2;
  365. 	warp "manuk",326,180;
  366. 	end;
  367.  
  368. 	}
  369. 	mes "[ Vigilante ]";
  370. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  371. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  372. 	next;
  373. 	mes "- The Vigilante says something and then shakes his head.";
  374. 	mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -";
  375. 	close;		
  376. }
  377.  
  378. dicastes01,194,159,5	script	Excited Galten#a	492,{
  379.  
  380. 	if( isequipped(2782) == 1 )
  381. 	{
  382.  
  383. 	mes "[ Excited Galten ]";
  384. 	mes "I can't get beautiful";
  385. 	mes "Ahat's image out of my head.";
  386. 	// -- [dist=3] Excited Galten#a (0): *Heart*
  387. 	emotion e_lv;
  388. 	mes "As long as we have him,";
  389. 	mes "it will only be a matter of time before Sapha";
  390. 	mes "will rule this land.";
  391. 	close;
  392.  
  393. 	}
  394. 	mes "[ Excited Galten ]";
  395. 	mes "°¯¢≤¢£ °– °Ú°°";
  396. 	mes "°˜°¯°Ò °¸ °¸";
  397. 	mes "°˘¢≤¢≥ ¢≤";
  398. 	mes "°Û°ı°Ù ¢£ °–°˚°¸ °Ú °°ˆ¢£";
  399. 	mes "¢§°ı°˛ °˜ °Ò";
  400. 	close;
  401. }
  402.  
  403. dicastes01,201,86,4	script	Sentinel#a	492,{
  404.  
  405. 	if( isequipped(2782) == 1 )
  406. 	{
  407.  
  408. 	mes "[ Sentinel ]";
  409. 	mes "El Dicastes, the";
  410. 	mes "capital city of Sapha.";
  411. 	mes "The land is pretty";
  412. 	mes "rough so many outsiders can't get in. Ha ha";
  413. 	next;
  414. 	mes "[ Sentinel ]";
  415. 	mes "...";
  416. 	next;
  417. 	mes "[ Sentinel ]";
  418. 	mes "Hey, you are an outsider!";
  419. 	close;
  420.  
  421. 	}
  422. 	mes "[ Sentinel ]";
  423. 	mes "°Ù¢±¢± °˚ °Û°–°Ò ¢£ ¢§°˙";
  424. 	mes "°¯°Û¢≤ ¢§ ";
  425. 	mes "°ı°Û°– ¢≥ °–°ı¢£ °˚ °˙°Ô";
  426. 	next;
  427. 	mes "[ Sentinel ]";
  428. 	mes "°˘";
  429. 	next;
  430. 	mes "[ Sentinel ]";
  431. 	mes "°Ò°ˆ°Ô °˙ °Û¢≥°Ù";
  432. 	close;	
  433. }
  434.  
  435. dicastes01,194,95,5	script	Sentinel#b	450,{
  436.  
  437. 	if( isequipped(2782) == 1 )
  438. 	{
  439.  
  440. 	mes "[ Sentinel ]";
  441. 	mes "I permit your entry.";
  442. 	mes "But if you dare to cause trouble";
  443. 	mes "you won't know what hit you. Beware!";
  444. 	close;
  445.  
  446. 	}
  447. 	mes "[ Sentinel ]";
  448. 	mes "°¯°Ù°¸ °¯ °Û";
  449. 	mes "°¯°Ô°˚ °Û °˚¢§¢≤ °˜ ¢£";
  450. 	mes "¢§°Ù°¯ ¢≥ °˜°˚°ˆ °ı °¯";
  451. 	close;
  452. }
  453.  
  454. dicastes01,252,133,1	script	Training Galten#a	450,{
  455.  
  456. 	if( isequipped(2782) == 1 )
  457. 	{
  458.  
  459. 	mes "[ Training Galten ]";
  460. 	mes "I am a Sapha warrior.";
  461. 	mes "I am never lazy with my training.";
  462. 	next;
  463. 	mes "[ Training Galten ]";
  464. 	mes "Hahaha~";
  465. 	mes "Just joking. I can't fight a guest to our land.";
  466. 	close;
  467.  
  468. 	}
  469. 	mes "[ Training Galten ]";
  470. 	mes "¯°Ù°¸ °°¯°Ù°¸ °¯";
  471. 	mes "Ù °¯";
  472. 	next;
  473. 	mes "- I can't understand what he's trying to say. -";
  474. 	close;
  475. }
  476.  
  477. dicastes01,272,166,0	script	Training Galten#b	450,{
  478.  
  479. 	if( isequipped(2782) == 1 )
  480. 	{
  481.  
  482. 	mes "[ Training Galten ]";
  483. 	mes "You seem to be an experienced adventurer.";
  484. 	mes "I would like to try testing your streng.";
  485. 	next;
  486. 	mes "[ Training Galten ]";
  487. 	mes "Hahaha~";
  488. 	mes "Just joking. I can't fight a guest to our land.";
  489. 	close;
  490.  
  491. 	}
  492. 	mes "[ Training Galten ]";
  493. 	mes "°¯°Ù°¸ °¯";
  494. 	mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
  495. 	next;
  496. 	mes "- I can't understand what he's trying to say. -";
  497. 	close;
  498. }
  499.  
  500. dicastes01,244,166,0	script	Training Galten#c	450,{
  501.  
  502. 	if( isequipped(2782) == 1 )
  503. 	{
  504.  
  505. 	mes "[ Training Galten ]";
  506. 	mes "I wonder if Ahat knows how";
  507. 	mes "hard I am training.";
  508. 	close;
  509.  
  510. 	}
  511. 	mes "[ Training Galten ]";
  512. 	mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
  513. 	mes "°¯°Ù°¸ °¯";
  514. 	next;
  515. 	mes "- I can't understand what he's trying to say. -";
  516. 	close;
  517. }
  518.  
  519. dicastes01,234,158,0	script	Training Galten#d	450,{
  520.  
  521. 	if( isequipped(2782) == 1 )
  522. 	{
  523.  
  524. 	mes "[ Training Galten ]";
  525. 	mes "I'll be ready for anything.";
  526. 	mes "If I keep up with my training every day.";
  527. 	close;
  528.  
  529. 	}
  530. 	mes "[ Training Galten ]";
  531. 	mes "°¯°Ù°¸ °¯ °¯°Ù°¸";
  532. 	mes "°¯°Ù°¸ °¯° ¯°Ù°¸ °¯";
  533. 	next;
  534. 	mes "- I can't understand what he's trying to say. -";
  535. 	close;
  536. }
  537.  
  538. dic_fild01,153,281,4	script	Capital City Guard	492,{
  539.  
  540. 	if( isequipped(2782) == 1 )
  541. 	{
  542.  
  543. 	mes "[ Capital City Guard ]";
  544. 	mes "Access to the city is restricted from other races without permits.";
  545. 	mes "Please go back.";
  546. 	next;
  547. 	mes "[ Capital City Guard ]";
  548. 	mes "Hmmm? You are human.";
  549. 	mes "If you went through that tunnel, you are here by Ravail's invitation?";
  550. 	next;
  551. 	select("Yes.");
  552. 	mes "[ Capital City Guard ]";
  553. 	mes "No wonder Vyhannus approved you.";
  554. 	mes "Understood.";
  555. 	mes "I approve your entrance and will guide you on what you should first do in El Dicastes.";
  556. 	next;
  557. 	mes "[ Capital City Guard ]";
  558. 	mes "First enter the fortress,";
  559. 	mes "and register yourself at Dicastes Diel located at the highest location in the north.";
  560. 	mes "You must first register to be able to move freely.";
  561. 	next;
  562. 	mes "[ Capital City Guard ]";
  563. 	mes "You'll see Diel if you follow here towards the north.";
  564. 	mes "You won't get lost.";
  565. 	mes "You need to find the register window at the Diel public service center.";
  566. 	close2;
  567. 	warp "dicastes01",199,41;
  568. 	end;
  569.  
  570. 	}
  571. 	mes "[ Capital City Guard ]";
  572. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  573. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  574. 	next;
  575. 	mes "- Cannot communicate with him. -";
  576. 	close;	
  577. }
  578.  
  579.  
  580.  
  581. dic_in01,349,282,4	script	Waiting Galten#in_1	492,{
  582.  
  583. 	if( isequipped(2782) == 1 )
  584. 	{
  585.  
  586. 	mes "[ Waiting Galten ]";
  587. 	mes "Here is the Battle Station.";
  588. 	mes "We are all tensed up to be ready for action.";
  589. 	close;
  590.  
  591. 	}
  592. 	mes "[ Waiting Galten ]";
  593. 	mes "°Ò°ı°¸ ¢£ °Û";
  594. 	mes "¢§°Û°ı ¢£ ¢£°Ú°Ù °ˆ °˙¢§°˙ ¢§ °Ú°ˆ°ı ¢§";
  595. 	close;
  596. }
  597.  
  598. dic_in01,370,261,1	script	Waiting Galten#in_2	492,{
  599.  
  600. 	if( isequipped(2782) == 1 )
  601. 	{
  602.  
  603. 	mes "[ Waiting Galten ]";
  604. 	mes "Boring.";
  605. 	close;
  606.  
  607. 	}
  608. 	mes "[ Waiting Galten ]";
  609. 	mes "°˘¢§¢±";
  610. 	close;
  611. }
  612.  
  613. dic_in01,381,261,1	script	Waiting Galten#in_3	492,{
  614.  
  615. 	if( isequipped(2782) == 1 )
  616. 	{
  617.  
  618. 	mes "[ Waiting Galten ]";
  619. 	mes "Zzzzz...";
  620. 	close;
  621.  
  622. 	}
  623. 	mes "[ Waiting Galten ]";
  624. 	mes "°˙°Ù";
  625. 	close;
  626. }
  627.  
  628. dic_in01,370,282,4	script	Waiting Galten#in_4	492,{
  629.  
  630. 	if( isequipped(2782) == 1 )
  631. 	{
  632.  
  633. 	mes "[ Waiting Galten ]";
  634. 	mes "El Dicastes is the most peaceful place in this world as long as I am here.";
  635. 	close;
  636.  
  637. 	}
  638. 	mes "[ Waiting Galten ]";
  639. 	mes "°Ô°Ô¢≥ °˛ °ˆ¢≥¢£ ¢± ¢≥°˚°ı °¯ °˛°Ô°Ô °¯ °˚";
  640. 	close;
  641. }
  642.  
  643. dic_in01,354,219,4	script	Resting Galten#in_5	492,{
  644.  
  645. 	if( isequipped(2782) == 1 )
  646. 	{
  647.  
  648. 	mes "[ Resting Galten ]";
  649. 	mes "Resting is always so sweet.";
  650. 	close;
  651.  
  652. 	}
  653. 	mes "[ Resting Galten ]";
  654. 	mes "°Ô°ı°˘ °ˆ °Ú°¢≤ ¢≥ °ˆ";
  655. 	close;
  656. }
  657.  
  658. dic_in01,365,197,1	script	Resting Galten#in_6	492,{
  659.  
  660. 	if( isequipped(2782) == 1 )
  661. 	{
  662.  
  663. 	mes "[ Resting Galten ]";
  664. 	mes "Galten can also rest while standing up like this.";
  665. 	next;
  666. 	mes "[ Resting Galten ]";
  667. 	mes "You say I don't look like I'm resting? But I'm already used to this.";
  668. 	close;
  669.  
  670. 	}
  671. 	mes "[ Resting Galten ]";
  672. 	mes "°Ù°Ô¢§ °ˆ °˘°°Ò °¸ °Û°˚°˚";
  673. 	mes "°Ô¢£°Û °˘ ¢≥°Ù° ¢£ °–°˚°Ù °Ù °–°˙°˘ °Ù °Û";
  674. 	close;
  675. }
  676.  
  677. dic_in01,29,119,4	script	Resting Piom#04	489,{
  678.  
  679. 	if( isequipped(2782) == 1 )
  680. 	{
  681.  
  682. 	mes "[ Resting Piom ]";
  683. 	mes "Why is it so noisy when I'm trying to get rest?";
  684. 	close;
  685.  
  686. 	}
  687. 	mes "[ Resting Piom ]";
  688. 	mes "°¸¢≤° °– °Ú°¯¢≤ °Ù ¢≤°ı";
  689. 	close;
  690. }
  691.  
  692.  
  693.  
  694. dic_in01,91,113,5	script	Suspicious Piom#a	489,{
  695.  
  696. 	if( isequipped(2782) == 1 )
  697. 	{
  698.  
  699. 	mes "[ Suspicious Piom ]";
  700. 	mes "Have you heard of the";
  701. 	mes "rumor about Ahat?";
  702. 	next;
  703. 	if( select("Nope!", "You first.") != 1 )
  704. 	{
  705.  
  706. 	mes "[ Suspicious Piom ]";
  707. 	mes "Never mind.";
  708. 	close;
  709.  
  710. 	}
  711.  
  712. 	mes "[ Suspicious Piom ]";
  713. 	mes "Oh, you do seem to know?";
  714. 	mes "I need to collect information.";
  715. 	mes "You first.";
  716. 	mes "You heard of the rumor, right?";
  717. 	next;
  718. 	if( select("Something is fishy?", "If you're not going to spill it, me neither!") != 1 )
  719. 	{
  720.  
  721. 	mes "[ Suspicious Piom ]";
  722. 	mes "I'm only a very curious";
  723. 	mes "ordinary Piom.";
  724. 	close;
  725.  
  726. 	}
  727.  
  728. 	mes "[ Suspicious Piom ]";
  729. 	mes "I am not going to say anything, either!";
  730. 	close;
  731.  
  732. 	}
  733. 	mes "[ Suspicious Piom ]";
  734. 	mes "°Û¢≥°Û °Û °Û°˛°ˆ";
  735. 	mes "°ı ¢≥¢≤°˜ °Û°Û";
  736. 	next;
  737. 	if( select("Can't tell what it means", "Is it a curse??") != 1 )
  738. 	{
  739.  
  740. 	mes "[ Suspicious Piom ]";
  741. 	mes "°Û °Û °Û°˛°ˆ.";
  742. 	close;
  743.  
  744. 	}
  745. 	mes "[ Suspicious Piom ]";
  746. 	mes "Go human!";
  747. 	close;	
  748. }
  749.  
  750. dic_in01,168,116,5	script	Tired Piom#c	491,{
  751.  
  752. 	if( isequipped(2782) == 1 )
  753. 	{
  754.  
  755. 	mes "[ Tired Piom ]";
  756. 	mes "If you need any";
  757. 	mes "information, you'd better try your";
  758. 	mes "luck with the Cat Merchant than wandering around here.";
  759. 	mes "But of course you'll have to pay the price.";
  760. 	close;
  761.  
  762. 	}
  763. 	mes "[ Tired Piom ]";
  764. 	mes "°˛°ı° ¢≥ ¢≥°˛";
  765. 	mes "°˛°¯° °ˆ °Ò°˙° °Ú";
  766. 	mes "°Ô°Ò°˙ °Ù °ˆ°ˆ°Ú °˚ °Û¢§°¯ °¯ ¢≤ °¯";
  767. 	mes "¢§¢≤°¯ °Ú °˙°Û¢±";
  768. 	close;
  769. }
  770.  
  771. dic_in01,149,104,5	script	Tired Piom#b	455,{
  772.  
  773. 	if( isequipped(2782) == 1 )
  774. 	{
  775.  
  776. 	mes "[ Tired Piom ]";
  777. 	mes "I feel so stiff,";
  778. 	mes "I will need another dose of Bradium.";
  779. 	mes "I think the effects are weaker then before,";
  780. 	mes "or is it just me?";
  781. 	// -- [dist=6.7] Tired Piom#b (1): *?*
  782. 	emotion e_what;
  783. 	close;
  784.  
  785. 	}
  786. 	mes "[ Tired Piom ]";
  787. 	mes "°°–°˙ °¯ ¢≤";
  788. 	mes "°ˆ°ı°Û ¢§ °Ú°Ú¢≥ °Ù °Ù°Û°Ò";
  789. 	mes "¢£°Ò°˛ °¸ ¢≤°˚°Û °Ú °°˛";
  790. 	mes "°ˆ°˙°Ò ¢≥";
  791. 	// -- [dist=6.7] Tired Piom#b (1): *?*
  792. 	emotion e_what;
  793. 	close;
  794. }
  795.  
  796. dic_in01,254,119,0	script	Item Storage#01	844,{
  797.  
  798. 	mes "This is the item storage.";
  799. 	mes "There is some writing on the paper.";
  800. 	next;
  801. 	mes "+ Shay's precious safe +";
  802. 	mes "For those you want to use this safe!";
  803. 	mes "1.Is my cooking delicious?";
  804. 	mes "2.You have enough basic skills, right?";
  805. 	mes "3.It will be ^0000FF500 Zeny^000000, please!";
  806. 	next;
  807. 	mes "You'll have to put in some coins to use it.";
  808. 	mes "Insert Coins: Will you";
  809. 	mes "put in 500 Zeny?";
  810. 	next;
  811. 	if( select("Use safe", "No way.") != 1 )
  812. 	{
  813.  
  814. 	mes "[ "+strcharinfo(0)+" ]";
  815. 	mes "I will use it later.";
  816. 	close;
  817.  
  818. 	}
  819. 	close2;
  820. 	openstorage;
  821. 	end;
  822. }
  823.  
  824. dic_in01,252,103,3	script	Eating Adventurer#tre	711,{
  825.  
  826. 	mes "[ Eating Adventurer ]";
  827. 	mes "Hey, do you have any emergency rations on you from Midgard?";
  828. 	next;
  829. 	mes "[ Eating Adventurer ]";
  830. 	mes "I came all the way here with a hungry stomach because";
  831. 	mes "I heard there was a Midgard pub but";
  832. 	mes "I've never tasted this food";
  833. 	mes "anywhere in Midgard.";
  834. 	next;
  835. 	mes "[ Eating Adventurer ]";
  836. 	mes "No, I'm sure nobody in Midgard would want to try this.";
  837. 	next;
  838. 	mes "[ Eating Adventurer ]";
  839. 	mes "I really would like a nice hot meal.";
  840. 	mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
  841. 	close;
  842. }
  843.  
  844. dic_in01,32,54,5	script	Venknick#el_01	449,{
  845.  
  846. 	if( isequipped(2782) == 1 )
  847. 	{
  848.  
  849. 	mes "[ Venknick ]";
  850. 	mes "Oh feels so refreshed.";
  851. 	mes "The refined Bradium was the best ever. Do you want to try some?";
  852. 	close;
  853.  
  854. 	}
  855. 	mes "[ Venknick ]";
  856. 	mes "°˘°Û¢§ ¢± ¢£";
  857. 	mes "°ı°˛°Ô ¢£ °˜°˜¢§ °˙ °Û°Ò°ˆ ¢≤ °˛¢≤¢§ ¢≤ ¢£?";
  858. 	close;
  859. }
  860.  
  861. dic_in01,372,116,3	script	Thrilled Piom#a	490,{
  862.  
  863. 	if( isequipped(2782) == 1 )
  864. 	{
  865.  
  866. 	mes "[ Thrilled Piom ]";
  867. 	mes "Ahat is the one";
  868. 	mes "and only Sapha pride.";
  869. 	mes "We have plenty of Bradium";
  870. 	mes "because of him!";
  871. 	next;
  872. 	mes "[ Thrilled Piom ]";
  873. 	mes "...";
  874. 	next;
  875. 	mes "[ Thrilled Piom ]";
  876. 	mes "You don't feel his";
  877. 	mes "blessing?";
  878. 	close;
  879.  
  880. 	}
  881. 	mes "[ Thrilled Piom ]";
  882. 	mes "°Ú°ı¢≥ °ı °Ù";
  883. 	mes "¢£°Û°¯ ¢≤ °Ù°˜";
  884. 	mes "°Ú°Ù¢≥ °˘ ¢±°Û¢± °ı";
  885. 	mes "°Û°¸°– °¯ ¢≤°¸°– °ı °Ô";
  886. 	next;
  887. 	mes "[ Thrilled Piom ]";
  888. 	mes "¢£";
  889. 	next;
  890. 	mes "[ Thrilled Piom ]";
  891. 	mes "°–¢§°˘ ¢£ °Û°Û";
  892. 	mes "°˘°Û°˜ °˚ °˛°Ù";
  893. 	close;
  894. }
  895.  
  896. dic_in01,360,125,5	script	Serious Venknicka	449,{
  897.  
  898. 	if( isequipped(2782) == 1 )
  899. 	{
  900.  
  901. 	mes "[ Serious Venknick ]";
  902. 	mes "A sudden increase in Bradium production.";
  903. 	mes "Why?";
  904. 	mes "I will have to get more factory lines running.";
  905. 	close;
  906.  
  907. 	}
  908. 	mes "[ Serious Venknick ]";
  909. 	mes "°˚°ı°Ò ¢≤ ¢≤¢§°– ¢≤ °¸°Ò°ı";
  910. 	mes "°˛°Û°ˆ ¢≤";
  911. 	mes "°ˆ°˜°˚ °˙ °˜°–¢≥ ¢≥";
  912. 	close;
  913. }
  914.  
  915. dic_in01,341,113,3	script	Tired Piom#a	491,{
  916.  
  917. 	if( isequipped(2782) == 1 )
  918. 	{
  919.  
  920. 	mes "[ Tired Piom ]";
  921. 	mes "I think I look better in";
  922. 	mes "robes than in leather.";
  923. 	mes "I may have to change to knitting.";
  924. 	mes "But mining does seem to suit me.";
  925. 	next;
  926. 	mes "[ Tired Piom ]";
  927. 	mes "...";
  928. 	next;
  929. 	// -- [dist=2.2] Tired Piom#a (1): *Sweat*
  930. 	emotion e_swt;
  931. 	mes "[ Tired Piom ]";
  932. 	mes "I'll be rejected again, right?";
  933. 	close;
  934.  
  935. 	}
  936. 	mes "[ Tired Piom ]";
  937. 	mes "°˜°Ú°˚ °Û °Û°–¢±";
  938. 	mes "°Û°ı°˘ °˛ °Ú¢±°Ò °ı ¢£";
  939. 	mes "°¸°¢§ °˘ °Ú°Ù°ı °Ú °Ò";
  940. 	mes "¢≥°˙¢≥ °– °Ò°ı°˘ °˜ °˜¢±";
  941. 	next;
  942. 	mes "[ Tired Piom ]";
  943. 	mes "°˛";
  944. 	next;
  945. 	// -- [dist=2.2] Tired Piom#a (1): *Sweat*
  946. 	emotion e_swt;
  947. 	mes "[ Tired Piom ]";
  948. 	mes "°¯°˙°¯ ¢± °ˆ°Ú";
  949. 	close;
  950. }
  951.  
  952. // -- El Dicastes: Civil Services
  953.  
  954. dic_in01,42,250,5	script	Guide#diel_1	489,{
  955.  
  956.  
  957. 	if( ep13_3_invite == 5 )
  958. 	{
  959.  
  960. 	if( isequipped(2782) == 1 )
  961. 	{	
  962.  
  963. 	mes "[ Guide ]";
  964. 	mes "I'm Dior, your kind guide for Dicastes Diel.";
  965. 	mes "How can I help you?";
  966. 	next;
  967. 	mes "[ Guide ]";
  968. 	mes "You may submit your civil complaints here.";
  969. 	mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
  970. 	next;
  971. 	mes "[ Guide ]";
  972. 	mes "The Administrative Office is located on the top floor and handles very important matters.";
  973. 	mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
  974. 	next;
  975. 	mes "[ Guide ]";
  976. 	mes "By the way, you may use the elevator in the back to go to the other floors.";
  977. 	next;
  978. 	mes "[ Guide ]";
  979. 	mes "Oh, you didn't ask?";
  980. 	mes "But since I'm Dior, the kind guide. He he.";
  981. 	close;	
  982.  
  983. 	}
  984. 	mes "[ Guide ]";
  985. 	mes "°ı¢£°Û °– °ı°Ò°Ú ¢§ °¯°¯¢£ ¢± ¢≤¢≥°˜ ¢±";
  986. 	mes "°ˆ°Ú° °Û °Ù°Ù?";
  987. 	next;
  988. 	mes "[ Guide ]";
  989. 	mes "°–°˘°Û °˘ °¸¢≤°– ¢± °˜°ˆ°˛";
  990. 	mes "°Ò°˛¢≤ °¯ °Û°Ô°Ô °˘ °°Ò°– °˘ ¢≥°Ú°˛ °˘ °¯°°ı °ı ¢§";
  991. 	next;
  992. 	mes "[ Guide ]";
  993. 	mes "°˚°˘°Ù °¯ °°˛°˜ ¢≥ °˛°˘°Ò °˙ °¸¢§°Ú °˙ °Ù¢£";
  994. 	mes "°˜°Ú¢§ °¯ °˚¢≥";
  995. 	next;
  996. 	mes "[ Guide ]";
  997. 	mes "°Ù°°Ò ¢§ °Û°˜¢≥ °˛ °Û°ı°˜ °ˆ °Û °ˆ";
  998. 	next;
  999. 	mes "[ Guide ]";
  1000. 	mes "°Ú°Ù°¯ °˜ °ı°¯° °Û ¢§°–°Ù °¯ °Ò°Ò°Ò °¯ °˙°ˆ°¯ °¸";
  1001. 	mes "°Ô¢≥° ¢§ °°ˆ¢£ ¢± °Ù°¯";
  1002. 	close;
  1003.  
  1004. 	}
  1005. 	mes "- The guide looks at you with an alert expression. -";
  1006. 	close;
  1007. }
  1008.  
  1009. dic_in01,48,263,5	script	Hunting Dept. 1 Manager	449,{
  1010.  
  1011. 	if( isequipped(2782) == 1 )
  1012. 	{
  1013.  
  1014. 	if( ep13_3_invite == 5 )
  1015. 	{
  1016.  
  1017. 	if( checkquest(12159) == -1 )
  1018. 	{
  1019.  
  1020. 	mes "[ Hunting Dept. 1 Manager ]";
  1021. 	mes "So you didn't get any requests yet.";
  1022. 	mes "Laponte will have piles of requests and might give you one.";
  1023. 	next;
  1024. 	mes "[ Hunting Dept. 1 Manager ]";
  1025. 	mes "Try meeting him near the center of El Dicastes.";
  1026. 	close;
  1027.  
  1028. 	}
  1029. 	else if( checkquest(12159,PLAYTIME) == 2 )
  1030. 	{
  1031.  
  1032. 	mes "[ Hunting Dept. 1 Manager ]";
  1033. 	mes "Time limit has expired for the existing request.";
  1034. 	next;
  1035. 	mes "[ Hunting Dept. 1 Manager ]";
  1036. 	mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted.";
  1037. 	next;
  1038. 	mes "[ Hunting Dept. 1 Manager ]";
  1039. 	mes "You can get a new request after the existing request record being removed, go to see Laponte.";
  1040. 	if( checkquest(12099) >= 0 ) erasequest 12099;
  1041. 	else if( checkquest(12100) >= 0 ) erasequest 12100;
  1042. 	else if( checkquest(12101) >= 0 ) erasequest 12101;
  1043. 	else if( checkquest(12102) >= 0 ) erasequest 12102;
  1044. 	else if( checkquest(12103) >= 0 ) erasequest 12103;
  1045. 	else if( checkquest(12104) >= 0 ) erasequest 12104;
  1046. 	else if( checkquest(12105) >= 0 ) erasequest 12105;	
  1047. 	// -- Quest: 12159 has been deleted.
  1048. 	erasequest 12159;
  1049. 	close;
  1050.  
  1051. 	}	
  1052. 	mes "[ Hunting Dept. 1 Manager ]";
  1053. 	mes "Welcome.";
  1054. 	mes "How can I help you?";
  1055. 	next;
  1056. 	select("I completed the request.");
  1057. 	mes "[ Hunting Dept. 1 Manager ]";
  1058. 	mes "Ah...";
  1059. 	mes "You are done with the request?";
  1060. 	mes "Let me check your records first.";
  1061. 	next;
  1062. 	if( checkquest(12099,HUNTING) == 2 )
  1063. 	{
  1064.  
  1065. 	mes "[ Hunting Dept. 1 Manager ]";
  1066. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1067. 	getexp 4000,0;
  1068. 	// -- Quest: 12099 has been deleted.
  1069. 	erasequest 12009;
  1070. 	// -- You use effect: Unknown #18
  1071. 	specialeffect2 18;
  1072. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1073. 	getitem 6304,1;
  1074. 	close;
  1075.  
  1076. 	}	
  1077. 	else if( checkquest(12100,HUNTING) == 2 )
  1078. 	{
  1079.  
  1080. 	mes "[ Hunting Dept. 1 Manager ]";
  1081. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1082. 	getexp 49000,0;
  1083. 	// -- Quest: 12100 has been deleted.
  1084. 	erasequest 12100;
  1085. 	// -- You use effect: Unknown #18
  1086. 	specialeffect2 18;
  1087. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1088. 	getitem 6304,1;
  1089. 	close;
  1090.  
  1091. 	}
  1092. 	else if( checkquest(12101,HUNTING) == 2 )
  1093. 	{
  1094.  
  1095. 	mes "[ Hunting Dept. 1 Manager ]";
  1096. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1097. 	getexp 18000,0;
  1098. 	// -- Quest: 12101 has been deleted.
  1099. 	erasequest 12101;
  1100. 	// -- You use effect: Unknown #18
  1101. 	specialeffect2 18;
  1102. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1103. 	getitem 6304,1;
  1104. 	close;
  1105.  
  1106. 	}
  1107. 	else if( checkquest(12102,HUNTING) == 2 )
  1108. 	{
  1109.  
  1110. 	mes "[ Hunting Dept. 1 Manager ]";
  1111. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1112. 	getexp 45000,0;
  1113. 	// -- Quest: 12102 has been deleted.
  1114. 	erasequest 12102;
  1115. 	// -- You use effect: Unknown #18
  1116. 	specialeffect2 18;
  1117. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1118. 	getitem 6304,1;
  1119. 	close;
  1120.  
  1121. 	}
  1122. 	else if( checkquest(12103,HUNTING) == 2 )
  1123. 	{
  1124.  
  1125. 	mes "[ Hunting Dept. 1 Manager ]";
  1126. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1127. 	getexp 4000,0;
  1128. 	// -- Quest: 12103 has been deleted.
  1129. 	erasequest 12103;
  1130. 	// -- You use effect: Unknown #18
  1131. 	specialeffect2 18;
  1132. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1133. 	getitem 6304,1;
  1134. 	close;
  1135.  
  1136. 	}
  1137. 	else if( checkquest(12104,HUNTING) == 2 )
  1138. 	{
  1139.  
  1140. 	mes "[ Hunting Dept. 1 Manager ]";
  1141. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1142. 	getexp 73000,0;
  1143. 	// -- Quest: 12104 has been deleted.
  1144. 	erasequest 12104;
  1145. 	// -- You use effect: Unknown #18
  1146. 	specialeffect2 18;
  1147. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1148. 	getitem 6304,1;
  1149. 	close;
  1150.  
  1151. 	}
  1152. 	else if( checkquest(12105,HUNTING) == 2 )
  1153. 	{
  1154.  
  1155. 	mes "[ Hunting Dept. 1 Manager ]";
  1156. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1157. 	getexp 59000,0;
  1158. 	// -- Quest: 12105 has been deleted.
  1159. 	erasequest 12105;
  1160. 	// -- You use effect: Unknown #18
  1161. 	specialeffect2 18;
  1162. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1163. 	getitem 6304,1;
  1164. 	close;
  1165.  
  1166. 	}	
  1167. 	else if( ( checkquest(12099) == -1 || checkquest(12100) == -1 || checkquest(12101) == -1 || checkquest(12102) == -1 ||
  1168. 	checkquest(12103) == -1 || checkquest(12104) == -1 || checkquest(12105) == -1 ) && checkquest(12159) >= 0 )
  1169. 	{
  1170.  
  1171. 	mes "[ Hunting Dept. 1 Manager ]";
  1172. 	mes "Um....."+strcharinfo(0)+"";
  1173. 	mes "You will be in trouble if you lie about the request...";
  1174. 	close;
  1175.  
  1176. 	}
  1177.  
  1178. 	mes "[ Hunting Dept. 1 Manager ]";
  1179. 	mes "Um... "+strcharinfo(0)+"";
  1180. 	mes "You will be in trouble if you lie about the request...";
  1181. 	close;
  1182.  
  1183. 	}
  1184. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1185. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1186. 	close;
  1187.  
  1188. 	}
  1189. 	mes "°ı¢£°Ù";
  1190. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1191. 	next;
  1192. 	mes "- I don't understand him. -";
  1193. 	close;
  1194. }
  1195.  
  1196. dic_in01,51,266,6	script	Hunting Dept. 2 Manager	449,{
  1197.  
  1198. 	if( isequipped(2782) == 1 )
  1199. 	{
  1200.  
  1201. 	if( ep13_3_invite == 5 )
  1202. 	{
  1203.  
  1204. 	if( checkquest(12160) == -1 )
  1205. 	{
  1206.  
  1207. 	mes "[ Hunting Dept. 2 Manager ]";
  1208. 	mes "So you didn't get any requests yet.";
  1209. 	mes "Kalipo will have piles of requests and might give you one. Try to find him.";
  1210. 	close;
  1211.  
  1212. 	}
  1213. 	else if( checkquest(12160,PLAYTIME) == 2 )
  1214. 	{
  1215.  
  1216. 	mes "[ Hunting Dept. 2 Manager ]";
  1217. 	mes "Kalipo seems to have another request for you.";
  1218. 	next;
  1219. 	mes "[ Hunting Dept. 2 Manager ]";
  1220. 	mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet.";
  1221. 	next;
  1222. 	mes "[ Hunting Dept. 2 Manager ]";
  1223. 	mes "Your request history is cleared now. Please visit Kalipo.";
  1224. 	if( checkquest(12106) >= 0 ) erasequest 12106;
  1225. 	else if( checkquest(12107) >= 0 ) erasequest 12107;
  1226. 	else if( checkquest(12108) >= 0 ) erasequest 12108;
  1227. 	else if( checkquest(12109) >= 0 ) erasequest 12109;
  1228. 	else if( checkquest(12110) >= 0 ) erasequest 12110;
  1229. 	else if( checkquest(12111) >= 0 ) erasequest 12111;
  1230. 	// -- Quest: 12160 has been deleted.
  1231. 	erasequest 12160;
  1232. 	close;
  1233.  
  1234. 	}	
  1235. 	mes "[ Hunting Dept. 2 Manager ]";
  1236. 	mes "Welcome.";
  1237. 	mes "How can I help you?";
  1238. 	next;
  1239. 	select("I completed the request.");
  1240. 	mes "[ Hunting Dept. 2 Manager ]";
  1241. 	mes "Ah...";
  1242. 	mes "You are done with the request?";
  1243. 	mes "Let me check your records first.";
  1244. 	next;
  1245. 	if( checkquest(12106,HUNTING) == 2 )
  1246. 	{
  1247.  
  1248. 	mes "[ Hunting Dept. 2 Manager ]";
  1249. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1250. 	getexp 77000,0;
  1251. 	// -- Quest: 12106 has been deleted.
  1252. 	erasequest 12106;
  1253. 	// -- You use effect: Unknown #18
  1254. 	specialeffect2 18;
  1255. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1256. 	getitem 6304,1;
  1257. 	close;
  1258.  
  1259. 	}
  1260. 	else if( checkquest(12107,HUNTING) == 2 )
  1261. 	{
  1262.  
  1263. 	mes "[ Hunting Dept. 2 Manager ]";
  1264. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1265. 	getexp 47000,0;
  1266. 	// -- Quest: 12107 has been deleted.
  1267. 	erasequest 12107;
  1268. 	// -- You use effect: Unknown #18
  1269. 	specialeffect2 18;
  1270. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1271. 	getitem 6304,1;
  1272. 	close;
  1273.  
  1274. 	}
  1275. 	else if( checkquest(12108,HUNTING) == 2 )
  1276. 	{
  1277.  
  1278. 	mes "[ Hunting Dept. 2 Manager ]";
  1279. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1280. 	getexp 50000,0;
  1281. 	// -- Quest: 12108 has been deleted.
  1282. 	erasequest 12108;
  1283. 	// -- You use effect: Unknown #18
  1284. 	specialeffect2 18;
  1285. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1286. 	getitem 6304,1;
  1287. 	close;
  1288.  
  1289. 	}
  1290. 	else if( checkquest(12109,HUNTING) == 2 )
  1291. 	{
  1292.  
  1293. 	mes "[ Hunting Dept. 2 Manager ]";
  1294. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1295. 	getexp 53000,0;
  1296. 	// -- Quest: 12109 has been deleted.
  1297. 	erasequest 12109;
  1298. 	// -- You use effect: Unknown #18
  1299. 	specialeffect2 18;
  1300. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1301. 	getitem 6304,1;
  1302. 	close;
  1303.  
  1304. 	}
  1305. 	else if( checkquest(12110,HUNTING) == 2 )
  1306. 	{
  1307.  
  1308. 	mes "[ Hunting Dept. 2 Manager ]";
  1309. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1310. 	getexp 30000,0;
  1311. 	// -- Quest: 12110 has been deleted.
  1312. 	erasequest 12110;
  1313. 	// -- You use effect: Unknown #18
  1314. 	specialeffect2 18;
  1315. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1316. 	getitem 6304,1;
  1317. 	close;
  1318.  
  1319. 	}
  1320. 	else if( checkquest(12111,HUNTING) == 2 )
  1321. 	{
  1322.  
  1323. 	mes "[ Hunting Dept. 2 Manager ]";
  1324. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1325. 	getexp 42000,0;
  1326. 	// -- Quest: 12111 has been deleted.
  1327. 	erasequest 12111;
  1328. 	// -- You use effect: Unknown #18
  1329. 	specialeffect2 18;
  1330. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1331. 	getitem 6304,1;
  1332. 	close;
  1333.  
  1334. 	}	
  1335. 	else if( ( checkquest(12106) == -1 || checkquest(12107) == -1 || checkquest(12108) == -1 || checkquest(12109) == -1 ||
  1336. 	checkquest(12110) == -1 || checkquest(12111) == -1 ) && checkquest(12160) >= 0 )
  1337. 	{
  1338.  
  1339. 	mes "[ Hunting Dept. 2 Manager ]";
  1340. 	mes "Um... "+strcharinfo(0)+"";
  1341. 	mes "Please check your request history again. There is a discrepancy with our documents.";
  1342. 	close;
  1343.  
  1344. 	}
  1345.  
  1346. 	mes "[ Hunting Dept. 2 Manager ]";
  1347. 	mes "Um... "+strcharinfo(0)+"";
  1348. 	mes "Please check your request history again. There is a discrepancy with our documents.";
  1349. 	close;
  1350.  
  1351. 	}
  1352. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1353. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1354. 	close;
  1355.  
  1356. 	}
  1357. 	mes "°ı¢£°Ù";
  1358. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1359. 	next;
  1360. 	mes "- I don't understand him. -";
  1361. 	close;
  1362. }
  1363.  
  1364. dic_in01,51,270,6	script	Supply Dept. 1 Manager#	449,{
  1365.  
  1366. 	if( isequipped(2782) == 1 )
  1367. 	{
  1368.  
  1369. 	if( ep13_3_invite == 5 )
  1370. 	{
  1371.  
  1372. 	if( checkquest(12161) == -1 )
  1373. 	{
  1374.  
  1375. 	mes "[ Supply Dept. 1 Manager ]";
  1376. 	mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him.";
  1377. 	close;
  1378.  
  1379. 	}
  1380. 	else if( checkquest(12163,PLAYTIME) == 2 )
  1381. 	{
  1382.  
  1383. 	mes "[ Supply Dept. 1 Manager ]";
  1384. 	mes "I erased all records related with the previous request. Go to meet Pura.";
  1385. 	if( checkquest(12117) >= 0 ) erasequest 12117;
  1386. 	else if( checkquest(12118) >= 0 ) erasequest 12118;
  1387. 	else if( checkquest(12119) >= 0 ) erasequest 12119;
  1388. 	else if( checkquest(12120) >= 0 ) erasequest 12120;
  1389. 	else if( checkquest(12121) >= 0 ) erasequest 12121;
  1390. 	else if( checkquest(12122) >= 0 ) erasequest 12122;
  1391. 	else if( checkquest(12123) >= 0 ) erasequest 12123;
  1392. 	else if( checkquest(12124) >= 0 ) erasequest 12124;
  1393. 	else if( checkquest(12125) >= 0 ) erasequest 12125;
  1394. 	else if( checkquest(12126) >= 0 ) erasequest 12126;
  1395. 	// -- Quest: 12161 has been deleted.
  1396. 	erasequest 12161;
  1397. 	close;
  1398.  
  1399. 	}	
  1400. 	mes "[ Supply Dept. 1 Manager ]";
  1401. 	mes "Welcome.";
  1402. 	mes "How can I help you?";
  1403. 	next;
  1404. 	select("I completed the request.");
  1405. 	mes "[ Supply Dept. 1 Manager ]";
  1406. 	mes "Ah...";
  1407. 	mes "You are done with the request?";
  1408. 	mes "Let me check your records first.";
  1409. 	next;
  1410. 	if( checkquest(12117) >= 0 )
  1411. 	{
  1412.  
  1413. 	if( countitem(6086) > 5 )
  1414. 	{
  1415.  
  1416. 	mes "[ Supply Dept. 1 Manager ]";
  1417. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1418. 	getexp 26300,0;
  1419. 	// -- Inventory Item Removed: Withered Flowers (60) x 6
  1420. 	delitem 6086,6;	
  1421. 	// -- Quest: 12117 has been deleted.
  1422. 	erasequest 12117;
  1423. 	// -- You use effect: Unknown #18
  1424. 	specialeffect2 18;
  1425. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1426. 	getitem 6304,1;
  1427. 	close;	
  1428.  
  1429. 		}	
  1430. 	}
  1431. 	else if( checkquest(12118) >= 0 )
  1432. 	{
  1433.  
  1434. 	if( countitem(6090) > 2 )
  1435. 	{
  1436.  
  1437. 	mes "[ Supply Dept. 1 Manager ]";
  1438. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1439. 	getexp 25600,0;
  1440. 	// -- Inventory Item Removed: Refined Bradium (60) x 3
  1441. 	delitem 6090,3;	
  1442. 	// -- Quest: 12118 has been deleted.
  1443. 	erasequest 12118;
  1444. 	// -- You use effect: Unknown #18
  1445. 	specialeffect2 18;
  1446. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1447. 	getitem 6304,1;
  1448. 	close;	
  1449.  
  1450. 		}	
  1451. 	}
  1452. 	else if( checkquest(12119) >= 0 )
  1453. 	{
  1454.  
  1455. 	if( countitem(6073) > 15 )
  1456. 	{
  1457.  
  1458. 	mes "[ Supply Dept. 1 Manager ]";
  1459. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1460. 	getexp 51100,0;
  1461. 	// -- Inventory Item Removed: Dragon's Mane (60) x 16
  1462. 	delitem 6073,16;	
  1463. 	// -- Quest: 12119 has been deleted.
  1464. 	erasequest 12119;
  1465. 	// -- You use effect: Unknown #18
  1466. 	specialeffect2 18;
  1467. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1468. 	getitem 6304,1;
  1469. 	close;	
  1470.  
  1471. 		}	
  1472. 	}
  1473. 	else if( checkquest(12120) >= 0 )
  1474. 	{
  1475.  
  1476. 	if( countitem(1037) > 5 )
  1477. 	{
  1478.  
  1479. 	mes "[ Supply Dept. 1 Manager ]";
  1480. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1481. 	getexp 26300,0;
  1482. 	// -- Inventory Item Removed: Dragon Tails (60) x 6
  1483. 	delitem 1037,6;	
  1484. 	// -- Quest: 12120 has been deleted.
  1485. 	erasequest 12120;
  1486. 	// -- You use effect: Unknown #18
  1487. 	specialeffect2 18;
  1488. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1489. 	getitem 6304,1;
  1490. 	close;	
  1491.  
  1492. 		}	
  1493. 	}
  1494. 	else if( checkquest(12121) >= 0 )
  1495. 	{
  1496.  
  1497. 	if( countitem(7032) > 25 )
  1498. 	{
  1499.  
  1500. 	mes "[ Supply Dept. 1 Manager ]";
  1501. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1502. 	getexp 79900,0;
  1503. 	// -- Inventory Item Removed: Piece of Egg Shell (60) x 26
  1504. 	delitem 7032,26;	
  1505. 	// -- Quest: 12121 has been deleted.
  1506. 	erasequest 12121;
  1507. 	// -- You use effect: Unknown #18
  1508. 	specialeffect2 18;
  1509. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1510. 	getitem 6304,1;
  1511. 	close;	
  1512.  
  1513. 		}	
  1514. 	}
  1515. 	else if( checkquest(12122) >= 0 )
  1516. 	{
  1517.  
  1518. 	if( countitem(6075) > 5 )
  1519. 	{
  1520.  
  1521. 	mes "[ Supply Dept. 1 Manager ]";
  1522. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1523. 	getexp 26300,0;
  1524. 	// -- Inventory Item Removed: Crystalized Teardrop (60) x 6
  1525. 	delitem 6075,6;	
  1526. 	// -- Quest: 12122 has been deleted.
  1527. 	erasequest 12122;
  1528. 	// -- You use effect: Unknown #18
  1529. 	specialeffect2 18;
  1530. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1531. 	getitem 6304,1;
  1532. 	close;	
  1533.  
  1534. 		}
  1535. 	}
  1536. 	else if( checkquest(12123) >= 0 )
  1537. 	{
  1538.  
  1539. 	if( countitem(7326) > 25 )
  1540. 	{
  1541.  
  1542. 	mes "[ Supply Dept. 1 Manager ]";
  1543. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1544. 	getexp 79900,0;
  1545. 	// -- Inventory Item Removed: Fluorescent Liquid (60) x 26
  1546. 	delitem 7326,26;	
  1547. 	// -- Quest: 12123 has been deleted.
  1548. 	erasequest 12123;
  1549. 	// -- You use effect: Unknown #18
  1550. 	specialeffect2 18;
  1551. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1552. 	getitem 6304,1;
  1553. 	close;	
  1554.  
  1555. 		}
  1556. 	}
  1557. 	else if( checkquest(12124) >= 0 )
  1558. 	{
  1559.  
  1560. 	if( countitem(12353) > 0 )
  1561. 	{
  1562.  
  1563. 	mes "[ Supply Dept. 1 Manager ]";
  1564. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1565. 	getexp 53000,0;
  1566. 	// -- Inventory Item Removed: Small Bottle (60) x 1
  1567. 	delitem 12353,1;	
  1568. 	// -- Quest: 12124 has been deleted.
  1569. 	erasequest 12124;
  1570. 	// -- You use effect: Unknown #18
  1571. 	specialeffect2 18;
  1572. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1573. 	getitem 6304,1;
  1574. 	close;	
  1575.  
  1576. 		}	
  1577. 	}
  1578. 	else if( checkquest(12125) >= 0 )
  1579. 	{
  1580.  
  1581. 	if( countitem(936) > 17 )
  1582. 	{
  1583.  
  1584. 	mes "[ Supply Dept. 1 Manager ]";
  1585. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1586. 	getexp 56700,0;
  1587. 	// -- Inventory Item Removed: Scale Shell (60) x 18
  1588. 	delitem 936,18;	
  1589. 	// -- Quest: 12125 has been deleted.
  1590. 	erasequest 12125;
  1591. 	// -- You use effect: Unknown #18
  1592. 	specialeffect2 18;
  1593. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1594. 	getitem 6304,1;
  1595. 	close;	
  1596.  
  1597. 		}
  1598. 	}
  1599. 	else if( checkquest(12126) >= 0 )
  1600. 	{
  1601.  
  1602. 	if( countitem(954) > 10 )
  1603. 	{
  1604.  
  1605. 	mes "[ Supply Dept. 1 Manager ]";
  1606. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1607. 	getexp 37500,0;
  1608. 	// -- Inventory Item Removed: Shining Scale (60) x 11
  1609. 	delitem 954,11;	
  1610. 	// -- Quest: 12126 has been deleted.
  1611. 	erasequest 12126;
  1612. 	// -- You use effect: Unknown #18
  1613. 	specialeffect2 18;
  1614. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1615. 	getitem 6304,1;
  1616. 	close;	
  1617.  
  1618. 		}
  1619. 	}	
  1620. 	else if( ( checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 ||
  1621. 	checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || 
  1622. 	checkquest(12126) == -1 ) && checkquest(12161) >= 0 )
  1623. 	{
  1624.  
  1625. 	mes "[ Supply Dept. 1 Manager ]";
  1626. 	mes "Cannot find any record...";
  1627. 	mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000.";
  1628. 	close;
  1629.  
  1630. 	}
  1631.  
  1632. 	mes "[ Supply Dept. 1 Manager ]";
  1633. 	mes "It looks like you are short on the amount.";
  1634. 	close;
  1635.  
  1636. 	}
  1637. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1638. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1639. 	close;
  1640.  
  1641. 	}
  1642. 	mes "°ı¢£°Ù";
  1643. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1644. 	next;
  1645. 	mes "- I don't understand him. -";
  1646. 	close;
  1647. }
  1648.  
  1649. dic_in01,48,273,1	script	Supply Dept. 2 Manager#	449,{
  1650.  
  1651. 	if( isequipped(2782) == 1 )
  1652. 	{
  1653.  
  1654. 	if( ep13_3_invite == 5 )
  1655. 	{
  1656.  
  1657. 	if( checkquest(12162) == -1 )
  1658. 	{
  1659.  
  1660. 	mes "[ Supply Dept. 2 Manager ]";
  1661. 	mes "So you didn't get any requests yet.";
  1662. 	mes "Tragis will have piles of requests and might give you one. Try meeting him.";
  1663. 	close;
  1664.  
  1665. 	}
  1666. 	else if( checkquest(12162,PLAYTIME) == 2 )
  1667. 	{
  1668.  
  1669. 	mes "[ Supply Dept. 2 Manager ]";
  1670. 	mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
  1671. 	if( checkquest(12127) >= 0 ) erasequest 12127;
  1672. 	else if( checkquest(12128) >= 0 ) erasequest 12128;
  1673. 	else if( checkquest(12129) >= 0 ) erasequest 12129;
  1674. 	else if( checkquest(12130) >= 0 ) erasequest 12130;
  1675. 	else if( checkquest(12131) >= 0 ) erasequest 12131;
  1676. 	else if( checkquest(12132) >= 0 ) erasequest 12132;
  1677. 	else if( checkquest(12133) >= 0 ) erasequest 12133;
  1678. 	else if( checkquest(12134) >= 0 ) erasequest 12134;
  1679. 	else if( checkquest(12135) >= 0 ) erasequest 12135;
  1680. 	else if( checkquest(12136) >= 0 ) erasequest 12136;
  1681. 	// -- Quest: 12162 has been deleted.
  1682. 	erasequest 12162;
  1683. 	close;
  1684.  
  1685. 	}	
  1686. 	mes "[ Supply Dept. 2 Manager ]";
  1687. 	mes "Welcome.";
  1688. 	mes "How can I help you?";
  1689. 	next;
  1690. 	select("I completed the request.");	
  1691. 	mes "[ Supply Dept. 2 Manager ]";
  1692. 	mes "Ah...";
  1693. 	mes "You are done with the request?";
  1694. 	mes "Let me check your records first.";
  1695. 	next;
  1696. 	if( checkquest(12127) >= 0 )
  1697. 	{
  1698.  
  1699. 	if( countitem(6023) > 4 )
  1700. 	{
  1701.  
  1702. 	mes "[ Supply Dept. 2 Manager ]";
  1703. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1704. 	mes "You are not like the pub owner who just sends requests here every day.";
  1705. 	getexp 65300,0;
  1706. 	// -- Inventory Item Removed: Mystic Horn (60) x 5
  1707. 	delitem 6023,5;	
  1708. 	// -- Quest: 12127 has been deleted.
  1709. 	erasequest 12127;
  1710. 	// -- You use effect: Unknown #18
  1711. 	specialeffect2 18;
  1712. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1713. 	getitem 6304,1;
  1714. 	close;
  1715.  
  1716. 		}
  1717. 	}
  1718. 	else if( checkquest(12128) >= 0 )
  1719. 	{
  1720.  
  1721. 	if( countitem(6020) > 20 )
  1722. 	{
  1723.  
  1724. 	mes "[ Supply Dept. 2 Manager ]";
  1725. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1726. 	mes "You are not like the pub owner who just sends requests here every day.";
  1727. 	getexp 65300,0;
  1728. 	// -- Inventory Item Removed: Fur (60) x 21
  1729. 	delitem 6020,21;	
  1730. 	// -- Quest: 12128 has been deleted.
  1731. 	erasequest 12128;
  1732. 	// -- You use effect: Unknown #18
  1733. 	specialeffect2 18;
  1734. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1735. 	getitem 6304,1;
  1736. 	close;
  1737.  
  1738. 		}
  1739. 	}
  1740. 	else if( checkquest(12129) >= 0 )
  1741. 	{
  1742.  
  1743. 	if( countitem(1042) > 26 )
  1744. 	{
  1745.  
  1746. 	mes "[ Supply Dept. 2 Manager ]";
  1747. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1748. 	mes "You are not like the pub owner who just sends requests here every day.";
  1749. 	getexp 82800,0;
  1750. 	// -- Inventory Item Removed: Bug Leg (60) x 27
  1751. 	delitem 1042,27;	
  1752. 	// -- Quest: 12129 has been deleted.
  1753. 	erasequest 12129;
  1754. 	// -- You use effect: Unknown #18
  1755. 	specialeffect2 18;
  1756. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1757. 	getitem 6304,1;
  1758. 	close;
  1759.  
  1760. 		}
  1761. 	}
  1762. 	else if( checkquest(12130) >= 0 )
  1763. 	{
  1764.  
  1765. 	if( countitem(912) > 25 )
  1766. 	{
  1767.  
  1768. 	mes "[ Supply Dept. 2 Manager ]";
  1769. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1770. 	mes "You are not like the pub owner who just sends requests here every day.";
  1771. 	getexp 79900,0;
  1772. 	// -- Inventory Item Removed: Zargon (60) x 26
  1773. 	delitem 912,26;	
  1774. 	// -- Quest: 12130 has been deleted.
  1775. 	erasequest 12130;
  1776. 	// -- You use effect: Unknown #18
  1777. 	specialeffect2 18;
  1778. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1779. 	getitem 6304,1;
  1780. 	close;
  1781.  
  1782. 		}
  1783. 	}
  1784. 	else if( checkquest(12131) >= 0 )
  1785. 	{
  1786.  
  1787. 	if( countitem(943) > 12 )
  1788. 	{
  1789.  
  1790. 	mes "[ Supply Dept. 2 Manager ]";
  1791. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1792. 	mes "You are not like the pub owner who just sends requests here every day.";
  1793. 	getexp 42800,0;
  1794. 	// -- Inventory Item Removed: Solid Shell (60) x 13
  1795. 	delitem 943,13;	
  1796. 	// -- Quest: 12131 has been deleted.
  1797. 	erasequest 12131;
  1798. 	// -- You use effect: Unknown #18
  1799. 	specialeffect2 18;
  1800. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1801. 	getitem 6304,1;
  1802. 	close;
  1803.  
  1804. 		}
  1805. 	}
  1806. 	else if( checkquest(12132) >= 0 )
  1807. 	{
  1808.  
  1809. 	if( countitem(6041) > 15 )
  1810. 	{
  1811.  
  1812. 	mes "[ Supply Dept. 2 Manager ]";
  1813. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1814. 	mes "You are not like the pub owner who just sends requests here every day.";
  1815. 	getexp 51100,0;
  1816. 	// -- Inventory Item Removed: Strong Vine (60) x 16
  1817. 	delitem 6041,16;	
  1818. 	// -- Quest: 12132 has been deleted.
  1819. 	erasequest 12132;
  1820. 	// -- You use effect: Unknown #18
  1821. 	specialeffect2 18;
  1822. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1823. 	getitem 6304,1;
  1824. 	close;
  1825.  
  1826. 		}
  1827. 	}
  1828. 	else if( checkquest(12133) >= 0 )
  1829. 	{
  1830.  
  1831. 	if( countitem(7100) > 25 )
  1832. 	{
  1833.  
  1834. 	mes "[ Supply Dept. 2 Manager ]";
  1835. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1836. 	mes "You are not like the pub owner who just sends requests here every day.";
  1837. 	getexp 79900,0;
  1838. 	// -- Inventory Item Removed: Sharp Leaf (60) x 26
  1839. 	delitem 7100,26;	
  1840. 	// -- Quest: 12133 has been deleted.
  1841. 	erasequest 12133;
  1842. 	// -- You use effect: Unknown #18
  1843. 	specialeffect2 18;
  1844. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1845. 	getitem 6304,1;
  1846. 	close;
  1847.  
  1848. 		}
  1849. 	}
  1850. 	else if( checkquest(12134) >= 0 )
  1851. 	{
  1852.  
  1853. 	if( countitem(7198) > 10 )
  1854. 	{
  1855.  
  1856. 	mes "[ Supply Dept. 2 Manager ]";
  1857. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1858. 	mes "You are not like the pub owner who just sends requests here every day.";
  1859. 	getexp 37500,0;
  1860. 	// -- Inventory Item Removed: Huge Leaf (60) x 11
  1861. 	delitem 7198,11;	
  1862. 	// -- Quest: 12134 has been deleted.
  1863. 	erasequest 12134;
  1864. 	// -- You use effect: Unknown #18
  1865. 	specialeffect2 18;
  1866. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1867. 	getitem 6304,1;
  1868. 	close;
  1869.  
  1870. 		}
  1871. 	}
  1872. 	else if( checkquest(12135) >= 0 )
  1873. 	{
  1874.  
  1875. 	if( countitem(7188) > 15 )
  1876. 	{
  1877.  
  1878. 	mes "[ Supply Dept. 2 Manager ]";
  1879. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1880. 	mes "You are not like the pub owner who just sends requests here every day.";
  1881. 	getexp 51100,0;
  1882. 	// -- Inventory Item Removed: Brown Root (60) x 16
  1883. 	delitem 7188,16;	
  1884. 	// -- Quest: 12135 has been deleted.
  1885. 	erasequest 12135;
  1886. 	// -- You use effect: Unknown #18
  1887. 	specialeffect2 18;
  1888. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1889. 	getitem 6304,1;
  1890. 	close;
  1891.  
  1892. 		}
  1893. 	}
  1894. 	else if( checkquest(12136) >= 0 )
  1895. 	{
  1896.  
  1897. 	if( countitem(518) > 1 )
  1898. 	{
  1899.  
  1900. 	mes "[ Supply Dept. 2 Manager ]";
  1901. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1902. 	mes "You are not like the pub owner who just sends requests here every day.";
  1903. 	getexp 31000,0;
  1904. 	// -- Inventory Item Removed: Honey (60) x 2
  1905. 	delitem 518,2;	
  1906. 	// -- Quest: 12136 has been deleted.
  1907. 	erasequest 12136;
  1908. 	// -- You use effect: Unknown #18
  1909. 	specialeffect2 18;
  1910. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1911. 	getitem 6304,1;
  1912. 	close;
  1913.  
  1914. 		}
  1915. 	}	
  1916. 	else if( ( checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 ||
  1917. 	checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 ||
  1918. 	checkquest(12136) == -1 ) && checkquest(12162) >= 0 )
  1919. 	{
  1920.  
  1921. 	mes "[ Supply Dept. 2 Manager ]";
  1922. 	mes " I would like to complete a request for you but you have none going on now.";
  1923. 	close;
  1924.  
  1925. 	}
  1926.  
  1927. 	mes "[ Supply Dept. 2 Manager ]";
  1928. 	mes "It looks like you are short on the amount.";
  1929. 	close;
  1930.  
  1931. 	}
  1932. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1933. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1934. 	close;
  1935.  
  1936. 	}
  1937. 	mes "°ı¢£°Ù";
  1938. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1939. 	next;
  1940. 	mes "- I don't understand him. -";
  1941. 	close;
  1942. }
  1943.  
  1944. dic_in01,43,273,1	script	Transport Dept. 1 Mgr.#	449,{
  1945.  
  1946. 	if( isequipped(2782) == 1 )
  1947. 	{
  1948.  
  1949. 	if( ep13_3_invite == 5 )
  1950. 	{
  1951.  
  1952. 	if( checkquest(12163) == -1 )
  1953. 	{
  1954.  
  1955. 	mes "[ Transport Dept. 1 Mgr. ]";
  1956. 	mes "So you didn't get any requests yet.";
  1957. 	mes "Calyon will have piles of requests and might give you one. Try meeting him.";
  1958. 	close;
  1959.  
  1960. 	}
  1961. 	else if( checkquest(12163,PLAYTIME) == 2 )
  1962. 	{
  1963.  
  1964. 	mes "[ Transport Dept. 1 Mgr. ]";
  1965. 	mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
  1966. 	if( checkquest(12137) >= 0 ) erasequest 12137;
  1967. 	else if( checkquest(12138) >= 0 ) erasequest 12138;
  1968. 	else if( checkquest(12139) >= 0 ) erasequest 12139;
  1969. 	else if( checkquest(12140) >= 0 ) erasequest 12140;
  1970. 	else if( checkquest(12141) >= 0 ) erasequest 12141;
  1971. 	else if( checkquest(12142) >= 0 ) erasequest 12142;
  1972. 	else if( checkquest(12143) >= 0 ) erasequest 12143;
  1973. 	else if( checkquest(12144) >= 0 ) erasequest 12144;
  1974. 	else if( checkquest(12145) >= 0 ) erasequest 12145;
  1975. 	else if( checkquest(12146) >= 0 ) erasequest 12146;
  1976. 	else if( checkquest(12147) >= 0 ) erasequest 12147;
  1977. 	// -- Quest: 12163 has been deleted.
  1978. 	erasequest 12163;
  1979. 	close;
  1980.  
  1981. 	}
  1982. 	mes "[ Transport Dept. 1 Mgr. ]";
  1983. 	mes "Welcome.";
  1984. 	mes "How can I help you?";
  1985. 	next;
  1986. 	select("I completed the request.");	
  1987. 	mes "[ Transport Dept. 1 Mgr. ]";
  1988. 	mes "Ah...";
  1989. 	mes "You are done with the request?";
  1990. 	mes "Let me check your records first.";
  1991. 	next;
  1992. 	if( checkquest(12137) >= 0 )
  1993. 	{
  1994.  
  1995. 	if( countitem(7143) > 3 )
  1996. 	{
  1997.  
  1998. 	mes "[ Transport Dept. 1 Mgr. ]";
  1999. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2000. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2001. 	getexp 30000,0;
  2002. 	// -- Inventory Item Removed: Glass Tubes (62) x 4
  2003. 	delitem 7143,4;	
  2004. 	// -- Quest: 12137 has been deleted.
  2005. 	erasequest 12137;
  2006. 	// -- You use effect: Unknown #18
  2007. 	specialeffect2 18;
  2008. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2009. 	getitem 6304,1;
  2010. 	close;
  2011.  
  2012. 		}
  2013. 	}
  2014. 	else if( checkquest(12138) >= 0 )
  2015. 	{
  2016.  
  2017. 	if( countitem(744) > 4 )
  2018. 	{
  2019.  
  2020. 	mes "[ Transport Dept. 1 Mgr. ]";
  2021. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2022. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2023. 	getexp 25000,0;
  2024. 	// -- Inventory Item Removed: Bouquet (62) x 5
  2025. 	delitem 744,5;	
  2026. 	// -- Quest: 12138 has been deleted.
  2027. 	erasequest 12138;
  2028. 	// -- You use effect: Unknown #18
  2029. 	specialeffect2 18;
  2030. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2031. 	getitem 6304,1;
  2032. 	close;
  2033.  
  2034. 		}
  2035. 	}
  2036. 	else if( checkquest(12139) >= 0 )
  2037. 	{
  2038.  
  2039. 	if( countitem(748) > 0 )
  2040. 	{
  2041.  
  2042. 	mes "[ Transport Dept. 1 Mgr. ]";
  2043. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2044. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2045. 	getexp 47500,0;
  2046. 	// -- Inventory Item Removed: Witherless Rose (62) x 1
  2047. 	delitem 748,1;	
  2048. 	// -- Quest: 12139 has been deleted.
  2049. 	erasequest 12139;
  2050. 	// -- You use effect: Unknown #18
  2051. 	specialeffect2 18;
  2052. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2053. 	getitem 6304,1;
  2054. 	close;
  2055.  
  2056. 		}
  2057. 	}
  2058. 	else if( checkquest(12140) >= 0 )
  2059. 	{
  2060.  
  2061. 	if( countitem(736) > 14 )
  2062. 	{
  2063.  
  2064. 	mes "[ Transport Dept. 1 Mgr. ]";
  2065. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2066. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2067. 	getexp 27500,0;
  2068. 	// -- Inventory Item Removed: China (62) x 15
  2069. 	delitem 736,15;	
  2070. 	// -- Quest: 12140 has been deleted.
  2071. 	erasequest 12140;
  2072. 	// -- You use effect: Unknown #18
  2073. 	specialeffect2 18;
  2074. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2075. 	getitem 6304,1;
  2076. 	close;
  2077.  
  2078. 		}
  2079. 	}
  2080. 	else if( checkquest(12141) >= 0 )
  2081. 	{
  2082.  
  2083. 	if( countitem(746) > 9 )
  2084. 	{
  2085.  
  2086. 	mes "[ Transport Dept. 1 Mgr. ]";
  2087. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2088. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2089. 	getexp 27000,0;
  2090. 	// -- Inventory Item Removed: Glass Bead (62) x 10
  2091. 	delitem 746,10;	
  2092. 	// -- Quest: 12141 has been deleted.
  2093. 	erasequest 12141;
  2094. 	// -- You use effect: Unknown #18
  2095. 	specialeffect2 18;
  2096. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2097. 	getitem 6304,1;
  2098. 	close;
  2099.  
  2100. 		}
  2101. 	}
  2102. 	else if( checkquest(12142) >= 0 )
  2103. 	{
  2104.  
  2105. 	if( countitem(740) > 14 )
  2106. 	{
  2107.  
  2108. 	mes "[ Transport Dept. 1 Mgr. ]";
  2109. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2110. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2111. 	getexp 27500,0;
  2112. 	// -- Inventory Item Removed: Puppet (62) x 15
  2113. 	delitem 740,15;	
  2114. 	// -- Quest: 12142 has been deleted.
  2115. 	erasequest 12142;
  2116. 	// -- You use effect: Unknown #18
  2117. 	specialeffect2 18;
  2118. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2119. 	getitem 6304,1;
  2120. 	close;
  2121.  
  2122. 		}
  2123. 	}
  2124. 	else if( checkquest(12143) >= 0 )
  2125. 	{
  2126.  
  2127. 	if( countitem(925) > 49 )
  2128. 	{
  2129.  
  2130. 	mes "[ Transport Dept. 1 Mgr. ]";
  2131. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2132. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2133. 	getexp 21600,0;
  2134. 	// -- Inventory Item Removed: Bill of Birds (62) x 50
  2135. 	delitem 925,50;	
  2136. 	// -- Quest: 12143 has been deleted.
  2137. 	erasequest 12143;
  2138. 	// -- You use effect: Unknown #18
  2139. 	specialeffect2 18;
  2140. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2141. 	getitem 6304,1;
  2142. 	close;
  2143.  
  2144. 		}
  2145. 	}
  2146. 	else if( checkquest(12144) >= 0 )
  2147. 	{
  2148.  
  2149. 	if( countitem(965) > 49 )
  2150. 	{
  2151.  
  2152. 	mes "[ Transport Dept. 1 Mgr. ]";
  2153. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2154. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2155. 	getexp 21400,0;
  2156. 	// -- Inventory Item Removed: Clam Shells (62) x 50
  2157. 	delitem 965,50;	
  2158. 	// -- Quest: 12144 has been deleted.
  2159. 	erasequest 12144;
  2160. 	// -- You use effect: Unknown #18
  2161. 	specialeffect2 18;
  2162. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2163. 	getitem 6304,1;
  2164. 	close;
  2165.  
  2166. 		}
  2167. 	}	
  2168. 	else if( checkquest(12145) >= 0 )
  2169. 	{
  2170.  
  2171. 	if( countitem(964) > 19 )
  2172. 	{
  2173.  
  2174. 	mes "[ Transport Dept. 1 Mgr. ]";
  2175. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2176. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2177. 	getexp 20900,0;
  2178. 	// -- Inventory Item Removed: Crab Shell (62) x 20
  2179. 	delitem 964,20;	
  2180. 	// -- Quest: 12145 has been deleted.
  2181. 	erasequest 12145;
  2182. 	// -- You use effect: Unknown #18
  2183. 	specialeffect2 18;
  2184. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2185. 	getitem 6304,1;
  2186. 	close;
  2187.  
  2188. 		}
  2189. 	}
  2190. 	else if( checkquest(12146) >= 0 )
  2191. 	{
  2192.  
  2193. 	if( countitem(911) > 29 )
  2194. 	{
  2195.  
  2196. 	mes "[ Transport Dept. 1 Mgr. ]";
  2197. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2198. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2199. 	getexp 22400,0;
  2200. 	// -- Inventory Item Removed: Scells (62) x 30
  2201. 	delitem 911,30;	
  2202. 	// -- Quest: 12146 has been deleted.
  2203. 	erasequest 12146;
  2204. 	// -- You use effect: Unknown #18
  2205. 	specialeffect2 18;
  2206. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2207. 	getitem 6304,1;
  2208. 	close;
  2209.  
  2210. 		}
  2211. 	}
  2212. 	else if( checkquest(12147) >= 0 )
  2213. 	{
  2214.  
  2215. 	if( countitem(910) > 39 )
  2216. 	{
  2217.  
  2218. 	mes "[ Transport Dept. 1 Mgr. ]";
  2219. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2220. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2221. 	getexp 22400,0;
  2222. 	// -- Inventory Item Removed: Garlet (62) x 40
  2223. 	delitem 910,40;	
  2224. 	// -- Quest: 12147 has been deleted.
  2225. 	erasequest 12147;
  2226. 	// -- You use effect: Unknown #18
  2227. 	specialeffect2 18;
  2228. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2229. 	getitem 6304,1;
  2230. 	close;
  2231.  
  2232. 		}
  2233. 	}	
  2234. 	else if( ( checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 ||
  2235. 	checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 ||
  2236. 	checkquest(12146) == -1 || checkquest(12147) == -1 ) && checkquest(12163) >= 0 )
  2237. 	{
  2238.  
  2239. 	mes "[ Transport Dept. 1 Mgr. ]";
  2240. 	mes "Um......What do you want me to do?";
  2241. 	next;
  2242. 	mes "[ Transport Dept. 1 Mgr. ]";
  2243. 	mes "....";
  2244. 	next;
  2245. 	mes "[ Transport Dept. 1 Mgr. ]";
  2246. 	mes "You've got nothing that I can handle...";
  2247. 	close;
  2248.  
  2249. 	}
  2250.  
  2251. 	mes "[ Transport Dept. 1 Mgr. ]";
  2252. 	mes "It looks like you are short on the amount.";
  2253. 	close;
  2254.  
  2255. 	}
  2256. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  2257. 	mes "It looks like he is calling for a Galten. Time to go. -";
  2258. 	close;
  2259.  
  2260. 	}
  2261. 	mes "°ı¢£°Ù";
  2262. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  2263. 	next;
  2264. 	mes "- I don't understand him. -";
  2265. 	close;
  2266. }
  2267.  
  2268. dic_in01,40,270,3	script	Transport Dept. 2 Mgr.#	449,{
  2269.  
  2270. 	if( isequipped(2782) == 1 )
  2271. 	{
  2272.  
  2273. 	if( ep13_3_invite == 5 )
  2274. 	{
  2275.  
  2276. 	if( checkquest(12164) == -1 )
  2277. 	{
  2278.  
  2279. 	mes "[ Transport Dept. 2 Mgr. ]";
  2280. 	mes "So you didn't get any requests yet.";
  2281. 	mes "Moltuka will have piles of requests and might give you one. Try meeting him.";
  2282. 	close;
  2283.  
  2284. 	}
  2285. 	else if( checkquest(12164,PLAYTIME) == 2 )
  2286. 	{
  2287.  
  2288. 	mes "[ Transport Dept. 2 Mgr. ]";
  2289. 	mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
  2290. 	if( checkquest(12148) >= 0 ) erasequest 12148;
  2291. 	else if( checkquest(12149) >= 0 ) erasequest 12149;
  2292. 	else if( checkquest(12150) >= 0 ) erasequest 12150;
  2293. 	else if( checkquest(12151) >= 0 ) erasequest 12151;
  2294. 	else if( checkquest(12152) >= 0 ) erasequest 12152;
  2295. 	else if( checkquest(12153) >= 0 ) erasequest 12153;
  2296. 	else if( checkquest(12154) >= 0 ) erasequest 12154;
  2297. 	else if( checkquest(12155) >= 0 ) erasequest 12155;
  2298. 	else if( checkquest(12156) >= 0 ) erasequest 12156;
  2299. 	else if( checkquest(12157) >= 0 ) erasequest 12157;
  2300. 	else if( checkquest(12158) >= 0 ) erasequest 12158;
  2301. 	// -- Quest: 12164 has been deleted.
  2302. 	erasequest 12164;
  2303. 	close;
  2304.  
  2305. 	}	
  2306. 	mes "[ Transport Dept. 2 Mgr. ]";
  2307. 	mes "Welcome.";
  2308. 	mes "How can I help you?";
  2309. 	next;
  2310. 	select("I completed the request.");
  2311. 	mes "[ Transport Dept. 2 Mgr. ]";
  2312. 	mes "Ah...";
  2313. 	mes "You are done with the request?";
  2314. 	mes "Let me check your records first.";
  2315. 	next;
  2316. 	if( checkquest(12148) >= 0 )
  2317. 	{
  2318.  
  2319. 	if( countitem(528) > 99 )
  2320. 	{
  2321.  
  2322. 	mes "[ Transport Dept. 2 Mgr. ]";
  2323. 	mes "Well received. One less thing to worry about now.";
  2324. 	getexp 23000,0;
  2325. 	// -- Inventory Item Removed: Monster's Feed (62) x 100
  2326. 	delitem 528,100;	
  2327. 	// -- Quest: 12148 has been deleted.
  2328. 	erasequest 12148;
  2329. 	// -- You use effect: Unknown #18
  2330. 	specialeffect2 18;
  2331. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2332. 	getitem 6304,1;
  2333. 	close;
  2334.  
  2335. 		}
  2336. 	}
  2337. 	else if( checkquest(12149) >= 0 )
  2338. 	{
  2339.  
  2340. 	if( countitem(512) > 99 )
  2341. 	{
  2342.  
  2343. 	mes "[ Transport Dept. 2 Mgr. ]";
  2344. 	mes "Well received. One less thing to worry about now.";
  2345. 	getexp 20750,0;
  2346. 	// -- Inventory Item Removed: Apples (29) x 100
  2347. 	delitem 512,100;	
  2348. 	// -- Quest: 12149 has been deleted.
  2349. 	erasequest 12149;
  2350. 	// -- You use effect: Unknown #18
  2351. 	specialeffect2 18;
  2352. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2353. 	getitem 6304,1;
  2354. 	close;
  2355.  
  2356. 		}
  2357. 	}	
  2358. 	else if( checkquest(12150) >= 0 )
  2359. 	{
  2360.  
  2361. 	if( countitem(515) > 99 )
  2362. 	{
  2363.  
  2364. 	mes "[ Transport Dept. 2 Mgr. ]";
  2365. 	mes "Well received. One less thing to worry about now.";
  2366. 	getexp 20750,0;
  2367. 	// -- Inventory Item Removed: Carrots (29) x 100
  2368. 	delitem 515,100;	
  2369. 	// -- Quest: 12150 has been deleted.
  2370. 	erasequest 12150;
  2371. 	// -- You use effect: Unknown #18
  2372. 	specialeffect2 18;
  2373. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2374. 	getitem 6304,1;
  2375. 	close;
  2376.  
  2377. 		}
  2378. 	}	
  2379. 	else if( checkquest(12151) >= 0 )
  2380. 	{
  2381.  
  2382. 	if( countitem(535) > 99 )
  2383. 	{
  2384.  
  2385. 	mes "[ Transport Dept. 2 Mgr. ]";
  2386. 	mes "Well received. One less thing to worry about now.";
  2387. 	getexp 20750,0;
  2388. 	// -- Inventory Item Removed: Pumpkins (29) x 100
  2389. 	delitem 535,100;	
  2390. 	// -- Quest: 12151 has been deleted.
  2391. 	erasequest 12151;
  2392. 	// -- You use effect: Unknown #18
  2393. 	specialeffect2 18;
  2394. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2395. 	getitem 6304,1;
  2396. 	close;
  2397.  
  2398. 		}
  2399. 	}	
  2400. 	else if( checkquest(12152) >= 0 )
  2401. 	{
  2402.  
  2403. 	if( countitem(516) > 49 )
  2404. 	{
  2405.  
  2406. 	mes "[ Transport Dept. 2 Mgr. ]";
  2407. 	mes "Well received. One less thing to worry about now.";
  2408. 	getexp 24500,0;
  2409. 	// -- Inventory Item Removed: Potatos (29) x 50
  2410. 	delitem 516,50;	
  2411. 	// -- Quest: 12152 has been deleted.
  2412. 	erasequest 12152;
  2413. 	// -- You use effect: Unknown #18
  2414. 	specialeffect2 18;
  2415. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2416. 	getitem 6304,1;
  2417. 	close;
  2418.  
  2419. 		}
  2420. 	}	
  2421. 	else if( checkquest(12153) >= 0 )
  2422. 	{
  2423.  
  2424. 	if( countitem(513) > 99 )
  2425. 	{
  2426.  
  2427. 	mes "[ Transport Dept. 2 Mgr. ]";
  2428. 	mes "Well received. One less thing to worry about now.";
  2429. 	getexp 20750,0;
  2430. 	// -- Inventory Item Removed: Bananas (29) x 100
  2431. 	delitem 513,100;	
  2432. 	// -- Quest: 12153 has been deleted.
  2433. 	erasequest 12153;
  2434. 	// -- You use effect: Unknown #18
  2435. 	specialeffect2 18;
  2436. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2437. 	getitem 6304,1;
  2438. 	close;
  2439.  
  2440. 		}
  2441. 	}	
  2442. 	else if( checkquest(12154) >= 0 )
  2443. 	{
  2444.  
  2445. 	if( countitem(517) > 49 )
  2446. 	{
  2447.  
  2448. 	mes "[ Transport Dept. 2 Mgr. ]";
  2449. 	mes "Well received. One less thing to worry about now.";
  2450. 	getexp 21250,0;
  2451. 	// -- Inventory Item Removed: Meat (29) x 50
  2452. 	delitem 517,50;	
  2453. 	// -- Quest: 12154 has been deleted.
  2454. 	erasequest 12154;
  2455. 	// -- You use effect: Unknown #18
  2456. 	specialeffect2 18;
  2457. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2458. 	getitem 6304,1;
  2459. 	close;
  2460.  
  2461. 		}
  2462. 	}	
  2463. 	else if( checkquest(12155) >= 0 )
  2464. 	{
  2465.  
  2466. 	if( countitem(737) > 19 )
  2467. 	{
  2468.  
  2469. 	mes "[ Transport Dept. 2 Mgr. ]";
  2470. 	mes "Well received. One less thing to worry about now.";
  2471. 	getexp 24000,0;
  2472. 	// -- Inventory Item Removed: Black Ladles (29) x 20
  2473. 	delitem 737,20;	
  2474. 	// -- Quest: 12155 has been deleted.
  2475. 	erasequest 12155;
  2476. 	// -- You use effect: Unknown #18
  2477. 	specialeffect2 18;
  2478. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2479. 	getitem 6304,1;
  2480. 	close;
  2481.  
  2482. 		}
  2483. 	}	
  2484. 	else if( checkquest(12156) >= 0 )
  2485. 	{
  2486.  
  2487. 	if( countitem(747) > 4 )
  2488. 	{
  2489.  
  2490. 	mes "[ Transport Dept. 2 Mgr. ]";
  2491. 	mes "Well received. One less thing to worry about now.";
  2492. 	getexp 20037,0;
  2493. 	// -- Inventory Item Removed: Crystal Mirrors (29) x 5
  2494. 	delitem 747,5;	
  2495. 	// -- Quest: 12156 has been deleted.
  2496. 	erasequest 12156;
  2497. 	// -- You use effect: Unknown #18
  2498. 	specialeffect2 18;
  2499. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2500. 	getitem 6304,1;
  2501. 	close;
  2502.  
  2503. 		}
  2504. 	}	
  2505. 	else if( checkquest(12157) >= 0 )
  2506. 	{
  2507.  
  2508. 	if( countitem(6265) > 1 )
  2509. 	{
  2510.  
  2511. 	mes "[ Transport Dept. 2 Mgr. ]";
  2512. 	mes "Well received. One less thing to worry about now.";
  2513. 	getexp 23000,0;
  2514. 	// -- Inventory Item Removed: Pineapple (29) x 2
  2515. 	delitem 6265,2;	
  2516. 	// -- Quest: 12157 has been deleted.
  2517. 	erasequest 12157;
  2518. 	// -- You use effect: Unknown #18
  2519. 	specialeffect2 18;
  2520. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2521. 	getitem 6304,1;
  2522. 	close;
  2523.  
  2524. 		}
  2525. 	}	
  2526. 	else if( checkquest(12158) >= 0 )
  2527. 	{
  2528.  
  2529. 	if( countitem(6264) > 1 )
  2530. 	{
  2531.  
  2532. 	mes "[ Transport Dept. 2 Mgr. ]";
  2533. 	mes "Well received. One less thing to worry about now.";
  2534. 	getexp 23000,0;
  2535. 	// -- Inventory Item Removed: Melon (29) x 2
  2536. 	delitem 6264,2;	
  2537. 	// -- Quest: 12158 has been deleted.
  2538. 	erasequest 12158;
  2539. 	// -- You use effect: Unknown #18
  2540. 	specialeffect2 18;
  2541. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2542. 	getitem 6304,1;
  2543. 	close;
  2544.  
  2545. 		}
  2546. 	}	
  2547. 	else if( ( checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 ||
  2548. 	checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 ||
  2549. 	checkquest(12157) == -1 || checkquest(12158) == -1 ) && checkquest(12164) >= 0 )
  2550. 	{
  2551.  
  2552. 	mes "[ Transport Dept. 2 Mgr. ]";
  2553. 	mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any.";
  2554. 	close;
  2555.  
  2556. 	}
  2557.  
  2558. 	mes "[ Transport Dept. 2 Mgr. ]";
  2559. 	mes "It looks like you are short on the amount.";
  2560. 	close;
  2561.  
  2562. 	}
  2563. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  2564. 	mes "It looks like he is calling for a Galten. Time to go. -";
  2565. 	close;
  2566.  
  2567. 	}
  2568. 	mes "°ı¢£°Ù";
  2569. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  2570. 	next;
  2571. 	mes "- I don't understand him. -";
  2572. 	close;
  2573. }
  2574.  
  2575. dic_in01,40,193,0	script	Papyrus#0001	453,{
  2576.  
  2577. 	if( isequipped(2782) == 1 )
  2578. 	{
  2579.  
  2580. 	if( ep13_3_invite == 5 )
  2581. 	{
  2582.  
  2583. 	mes "[ Papyrus ]";
  2584. 	set .@papyrustalk,rand(1,4);
  2585. 	if( .@papyrustalk == 1 )
  2586. 	mes "The number of adventurers visiting the Archive room has increased";
  2587. 	else if( .@papyrustalk == 2 )
  2588. 	mes "This is the very place where Ancient Sapha forefathers created history";
  2589. 	else if( .@papyrustalk == 3 )
  2590. 	mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard";
  2591. 	else if( .@papyrustalk == 4 )
  2592. 	mes "Welcome, I am Papyrus, the manager of the Archive room here.";
  2593. 	next;
  2594. 	if( countitem(6308) > 2 && countitem(6308) < 30 )
  2595. 	{
  2596.  
  2597. 	mes "[ Papyrus ]";
  2598. 	mes "Wow~";
  2599. 	mes "You've found an Unknown Relic.";
  2600. 	mes "Do you want to exchange it with for 1 Sapha Certification?";
  2601. 	next;
  2602. 	if( select("Next time", "Exchange now") != 2 )
  2603. 	{
  2604.  
  2605. 	mes "[ Papyrus ]";
  2606. 	mes "Ok, have it your way. I'm here if you change your mind";
  2607. 	close;
  2608.  
  2609. 	}
  2610.  
  2611. 	mes "[ Papyrus ]";
  2612. 	mes "Ok here's your 1 Sapha Certifications.";
  2613. 	// -- Inventory Item Removed: Unknown Relic (29) x 3
  2614. 	delitem 6308,3;
  2615. 	// -- Item added to inventory: Sapha Certification (29) x 1 - Event
  2616. 	getitem 6304,1;
  2617. 	close;
  2618.  
  2619. 	}
  2620. 	else if( countitem(6308) > 29 )
  2621. 	{
  2622.  
  2623. 	mes "[ Papyrus ]";
  2624. 	mes "Oh... You've brought back plenty of unknown relics";
  2625. 	mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
  2626. 	next;
  2627. 	if( select("Next time", "Exchange now") != 2 )
  2628. 	{
  2629.  
  2630. 	mes "[ Papyrus ]";
  2631. 	mes "Ok, have it your way. I'm here if you change your mind";
  2632. 	close;
  2633.  
  2634. 	}
  2635.  
  2636. 	mes "[ Papyrus ]";
  2637. 	mes "Ok here's your 11 Sapha Certifications.";
  2638. 	// -- Inventory Item Removed: Unknown Relic (29) x 3
  2639. 	delitem 6308,30;
  2640. 	// -- Item added to inventory: Sapha Certification (29) x 11 - Event
  2641. 	getitem 6304,11;
  2642. 	close;
  2643.  
  2644. 	}
  2645. 	mes "[ Papyrus ]";
  2646. 	mes "How can I help you? ";
  2647. 	next;
  2648. 	switch( select("What is this place for?","How do I view documents?","What is an Unknown Relic?") )
  2649. 	{
  2650.  
  2651. 	case 1:
  2652. 	mes "[ Papyrus ]";
  2653. 	mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
  2654. 	next;
  2655. 	mes "[ Papyrus ]";
  2656. 	mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records.";
  2657. 	next;
  2658. 	mes "[ Papyrus ]";
  2659. 	mes "You'll never know if you'll find something that catches your adventurous eye.";
  2660. 	close;
  2661.  
  2662. 	case 2:
  2663. 	mes "[ Papyrus ]";
  2664. 	mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents.";
  2665. 	next;
  2666. 	mes "[ Papyrus ]";
  2667. 	mes "You can find recent documents on the left where I am standing.";
  2668. 	mes "You can also take notes on documents you found interesting.";
  2669. 	next;
  2670. 	mes "[ Papyrus ]";
  2671. 	mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me.";
  2672. 	close;
  2673.  
  2674. 	case 3:
  2675. 	mes "[ Papyrus ]";
  2676. 	mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us.";
  2677. 	next;
  2678. 	mes "[ Papyrus ]";
  2679. 	mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics";
  2680. 	next;
  2681. 	mes "[ Papyrus ]";
  2682. 	mes "If you find and bring an Unknown Relics to me,";
  2683. 	mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring.";
  2684. 	next;
  2685. 	mes "[ Papyrus ]";
  2686. 	mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000.";
  2687. 	close;
  2688.  
  2689. 		}
  2690. 	}
  2691. 	mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -";
  2692. 	close;	
  2693.  
  2694. 	}
  2695. 	mes "°ı°˙°Ù";
  2696. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  2697. 	next;
  2698. 	mes "- I don't feel confident in talking since you wouldn't understand anything. -";
  2699. 	close;
  2700. }
  2701.  
  2702. dic_in01,31,192,0	script	Document Package#0001	844,{
  2703.  
  2704. 	if( isequipped(2782) == 1 )
  2705. 	{
  2706.  
  2707. 	if( ep13_3_invite == 5 )
  2708. 	{
  2709.  
  2710. 	if( checkquest(12165,PLAYTIME) == 2 )
  2711. 	{
  2712.  
  2713. 	mes "Feeling a bit better.";
  2714. 	// -- Quest: 12165 has been deleted.
  2715. 	erasequest 12165;
  2716. 	close;
  2717.  
  2718. 	}
  2719. 	else if( checkquest(12165,PLAYTIME) != -1 )
  2720. 	{	
  2721.  
  2722. 	mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down.";
  2723. 	close;
  2724.  
  2725. 	}
  2726.  
  2727. 	set .@documentquest,rand(1,70);
  2728. 	if( .@documentquest > 50 && .@documentquest <= 60 )
  2729. 	{
  2730.  
  2731. 	specialeffect2 235;
  2732. 	progressbar "ffff00",4;
  2733. 	mes "No documents look out of the ordinary.";
  2734. 	close;
  2735.  
  2736. 	}
  2737. 	else if( .@documentquest > 60 && .@documentquest <= 70 )
  2738. 	{
  2739.  
  2740. 	specialeffect2 235;
  2741. 	progressbar "ffff00",4;
  2742. 	mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
  2743. 	// -- Quest: 12165 has been added.
  2744. 	setquest 12165;
  2745. 	close;
  2746.  
  2747. 	}
  2748. 	else if( .@documentquest == 1 )
  2749. 	{
  2750.  
  2751. 	// -- You use effect: Unknown #235
  2752. 	specialeffect2 235;
  2753. 	// -- Progress bar loading (time: 4).
  2754. 	// -- Progress bar finished.
  2755. 	progressbar "ffff00",4;
  2756. 	if( checkquest(12209) >= 0 )
  2757. 	{
  2758.  
  2759. 	mes "You've found a document you already have.";
  2760. 	close;
  2761.  
  2762. 	} else {
  2763.  
  2764. 	mes "Hard wedge-like horn from some insects. Doesn't have much practical use.";
  2765. 	next;
  2766. 	mes "You've found a document about ^800080Horn^000000. Check for details in the ^800080Quest Window^000000.";
  2767. 	// -- You use effect: Unknown #18
  2768. 	specialeffect2 18;
  2769. 	// -- Quest: 12209 has been added.
  2770. 	setquest 12209;
  2771. 	close;
  2772.  
  2773. 		}
  2774. 	}
  2775. 	else if( .@documentquest == 2 )
  2776. 	{
  2777.  
  2778. 	// -- You use effect: Unknown #235
  2779. 	specialeffect2 235;
  2780. 	// -- Progress bar loading (time: 4).
  2781. 	// -- Progress bar finished.
  2782. 	progressbar "ffff00",4;
  2783. 	if( checkquest(12195) >= 0 )
  2784. 	{
  2785.  
  2786. 	mes "You've found a document you already have.";
  2787. 	close;
  2788.  
  2789. 	} else {
  2790.  
  2791. 	mes "Tooth from a dead body.";
  2792. 	mes "Important material for research on time of death and health conditions. Useful in discovering human ecology.";
  2793. 	next;
  2794. 	mes "You've found a document about ^800080Horrendous Mouth^000000. Check for details in the ^800080Quest Window^000000.";
  2795. 	// -- You use effect: Unknown #18
  2796. 	specialeffect2 18;
  2797. 	// -- Quest: 12195 has been added.
  2798. 	setquest 12195;
  2799. 	close;
  2800.  
  2801. 		}
  2802. 	}
  2803. 	else if( .@documentquest == 3 )
  2804. 	{
  2805.  
  2806. 	// -- You use effect: Unknown #235
  2807. 	specialeffect2 235;
  2808. 	// -- Progress bar loading (time: 4).
  2809. 	// -- Progress bar finished.
  2810. 	progressbar "ffff00",4;
  2811. 	if( checkquest(12186) >= 0 )
  2812. 	{
  2813.  
  2814. 	mes "You've found a document you already have.";
  2815. 	close;
  2816.  
  2817. 	} else {
  2818.  
  2819. 	mes "Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.";
  2820. 	mes "Known to have a friendly relationship between the two races long ago.";
  2821. 	next;
  2822. 	mes "You've found a document about ^800080Orc's Fangs^000000. Check for details in the ^800080Quest Window^000000.";
  2823. 	// -- You use effect: Unknown #18
  2824. 	specialeffect2 18;
  2825. 	// -- Quest: 12186 has been added.
  2826. 	setquest 12186;
  2827. 	close;
  2828.  
  2829. 		}
  2830. 	}
  2831. 	else if( .@documentquest == 4 )
  2832. 	{
  2833.  
  2834. 	// -- You use effect: Unknown #235
  2835. 	specialeffect2 235;
  2836. 	// -- Progress bar loading (time: 4).
  2837. 	// -- Progress bar finished.
  2838. 	progressbar "ffff00",4;
  2839. 	if( checkquest(12172) >= 0 )
  2840. 	{
  2841.  
  2842. 	mes "You've found a document you already have.";
  2843. 	close;
  2844.  
  2845. 	} else {
  2846.  
  2847. 	mes "An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.";
  2848. 	next;
  2849. 	mes "You've found a document about ^800080Frog Eggs^000000. Check for details in the ^800080Quest Window^000000.";
  2850. 	// -- You use effect: Unknown #18
  2851. 	specialeffect2 18;
  2852. 	// -- Quest: 12172 has been added.
  2853. 	setquest 12172;
  2854. 	close;
  2855.  
  2856. 		}
  2857. 	}
  2858. 	else if( .@documentquest == 5 )
  2859. 	{
  2860.  
  2861. 	// -- You use effect: Unknown #235
  2862. 	specialeffect2 235;
  2863. 	// -- Progress bar loading (time: 4).
  2864. 	// -- Progress bar finished.
  2865. 	progressbar "ffff00",4;
  2866. 	if( checkquest(12208) >= 0 )
  2867. 	{
  2868.  
  2869. 	mes "You've found a document you already have.";
  2870. 	close;
  2871.  
  2872. 	} else {
  2873.  
  2874. 	mes "Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.";
  2875. 	next;
  2876. 	mes "You've found a document about ^800080Snail's Shells^000000. Check for details in the ^800080Quest Window^000000.";
  2877. 	// -- You use effect: Unknown #18
  2878. 	specialeffect2 18;
  2879. 	// -- Quest: 12208 has been added.
  2880. 	setquest 12208;
  2881. 	close;
  2882.  
  2883. 		}
  2884. 	}
  2885. 	else if( .@documentquest == 6 )
  2886. 	{
  2887.  
  2888. 	// -- You use effect: Unknown #235
  2889. 	specialeffect2 235;
  2890. 	// -- Progress bar loading (time: 4).
  2891. 	// -- Progress bar finished.
  2892. 	progressbar "ffff00",4;
  2893. 	if( checkquest(12188) >= 0 )
  2894. 	{
  2895.  
  2896. 	mes "You've found a document you already have.";
  2897. 	close;
  2898.  
  2899. 	} else {
  2900.  
  2901. 	mes "Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.";
  2902. 	next;
  2903. 	mes "You've found a document about ^800080Powder of Butterfly^000000. Check for details in the ^800080Quest Window^000000.";
  2904. 	// -- You use effect: Unknown #18
  2905. 	specialeffect2 18;
  2906. 	// -- Quest: 12188 has been added.
  2907. 	setquest 12188;
  2908. 	close;
  2909.  
  2910. 		}
  2911. 	}
  2912. 	else if( .@documentquest == 7 )
  2913. 	{
  2914.  
  2915. 	// -- You use effect: Unknown #235
  2916. 	specialeffect2 235;
  2917. 	// -- Progress bar loading (time: 4).
  2918. 	// -- Progress bar finished.
  2919. 	progressbar "ffff00",4;
  2920. 	if( checkquest(12167) >= 0 )
  2921. 	{
  2922.  
  2923. 	mes "You've found a document you already have.";
  2924. 	close;
  2925.  
  2926. 	} else {
  2927.  
  2928. 	mes "Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.";
  2929. 	next;
  2930. 	mes "You've found a document about ^800080Reptile Tongue^000000. Check for details in the ^800080Quest Window^000000.";
  2931. 	// -- You use effect: Unknown #18
  2932. 	specialeffect2 18;
  2933. 	// -- Quest: 12167 has been added.
  2934. 	setquest 12167;
  2935. 	close;
  2936.  
  2937. 		}
  2938. 	}
  2939. 	else if( .@documentquest == 8 )
  2940. 	{
  2941.  
  2942. 	// -- You use effect: Unknown #235
  2943. 	specialeffect2 235;
  2944. 	// -- Progress bar loading (time: 4).
  2945. 	// -- Progress bar finished.
  2946. 	progressbar "ffff00",4;
  2947. 	if( checkquest(12168) >= 0 )
  2948. 	{
  2949.  
  2950. 	mes "You've found a document you already have.";
  2951. 	close;
  2952.  
  2953. 	} else {
  2954.  
  2955. 	mes "Poisonous reptile tail from a creature living in the deserts.";
  2956. 	mes "Records say that humans can lose their life when attacked.";
  2957. 	next;
  2958. 	mes "You've found a document about ^800080Scorpion Tail^000000. Check for details in the ^800080Quest Window^000000.";
  2959. 	// -- You use effect: Unknown #18
  2960. 	specialeffect2 18;
  2961. 	// -- Quest: 12168 has been added.
  2962. 	setquest 12168;
  2963. 	close;
  2964.  
  2965. 		}
  2966. 	}
  2967. 	else if( .@documentquest == 9 )
  2968. 	{
  2969.  
  2970. 	// -- You use effect: Unknown #235
  2971. 	specialeffect2 235;
  2972. 	// -- Progress bar loading (time: 4).
  2973. 	// -- Progress bar finished.
  2974. 	progressbar "ffff00",4;
  2975. 	if( checkquest(12173) >= 0 )
  2976. 	{
  2977.  
  2978. 	mes "You've found a document you already have.";
  2979. 	close;
  2980.  
  2981. 	} else {
  2982.  
  2983. 	mes "Unknown substance in Manuk regions but found throughout Midgard.";
  2984. 	mes "Research required to see possibilities on using it for construction material.";
  2985. 	next;
  2986. 	mes "You've found a document about ^800080Jellopy^000000. Check for details in the ^800080Quest Window^000000.";
  2987. 	// -- You use effect: Unknown #18
  2988. 	specialeffect2 18;
  2989. 	// -- Quest: 12173 has been added.
  2990. 	setquest 12173;
  2991. 	close;
  2992.  
  2993. 		}
  2994. 	}
  2995. 	else if( .@documentquest == 10 )
  2996. 	{
  2997.  
  2998. 	// -- You use effect: Unknown #235
  2999. 	specialeffect2 235;
  3000. 	// -- Progress bar loading (time: 4).
  3001. 	// -- Progress bar finished.
  3002. 	progressbar "ffff00",4;
  3003. 	if( checkquest(12166) >= 0 )
  3004. 	{
  3005.  
  3006. 	mes "You've found a document you already have.";
  3007. 	close;
  3008.  
  3009. 	} else {
  3010.  
  3011. 	mes "Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.";
  3012. 	next;
  3013. 	mes "You've found a document about ^800080Tree Root^000000. Check for details in the ^800080Quest Window^000000.";
  3014. 	// -- You use effect: Unknown #18
  3015. 	specialeffect2 18;
  3016. 	// -- Quest: 12166 has been added.
  3017. 	setquest 12166;
  3018. 	close;
  3019.  
  3020. 		}
  3021. 	}
  3022. 	else if( .@documentquest == 11 )
  3023. 	{
  3024.  
  3025. 	// -- You use effect: Unknown #235
  3026. 	specialeffect2 235;
  3027. 	// -- Progress bar loading (time: 4).
  3028. 	// -- Progress bar finished.
  3029. 	progressbar "ffff00",4;
  3030. 	if( checkquest(12169) >= 0 )
  3031. 	{
  3032.  
  3033. 	mes "You've found a document you already have.";
  3034. 	close;
  3035.  
  3036. 	} else {
  3037.  
  3038. 	mes "There is nothing like Midgard plants in Manuk.";
  3039. 	mes "These plants are used for food and medicine and some are even poisonous.";
  3040. 	next;
  3041. 	mes "You've found a document about ^800080Stem^000000. Check for details in the ^800080Quest Window^000000.";
  3042. 	// -- You use effect: Unknown #18
  3043. 	specialeffect2 18;
  3044. 	// -- Quest: 12169 has been added.
  3045. 	setquest 12169;
  3046. 	close;
  3047.  
  3048. 		}
  3049. 	}
  3050. 	else if( .@documentquest == 12 )
  3051. 	{
  3052.  
  3053. 	// -- You use effect: Unknown #235
  3054. 	specialeffect2 235;
  3055. 	// -- Progress bar loading (time: 4).
  3056. 	// -- Progress bar finished.
  3057. 	progressbar "ffff00",4;
  3058. 	if( checkquest(12170) >= 0 )
  3059. 	{
  3060.  
  3061. 	mes "You've found a document you already have.";
  3062. 	close;
  3063.  
  3064. 	} else {
  3065.  
  3066. 	mes "Stem from a bumpy life form. Research required as the usage is unknown.";
  3067. 	next;
  3068. 	mes "You've found a document about ^800080Pointed Scale^000000. Check for details in the ^800080Quest Window^000000.";
  3069. 	// -- You use effect: Unknown #18
  3070. 	specialeffect2 18;
  3071. 	// -- Quest: 12170 has been added.
  3072. 	setquest 12170;
  3073. 	close;
  3074.  
  3075. 		}
  3076. 	}
  3077. 	else if( .@documentquest == 13 )
  3078. 	{
  3079.  
  3080. 	// -- You use effect: Unknown #235
  3081. 	specialeffect2 235;
  3082. 	// -- Progress bar loading (time: 4).
  3083. 	// -- Progress bar finished.
  3084. 	progressbar "ffff00",4;
  3085. 	if( checkquest(12171) >= 0 )
  3086. 	{
  3087.  
  3088. 	mes "You've found a document you already have.";
  3089. 	close;
  3090.  
  3091. 	} else {
  3092.  
  3093. 	mes "Sap from an old tree collected and solidified. Very valuable in the human world.";
  3094. 	next;
  3095. 	mes "You've found a document about ^800080Resin^000000. Check for details in the ^800080Quest Window^000000.";
  3096. 	// -- You use effect: Unknown #18
  3097. 	specialeffect2 18;
  3098. 	// -- Quest: 12171 has been added.
  3099. 	setquest 12171;
  3100. 	close;
  3101.  
  3102. 		}
  3103. 	}
  3104. 	else if( .@documentquest == 14 )
  3105. 	{
  3106.  
  3107. 	// -- You use effect: Unknown #235
  3108. 	specialeffect2 235;
  3109. 	// -- Progress bar loading (time: 4).
  3110. 	// -- Progress bar finished.
  3111. 	progressbar "ffff00",4;
  3112. 	if( checkquest(12174) >= 0 )
  3113. 	{
  3114.  
  3115. 	mes "You've found a document you already have.";
  3116. 	close;
  3117.  
  3118. 	} else {
  3119.  
  3120. 	mes "Humans eat meat called fish.";
  3121. 	mes "Can be used as important food supply for foreign adventurers visiting in the city.";
  3122. 	next;
  3123. 	mes "You've found a document about ^800080Fish Tail^000000. Check for details in the ^800080Quest Window^000000.";
  3124. 	// -- You use effect: Unknown #18
  3125. 	specialeffect2 18;
  3126. 	// -- Quest: 12174 has been added.
  3127. 	setquest 12174;
  3128. 	close;
  3129.  
  3130. 		}
  3131. 	}
  3132. 	else if( .@documentquest == 15 )
  3133. 	{
  3134.  
  3135. 	// -- You use effect: Unknown #235
  3136. 	specialeffect2 235;
  3137. 	// -- Progress bar loading (time: 4).
  3138. 	// -- Progress bar finished.
  3139. 	progressbar "ffff00",4;
  3140. 	if( checkquest(12175) >= 0 )
  3141. 	{
  3142.  
  3143. 	mes "You've found a document you already have.";
  3144. 	close;
  3145.  
  3146. 	} else {
  3147.  
  3148. 	mes "They say some Worm Peeling are valuable.";
  3149. 	mes "But this is based on the human's standard of value. Research required.";
  3150. 	next;
  3151. 	mes "You've found a document about ^800080Worm Peeling^000000. Check for details in the ^800080Quest Window^000000.";
  3152. 	// -- You use effect: Unknown #18
  3153. 	specialeffect2 18;
  3154. 	// -- Quest: 12175 has been added.
  3155. 	setquest 12175;
  3156. 	close;
  3157.  
  3158. 		}
  3159. 	}
  3160. 	else if( .@documentquest == 16 )
  3161. 	{
  3162.  
  3163. 	// -- You use effect: Unknown #235
  3164. 	specialeffect2 235;
  3165. 	// -- Progress bar loading (time: 4).
  3166. 	// -- Progress bar finished.
  3167. 	progressbar "ffff00",4;
  3168. 	if( checkquest(12176) >= 0 )
  3169. 	{
  3170.  
  3171. 	mes "You've found a document you already have.";
  3172. 	close;
  3173.  
  3174. 	} else {
  3175.  
  3176. 	mes "There are Midgard creatures that live in the sea and breathe through gills.";
  3177. 	mes "Further research on their ecology will be useful.";
  3178. 	next;
  3179. 	mes "You've found a document about ^800080Gill^000000. Check for details in the ^800080Quest Window^000000.";
  3180. 	// -- You use effect: Unknown #18
  3181. 	specialeffect2 18;
  3182. 	// -- Quest: 12176 has been added.
  3183. 	setquest 12176;
  3184. 	close;
  3185.  
  3186. 		}
  3187. 	}
  3188. 	else if( .@documentquest == 17 )
  3189. 	{
  3190.  
  3191. 	// -- You use effect: Unknown #235
  3192. 	specialeffect2 235;
  3193. 	// -- Progress bar loading (time: 4).
  3194. 	// -- Progress bar finished.
  3195. 	progressbar "ffff00",4;
  3196. 	if( checkquest(12177) >= 0 )
  3197. 	{
  3198.  
  3199. 	mes "You've found a document you already have.";
  3200. 	close;
  3201.  
  3202. 	} else {
  3203.  
  3204. 	mes "Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.";
  3205. 	next;
  3206. 	mes "You've found a document about ^800080Tooth of Bat^000000. Check for details in the ^800080Quest Window^000000.";
  3207. 	// -- You use effect: Unknown #18
  3208. 	specialeffect2 18;
  3209. 	// -- Quest: 12177 has been added.
  3210. 	setquest 12177;
  3211. 	close;
  3212.  
  3213. 		}
  3214. 	}
  3215. 	else if( .@documentquest == 18 )
  3216. 	{
  3217.  
  3218. 	// -- You use effect: Unknown #235
  3219. 	specialeffect2 235;
  3220. 	// -- Progress bar loading (time: 4).
  3221. 	// -- Progress bar finished.
  3222. 	progressbar "ffff00",4;
  3223. 	if( checkquest(12178) >= 0 )
  3224. 	{
  3225.  
  3226. 	mes "You've found a document you already have.";
  3227. 	close;
  3228.  
  3229. 	} else {
  3230.  
  3231. 	mes "Many of Midgard creatures are covered with soft hair.";
  3232. 	mes "Hair can be used as great cold protection. Further research required.";
  3233. 	next;
  3234. 	mes "You've found a document about ^800080Fluff^000000. Check for details in the ^800080Quest Window^000000.";
  3235. 	// -- You use effect: Unknown #18
  3236. 	specialeffect2 18;
  3237. 	// -- Quest: 12178 has been added.
  3238. 	setquest 12178;
  3239. 	close;
  3240.  
  3241. 		}
  3242. 	}
  3243. 	else if( .@documentquest == 19 )
  3244. 	{
  3245.  
  3246. 	// -- You use effect: Unknown #235
  3247. 	specialeffect2 235;
  3248. 	// -- Progress bar loading (time: 4).
  3249. 	// -- Progress bar finished.
  3250. 	progressbar "ffff00",4;
  3251. 	if( checkquest(12179) >= 0 )
  3252. 	{
  3253.  
  3254. 	mes "You've found a document you already have.";
  3255. 	close;
  3256.  
  3257. 	} else {
  3258.  
  3259. 	mes "Large insect sack that is alive and contains who knows what.";
  3260. 	mes "Not active at all but the life structure within it is very unique and worth researching.";
  3261. 	next;
  3262. 	mes "You've found a document about ^800080Chrysalis^000000. Check for details in the ^800080Quest Window^000000.";
  3263. 	// -- You use effect: Unknown #18
  3264. 	specialeffect2 18;
  3265. 	// -- Quest: 12179 has been added.
  3266. 	setquest 12179;
  3267. 	close;
  3268.  
  3269. 		}
  3270. 	}
  3271. 	else if( .@documentquest == 20 )
  3272. 	{
  3273.  
  3274. 	// -- You use effect: Unknown #235
  3275. 	specialeffect2 235;
  3276. 	// -- Progress bar loading (time: 4).
  3277. 	// -- Progress bar finished.
  3278. 	progressbar "ffff00",4;
  3279. 	if( checkquest(12180) >= 0 )
  3280. 	{
  3281.  
  3282. 	mes "You've found a document you already have.";
  3283. 	close;
  3284.  
  3285. 	} else {
  3286.  
  3287. 	mes "Bird feather located throughout Midgard.";
  3288. 	mes "The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing.";
  3289. 	next;
  3290. 	mes "You've found a document about ^800080Feather of Birds^000000. Check for details in the ^800080Quest Window^000000.";
  3291. 	// -- You use effect: Unknown #18
  3292. 	specialeffect2 18;
  3293. 	// -- Quest: 12180 has been added.
  3294. 	setquest 12180;
  3295. 	close;
  3296.  
  3297. 		}
  3298. 	}
  3299. 	else if( .@documentquest == 21 )
  3300. 	{
  3301.  
  3302. 	// -- You use effect: Unknown #235
  3303. 	specialeffect2 235;
  3304. 	// -- Progress bar loading (time: 4).
  3305. 	// -- Progress bar finished.
  3306. 	progressbar "ffff00",4;
  3307. 	if( checkquest(12181) >= 0 )
  3308. 	{
  3309.  
  3310. 	mes "You've found a document you already have.";
  3311. 	close;
  3312.  
  3313. 	} else {
  3314.  
  3315. 	mes "Pointy talon convenient for making holes or simple accessories.";
  3316. 	mes "Very useful with the nails from large creatures from Manuk.";
  3317. 	next;
  3318. 	mes "You've found a document about ^800080Talon^000000. Check for details in the ^800080Quest Window^000000.";
  3319. 	// -- You use effect: Unknown #18
  3320. 	specialeffect2 18;
  3321. 	// -- Quest: 12181 has been added.
  3322. 	setquest 12181;
  3323. 	close;
  3324.  
  3325. 		}
  3326. 	}
  3327. 	else if( .@documentquest == 22 )
  3328. 	{
  3329.  
  3330. 	// -- You use effect: Unknown #235
  3331. 	specialeffect2 235;
  3332. 	// -- Progress bar loading (time: 4).
  3333. 	// -- Progress bar finished.
  3334. 	progressbar "ffff00",4;
  3335. 	if( checkquest(12182) >= 0 )
  3336. 	{
  3337.  
  3338. 	mes "You've found a document you already have.";
  3339. 	close;
  3340.  
  3341. 	} else {
  3342.  
  3343. 	mes "Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.";
  3344. 	next;
  3345. 	mes "You've found a document about ^800080Sticky Webfoot^000000. Check for details in the ^800080Quest Window^000000.";
  3346. 	// -- You use effect: Unknown #18
  3347. 	specialeffect2 18;
  3348. 	// -- Quest: 12182 has been added.
  3349. 	setquest 12182;
  3350. 	close;
  3351.  
  3352. 		}
  3353. 	}
  3354. 	else if( .@documentquest == 23 )
  3355. 	{
  3356.  
  3357. 	// -- You use effect: Unknown #235
  3358. 	specialeffect2 235;
  3359. 	// -- Progress bar loading (time: 4).
  3360. 	// -- Progress bar finished.
  3361. 	progressbar "ffff00",4;
  3362. 	if( checkquest(12183) >= 0 )
  3363. 	{
  3364.  
  3365. 	mes "You've found a document you already have.";
  3366. 	close;
  3367.  
  3368. 	} else {
  3369.  
  3370. 	mes "Leather from a mammal.";
  3371. 	mes "Very warm and soft and can be used in various ways. Processed in Midgard and valuable.";
  3372. 	next;
  3373. 	mes "You've found a document about ^800080Animal Skin^000000. Check for details in the ^800080Quest Window^000000.";
  3374. 	// -- You use effect: Unknown #18
  3375. 	specialeffect2 18;
  3376. 	// -- Quest: 12183 has been added.
  3377. 	setquest 12183;
  3378. 	close;
  3379.  
  3380. 		}
  3381. 	}
  3382. 	else if( .@documentquest == 24 )
  3383. 	{
  3384.  
  3385. 	// -- You use effect: Unknown #235
  3386. 	specialeffect2 235;
  3387. 	// -- Progress bar loading (time: 4).
  3388. 	// -- Progress bar finished.
  3389. 	progressbar "ffff00",4;
  3390. 	if( checkquest(12184) >= 0 )
  3391. 	{
  3392.  
  3393. 	mes "You've found a document you already have.";
  3394. 	close;
  3395.  
  3396. 	} else {
  3397.  
  3398. 	mes "Claw from a creature called wolf.";
  3399. 	mes "Usage is unknown but many curious Saphas are taking an interest in it.";
  3400. 	next;
  3401. 	mes "You've found a document about ^800080Wolf Claw^000000. Check for details in the ^800080Quest Window^000000.";
  3402. 	// -- You use effect: Unknown #18
  3403. 	specialeffect2 18;
  3404. 	// -- Quest: 12184 has been added.
  3405. 	setquest 12184;
  3406. 	close;
  3407.  
  3408. 		}
  3409. 	}
  3410. 	else if( .@documentquest == 25 )
  3411. 	{
  3412.  
  3413. 	// -- You use effect: Unknown #235
  3414. 	specialeffect2 235;
  3415. 	// -- Progress bar loading (time: 4).
  3416. 	// -- Progress bar finished.
  3417. 	progressbar "ffff00",4;
  3418. 	if( checkquest(12185) >= 0 )
  3419. 	{
  3420.  
  3421. 	mes "You've found a document you already have.";
  3422. 	close;
  3423.  
  3424. 	} else {
  3425.  
  3426. 	mes "Spores from a mushroom found throughout Midgard.";
  3427. 	mes "Looks like it can be cultivated here with a little research.";
  3428. 	next;
  3429. 	mes "You've found a document about ^800080Mushroom Spore^000000. Check for details in the ^800080Quest Window^000000.";
  3430. 	// -- You use effect: Unknown #18
  3431. 	specialeffect2 18;
  3432. 	// -- Quest: 12185 has been added.
  3433. 	setquest 12185;
  3434. 	close;
  3435.  
  3436. 		}
  3437. 	}
  3438. 	else if( .@documentquest == 26 )
  3439. 	{
  3440.  
  3441. 	// -- You use effect: Unknown #235
  3442. 	specialeffect2 235;
  3443. 	// -- Progress bar loading (time: 4).
  3444. 	// -- Progress bar finished.
  3445. 	progressbar "ffff00",4;
  3446. 	if( checkquest(12187) >= 0 )
  3447. 	{
  3448.  
  3449. 	mes "You've found a document you already have.";
  3450. 	close;
  3451.  
  3452. 	} else {
  3453.  
  3454. 	mes "Item made from Evil Horns that appear in areas that aren't holy.";
  3455. 	mes "Sold at a high price but doesn't seem to be practical.";
  3456. 	next;
  3457. 	mes "You've found a document about ^800080Evil Horn^000000. Check for details in the ^800080Quest Window^000000.";
  3458. 	// -- You use effect: Unknown #18
  3459. 	specialeffect2 18;
  3460. 	// -- Quest: 12187 has been added.
  3461. 	setquest 12187;
  3462. 	close;
  3463.  
  3464. 		}
  3465. 	}
  3466. 	else if( .@documentquest == 27 )
  3467. 	{
  3468.  
  3469. 	// -- You use effect: Unknown #235
  3470. 	specialeffect2 235;
  3471. 	// -- Progress bar loading (time: 4).
  3472. 	// -- Progress bar finished.
  3473. 	progressbar "ffff00",4;
  3474. 	if( checkquest(12214) >= 0 )
  3475. 	{
  3476.  
  3477. 	mes "You've found a document you already have.";
  3478. 	close;
  3479.  
  3480. 	} else {
  3481.  
  3482. 	mes "Surface of a plant that survives in deserts with almost no moisture.";
  3483. 	next;
  3484. 	mes "You've found a document about ^800080Cactus Needle^000000. Check for details in the ^800080Quest Window^000000.";
  3485. 	// -- You use effect: Unknown #18
  3486. 	specialeffect2 18;
  3487. 	// -- Quest: 12214 has been added.
  3488. 	setquest 12214;
  3489. 	close;
  3490.  
  3491. 		}
  3492. 	}
  3493. 	else if( .@documentquest == 28 )
  3494. 	{
  3495.  
  3496. 	// -- You use effect: Unknown #235
  3497. 	specialeffect2 235;
  3498. 	// -- Progress bar loading (time: 4).
  3499. 	// -- Progress bar finished.
  3500. 	progressbar "ffff00",4;
  3501. 	if( checkquest(12189) >= 0 )
  3502. 	{
  3503.  
  3504. 	mes "You've found a document you already have.";
  3505. 	close;
  3506.  
  3507. 	} else {
  3508.  
  3509. 	mes "Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.";
  3510. 	next;
  3511. 	mes "You've found a document about ^800080Bill of Birds^000000. Check for details in the ^800080Quest Window^000000.";
  3512. 	// -- You use effect: Unknown #18
  3513. 	specialeffect2 18;
  3514. 	// -- Quest: 12189 has been added.
  3515. 	setquest 12189;
  3516. 	close;
  3517.  
  3518. 		}
  3519. 	}
  3520. 	else if( .@documentquest == 29 )
  3521. 	{
  3522.  
  3523. 	// -- You use effect: Unknown #235
  3524. 	specialeffect2 235;
  3525. 	// -- Progress bar loading (time: 4).
  3526. 	// -- Progress bar finished.
  3527. 	progressbar "ffff00",4;
  3528. 	if( checkquest(12190) >= 0 )
  3529. 	{
  3530.  
  3531. 	mes "You've found a document you already have.";
  3532. 	close;
  3533.  
  3534. 	} else {
  3535.  
  3536. 	mes "Scales from a reptile that moves without legs.";
  3537. 	mes "Scales are shed from the creature and are used for simple craftwork.";
  3538. 	next;
  3539. 	mes "You've found a document about ^800080Snake Scale^000000. Check for details in the ^800080Quest Window^000000.";
  3540. 	// -- You use effect: Unknown #18
  3541. 	specialeffect2 18;
  3542. 	// -- Quest: 12190 has been added.
  3543. 	setquest 12190;
  3544. 	close;
  3545.  
  3546. 		}
  3547. 	}
  3548. 	else if( .@documentquest == 30 )
  3549. 	{
  3550.  
  3551. 	// -- You use effect: Unknown #235
  3552. 	specialeffect2 235;
  3553. 	// -- Progress bar loading (time: 4).
  3554. 	// -- Progress bar finished.
  3555. 	progressbar "ffff00",4;
  3556. 	if( checkquest(12191) >= 0 )
  3557. 	{
  3558.  
  3559. 	mes "You've found a document you already have.";
  3560. 	close;
  3561.  
  3562. 	} else {
  3563.  
  3564. 	mes "Bug feeler from an insect with keen nerves.";
  3565. 	mes "Research subject for its unique structure different from Manuk creatures.";
  3566. 	next;
  3567. 	mes "You've found a document about ^800080Insect Feeler^000000. Check for details in the ^800080Quest Window^000000.";
  3568. 	// -- You use effect: Unknown #18
  3569. 	specialeffect2 18;
  3570. 	// -- Quest: 12191 has been added.
  3571. 	setquest 12191;
  3572. 	close;
  3573.  
  3574. 		}
  3575. 	}
  3576. 	else if( .@documentquest == 31 )
  3577. 	{
  3578.  
  3579. 	// -- You use effect: Unknown #235
  3580. 	specialeffect2 235;
  3581. 	// -- Progress bar loading (time: 4).
  3582. 	// -- Progress bar finished.
  3583. 	progressbar "ffff00",4;
  3584. 	if( checkquest(12192) >= 0 )
  3585. 	{
  3586.  
  3587. 	mes "You've found a document you already have.";
  3588. 	close;
  3589.  
  3590. 	} else {
  3591.  
  3592. 	mes "Heart that never stops beating. Obtained from mystical creatures called mermaids.";
  3593. 	mes "The driving force of the heart is still unknown and worth researching.";
  3594. 	next;
  3595. 	mes "You've found a document about ^800080Immortal Heart^000000. Check for details in the ^800080Quest Window^000000.";
  3596. 	// -- You use effect: Unknown #18
  3597. 	specialeffect2 18;
  3598. 	// -- Quest: 12192 has been added.
  3599. 	setquest 12192;
  3600. 	close;
  3601.  
  3602. 		}
  3603. 	}
  3604. 	else if( .@documentquest == 32 )
  3605. 	{
  3606.  
  3607. 	// -- You use effect: Unknown #235
  3608. 	specialeffect2 235;
  3609. 	// -- Progress bar loading (time: 4).
  3610. 	// -- Progress bar finished.
  3611. 	progressbar "ffff00",4;
  3612. 	if( checkquest(12193) >= 0 )
  3613. 	{
  3614.  
  3615. 	mes "You've found a document you already have.";
  3616. 	close;
  3617.  
  3618. 	} else {
  3619.  
  3620. 	mes "Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.";
  3621. 	next;
  3622. 	mes "You've found a document about ^800080Rotten Bandage^000000. Check for details in the ^800080Quest Window^000000.";
  3623. 	// -- You use effect: Unknown #18
  3624. 	specialeffect2 18;
  3625. 	// -- Quest: 12193 has been added.
  3626. 	setquest 12193;
  3627. 	close;
  3628.  
  3629. 		}
  3630. 	}
  3631. 	else if( .@documentquest == 33 )
  3632. 	{
  3633.  
  3634. 	// -- You use effect: Unknown #235
  3635. 	specialeffect2 235;
  3636. 	// -- Progress bar loading (time: 4).
  3637. 	// -- Progress bar finished.
  3638. 	progressbar "ffff00",4;
  3639. 	if( checkquest(12194) >= 0 )
  3640. 	{
  3641.  
  3642. 	mes "You've found a document you already have.";
  3643. 	close;
  3644.  
  3645. 	} else {
  3646.  
  3647. 	mes "Nail from a dead body. Important material for research on time of death and health conditions.";
  3648. 	mes "Useful in discovering human ecology.";
  3649. 	next;
  3650. 	mes "You've found a document about ^800080Decayed Nail^000000. Check for details in the ^800080Quest Window^000000.";
  3651. 	// -- You use effect: Unknown #18
  3652. 	specialeffect2 18;
  3653. 	// -- Quest: 12194 has been added.
  3654. 	setquest 12194;
  3655. 	close;
  3656.  
  3657. 		}
  3658. 	}
  3659. 	else if( .@documentquest == 34 )
  3660. 	{
  3661.  
  3662. 	// -- You use effect: Unknown #235
  3663. 	specialeffect2 235;
  3664. 	// -- Progress bar loading (time: 4).
  3665. 	// -- Progress bar finished.
  3666. 	progressbar "ffff00",4;
  3667. 	if( checkquest(12195) >= 0 )
  3668. 	{
  3669.  
  3670. 	mes "You've found a document you already have.";
  3671. 	close;
  3672.  
  3673. 	} else {
  3674.  
  3675. 	mes "They say a huge stone in a dead area in Midgard moves by itself.";
  3676. 	mes "The heart of the huge stone would be a rare research subject.";
  3677. 	next;
  3678. 	mes "You've found a document about ^800080Stone Heart^000000. Check for details in the ^800080Quest Window^000000.";
  3679. 	// -- You use effect: Unknown #18
  3680. 	specialeffect2 18;
  3681. 	// -- Quest: 12195 has been added.
  3682. 	setquest 12195;
  3683. 	close;
  3684.  
  3685. 		}
  3686. 	}
  3687. 	else if( .@documentquest == 35 )
  3688. 	{
  3689.  
  3690. 	// -- You use effect: Unknown #235
  3691. 	specialeffect2 235;
  3692. 	// -- Progress bar loading (time: 4).
  3693. 	// -- Progress bar finished.
  3694. 	progressbar "ffff00",4;
  3695. 	if( checkquest(12196) >= 0 )
  3696. 	{
  3697.  
  3698. 	mes "You've found a document you already have.";
  3699. 	close;
  3700.  
  3701. 	} else {
  3702.  
  3703. 	mes "Feeler from ocean creatures. Unlike those from insects, these show active movement.";
  3704. 	next;
  3705. 	mes "You've found a document about ^800080Tentacle^000000. Check for details in the ^800080Quest Window^000000.";
  3706. 	// -- You use effect: Unknown #18
  3707. 	specialeffect2 18;
  3708. 	// -- Quest: 12196 has been added.
  3709. 	setquest 12196;
  3710. 	close;
  3711.  
  3712. 		}
  3713. 	}	
  3714. 	else if( .@documentquest == 36 )
  3715. 	{
  3716.  
  3717. 	// -- You use effect: Unknown #235
  3718. 	specialeffect2 235;
  3719. 	// -- Progress bar loading (time: 4).
  3720. 	// -- Progress bar finished.
  3721. 	progressbar "ffff00",4;
  3722. 	if( checkquest(12197) >= 0 )
  3723. 	{
  3724.  
  3725. 	mes "You've found a document you already have.";
  3726. 	close;
  3727.  
  3728. 	} else {
  3729.  
  3730. 	mes "Shell protecting insects or crustacean creatures.";
  3731. 	mes "These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching.";
  3732. 	next;
  3733. 	mes "You've found a document about ^800080Shell^000000. Check for details in the ^800080Quest Window^000000.";
  3734. 	// -- You use effect: Unknown #18
  3735. 	specialeffect2 18;
  3736. 	// -- Quest: 12197 has been added.
  3737. 	setquest 12197;
  3738. 	close;
  3739.  
  3740. 		}
  3741. 	}
  3742. 	else if( .@documentquest == 37 )
  3743. 	{
  3744.  
  3745. 	// -- You use effect: Unknown #235
  3746. 	specialeffect2 235;
  3747. 	// -- Progress bar loading (time: 4).
  3748. 	// -- Progress bar finished.
  3749. 	progressbar "ffff00",4;
  3750. 	if( checkquest(12198) >= 0 )
  3751. 	{
  3752.  
  3753. 	mes "You've found a document you already have.";
  3754. 	close;
  3755.  
  3756. 	} else {
  3757.  
  3758. 	mes "Shiny scales found from some reptiles.";
  3759. 	mes "The fluorescent substance contained on the surface can be used in various places.";
  3760. 	next;
  3761. 	mes "You've found a document about ^800080Scale Shell^000000. Check for details in the ^800080Quest Window^000000.";
  3762. 	// -- You use effect: Unknown #18
  3763. 	specialeffect2 18;
  3764. 	// -- Quest: 12198 has been added.
  3765. 	setquest 12198;
  3766. 	close;
  3767.  
  3768. 		}
  3769. 	}
  3770. 	else if( .@documentquest == 38 )
  3771. 	{
  3772.  
  3773. 	// -- You use effect: Unknown #235
  3774. 	specialeffect2 235;
  3775. 	// -- Progress bar loading (time: 4).
  3776. 	// -- Progress bar finished.
  3777. 	progressbar "ffff00",4;
  3778. 	if( checkquest(12199) >= 0 )
  3779. 	{
  3780.  
  3781. 	mes "You've found a document you already have.";
  3782. 	close;
  3783.  
  3784. 	} else {
  3785.  
  3786. 	mes "Canine tooth with poison. Humans use this to make weapons for killing.";
  3787. 	next;
  3788. 	mes "You've found a document about ^800080Venom Canine^000000. Check for details in the ^800080Quest Window^000000.";
  3789. 	// -- You use effect: Unknown #18
  3790. 	specialeffect2 18;
  3791. 	// -- Quest: 12199 has been added.
  3792. 	setquest 12199;
  3793. 	close;
  3794.  
  3795. 		}
  3796. 	}
  3797. 	else if( .@documentquest == 39 )
  3798. 	{
  3799.  
  3800. 	// -- You use effect: Unknown #235
  3801. 	specialeffect2 235;
  3802. 	// -- Progress bar loading (time: 4).
  3803. 	// -- Progress bar finished.
  3804. 	progressbar "ffff00",4;
  3805. 	if( checkquest(12200) >= 0 )
  3806. 	{
  3807.  
  3808. 	mes "You've found a document you already have.";
  3809. 	close;
  3810.  
  3811. 	} else {
  3812.  
  3813. 	mes "Sticky liquid with a bit of viscosity left.";
  3814. 	mes "Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard.";
  3815. 	next;
  3816. 	mes "You've found a document about ^800080Sticky Mucus^000000. Check for details in the ^800080Quest Window^000000.";
  3817. 	// -- You use effect: Unknown #18
  3818. 	specialeffect2 18;
  3819. 	// -- Quest: 12200 has been added.
  3820. 	setquest 12200;
  3821. 	close;
  3822.  
  3823. 		}
  3824. 	}
  3825. 	else if( .@documentquest == 40 )
  3826. 	{
  3827.  
  3828. 	// -- You use effect: Unknown #235
  3829. 	specialeffect2 235;
  3830. 	// -- Progress bar loading (time: 4).
  3831. 	// -- Progress bar finished.
  3832. 	progressbar "ffff00",4;
  3833. 	if( checkquest(12201) >= 0 )
  3834. 	{
  3835.  
  3836. 	mes "You've found a document you already have.";
  3837. 	close;
  3838.  
  3839. 	} else {
  3840.  
  3841. 	mes "Stinger taken from a living insect.";
  3842. 	mes "Some humans use it for medical treatment for its medicinal effect.";
  3843. 	next;
  3844. 	mes "You've found a document about ^800080Bee Sting^000000. Check for details in the ^800080Quest Window^000000.";
  3845. 	// -- You use effect: Unknown #18
  3846. 	specialeffect2 18;
  3847. 	// -- Quest: 12201 has been added.
  3848. 	setquest 12201;
  3849. 	close;
  3850.  
  3851. 		}
  3852. 	}
  3853. 	else if( .@documentquest == 41 )
  3854. 	{
  3855.  
  3856. 	// -- You use effect: Unknown #235
  3857. 	specialeffect2 235;
  3858. 	// -- Progress bar loading (time: 4).
  3859. 	// -- Progress bar finished.
  3860. 	progressbar "ffff00",4;
  3861. 	if( checkquest(12202) >= 0 )
  3862. 	{
  3863.  
  3864. 	mes "You've found a document you already have.";
  3865. 	close;
  3866.  
  3867. 	} else {
  3868.  
  3869. 	mes "Back legs of an insect that can leap far. Fun to research its structure.";
  3870. 	next;
  3871. 	mes "You've found a document about ^800080Grasshopper's Leg^000000. Check for details in the ^800080Quest Window^000000.";
  3872. 	// -- You use effect: Unknown #18
  3873. 	specialeffect2 18;
  3874. 	// -- Quest: 12202 has been added.
  3875. 	setquest 12202;
  3876. 	close;
  3877.  
  3878. 		}
  3879. 	}
  3880. 	else if( .@documentquest == 42 )
  3881. 	{
  3882.  
  3883. 	// -- You use effect: Unknown #235
  3884. 	specialeffect2 235;
  3885. 	// -- Progress bar loading (time: 4).
  3886. 	// -- Progress bar finished.
  3887. 	progressbar "ffff00",4;
  3888. 	if( checkquest(12203) >= 0 )
  3889. 	{
  3890.  
  3891. 	mes "You've found a document you already have.";
  3892. 	close;
  3893.  
  3894. 	} else {
  3895.  
  3896. 	mes "A kind of wonder drug collected from a queen bee.";
  3897. 	mes "Humans love this but no efficacy found for Manuk.";
  3898. 	next;
  3899. 	mes "You've found a document about ^800080Royal Jelly^000000. Check for details in the ^800080Quest Window^000000.";
  3900. 	// -- You use effect: Unknown #18
  3901. 	specialeffect2 18;
  3902. 	// -- Quest: 12203 has been added.
  3903. 	setquest 12203;
  3904. 	close;
  3905.  
  3906. 		}
  3907. 	}
  3908. 	else if( .@documentquest == 43 )
  3909. 	{
  3910.  
  3911. 	// -- You use effect: Unknown #235
  3912. 	specialeffect2 235;
  3913. 	// -- Progress bar loading (time: 4).
  3914. 	// -- Progress bar finished.
  3915. 	progressbar "ffff00",4;
  3916. 	if( checkquest(12204) >= 0 )
  3917. 	{
  3918.  
  3919. 	mes "You've found a document you already have.";
  3920. 	close;
  3921.  
  3922. 	} else {
  3923.  
  3924. 	mes "Tail from a humanlike creature.";
  3925. 	mes "Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans.";
  3926. 	next;
  3927. 	mes "You've found a document about ^800080Yoyo Tail^000000. Check for details in the ^800080Quest Window^000000.";
  3928. 	// -- You use effect: Unknown #18
  3929. 	specialeffect2 18;
  3930. 	// -- Quest: 12204 has been added.
  3931. 	setquest 12204;
  3932. 	close;
  3933.  
  3934. 		}
  3935. 	}
  3936. 	else if( .@documentquest == 44 )
  3937. 	{
  3938.  
  3939. 	// -- You use effect: Unknown #235
  3940. 	specialeffect2 235;
  3941. 	// -- Progress bar loading (time: 4).
  3942. 	// -- Progress bar finished.
  3943. 	progressbar "ffff00",4;
  3944. 	if( checkquest(12205) >= 0 )
  3945. 	{
  3946.  
  3947. 	mes "You've found a document you already have.";
  3948. 	close;
  3949.  
  3950. 	} else {
  3951.  
  3952. 	mes "Shell evolved by some kind of environmental factor.";
  3953. 	mes "This can be great material to make various tool or armory.";
  3954. 	next;
  3955. 	mes "You've found a document about ^800080Solid Shell^000000. Check for details in the ^800080Quest Window^000000.";
  3956. 	// -- You use effect: Unknown #18
  3957. 	specialeffect2 18;
  3958. 	// -- Quest: 12205 has been added.
  3959. 	setquest 12205;
  3960. 	close;
  3961.  
  3962. 		}
  3963. 	}
  3964. 	else if( .@documentquest == 45 )
  3965. 	{
  3966.  
  3967. 	// -- You use effect: Unknown #235
  3968. 	specialeffect2 235;
  3969. 	// -- Progress bar loading (time: 4).
  3970. 	// -- Progress bar finished.
  3971. 	progressbar "ffff00",4;
  3972. 	if( checkquest(12206) >= 0 )
  3973. 	{
  3974.  
  3975. 	mes "You've found a document you already have.";
  3976. 	close;
  3977.  
  3978. 	} else {
  3979.  
  3980. 	mes "Edible when ripe, yellow food.";
  3981. 	mes "Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes.";
  3982. 	next;
  3983. 	mes "You've found a document about ^800080Yam^000000. Check for details in the ^800080Quest Window^000000.";
  3984. 	// -- You use effect: Unknown #18
  3985. 	specialeffect2 18;
  3986. 	// -- Quest: 12206 has been added.
  3987. 	setquest 12206;
  3988. 	close;
  3989.  
  3990. 		}
  3991. 	}
  3992. 	else if( .@documentquest == 46 )
  3993. 	{
  3994.  
  3995. 	// -- You use effect: Unknown #235
  3996. 	specialeffect2 235;
  3997. 	// -- Progress bar loading (time: 4).
  3998. 	// -- Progress bar finished.
  3999. 	progressbar "ffff00",4;
  4000. 	if( checkquest(12207) >= 0 )
  4001. 	{
  4002.  
  4003. 	mes "You've found a document you already have.";
  4004. 	close;
  4005.  
  4006. 	} else {
  4007.  
  4008. 	mes "They say there is an animal that can change its form with this pasted on it.";
  4009. 	mes "Worth research to validate if this rumor is true.";
  4010. 	next;
  4011. 	mes "You've found a document about ^800080Raccoon Leaf^000000. Check for details in the ^800080Quest Window^000000.";
  4012. 	// -- You use effect: Unknown #18
  4013. 	specialeffect2 18;
  4014. 	// -- Quest: 12207 has been added.
  4015. 	setquest 12207;
  4016. 	close;
  4017.  
  4018. 		}
  4019. 	}
  4020. 	else if( .@documentquest == 47 )
  4021. 	{
  4022.  
  4023. 	// -- You use effect: Unknown #235
  4024. 	specialeffect2 235;
  4025. 	// -- Progress bar loading (time: 4).
  4026. 	// -- Progress bar finished.
  4027. 	progressbar "ffff00",4;
  4028. 	if( checkquest(12210) >= 0 )
  4029. 	{
  4030.  
  4031. 	mes "You've found a document you already have.";
  4032. 	close;
  4033.  
  4034. 	} else {
  4035.  
  4036. 	mes "Humans collect hunted bear paws.";
  4037. 	mes "Usage is unknown. The humans that collect the paws are subjects for research.";
  4038. 	next;
  4039. 	mes "You've found a document about ^800080Bear's Footskin^000000. Check for details in the ^800080Quest Window^000000.";
  4040. 	// -- You use effect: Unknown #18
  4041. 	specialeffect2 18;
  4042. 	// -- Quest: 12210 has been added.
  4043. 	setquest 12210;
  4044. 	close;
  4045.  
  4046. 		}
  4047. 	}
  4048. 	else if( .@documentquest == 48 )
  4049. 	{
  4050.  
  4051. 	// -- You use effect: Unknown #235
  4052. 	specialeffect2 235;
  4053. 	// -- Progress bar loading (time: 4).
  4054. 	// -- Progress bar finished.
  4055. 	progressbar "ffff00",4;
  4056. 	if( checkquest(12211) >= 0 )
  4057. 	{
  4058.  
  4059. 	mes "You've found a document you already have.";
  4060. 	close;
  4061.  
  4062. 	} else {
  4063.  
  4064. 	mes "Warm hair as soft as downy hair.";
  4065. 	mes "Must be used for cold protection. Collectable throughout Midgard.";
  4066. 	next;
  4067. 	mes "You've found a document about ^800080Feather^000000. Check for details in the ^800080Quest Window^000000.";
  4068. 	// -- You use effect: Unknown #18
  4069. 	specialeffect2 18;
  4070. 	// -- Quest: 12211 has been added.
  4071. 	setquest 12211;
  4072. 	close;
  4073.  
  4074. 		}
  4075. 	}
  4076. 	else if( .@documentquest == 49 )
  4077. 	{
  4078.  
  4079. 	// -- You use effect: Unknown #235
  4080. 	specialeffect2 235;
  4081. 	// -- Progress bar loading (time: 4).
  4082. 	// -- Progress bar finished.
  4083. 	progressbar "ffff00",4;
  4084. 	if( checkquest(12212) >= 0 )
  4085. 	{
  4086.  
  4087. 	mes "You've found a document you already have.";
  4088. 	close;
  4089.  
  4090. 	} else {
  4091.  
  4092. 	mes "Kind of medicinal red plant.";
  4093. 	mes "Humans use this to make recovery medicine. Plant worth researching.";
  4094. 	next;
  4095. 	mes "You've found a document about ^800080Red Herb^000000. Check for details in the ^800080Quest Window^000000.";
  4096. 	// -- You use effect: Unknown #18
  4097. 	specialeffect2 18;
  4098. 	// -- Quest: 12212 has been added.
  4099. 	setquest 12212;
  4100. 	close;
  4101.  
  4102. 		}
  4103. 	}
  4104. 	else if( .@documentquest == 50 )
  4105. 	{
  4106.  
  4107. 	// -- You use effect: Unknown #235
  4108. 	specialeffect2 235;
  4109. 	// -- Progress bar loading (time: 4).
  4110. 	// -- Progress bar finished.
  4111. 	progressbar "ffff00",4;
  4112. 	if( checkquest(12213) >= 0 )
  4113. 	{
  4114.  
  4115. 	mes "You've found a document you already have.";
  4116. 	close;
  4117.  
  4118. 	} else {
  4119.  
  4120. 	mes "Red colored plant. Pub owner requests it all the time. Worth research.";
  4121. 	next;
  4122. 	mes "You've found a document about ^800080Carrot^000000. Check for details in the ^800080Quest Window^000000.";
  4123. 	// -- You use effect: Unknown #18
  4124. 	specialeffect2 18;
  4125. 	// -- Quest: 12213 has been added.
  4126. 	setquest 12213;
  4127. 	close;
  4128. 			}
  4129. 		}	
  4130. 	}
  4131. 	mes "- When you try to open and read a document,";
  4132. 	mes "a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -";
  4133. 	close;
  4134.  
  4135. 	}
  4136. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  4137. 	close;
  4138. }
  4139.  
  4140. // -- Duplicate Document Package
  4141.  
  4142. 	dic_in01,31,187,0	duplicate(Document Package#0001)	Document Package#0002	844
  4143. 	dic_in01,25,192,0	duplicate(Document Package#0001)	Document Package#0003	844
  4144. 	dic_in01,25,187,0	duplicate(Document Package#0001)	Document Package#0004	844
  4145.  
  4146. // -- Document Quests: <Items?> Location
  4147.  
  4148. cmd_fild08,324,163,0	script	Stone Heart?#33	844,{
  4149.  
  4150. 	if( checkquest(12215) >= 0 )
  4151. 	{
  4152.  
  4153. 	// -- You use effect: Unknown #310
  4154. 	// -- You use effect: Unknown #12
  4155. 	specialeffect2 310;
  4156. 	specialeffect2 12;
  4157. 	// -- Progress bar loading (time: 4).
  4158. 	progressbar "ffff00",4;
  4159. 	// -- Progress bar finished.
  4160. 	// -- Quest: 12215 has been deleted.
  4161. 	erasequest 12215;
  4162. 	mes "You were able to find information on the Stone Heart.";
  4163. 	// -- You use effect: Unknown #18
  4164. 	specialeffect2 18;
  4165. 	set .@items_,rand(1,3);
  4166. 	getitem 953,.@items_;
  4167. 	set .@unknownrelic,rand(1,2);
  4168. 	if( .@unknownrelic == 1 )
  4169. 		close;
  4170. 	else if( .@unknownrelic == 2 )
  4171. 	{
  4172.  
  4173. 	next;
  4174. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4175. 	// -- You use effect: Unknown #18
  4176. 	specialeffect2 18;
  4177. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4178. 	getitem 6308,1;
  4179. 	close;
  4180.  
  4181. 		}
  4182. 	}
  4183. 	mes "- You see some traces of digging. -";
  4184. 	close;
  4185. }
  4186.  
  4187. moc_fild01,169,62,0	script	Cactus Needle?#33	844,{
  4188.  
  4189. 	if( checkquest(12214) >= 0 )
  4190. 	{
  4191.  
  4192. 	// -- You use effect: Unknown #310
  4193. 	// -- You use effect: Unknown #12
  4194. 	specialeffect2 310;
  4195. 	specialeffect2 12;
  4196. 	// -- Progress bar loading (time: 4).
  4197. 	progressbar "ffff00",4;
  4198. 	// -- Progress bar finished.
  4199. 	// -- Quest: 12214 has been deleted.
  4200. 	erasequest 12214;
  4201. 	mes "You were able to find information on the Cactus Needle.";
  4202. 	// -- You use effect: Unknown #18
  4203. 	specialeffect2 18;
  4204. 	set .@items_,rand(1,3);
  4205. 	getitem 952,.@items_;
  4206. 	set .@unknownrelic,rand(1,2);
  4207. 	if( .@unknownrelic == 1 )
  4208. 		close;
  4209. 	else if( .@unknownrelic == 2 )
  4210. 	{
  4211.  
  4212. 	next;
  4213. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4214. 	// -- You use effect: Unknown #18
  4215. 	specialeffect2 18;
  4216. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4217. 	getitem 6308,1;
  4218. 	close;
  4219.  
  4220. 		}
  4221. 	}
  4222. 	mes "- You see some traces of digging. -";
  4223. 	close;
  4224. }
  4225.  
  4226. prt_fild02,280,328,0	script	Carrot?#33	844,{
  4227.  
  4228. 	if( checkquest(12213) >= 0 )
  4229. 	{
  4230.  
  4231. 	// -- You use effect: Unknown #310
  4232. 	// -- You use effect: Unknown #12
  4233. 	specialeffect2 310;
  4234. 	specialeffect2 12;
  4235. 	// -- Progress bar loading (time: 4).
  4236. 	progressbar "ffff00",4;
  4237. 	// -- Progress bar finished.
  4238. 	// -- Quest: 12213 has been deleted.
  4239. 	erasequest 12213;
  4240. 	mes "You were able to find information on the Carrot.";
  4241. 	// -- You use effect: Unknown #18
  4242. 	specialeffect2 18;
  4243. 	set .@items_,rand(1,3);
  4244. 	getitem 515,.@items_;
  4245. 	set .@unknownrelic,rand(1,2);
  4246. 	if( .@unknownrelic == 1 )
  4247. 		close;
  4248. 	else if( .@unknownrelic == 2 )
  4249. 	{
  4250.  
  4251. 	next;
  4252. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4253. 	// -- You use effect: Unknown #18
  4254. 	specialeffect2 18;
  4255. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4256. 	getitem 6308,1;
  4257. 	close;
  4258.  
  4259. 		}
  4260. 	}
  4261. 	mes "- You see some traces of digging. -";
  4262. 	close;
  4263. }
  4264.  
  4265. prt_fild02,97,209,0	script	Red Herb?#33	844,{
  4266.  
  4267. 	if( checkquest(12212) >= 0 )
  4268. 	{
  4269.  
  4270. 	// -- You use effect: Unknown #310
  4271. 	// -- You use effect: Unknown #12
  4272. 	specialeffect2 310;
  4273. 	specialeffect2 12;
  4274. 	// -- Progress bar loading (time: 4).
  4275. 	progressbar "ffff00",4;
  4276. 	// -- Progress bar finished.
  4277. 	// -- Quest: 12212 has been deleted.
  4278. 	erasequest 12212;
  4279. 	mes "You were able to find information on the Red Herb.";
  4280. 	// -- You use effect: Unknown #18
  4281. 	specialeffect2 18;
  4282. 	set .@items_,rand(1,3);
  4283. 	getitem 507,.@items_;
  4284. 	set .@unknownrelic,rand(1,2);
  4285. 	if( .@unknownrelic == 1 )
  4286. 		close;
  4287. 	else if( .@unknownrelic == 2 )
  4288. 	{
  4289.  
  4290. 	next;
  4291. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4292. 	// -- You use effect: Unknown #18
  4293. 	specialeffect2 18;
  4294. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4295. 	getitem 6308,1;
  4296. 	close;
  4297.  
  4298. 		}
  4299. 	}
  4300. 	mes "- You see some traces of digging. -";
  4301. 	close;
  4302. }
  4303.  
  4304. prt_fild02,142,116,0	script	Feather?#33	844,{
  4305.  
  4306. 	if( checkquest(12211) >= 0 )
  4307. 	{
  4308.  
  4309. 	// -- You use effect: Unknown #310
  4310. 	// -- You use effect: Unknown #12
  4311. 	specialeffect2 310;
  4312. 	specialeffect2 12;
  4313. 	// -- Progress bar loading (time: 4).
  4314. 	progressbar "ffff00",4;
  4315. 	// -- Progress bar finished.
  4316. 	// -- Quest: 12211 has been deleted.
  4317. 	erasequest 12211;
  4318. 	mes "You were able to find information on the Feather.";
  4319. 	// -- You use effect: Unknown #18
  4320. 	specialeffect2 18;
  4321. 	set .@items_,rand(1,3);
  4322. 	getitem 949,.@items_;
  4323. 	set .@unknownrelic,rand(1,2);
  4324. 	if( .@unknownrelic == 1 )
  4325. 		close;
  4326. 	else if( .@unknownrelic == 2 )
  4327. 	{
  4328.  
  4329. 	next;
  4330. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4331. 	// -- You use effect: Unknown #18
  4332. 	specialeffect2 18;
  4333. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4334. 	getitem 6308,1;
  4335. 	close;
  4336.  
  4337. 		}
  4338. 	}
  4339. 	mes "- You see some traces of digging. -";
  4340. 	close;
  4341. }
  4342.  
  4343. pay_fild07,269,164,0	script	Bear's Footskin?#33	844,{
  4344.  
  4345. 	if( checkquest(12210) >= 0 )
  4346. 	{
  4347.  
  4348. 	// -- You use effect: Unknown #310
  4349. 	// -- You use effect: Unknown #12
  4350. 	specialeffect2 310;
  4351. 	specialeffect2 12;
  4352. 	// -- Progress bar loading (time: 4).
  4353. 	progressbar "ffff00",4;
  4354. 	// -- Progress bar finished.
  4355. 	// -- Quest: 12210 has been deleted.
  4356. 	erasequest 12210;
  4357. 	mes "You were able to find information on the Bear's Footskin.";
  4358. 	// -- You use effect: Unknown #18
  4359. 	specialeffect2 18;
  4360. 	set .@items_,rand(1,3);
  4361. 	getitem 948,.@items_;
  4362. 	set .@unknownrelic,rand(1,2);
  4363. 	if( .@unknownrelic == 1 )
  4364. 		close;
  4365. 	else if( .@unknownrelic == 2 )
  4366. 	{
  4367.  
  4368. 	next;
  4369. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4370. 	// -- You use effect: Unknown #18
  4371. 	specialeffect2 18;
  4372. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4373. 	getitem 6308,1;
  4374. 	close;
  4375.  
  4376. 		}
  4377. 	}
  4378. 	mes "- You see some traces of digging. -";
  4379. 	close;
  4380. }
  4381.  
  4382. prt_fild03,284,190,0	script	Raccoon Leaf?#33	844,{
  4383.  
  4384. 	if( checkquest(12207) >= 0 )
  4385. 	{
  4386.  
  4387. 	// -- You use effect: Unknown #310
  4388. 	// -- You use effect: Unknown #12
  4389. 	specialeffect2 310;
  4390. 	specialeffect2 12;
  4391. 	// -- Progress bar loading (time: 4).
  4392. 	progressbar "ffff00",4;
  4393. 	// -- Progress bar finished.
  4394. 	// -- Quest: 12207 has been deleted.
  4395. 	erasequest 12207;
  4396. 	mes "You were able to find information on the Raccoon Leaf.";
  4397. 	// -- You use effect: Unknown #18
  4398. 	specialeffect2 18;
  4399. 	set .@items_,rand(1,3);
  4400. 	getitem 945,.@items_;
  4401. 	set .@unknownrelic,rand(1,2);
  4402. 	if( .@unknownrelic == 1 )
  4403. 		close;
  4404. 	else if( .@unknownrelic == 2 )
  4405. 	{
  4406.  
  4407. 	next;
  4408. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4409. 	// -- You use effect: Unknown #18
  4410. 	specialeffect2 18;
  4411. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4412. 	getitem 6308,1;
  4413. 	close;
  4414.  
  4415. 		}
  4416. 	}
  4417. 	mes "- You see some traces of digging. -";
  4418. 	close;
  4419. }
  4420.  
  4421. prt_fild03,262,201,0	script	Yam?#33	844,{
  4422.  
  4423. 	if( checkquest(12206) >= 0 )
  4424. 	{
  4425.  
  4426. 	// -- You use effect: Unknown #310
  4427. 	// -- You use effect: Unknown #12
  4428. 	specialeffect2 310;
  4429. 	specialeffect2 12;
  4430. 	// -- Progress bar loading (time: 4).
  4431. 	progressbar "ffff00",4;
  4432. 	// -- Progress bar finished.
  4433. 	// -- Quest: 12206 has been deleted.
  4434. 	erasequest 12206;
  4435. 	mes "You were able to find information on the Yam.";
  4436. 	// -- You use effect: Unknown #18
  4437. 	specialeffect2 18;
  4438. 	set .@items_,rand(1,3);
  4439. 	getitem 549,.@items_;
  4440. 	set .@unknownrelic,rand(1,2);
  4441. 	if( .@unknownrelic == 1 )
  4442. 		close;
  4443. 	else if( .@unknownrelic == 2 )
  4444. 	{
  4445.  
  4446. 	next;
  4447. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4448. 	// -- You use effect: Unknown #18
  4449. 	specialeffect2 18;
  4450. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4451. 	getitem 6308,1;
  4452. 	close;
  4453.  
  4454. 		}
  4455. 	}
  4456. 	mes "- You see some traces of digging. -";
  4457. 	close;
  4458. }
  4459.  
  4460. prt_fild03,226,170,0	script	Solid Shell?#33	844,{
  4461.  
  4462. 	if( checkquest(12205) >= 0 )
  4463. 	{
  4464.  
  4465. 	// -- You use effect: Unknown #310
  4466. 	// -- You use effect: Unknown #12
  4467. 	specialeffect2 310;
  4468. 	specialeffect2 12;
  4469. 	// -- Progress bar loading (time: 4).
  4470. 	progressbar "ffff00",4;
  4471. 	// -- Progress bar finished.
  4472. 	// -- Quest: 12205 has been deleted.
  4473. 	erasequest 12205;
  4474. 	mes "You were able to find information on the Solid Shell.";
  4475. 	// -- You use effect: Unknown #18
  4476. 	specialeffect2 18;
  4477. 	set .@items_,rand(1,3);
  4478. 	getitem 943,.@items_;
  4479. 	set .@unknownrelic,rand(1,2);
  4480. 	if( .@unknownrelic == 1 )
  4481. 		close;
  4482. 	else if( .@unknownrelic == 2 )
  4483. 	{
  4484.  
  4485. 	next;
  4486. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4487. 	// -- You use effect: Unknown #18
  4488. 	specialeffect2 18;
  4489. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4490. 	getitem 6308,1;
  4491. 	close;
  4492.  
  4493. 		}
  4494. 	}
  4495. 	mes "- You see some traces of digging. -";
  4496. 	close;
  4497. }
  4498.  
  4499. prt_fild03,180,163,0	script	Yoyo Tail?#33	844,{
  4500.  
  4501. 	if( checkquest(12204) >= 0 )
  4502. 	{
  4503.  
  4504. 	// -- You use effect: Unknown #310
  4505. 	// -- You use effect: Unknown #12
  4506. 	specialeffect2 310;
  4507. 	specialeffect2 12;
  4508. 	// -- Progress bar loading (time: 4).
  4509. 	progressbar "ffff00",4;
  4510. 	// -- Progress bar finished.
  4511. 	// -- Quest: 12204 has been deleted.
  4512. 	erasequest 12204;
  4513. 	mes "You were able to find information on the Yoyo Tail.";
  4514. 	// -- You use effect: Unknown #18
  4515. 	specialeffect2 18;
  4516. 	set .@items_,rand(1,3);
  4517. 	getitem 942,.@items_;
  4518. 	set .@unknownrelic,rand(1,2);
  4519. 	if( .@unknownrelic == 1 )
  4520. 		close;
  4521. 	else if( .@unknownrelic == 2 )
  4522. 	{
  4523.  
  4524. 	next;
  4525. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4526. 	// -- You use effect: Unknown #18
  4527. 	specialeffect2 18;
  4528. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4529. 	getitem 6308,1;
  4530. 	close;
  4531.  
  4532. 		}
  4533. 	}
  4534. 	mes "- You see some traces of digging. -";
  4535. 	close;
  4536. }
  4537.  
  4538. prt_fild03,64,35,0	script	Royal Jelly?#33	844,{
  4539.  
  4540. 	if( checkquest(12203) >= 0 )
  4541. 	{
  4542.  
  4543. 	// -- You use effect: Unknown #310
  4544. 	// -- You use effect: Unknown #12
  4545. 	specialeffect2 310;
  4546. 	specialeffect2 12;
  4547. 	// -- Progress bar loading (time: 4).
  4548. 	progressbar "ffff00",4;
  4549. 	// -- Progress bar finished.
  4550. 	// -- Quest: 12203 has been deleted.
  4551. 	erasequest 12203;
  4552. 	mes "You were able to find information on the Royal Jelly.";
  4553. 	// -- You use effect: Unknown #18
  4554. 	specialeffect2 18;
  4555. 	set .@items_,rand(1,3);
  4556. 	getitem 526,.@items_;
  4557. 	set .@unknownrelic,rand(1,2);
  4558. 	if( .@unknownrelic == 1 )
  4559. 		close;
  4560. 	else if( .@unknownrelic == 2 )
  4561. 	{
  4562.  
  4563. 	next;
  4564. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4565. 	// -- You use effect: Unknown #18
  4566. 	specialeffect2 18;
  4567. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4568. 	getitem 6308,1;
  4569. 	close;
  4570.  
  4571. 		}
  4572. 	}
  4573. 	mes "- You see some traces of digging. -";
  4574. 	close;
  4575. }
  4576.  
  4577. prt_fild07,76,122,0	script	Grasshopper's Leg?#33	844,{
  4578.  
  4579. 	if( checkquest(12202) >= 0 )
  4580. 	{
  4581.  
  4582. 	// -- You use effect: Unknown #310
  4583. 	// -- You use effect: Unknown #12
  4584. 	specialeffect2 310;
  4585. 	specialeffect2 12;
  4586. 	// -- Progress bar loading (time: 4).
  4587. 	progressbar "ffff00",4;
  4588. 	// -- Progress bar finished.
  4589. 	// -- Quest: 12202 has been deleted.
  4590. 	erasequest 12202;
  4591. 	mes "You were able to find information on the Grasshopper's Leg.";
  4592. 	// -- You use effect: Unknown #18
  4593. 	specialeffect2 18;
  4594. 	set .@items_,rand(1,3);
  4595. 	getitem 940,.@items_;
  4596. 	set .@unknownrelic,rand(1,2);
  4597. 	if( .@unknownrelic == 1 )
  4598. 		close;
  4599. 	else if( .@unknownrelic == 2 )
  4600. 	{
  4601.  
  4602. 	next;
  4603. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4604. 	// -- You use effect: Unknown #18
  4605. 	specialeffect2 18;
  4606. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4607. 	getitem 6308,1;
  4608. 	close;
  4609.  
  4610. 		}
  4611. 	}
  4612. 	mes "- You see some traces of digging. -";
  4613. 	close;
  4614. }
  4615.  
  4616. mjolnir_09,99,100,0	script	Bee Sting?#33	844,{
  4617.  
  4618. 	if( checkquest(12201) >= 0 )
  4619. 	{
  4620.  
  4621. 	// -- You use effect: Unknown #310
  4622. 	// -- You use effect: Unknown #12
  4623. 	specialeffect2 310;
  4624. 	specialeffect2 12;
  4625. 	// -- Progress bar loading (time: 4).
  4626. 	progressbar "ffff00",4;
  4627. 	// -- Progress bar finished.
  4628. 	// -- Quest: 12201 has been deleted.
  4629. 	erasequest 12201;
  4630. 	mes "You were able to find information on the Bee Sting.";
  4631. 	// -- You use effect: Unknown #18
  4632. 	specialeffect2 18;
  4633. 	set .@items_,rand(1,3);
  4634. 	getitem 939,.@items_;
  4635. 	set .@unknownrelic,rand(1,2);
  4636. 	if( .@unknownrelic == 1 )
  4637. 		close;
  4638. 	else if( .@unknownrelic == 2 )
  4639. 	{
  4640.  
  4641. 	next;
  4642. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4643. 	// -- You use effect: Unknown #18
  4644. 	specialeffect2 18;
  4645. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4646. 	getitem 6308,1;
  4647. 	close;
  4648.  
  4649. 		}
  4650. 	}
  4651. 	mes "- You see some traces of digging. -";
  4652. 	close;
  4653. }
  4654.  
  4655. prt_fild02,102,97,0	script	Sticky Mucus?#33	844,{
  4656.  
  4657. 	if( checkquest(12200) >= 0 )
  4658. 	{
  4659.  
  4660. 	// -- You use effect: Unknown #310
  4661. 	// -- You use effect: Unknown #12
  4662. 	specialeffect2 310;
  4663. 	specialeffect2 12;
  4664. 	// -- Progress bar loading (time: 4).
  4665. 	progressbar "ffff00",4;
  4666. 	// -- Progress bar finished.
  4667. 	// -- Quest: 12200 has been deleted.
  4668. 	erasequest 12200;
  4669. 	mes "You were able to find information on the Sticky Mucus.";
  4670. 	// -- You use effect: Unknown #18
  4671. 	specialeffect2 18;
  4672. 	set .@items_,rand(1,3);
  4673. 	getitem 938,.@items_;
  4674. 	set .@unknownrelic,rand(1,2);
  4675. 	if( .@unknownrelic == 1 )
  4676. 		close;
  4677. 	else if( .@unknownrelic == 2 )
  4678. 	{
  4679.  
  4680. 	next;
  4681. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4682. 	// -- You use effect: Unknown #18
  4683. 	specialeffect2 18;
  4684. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4685. 	getitem 6308,1;
  4686. 	close;
  4687.  
  4688. 		}
  4689. 	}
  4690. 	mes "- You see some traces of digging. -";
  4691. 	close;
  4692. }
  4693.  
  4694. mjolnir_04,162,168,0	script	Venom Canine?#33	844,{
  4695.  
  4696. 	if( checkquest(12199) >= 0 )
  4697. 	{
  4698.  
  4699. 	// -- You use effect: Unknown #310
  4700. 	// -- You use effect: Unknown #12
  4701. 	specialeffect2 310;
  4702. 	specialeffect2 12;
  4703. 	// -- Progress bar loading (time: 4).
  4704. 	progressbar "ffff00",4;
  4705. 	// -- Progress bar finished.
  4706. 	// -- Quest: 12199 has been deleted.
  4707. 	erasequest 12199;
  4708. 	mes "You were able to find information on the Venom Canine.";
  4709. 	// -- You use effect: Unknown #18
  4710. 	specialeffect2 18;
  4711. 	set .@items_,rand(1,3);
  4712. 	getitem 937,.@items_;
  4713. 	set .@unknownrelic,rand(1,2);
  4714. 	if( .@unknownrelic == 1 )
  4715. 		close;
  4716. 	else if( .@unknownrelic == 2 )
  4717. 	{
  4718.  
  4719. 	next;
  4720. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4721. 	// -- You use effect: Unknown #18
  4722. 	specialeffect2 18;
  4723. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4724. 	getitem 6308,1;
  4725. 	close;
  4726.  
  4727. 		}
  4728. 	}
  4729. 	mes "- You see some traces of digging. -";
  4730. 	close;
  4731. }
  4732.  
  4733. mjolnir_04,191,154,0	script	Scale Shell?#33	844,{
  4734.  
  4735. 	if( checkquest(12198) >= 0 )
  4736. 	{
  4737.  
  4738. 	// -- You use effect: Unknown #310
  4739. 	// -- You use effect: Unknown #12
  4740. 	specialeffect2 310;
  4741. 	specialeffect2 12;
  4742. 	// -- Progress bar loading (time: 4).
  4743. 	progressbar "ffff00",4;
  4744. 	// -- Progress bar finished.
  4745. 	// -- Quest: 12198 has been deleted.
  4746. 	erasequest 12198;
  4747. 	mes "You were able to find information on the Scale Shell.";
  4748. 	// -- You use effect: Unknown #18
  4749. 	specialeffect2 18;
  4750. 	set .@items_,rand(1,3);
  4751. 	getitem 936,.@items_;
  4752. 	set .@unknownrelic,rand(1,2);
  4753. 	if( .@unknownrelic == 1 )
  4754. 		close;
  4755. 	else if( .@unknownrelic == 2 )
  4756. 	{
  4757.  
  4758. 	next;
  4759. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4760. 	// -- You use effect: Unknown #18
  4761. 	specialeffect2 18;
  4762. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4763. 	getitem 6308,1;
  4764. 	close;
  4765.  
  4766. 		}
  4767. 	}
  4768. 	mes "- You see some traces of digging. -";
  4769. 	close;
  4770. }
  4771.  
  4772. iz_dun01,191,92,0	script	Shell?#33	844,{
  4773.  
  4774. 	if( checkquest(12197) >= 0 )
  4775. 	{
  4776.  
  4777. 	// -- You use effect: Unknown #310
  4778. 	// -- You use effect: Unknown #12
  4779. 	specialeffect2 310;
  4780. 	specialeffect2 12;
  4781. 	// -- Progress bar loading (time: 4).
  4782. 	progressbar "ffff00",4;
  4783. 	// -- Progress bar finished.
  4784. 	// -- Quest: 12197 has been deleted.
  4785. 	erasequest 12197;
  4786. 	mes "You were able to find information on the Shell.";
  4787. 	// -- You use effect: Unknown #18
  4788. 	specialeffect2 18;
  4789. 	set .@items_,rand(1,3);
  4790. 	getitem 935,.@items_;
  4791. 	set .@unknownrelic,rand(1,2);
  4792. 	if( .@unknownrelic == 1 )
  4793. 		close;
  4794. 	else if( .@unknownrelic == 2 )
  4795. 	{
  4796.  
  4797. 	next;
  4798. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4799. 	// -- You use effect: Unknown #18
  4800. 	specialeffect2 18;
  4801. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4802. 	getitem 6308,1;
  4803. 	close;
  4804.  
  4805. 		}
  4806. 	}
  4807. 	mes "- You see some traces of digging. -";
  4808. 	close;
  4809. }
  4810.  
  4811. iz_dun01,210,77,0	script	Tentacle?#33	844,{
  4812.  
  4813. 	if( checkquest(12196) >= 0 )
  4814. 	{
  4815.  
  4816. 	// -- You use effect: Unknown #310
  4817. 	// -- You use effect: Unknown #12
  4818. 	specialeffect2 310;
  4819. 	specialeffect2 12;
  4820. 	// -- Progress bar loading (time: 4).
  4821. 	progressbar "ffff00",4;
  4822. 	// -- Progress bar finished.
  4823. 	// -- Quest: 12196 has been deleted.
  4824. 	erasequest 12196;
  4825. 	mes "You were able to find information on the Tentacle.";
  4826. 	// -- You use effect: Unknown #18
  4827. 	specialeffect2 18;
  4828. 	set .@items_,rand(1,3);
  4829. 	getitem 962,.@items_;
  4830. 	set .@unknownrelic,rand(1,2);
  4831. 	if( .@unknownrelic == 1 )
  4832. 		close;
  4833. 	else if( .@unknownrelic == 2 )
  4834. 	{
  4835.  
  4836. 	next;
  4837. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4838. 	// -- You use effect: Unknown #18
  4839. 	specialeffect2 18;
  4840. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4841. 	getitem 6308,1;
  4842. 	close;
  4843.  
  4844. 		}
  4845. 	}
  4846. 	mes "- You see some traces of digging. -";
  4847. 	close;
  4848. }
  4849.  
  4850. moc_pryd02,36,75,0	script	Decayed Nail?#33	844,{
  4851.  
  4852. 	if( checkquest(12194) >= 0 )
  4853. 	{
  4854.  
  4855. 	// -- You use effect: Unknown #310
  4856. 	// -- You use effect: Unknown #12
  4857. 	specialeffect2 310;
  4858. 	specialeffect2 12;
  4859. 	// -- Progress bar loading (time: 4).
  4860. 	progressbar "ffff00",4;
  4861. 	// -- Progress bar finished.
  4862. 	// -- Quest: 12194 has been deleted.
  4863. 	erasequest 12194;
  4864. 	mes "You were able to find information on the Decayed Nail.";
  4865. 	// -- You use effect: Unknown #18
  4866. 	specialeffect2 18;
  4867. 	set .@items_,rand(1,3);
  4868. 	getitem 957,.@items_;
  4869. 	set .@unknownrelic,rand(1,2);
  4870. 	if( .@unknownrelic == 1 )
  4871. 		close;
  4872. 	else if( .@unknownrelic == 2 )
  4873. 	{
  4874.  
  4875. 	next;
  4876. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4877. 	// -- You use effect: Unknown #18
  4878. 	specialeffect2 18;
  4879. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4880. 	getitem 6308,1;
  4881. 	close;
  4882.  
  4883. 		}
  4884. 	}
  4885. 	mes "- You see some traces of digging. -";
  4886. 	close;
  4887. }
  4888.  
  4889. moc_pryd02,134,112,0	script	Rotten Bandage?#33	844,{
  4890.  
  4891. 	if( checkquest(12193) >= 0 )
  4892. 	{
  4893.  
  4894. 	// -- You use effect: Unknown #310
  4895. 	// -- You use effect: Unknown #12
  4896. 	specialeffect2 310;
  4897. 	specialeffect2 12;
  4898. 	// -- Progress bar loading (time: 4).
  4899. 	progressbar "ffff00",4;
  4900. 	// -- Progress bar finished.
  4901. 	// -- Quest: 12193 has been deleted.
  4902. 	erasequest 12193;
  4903. 	mes "You were able to find information on the Rotten Bandage.";
  4904. 	// -- You use effect: Unknown #18
  4905. 	specialeffect2 18;
  4906. 	set .@items_,rand(1,3);
  4907. 	getitem 930,.@items_;
  4908. 	set .@unknownrelic,rand(1,2);
  4909. 	if( .@unknownrelic == 1 )
  4910. 		close;
  4911. 	else if( .@unknownrelic == 2 )
  4912. 	{
  4913.  
  4914. 	next;
  4915. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4916. 	// -- You use effect: Unknown #18
  4917. 	specialeffect2 18;
  4918. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4919. 	getitem 6308,1;
  4920. 	close;
  4921.  
  4922. 		}
  4923. 	}
  4924. 	mes "- You see some traces of digging. -";
  4925. 	close;
  4926. }
  4927.  
  4928. iz_dun02,112,96,0	script	Immortal Heart?#33	844,{
  4929.  
  4930. 	if( checkquest(12192) >= 0 )
  4931. 	{
  4932.  
  4933. 	// -- You use effect: Unknown #310
  4934. 	// -- You use effect: Unknown #12
  4935. 	specialeffect2 310;
  4936. 	specialeffect2 12;
  4937. 	// -- Progress bar loading (time: 4).
  4938. 	progressbar "ffff00",4;
  4939. 	// -- Progress bar finished.
  4940. 	// -- Quest: 12192 has been deleted.
  4941. 	erasequest 12192;
  4942. 	mes "You were able to find information on the Immortal Heart.";
  4943. 	// -- You use effect: Unknown #18
  4944. 	specialeffect2 18;
  4945. 	set .@items_,rand(1,3);
  4946. 	getitem 929,.@items_;
  4947. 	set .@unknownrelic,rand(1,2);
  4948. 	if( .@unknownrelic == 1 )
  4949. 		close;
  4950. 	else if( .@unknownrelic == 2 )
  4951. 	{
  4952.  
  4953. 	next;
  4954. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4955. 	// -- You use effect: Unknown #18
  4956. 	specialeffect2 18;
  4957. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4958. 	getitem 6308,1;
  4959. 	close;
  4960.  
  4961. 		}
  4962. 	}
  4963. 	mes "- You see some traces of digging. -";
  4964. 	close;
  4965. }
  4966.  
  4967. pay_fild07,126,49,0	script	Insect Feeler?#33	844,{
  4968.  
  4969. 	if( checkquest(12191) >= 0 )
  4970. 	{
  4971.  
  4972. 	// -- You use effect: Unknown #310
  4973. 	// -- You use effect: Unknown #12
  4974. 	specialeffect2 310;
  4975. 	specialeffect2 12;
  4976. 	// -- Progress bar loading (time: 4).
  4977. 	progressbar "ffff00",4;
  4978. 	// -- Progress bar finished.
  4979. 	// -- Quest: 12191 has been deleted.
  4980. 	erasequest 12191;
  4981. 	mes "You were able to find information on the Insect Feeler.";
  4982. 	// -- You use effect: Unknown #18
  4983. 	specialeffect2 18;
  4984. 	set .@items_,rand(1,3);
  4985. 	getitem 928,.@items_;
  4986. 	set .@unknownrelic,rand(1,2);
  4987. 	if( .@unknownrelic == 1 )
  4988. 		close;
  4989. 	else if( .@unknownrelic == 2 )
  4990. 	{
  4991.  
  4992. 	next;
  4993. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4994. 	// -- You use effect: Unknown #18
  4995. 	specialeffect2 18;
  4996. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4997. 	getitem 6308,1;
  4998. 	close;
  4999.  
  5000. 		}
  5001. 	}
  5002. 	mes "- You see some traces of digging. -";
  5003. 	close;
  5004. }
  5005.  
  5006. pay_fild06,306,233,0	script	Snake Scale?#33	844,{
  5007.  
  5008. 	if( checkquest(12190) >= 0 )
  5009. 	{
  5010.  
  5011. 	// -- You use effect: Unknown #310
  5012. 	// -- You use effect: Unknown #12
  5013. 	specialeffect2 310;
  5014. 	specialeffect2 12;
  5015. 	// -- Progress bar loading (time: 4).
  5016. 	progressbar "ffff00",4;
  5017. 	// -- Progress bar finished.
  5018. 	// -- Quest: 12190 has been deleted.
  5019. 	erasequest 12190;
  5020. 	mes "You were able to find information on the Snake Scale.";
  5021. 	// -- You use effect: Unknown #18
  5022. 	specialeffect2 18;
  5023. 	set .@items_,rand(1,3);
  5024. 	getitem 926,.@items_;
  5025. 	set .@unknownrelic,rand(1,2);
  5026. 	if( .@unknownrelic == 1 )
  5027. 		close;
  5028. 	else if( .@unknownrelic == 2 )
  5029. 	{
  5030.  
  5031. 	next;
  5032. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5033. 	// -- You use effect: Unknown #18
  5034. 	specialeffect2 18;
  5035. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5036. 	getitem 6308,1;
  5037. 	close;
  5038.  
  5039. 		}
  5040. 	}
  5041. 	mes "- You see some traces of digging. -";
  5042. 	close;
  5043. }
  5044.  
  5045. moc_fild11,237,273,0	script	Bill of Birds?#33	844,{
  5046.  
  5047. 	if( checkquest(12189) >= 0 )
  5048. 	{
  5049.  
  5050. 	// -- You use effect: Unknown #310
  5051. 	// -- You use effect: Unknown #12
  5052. 	specialeffect2 310;
  5053. 	specialeffect2 12;
  5054. 	// -- Progress bar loading (time: 4).
  5055. 	progressbar "ffff00",4;
  5056. 	// -- Progress bar finished.
  5057. 	// -- Quest: 12189 has been deleted.
  5058. 	erasequest 12189;
  5059. 	mes "You were able to find information on the Bill of Birds.";
  5060. 	// -- You use effect: Unknown #18
  5061. 	specialeffect2 18;
  5062. 	set .@items_,rand(1,3);
  5063. 	getitem 925,.@items_;
  5064. 	set .@unknownrelic,rand(1,2);
  5065. 	if( .@unknownrelic == 1 )
  5066. 		close;
  5067. 	else if( .@unknownrelic == 2 )
  5068. 	{
  5069.  
  5070. 	next;
  5071. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5072. 	// -- You use effect: Unknown #18
  5073. 	specialeffect2 18;
  5074. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5075. 	getitem 6308,1;
  5076. 	close;
  5077.  
  5078. 		}
  5079. 	}
  5080. 	mes "- You see some traces of digging. -";
  5081. 	close;
  5082. }
  5083.  
  5084. c_tower2,170,9,0	script	Evil Horn?#33	844,{
  5085.  
  5086. 	if( checkquest(12187) >= 0 )
  5087. 	{
  5088.  
  5089. 	// -- You use effect: Unknown #310
  5090. 	// -- You use effect: Unknown #12
  5091. 	specialeffect2 310;
  5092. 	specialeffect2 12;
  5093. 	// -- Progress bar loading (time: 4).
  5094. 	progressbar "ffff00",4;
  5095. 	// -- Progress bar finished.
  5096. 	// -- Quest: 12187 has been deleted.
  5097. 	erasequest 12187;
  5098. 	mes "You were able to find information on the Evil Horn.";
  5099. 	// -- You use effect: Unknown #18
  5100. 	specialeffect2 18;
  5101. 	set .@items_,rand(1,3);
  5102. 	getitem 923,.@items_;
  5103. 	set .@unknownrelic,rand(1,2);
  5104. 	if( .@unknownrelic == 1 )
  5105. 		close;
  5106. 	else if( .@unknownrelic == 2 )
  5107. 	{
  5108.  
  5109. 	next;
  5110. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5111. 	// -- You use effect: Unknown #18
  5112. 	specialeffect2 18;
  5113. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5114. 	getitem 6308,1;
  5115. 	close;
  5116.  
  5117. 		}
  5118. 	}
  5119. 	mes "- You see some traces of digging. -";
  5120. 	close;
  5121. }
  5122.  
  5123. pay_fild08,188,153,0	script	Mushroom Spore?#33	844,{
  5124.  
  5125. 	if( checkquest(12185) >= 0 )
  5126. 	{
  5127.  
  5128. 	// -- You use effect: Unknown #310
  5129. 	// -- You use effect: Unknown #12
  5130. 	specialeffect2 310;
  5131. 	specialeffect2 12;
  5132. 	// -- Progress bar loading (time: 4).
  5133. 	progressbar "ffff00",4;
  5134. 	// -- Progress bar finished.
  5135. 	// -- Quest: 12185 has been deleted.
  5136. 	erasequest 12185;
  5137. 	mes "You were able to find information on the Mushroom Spore.";
  5138. 	// -- You use effect: Unknown #18
  5139. 	specialeffect2 18;
  5140. 	set .@items_,rand(1,3);
  5141. 	getitem 921,.@items_;
  5142. 	set .@unknownrelic,rand(1,2);
  5143. 	if( .@unknownrelic == 1 )
  5144. 		close;
  5145. 	else if( .@unknownrelic == 2 )
  5146. 	{
  5147.  
  5148. 	next;
  5149. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5150. 	// -- You use effect: Unknown #18
  5151. 	specialeffect2 18;
  5152. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5153. 	getitem 6308,1;
  5154. 	close;
  5155.  
  5156. 		}
  5157. 	}
  5158. 	mes "- You see some traces of digging. -";
  5159. 	close;
  5160. }
  5161.  
  5162. moc_fild03,175,201,0	script	Wolf Claw?#33	844,{
  5163.  
  5164. 	if( checkquest(12184) >= 0 )
  5165. 	{
  5166.  
  5167. 	// -- You use effect: Unknown #310
  5168. 	// -- You use effect: Unknown #12
  5169. 	specialeffect2 310;
  5170. 	specialeffect2 12;
  5171. 	// -- Progress bar loading (time: 4).
  5172. 	progressbar "ffff00",4;
  5173. 	// -- Progress bar finished.
  5174. 	// -- Quest: 12184 has been deleted.
  5175. 	erasequest 12184;
  5176. 	mes "You were able to find information on the Wolf Claw.";
  5177. 	// -- You use effect: Unknown #18
  5178. 	specialeffect2 18;
  5179. 	set .@items_,rand(1,3);
  5180. 	getitem 920,.@items_;
  5181. 	set .@unknownrelic,rand(1,2);
  5182. 	if( .@unknownrelic == 1 )
  5183. 		close;
  5184. 	else if( .@unknownrelic == 2 )
  5185. 	{
  5186.  
  5187. 	next;
  5188. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5189. 	// -- You use effect: Unknown #18
  5190. 	specialeffect2 18;
  5191. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5192. 	getitem 6308,1;
  5193. 	close;
  5194.  
  5195. 		}
  5196. 	}
  5197. 	mes "- You see some traces of digging. -";
  5198. 	close;
  5199. }
  5200.  
  5201. mjolnir_08,108,99,0	script	Animal Skin?#33	844,{
  5202.  
  5203. 	if( checkquest(12183) >= 0 )
  5204. 	{
  5205.  
  5206. 	// -- You use effect: Unknown #310
  5207. 	// -- You use effect: Unknown #12
  5208. 	specialeffect2 310;
  5209. 	specialeffect2 12;
  5210. 	// -- Progress bar loading (time: 4).
  5211. 	progressbar "ffff00",4;
  5212. 	// -- Progress bar finished.
  5213. 	// -- Quest: 12183 has been deleted.
  5214. 	erasequest 12183;
  5215. 	mes "You were able to find information on the Animal Skin.";
  5216. 	// -- You use effect: Unknown #18
  5217. 	specialeffect2 18;
  5218. 	set .@items_,rand(1,3);
  5219. 	getitem 919,.@items_;
  5220. 	set .@unknownrelic,rand(1,2);
  5221. 	if( .@unknownrelic == 1 )
  5222. 		close;
  5223. 	else if( .@unknownrelic == 2 )
  5224. 	{
  5225.  
  5226. 	next;
  5227. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5228. 	// -- You use effect: Unknown #18
  5229. 	specialeffect2 18;
  5230. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5231. 	getitem 6308,1;
  5232. 	close;
  5233.  
  5234. 		}
  5235. 	}
  5236. 	mes "- You see some traces of digging. -";
  5237. 	close;
  5238. }
  5239.  
  5240. prt_fild04,315,245,0	script	Sticky Webfoot?#33	844,{
  5241.  
  5242. 	if( checkquest(12182) >= 0 )
  5243. 	{
  5244.  
  5245. 	// -- You use effect: Unknown #310
  5246. 	// -- You use effect: Unknown #12
  5247. 	specialeffect2 310;
  5248. 	specialeffect2 12;
  5249. 	// -- Progress bar loading (time: 4).
  5250. 	progressbar "ffff00",4;
  5251. 	// -- Progress bar finished.
  5252. 	// -- Quest: 12182 has been deleted.
  5253. 	erasequest 12182;
  5254. 	mes "You were able to find information on the Sticky Webfoot.";
  5255. 	// -- You use effect: Unknown #18
  5256. 	specialeffect2 18;
  5257. 	set .@items_,rand(1,3);
  5258. 	getitem 918,.@items_;
  5259. 	set .@unknownrelic,rand(1,2);
  5260. 	if( .@unknownrelic == 1 )
  5261. 		close;
  5262. 	else if( .@unknownrelic == 2 )
  5263. 	{
  5264.  
  5265. 	next;
  5266. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5267. 	// -- You use effect: Unknown #18
  5268. 	specialeffect2 18;
  5269. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5270. 	getitem 6308,1;
  5271. 	close;
  5272.  
  5273. 		}
  5274. 	}
  5275. 	mes "- You see some traces of digging. -";
  5276. 	close;
  5277. }
  5278.  
  5279. moc_fild12,116,122,0	script	Talon?#33	844,{
  5280.  
  5281. 	if( checkquest(12181) >= 0 )
  5282. 	{
  5283.  
  5284. 	// -- You use effect: Unknown #310
  5285. 	// -- You use effect: Unknown #12
  5286. 	specialeffect2 310;
  5287. 	specialeffect2 12;
  5288. 	// -- Progress bar loading (time: 4).
  5289. 	progressbar "ffff00",4;
  5290. 	// -- Progress bar finished.
  5291. 	// -- Quest: 12181 has been deleted.
  5292. 	erasequest 12181;
  5293. 	mes "You were able to find information on the Talon.";
  5294. 	// -- You use effect: Unknown #18
  5295. 	specialeffect2 18;
  5296. 	set .@items_,rand(1,3);
  5297. 	getitem 917,.@items_;
  5298. 	set .@unknownrelic,rand(1,2);
  5299. 	if( .@unknownrelic == 1 )
  5300. 		close;
  5301. 	else if( .@unknownrelic == 2 )
  5302. 	{
  5303.  
  5304. 	next;
  5305. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5306. 	// -- You use effect: Unknown #18
  5307. 	specialeffect2 18;
  5308. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5309. 	getitem 6308,1;
  5310. 	close;
  5311.  
  5312. 		}
  5313. 	}
  5314. 	mes "- You see some traces of digging. -";
  5315. 	close;
  5316. }
  5317.  
  5318. moc_fild07,201,360,0	script	Feather of Birds?#33	844,{
  5319.  
  5320. 	if( checkquest(12180) >= 0 )
  5321. 	{
  5322.  
  5323. 	// -- You use effect: Unknown #310
  5324. 	// -- You use effect: Unknown #12
  5325. 	specialeffect2 310;
  5326. 	specialeffect2 12;
  5327. 	// -- Progress bar loading (time: 4).
  5328. 	progressbar "ffff00",4;
  5329. 	// -- Progress bar finished.
  5330. 	// -- Quest: 12180 has been deleted.
  5331. 	erasequest 12180;
  5332. 	mes "You were able to find information on the Feather of Birds.";
  5333. 	// -- You use effect: Unknown #18
  5334. 	specialeffect2 18;
  5335. 	set .@items_,rand(1,3);
  5336. 	getitem 916,.@items_;
  5337. 	set .@unknownrelic,rand(1,2);
  5338. 	if( .@unknownrelic == 1 )
  5339. 		close;
  5340. 	else if( .@unknownrelic == 2 )
  5341. 	{
  5342.  
  5343. 	next;
  5344. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5345. 	// -- You use effect: Unknown #18
  5346. 	specialeffect2 18;
  5347. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5348. 	getitem 6308,1;
  5349. 	close;
  5350.  
  5351. 		}
  5352. 	}
  5353. 	mes "- You see some traces of digging. -";
  5354. 	close;
  5355. }
  5356.  
  5357. prt_fild06,127,85,0	script	Chrysalis?#33	844,{
  5358.  
  5359. 	if( checkquest(12179) >= 0 )
  5360. 	{
  5361.  
  5362. 	// -- You use effect: Unknown #310
  5363. 	// -- You use effect: Unknown #12
  5364. 	specialeffect2 310;
  5365. 	specialeffect2 12;
  5366. 	// -- Progress bar loading (time: 4).
  5367. 	progressbar "ffff00",4;
  5368. 	// -- Progress bar finished.
  5369. 	// -- Quest: 12179 has been deleted.
  5370. 	erasequest 12179;
  5371. 	mes "You were able to find information on the Chrysalis.";
  5372. 	// -- You use effect: Unknown #18
  5373. 	specialeffect2 18;
  5374. 	set .@items_,rand(1,3);
  5375. 	getitem 915,.@items_;
  5376. 	set .@unknownrelic,rand(1,2);
  5377. 	if( .@unknownrelic == 1 )
  5378. 		close;
  5379. 	else if( .@unknownrelic == 2 )
  5380. 	{
  5381.  
  5382. 	next;
  5383. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5384. 	// -- You use effect: Unknown #18
  5385. 	specialeffect2 18;
  5386. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5387. 	getitem 6308,1;
  5388. 	close;
  5389.  
  5390. 		}
  5391. 	}
  5392. 	mes "- You see some traces of digging. -";
  5393. 	close;
  5394. }
  5395.  
  5396. prt_fild06,182,290,0	script	Fluff?#33	844,{
  5397.  
  5398. 	if( checkquest(12178) >= 0 )
  5399. 	{
  5400.  
  5401. 	// -- You use effect: Unknown #310
  5402. 	// -- You use effect: Unknown #12
  5403. 	specialeffect2 310;
  5404. 	specialeffect2 12;
  5405. 	// -- Progress bar loading (time: 4).
  5406. 	progressbar "ffff00",4;
  5407. 	// -- Progress bar finished.
  5408. 	// -- Quest: 12178 has been deleted.
  5409. 	erasequest 12178;
  5410. 	mes "You were able to find information on the Fluff.";
  5411. 	// -- You use effect: Unknown #18
  5412. 	specialeffect2 18;
  5413. 	set .@items_,rand(1,3);
  5414. 	getitem 914,.@items_;
  5415. 	set .@unknownrelic,rand(1,2);
  5416. 	if( .@unknownrelic == 1 )
  5417. 		close;
  5418. 	else if( .@unknownrelic == 2 )
  5419. 	{
  5420.  
  5421. 	next;
  5422. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5423. 	// -- You use effect: Unknown #18
  5424. 	specialeffect2 18;
  5425. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5426. 	getitem 6308,1;
  5427. 	close;
  5428.  
  5429. 		}
  5430. 	}
  5431. 	mes "- You see some traces of digging. -";
  5432. 	close;
  5433. }
  5434.  
  5435. mjo_dun01,222,226,0	script	Tooth of Bat?#33	844,{
  5436.  
  5437. 	if( checkquest(12177) >= 0 )
  5438. 	{
  5439.  
  5440. 	// -- You use effect: Unknown #310
  5441. 	// -- You use effect: Unknown #12
  5442. 	specialeffect2 310;
  5443. 	specialeffect2 12;
  5444. 	// -- Progress bar loading (time: 4).
  5445. 	progressbar "ffff00",4;
  5446. 	// -- Progress bar finished.
  5447. 	// -- Quest: 12177 has been deleted.
  5448. 	erasequest 12177;
  5449. 	mes "You were able to find information on the Tooth of Bat.";
  5450. 	// -- You use effect: Unknown #18
  5451. 	specialeffect2 18;
  5452. 	set .@items_,rand(1,3);
  5453. 	getitem 913,.@items_;
  5454. 	set .@unknownrelic,rand(1,2);
  5455. 	if( .@unknownrelic == 1 )
  5456. 		close;
  5457. 	else if( .@unknownrelic == 2 )
  5458. 	{
  5459.  
  5460. 	next;
  5461. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5462. 	// -- You use effect: Unknown #18
  5463. 	specialeffect2 18;
  5464. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5465. 	getitem 6308,1;
  5466. 	close;
  5467.  
  5468. 		}
  5469. 	}
  5470. 	mes "- You see some traces of digging. -";
  5471. 	close;
  5472. }
  5473.  
  5474. iz_dun03,155,165,0	script	Gill?#33	844,{
  5475.  
  5476. 	if( checkquest(12176) >= 0 )
  5477. 	{
  5478.  
  5479. 	// -- You use effect: Unknown #310
  5480. 	// -- You use effect: Unknown #12
  5481. 	specialeffect2 310;
  5482. 	specialeffect2 12;
  5483. 	// -- Progress bar loading (time: 4).
  5484. 	progressbar "ffff00",4;
  5485. 	// -- Progress bar finished.
  5486. 	// -- Quest: 12176 has been deleted.
  5487. 	erasequest 12176;
  5488. 	mes "You were able to find information on the Gill.";
  5489. 	// -- You use effect: Unknown #18
  5490. 	specialeffect2 18;
  5491. 	set .@items_,rand(1,3);
  5492. 	getitem 956,.@items_;
  5493. 	set .@unknownrelic,rand(1,2);
  5494. 	if( .@unknownrelic == 1 )
  5495. 		close;
  5496. 	else if( .@unknownrelic == 2 )
  5497. 	{
  5498.  
  5499. 	next;
  5500. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5501. 	// -- You use effect: Unknown #18
  5502. 	specialeffect2 18;
  5503. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5504. 	getitem 6308,1;
  5505. 	close;
  5506.  
  5507. 		}
  5508. 	}
  5509. 	mes "- You see some traces of digging. -";
  5510. 	close;
  5511. }
  5512.  
  5513. prt_fild05,303,169,0	script	Worm Peeling?#33	844,{
  5514.  
  5515. 	if( checkquest(12175) >= 0 )
  5516. 	{
  5517.  
  5518. 	// -- You use effect: Unknown #310
  5519. 	// -- You use effect: Unknown #12
  5520. 	specialeffect2 310;
  5521. 	specialeffect2 12;
  5522. 	// -- Progress bar loading (time: 4).
  5523. 	progressbar "ffff00",4;
  5524. 	// -- Progress bar finished.
  5525. 	// -- Quest: 12175 has been deleted.
  5526. 	erasequest 12175;
  5527. 	mes "You were able to find information on the Worm Peeling.";
  5528. 	// -- You use effect: Unknown #18
  5529. 	specialeffect2 18;
  5530. 	set .@items_,rand(1,3);
  5531. 	getitem 955,.@items_;
  5532. 	set .@unknownrelic,rand(1,2);
  5533. 	if( .@unknownrelic == 1 )
  5534. 		close;
  5535. 	else if( .@unknownrelic == 2 )
  5536. 	{
  5537.  
  5538. 	next;
  5539. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5540. 	// -- You use effect: Unknown #18
  5541. 	specialeffect2 18;
  5542. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5543. 	getitem 6308,1;
  5544. 	close;
  5545.  
  5546. 		}
  5547. 	}
  5548. 	mes "- You see some traces of digging. -";
  5549. 	close;
  5550. }
  5551.  
  5552. izlude,132,136,0	script	Fish Tail?#33	844,{
  5553.  
  5554. 	if( checkquest(12174) >= 0 )
  5555. 	{
  5556.  
  5557. 	// -- You use effect: Unknown #310
  5558. 	// -- You use effect: Unknown #12
  5559. 	specialeffect2 310;
  5560. 	specialeffect2 12;
  5561. 	// -- Progress bar loading (time: 4).
  5562. 	progressbar "ffff00",4;
  5563. 	// -- Progress bar finished.
  5564. 	// -- Quest: 12174 has been deleted.
  5565. 	erasequest 12174;
  5566. 	mes "You were able to find information on the Fish Tail.";
  5567. 	// -- You use effect: Unknown #18
  5568. 	specialeffect2 18;
  5569. 	set .@items_,rand(1,3);
  5570. 	getitem 1023,.@items_;
  5571. 	set .@unknownrelic,rand(1,2);
  5572. 	if( .@unknownrelic == 1 )
  5573. 		close;
  5574. 	else if( .@unknownrelic == 2 )
  5575. 	{
  5576.  
  5577. 	next;
  5578. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5579. 	// -- You use effect: Unknown #18
  5580. 	specialeffect2 18;
  5581. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5582. 	getitem 6308,1;
  5583. 	close;
  5584.  
  5585. 		}
  5586. 	}
  5587. 	mes "- You see some traces of digging. -";
  5588. 	close;
  5589. }
  5590.  
  5591. pay_fild01,152,171,0	script	Resin?#33	844,{
  5592.  
  5593. 	if( checkquest(12171) >= 0 )
  5594. 	{
  5595.  
  5596. 	// -- You use effect: Unknown #310
  5597. 	// -- You use effect: Unknown #12
  5598. 	specialeffect2 310;
  5599. 	specialeffect2 12;
  5600. 	// -- Progress bar loading (time: 4).
  5601. 	progressbar "ffff00",4;
  5602. 	// -- Progress bar finished.
  5603. 	// -- Quest: 12171 has been deleted.
  5604. 	erasequest 12171;
  5605. 	mes "You were able to find information on the Resin.";
  5606. 	// -- You use effect: Unknown #18
  5607. 	specialeffect2 18;
  5608. 	set .@items_,rand(1,3);
  5609. 	getitem 907,.@items_;
  5610. 	set .@unknownrelic,rand(1,2);
  5611. 	if( .@unknownrelic == 1 )
  5612. 		close;
  5613. 	else if( .@unknownrelic == 2 )
  5614. 	{
  5615.  
  5616. 	next;
  5617. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5618. 	// -- You use effect: Unknown #18
  5619. 	specialeffect2 18;
  5620. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5621. 	getitem 6308,1;
  5622. 	close;
  5623.  
  5624. 		}
  5625. 	}
  5626. 	mes "- You see some traces of digging. -";
  5627. 	close;
  5628. }
  5629.  
  5630. pay_fild02,105,113,0	script	Pointed Scale?#33	844,{
  5631.  
  5632. 	if( checkquest(12170) >= 0 )
  5633. 	{
  5634.  
  5635. 	// -- You use effect: Unknown #310
  5636. 	// -- You use effect: Unknown #12
  5637. 	specialeffect2 310;
  5638. 	specialeffect2 12;
  5639. 	// -- Progress bar loading (time: 4).
  5640. 	progressbar "ffff00",4;
  5641. 	// -- Progress bar finished.
  5642. 	// -- Quest: 12170 has been deleted.
  5643. 	erasequest 12170;
  5644. 	mes "You were able to find information on the Pointed Scale.";
  5645. 	// -- You use effect: Unknown #18
  5646. 	specialeffect2 18;
  5647. 	set .@items_,rand(1,3);
  5648. 	getitem 906,.@items_;
  5649. 	set .@unknownrelic,rand(1,2);
  5650. 	if( .@unknownrelic == 1 )
  5651. 		close;
  5652. 	else if( .@unknownrelic == 2 )
  5653. 	{
  5654.  
  5655. 	next;
  5656. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5657. 	// -- You use effect: Unknown #18
  5658. 	specialeffect2 18;
  5659. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5660. 	getitem 6308,1;
  5661. 	close;
  5662.  
  5663. 		}
  5664. 	}
  5665. 	mes "- You see some traces of digging. -";
  5666. 	close;
  5667. }
  5668.  
  5669. pay_fild02,177,108,0	script	Stem?#33	844,{
  5670.  
  5671. 	if( checkquest(12169) >= 0 )
  5672. 	{
  5673.  
  5674. 	// -- You use effect: Unknown #310
  5675. 	// -- You use effect: Unknown #12
  5676. 	specialeffect2 310;
  5677. 	specialeffect2 12;
  5678. 	// -- Progress bar loading (time: 4).
  5679. 	progressbar "ffff00",4;
  5680. 	// -- Progress bar finished.
  5681. 	// -- Quest: 12169 has been deleted.
  5682. 	erasequest 12169;
  5683. 	mes "You were able to find information on the Stem.";
  5684. 	// -- You use effect: Unknown #18
  5685. 	specialeffect2 18;
  5686. 	set .@items_,rand(1,3);
  5687. 	getitem 905,.@items_;
  5688. 	set .@unknownrelic,rand(1,2);
  5689. 	if( .@unknownrelic == 1 )
  5690. 		close;
  5691. 	else if( .@unknownrelic == 2 )
  5692. 	{
  5693.  
  5694. 	next;
  5695. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5696. 	// -- You use effect: Unknown #18
  5697. 	specialeffect2 18;
  5698. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5699. 	getitem 6308,1;
  5700. 	close;
  5701.  
  5702. 		}
  5703. 	}
  5704. 	mes "- You see some traces of digging. -";
  5705. 	close;
  5706. }
  5707.  
  5708. pay_fild03,144,95,0	script	Tree Root?#33	844,{
  5709.  
  5710. 	if( checkquest(12166) >= 0 )
  5711. 	{
  5712.  
  5713. 	// -- You use effect: Unknown #310
  5714. 	// -- You use effect: Unknown #12
  5715. 	specialeffect2 310;
  5716. 	specialeffect2 12;
  5717. 	// -- Progress bar loading (time: 4).
  5718. 	progressbar "ffff00",4;
  5719. 	// -- Progress bar finished.
  5720. 	// -- Quest: 12166 has been deleted.
  5721. 	erasequest 12166;
  5722. 	mes "You were able to find information on the Tree Root.";
  5723. 	// -- You use effect: Unknown #18
  5724. 	specialeffect2 18;
  5725. 	set .@items_,rand(1,3);
  5726. 	getitem 902,.@items_;
  5727. 	set .@unknownrelic,rand(1,2);
  5728. 	if( .@unknownrelic == 1 )
  5729. 		close;
  5730. 	else if( .@unknownrelic == 2 )
  5731. 	{
  5732.  
  5733. 	next;
  5734. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5735. 	// -- You use effect: Unknown #18
  5736. 	specialeffect2 18;
  5737. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5738. 	getitem 6308,1;
  5739. 	close;
  5740.  
  5741. 		}
  5742. 	}
  5743. 	mes "- You see some traces of digging. -";
  5744. 	close;
  5745. }
  5746.  
  5747. prt_fild08,299,332,0	script	Jellopy?#33	844,{
  5748.  
  5749. 	if( checkquest(12173) >= 0 )
  5750. 	{
  5751.  
  5752. 	// -- You use effect: Unknown #310
  5753. 	// -- You use effect: Unknown #12
  5754. 	specialeffect2 310;
  5755. 	specialeffect2 12;
  5756. 	// -- Progress bar loading (time: 4).
  5757. 	progressbar "ffff00",4;
  5758. 	// -- Progress bar finished.
  5759. 	// -- Quest: 12173 has been deleted.
  5760. 	erasequest 12173;
  5761. 	mes "You were able to find information on the Jellopy.";
  5762. 	// -- You use effect: Unknown #18
  5763. 	specialeffect2 18;
  5764. 	set .@items_,rand(1,3);
  5765. 	getitem 909,.@items_;
  5766. 	set .@unknownrelic,rand(1,2);
  5767. 	if( .@unknownrelic == 1 )
  5768. 		close;
  5769. 	else if( .@unknownrelic == 2 )
  5770. 	{
  5771.  
  5772. 	next;
  5773. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5774. 	// -- You use effect: Unknown #18
  5775. 	specialeffect2 18;
  5776. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5777. 	getitem 6308,1;
  5778. 	close;
  5779.  
  5780. 		}
  5781. 	}
  5782. 	mes "- You see some traces of digging. -";
  5783. 	close;
  5784. }
  5785.  
  5786. prt_fild09,352,241,0	script	Scorpion Tail?#33	844,{
  5787.  
  5788. 	if( checkquest(12168) >= 0 )
  5789. 	{
  5790.  
  5791. 	// -- You use effect: Unknown #310
  5792. 	// -- You use effect: Unknown #12
  5793. 	specialeffect2 310;
  5794. 	specialeffect2 12;
  5795. 	// -- Progress bar loading (time: 4).
  5796. 	progressbar "ffff00",4;
  5797. 	// -- Progress bar finished.
  5798. 	// -- Quest: 12168 has been deleted.
  5799. 	erasequest 12168;
  5800. 	mes "You were able to find information on the Scorpion Tail.";
  5801. 	// -- You use effect: Unknown #18
  5802. 	specialeffect2 18;
  5803. 	set .@items_,rand(1,3);
  5804. 	getitem 904,.@items_;
  5805. 	set .@unknownrelic,rand(1,2);
  5806. 	if( .@unknownrelic == 1 )
  5807. 		close;
  5808. 	else if( .@unknownrelic == 2 )
  5809. 	{
  5810.  
  5811. 	next;
  5812. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5813. 	// -- You use effect: Unknown #18
  5814. 	specialeffect2 18;
  5815. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5816. 	getitem 6308,1;
  5817. 	close;
  5818.  
  5819. 		}
  5820. 	}
  5821. 	mes "- You see some traces of digging. -";
  5822. 	close;
  5823. }
  5824.  
  5825. prt_fild09,371,255,0	script	Reptile Tongue?#33	844,{
  5826.  
  5827. 	if( checkquest(12167) >= 0 )
  5828. 	{
  5829.  
  5830. 	// -- You use effect: Unknown #310
  5831. 	// -- You use effect: Unknown #12
  5832. 	specialeffect2 310;
  5833. 	specialeffect2 12;
  5834. 	// -- Progress bar loading (time: 4).
  5835. 	progressbar "ffff00",4;
  5836. 	// -- Progress bar finished.
  5837. 	// -- Quest: 12167 has been deleted.
  5838. 	erasequest 12167;
  5839. 	mes "You were able to find information on the Reptile Tongue.";
  5840. 	// -- You use effect: Unknown #18
  5841. 	specialeffect2 18;
  5842. 	set .@items_,rand(1,3);
  5843. 	getitem 903,.@items_;
  5844. 	set .@unknownrelic,rand(1,2);
  5845. 	if( .@unknownrelic == 1 )
  5846. 		close;
  5847. 	else if( .@unknownrelic == 2 )
  5848. 	{
  5849.  
  5850. 	next;
  5851. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5852. 	// -- You use effect: Unknown #18
  5853. 	specialeffect2 18;
  5854. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5855. 	getitem 6308,1;
  5856. 	close;
  5857.  
  5858. 		}
  5859. 	}
  5860. 	mes "- You see some traces of digging. -";
  5861. 	close;
  5862. }
  5863.  
  5864. prt_fild03,366,237,0	script	Horn?#33	844,{
  5865.  
  5866. 	if( checkquest(12209) >= 0 )
  5867. 	{
  5868.  
  5869. 	// -- You use effect: Unknown #310
  5870. 	// -- You use effect: Unknown #12
  5871. 	specialeffect2 310;
  5872. 	specialeffect2 12;
  5873. 	// -- Progress bar loading (time: 4).
  5874. 	progressbar "ffff00",4;
  5875. 	// -- Progress bar finished.
  5876. 	// -- Quest: 12209 has been deleted.
  5877. 	erasequest 12209;
  5878. 	mes "You were able to find information on the Horn.";
  5879. 	// -- You use effect: Unknown #18
  5880. 	specialeffect2 18;
  5881. 	set .@items_,rand(1,3);
  5882. 	getitem 947,.@items_;
  5883. 	set .@unknownrelic,rand(1,2);
  5884. 	if( .@unknownrelic == 1 )
  5885. 		close;
  5886. 	else if( .@unknownrelic == 2 )
  5887. 	{
  5888.  
  5889. 	next;
  5890. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5891. 	// -- You use effect: Unknown #18
  5892. 	specialeffect2 18;
  5893. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5894. 	getitem 6308,1;
  5895. 	close;
  5896.  
  5897. 		}
  5898. 	}
  5899. 	mes "- You see some traces of digging. -";
  5900. 	close;
  5901. }
  5902.  
  5903. moc_pryd02,148,184,0	script	Horrendous Mouths?#33	844,{
  5904.  
  5905. 	if( checkquest(12195) >= 0 )
  5906. 	{
  5907.  
  5908. 	// -- You use effect: Unknown #310
  5909. 	// -- You use effect: Unknown #12
  5910. 	specialeffect2 310;
  5911. 	specialeffect2 12;
  5912. 	// -- Progress bar loading (time: 4).
  5913. 	progressbar "ffff00",4;
  5914. 	// -- Progress bar finished.
  5915. 	// -- Quest: 12195 has been deleted.
  5916. 	erasequest 12195;
  5917. 	mes "You were able to find information on the Horrendous Mouth.";
  5918. 	// -- You use effect: Unknown #18
  5919. 	specialeffect2 18;
  5920. 	set .@items_,rand(1,3);
  5921. 	getitem 958,.@items_;
  5922. 	set .@unknownrelic,rand(1,2);
  5923. 	if( .@unknownrelic == 1 )
  5924. 		close;
  5925. 	else if( .@unknownrelic == 2 )
  5926. 	{
  5927.  
  5928. 	next;
  5929. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5930. 	// -- You use effect: Unknown #18
  5931. 	specialeffect2 18;
  5932. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5933. 	getitem 6308,1;
  5934. 	close;
  5935.  
  5936. 		}
  5937. 	}
  5938. 	mes "- You see some traces of digging. -";
  5939. 	close;
  5940. }
  5941.  
  5942. gef_fild03,251,109,0	script	Orc's Fangs?#33	844,{
  5943.  
  5944. 	if( checkquest(12186) >= 0 )
  5945. 	{
  5946.  
  5947. 	// -- You use effect: Unknown #310
  5948. 	// -- You use effect: Unknown #12
  5949. 	specialeffect2 310;
  5950. 	specialeffect2 12;
  5951. 	// -- Progress bar loading (time: 4).
  5952. 	progressbar "ffff00",4;
  5953. 	// -- Progress bar finished.
  5954. 	// -- Quest: 12186 has been deleted.
  5955. 	erasequest 12186;
  5956. 	mes "You were able to find information on the Orc's Fang.";
  5957. 	// -- You use effect: Unknown #18
  5958. 	specialeffect2 18;
  5959. 	set .@items_,rand(1,3);
  5960. 	getitem 922,.@items_;
  5961. 	set .@unknownrelic,rand(1,2);
  5962. 	if( .@unknownrelic == 1 )
  5963. 		close;
  5964. 	else if( .@unknownrelic == 2 )
  5965. 	{
  5966.  
  5967. 	next;
  5968. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5969. 	// -- You use effect: Unknown #18
  5970. 	specialeffect2 18;
  5971. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5972. 	getitem 6308,1;
  5973. 	close;
  5974.  
  5975. 		}
  5976. 	}
  5977. 	mes "- You see some traces of digging. -";
  5978. 	close;
  5979. }
  5980.  
  5981. gef_fild01,104,111,0	script	Spawn?#33	844,{
  5982.  
  5983. 	if( checkquest(12172) >= 0 )
  5984. 	{
  5985.  
  5986. 	// -- You use effect: Unknown #310
  5987. 	// -- You use effect: Unknown #12
  5988. 	specialeffect2 310;
  5989. 	specialeffect2 12;
  5990. 	// -- Progress bar loading (time: 4).
  5991. 	progressbar "ffff00",4;
  5992. 	// -- Progress bar finished.
  5993. 	// -- Quest: 12172 has been deleted.
  5994. 	erasequest 12172;
  5995. 	mes "You were able to find information on the Spawn";
  5996. 	// -- You use effect: Unknown #18
  5997. 	specialeffect2 18;
  5998. 	set .@items_,rand(1,3);
  5999. 	getitem 908,.@items_;
  6000. 	set .@unknownrelic,rand(1,2);
  6001. 	if( .@unknownrelic == 1 )
  6002. 		close;
  6003. 	else if( .@unknownrelic == 2 )
  6004. 	{
  6005.  
  6006. 	next;
  6007. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  6008. 	// -- You use effect: Unknown #18
  6009. 	specialeffect2 18;
  6010. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  6011. 	getitem 6308,1;
  6012. 	close;
  6013.  
  6014. 		}
  6015. 	}
  6016. 	mes "- You see some traces of digging. -";
  6017. 	close;
  6018. }
  6019.  
  6020. gef_fild09,67,46,0	script	Snail's Shell#33	844,{
  6021.  
  6022. 	if( checkquest(12208) >= 0 )
  6023. 	{
  6024.  
  6025. 	// -- You use effect: Unknown #310
  6026. 	// -- You use effect: Unknown #12
  6027. 	specialeffect2 310;
  6028. 	specialeffect2 12;
  6029. 	// -- Progress bar loading (time: 4).
  6030. 	progressbar "ffff00",4;
  6031. 	// -- Progress bar finished.
  6032. 	// -- Quest: 12208 has been deleted.
  6033. 	erasequest 12208;
  6034. 	mes "You were able to find information on the Snail's Shell";
  6035. 	// -- You use effect: Unknown #18
  6036. 	specialeffect2 18;
  6037. 	set .@items_,rand(1,3);
  6038. 	getitem 946,.@items_;
  6039. 	set .@unknownrelic,rand(1,2);
  6040. 	if( .@unknownrelic == 1 )
  6041. 		close;
  6042. 	else if( .@unknownrelic == 2 )
  6043. 	{
  6044.  
  6045. 	next;
  6046. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  6047. 	// -- You use effect: Unknown #18
  6048. 	specialeffect2 18;
  6049. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  6050. 	getitem 6308,1;
  6051. 	close;
  6052.  
  6053. 		}
  6054. 	}
  6055. 	mes "- You see some traces of digging. -";
  6056. 	close;
  6057. }
  6058.  
  6059. gef_fild05,111,96,0	script	Powder of Butterfly?#33	844,{
  6060.  
  6061. 	if( checkquest(12188) >= 0 )
  6062. 	{
  6063.  
  6064. 	// -- You use effect: Unknown #310
  6065. 	// -- You use effect: Unknown #12
  6066. 	specialeffect2 310;
  6067. 	specialeffect2 12;
  6068. 	// -- Progress bar loading (time: 4).
  6069. 	progressbar "ffff00",4;
  6070. 	// -- Progress bar finished.
  6071. 	// -- Quest: 12188 has been deleted.
  6072. 	erasequest 12188;
  6073. 	mes "You were able to find information on the Powder of Butterfly";
  6074. 	// -- You use effect: Unknown #18
  6075. 	specialeffect2 18;
  6076. 	set .@items_,rand(1,3);
  6077. 	getitem 924,.@items_;
  6078. 	set .@unknownrelic,rand(1,2);
  6079. 	if( .@unknownrelic == 1 )
  6080. 		close;
  6081. 	else if( .@unknownrelic == 2 )
  6082. 	{
  6083.  
  6084. 	next;
  6085. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  6086. 	// -- You use effect: Unknown #18
  6087. 	specialeffect2 18;
  6088. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  6089. 	getitem 6308,1;
  6090. 	close;
  6091.  
  6092. 		}
  6093. 	}
  6094. 	mes "- You see some traces of digging. -";
  6095. 	close;
  6096. }
  6097.  
  6098. dic_in01,25,190,0	script	Mysterious Documents#00	844,{
  6099.  
  6100. 	if( isequipped(2782) == 1 )
  6101. 	{
  6102.  
  6103. 	if( ep13_3_invite == 5 )
  6104. 	{
  6105.  
  6106. 	if( checkquest(12165,PLAYTIME) == 2 )
  6107. 	{
  6108.  
  6109. 	mes "You don't feel as nauseous anymore. It should be safe to proceed now.";
  6110. 	// -- Quest: 12165 has been deleted.
  6111. 	erasequest 12165;
  6112. 	close;
  6113.  
  6114. 	}	
  6115. 	else if( checkquest(12165,PLAYTIME) != -1 )
  6116. 	{
  6117.  
  6118. 	mes "The documents are making you feel nauseous. You should come back later after your stomach settles.";
  6119. 	close;
  6120.  
  6121. 	}
  6122.  
  6123. 	mes "The documents in this container aren't legible. It's not use trying to read them.";
  6124. 	close;	
  6125.  
  6126. 	}
  6127. 	mes "- When you approach the documents,";
  6128. 	mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -";
  6129. 	close;	
  6130.  
  6131. 	}
  6132. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  6133. 	close;
  6134. }
  6135.  
  6136. dic_in01,137,225,5	script	Diel Guard#ep133_19	450,{
  6137.  
  6138. 	if( isequipped(2782) == 1 )
  6139. 	{
  6140.  
  6141. 	if( ep13_3_secret > 6 && ep13_3_secret < 11 )
  6142. 	{
  6143.  
  6144. 	mes "[ Diel Guard ]";
  6145. 	mes "Please stop.";
  6146. 	mes "Only those with permission";
  6147. 	mes "are allowed to enter.";
  6148. 	next;
  6149. 	if( select("I have permission.", "Go back.") != 1 )
  6150. 	{
  6151.  
  6152. 	mes "[ Diel Guard ]";
  6153. 	mes "Sigh...";
  6154. 	mes "Please understand.";
  6155. 	mes "There are many that try to meet the minister.";
  6156. 	mes "That is why security is heavy.";
  6157. 	close;
  6158.  
  6159. 	}
  6160.  
  6161. 	mes "[ Diel Guard ]";
  6162. 	mes "Wait...";
  6163. 	mes ""+strcharinfo(0)+"......ah...";
  6164. 	mes "I see your name on the list.";
  6165. 	mes "I'm sorry.";
  6166. 	mes "Please go through.";
  6167. 	close2;
  6168. 	warp "dic_in01",241,177;
  6169. 	end;
  6170.  
  6171. 	}
  6172. 	else if( ep13_3_secret > 10 )
  6173. 	{
  6174.  
  6175. 	mes "[ Diel Guard ]";
  6176. 	mes "Ah, you are "+strcharinfo(0)+"..";
  6177. 	mes "I received an order from Ahat to let you through anytime.";
  6178. 	mes "Please go up.";
  6179. 	close2;
  6180. 	warp "dic_in01",241,177;
  6181. 	end;	
  6182.  
  6183. 	}
  6184.  
  6185. 	mes "[ Diel Guard ]";
  6186. 	mes "You can't go further.";
  6187. 	mes "This is the highest minister's office.";
  6188. 	mes "Only those with permission are allowed in.";
  6189. 	mes "Please go back.";
  6190. 	close;
  6191.  
  6192. 	}
  6193. 	mes "[ Diel Guard ]";
  6194. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  6195. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  6196. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  6197. 	next;
  6198. 	mes "- Cannot communicate with him. -";
  6199. 	close;
  6200. }
  6201.  
  6202. dic_in01,242,182,0	script	Elevator#5f_to_4f	844,{
  6203.  
  6204. 	select("Administrative Office");
  6205. 	warp "dic_in01",138,221;
  6206. 	end;
  6207. }
  6208.  
  6209. dic_in01,263,193,3	script	Diel Guard#ep133_20	450,{
  6210.  
  6211. 	if( ep13_3_secret > 10 )
  6212. 	{
  6213.  
  6214. 	if( checkquest(7201) >= 0 )
  6215. 	{
  6216.  
  6217. 	mes "[ Diel Guard ]";
  6218. 	mes "You just came back from Ahat's errand?";
  6219. 	mes "He is waiting inside.";
  6220. 	mes "Please go in.";
  6221. 	close2;
  6222. 	warp "dic_in01",299,251;
  6223. 	end;
  6224.  
  6225. 	}
  6226. 	else if( countitem(6304) > 1 )
  6227. 	{
  6228.  
  6229. 	delitem 6304,1;
  6230.  
  6231. 	} else {
  6232.  
  6233. 	mes "[ Diel Guard ]";
  6234. 	mes "You need 1 Sapha Certification to meet Ahat.";
  6235. 	mes "At least you're getting special treatment.";
  6236. 	close;
  6237.  
  6238. 		}
  6239. 	}
  6240. 	mes "[ Diel Guard ]";
  6241. 	mes "Are you here to meet Ahat?";
  6242. 	mes "You are on the list.";	
  6243. 	close2;
  6244. 	warp "dic_in01",299,251;
  6245. 	end;
  6246. }
  6247.  
  6248. dic_in01,299,268,0	script	#ep133_event01	111,5,5,{
  6249.  
  6250. OnTouch:
  6251.  
  6252. 	if( checkquest(7198) >= 0 && ep13_3_secret == 7 )
  6253. 	{
  6254.  
  6255. 	mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -";
  6256. 	next;
  6257. 	// -- You are now: ailment: Blind
  6258. 	sc_start SC_Blind,10000,0;
  6259. 	mes "[ Ringing Voice ]";
  6260. 	mes "That is fine, Cheshire.";
  6261. 	mes "Are you here to see me?";
  6262. 	next;
  6263. 	cutin "ep13_ahat_f",2;	
  6264. 	mes "[ Ringing Voice ]";
  6265. 	mes "Hold up your head and come closer.";
  6266. 	mes "Conversations are meant to be eye to eye.";
  6267. 	next;
  6268. 	mes "You hold up your head at the sound of Ahat's voice";
  6269. 	mes "But you see a human in high-ranking Sapha clothing in front of you.";
  6270. 	// -- You are no longer: ailment: Blind
  6271. 	emotion e_omg,1;
  6272. 	// -- Quest: 7198 has been deleted.
  6273. 	erasequest 7198;
  6274. 	close2;
  6275. 	cutin "",255;
  6276. 	end;
  6277.  
  6278. 	}
  6279. 	end;
  6280. }
  6281.  
  6282. dic_in01,294,276,5	script	Secret Adjutant#ep133_2	498,{
  6283.  
  6284. 	cutin "ep13_cheshire_h",2;
  6285. 	if( ep13_3_secret == 9 )
  6286. 	{
  6287.  
  6288. 	if( checkquest(7199) >= 0 )
  6289. 	{
  6290.  
  6291. 	if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
  6292. 	{
  6293.  
  6294. 	mes "[ Cheshire ]";
  6295. 	mes "You are useful, aren't you?";
  6296. 	mes "That will be all for today.";
  6297. 	mes "We will need to work little by little so we don't draw attention.";
  6298. 	set ep13_3_secret,10;
  6299. 	// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
  6300. 	delitem 6305,10;
  6301. 	// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
  6302. 	delitem 6306,10;
  6303. 	// -- Inventory Item Removed: Strange Magic Stone (17) x 10
  6304. 	delitem 6307,10;
  6305. 	// -- Quest: 7199 has been deleted.
  6306. 	erasequest 7199;
  6307. 	// -- Quest: 7200 has been added.
  6308. 	setquest 7200;
  6309. 	close2;
  6310. 	cutin "",255;
  6311. 	end;
  6312.  
  6313. 	}
  6314.  
  6315. 	mes "[ Cheshire ]";
  6316. 	mes "Erase the various traces near the crack.";
  6317. 	mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6318. 	next;
  6319. 	mes "[ Cheshire ]";
  6320. 	mes "This cannot be done in a day so please bring back at least 10 of each.";
  6321. 	mes "Got it?";
  6322. 	close2;
  6323. 	cutin "",255;
  6324. 	end;
  6325.  
  6326. 	}
  6327.  
  6328. 	mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana.";
  6329. 	mes "You see a tail behind Cheshire's hip for a split second. -";
  6330. 	next;
  6331. 	select("Tail?");
  6332. 	mes "[ Cheshire ]";
  6333. 	mes "What are you looking at?!";
  6334. 	mes "What tail are you talking about?";
  6335. 	next;
  6336. 	select("Have you ever been near the triangle?");
  6337. 	mes "[ Cheshire ]";
  6338. 	mes "Hey, what are you talking about?";
  6339. 	mes "What do you want to say?";
  6340. 	next;
  6341. 	cutin "",255;
  6342. 	cutin "ep13_cheshire_h",2;
  6343. 	mes "[ Ahat ]";
  6344. 	mes ""+strcharinfo(0)+"....";
  6345. 	mes "All you need to do is follow Cheshire's orders.";
  6346. 	mes "Don't ask stupid questions.";
  6347. 	mes "This is an order.";
  6348. 	mes "Cheshire, continue.";
  6349. 	next;
  6350. 	cutin "",255;
  6351. 	cutin "ep13_cheshire_h",2;
  6352. 	mes "[ Cheshire ]";
  6353. 	mes "Hmm... here is what you need to do.";
  6354. 	mes "There is a huge crack south from the city.";
  6355. 	mes "There are many accidents happening near it.";
  6356. 	next;
  6357. 	mes "[ Cheshire ]";
  6358. 	mes "I need you to go and clear out any traces.";
  6359. 	mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6360. 	next;
  6361. 	mes "[ Cheshire ]";
  6362. 	mes "Clear them out without anyone knowing.";
  6363. 	mes "Bring them here instead of throwing them away somewhere.";
  6364. 	mes "Bring back at least 10 of each.";
  6365. 	next;
  6366. 	mes "[ Cheshire ]";
  6367. 	mes "You mustn't be seen by anyone.";
  6368. 	mes "You mustn't tell the Saphas. Work in asbolute secrecly!";
  6369. 	setquest 7199;
  6370. 	close2;
  6371. 	cutin "",255;
  6372. 	end;
  6373.  
  6374. 	}
  6375. 	else if( ep13_3_secret == 10 )
  6376. 	{
  6377.  
  6378. 	mes "[ Cheshire ]";
  6379. 	mes "Your work is done with me.";
  6380. 	mes "Do you have something for Ahat?";
  6381. 	close2;
  6382. 	cutin "",255;
  6383. 	end;	
  6384.  
  6385. 	}
  6386. 	else if( checkquest(7200,PLAYTIME) == 2 )
  6387. 	{
  6388.  
  6389. 	mes "[ Cheshire ]";
  6390. 	mes "Back to work today.";
  6391. 	mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6392. 	mes "Bring them back quietly.";
  6393. 	next;
  6394. 	mes "[ Cheshire ]";
  6395. 	mes "Collect 10 of each as always.";
  6396. 	mes "Got it?";
  6397. 	// -- Quest: 7200 has been deleted.
  6398. 	// -- Quest: 7201 has been added.
  6399. 	changequest 7200,7201;
  6400. 	next;
  6401. 	mes "- You've received a request from Cheshire to clean up the crack area.";
  6402. 	mes "Ahat and Cheshire still have no clue. -";
  6403. 	close2;
  6404. 	cutin "",255;
  6405. 	end;
  6406.  
  6407. 	}
  6408. 	else if( checkquest(7200,PLAYTIME) != -1 )
  6409. 	{
  6410.  
  6411. 	mes "[ Cheshire ]";
  6412. 	mes "Not just yet.";
  6413. 	mes "We must plan the cleanup near the dimensional crack carefully.";
  6414. 	mes "Come back later.";
  6415. 	close2;
  6416. 	cutin "",255;
  6417. 	end;
  6418.  
  6419. 	}
  6420. 	else if( checkquest(7201) >= 0 )
  6421. 	{
  6422.  
  6423. 	if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
  6424. 	{
  6425.  
  6426. 	mes "[ Cheshire ]";
  6427. 	mes "We will do this again tomorrow.";
  6428. 	mes "Ahat seems to trust you very much.";
  6429. 	mes "Let's do our best.";
  6430. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  6431. 	getitem 6304,1;	
  6432. 	// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
  6433. 	delitem 6305,10;
  6434. 	// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
  6435. 	delitem 6306,10;
  6436. 	// -- Inventory Item Removed: Strange Magic Stone (17) x 10
  6437. 	delitem 6307,10;
  6438. 	// -- Quest: 7201 has been deleted.
  6439. 	erasequest 7201;
  6440. 	// -- Quest: 7200 has been added.
  6441. 	// -- You have gained 70000/30000 (0.54%/0.27%) Exp
  6442. 	setquest 7200;
  6443. 	getexp 70000,30000;
  6444. 	close2;
  6445. 	cutin "",255;
  6446. 	end;
  6447.  
  6448. 	}
  6449.  
  6450. 	mes "[ Cheshire ]";
  6451. 	mes "As always, go and collect traces near the crack north from here.";
  6452. 	mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6453. 	mes "10 of each.";
  6454. 	close2;
  6455. 	cutin "",255;
  6456. 	end;
  6457.  
  6458. 	}
  6459. 	mes "[ Cheshire ]";
  6460. 	mes "........";
  6461. 	mes "........Humph.";
  6462. 	close2;
  6463. 	cutin "",255;
  6464. 	end;
  6465. }
  6466.  
  6467. dic_in01,300,280,5	script	Minister Ahat#ep133_21	493,{
  6468.  
  6469.  
  6470. 	cutin "ep13_ahat_f",2;
  6471. 	if( ep13_3_secret == 8 )
  6472. 	{
  6473.  
  6474. 	mes "[ Ahat ]";
  6475. 	mes "My loyal evil servant.";
  6476. 	mes "Come closer.";
  6477. 	next;
  6478. 	if( select("Wait! I'm nobody's servant!", "Your wish is my command.") != 1 )
  6479. 	{
  6480.  
  6481. 	mes "[ Ahat ]";
  6482. 	mes "Good. You are now allowed to come and go freely.";
  6483. 	mes "You will work for me starting now.";
  6484. 	next;
  6485. 	ahatsuccess:
  6486. 	mes "[ Ahat ]";
  6487. 	mes "Here is your first mission.";
  6488. 	mes "A dimensional crack has opened south of El Dicastes.";
  6489. 	mes "Do you know about it?";
  6490. 	next;
  6491. 	mes "[ Ahat ]";
  6492. 	mes "There are many traces around the crack.";
  6493. 	mes "You're mission is to go find these tracks and erase them.";
  6494. 	next;
  6495. 	mes "[ Ahat ]";
  6496. 	mes "Cheshire, will tell you the details of this mission.";
  6497. 	mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000";
  6498. 	next;
  6499. 	mes "[ Ahat ]";
  6500. 	mes "You will now talk about us meeting to the Naga people.";
  6501. 	mes "Tell them that I look like a Sapha and always work alone in my office.";
  6502. 	next;
  6503. 	mes "[ Ahat ]";
  6504. 	mes "Never talk about Cheshire.";
  6505. 	mes "Cheshire is never here.";
  6506. 	mes "You must follow Cheshire's order from now on.";
  6507. 	mes "Go now.";
  6508. 	next;
  6509. 	mes "- Ahat doesn't suspect a thing yet.";
  6510. 	mes "He seems to believe that his spell actually works. -";
  6511. 	set ep13_3_secret,9;
  6512. 	close2;
  6513. 	cutin "",255;
  6514. 	end;
  6515.  
  6516. 	}
  6517.  
  6518. 	mes "[ Ahat ]";
  6519. 	mes "Aren't you stubborn.";
  6520. 	mes "My spell doesn't work on you?";
  6521. 	mes "Or it was broken.";
  6522. 	mes "Or because you don't have your strength back.";
  6523. 	next;
  6524. 	mes "- Ahat casts another powerful spell. -";
  6525. 	next;
  6526. 	mes "[ Ahat ]";
  6527. 	mes "Who is your master?";
  6528. 	next;
  6529. 	select("My master is Ahat.");
  6530. 	goto ahatsuccess;
  6531.  
  6532. 	}
  6533. 	else if( ep13_3_secret == 9 )
  6534. 	{
  6535.  
  6536. 	if( checkquest(7199) >= 0 )
  6537. 	{
  6538.  
  6539. 	mes "[ Ahat ]";
  6540. 	mes "Cheshire's orders are";
  6541. 	mes "important for future plans.";
  6542. 	mes "Make no mistakes and never leave traces that may lead to me.";
  6543. 	mes "This is your master's orders.";
  6544. 	close2;
  6545. 	cutin "",255;
  6546. 	end;
  6547.  
  6548. 	}	
  6549. 	mes "[ Ahat ]";
  6550. 	mes "You must follow Cheshire's order from now on.";
  6551. 	mes "Go now.";
  6552. 	next;
  6553. 	mes "- Ahat doesn't suspect a thing yet.";
  6554. 	mes "He seems to believe that his spell actually works. -";
  6555. 	close2;
  6556. 	cutin "",255;
  6557. 	end;	
  6558.  
  6559. 	}
  6560. 	else if( ep13_3_secret == 10 )
  6561. 	{
  6562.  
  6563. 	mes "[ Ahat ]";
  6564. 	mes "Do you have something to say?";
  6565. 	mes "You've done well in the crack area.";
  6566. 	next;
  6567. 	select("What are those?");
  6568. 	mes "[ Ahat ]";
  6569. 	mes "Well...";
  6570. 	mes "You don't need to know now.";
  6571. 	mes "Or probably never need to know. Ho ho.";
  6572. 	next;
  6573. 	mes "[ Ahat ]";
  6574. 	mes "Where will your sword point at... the day you get to know..";
  6575. 	mes "Now leave me since I'm tired.";
  6576. 	next;
  6577. 	mes "[ Ahat ]";
  6578. 	mes "I'm still the Minister of El Dicastes and have piles of work to do.";
  6579. 	mes "Because it is difficult to satisfy everyone with only one loaf of bread.";
  6580. 	next;
  6581. 	mes "[ Ahat ]";
  6582. 	mes "And this is something to reward you for your deeds.";
  6583. 	mes "Nothing much but I hope you like it.";
  6584. 	getitem 2790,1;
  6585. 	set ep13_3_secret,11;
  6586. 	close2;
  6587. 	cutin "",255;
  6588. 	end;
  6589.  
  6590. 	}
  6591. 	else if( ep13_3_secret > 10 )
  6592. 	{
  6593.  
  6594. 	mes "[ Ahat ]";
  6595. 	mes "Follow Cheshire's orders for the time being and clear the are near the crack.";
  6596. 	next;
  6597. 	mes "- Ahat still thinks you are under her spell.";
  6598. 	mes "Let's follow along with Cheshire's orders and act normal. -";
  6599. 	close2;
  6600. 	cutin "",255;
  6601. 	end;
  6602.  
  6603. 	}
  6604.  
  6605. 	mes "[ Ahat ]";
  6606. 	mes "Supprised?";
  6607. 	mes "Because I look like a human just like you?";
  6608. 	next;
  6609. 	switch( select("You aren't a Sapha?","Human?!!!!!","Pretty!","So handsome!") )
  6610. 	{
  6611.  
  6612. 	case 1:
  6613. 	case 2:
  6614. 	case 3:
  6615. 	goto ahatalien;
  6616.  
  6617. 	case 4:
  6618. 	ahatalien:
  6619. 	mes "[ Ahat ]";
  6620. 	mes "Hahaha... that's fine.";
  6621. 	mes "I understand you can't help being supprised at my appearance.";
  6622. 	mes "How do I look to you?";
  6623. 	next;
  6624. 	mes "[ Ahat ]";
  6625. 	mes "A perfect male?";
  6626. 	mes "A perfect female?";
  6627. 	mes "Doesn't matter.";
  6628. 	next;
  6629. 	mes "[ Ahat ]";
  6630. 	mes "Who you see in front of you is not me.";
  6631. 	mes "Lie to a lie.";
  6632. 	mes "A vision in a wavering reflection.";
  6633. 	next;
  6634. 	mes "[ Ahat ]";
  6635. 	mes "Just an image from a memory in your fixed concept...";
  6636. 	mes "Look deep into your past.";
  6637. 	next;
  6638. 	mes "- Ahat's voice rings pleasantly in your ears.";
  6639. 	mes "Each syllable he says takes effect on your body. -";
  6640. 	next;
  6641. 	mes "- You see someone smilling peacefully at your from afar... -";
  6642. 	next;
  6643. 	mes "[ Soft Voice ]";
  6644. 	mes "Who is the master?";
  6645. 	next;
  6646. 	mes "- Ahat seems to be casting a powerful spell.";
  6647. 	mes "This might be his real ability. -";
  6648. 	next;
  6649. 	if( select("Stop that!", "Demon go away!") != 1 )
  6650. 	{
  6651.  
  6652. 	ahatjoke:
  6653. 	mes "[ Ahat ]";
  6654. 	mes "It's useless to resist...";
  6655. 	mes "But this is fun from time to time.";
  6656. 	mes "I can always cast a spell on you again.";
  6657. 	next;
  6658. 	mes "[ Ahat ]";
  6659. 	mes "Now... hold up your head and look into my eyes.....";
  6660. 	next;
  6661. 	mes "- Ahat tries to hypnotize you again.";
  6662. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6663. 	next;
  6664. 	select("You close your eyes.");
  6665. 	mes "[ Ahat ]";
  6666. 	mes "No, no.. you mustn't close them. Cheshire.";
  6667. 	next;
  6668. 	mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -";
  6669. 	next;
  6670. 	mes "- Ahat tries to hypnotize you again.";
  6671. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6672. 	next;
  6673. 	select("Try to sing a song.");
  6674. 	mes "[ Ahat ]";
  6675. 	mes "Humans are funny.";
  6676. 	mes "But you need to listen to me so I will make you quiet for awhile.";
  6677. 	next;
  6678. 	mes "[ Ahat ]";
  6679. 	mes "No use on resisting.";
  6680. 	mes "Just leave everything to me.";
  6681. 	next;
  6682. 	mes "- Ahat tries to hypnotize you again.";
  6683. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6684. 	next;
  6685. 	select("Try to twist your body.");
  6686. 	mes "[ Ahat ]";
  6687. 	mes "Amusing.";
  6688. 	mes "Don't you think, Cheshire?";
  6689. 	mes "Hahaha. Playing hard to get.. this will be fun..";
  6690. 	next;
  6691. 	mes "[ Ahat ]";
  6692. 	mes "Stop that! You look pathetic. Just relax...";
  6693. 	next;
  6694. 	mes "- Ahat tries to hypnotize you again.";
  6695. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6696. 	next;
  6697. 	select("Try to twist your body.");
  6698. 	mes "[ Ahat ]";
  6699. 	mes "Amusing.";
  6700. 	mes "Don't you think, Cheshire?";
  6701. 	mes "Hahaha. Playing hard to get.. this will be fun..";
  6702. 	next;
  6703. 	mes "[ Ahat ]";
  6704. 	mes "Stop that! You look pathetic. Just relax...";
  6705. 	next;
  6706. 	mes "[ Ahat ]";
  6707. 	mes "You are resisting.";
  6708. 	mes "So you didn't just come here.";
  6709. 	mes "Let's see how much you can stand.";
  6710. 	next;
  6711. 	mes "[ Ahat ]";
  6712. 	mes "Who is your master?";
  6713. 	next;
  6714. 	if( select("Pretend to be under the spell.", "Well, you tell me") != 1 )
  6715. 	{
  6716.  
  6717. 	mes "[ "+strcharinfo(0)+" ]";
  6718. 	mes "You!!!";
  6719. 	mes "I'm in love!";
  6720. 	mes "I will die for you!";
  6721. 	next;
  6722. 	mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
  6723. 	next;
  6724. 	mes "[ Ahat ]";
  6725. 	mes "........ah, no.";
  6726. 	mes "No need to kill yourself";
  6727. 	mes "Now you are under my spell.....";
  6728. 	next;
  6729. 	mes "[ Ahat ]";
  6730. 	mes "Who are you to me?";
  6731. 	next;	
  6732. 	goto ahatfool;
  6733.  
  6734. 	}
  6735.  
  6736. 	mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
  6737. 	next;
  6738. 	mes "[ Ahat ]";
  6739. 	mes "Who are you to me?";
  6740. 	next;
  6741. 	ahatfool:
  6742. 	if( select("A foot stool!", "Loyal servant.") != 1 )
  6743. 	{
  6744.  
  6745. 	mes "[ Ahat ]";
  6746. 	mes "I see... you are my servant... my legs.. and my hands...";
  6747. 	set ep13_3_secret,8;
  6748. 	close2;
  6749. 	cutin "",255;
  6750. 	end;	
  6751.  
  6752. 	}
  6753. 	mes "[ Ahat ]";
  6754. 	mes "I don't need a foot stool. Let's talk after a minute.";
  6755. 	set ep13_3_secret,8;
  6756. 	close2;
  6757. 	cutin "",255;
  6758. 	end;
  6759.  
  6760. 	}
  6761.  
  6762. 	goto ahatjoke;
  6763.  
  6764. 	}
  6765. }
  6766.  
  6767. dic_in01,138,188,0	script	#ep133_event02	111,5,5,{
  6768.  
  6769. OnTouch:
  6770.  
  6771. 	if( ep13_3_secret > 10 && ep13_3_secret < 14 )
  6772. 	{
  6773.  
  6774. 	mes "[ Quiet Voice ]";
  6775. 	mes "Sorry.";
  6776. 	mes "Just a moment.";
  6777. 	close2;
  6778. 	warp "dic_in01",155,188;
  6779. 	end;
  6780.  
  6781. 	}
  6782. 	end;
  6783. }
  6784.  
  6785. dic_in01,158,188,3	script	Jarute HesLanta#ep133_2	451,{
  6786.  
  6787. 	if( isequipped(2782) == 1 )
  6788. 	{
  6789.  
  6790. 	cutin "ep13_heslanta",2;
  6791. 	if( ep13_3_secret == 11 || ep13_3_secret == 12 )
  6792. 	{
  6793.  
  6794. 	if( ep13_3_secret == 12 )
  6795. 	{
  6796.  
  6797. 	mes "[ HesLanta ]";
  6798. 	mes "Ah, sorry.";
  6799. 	mes "You can't get out?";
  6800. 	mes "It was designed that way.";
  6801. 	mes "I will send you out";
  6802. 	next;
  6803. 	select("I was joking before.");
  6804. 	mes "[ "+strcharinfo(0)+" ]";
  6805. 	mes "I want to know about Ahat too.";
  6806. 	mes "I want to talk about him with you.";
  6807. 	mes "But aren't you too defenseless while I'm talking like this?";
  6808. 	next;
  6809. 	mes "[ HesLanta ]";
  6810. 	mes "Well. Are you Ahat's servant?";
  6811. 	mes "Then that is strange too.";
  6812. 	mes "Why would Ahat use a non-Sapha as a servant?";
  6813. 	mes "Why are you serving Ahat?";
  6814. 	next;
  6815. 	goto heslantaq;
  6816.  
  6817. 	}
  6818.  
  6819. 	mes "[ HesLanta ]";
  6820. 	mes "I'm sorry to bring you here suddenly.";
  6821. 	mes "But I wanted to check someone.";
  6822. 	next;
  6823. 	mes "[ HesLanta ]";
  6824. 	mes "Jarute... what did Ahat look like to you?";
  6825. 	next;
  6826. 	if( select("I don't understand your question.", "My master.") != 1 )
  6827. 	{
  6828.  
  6829. 	mes "[ HesLanta ]";
  6830. 	mes "....huh....?";
  6831. 	mes "Is he?";
  6832. 	mes "Sorry.";
  6833. 	next;
  6834. 	mes "- HesLanta is upset with my reply.";
  6835. 	mes "His expression is complex and dark. -";
  6836. 	set ep13_3_secret,12;
  6837. 	close2;
  6838. 	cutin "",255;
  6839. 	end;
  6840.  
  6841. 	}
  6842.  
  6843. 	mes "[ HesLanta ]";
  6844. 	mes "I'll rephrase my question.";
  6845. 	mes "Did you find anything strange about Ahat?";
  6846. 	next;
  6847. 	select("Why are you asking?");
  6848. 	mes "[ HesLanta ]";
  6849. 	mes "Well, because I don't trust Ahat.";
  6850. 	mes "There are too many odd things about Ahat.";
  6851. 	next;
  6852. 	select("Are you allowed to say that?");
  6853. 	mes "[ HesLanta ]";
  6854. 	mes "Are you Ahat's servant?";
  6855. 	mes "Then that is strange too.";
  6856. 	mes "Why would Ahat use a non-Sapha as a servant?";
  6857. 	mes "Why are you serving Ahat?";
  6858. 	next;
  6859. 	heslantaq:
  6860. 	select("What if I hurt you?");
  6861. 	mes "[ HesLanta ]";
  6862. 	mes "Try it if you can.";
  6863. 	mes "My office is special and you won't be able to leave here.";
  6864. 	mes "And nobody can come in to help you either.";
  6865. 	next;
  6866. 	mes "[ HesLanta ]";
  6867. 	mes "But this room is open to anyone.";
  6868. 	mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson.";
  6869. 	next;
  6870. 	mes "[ HesLanta ]";
  6871. 	mes "If things flow like that then you and Ahat won't stand a chance.";
  6872. 	next;
  6873. 	mes "[ HesLanta ]";
  6874. 	mes "I'm now risking my life";
  6875. 	mes "to unveil Ahat's identity.";
  6876. 	mes "Sapha's don't fear death.";
  6877. 	next;
  6878. 	mes "[ HesLanta ]";
  6879. 	mes "If I were to die at your hands";
  6880. 	mes "I will have no regrets as long as I reveal the truth.";
  6881. 	next;
  6882. 	select("Okay. Stop it.");
  6883. 	mes "[ HesLanta ]";
  6884. 	mes "Now you understand.";
  6885. 	mes "I'll ask you again.";
  6886. 	mes "Have you found anything suspicious about Ahat?";
  6887. 	next;
  6888. 	mes "[ HesLanta ]";
  6889. 	mes "Ahat almost never meets anyone else except for Ravail.";
  6890. 	mes "But he allowed you to visit him means there is something going on.";
  6891. 	next;
  6892. 	select("He cast a spell on me.");
  6893. 	mes "[ HesLanta ]";
  6894. 	mes "Hypnotize? Why would he?";
  6895. 	mes "Wait, that means you are under Ahat's spell...!!";
  6896. 	mes "Oh no!";
  6897. 	next;
  6898. 	if( select("No!", "That's not it!") != 1 )
  6899. 	{
  6900.  
  6901. 	mes "[ "+strcharinfo(0)+" ]";
  6902. 	mes "I'm not under a spell!";
  6903. 	mes "I only pretended that I am. I'm also investigating Ahat!";
  6904. 	next;
  6905. 	mes "[ HesLanta ]";
  6906. 	mes "Huh? What does that mean?";
  6907. 	mes "Are you acting right now?";
  6908. 	next;
  6909. 	mes "You take out the traces you've found near the crack.";
  6910. 	mes "And start to explain what Ahat ordered you to do.";
  6911. 	next;
  6912. 	mes "[ HesLanta ]";
  6913. 	mes "... you went through that..";
  6914. 	mes "He is strange.";
  6915. 	mes "I only thought he was a Sapha colleague that avoided the curse.";
  6916. 	mes "So everything started from the crack.";
  6917. 	next;
  6918. 	goto heslantaq1;
  6919.  
  6920. 	}
  6921.  
  6922. 	mes "[ "+strcharinfo(0)+" ]";
  6923. 	mes "I'm not under the spell!";
  6924. 	mes "I only pretended that I am. I'm also investigating Ahat!";
  6925. 	next;
  6926. 	mes "[ HesLanta ]";
  6927. 	mes "Huh? What does that mean?";
  6928. 	mes "Are you acting right now?";
  6929. 	next;
  6930. 	mes "- You take out the traces you've found near the crack.";
  6931. 	mes "And start to explain what Ahat ordered you to do. -";
  6932. 	next;
  6933. 	mes "[ HesLanta ]";
  6934. 	mes "... you went through that..";
  6935. 	mes "He is strange.";
  6936. 	mes "I only thought he was a Sapha colleague that avoided the curse.";
  6937. 	mes "So everything started from the crack.";
  6938. 	next;
  6939. 	heslantaq1:
  6940. 	select("He is human.");
  6941. 	mes "[ "+strcharinfo(0)+" ]";
  6942. 	mes "El Dicastes only recently allowed humans to visit.";
  6943. 	mes "Why would a human take the place of a Sapha Jarute?";
  6944. 	next;
  6945. 	mes "[ HesLanta ]";
  6946. 	mes "Human?";
  6947. 	mes "He is a Sapha. And a very beautiful and noble one.";
  6948. 	mes "When we first found him at the crack. We all thought the same thing.";
  6949. 	next;
  6950. 	mes "[ HesLanta ]";
  6951. 	mes "The only Sapha that avoided the curse.";
  6952. 	mes "Because Ahat doesn't use Bradium.";
  6953. 	mes "Our race will get stiff and die by this curse";
  6954. 	mes "but he is delicate, elegant and beautiful.";
  6955. 	next;
  6956. 	mes "[ HesLanta ]";
  6957. 	mes "There was a bright light when the ground split with a huge roaring sound north from here.";
  6958. 	mes "And this beautiful Sapha was found next to the crack.";
  6959. 	next;
  6960. 	mes "[ HesLanta ]";
  6961. 	mes "He was not a Sapha from Dicastes.";
  6962. 	mes "We took him to Ravail and wise Ravail concluded.";
  6963. 	next;
  6964. 	mes "[ HesLanta ]";
  6965. 	mes "When we came here to avoid the god's curse,";
  6966. 	mes "we found a friend that was lucky enough to not be cursed.";
  6967. 	next;
  6968. 	mes "[ HesLanta ]";
  6969. 	mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust.";
  6970. 	mes "His working abilities are amazing.";
  6971. 	mes "He is the perfect Sapha.";
  6972. 	next;
  6973. 	mes "- HesLanta starts to think deeply after saying this. -";
  6974. 	set ep13_3_secret,13;
  6975. 	close2;
  6976. 	cutin "",255;
  6977. 	end;
  6978.  
  6979. 	}
  6980. 	else if( ep13_3_secret == 13 )
  6981. 	{
  6982.  
  6983. 	mes "[ HesLanta ]";
  6984. 	mes "Ah, sorry.";
  6985. 	mes "I was thinking.";
  6986. 	mes "The Crack.. hypnotism.. and the evidence you showed me.";
  6987. 	next;
  6988. 	mes "[ HesLanta ]";
  6989. 	mes "I don't know why you think Ahat is human but that can also be part of his spell.";
  6990. 	next;
  6991. 	mes "[ HesLanta ]";
  6992. 	mes "The reason he cast a spell";
  6993. 	mes "was to clean up the traces near the crack.";
  6994. 	mes "and he chose a non-Sapha, you..";
  6995. 	next;
  6996. 	mes "[ HesLanta ]";
  6997. 	mes "Because we Saphas mustn't know about the crack traces.";
  6998. 	mes "That means, Ahat is..";
  6999. 	mes "^0000FFcleaning up his traces that started from the crack^000000.";
  7000. 	next;
  7001. 	mes "[ HesLanta ]";
  7002. 	mes "Yes.";
  7003. 	mes "He is trying to cover up something related to the crack.";
  7004. 	mes "But what is it?";
  7005. 	next;
  7006. 	mes "[ HesLanta ]";
  7007. 	mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000.";
  7008. 	mes "Isn't that strange?";
  7009. 	next;
  7010. 	mes "[ HesLanta ]";
  7011. 	mes "I only get suspicious more and more when I hear your story.";
  7012. 	mes "But the reason I can't agree with this story is...";
  7013. 	next;
  7014. 	mes "[ HesLanta ]";
  7015. 	mes "Ahat is pure.";
  7016. 	mes "He is truly working for Sapha and Dicastes.";
  7017. 	next;
  7018. 	select("Then why are you investigating Ahat?");
  7019. 	mes "[ HesLanta ]";
  7020. 	mes "Ahat is loyal and is working wonders for the Sapha community but.";
  7021. 	next;
  7022. 	mes "[ HesLanta ]";
  7023. 	mes "Ravail's trust and popularity from other Saphas";
  7024. 	mes "is concentrating Dicastes's power to one place.";
  7025. 	next;
  7026. 	mes "[ HesLanta ]";
  7027. 	mes "The power is focused on Ahat.";
  7028. 	mes "When power should be spread out evenly throughout departments.";
  7029. 	next;
  7030. 	mes "[ HesLanta ]";
  7031. 	mes "That is how everyone can monitor and check each other...";
  7032. 	mes "and try their best and not stray to the wrong side of the road";
  7033. 	mes "that is how we can live together.";
  7034. 	next;
  7035. 	mes "[ HesLanta ]";
  7036. 	mes "But if power is concentrated to one place and abused?";
  7037. 	mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?";
  7038. 	next;
  7039. 	mes "[ HesLanta ]";
  7040. 	mes "I'm scared of that.";
  7041. 	mes "He is beautiful. But beauty comes with thorns.";
  7042. 	next;
  7043. 	mes "[ HesLanta ]";
  7044. 	mes "Ahat has slowly become the center.";
  7045. 	mes "If what he was holding in his was not bread but a sword..";
  7046. 	mes ".......";
  7047. 	next;
  7048. 	mes "[ HesLanta ]";
  7049. 	mes "I've gone too emotional.";
  7050. 	mes "Sorry.";
  7051. 	mes "My mind is so complicated now after hearing your story.";
  7052. 	next;
  7053. 	select("Do you know about Cheshire?");
  7054. 	mes "[ HesLanta ]";
  7055. 	mes "You mean the aide?";
  7056. 	mes "Yes I do but most Sapha's don't.";
  7057. 	mes "Everyone near Ahat knows Cheshire.";
  7058. 	next;
  7059. 	mes "[ HesLanta ]";
  7060. 	mes "^0000FFCheshire is a feline Ahat brought with him^000000.";
  7061. 	mes "Ahat took care of injured Cheshire and brought him with him.";
  7062. 	mes "We have cats around so we didn't think much of him.";
  7063. 	next;
  7064. 	mes "[ HesLanta ]";
  7065. 	mes "Because this land is their second homeland.";
  7066. 	mes "There may be other felines living elsewhere.";
  7067. 	mes "But he always covers his face with a bandana because he looks different from Saphas.";
  7068. 	next;
  7069. 	mes "[ HesLanta ]";
  7070. 	mes "But why are you asking?";
  7071. 	next;
  7072. 	mes "[ "+strcharinfo(0)+" ]";
  7073. 	mes "Nothing.";
  7074. 	mes "I was only curious personally.";
  7075. 	mes "What are you going to do now?";
  7076. 	next;
  7077. 	mes "[ HesLanta ]";
  7078. 	mes "I will continue to keep an eye on Ahat.";
  7079. 	mes "Until I know the truth that is.";
  7080. 	next;
  7081. 	mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -";
  7082. 	next;
  7083. 	mes "[ "+strcharinfo(0)+" ]";
  7084. 	mes "First the report culprit was..";
  7085. 	next;
  7086. 	recalltalk:
  7087. 	switch( select("Cheshire","Ahat","BK") )
  7088. 	{
  7089.  
  7090. 	case 1:
  7091. 	mes "[ "+strcharinfo(0)+" ]";
  7092. 	mes "It was Cheshire";
  7093. 	mes "Cheshire is a cat.";
  7094. 	mes "and the bandana was to hid his ears.";
  7095. 	next;
  7096. 	mes "[ "+strcharinfo(0)+" ]";
  7097. 	mes "Why would Cheshire try to steal the report?";
  7098. 	next;
  7099. 	if( select("No idea.", "To make the conflict between 3 countries worse") != 1 )
  7100. 	{
  7101.  
  7102. 	mes "[ "+strcharinfo(0)+" ]";
  7103. 	mes "To bring conflict between the three countries?";
  7104. 	mes "What will Cheshire gain out of this?";
  7105. 	next;
  7106. 	mes "[ "+strcharinfo(0)+" ]";
  7107. 	mes "Cheshire's master is Ahat.";
  7108. 	mes "So all his actions are to..";
  7109. 	next;
  7110. 	goto cheshirefail;
  7111.  
  7112. 	}
  7113.  
  7114. 	mes "[ "+strcharinfo(0)+" ]";
  7115. 	mes "We don't know the actual reason at this point.";
  7116. 	mes "But what will Cheshire gain out of this?";
  7117. 	next;
  7118. 	mes "[ "+strcharinfo(0)+" ]";
  7119. 	mes "Cheshire's master is Ahat.";
  7120. 	mes "So all his actions are to..";
  7121. 	next;
  7122. 	cheshirefail:
  7123. 	if( select("Cheshire is plotting on his own.", "Ahat must be ordering him.") != 1 )
  7124. 	{
  7125.  
  7126. 	mes "[ "+strcharinfo(0)+" ]";
  7127. 	mes "Yes. Ahat must have ordered him.";
  7128. 	mes "But why would Ahat do that?";
  7129. 	mes "Conflict between three countries? Or the report content?";
  7130. 	next;
  7131. 	mes "[ "+strcharinfo(0)+" ]";
  7132. 	mes "Let's think Ahat over.";
  7133. 	mes "Ahat came from the crack.";
  7134. 	mes "and has no records before that.";
  7135. 	next;
  7136. 	mes "[ "+strcharinfo(0)+" ]";
  7137. 	mes "And tries to erase all traces found near the crack.";
  7138. 	mes "And Ahat wants to eliminate...";
  7139. 	next;
  7140. 	if( select("Himself.", "Morroc because of the crack?") != 1 )
  7141. 	{
  7142.  
  7143. 	mes "[ "+strcharinfo(0)+" ]";
  7144. 	mes "A bit dramatic but we cannot rule out Satan Morocc.";
  7145. 	mes "Because the crack was created by him.";
  7146. 	next;
  7147. 	mes "[ "+strcharinfo(0)+" ]";
  7148. 	mes "Ahat and the crack and then Morocc...";
  7149. 	mes "I can tell there is a relationship between them but I can't pinpoint it.";
  7150. 	mes "And in the expedition's report was content of...";
  7151. 	next;
  7152. 	cheshire_:
  7153. 	if( select("conflict between the 3 countries..", "Satan Morocc...") != 1 )
  7154. 	{
  7155.  
  7156. 	mes "[ "+strcharinfo(0)+" ]";
  7157. 	mes "Yes. There is a report from the tracking team led by Echinacea.";
  7158. 	mes "It was about Satan Morocc.";
  7159. 	next;
  7160. 	mes "[ "+strcharinfo(0)+" ]";
  7161. 	mes "To summarize.";
  7162. 	mes "The report robber is Cheshire.";
  7163. 	mes "Cheshire is Ahat's servant and they are related to the crack.";
  7164. 	mes "They are trying to hide something or someone at the crack";
  7165. 	mes "and the crack was created by Satan Morocc!";
  7166. 	next;
  7167. 	mes "[ "+strcharinfo(0)+" ]";
  7168. 	mes "Ahat is Satan Morocc?";
  7169. 	mes "No...";
  7170. 	mes "This is unbelievable.";
  7171. 	next;
  7172. 	mes "[ "+strcharinfo(0)+" ]";
  7173. 	mes "I must go back to the expedition camp to report to Doha!";
  7174. 	// -- Quest: 7203 has been added.
  7175. 	set ep13_3_secret,14;
  7176. 	setquest 7203;
  7177. 	close2;
  7178. 	cutin "",255;
  7179. 	end;
  7180.  
  7181. 	}
  7182.  
  7183. 	mes "[ "+strcharinfo(0)+" ]";
  7184. 	mes "There was something about the conflict between three countries..";
  7185. 	mes "But.. I don't think it all adds up?";
  7186. 	mes "Let's think it over.";
  7187. 	next;
  7188. 	mes "[ "+strcharinfo(0)+" ]";
  7189. 	mes "Ahat and the crack and then Morocc...";
  7190. 	mes "I can tell there is a relationship between them but I can't pinpoint it.";
  7191. 	mes "And in the expedition's report was content of...";
  7192. 	next;
  7193. 	goto cheshire_;
  7194.  
  7195. 	}
  7196.  
  7197. 	mes "[ "+strcharinfo(0)+" ]";
  7198. 	mes "Yes, Ahat might just be a shell...";
  7199. 	mes "Saphas want to hide something that is why they hired me.";
  7200. 	next;
  7201. 	mes "[ "+strcharinfo(0)+" ]";
  7202. 	mes "Ahat and the crack and then Morocc...";
  7203. 	mes "I can tell there is a relationship between them but I can't pinpoint it.";
  7204. 	mes "And in the expedition's report was content of...";
  7205. 	next;
  7206. 	goto cheshire_;
  7207.  
  7208. 	}
  7209.  
  7210. 	mes "[ "+strcharinfo(0)+" ]";
  7211. 	mes "Cheshire is the mastermind?";
  7212. 	mes "Are you sure?";
  7213. 	next;
  7214. 	mes "[ "+strcharinfo(0)+" ]";
  7215. 	mes "Cheshire's master is Ahat.";
  7216. 	mes "So all his actions are to..";
  7217. 	next;
  7218. 	goto cheshirefail;
  7219.  
  7220. 	case 2:
  7221. 	mes "[ "+strcharinfo(0)+" ]";
  7222. 	mes "Ahat?";
  7223. 	mes "Ahat doesn't fit the witness information.";
  7224. 	mes "Let's rethink this.";
  7225. 	next;
  7226. 	mes "[ "+strcharinfo(0)+" ]";
  7227. 	mes "First the report culprit was..";
  7228. 	next;
  7229. 	goto recalltalk;
  7230.  
  7231. 	case 3:
  7232. 	mes "[ "+strcharinfo(0)+" ]";
  7233. 	mes "BK?";
  7234. 	mes "Nonsense";
  7235. 	mes "Let's rethink this.";
  7236. 	next;
  7237. 	mes "[ "+strcharinfo(0)+" ]";
  7238. 	mes "First the report culprit was..";
  7239. 	next;
  7240. 	goto recalltalk;
  7241.  
  7242. 		}
  7243. 	}
  7244. 	else if( ep13_3_secret == 14 )
  7245. 	{
  7246.  
  7247. 	mes "[ HesLanta ]";
  7248. 	mes "You made a decision.";
  7249. 	mes "What are you going to do now?";
  7250. 	mes "If possible, please help Ahat and keep a close eye on him.";
  7251. 	next;
  7252. 	mes "[ HesLanta ]";
  7253. 	mes "I will prepare myself to confront him if he ever becomes a threat.";
  7254. 	mes "This is the best I can do now.";
  7255. 	next;
  7256. 	mes "[ HesLanta ]";
  7257. 	mes "I only hope nothing sad will happen.";
  7258. 	mes "........";
  7259. 	next;
  7260. 	mes "[ HesLanta ]";
  7261. 	mes "I'm sorry to take your time. I will send you out now.";
  7262. 	mes "It was great to talk with you today.";
  7263. 	next;
  7264. 	select("Me too.");
  7265. 	mes "[ HesLanta ]";
  7266. 	mes "Let's keep our meeting a secret, alright?";
  7267. 	mes "Hahaha.";
  7268. 	close2;
  7269. 	cutin "",255;
  7270. 	warp "dic_in01",144,188;
  7271. 	end;
  7272.  
  7273. 	}
  7274. 	else if( ep13_3_secret == 15 )
  7275. 	{
  7276.  
  7277. 	mes "[ HesLanta ]";
  7278. 	mes "Ahat takes a walk with Cheshire sometimes.";
  7279. 	mes "They don't go far but they often go to the Jorhi Forest around dawn.";
  7280. 	next;
  7281. 	mes "[ HesLanta ]";
  7282. 	mes "You get to see him walking if you are lucky.";
  7283. 	mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity.";
  7284. 	close2;
  7285. 	cutin "",255;
  7286. 	end;
  7287.  
  7288. 	}
  7289.  
  7290. 	mes "[ HesLanta ]";
  7291. 	mes "You are from the Midgard expedition.";
  7292. 	mes "I heard many stories of you being active around here.";
  7293. 	next;
  7294. 	mes "[ HesLanta ]";
  7295. 	mes "Ah, it is a bit far, isn't it?";
  7296. 	mes "There is an invisible wall between this room and the corridor.";
  7297. 	mes "But of course I can move around freely.";
  7298. 	next;
  7299. 	mes "[ HesLanta ]";
  7300. 	mes "There is nothing threatening Diel but we've put this wall up just in case.";
  7301. 	mes "This isn't magical, it is made by a magnetic field.";
  7302. 	next;
  7303. 	mes "[ HesLanta ]";
  7304. 	mes "Oh no, I'm talking too much.";
  7305. 	mes "Sorry. There aren't many people that come here. I got excited.";
  7306. 	next;
  7307. 	mes "[ HesLanta ]";
  7308. 	mes "You've come to help Ahat?";
  7309. 	mes "Haha.. good luck.";
  7310. 	close2;
  7311. 	cutin "",255;
  7312. 	end;
  7313.  
  7314. 	}
  7315. 	cutin "ep13_heslanta",2;
  7316. 	mes "[ Jarute HesLanta ]";
  7317. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  7318. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  7319. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  7320. 	next;
  7321. 	mes "- Cannot communicate with him. -";
  7322. 	mes "The Sapha minister looking hopeless gestures with an expression of abandonment.";
  7323. 	next;
  7324. 	if( select("Is he asking me to leave?", "Is he trying to tell me something?") != 1 )
  7325. 	{
  7326.  
  7327. 	mes "- The minister sighs and nods. -";
  7328. 	close2;
  7329. 	cutin "",255;
  7330. 	end;
  7331.  
  7332. 	}
  7333. 	mes "The minister sighs and nods. -";
  7334. 	close2;
  7335. 	cutin "",255;
  7336. 	end;
  7337. }
  7338.  
  7339. dic_in01,326,37,0	script	Talkative Piom#a	454,{
  7340.  
  7341. 	if( isequipped(2782) == 1 )
  7342. 	{
  7343.  
  7344. 	mes "[ Talkative Piom ]";
  7345. 	mes "At my factory";
  7346. 	mes "we not only refine Bradium";
  7347. 	mes "but we also produce various";
  7348. 	mes "tools for daily use.";
  7349. 	next;
  7350. 	mes "[ Talkative Piom ]";
  7351. 	mes "We also manufacture war supplies";
  7352. 	mes "here too.";
  7353. 	close;
  7354.  
  7355. 	}
  7356. 	mes "[ Talkative Piom ]";
  7357. 	mes "°¸°˘¢± ¢≥";
  7358. 	mes "°˜°¯°Ô °˛ °Û°Û";
  7359. 	mes "°Ò°ı°Ú °Û °˜°¸°˘ °ˆ";
  7360. 	mes "°Ò°¯°¸ °˙ °Ù";
  7361. 	mes "°˛°˙°Ú ¢± °˚°Ú°Ú °˘ °˜";
  7362. 	mes "¢≥°Ú°Ú °˘ ¢±¢£°Ú";
  7363. 	close;
  7364. }
  7365.  
  7366. dic_in01,351,35,7	script	Manuk Piom#a	454,{
  7367.  
  7368. 	if( isequipped(2782) == 1 )
  7369. 	{
  7370.  
  7371. 	mes "[ Manuk Piom ]";
  7372. 	mes "You, we met in Manuk, didn't we?";
  7373. 	mes "I've come to pick up the weapon I ordered.";
  7374. 	close;
  7375.  
  7376. 	}
  7377. 	mes "[ Manuk Piom ]";
  7378. 	mes "°¸°Û°˛ °Û °Ô°¢§ °¸ °¢±";
  7379. 	mes "°˘°Ù°Ô °˙ °Ò°˘¢≥ °Û °Ú°ˆ°Û °Ù°Ù";
  7380. 	close;
  7381. }
  7382.  
  7383. dicastes01,282,210,4	script	Free Knit#a	453,{
  7384.  
  7385. 	if( isequipped(2782) == 1 )
  7386. 	{
  7387.  
  7388. 	mes "[ Free Knit ]";
  7389. 	mes "As long as we have a steady";
  7390. 	mes "supply of Bradium";
  7391. 	mes "Saphas can live forever.";
  7392. 	mes "Our childhood lasts 10 years";
  7393. 	mes "which is short.";
  7394. 	close;
  7395.  
  7396. 	}
  7397. 	mes "[ Free Knit ]";
  7398. 	mes "°Ò°˛° °Û °¸°Ú°ˆ °˜";
  7399. 	mes "¢≥°°Ô ¢£ °˘°Ù°Ú °Ù °Û°˛°Ò ¢≤ °Ò°˚¢£ ¢≤";
  7400. 	mes "°Ù°Û° °˛ ¢£°¢§ °ı °˚¢≥°¸";
  7401. 	mes "°Û¢≥°Ú ¢± °Ù¢£¢≤ °˜ °˜°Ò";
  7402. 	mes "°Ú¢≤°Ô ¢£ °ˆ°ˆ";
  7403. 	close;
  7404. }
  7405.  
  7406. dicastes01,246,210,4	script	Free Venknick#a	449,{
  7407.  
  7408. 	if( isequipped(2782) == 1 )
  7409. 	{
  7410.  
  7411. 	mes "[ Free Venknick ]";
  7412. 	mes "At least we have plenty of Bradium.";
  7413. 	mes "Look,";
  7414. 	mes "You can see Bradium";
  7415. 	mes "everywhere you go.";
  7416. 	next;
  7417. 	mes "[ Free Venknick ]";
  7418. 	mes "?";
  7419. 	next;
  7420.