viewing paste Episode 13.3 | Athena

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  1. // -- 13.3: El Dicastes Offical Script
  2. // -- Quests:
  3. // -- Sapha's Visit, Doha's Secrect Order, Frede's Request
  4. // -- Department Quests, Document Quests, Chesire's Call, Cat Hands Enchantment
  5.  
  6. // -- Quest NPC: Warp && Quest Side NPC
  7.  
  8. dic_dun01,266,113,5	script	Curious Sapha#ep13_3_	449,{
  9.  
  10. 	if( isequipped(2782) == 1 ) 
  11. 	{
  12.  
  13. 	mes "[ Curious Sapha ]";
  14. 	mes "Hello?";
  15. 	next;
  16. 	switch( select("What are you doing here?","Buy research items.","Hello","Iwant to help your research.") )
  17. 	{
  18.  
  19. 	case 1:
  20. 	mes "[ Curious Sapha ]";
  21. 	mes "Do you see that dirty vigilante over there?";
  22. 	next;
  23. 	mes "[ Curious Sapha ]";
  24. 	mes "He was attacked by Scarabas after falling into Scaraba Hall.";
  25. 	mes "And he was the only one attacked even with others around him.";
  26. 	next;
  27. 	mes "[ Curious Sapha ]";
  28. 	mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it.";
  29. 	next;
  30. 	mes "[ Curious Sapha ]";
  31. 	mes "If the research results are correct, the Scarabas are very sensitive to the smell.";
  32. 	mes "Or else say they go crazy over it. Almost as if they were losing it...";
  33. 	next;
  34. 	mes "[ Curious Sapha ]";
  35. 	mes "I came to research the relationship between the Queen secretion component and the Scarabas.";
  36. 	mes "So I created this into a perfume to carry it easily.";
  37. 	next;
  38. 	mes "[ Curious Sapha ]";
  39. 	mes "I might be able to use this perfume's reaction to Scarabas and make progress in research.";
  40. 	close;
  41.  
  42. 	case 2:
  43. 	mes "[ Curious Sapha ]";
  44. 	mes "You want to buy the Scaraba";
  45. 	mes "Perfume? A gift for home?";
  46. 	mes "Well, it has become a rare perfume.";
  47. 	next;
  48. 	mes "[ Curious Sapha ]";
  49. 	mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall.";
  50. 	mes "How many do you want? You can buy up to 100.";
  51. 	next;
  52. 	input .@deal;
  53. 	if( .@deal == 0 )
  54. 	{
  55.  
  56. 	mes "[ Curious Sapha ]";
  57. 	mes "You changed your mind?";
  58. 	close;
  59.  
  60. 	}
  61.  
  62. 	if( Zeny < .@deal * 500 )
  63. 	{
  64.  
  65. 	mes "[ Curious Sapha ]";
  66. 	mes "You don't have enough money.";
  67. 	close;
  68.  
  69. 	}
  70.  
  71. 	mes "[ Curious Sapha ]";
  72. 	mes "Will you buy "+.@deal+"?";
  73. 	next;
  74. 	if( select("Yes", "No") != 1 )
  75. 		close;
  76.  
  77. 	mes "[ Curious Sapha ]";
  78. 	mes "Here you go. Scaraba migh flock";
  79. 	mes "around you so don't use it near Scaraba Hall.";
  80. 	getitem 6437,.@deal;
  81. 	set Zeny,Zeny - .@deal * 500;
  82. 	close;
  83.  
  84. 	case 3:
  85. 	mes "[ Curious Sapha ]";
  86. 	mes "Hello?";
  87. 	close;
  88.  
  89. 	case 4:
  90. 	mes "[ Curious Sapha ]";
  91. 	mes "Do you have any useful information?";
  92. 	mes "Please let me know!";
  93. 	next;
  94. 	input .@talksap$;
  95.  
  96. 	mes "[ Curious Sapha ]";
  97. 	mes "It says ^0000FF"+.@talksap$+"^000000.";
  98. 	next;
  99. 	set .@curiousrand,rand(1,4);
  100. 	// -- May i think i need some information or times to test with him..
  101. 	if( .@curiousrand == 1 )
  102. 	{
  103.  
  104. 	mes "[ Curious Sapha ]";
  105. 	mes "That is great information!";
  106. 	mes "I must start on the research.";
  107. 	close;
  108.  
  109. 	}
  110. 	else if( .@curiousrand == 2 )
  111. 	{
  112.  
  113. 	mes "[ Curious Sapha ]";
  114. 	mes "I already know about that information but I'm really grateful for you to come all the way here to tell me.";
  115. 	close;
  116.  
  117. 	}
  118. 	else if( .@curiousrand == 3 )
  119. 	{
  120.  
  121. 	mes "[ Curious Sapha ]";
  122. 	mes "Hmm... do you think so?";
  123. 	mes "I have some doubts about your information. I'll think it over.";
  124. 	close;
  125.  
  126. 			}
  127. 		}
  128. 	}
  129. 	mes "[ Curious Sapha ]";
  130. 	mes "°ˆ°Ò°– °Ú °ı?";
  131. 	next;
  132. 	mes "- Cannot understand a word.";
  133. 	close;
  134. }
  135.  
  136. dic_dun01,284,102,5	script	Dirty Vigilante#ep13_3_	450,{
  137.  
  138. 	if( isequipped(2782) == 1 ) 
  139. 	{
  140.  
  141. 	if( ep13_3_secret >= 4 )
  142. 	{
  143.  
  144. 	if( countitem(6437) > 0 )
  145. 	{
  146.  
  147. 	mes "[ Vigilante ]";
  148. 	mes "Do you need something from the cave?";
  149. 	next;
  150. 	if( select("Yes", "No") != 1 )
  151. 	{
  152.  
  153. 	mes "[ Vigilante ]";
  154. 	mes "Please step aside because it is dangerous.";
  155. 	mes "You won't know when those Scarabas will start to rampage.";
  156. 	close;
  157.  
  158. 	}
  159. 	mes "[ Vigilante ]";
  160. 	mes "Ewwww, what's this smell?";
  161. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  162. 	next;
  163. 	if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
  164. 	{
  165.  
  166. 	mes "[ Vigilante ]";
  167. 	mes "Please step aside because it is dangerous.";
  168. 	mes "You won't know when those Scarabas will start to rampage.";
  169. 	close;	
  170.  
  171. 	}
  172. 	mes "[ Vigilante ]";
  173. 	mes "Okey. Then good luck to you. Be careful.";
  174. 	close2;
  175. 	warp "dic_dun02",101,142;
  176. 	end;
  177.  
  178. 	}
  179.  
  180. 	mes "[ Vigilante ]";
  181. 	mes "Phew, what happened?! Why are they all over me?";
  182. 	next;
  183. 	mes "[ Vigilante ]";
  184. 	mes "I already had bad luck in falling into Scaraba Hall and being";
  185. 	mes "drenched with this awful ^E77471stench^000000 my";
  186. 	mes "head is starting to ache!";
  187. 	next;
  188. 	mes "- The vigilante complained while brushing off the traces of the Scarabas. -";
  189. 	close;
  190.  
  191. 	}
  192. 	mes "[ Vigilante ]";
  193. 	mes "Hey! This is no place for a rookie like you.";
  194. 	mes "Those Scaraba can snatch you away!";
  195. 	close;
  196.  
  197. 	}
  198. 	mes "[ Vigilante ]";
  199. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚.";
  200. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  201. 	next;
  202. 	mes "- Cannot understand a word. -";
  203. 	close;
  204. }
  205.  
  206.  
  207. dic_dun01,294,106,4	script	Vigilante#ep13_3_23	492,{
  208.  
  209. 	if( isequipped(2782) == 1 ) 
  210. 	{
  211.  
  212. 	if( ep13_3_secret >= 4 )
  213. 	{
  214.  
  215. 	if( countitem(6437) > 0 )
  216. 	{
  217.  
  218. 	mes "[ Vigilante ]";
  219. 	mes "Do you need something from the cave?";
  220. 	next;
  221. 	if( select("Yes", "No") != 1 )
  222. 	{
  223.  
  224. 	mes "[ Vigilante ]";
  225. 	mes "Please step aside because it is dangerous.";
  226. 	mes "You won't know when those Scarabas will start to rampage.";
  227. 	close;
  228.  
  229. 	}
  230. 	mes "[ Vigilante ]";
  231. 	mes "Ewwww, what's this smell?";
  232. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  233. 	next;
  234. 	if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
  235. 	{
  236.  
  237. 	mes "[ Vigilante ]";
  238. 	mes "Please step aside because it is dangerous.";
  239. 	mes "You won't know when those Scarabas will start to rampage.";
  240. 	close;	
  241.  
  242. 	}
  243. 	mes "[ Vigilante ]";
  244. 	mes "Okey. Then good luck to you. Be careful.";
  245. 	close2;
  246. 	warp "dic_dun02",101,142;
  247. 	end;
  248.  
  249. 	}
  250.  
  251. 	mes "[ Vigilante ]";
  252. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  253. 	next;
  254. 	mes "[ Vigilante ]";
  255. 	mes "If you need something from the cave!";
  256. 	mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
  257. 	close;
  258.  
  259. 	}	
  260. 	mes "[ Vigilante ]";
  261. 	mes "The area below is restricted because it is dangerous.";
  262. 	mes "I cannot let you pass because you are here as a guest.";
  263. 	mes "Please follow the tunnel to get to the capital city.";
  264. 	close;
  265.  
  266. 	}
  267. 	mes "[ Vigilante ]";
  268. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  269. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  270. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  271. 	next;
  272. 	mes "- Cannot communicate with him. -";
  273. 	close;
  274. }
  275.  
  276. dic_dun01,286,104,5	script	Vigilante#ep13_3_24	450,{
  277.  
  278. 	if( isequipped(2782) == 1 ) 
  279. 	{
  280.  
  281. 	if( ep13_3_secret >= 4 )
  282. 	{
  283.  
  284. 	if( countitem(6437) > 0 )
  285. 	{
  286.  
  287. 	mes "[ Vigilante ]";
  288. 	mes "Do you need something from the cave?";
  289. 	next;
  290. 	if( select("Yes", "No") != 1 )
  291. 	{
  292.  
  293. 	mes "[ Vigilante ]";
  294. 	mes "Please step aside because it is dangerous.";
  295. 	mes "You won't know when those Scarabas will start to rampage.";
  296. 	close;
  297.  
  298. 	}
  299. 	mes "[ Vigilante ]";
  300. 	mes "Ewwww, what's this smell?";
  301. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  302. 	next;
  303. 	if( select("Enter after spraying perfume.", "Do not enter because it's dangerous.") != 1 )
  304. 	{
  305.  
  306. 	mes "[ Vigilante ]";
  307. 	mes "Please step aside because it is dangerous.";
  308. 	mes "You won't know when those Scarabas will start to rampage.";
  309. 	close;	
  310.  
  311. 	}
  312. 	mes "[ Vigilante ]";
  313. 	mes "Okey. Then good luck to you. Be careful.";
  314. 	close2;
  315. 	warp "dic_dun02",101,142;
  316. 	end;
  317.  
  318. 	}
  319.  
  320. 	mes "[ Vigilante ]";
  321. 	mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
  322. 	next;
  323. 	mes "[ Vigilante ]";
  324. 	mes "If you need something from the cave!";
  325. 	mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
  326. 	close;
  327.  
  328. 	}	
  329. 	mes "[ Vigilante ]";
  330. 	mes "The area below is restricted because it is dangerous.";
  331. 	mes "I cannot let you pass because you are here as a guest.";
  332. 	mes "Please follow the tunnel to get to the capital city.";
  333. 	close;
  334.  
  335. 	}
  336. 	mes "[ Vigilante ]";
  337. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  338. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  339. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  340. 	next;
  341. 	mes "- Cannot communicate with him. -";
  342. 	close;	
  343. }
  344.  
  345. dic_dun01,28,212,0	script	Vigilante#ep13_3_26	45,1,1,{
  346.  
  347. 	if( isequipped(2782) == 1 ) 
  348. 	{
  349.  
  350. 	mes "[ Vigilante ]";
  351. 	mes "Manuk is just before us.";
  352. 	mes "Are you heading to Manuk?";
  353. 	next;
  354. 	if( select("Yes", "No") != 1 )
  355. 	{
  356.  
  357. 	mes "[ Vigilante ]";
  358. 	mes "Good luck.";
  359. 	close;
  360.  
  361. 	}
  362. 	mes "[ Vigilante ]";
  363. 	mes "I will send you back to Manuk.";
  364. 	close2;
  365. 	warp "manuk",326,180;
  366. 	end;
  367.  
  368. 	}
  369. 	mes "[ Vigilante ]";
  370. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  371. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  372. 	next;
  373. 	mes "- The Vigilante says something and then shakes his head.";
  374. 	mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -";
  375. 	close;		
  376. }
  377.  
  378. dicastes01,194,159,5	script	Excited Galten#a	492,{
  379.  
  380. 	if( isequipped(2782) == 1 )
  381. 	{
  382.  
  383. 	mes "[ Excited Galten ]";
  384. 	mes "I can't get beautiful";
  385. 	mes "Ahat's image out of my head.";
  386. 	// -- [dist=3] Excited Galten#a (0): *Heart*
  387. 	emotion e_lv;
  388. 	mes "As long as we have him,";
  389. 	mes "it will only be a matter of time before Sapha";
  390. 	mes "will rule this land.";
  391. 	close;
  392.  
  393. 	}
  394. 	mes "[ Excited Galten ]";
  395. 	mes "°¯¢≤¢£ °– °Ú°°";
  396. 	mes "°˜°¯°Ò °¸ °¸";
  397. 	mes "°˘¢≤¢≥ ¢≤";
  398. 	mes "°Û°ı°Ù ¢£ °–°˚°¸ °Ú °°ˆ¢£";
  399. 	mes "¢§°ı°˛ °˜ °Ò";
  400. 	close;
  401. }
  402.  
  403. dicastes01,201,86,4	script	Sentinel#a	492,{
  404.  
  405. 	if( isequipped(2782) == 1 )
  406. 	{
  407.  
  408. 	mes "[ Sentinel ]";
  409. 	mes "El Dicastes, the";
  410. 	mes "capital city of Sapha.";
  411. 	mes "The land is pretty";
  412. 	mes "rough so many outsiders can't get in. Ha ha";
  413. 	next;
  414. 	mes "[ Sentinel ]";
  415. 	mes "...";
  416. 	next;
  417. 	mes "[ Sentinel ]";
  418. 	mes "Hey, you are an outsider!";
  419. 	close;
  420.  
  421. 	}
  422. 	mes "[ Sentinel ]";
  423. 	mes "°Ù¢±¢± °˚ °Û°–°Ò ¢£ ¢§°˙";
  424. 	mes "°¯°Û¢≤ ¢§ ";
  425. 	mes "°ı°Û°– ¢≥ °–°ı¢£ °˚ °˙°Ô";
  426. 	next;
  427. 	mes "[ Sentinel ]";
  428. 	mes "°˘";
  429. 	next;
  430. 	mes "[ Sentinel ]";
  431. 	mes "°Ò°ˆ°Ô °˙ °Û¢≥°Ù";
  432. 	close;	
  433. }
  434.  
  435. dicastes01,194,95,5	script	Sentinel#b	450,{
  436.  
  437. 	if( isequipped(2782) == 1 )
  438. 	{
  439.  
  440. 	mes "[ Sentinel ]";
  441. 	mes "I permit your entry.";
  442. 	mes "But if you dare to cause trouble";
  443. 	mes "you won't know what hit you. Beware!";
  444. 	close;
  445.  
  446. 	}
  447. 	mes "[ Sentinel ]";
  448. 	mes "°¯°Ù°¸ °¯ °Û";
  449. 	mes "°¯°Ô°˚ °Û °˚¢§¢≤ °˜ ¢£";
  450. 	mes "¢§°Ù°¯ ¢≥ °˜°˚°ˆ °ı °¯";
  451. 	close;
  452. }
  453.  
  454. dicastes01,252,133,1	script	Training Galten#a	450,{
  455.  
  456. 	if( isequipped(2782) == 1 )
  457. 	{
  458.  
  459. 	mes "[ Training Galten ]";
  460. 	mes "I am a Sapha warrior.";
  461. 	mes "I am never lazy with my training.";
  462. 	next;
  463. 	mes "[ Training Galten ]";
  464. 	mes "Hahaha~";
  465. 	mes "Just joking. I can't fight a guest to our land.";
  466. 	close;
  467.  
  468. 	}
  469. 	mes "[ Training Galten ]";
  470. 	mes "¯°Ù°¸ °°¯°Ù°¸ °¯";
  471. 	mes "Ù °¯";
  472. 	next;
  473. 	mes "- I can't understand what he's trying to say. -";
  474. 	close;
  475. }
  476.  
  477. dicastes01,272,166,0	script	Training Galten#b	450,{
  478.  
  479. 	if( isequipped(2782) == 1 )
  480. 	{
  481.  
  482. 	mes "[ Training Galten ]";
  483. 	mes "You seem to be an experienced adventurer.";
  484. 	mes "I would like to try testing your streng.";
  485. 	next;
  486. 	mes "[ Training Galten ]";
  487. 	mes "Hahaha~";
  488. 	mes "Just joking. I can't fight a guest to our land.";
  489. 	close;
  490.  
  491. 	}
  492. 	mes "[ Training Galten ]";
  493. 	mes "°¯°Ù°¸ °¯";
  494. 	mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
  495. 	next;
  496. 	mes "- I can't understand what he's trying to say. -";
  497. 	close;
  498. }
  499.  
  500. dicastes01,244,166,0	script	Training Galten#c	450,{
  501.  
  502. 	if( isequipped(2782) == 1 )
  503. 	{
  504.  
  505. 	mes "[ Training Galten ]";
  506. 	mes "I wonder if Ahat knows how";
  507. 	mes "hard I am training.";
  508. 	close;
  509.  
  510. 	}
  511. 	mes "[ Training Galten ]";
  512. 	mes "°¯°Ù°¸ °¯ °¯°Ù°¸ °¯";
  513. 	mes "°¯°Ù°¸ °¯";
  514. 	next;
  515. 	mes "- I can't understand what he's trying to say. -";
  516. 	close;
  517. }
  518.  
  519. dicastes01,234,158,0	script	Training Galten#d	450,{
  520.  
  521. 	if( isequipped(2782) == 1 )
  522. 	{
  523.  
  524. 	mes "[ Training Galten ]";
  525. 	mes "I'll be ready for anything.";
  526. 	mes "If I keep up with my training every day.";
  527. 	close;
  528.  
  529. 	}
  530. 	mes "[ Training Galten ]";
  531. 	mes "°¯°Ù°¸ °¯ °¯°Ù°¸";
  532. 	mes "°¯°Ù°¸ °¯° ¯°Ù°¸ °¯";
  533. 	next;
  534. 	mes "- I can't understand what he's trying to say. -";
  535. 	close;
  536. }
  537.  
  538. dic_fild01,153,281,4	script	Capital City Guard	492,{
  539.  
  540. 	if( isequipped(2782) == 1 )
  541. 	{
  542.  
  543. 	mes "[ Capital City Guard ]";
  544. 	mes "Access to the city is restricted from other races without permits.";
  545. 	mes "Please go back.";
  546. 	next;
  547. 	mes "[ Capital City Guard ]";
  548. 	mes "Hmmm? You are human.";
  549. 	mes "If you went through that tunnel, you are here by Ravail's invitation?";
  550. 	next;
  551. 	select("Yes.");
  552. 	mes "[ Capital City Guard ]";
  553. 	mes "No wonder Vyhannus approved you.";
  554. 	mes "Understood.";
  555. 	mes "I approve your entrance and will guide you on what you should first do in El Dicastes.";
  556. 	next;
  557. 	mes "[ Capital City Guard ]";
  558. 	mes "First enter the fortress,";
  559. 	mes "and register yourself at Dicastes Diel located at the highest location in the north.";
  560. 	mes "You must first register to be able to move freely.";
  561. 	next;
  562. 	mes "[ Capital City Guard ]";
  563. 	mes "You'll see Diel if you follow here towards the north.";
  564. 	mes "You won't get lost.";
  565. 	mes "You need to find the register window at the Diel public service center.";
  566. 	close2;
  567. 	warp "dicastes01",199,41;
  568. 	end;
  569.  
  570. 	}
  571. 	mes "[ Capital City Guard ]";
  572. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  573. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  574. 	next;
  575. 	mes "- Cannot communicate with him. -";
  576. 	close;	
  577. }
  578.  
  579.  
  580.  
  581. dic_in01,349,282,4	script	Waiting Galten#in_1	492,{
  582.  
  583. 	if( isequipped(2782) == 1 )
  584. 	{
  585.  
  586. 	mes "[ Waiting Galten ]";
  587. 	mes "Here is the Battle Station.";
  588. 	mes "We are all tensed up to be ready for action.";
  589. 	close;
  590.  
  591. 	}
  592. 	mes "[ Waiting Galten ]";
  593. 	mes "°Ò°ı°¸ ¢£ °Û";
  594. 	mes "¢§°Û°ı ¢£ ¢£°Ú°Ù °ˆ °˙¢§°˙ ¢§ °Ú°ˆ°ı ¢§";
  595. 	close;
  596. }
  597.  
  598. dic_in01,370,261,1	script	Waiting Galten#in_2	492,{
  599.  
  600. 	if( isequipped(2782) == 1 )
  601. 	{
  602.  
  603. 	mes "[ Waiting Galten ]";
  604. 	mes "Boring.";
  605. 	close;
  606.  
  607. 	}
  608. 	mes "[ Waiting Galten ]";
  609. 	mes "°˘¢§¢±";
  610. 	close;
  611. }
  612.  
  613. dic_in01,381,261,1	script	Waiting Galten#in_3	492,{
  614.  
  615. 	if( isequipped(2782) == 1 )
  616. 	{
  617.  
  618. 	mes "[ Waiting Galten ]";
  619. 	mes "Zzzzz...";
  620. 	close;
  621.  
  622. 	}
  623. 	mes "[ Waiting Galten ]";
  624. 	mes "°˙°Ù";
  625. 	close;
  626. }
  627.  
  628. dic_in01,370,282,4	script	Waiting Galten#in_4	492,{
  629.  
  630. 	if( isequipped(2782) == 1 )
  631. 	{
  632.  
  633. 	mes "[ Waiting Galten ]";
  634. 	mes "El Dicastes is the most peaceful place in this world as long as I am here.";
  635. 	close;
  636.  
  637. 	}
  638. 	mes "[ Waiting Galten ]";
  639. 	mes "°Ô°Ô¢≥ °˛ °ˆ¢≥¢£ ¢± ¢≥°˚°ı °¯ °˛°Ô°Ô °¯ °˚";
  640. 	close;
  641. }
  642.  
  643. dic_in01,354,219,4	script	Resting Galten#in_5	492,{
  644.  
  645. 	if( isequipped(2782) == 1 )
  646. 	{
  647.  
  648. 	mes "[ Resting Galten ]";
  649. 	mes "Resting is always so sweet.";
  650. 	close;
  651.  
  652. 	}
  653. 	mes "[ Resting Galten ]";
  654. 	mes "°Ô°ı°˘ °ˆ °Ú°¢≤ ¢≥ °ˆ";
  655. 	close;
  656. }
  657.  
  658. dic_in01,365,197,1	script	Resting Galten#in_6	492,{
  659.  
  660. 	if( isequipped(2782) == 1 )
  661. 	{
  662.  
  663. 	mes "[ Resting Galten ]";
  664. 	mes "Galten can also rest while standing up like this.";
  665. 	next;
  666. 	mes "[ Resting Galten ]";
  667. 	mes "You say I don't look like I'm resting? But I'm already used to this.";
  668. 	close;
  669.  
  670. 	}
  671. 	mes "[ Resting Galten ]";
  672. 	mes "°Ù°Ô¢§ °ˆ °˘°°Ò °¸ °Û°˚°˚";
  673. 	mes "°Ô¢£°Û °˘ ¢≥°Ù° ¢£ °–°˚°Ù °Ù °–°˙°˘ °Ù °Û";
  674. 	close;
  675. }
  676.  
  677. dic_in01,29,119,4	script	Resting Piom#04	489,{
  678.  
  679. 	if( isequipped(2782) == 1 )
  680. 	{
  681.  
  682. 	mes "[ Resting Piom ]";
  683. 	mes "Why is it so noisy when I'm trying to get rest?";
  684. 	close;
  685.  
  686. 	}
  687. 	mes "[ Resting Piom ]";
  688. 	mes "°¸¢≤° °– °Ú°¯¢≤ °Ù ¢≤°ı";
  689. 	close;
  690. }
  691.  
  692.  
  693.  
  694. dic_in01,91,113,5	script	Suspicious Piom#a	489,{
  695.  
  696. 	if( isequipped(2782) == 1 )
  697. 	{
  698.  
  699. 	mes "[ Suspicious Piom ]";
  700. 	mes "Have you heard of the";
  701. 	mes "rumor about Ahat?";
  702. 	next;
  703. 	if( select("Nope!", "You first.") != 1 )
  704. 	{
  705.  
  706. 	mes "[ Suspicious Piom ]";
  707. 	mes "Never mind.";
  708. 	close;
  709.  
  710. 	}
  711.  
  712. 	mes "[ Suspicious Piom ]";
  713. 	mes "Oh, you do seem to know?";
  714. 	mes "I need to collect information.";
  715. 	mes "You first.";
  716. 	mes "You heard of the rumor, right?";
  717. 	next;
  718. 	if( select("Something is fishy?", "If you're not going to spill it, me neither!") != 1 )
  719. 	{
  720.  
  721. 	mes "[ Suspicious Piom ]";
  722. 	mes "I'm only a very curious";
  723. 	mes "ordinary Piom.";
  724. 	close;
  725.  
  726. 	}
  727.  
  728. 	mes "[ Suspicious Piom ]";
  729. 	mes "I am not going to say anything, either!";
  730. 	close;
  731.  
  732. 	}
  733. 	mes "[ Suspicious Piom ]";
  734. 	mes "°Û¢≥°Û °Û °Û°˛°ˆ";
  735. 	mes "°ı ¢≥¢≤°˜ °Û°Û";
  736. 	next;
  737. 	if( select("Can't tell what it means", "Is it a curse??") != 1 )
  738. 	{
  739.  
  740. 	mes "[ Suspicious Piom ]";
  741. 	mes "°Û °Û °Û°˛°ˆ.";
  742. 	close;
  743.  
  744. 	}
  745. 	mes "[ Suspicious Piom ]";
  746. 	mes "Go human!";
  747. 	close;	
  748. }
  749.  
  750. dic_in01,168,116,5	script	Tired Piom#c	491,{
  751.  
  752. 	if( isequipped(2782) == 1 )
  753. 	{
  754.  
  755. 	mes "[ Tired Piom ]";
  756. 	mes "If you need any";
  757. 	mes "information, you'd better try your";
  758. 	mes "luck with the Cat Merchant than wandering around here.";
  759. 	mes "But of course you'll have to pay the price.";
  760. 	close;
  761.  
  762. 	}
  763. 	mes "[ Tired Piom ]";
  764. 	mes "°˛°ı° ¢≥ ¢≥°˛";
  765. 	mes "°˛°¯° °ˆ °Ò°˙° °Ú";
  766. 	mes "°Ô°Ò°˙ °Ù °ˆ°ˆ°Ú °˚ °Û¢§°¯ °¯ ¢≤ °¯";
  767. 	mes "¢§¢≤°¯ °Ú °˙°Û¢±";
  768. 	close;
  769. }
  770.  
  771. dic_in01,149,104,5	script	Tired Piom#b	455,{
  772.  
  773. 	if( isequipped(2782) == 1 )
  774. 	{
  775.  
  776. 	mes "[ Tired Piom ]";
  777. 	mes "I feel so stiff,";
  778. 	mes "I will need another dose of Bradium.";
  779. 	mes "I think the effects are weaker then before,";
  780. 	mes "or is it just me?";
  781. 	// -- [dist=6.7] Tired Piom#b (1): *?*
  782. 	emotion e_what;
  783. 	close;
  784.  
  785. 	}
  786. 	mes "[ Tired Piom ]";
  787. 	mes "°°–°˙ °¯ ¢≤";
  788. 	mes "°ˆ°ı°Û ¢§ °Ú°Ú¢≥ °Ù °Ù°Û°Ò";
  789. 	mes "¢£°Ò°˛ °¸ ¢≤°˚°Û °Ú °°˛";
  790. 	mes "°ˆ°˙°Ò ¢≥";
  791. 	// -- [dist=6.7] Tired Piom#b (1): *?*
  792. 	emotion e_what;
  793. 	close;
  794. }
  795.  
  796. dic_in01,254,119,0	script	Item Storage#01	844,{
  797.  
  798. 	mes "This is the item storage.";
  799. 	mes "There is some writing on the paper.";
  800. 	next;
  801. 	mes "+ Shay's precious safe +";
  802. 	mes "For those you want to use this safe!";
  803. 	mes "1.Is my cooking delicious?";
  804. 	mes "2.You have enough basic skills, right?";
  805. 	mes "3.It will be ^0000FF500 Zeny^000000, please!";
  806. 	next;
  807. 	mes "You'll have to put in some coins to use it.";
  808. 	mes "Insert Coins: Will you";
  809. 	mes "put in 500 Zeny?";
  810. 	next;
  811. 	if( select("Use safe", "No way.") != 1 )
  812. 	{
  813.  
  814. 	mes "[ "+strcharinfo(0)+" ]";
  815. 	mes "I will use it later.";
  816. 	close;
  817.  
  818. 	}
  819. 	close2;
  820. 	openstorage;
  821. 	end;
  822. }
  823.  
  824. dic_in01,252,103,3	script	Eating Adventurer#tre	711,{
  825.  
  826. 	mes "[ Eating Adventurer ]";
  827. 	mes "Hey, do you have any emergency rations on you from Midgard?";
  828. 	next;
  829. 	mes "[ Eating Adventurer ]";
  830. 	mes "I came all the way here with a hungry stomach because";
  831. 	mes "I heard there was a Midgard pub but";
  832. 	mes "I've never tasted this food";
  833. 	mes "anywhere in Midgard.";
  834. 	next;
  835. 	mes "[ Eating Adventurer ]";
  836. 	mes "No, I'm sure nobody in Midgard would want to try this.";
  837. 	next;
  838. 	mes "[ Eating Adventurer ]";
  839. 	mes "I really would like a nice hot meal.";
  840. 	mes "I go to this great little restaurant in Geffen often and I really miss that place now.";
  841. 	close;
  842. }
  843.  
  844. dic_in01,32,54,5	script	Venknick#el_01	449,{
  845.  
  846. 	if( isequipped(2782) == 1 )
  847. 	{
  848.  
  849. 	mes "[ Venknick ]";
  850. 	mes "Oh feels so refreshed.";
  851. 	mes "The refined Bradium was the best ever. Do you want to try some?";
  852. 	close;
  853.  
  854. 	}
  855. 	mes "[ Venknick ]";
  856. 	mes "°˘°Û¢§ ¢± ¢£";
  857. 	mes "°ı°˛°Ô ¢£ °˜°˜¢§ °˙ °Û°Ò°ˆ ¢≤ °˛¢≤¢§ ¢≤ ¢£?";
  858. 	close;
  859. }
  860.  
  861. dic_in01,372,116,3	script	Thrilled Piom#a	490,{
  862.  
  863. 	if( isequipped(2782) == 1 )
  864. 	{
  865.  
  866. 	mes "[ Thrilled Piom ]";
  867. 	mes "Ahat is the one";
  868. 	mes "and only Sapha pride.";
  869. 	mes "We have plenty of Bradium";
  870. 	mes "because of him!";
  871. 	next;
  872. 	mes "[ Thrilled Piom ]";
  873. 	mes "...";
  874. 	next;
  875. 	mes "[ Thrilled Piom ]";
  876. 	mes "You don't feel his";
  877. 	mes "blessing?";
  878. 	close;
  879.  
  880. 	}
  881. 	mes "[ Thrilled Piom ]";
  882. 	mes "°Ú°ı¢≥ °ı °Ù";
  883. 	mes "¢£°Û°¯ ¢≤ °Ù°˜";
  884. 	mes "°Ú°Ù¢≥ °˘ ¢±°Û¢± °ı";
  885. 	mes "°Û°¸°– °¯ ¢≤°¸°– °ı °Ô";
  886. 	next;
  887. 	mes "[ Thrilled Piom ]";
  888. 	mes "¢£";
  889. 	next;
  890. 	mes "[ Thrilled Piom ]";
  891. 	mes "°–¢§°˘ ¢£ °Û°Û";
  892. 	mes "°˘°Û°˜ °˚ °˛°Ù";
  893. 	close;
  894. }
  895.  
  896. dic_in01,360,125,5	script	Serious Venknicka	449,{
  897.  
  898. 	if( isequipped(2782) == 1 )
  899. 	{
  900.  
  901. 	mes "[ Serious Venknick ]";
  902. 	mes "A sudden increase in Bradium production.";
  903. 	mes "Why?";
  904. 	mes "I will have to get more factory lines running.";
  905. 	close;
  906.  
  907. 	}
  908. 	mes "[ Serious Venknick ]";
  909. 	mes "°˚°ı°Ò ¢≤ ¢≤¢§°– ¢≤ °¸°Ò°ı";
  910. 	mes "°˛°Û°ˆ ¢≤";
  911. 	mes "°ˆ°˜°˚ °˙ °˜°–¢≥ ¢≥";
  912. 	close;
  913. }
  914.  
  915. dic_in01,341,113,3	script	Tired Piom#a	491,{
  916.  
  917. 	if( isequipped(2782) == 1 )
  918. 	{
  919.  
  920. 	mes "[ Tired Piom ]";
  921. 	mes "I think I look better in";
  922. 	mes "robes than in leather.";
  923. 	mes "I may have to change to knitting.";
  924. 	mes "But mining does seem to suit me.";
  925. 	next;
  926. 	mes "[ Tired Piom ]";
  927. 	mes "...";
  928. 	next;
  929. 	// -- [dist=2.2] Tired Piom#a (1): *Sweat*
  930. 	emotion e_swt;
  931. 	mes "[ Tired Piom ]";
  932. 	mes "I'll be rejected again, right?";
  933. 	close;
  934.  
  935. 	}
  936. 	mes "[ Tired Piom ]";
  937. 	mes "°˜°Ú°˚ °Û °Û°–¢±";
  938. 	mes "°Û°ı°˘ °˛ °Ú¢±°Ò °ı ¢£";
  939. 	mes "°¸°¢§ °˘ °Ú°Ù°ı °Ú °Ò";
  940. 	mes "¢≥°˙¢≥ °– °Ò°ı°˘ °˜ °˜¢±";
  941. 	next;
  942. 	mes "[ Tired Piom ]";
  943. 	mes "°˛";
  944. 	next;
  945. 	// -- [dist=2.2] Tired Piom#a (1): *Sweat*
  946. 	emotion e_swt;
  947. 	mes "[ Tired Piom ]";
  948. 	mes "°¯°˙°¯ ¢± °ˆ°Ú";
  949. 	close;
  950. }
  951.  
  952. // -- El Dicastes: Civil Services
  953.  
  954. dic_in01,42,250,5	script	Guide#diel_1	489,{
  955.  
  956.  
  957. 	if( ep13_3_invite == 5 )
  958. 	{
  959.  
  960. 	if( isequipped(2782) == 1 )
  961. 	{	
  962.  
  963. 	mes "[ Guide ]";
  964. 	mes "I'm Dior, your kind guide for Dicastes Diel.";
  965. 	mes "How can I help you?";
  966. 	next;
  967. 	mes "[ Guide ]";
  968. 	mes "You may submit your civil complaints here.";
  969. 	mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
  970. 	next;
  971. 	mes "[ Guide ]";
  972. 	mes "The Administrative Office is located on the top floor and handles very important matters.";
  973. 	mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
  974. 	next;
  975. 	mes "[ Guide ]";
  976. 	mes "By the way, you may use the elevator in the back to go to the other floors.";
  977. 	next;
  978. 	mes "[ Guide ]";
  979. 	mes "Oh, you didn't ask?";
  980. 	mes "But since I'm Dior, the kind guide. He he.";
  981. 	close;	
  982.  
  983. 	}
  984. 	mes "[ Guide ]";
  985. 	mes "°ı¢£°Û °– °ı°Ò°Ú ¢§ °¯°¯¢£ ¢± ¢≤¢≥°˜ ¢±";
  986. 	mes "°ˆ°Ú° °Û °Ù°Ù?";
  987. 	next;
  988. 	mes "[ Guide ]";
  989. 	mes "°–°˘°Û °˘ °¸¢≤°– ¢± °˜°ˆ°˛";
  990. 	mes "°Ò°˛¢≤ °¯ °Û°Ô°Ô °˘ °°Ò°– °˘ ¢≥°Ú°˛ °˘ °¯°°ı °ı ¢§";
  991. 	next;
  992. 	mes "[ Guide ]";
  993. 	mes "°˚°˘°Ù °¯ °°˛°˜ ¢≥ °˛°˘°Ò °˙ °¸¢§°Ú °˙ °Ù¢£";
  994. 	mes "°˜°Ú¢§ °¯ °˚¢≥";
  995. 	next;
  996. 	mes "[ Guide ]";
  997. 	mes "°Ù°°Ò ¢§ °Û°˜¢≥ °˛ °Û°ı°˜ °ˆ °Û °ˆ";
  998. 	next;
  999. 	mes "[ Guide ]";
  1000. 	mes "°Ú°Ù°¯ °˜ °ı°¯° °Û ¢§°–°Ù °¯ °Ò°Ò°Ò °¯ °˙°ˆ°¯ °¸";
  1001. 	mes "°Ô¢≥° ¢§ °°ˆ¢£ ¢± °Ù°¯";
  1002. 	close;
  1003.  
  1004. 	}
  1005. 	mes "- The guide looks at you with an alert expression. -";
  1006. 	close;
  1007. }
  1008.  
  1009. dic_in01,48,263,5	script	Hunting Dept. 1 Manager	449,{
  1010.  
  1011. 	if( isequipped(2782) == 1 )
  1012. 	{
  1013.  
  1014. 	if( ep13_3_invite == 5 )
  1015. 	{
  1016.  
  1017. 	if( checkquest(12159) == -1 )
  1018. 	{
  1019.  
  1020. 	mes "[ Hunting Dept. 1 Manager ]";
  1021. 	mes "So you didn't get any requests yet.";
  1022. 	mes "Laponte will have piles of requests and might give you one.";
  1023. 	next;
  1024. 	mes "[ Hunting Dept. 1 Manager ]";
  1025. 	mes "Try meeting him near the center of El Dicastes.";
  1026. 	close;
  1027.  
  1028. 	}
  1029. 	else if( checkquest(12159,PLAYTIME) == 2 )
  1030. 	{
  1031.  
  1032. 	mes "[ Hunting Dept. 1 Manager ]";
  1033. 	mes "Time limit has expired for the existing request.";
  1034. 	next;
  1035. 	mes "[ Hunting Dept. 1 Manager ]";
  1036. 	mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted.";
  1037. 	next;
  1038. 	mes "[ Hunting Dept. 1 Manager ]";
  1039. 	mes "You can get a new request after the existing request record being removed, go to see Laponte.";
  1040. 	if( checkquest(12099) >= 0 ) erasequest 12099;
  1041. 	else if( checkquest(12100) >= 0 ) erasequest 12100;
  1042. 	else if( checkquest(12101) >= 0 ) erasequest 12101;
  1043. 	else if( checkquest(12102) >= 0 ) erasequest 12102;
  1044. 	else if( checkquest(12103) >= 0 ) erasequest 12103;
  1045. 	else if( checkquest(12104) >= 0 ) erasequest 12104;
  1046. 	else if( checkquest(12105) >= 0 ) erasequest 12105;	
  1047. 	// -- Quest: 12159 has been deleted.
  1048. 	erasequest 12159;
  1049. 	close;
  1050.  
  1051. 	}	
  1052. 	mes "[ Hunting Dept. 1 Manager ]";
  1053. 	mes "Welcome.";
  1054. 	mes "How can I help you?";
  1055. 	next;
  1056. 	select("I completed the request.");
  1057. 	mes "[ Hunting Dept. 1 Manager ]";
  1058. 	mes "Ah...";
  1059. 	mes "You are done with the request?";
  1060. 	mes "Let me check your records first.";
  1061. 	next;
  1062. 	if( checkquest(12099,HUNTING) == 2 )
  1063. 	{
  1064.  
  1065. 	mes "[ Hunting Dept. 1 Manager ]";
  1066. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1067. 	getexp 4000,0;
  1068. 	// -- Quest: 12099 has been deleted.
  1069. 	erasequest 12009;
  1070. 	// -- You use effect: Unknown #18
  1071. 	specialeffect2 18;
  1072. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1073. 	getitem 6304,1;
  1074. 	close;
  1075.  
  1076. 	}	
  1077. 	else if( checkquest(12100,HUNTING) == 2 )
  1078. 	{
  1079.  
  1080. 	mes "[ Hunting Dept. 1 Manager ]";
  1081. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1082. 	getexp 49000,0;
  1083. 	// -- Quest: 12100 has been deleted.
  1084. 	erasequest 12100;
  1085. 	// -- You use effect: Unknown #18
  1086. 	specialeffect2 18;
  1087. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1088. 	getitem 6304,1;
  1089. 	close;
  1090.  
  1091. 	}
  1092. 	else if( checkquest(12101,HUNTING) == 2 )
  1093. 	{
  1094.  
  1095. 	mes "[ Hunting Dept. 1 Manager ]";
  1096. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1097. 	getexp 18000,0;
  1098. 	// -- Quest: 12101 has been deleted.
  1099. 	erasequest 12101;
  1100. 	// -- You use effect: Unknown #18
  1101. 	specialeffect2 18;
  1102. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1103. 	getitem 6304,1;
  1104. 	close;
  1105.  
  1106. 	}
  1107. 	else if( checkquest(12102,HUNTING) == 2 )
  1108. 	{
  1109.  
  1110. 	mes "[ Hunting Dept. 1 Manager ]";
  1111. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1112. 	getexp 45000,0;
  1113. 	// -- Quest: 12102 has been deleted.
  1114. 	erasequest 12102;
  1115. 	// -- You use effect: Unknown #18
  1116. 	specialeffect2 18;
  1117. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1118. 	getitem 6304,1;
  1119. 	close;
  1120.  
  1121. 	}
  1122. 	else if( checkquest(12103,HUNTING) == 2 )
  1123. 	{
  1124.  
  1125. 	mes "[ Hunting Dept. 1 Manager ]";
  1126. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1127. 	getexp 4000,0;
  1128. 	// -- Quest: 12103 has been deleted.
  1129. 	erasequest 12103;
  1130. 	// -- You use effect: Unknown #18
  1131. 	specialeffect2 18;
  1132. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1133. 	getitem 6304,1;
  1134. 	close;
  1135.  
  1136. 	}
  1137. 	else if( checkquest(12104,HUNTING) == 2 )
  1138. 	{
  1139.  
  1140. 	mes "[ Hunting Dept. 1 Manager ]";
  1141. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1142. 	getexp 73000,0;
  1143. 	// -- Quest: 12104 has been deleted.
  1144. 	erasequest 12104;
  1145. 	// -- You use effect: Unknown #18
  1146. 	specialeffect2 18;
  1147. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1148. 	getitem 6304,1;
  1149. 	close;
  1150.  
  1151. 	}
  1152. 	else if( checkquest(12105,HUNTING) == 2 )
  1153. 	{
  1154.  
  1155. 	mes "[ Hunting Dept. 1 Manager ]";
  1156. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1157. 	getexp 59000,0;
  1158. 	// -- Quest: 12105 has been deleted.
  1159. 	erasequest 12105;
  1160. 	// -- You use effect: Unknown #18
  1161. 	specialeffect2 18;
  1162. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1163. 	getitem 6304,1;
  1164. 	close;
  1165.  
  1166. 	}	
  1167. 	else if( ( checkquest(12099) == -1 || checkquest(12100) == -1 || checkquest(12101) == -1 || checkquest(12102) == -1 ||
  1168. 	checkquest(12103) == -1 || checkquest(12104) == -1 || checkquest(12105) == -1 ) && checkquest(12159) >= 0 )
  1169. 	{
  1170.  
  1171. 	mes "[ Hunting Dept. 1 Manager ]";
  1172. 	mes "Um....."+strcharinfo(0)+"";
  1173. 	mes "You will be in trouble if you lie about the request...";
  1174. 	close;
  1175.  
  1176. 	}
  1177.  
  1178. 	mes "[ Hunting Dept. 1 Manager ]";
  1179. 	mes "Um... "+strcharinfo(0)+"";
  1180. 	mes "You will be in trouble if you lie about the request...";
  1181. 	close;
  1182.  
  1183. 	}
  1184. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1185. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1186. 	close;
  1187.  
  1188. 	}
  1189. 	mes "°ı¢£°Ù";
  1190. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1191. 	next;
  1192. 	mes "- I don't understand him. -";
  1193. 	close;
  1194. }
  1195.  
  1196. dic_in01,51,266,6	script	Hunting Dept. 2 Manager	449,{
  1197.  
  1198. 	if( isequipped(2782) == 1 )
  1199. 	{
  1200.  
  1201. 	if( ep13_3_invite == 5 )
  1202. 	{
  1203.  
  1204. 	if( checkquest(12160) == -1 )
  1205. 	{
  1206.  
  1207. 	mes "[ Hunting Dept. 2 Manager ]";
  1208. 	mes "So you didn't get any requests yet.";
  1209. 	mes "Kalipo will have piles of requests and might give you one. Try to find him.";
  1210. 	close;
  1211.  
  1212. 	}
  1213. 	else if( checkquest(12160,PLAYTIME) == 2 )
  1214. 	{
  1215.  
  1216. 	mes "[ Hunting Dept. 2 Manager ]";
  1217. 	mes "Kalipo seems to have another request for you.";
  1218. 	next;
  1219. 	mes "[ Hunting Dept. 2 Manager ]";
  1220. 	mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet.";
  1221. 	next;
  1222. 	mes "[ Hunting Dept. 2 Manager ]";
  1223. 	mes "Your request history is cleared now. Please visit Kalipo.";
  1224. 	if( checkquest(12106) >= 0 ) erasequest 12106;
  1225. 	else if( checkquest(12107) >= 0 ) erasequest 12107;
  1226. 	else if( checkquest(12108) >= 0 ) erasequest 12108;
  1227. 	else if( checkquest(12109) >= 0 ) erasequest 12109;
  1228. 	else if( checkquest(12110) >= 0 ) erasequest 12110;
  1229. 	else if( checkquest(12111) >= 0 ) erasequest 12111;
  1230. 	// -- Quest: 12160 has been deleted.
  1231. 	erasequest 12160;
  1232. 	close;
  1233.  
  1234. 	}	
  1235. 	mes "[ Hunting Dept. 2 Manager ]";
  1236. 	mes "Welcome.";
  1237. 	mes "How can I help you?";
  1238. 	next;
  1239. 	select("I completed the request.");
  1240. 	mes "[ Hunting Dept. 2 Manager ]";
  1241. 	mes "Ah...";
  1242. 	mes "You are done with the request?";
  1243. 	mes "Let me check your records first.";
  1244. 	next;
  1245. 	if( checkquest(12106,HUNTING) == 2 )
  1246. 	{
  1247.  
  1248. 	mes "[ Hunting Dept. 2 Manager ]";
  1249. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1250. 	getexp 77000,0;
  1251. 	// -- Quest: 12106 has been deleted.
  1252. 	erasequest 12106;
  1253. 	// -- You use effect: Unknown #18
  1254. 	specialeffect2 18;
  1255. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1256. 	getitem 6304,1;
  1257. 	close;
  1258.  
  1259. 	}
  1260. 	else if( checkquest(12107,HUNTING) == 2 )
  1261. 	{
  1262.  
  1263. 	mes "[ Hunting Dept. 2 Manager ]";
  1264. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1265. 	getexp 47000,0;
  1266. 	// -- Quest: 12107 has been deleted.
  1267. 	erasequest 12107;
  1268. 	// -- You use effect: Unknown #18
  1269. 	specialeffect2 18;
  1270. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1271. 	getitem 6304,1;
  1272. 	close;
  1273.  
  1274. 	}
  1275. 	else if( checkquest(12108,HUNTING) == 2 )
  1276. 	{
  1277.  
  1278. 	mes "[ Hunting Dept. 2 Manager ]";
  1279. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1280. 	getexp 50000,0;
  1281. 	// -- Quest: 12108 has been deleted.
  1282. 	erasequest 12108;
  1283. 	// -- You use effect: Unknown #18
  1284. 	specialeffect2 18;
  1285. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1286. 	getitem 6304,1;
  1287. 	close;
  1288.  
  1289. 	}
  1290. 	else if( checkquest(12109,HUNTING) == 2 )
  1291. 	{
  1292.  
  1293. 	mes "[ Hunting Dept. 2 Manager ]";
  1294. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1295. 	getexp 53000,0;
  1296. 	// -- Quest: 12109 has been deleted.
  1297. 	erasequest 12109;
  1298. 	// -- You use effect: Unknown #18
  1299. 	specialeffect2 18;
  1300. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1301. 	getitem 6304,1;
  1302. 	close;
  1303.  
  1304. 	}
  1305. 	else if( checkquest(12110,HUNTING) == 2 )
  1306. 	{
  1307.  
  1308. 	mes "[ Hunting Dept. 2 Manager ]";
  1309. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1310. 	getexp 30000,0;
  1311. 	// -- Quest: 12110 has been deleted.
  1312. 	erasequest 12110;
  1313. 	// -- You use effect: Unknown #18
  1314. 	specialeffect2 18;
  1315. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1316. 	getitem 6304,1;
  1317. 	close;
  1318.  
  1319. 	}
  1320. 	else if( checkquest(12111,HUNTING) == 2 )
  1321. 	{
  1322.  
  1323. 	mes "[ Hunting Dept. 2 Manager ]";
  1324. 	mes "Oh, you completed all your requests. Confirmation complete.";
  1325. 	getexp 42000,0;
  1326. 	// -- Quest: 12111 has been deleted.
  1327. 	erasequest 12111;
  1328. 	// -- You use effect: Unknown #18
  1329. 	specialeffect2 18;
  1330. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  1331. 	getitem 6304,1;
  1332. 	close;
  1333.  
  1334. 	}	
  1335. 	else if( ( checkquest(12106) == -1 || checkquest(12107) == -1 || checkquest(12108) == -1 || checkquest(12109) == -1 ||
  1336. 	checkquest(12110) == -1 || checkquest(12111) == -1 ) && checkquest(12160) >= 0 )
  1337. 	{
  1338.  
  1339. 	mes "[ Hunting Dept. 2 Manager ]";
  1340. 	mes "Um... "+strcharinfo(0)+"";
  1341. 	mes "Please check your request history again. There is a discrepancy with our documents.";
  1342. 	close;
  1343.  
  1344. 	}
  1345.  
  1346. 	mes "[ Hunting Dept. 2 Manager ]";
  1347. 	mes "Um... "+strcharinfo(0)+"";
  1348. 	mes "Please check your request history again. There is a discrepancy with our documents.";
  1349. 	close;
  1350.  
  1351. 	}
  1352. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1353. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1354. 	close;
  1355.  
  1356. 	}
  1357. 	mes "°ı¢£°Ù";
  1358. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1359. 	next;
  1360. 	mes "- I don't understand him. -";
  1361. 	close;
  1362. }
  1363.  
  1364. dic_in01,51,270,6	script	Supply Dept. 1 Manager#	449,{
  1365.  
  1366. 	if( isequipped(2782) == 1 )
  1367. 	{
  1368.  
  1369. 	if( ep13_3_invite == 5 )
  1370. 	{
  1371.  
  1372. 	if( checkquest(12161) == -1 )
  1373. 	{
  1374.  
  1375. 	mes "[ Supply Dept. 1 Manager ]";
  1376. 	mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him.";
  1377. 	close;
  1378.  
  1379. 	}
  1380. 	else if( checkquest(12163,PLAYTIME) == 2 )
  1381. 	{
  1382.  
  1383. 	mes "[ Supply Dept. 1 Manager ]";
  1384. 	mes "I erased all records related with the previous request. Go to meet Pura.";
  1385. 	if( checkquest(12117) >= 0 ) erasequest 12117;
  1386. 	else if( checkquest(12118) >= 0 ) erasequest 12118;
  1387. 	else if( checkquest(12119) >= 0 ) erasequest 12119;
  1388. 	else if( checkquest(12120) >= 0 ) erasequest 12120;
  1389. 	else if( checkquest(12121) >= 0 ) erasequest 12121;
  1390. 	else if( checkquest(12122) >= 0 ) erasequest 12122;
  1391. 	else if( checkquest(12123) >= 0 ) erasequest 12123;
  1392. 	else if( checkquest(12124) >= 0 ) erasequest 12124;
  1393. 	else if( checkquest(12125) >= 0 ) erasequest 12125;
  1394. 	else if( checkquest(12126) >= 0 ) erasequest 12126;
  1395. 	// -- Quest: 12161 has been deleted.
  1396. 	erasequest 12161;
  1397. 	close;
  1398.  
  1399. 	}	
  1400. 	mes "[ Supply Dept. 1 Manager ]";
  1401. 	mes "Welcome.";
  1402. 	mes "How can I help you?";
  1403. 	next;
  1404. 	select("I completed the request.");
  1405. 	mes "[ Supply Dept. 1 Manager ]";
  1406. 	mes "Ah...";
  1407. 	mes "You are done with the request?";
  1408. 	mes "Let me check your records first.";
  1409. 	next;
  1410. 	if( checkquest(12117) >= 0 )
  1411. 	{
  1412.  
  1413. 	if( countitem(6086) > 5 )
  1414. 	{
  1415.  
  1416. 	mes "[ Supply Dept. 1 Manager ]";
  1417. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1418. 	getexp 26300,0;
  1419. 	// -- Inventory Item Removed: Withered Flowers (60) x 6
  1420. 	delitem 6086,6;	
  1421. 	// -- Quest: 12117 has been deleted.
  1422. 	erasequest 12117;
  1423. 	// -- You use effect: Unknown #18
  1424. 	specialeffect2 18;
  1425. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1426. 	getitem 6304,1;
  1427. 	close;	
  1428.  
  1429. 		}	
  1430. 	}
  1431. 	else if( checkquest(12118) >= 0 )
  1432. 	{
  1433.  
  1434. 	if( countitem(6090) > 2 )
  1435. 	{
  1436.  
  1437. 	mes "[ Supply Dept. 1 Manager ]";
  1438. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1439. 	getexp 25600,0;
  1440. 	// -- Inventory Item Removed: Refined Bradium (60) x 3
  1441. 	delitem 6090,3;	
  1442. 	// -- Quest: 12118 has been deleted.
  1443. 	erasequest 12118;
  1444. 	// -- You use effect: Unknown #18
  1445. 	specialeffect2 18;
  1446. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1447. 	getitem 6304,1;
  1448. 	close;	
  1449.  
  1450. 		}	
  1451. 	}
  1452. 	else if( checkquest(12119) >= 0 )
  1453. 	{
  1454.  
  1455. 	if( countitem(6073) > 15 )
  1456. 	{
  1457.  
  1458. 	mes "[ Supply Dept. 1 Manager ]";
  1459. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1460. 	getexp 51100,0;
  1461. 	// -- Inventory Item Removed: Dragon's Mane (60) x 16
  1462. 	delitem 6073,16;	
  1463. 	// -- Quest: 12119 has been deleted.
  1464. 	erasequest 12119;
  1465. 	// -- You use effect: Unknown #18
  1466. 	specialeffect2 18;
  1467. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1468. 	getitem 6304,1;
  1469. 	close;	
  1470.  
  1471. 		}	
  1472. 	}
  1473. 	else if( checkquest(12120) >= 0 )
  1474. 	{
  1475.  
  1476. 	if( countitem(1037) > 5 )
  1477. 	{
  1478.  
  1479. 	mes "[ Supply Dept. 1 Manager ]";
  1480. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1481. 	getexp 26300,0;
  1482. 	// -- Inventory Item Removed: Dragon Tails (60) x 6
  1483. 	delitem 1037,6;	
  1484. 	// -- Quest: 12120 has been deleted.
  1485. 	erasequest 12120;
  1486. 	// -- You use effect: Unknown #18
  1487. 	specialeffect2 18;
  1488. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1489. 	getitem 6304,1;
  1490. 	close;	
  1491.  
  1492. 		}	
  1493. 	}
  1494. 	else if( checkquest(12121) >= 0 )
  1495. 	{
  1496.  
  1497. 	if( countitem(7032) > 25 )
  1498. 	{
  1499.  
  1500. 	mes "[ Supply Dept. 1 Manager ]";
  1501. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1502. 	getexp 79900,0;
  1503. 	// -- Inventory Item Removed: Piece of Egg Shell (60) x 26
  1504. 	delitem 7032,26;	
  1505. 	// -- Quest: 12121 has been deleted.
  1506. 	erasequest 12121;
  1507. 	// -- You use effect: Unknown #18
  1508. 	specialeffect2 18;
  1509. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1510. 	getitem 6304,1;
  1511. 	close;	
  1512.  
  1513. 		}	
  1514. 	}
  1515. 	else if( checkquest(12122) >= 0 )
  1516. 	{
  1517.  
  1518. 	if( countitem(6075) > 5 )
  1519. 	{
  1520.  
  1521. 	mes "[ Supply Dept. 1 Manager ]";
  1522. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1523. 	getexp 26300,0;
  1524. 	// -- Inventory Item Removed: Crystalized Teardrop (60) x 6
  1525. 	delitem 6075,6;	
  1526. 	// -- Quest: 12122 has been deleted.
  1527. 	erasequest 12122;
  1528. 	// -- You use effect: Unknown #18
  1529. 	specialeffect2 18;
  1530. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1531. 	getitem 6304,1;
  1532. 	close;	
  1533.  
  1534. 		}
  1535. 	}
  1536. 	else if( checkquest(12123) >= 0 )
  1537. 	{
  1538.  
  1539. 	if( countitem(7326) > 25 )
  1540. 	{
  1541.  
  1542. 	mes "[ Supply Dept. 1 Manager ]";
  1543. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1544. 	getexp 79900,0;
  1545. 	// -- Inventory Item Removed: Fluorescent Liquid (60) x 26
  1546. 	delitem 7326,26;	
  1547. 	// -- Quest: 12123 has been deleted.
  1548. 	erasequest 12123;
  1549. 	// -- You use effect: Unknown #18
  1550. 	specialeffect2 18;
  1551. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1552. 	getitem 6304,1;
  1553. 	close;	
  1554.  
  1555. 		}
  1556. 	}
  1557. 	else if( checkquest(12124) >= 0 )
  1558. 	{
  1559.  
  1560. 	if( countitem(12353) > 0 )
  1561. 	{
  1562.  
  1563. 	mes "[ Supply Dept. 1 Manager ]";
  1564. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1565. 	getexp 53000,0;
  1566. 	// -- Inventory Item Removed: Small Bottle (60) x 1
  1567. 	delitem 12353,1;	
  1568. 	// -- Quest: 12124 has been deleted.
  1569. 	erasequest 12124;
  1570. 	// -- You use effect: Unknown #18
  1571. 	specialeffect2 18;
  1572. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1573. 	getitem 6304,1;
  1574. 	close;	
  1575.  
  1576. 		}	
  1577. 	}
  1578. 	else if( checkquest(12125) >= 0 )
  1579. 	{
  1580.  
  1581. 	if( countitem(936) > 17 )
  1582. 	{
  1583.  
  1584. 	mes "[ Supply Dept. 1 Manager ]";
  1585. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1586. 	getexp 56700,0;
  1587. 	// -- Inventory Item Removed: Scale Shell (60) x 18
  1588. 	delitem 936,18;	
  1589. 	// -- Quest: 12125 has been deleted.
  1590. 	erasequest 12125;
  1591. 	// -- You use effect: Unknown #18
  1592. 	specialeffect2 18;
  1593. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1594. 	getitem 6304,1;
  1595. 	close;	
  1596.  
  1597. 		}
  1598. 	}
  1599. 	else if( checkquest(12126) >= 0 )
  1600. 	{
  1601.  
  1602. 	if( countitem(954) > 10 )
  1603. 	{
  1604.  
  1605. 	mes "[ Supply Dept. 1 Manager ]";
  1606. 	mes "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
  1607. 	getexp 37500,0;
  1608. 	// -- Inventory Item Removed: Shining Scale (60) x 11
  1609. 	delitem 954,11;	
  1610. 	// -- Quest: 12126 has been deleted.
  1611. 	erasequest 12126;
  1612. 	// -- You use effect: Unknown #18
  1613. 	specialeffect2 18;
  1614. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1615. 	getitem 6304,1;
  1616. 	close;	
  1617.  
  1618. 		}
  1619. 	}	
  1620. 	else if( ( checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 ||
  1621. 	checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || 
  1622. 	checkquest(12126) == -1 ) && checkquest(12161) >= 0 )
  1623. 	{
  1624.  
  1625. 	mes "[ Supply Dept. 1 Manager ]";
  1626. 	mes "Cannot find any record...";
  1627. 	mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000.";
  1628. 	close;
  1629.  
  1630. 	}
  1631.  
  1632. 	mes "[ Supply Dept. 1 Manager ]";
  1633. 	mes "It looks like you are short on the amount.";
  1634. 	close;
  1635.  
  1636. 	}
  1637. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1638. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1639. 	close;
  1640.  
  1641. 	}
  1642. 	mes "°ı¢£°Ù";
  1643. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1644. 	next;
  1645. 	mes "- I don't understand him. -";
  1646. 	close;
  1647. }
  1648.  
  1649. dic_in01,48,273,1	script	Supply Dept. 2 Manager#	449,{
  1650.  
  1651. 	if( isequipped(2782) == 1 )
  1652. 	{
  1653.  
  1654. 	if( ep13_3_invite == 5 )
  1655. 	{
  1656.  
  1657. 	if( checkquest(12162) == -1 )
  1658. 	{
  1659.  
  1660. 	mes "[ Supply Dept. 2 Manager ]";
  1661. 	mes "So you didn't get any requests yet.";
  1662. 	mes "Tragis will have piles of requests and might give you one. Try meeting him.";
  1663. 	close;
  1664.  
  1665. 	}
  1666. 	else if( checkquest(12162,PLAYTIME) == 2 )
  1667. 	{
  1668.  
  1669. 	mes "[ Supply Dept. 2 Manager ]";
  1670. 	mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
  1671. 	if( checkquest(12127) >= 0 ) erasequest 12127;
  1672. 	else if( checkquest(12128) >= 0 ) erasequest 12128;
  1673. 	else if( checkquest(12129) >= 0 ) erasequest 12129;
  1674. 	else if( checkquest(12130) >= 0 ) erasequest 12130;
  1675. 	else if( checkquest(12131) >= 0 ) erasequest 12131;
  1676. 	else if( checkquest(12132) >= 0 ) erasequest 12132;
  1677. 	else if( checkquest(12133) >= 0 ) erasequest 12133;
  1678. 	else if( checkquest(12134) >= 0 ) erasequest 12134;
  1679. 	else if( checkquest(12135) >= 0 ) erasequest 12135;
  1680. 	else if( checkquest(12136) >= 0 ) erasequest 12136;
  1681. 	// -- Quest: 12162 has been deleted.
  1682. 	erasequest 12162;
  1683. 	close;
  1684.  
  1685. 	}	
  1686. 	mes "[ Supply Dept. 2 Manager ]";
  1687. 	mes "Welcome.";
  1688. 	mes "How can I help you?";
  1689. 	next;
  1690. 	select("I completed the request.");	
  1691. 	mes "[ Supply Dept. 2 Manager ]";
  1692. 	mes "Ah...";
  1693. 	mes "You are done with the request?";
  1694. 	mes "Let me check your records first.";
  1695. 	next;
  1696. 	if( checkquest(12127) >= 0 )
  1697. 	{
  1698.  
  1699. 	if( countitem(6023) > 4 )
  1700. 	{
  1701.  
  1702. 	mes "[ Supply Dept. 2 Manager ]";
  1703. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1704. 	mes "You are not like the pub owner who just sends requests here every day.";
  1705. 	getexp 65300,0;
  1706. 	// -- Inventory Item Removed: Mystic Horn (60) x 5
  1707. 	delitem 6023,5;	
  1708. 	// -- Quest: 12127 has been deleted.
  1709. 	erasequest 12127;
  1710. 	// -- You use effect: Unknown #18
  1711. 	specialeffect2 18;
  1712. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1713. 	getitem 6304,1;
  1714. 	close;
  1715.  
  1716. 		}
  1717. 	}
  1718. 	else if( checkquest(12128) >= 0 )
  1719. 	{
  1720.  
  1721. 	if( countitem(6020) > 20 )
  1722. 	{
  1723.  
  1724. 	mes "[ Supply Dept. 2 Manager ]";
  1725. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1726. 	mes "You are not like the pub owner who just sends requests here every day.";
  1727. 	getexp 65300,0;
  1728. 	// -- Inventory Item Removed: Fur (60) x 21
  1729. 	delitem 6020,21;	
  1730. 	// -- Quest: 12128 has been deleted.
  1731. 	erasequest 12128;
  1732. 	// -- You use effect: Unknown #18
  1733. 	specialeffect2 18;
  1734. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1735. 	getitem 6304,1;
  1736. 	close;
  1737.  
  1738. 		}
  1739. 	}
  1740. 	else if( checkquest(12129) >= 0 )
  1741. 	{
  1742.  
  1743. 	if( countitem(1042) > 26 )
  1744. 	{
  1745.  
  1746. 	mes "[ Supply Dept. 2 Manager ]";
  1747. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1748. 	mes "You are not like the pub owner who just sends requests here every day.";
  1749. 	getexp 82800,0;
  1750. 	// -- Inventory Item Removed: Bug Leg (60) x 27
  1751. 	delitem 1042,27;	
  1752. 	// -- Quest: 12129 has been deleted.
  1753. 	erasequest 12129;
  1754. 	// -- You use effect: Unknown #18
  1755. 	specialeffect2 18;
  1756. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1757. 	getitem 6304,1;
  1758. 	close;
  1759.  
  1760. 		}
  1761. 	}
  1762. 	else if( checkquest(12130) >= 0 )
  1763. 	{
  1764.  
  1765. 	if( countitem(912) > 25 )
  1766. 	{
  1767.  
  1768. 	mes "[ Supply Dept. 2 Manager ]";
  1769. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1770. 	mes "You are not like the pub owner who just sends requests here every day.";
  1771. 	getexp 79900,0;
  1772. 	// -- Inventory Item Removed: Zargon (60) x 26
  1773. 	delitem 912,26;	
  1774. 	// -- Quest: 12130 has been deleted.
  1775. 	erasequest 12130;
  1776. 	// -- You use effect: Unknown #18
  1777. 	specialeffect2 18;
  1778. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1779. 	getitem 6304,1;
  1780. 	close;
  1781.  
  1782. 		}
  1783. 	}
  1784. 	else if( checkquest(12131) >= 0 )
  1785. 	{
  1786.  
  1787. 	if( countitem(943) > 12 )
  1788. 	{
  1789.  
  1790. 	mes "[ Supply Dept. 2 Manager ]";
  1791. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1792. 	mes "You are not like the pub owner who just sends requests here every day.";
  1793. 	getexp 42800,0;
  1794. 	// -- Inventory Item Removed: Solid Shell (60) x 13
  1795. 	delitem 943,13;	
  1796. 	// -- Quest: 12131 has been deleted.
  1797. 	erasequest 12131;
  1798. 	// -- You use effect: Unknown #18
  1799. 	specialeffect2 18;
  1800. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1801. 	getitem 6304,1;
  1802. 	close;
  1803.  
  1804. 		}
  1805. 	}
  1806. 	else if( checkquest(12132) >= 0 )
  1807. 	{
  1808.  
  1809. 	if( countitem(6041) > 15 )
  1810. 	{
  1811.  
  1812. 	mes "[ Supply Dept. 2 Manager ]";
  1813. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1814. 	mes "You are not like the pub owner who just sends requests here every day.";
  1815. 	getexp 51100,0;
  1816. 	// -- Inventory Item Removed: Strong Vine (60) x 16
  1817. 	delitem 6041,16;	
  1818. 	// -- Quest: 12132 has been deleted.
  1819. 	erasequest 12132;
  1820. 	// -- You use effect: Unknown #18
  1821. 	specialeffect2 18;
  1822. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1823. 	getitem 6304,1;
  1824. 	close;
  1825.  
  1826. 		}
  1827. 	}
  1828. 	else if( checkquest(12133) >= 0 )
  1829. 	{
  1830.  
  1831. 	if( countitem(7100) > 25 )
  1832. 	{
  1833.  
  1834. 	mes "[ Supply Dept. 2 Manager ]";
  1835. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1836. 	mes "You are not like the pub owner who just sends requests here every day.";
  1837. 	getexp 79900,0;
  1838. 	// -- Inventory Item Removed: Sharp Leaf (60) x 26
  1839. 	delitem 7100,26;	
  1840. 	// -- Quest: 12133 has been deleted.
  1841. 	erasequest 12133;
  1842. 	// -- You use effect: Unknown #18
  1843. 	specialeffect2 18;
  1844. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1845. 	getitem 6304,1;
  1846. 	close;
  1847.  
  1848. 		}
  1849. 	}
  1850. 	else if( checkquest(12134) >= 0 )
  1851. 	{
  1852.  
  1853. 	if( countitem(7198) > 10 )
  1854. 	{
  1855.  
  1856. 	mes "[ Supply Dept. 2 Manager ]";
  1857. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1858. 	mes "You are not like the pub owner who just sends requests here every day.";
  1859. 	getexp 37500,0;
  1860. 	// -- Inventory Item Removed: Huge Leaf (60) x 11
  1861. 	delitem 7198,11;	
  1862. 	// -- Quest: 12134 has been deleted.
  1863. 	erasequest 12134;
  1864. 	// -- You use effect: Unknown #18
  1865. 	specialeffect2 18;
  1866. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1867. 	getitem 6304,1;
  1868. 	close;
  1869.  
  1870. 		}
  1871. 	}
  1872. 	else if( checkquest(12135) >= 0 )
  1873. 	{
  1874.  
  1875. 	if( countitem(7188) > 15 )
  1876. 	{
  1877.  
  1878. 	mes "[ Supply Dept. 2 Manager ]";
  1879. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1880. 	mes "You are not like the pub owner who just sends requests here every day.";
  1881. 	getexp 51100,0;
  1882. 	// -- Inventory Item Removed: Brown Root (60) x 16
  1883. 	delitem 7188,16;	
  1884. 	// -- Quest: 12135 has been deleted.
  1885. 	erasequest 12135;
  1886. 	// -- You use effect: Unknown #18
  1887. 	specialeffect2 18;
  1888. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1889. 	getitem 6304,1;
  1890. 	close;
  1891.  
  1892. 		}
  1893. 	}
  1894. 	else if( checkquest(12136) >= 0 )
  1895. 	{
  1896.  
  1897. 	if( countitem(518) > 1 )
  1898. 	{
  1899.  
  1900. 	mes "[ Supply Dept. 2 Manager ]";
  1901. 	mes ""+strcharinfo(0)+", you handle your requests quite well.";
  1902. 	mes "You are not like the pub owner who just sends requests here every day.";
  1903. 	getexp 31000,0;
  1904. 	// -- Inventory Item Removed: Honey (60) x 2
  1905. 	delitem 518,2;	
  1906. 	// -- Quest: 12136 has been deleted.
  1907. 	erasequest 12136;
  1908. 	// -- You use effect: Unknown #18
  1909. 	specialeffect2 18;
  1910. 	// -- Item added to inventory: Sapha Certification (61) x 1 - Event
  1911. 	getitem 6304,1;
  1912. 	close;
  1913.  
  1914. 		}
  1915. 	}	
  1916. 	else if( ( checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 ||
  1917. 	checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 ||
  1918. 	checkquest(12136) == -1 ) && checkquest(12162) >= 0 )
  1919. 	{
  1920.  
  1921. 	mes "[ Supply Dept. 2 Manager ]";
  1922. 	mes " I would like to complete a request for you but you have none going on now.";
  1923. 	close;
  1924.  
  1925. 	}
  1926.  
  1927. 	mes "[ Supply Dept. 2 Manager ]";
  1928. 	mes "It looks like you are short on the amount.";
  1929. 	close;
  1930.  
  1931. 	}
  1932. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  1933. 	mes "It looks like he is calling for a Galten. Time to go. -";
  1934. 	close;
  1935.  
  1936. 	}
  1937. 	mes "°ı¢£°Ù";
  1938. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  1939. 	next;
  1940. 	mes "- I don't understand him. -";
  1941. 	close;
  1942. }
  1943.  
  1944. dic_in01,43,273,1	script	Transport Dept. 1 Mgr.#	449,{
  1945.  
  1946. 	if( isequipped(2782) == 1 )
  1947. 	{
  1948.  
  1949. 	if( ep13_3_invite == 5 )
  1950. 	{
  1951.  
  1952. 	if( checkquest(12163) == -1 )
  1953. 	{
  1954.  
  1955. 	mes "[ Transport Dept. 1 Mgr. ]";
  1956. 	mes "So you didn't get any requests yet.";
  1957. 	mes "Calyon will have piles of requests and might give you one. Try meeting him.";
  1958. 	close;
  1959.  
  1960. 	}
  1961. 	else if( checkquest(12163,PLAYTIME) == 2 )
  1962. 	{
  1963.  
  1964. 	mes "[ Transport Dept. 1 Mgr. ]";
  1965. 	mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
  1966. 	if( checkquest(12137) >= 0 ) erasequest 12137;
  1967. 	else if( checkquest(12138) >= 0 ) erasequest 12138;
  1968. 	else if( checkquest(12139) >= 0 ) erasequest 12139;
  1969. 	else if( checkquest(12140) >= 0 ) erasequest 12140;
  1970. 	else if( checkquest(12141) >= 0 ) erasequest 12141;
  1971. 	else if( checkquest(12142) >= 0 ) erasequest 12142;
  1972. 	else if( checkquest(12143) >= 0 ) erasequest 12143;
  1973. 	else if( checkquest(12144) >= 0 ) erasequest 12144;
  1974. 	else if( checkquest(12145) >= 0 ) erasequest 12145;
  1975. 	else if( checkquest(12146) >= 0 ) erasequest 12146;
  1976. 	else if( checkquest(12147) >= 0 ) erasequest 12147;
  1977. 	// -- Quest: 12163 has been deleted.
  1978. 	erasequest 12163;
  1979. 	close;
  1980.  
  1981. 	}
  1982. 	mes "[ Transport Dept. 1 Mgr. ]";
  1983. 	mes "Welcome.";
  1984. 	mes "How can I help you?";
  1985. 	next;
  1986. 	select("I completed the request.");	
  1987. 	mes "[ Transport Dept. 1 Mgr. ]";
  1988. 	mes "Ah...";
  1989. 	mes "You are done with the request?";
  1990. 	mes "Let me check your records first.";
  1991. 	next;
  1992. 	if( checkquest(12137) >= 0 )
  1993. 	{
  1994.  
  1995. 	if( countitem(7143) > 3 )
  1996. 	{
  1997.  
  1998. 	mes "[ Transport Dept. 1 Mgr. ]";
  1999. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2000. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2001. 	getexp 30000,0;
  2002. 	// -- Inventory Item Removed: Glass Tubes (62) x 4
  2003. 	delitem 7143,4;	
  2004. 	// -- Quest: 12137 has been deleted.
  2005. 	erasequest 12137;
  2006. 	// -- You use effect: Unknown #18
  2007. 	specialeffect2 18;
  2008. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2009. 	getitem 6304,1;
  2010. 	close;
  2011.  
  2012. 		}
  2013. 	}
  2014. 	else if( checkquest(12138) >= 0 )
  2015. 	{
  2016.  
  2017. 	if( countitem(744) > 4 )
  2018. 	{
  2019.  
  2020. 	mes "[ Transport Dept. 1 Mgr. ]";
  2021. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2022. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2023. 	getexp 25000,0;
  2024. 	// -- Inventory Item Removed: Bouquet (62) x 5
  2025. 	delitem 744,5;	
  2026. 	// -- Quest: 12138 has been deleted.
  2027. 	erasequest 12138;
  2028. 	// -- You use effect: Unknown #18
  2029. 	specialeffect2 18;
  2030. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2031. 	getitem 6304,1;
  2032. 	close;
  2033.  
  2034. 		}
  2035. 	}
  2036. 	else if( checkquest(12139) >= 0 )
  2037. 	{
  2038.  
  2039. 	if( countitem(748) > 0 )
  2040. 	{
  2041.  
  2042. 	mes "[ Transport Dept. 1 Mgr. ]";
  2043. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2044. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2045. 	getexp 47500,0;
  2046. 	// -- Inventory Item Removed: Witherless Rose (62) x 1
  2047. 	delitem 748,1;	
  2048. 	// -- Quest: 12139 has been deleted.
  2049. 	erasequest 12139;
  2050. 	// -- You use effect: Unknown #18
  2051. 	specialeffect2 18;
  2052. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2053. 	getitem 6304,1;
  2054. 	close;
  2055.  
  2056. 		}
  2057. 	}
  2058. 	else if( checkquest(12140) >= 0 )
  2059. 	{
  2060.  
  2061. 	if( countitem(736) > 14 )
  2062. 	{
  2063.  
  2064. 	mes "[ Transport Dept. 1 Mgr. ]";
  2065. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2066. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2067. 	getexp 27500,0;
  2068. 	// -- Inventory Item Removed: China (62) x 15
  2069. 	delitem 736,15;	
  2070. 	// -- Quest: 12140 has been deleted.
  2071. 	erasequest 12140;
  2072. 	// -- You use effect: Unknown #18
  2073. 	specialeffect2 18;
  2074. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2075. 	getitem 6304,1;
  2076. 	close;
  2077.  
  2078. 		}
  2079. 	}
  2080. 	else if( checkquest(12141) >= 0 )
  2081. 	{
  2082.  
  2083. 	if( countitem(746) > 9 )
  2084. 	{
  2085.  
  2086. 	mes "[ Transport Dept. 1 Mgr. ]";
  2087. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2088. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2089. 	getexp 27000,0;
  2090. 	// -- Inventory Item Removed: Glass Bead (62) x 10
  2091. 	delitem 746,10;	
  2092. 	// -- Quest: 12141 has been deleted.
  2093. 	erasequest 12141;
  2094. 	// -- You use effect: Unknown #18
  2095. 	specialeffect2 18;
  2096. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2097. 	getitem 6304,1;
  2098. 	close;
  2099.  
  2100. 		}
  2101. 	}
  2102. 	else if( checkquest(12142) >= 0 )
  2103. 	{
  2104.  
  2105. 	if( countitem(740) > 14 )
  2106. 	{
  2107.  
  2108. 	mes "[ Transport Dept. 1 Mgr. ]";
  2109. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2110. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2111. 	getexp 27500,0;
  2112. 	// -- Inventory Item Removed: Puppet (62) x 15
  2113. 	delitem 740,15;	
  2114. 	// -- Quest: 12142 has been deleted.
  2115. 	erasequest 12142;
  2116. 	// -- You use effect: Unknown #18
  2117. 	specialeffect2 18;
  2118. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2119. 	getitem 6304,1;
  2120. 	close;
  2121.  
  2122. 		}
  2123. 	}
  2124. 	else if( checkquest(12143) >= 0 )
  2125. 	{
  2126.  
  2127. 	if( countitem(925) > 49 )
  2128. 	{
  2129.  
  2130. 	mes "[ Transport Dept. 1 Mgr. ]";
  2131. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2132. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2133. 	getexp 21600,0;
  2134. 	// -- Inventory Item Removed: Bill of Birds (62) x 50
  2135. 	delitem 925,50;	
  2136. 	// -- Quest: 12143 has been deleted.
  2137. 	erasequest 12143;
  2138. 	// -- You use effect: Unknown #18
  2139. 	specialeffect2 18;
  2140. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2141. 	getitem 6304,1;
  2142. 	close;
  2143.  
  2144. 		}
  2145. 	}
  2146. 	else if( checkquest(12144) >= 0 )
  2147. 	{
  2148.  
  2149. 	if( countitem(965) > 49 )
  2150. 	{
  2151.  
  2152. 	mes "[ Transport Dept. 1 Mgr. ]";
  2153. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2154. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2155. 	getexp 21400,0;
  2156. 	// -- Inventory Item Removed: Clam Shells (62) x 50
  2157. 	delitem 965,50;	
  2158. 	// -- Quest: 12144 has been deleted.
  2159. 	erasequest 12144;
  2160. 	// -- You use effect: Unknown #18
  2161. 	specialeffect2 18;
  2162. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2163. 	getitem 6304,1;
  2164. 	close;
  2165.  
  2166. 		}
  2167. 	}	
  2168. 	else if( checkquest(12145) >= 0 )
  2169. 	{
  2170.  
  2171. 	if( countitem(964) > 19 )
  2172. 	{
  2173.  
  2174. 	mes "[ Transport Dept. 1 Mgr. ]";
  2175. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2176. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2177. 	getexp 20900,0;
  2178. 	// -- Inventory Item Removed: Crab Shell (62) x 20
  2179. 	delitem 964,20;	
  2180. 	// -- Quest: 12145 has been deleted.
  2181. 	erasequest 12145;
  2182. 	// -- You use effect: Unknown #18
  2183. 	specialeffect2 18;
  2184. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2185. 	getitem 6304,1;
  2186. 	close;
  2187.  
  2188. 		}
  2189. 	}
  2190. 	else if( checkquest(12146) >= 0 )
  2191. 	{
  2192.  
  2193. 	if( countitem(911) > 29 )
  2194. 	{
  2195.  
  2196. 	mes "[ Transport Dept. 1 Mgr. ]";
  2197. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2198. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2199. 	getexp 22400,0;
  2200. 	// -- Inventory Item Removed: Scells (62) x 30
  2201. 	delitem 911,30;	
  2202. 	// -- Quest: 12146 has been deleted.
  2203. 	erasequest 12146;
  2204. 	// -- You use effect: Unknown #18
  2205. 	specialeffect2 18;
  2206. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2207. 	getitem 6304,1;
  2208. 	close;
  2209.  
  2210. 		}
  2211. 	}
  2212. 	else if( checkquest(12147) >= 0 )
  2213. 	{
  2214.  
  2215. 	if( countitem(910) > 39 )
  2216. 	{
  2217.  
  2218. 	mes "[ Transport Dept. 1 Mgr. ]";
  2219. 	mes "Quantity check finished. Ahhh, you going to rest?";
  2220. 	mes "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
  2221. 	getexp 22400,0;
  2222. 	// -- Inventory Item Removed: Garlet (62) x 40
  2223. 	delitem 910,40;	
  2224. 	// -- Quest: 12147 has been deleted.
  2225. 	erasequest 12147;
  2226. 	// -- You use effect: Unknown #18
  2227. 	specialeffect2 18;
  2228. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2229. 	getitem 6304,1;
  2230. 	close;
  2231.  
  2232. 		}
  2233. 	}	
  2234. 	else if( ( checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 ||
  2235. 	checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 ||
  2236. 	checkquest(12146) == -1 || checkquest(12147) == -1 ) && checkquest(12163) >= 0 )
  2237. 	{
  2238.  
  2239. 	mes "[ Transport Dept. 1 Mgr. ]";
  2240. 	mes "Um......What do you want me to do?";
  2241. 	next;
  2242. 	mes "[ Transport Dept. 1 Mgr. ]";
  2243. 	mes "....";
  2244. 	next;
  2245. 	mes "[ Transport Dept. 1 Mgr. ]";
  2246. 	mes "You've got nothing that I can handle...";
  2247. 	close;
  2248.  
  2249. 	}
  2250.  
  2251. 	mes "[ Transport Dept. 1 Mgr. ]";
  2252. 	mes "It looks like you are short on the amount.";
  2253. 	close;
  2254.  
  2255. 	}
  2256. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  2257. 	mes "It looks like he is calling for a Galten. Time to go. -";
  2258. 	close;
  2259.  
  2260. 	}
  2261. 	mes "°ı¢£°Ù";
  2262. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  2263. 	next;
  2264. 	mes "- I don't understand him. -";
  2265. 	close;
  2266. }
  2267.  
  2268. dic_in01,40,270,3	script	Transport Dept. 2 Mgr.#	449,{
  2269.  
  2270. 	if( isequipped(2782) == 1 )
  2271. 	{
  2272.  
  2273. 	if( ep13_3_invite == 5 )
  2274. 	{
  2275.  
  2276. 	if( checkquest(12164) == -1 )
  2277. 	{
  2278.  
  2279. 	mes "[ Transport Dept. 2 Mgr. ]";
  2280. 	mes "So you didn't get any requests yet.";
  2281. 	mes "Moltuka will have piles of requests and might give you one. Try meeting him.";
  2282. 	close;
  2283.  
  2284. 	}
  2285. 	else if( checkquest(12164,PLAYTIME) == 2 )
  2286. 	{
  2287.  
  2288. 	mes "[ Transport Dept. 2 Mgr. ]";
  2289. 	mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
  2290. 	if( checkquest(12148) >= 0 ) erasequest 12148;
  2291. 	else if( checkquest(12149) >= 0 ) erasequest 12149;
  2292. 	else if( checkquest(12150) >= 0 ) erasequest 12150;
  2293. 	else if( checkquest(12151) >= 0 ) erasequest 12151;
  2294. 	else if( checkquest(12152) >= 0 ) erasequest 12152;
  2295. 	else if( checkquest(12153) >= 0 ) erasequest 12153;
  2296. 	else if( checkquest(12154) >= 0 ) erasequest 12154;
  2297. 	else if( checkquest(12155) >= 0 ) erasequest 12155;
  2298. 	else if( checkquest(12156) >= 0 ) erasequest 12156;
  2299. 	else if( checkquest(12157) >= 0 ) erasequest 12157;
  2300. 	else if( checkquest(12158) >= 0 ) erasequest 12158;
  2301. 	// -- Quest: 12164 has been deleted.
  2302. 	erasequest 12164;
  2303. 	close;
  2304.  
  2305. 	}	
  2306. 	mes "[ Transport Dept. 2 Mgr. ]";
  2307. 	mes "Welcome.";
  2308. 	mes "How can I help you?";
  2309. 	next;
  2310. 	select("I completed the request.");
  2311. 	mes "[ Transport Dept. 2 Mgr. ]";
  2312. 	mes "Ah...";
  2313. 	mes "You are done with the request?";
  2314. 	mes "Let me check your records first.";
  2315. 	next;
  2316. 	if( checkquest(12148) >= 0 )
  2317. 	{
  2318.  
  2319. 	if( countitem(528) > 99 )
  2320. 	{
  2321.  
  2322. 	mes "[ Transport Dept. 2 Mgr. ]";
  2323. 	mes "Well received. One less thing to worry about now.";
  2324. 	getexp 23000,0;
  2325. 	// -- Inventory Item Removed: Monster's Feed (62) x 100
  2326. 	delitem 528,100;	
  2327. 	// -- Quest: 12148 has been deleted.
  2328. 	erasequest 12148;
  2329. 	// -- You use effect: Unknown #18
  2330. 	specialeffect2 18;
  2331. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2332. 	getitem 6304,1;
  2333. 	close;
  2334.  
  2335. 		}
  2336. 	}
  2337. 	else if( checkquest(12149) >= 0 )
  2338. 	{
  2339.  
  2340. 	if( countitem(512) > 99 )
  2341. 	{
  2342.  
  2343. 	mes "[ Transport Dept. 2 Mgr. ]";
  2344. 	mes "Well received. One less thing to worry about now.";
  2345. 	getexp 20750,0;
  2346. 	// -- Inventory Item Removed: Apples (29) x 100
  2347. 	delitem 512,100;	
  2348. 	// -- Quest: 12149 has been deleted.
  2349. 	erasequest 12149;
  2350. 	// -- You use effect: Unknown #18
  2351. 	specialeffect2 18;
  2352. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2353. 	getitem 6304,1;
  2354. 	close;
  2355.  
  2356. 		}
  2357. 	}	
  2358. 	else if( checkquest(12150) >= 0 )
  2359. 	{
  2360.  
  2361. 	if( countitem(515) > 99 )
  2362. 	{
  2363.  
  2364. 	mes "[ Transport Dept. 2 Mgr. ]";
  2365. 	mes "Well received. One less thing to worry about now.";
  2366. 	getexp 20750,0;
  2367. 	// -- Inventory Item Removed: Carrots (29) x 100
  2368. 	delitem 515,100;	
  2369. 	// -- Quest: 12150 has been deleted.
  2370. 	erasequest 12150;
  2371. 	// -- You use effect: Unknown #18
  2372. 	specialeffect2 18;
  2373. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2374. 	getitem 6304,1;
  2375. 	close;
  2376.  
  2377. 		}
  2378. 	}	
  2379. 	else if( checkquest(12151) >= 0 )
  2380. 	{
  2381.  
  2382. 	if( countitem(535) > 99 )
  2383. 	{
  2384.  
  2385. 	mes "[ Transport Dept. 2 Mgr. ]";
  2386. 	mes "Well received. One less thing to worry about now.";
  2387. 	getexp 20750,0;
  2388. 	// -- Inventory Item Removed: Pumpkins (29) x 100
  2389. 	delitem 535,100;	
  2390. 	// -- Quest: 12151 has been deleted.
  2391. 	erasequest 12151;
  2392. 	// -- You use effect: Unknown #18
  2393. 	specialeffect2 18;
  2394. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2395. 	getitem 6304,1;
  2396. 	close;
  2397.  
  2398. 		}
  2399. 	}	
  2400. 	else if( checkquest(12152) >= 0 )
  2401. 	{
  2402.  
  2403. 	if( countitem(516) > 49 )
  2404. 	{
  2405.  
  2406. 	mes "[ Transport Dept. 2 Mgr. ]";
  2407. 	mes "Well received. One less thing to worry about now.";
  2408. 	getexp 24500,0;
  2409. 	// -- Inventory Item Removed: Potatos (29) x 50
  2410. 	delitem 516,50;	
  2411. 	// -- Quest: 12152 has been deleted.
  2412. 	erasequest 12152;
  2413. 	// -- You use effect: Unknown #18
  2414. 	specialeffect2 18;
  2415. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2416. 	getitem 6304,1;
  2417. 	close;
  2418.  
  2419. 		}
  2420. 	}	
  2421. 	else if( checkquest(12153) >= 0 )
  2422. 	{
  2423.  
  2424. 	if( countitem(513) > 99 )
  2425. 	{
  2426.  
  2427. 	mes "[ Transport Dept. 2 Mgr. ]";
  2428. 	mes "Well received. One less thing to worry about now.";
  2429. 	getexp 20750,0;
  2430. 	// -- Inventory Item Removed: Bananas (29) x 100
  2431. 	delitem 513,100;	
  2432. 	// -- Quest: 12153 has been deleted.
  2433. 	erasequest 12153;
  2434. 	// -- You use effect: Unknown #18
  2435. 	specialeffect2 18;
  2436. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2437. 	getitem 6304,1;
  2438. 	close;
  2439.  
  2440. 		}
  2441. 	}	
  2442. 	else if( checkquest(12154) >= 0 )
  2443. 	{
  2444.  
  2445. 	if( countitem(517) > 49 )
  2446. 	{
  2447.  
  2448. 	mes "[ Transport Dept. 2 Mgr. ]";
  2449. 	mes "Well received. One less thing to worry about now.";
  2450. 	getexp 21250,0;
  2451. 	// -- Inventory Item Removed: Meat (29) x 50
  2452. 	delitem 517,50;	
  2453. 	// -- Quest: 12154 has been deleted.
  2454. 	erasequest 12154;
  2455. 	// -- You use effect: Unknown #18
  2456. 	specialeffect2 18;
  2457. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2458. 	getitem 6304,1;
  2459. 	close;
  2460.  
  2461. 		}
  2462. 	}	
  2463. 	else if( checkquest(12155) >= 0 )
  2464. 	{
  2465.  
  2466. 	if( countitem(737) > 19 )
  2467. 	{
  2468.  
  2469. 	mes "[ Transport Dept. 2 Mgr. ]";
  2470. 	mes "Well received. One less thing to worry about now.";
  2471. 	getexp 24000,0;
  2472. 	// -- Inventory Item Removed: Black Ladles (29) x 20
  2473. 	delitem 737,20;	
  2474. 	// -- Quest: 12155 has been deleted.
  2475. 	erasequest 12155;
  2476. 	// -- You use effect: Unknown #18
  2477. 	specialeffect2 18;
  2478. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2479. 	getitem 6304,1;
  2480. 	close;
  2481.  
  2482. 		}
  2483. 	}	
  2484. 	else if( checkquest(12156) >= 0 )
  2485. 	{
  2486.  
  2487. 	if( countitem(747) > 4 )
  2488. 	{
  2489.  
  2490. 	mes "[ Transport Dept. 2 Mgr. ]";
  2491. 	mes "Well received. One less thing to worry about now.";
  2492. 	getexp 20037,0;
  2493. 	// -- Inventory Item Removed: Crystal Mirrors (29) x 5
  2494. 	delitem 747,5;	
  2495. 	// -- Quest: 12156 has been deleted.
  2496. 	erasequest 12156;
  2497. 	// -- You use effect: Unknown #18
  2498. 	specialeffect2 18;
  2499. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2500. 	getitem 6304,1;
  2501. 	close;
  2502.  
  2503. 		}
  2504. 	}	
  2505. 	else if( checkquest(12157) >= 0 )
  2506. 	{
  2507.  
  2508. 	if( countitem(6265) > 1 )
  2509. 	{
  2510.  
  2511. 	mes "[ Transport Dept. 2 Mgr. ]";
  2512. 	mes "Well received. One less thing to worry about now.";
  2513. 	getexp 23000,0;
  2514. 	// -- Inventory Item Removed: Pineapple (29) x 2
  2515. 	delitem 6265,2;	
  2516. 	// -- Quest: 12157 has been deleted.
  2517. 	erasequest 12157;
  2518. 	// -- You use effect: Unknown #18
  2519. 	specialeffect2 18;
  2520. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2521. 	getitem 6304,1;
  2522. 	close;
  2523.  
  2524. 		}
  2525. 	}	
  2526. 	else if( checkquest(12158) >= 0 )
  2527. 	{
  2528.  
  2529. 	if( countitem(6264) > 1 )
  2530. 	{
  2531.  
  2532. 	mes "[ Transport Dept. 2 Mgr. ]";
  2533. 	mes "Well received. One less thing to worry about now.";
  2534. 	getexp 23000,0;
  2535. 	// -- Inventory Item Removed: Melon (29) x 2
  2536. 	delitem 6264,2;	
  2537. 	// -- Quest: 12158 has been deleted.
  2538. 	erasequest 12158;
  2539. 	// -- You use effect: Unknown #18
  2540. 	specialeffect2 18;
  2541. 	// -- Item added to inventory: Sapha Certification (62) x 1 - Event
  2542. 	getitem 6304,1;
  2543. 	close;
  2544.  
  2545. 		}
  2546. 	}	
  2547. 	else if( ( checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 ||
  2548. 	checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 ||
  2549. 	checkquest(12157) == -1 || checkquest(12158) == -1 ) && checkquest(12164) >= 0 )
  2550. 	{
  2551.  
  2552. 	mes "[ Transport Dept. 2 Mgr. ]";
  2553. 	mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any.";
  2554. 	close;
  2555.  
  2556. 	}
  2557.  
  2558. 	mes "[ Transport Dept. 2 Mgr. ]";
  2559. 	mes "It looks like you are short on the amount.";
  2560. 	close;
  2561.  
  2562. 	}
  2563. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  2564. 	mes "It looks like he is calling for a Galten. Time to go. -";
  2565. 	close;
  2566.  
  2567. 	}
  2568. 	mes "°ı¢£°Ù";
  2569. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  2570. 	next;
  2571. 	mes "- I don't understand him. -";
  2572. 	close;
  2573. }
  2574.  
  2575. dic_in01,40,193,0	script	Papyrus#0001	453,{
  2576.  
  2577. 	if( isequipped(2782) == 1 )
  2578. 	{
  2579.  
  2580. 	if( ep13_3_invite == 5 )
  2581. 	{
  2582.  
  2583. 	mes "[ Papyrus ]";
  2584. 	set .@papyrustalk,rand(1,4);
  2585. 	if( .@papyrustalk == 1 )
  2586. 	mes "The number of adventurers visiting the Archive room has increased";
  2587. 	else if( .@papyrustalk == 2 )
  2588. 	mes "This is the very place where Ancient Sapha forefathers created history";
  2589. 	else if( .@papyrustalk == 3 )
  2590. 	mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard";
  2591. 	else if( .@papyrustalk == 4 )
  2592. 	mes "Welcome, I am Papyrus, the manager of the Archive room here.";
  2593. 	next;
  2594. 	if( countitem(6308) > 2 && countitem(6308) < 30 )
  2595. 	{
  2596.  
  2597. 	mes "[ Papyrus ]";
  2598. 	mes "Wow~";
  2599. 	mes "You've found an Unknown Relic.";
  2600. 	mes "Do you want to exchange it with for 1 Sapha Certification?";
  2601. 	next;
  2602. 	if( select("Next time", "Exchange now") != 2 )
  2603. 	{
  2604.  
  2605. 	mes "[ Papyrus ]";
  2606. 	mes "Ok, have it your way. I'm here if you change your mind";
  2607. 	close;
  2608.  
  2609. 	}
  2610.  
  2611. 	mes "[ Papyrus ]";
  2612. 	mes "Ok here's your 1 Sapha Certifications.";
  2613. 	// -- Inventory Item Removed: Unknown Relic (29) x 3
  2614. 	delitem 6308,3;
  2615. 	// -- Item added to inventory: Sapha Certification (29) x 1 - Event
  2616. 	getitem 6304,1;
  2617. 	close;
  2618.  
  2619. 	}
  2620. 	else if( countitem(6308) > 29 )
  2621. 	{
  2622.  
  2623. 	mes "[ Papyrus ]";
  2624. 	mes "Oh... You've brought back plenty of unknown relics";
  2625. 	mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
  2626. 	next;
  2627. 	if( select("Next time", "Exchange now") != 2 )
  2628. 	{
  2629.  
  2630. 	mes "[ Papyrus ]";
  2631. 	mes "Ok, have it your way. I'm here if you change your mind";
  2632. 	close;
  2633.  
  2634. 	}
  2635.  
  2636. 	mes "[ Papyrus ]";
  2637. 	mes "Ok here's your 11 Sapha Certifications.";
  2638. 	// -- Inventory Item Removed: Unknown Relic (29) x 3
  2639. 	delitem 6308,30;
  2640. 	// -- Item added to inventory: Sapha Certification (29) x 11 - Event
  2641. 	getitem 6304,11;
  2642. 	close;
  2643.  
  2644. 	}
  2645. 	mes "[ Papyrus ]";
  2646. 	mes "How can I help you? ";
  2647. 	next;
  2648. 	switch( select("What is this place for?","How do I view documents?","What is an Unknown Relic?") )
  2649. 	{
  2650.  
  2651. 	case 1:
  2652. 	mes "[ Papyrus ]";
  2653. 	mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
  2654. 	next;
  2655. 	mes "[ Papyrus ]";
  2656. 	mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records.";
  2657. 	next;
  2658. 	mes "[ Papyrus ]";
  2659. 	mes "You'll never know if you'll find something that catches your adventurous eye.";
  2660. 	close;
  2661.  
  2662. 	case 2:
  2663. 	mes "[ Papyrus ]";
  2664. 	mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents.";
  2665. 	next;
  2666. 	mes "[ Papyrus ]";
  2667. 	mes "You can find recent documents on the left where I am standing.";
  2668. 	mes "You can also take notes on documents you found interesting.";
  2669. 	next;
  2670. 	mes "[ Papyrus ]";
  2671. 	mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me.";
  2672. 	close;
  2673.  
  2674. 	case 3:
  2675. 	mes "[ Papyrus ]";
  2676. 	mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us.";
  2677. 	next;
  2678. 	mes "[ Papyrus ]";
  2679. 	mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics";
  2680. 	next;
  2681. 	mes "[ Papyrus ]";
  2682. 	mes "If you find and bring an Unknown Relics to me,";
  2683. 	mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring.";
  2684. 	next;
  2685. 	mes "[ Papyrus ]";
  2686. 	mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000.";
  2687. 	close;
  2688.  
  2689. 		}
  2690. 	}
  2691. 	mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -";
  2692. 	close;	
  2693.  
  2694. 	}
  2695. 	mes "°ı°˙°Ù";
  2696. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  2697. 	next;
  2698. 	mes "- I don't feel confident in talking since you wouldn't understand anything. -";
  2699. 	close;
  2700. }
  2701.  
  2702. dic_in01,31,192,0	script	Document Package#0001	844,{
  2703.  
  2704. 	if( isequipped(2782) == 1 )
  2705. 	{
  2706.  
  2707. 	if( ep13_3_invite == 5 )
  2708. 	{
  2709.  
  2710. 	if( checkquest(12165,PLAYTIME) == 2 )
  2711. 	{
  2712.  
  2713. 	mes "Feeling a bit better.";
  2714. 	// -- Quest: 12165 has been deleted.
  2715. 	erasequest 12165;
  2716. 	close;
  2717.  
  2718. 	}
  2719. 	else if( checkquest(12165,PLAYTIME) != -1 )
  2720. 	{	
  2721.  
  2722. 	mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down.";
  2723. 	close;
  2724.  
  2725. 	}
  2726.  
  2727. 	set .@documentquest,rand(1,70);
  2728. 	if( .@documentquest > 50 && .@documentquest <= 60 )
  2729. 	{
  2730.  
  2731. 	specialeffect2 235;
  2732. 	progressbar "ffff00",4;
  2733. 	mes "No documents look out of the ordinary.";
  2734. 	close;
  2735.  
  2736. 	}
  2737. 	else if( .@documentquest > 60 && .@documentquest <= 70 )
  2738. 	{
  2739.  
  2740. 	specialeffect2 235;
  2741. 	progressbar "ffff00",4;
  2742. 	mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
  2743. 	// -- Quest: 12165 has been added.
  2744. 	setquest 12165;
  2745. 	close;
  2746.  
  2747. 	}
  2748. 	else if( .@documentquest == 1 )
  2749. 	{
  2750.  
  2751. 	// -- You use effect: Unknown #235
  2752. 	specialeffect2 235;
  2753. 	// -- Progress bar loading (time: 4).
  2754. 	// -- Progress bar finished.
  2755. 	progressbar "ffff00",4;
  2756. 	if( checkquest(12209) >= 0 )
  2757. 	{
  2758.  
  2759. 	mes "You've found a document you already have.";
  2760. 	close;
  2761.  
  2762. 	} else {
  2763.  
  2764. 	mes "Hard wedge-like horn from some insects. Doesn't have much practical use.";
  2765. 	next;
  2766. 	mes "You've found a document about ^800080Horn^000000. Check for details in the ^800080Quest Window^000000.";
  2767. 	// -- You use effect: Unknown #18
  2768. 	specialeffect2 18;
  2769. 	// -- Quest: 12209 has been added.
  2770. 	setquest 12209;
  2771. 	close;
  2772.  
  2773. 		}
  2774. 	}
  2775. 	else if( .@documentquest == 2 )
  2776. 	{
  2777.  
  2778. 	// -- You use effect: Unknown #235
  2779. 	specialeffect2 235;
  2780. 	// -- Progress bar loading (time: 4).
  2781. 	// -- Progress bar finished.
  2782. 	progressbar "ffff00",4;
  2783. 	if( checkquest(12195) >= 0 )
  2784. 	{
  2785.  
  2786. 	mes "You've found a document you already have.";
  2787. 	close;
  2788.  
  2789. 	} else {
  2790.  
  2791. 	mes "Tooth from a dead body.";
  2792. 	mes "Important material for research on time of death and health conditions. Useful in discovering human ecology.";
  2793. 	next;
  2794. 	mes "You've found a document about ^800080Horrendous Mouth^000000. Check for details in the ^800080Quest Window^000000.";
  2795. 	// -- You use effect: Unknown #18
  2796. 	specialeffect2 18;
  2797. 	// -- Quest: 12195 has been added.
  2798. 	setquest 12195;
  2799. 	close;
  2800.  
  2801. 		}
  2802. 	}
  2803. 	else if( .@documentquest == 3 )
  2804. 	{
  2805.  
  2806. 	// -- You use effect: Unknown #235
  2807. 	specialeffect2 235;
  2808. 	// -- Progress bar loading (time: 4).
  2809. 	// -- Progress bar finished.
  2810. 	progressbar "ffff00",4;
  2811. 	if( checkquest(12186) >= 0 )
  2812. 	{
  2813.  
  2814. 	mes "You've found a document you already have.";
  2815. 	close;
  2816.  
  2817. 	} else {
  2818.  
  2819. 	mes "Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.";
  2820. 	mes "Known to have a friendly relationship between the two races long ago.";
  2821. 	next;
  2822. 	mes "You've found a document about ^800080Orc's Fangs^000000. Check for details in the ^800080Quest Window^000000.";
  2823. 	// -- You use effect: Unknown #18
  2824. 	specialeffect2 18;
  2825. 	// -- Quest: 12186 has been added.
  2826. 	setquest 12186;
  2827. 	close;
  2828.  
  2829. 		}
  2830. 	}
  2831. 	else if( .@documentquest == 4 )
  2832. 	{
  2833.  
  2834. 	// -- You use effect: Unknown #235
  2835. 	specialeffect2 235;
  2836. 	// -- Progress bar loading (time: 4).
  2837. 	// -- Progress bar finished.
  2838. 	progressbar "ffff00",4;
  2839. 	if( checkquest(12172) >= 0 )
  2840. 	{
  2841.  
  2842. 	mes "You've found a document you already have.";
  2843. 	close;
  2844.  
  2845. 	} else {
  2846.  
  2847. 	mes "An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.";
  2848. 	next;
  2849. 	mes "You've found a document about ^800080Frog Eggs^000000. Check for details in the ^800080Quest Window^000000.";
  2850. 	// -- You use effect: Unknown #18
  2851. 	specialeffect2 18;
  2852. 	// -- Quest: 12172 has been added.
  2853. 	setquest 12172;
  2854. 	close;
  2855.  
  2856. 		}
  2857. 	}
  2858. 	else if( .@documentquest == 5 )
  2859. 	{
  2860.  
  2861. 	// -- You use effect: Unknown #235
  2862. 	specialeffect2 235;
  2863. 	// -- Progress bar loading (time: 4).
  2864. 	// -- Progress bar finished.
  2865. 	progressbar "ffff00",4;
  2866. 	if( checkquest(12208) >= 0 )
  2867. 	{
  2868.  
  2869. 	mes "You've found a document you already have.";
  2870. 	close;
  2871.  
  2872. 	} else {
  2873.  
  2874. 	mes "Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.";
  2875. 	next;
  2876. 	mes "You've found a document about ^800080Snail's Shells^000000. Check for details in the ^800080Quest Window^000000.";
  2877. 	// -- You use effect: Unknown #18
  2878. 	specialeffect2 18;
  2879. 	// -- Quest: 12208 has been added.
  2880. 	setquest 12208;
  2881. 	close;
  2882.  
  2883. 		}
  2884. 	}
  2885. 	else if( .@documentquest == 6 )
  2886. 	{
  2887.  
  2888. 	// -- You use effect: Unknown #235
  2889. 	specialeffect2 235;
  2890. 	// -- Progress bar loading (time: 4).
  2891. 	// -- Progress bar finished.
  2892. 	progressbar "ffff00",4;
  2893. 	if( checkquest(12188) >= 0 )
  2894. 	{
  2895.  
  2896. 	mes "You've found a document you already have.";
  2897. 	close;
  2898.  
  2899. 	} else {
  2900.  
  2901. 	mes "Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.";
  2902. 	next;
  2903. 	mes "You've found a document about ^800080Powder of Butterfly^000000. Check for details in the ^800080Quest Window^000000.";
  2904. 	// -- You use effect: Unknown #18
  2905. 	specialeffect2 18;
  2906. 	// -- Quest: 12188 has been added.
  2907. 	setquest 12188;
  2908. 	close;
  2909.  
  2910. 		}
  2911. 	}
  2912. 	else if( .@documentquest == 7 )
  2913. 	{
  2914.  
  2915. 	// -- You use effect: Unknown #235
  2916. 	specialeffect2 235;
  2917. 	// -- Progress bar loading (time: 4).
  2918. 	// -- Progress bar finished.
  2919. 	progressbar "ffff00",4;
  2920. 	if( checkquest(12167) >= 0 )
  2921. 	{
  2922.  
  2923. 	mes "You've found a document you already have.";
  2924. 	close;
  2925.  
  2926. 	} else {
  2927.  
  2928. 	mes "Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.";
  2929. 	next;
  2930. 	mes "You've found a document about ^800080Reptile Tongue^000000. Check for details in the ^800080Quest Window^000000.";
  2931. 	// -- You use effect: Unknown #18
  2932. 	specialeffect2 18;
  2933. 	// -- Quest: 12167 has been added.
  2934. 	setquest 12167;
  2935. 	close;
  2936.  
  2937. 		}
  2938. 	}
  2939. 	else if( .@documentquest == 8 )
  2940. 	{
  2941.  
  2942. 	// -- You use effect: Unknown #235
  2943. 	specialeffect2 235;
  2944. 	// -- Progress bar loading (time: 4).
  2945. 	// -- Progress bar finished.
  2946. 	progressbar "ffff00",4;
  2947. 	if( checkquest(12168) >= 0 )
  2948. 	{
  2949.  
  2950. 	mes "You've found a document you already have.";
  2951. 	close;
  2952.  
  2953. 	} else {
  2954.  
  2955. 	mes "Poisonous reptile tail from a creature living in the deserts.";
  2956. 	mes "Records say that humans can lose their life when attacked.";
  2957. 	next;
  2958. 	mes "You've found a document about ^800080Scorpion Tail^000000. Check for details in the ^800080Quest Window^000000.";
  2959. 	// -- You use effect: Unknown #18
  2960. 	specialeffect2 18;
  2961. 	// -- Quest: 12168 has been added.
  2962. 	setquest 12168;
  2963. 	close;
  2964.  
  2965. 		}
  2966. 	}
  2967. 	else if( .@documentquest == 9 )
  2968. 	{
  2969.  
  2970. 	// -- You use effect: Unknown #235
  2971. 	specialeffect2 235;
  2972. 	// -- Progress bar loading (time: 4).
  2973. 	// -- Progress bar finished.
  2974. 	progressbar "ffff00",4;
  2975. 	if( checkquest(12173) >= 0 )
  2976. 	{
  2977.  
  2978. 	mes "You've found a document you already have.";
  2979. 	close;
  2980.  
  2981. 	} else {
  2982.  
  2983. 	mes "Unknown substance in Manuk regions but found throughout Midgard.";
  2984. 	mes "Research required to see possibilities on using it for construction material.";
  2985. 	next;
  2986. 	mes "You've found a document about ^800080Jellopy^000000. Check for details in the ^800080Quest Window^000000.";
  2987. 	// -- You use effect: Unknown #18
  2988. 	specialeffect2 18;
  2989. 	// -- Quest: 12173 has been added.
  2990. 	setquest 12173;
  2991. 	close;
  2992.  
  2993. 		}
  2994. 	}
  2995. 	else if( .@documentquest == 10 )
  2996. 	{
  2997.  
  2998. 	// -- You use effect: Unknown #235
  2999. 	specialeffect2 235;
  3000. 	// -- Progress bar loading (time: 4).
  3001. 	// -- Progress bar finished.
  3002. 	progressbar "ffff00",4;
  3003. 	if( checkquest(12166) >= 0 )
  3004. 	{
  3005.  
  3006. 	mes "You've found a document you already have.";
  3007. 	close;
  3008.  
  3009. 	} else {
  3010.  
  3011. 	mes "Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.";
  3012. 	next;
  3013. 	mes "You've found a document about ^800080Tree Root^000000. Check for details in the ^800080Quest Window^000000.";
  3014. 	// -- You use effect: Unknown #18
  3015. 	specialeffect2 18;
  3016. 	// -- Quest: 12166 has been added.
  3017. 	setquest 12166;
  3018. 	close;
  3019.  
  3020. 		}
  3021. 	}
  3022. 	else if( .@documentquest == 11 )
  3023. 	{
  3024.  
  3025. 	// -- You use effect: Unknown #235
  3026. 	specialeffect2 235;
  3027. 	// -- Progress bar loading (time: 4).
  3028. 	// -- Progress bar finished.
  3029. 	progressbar "ffff00",4;
  3030. 	if( checkquest(12169) >= 0 )
  3031. 	{
  3032.  
  3033. 	mes "You've found a document you already have.";
  3034. 	close;
  3035.  
  3036. 	} else {
  3037.  
  3038. 	mes "There is nothing like Midgard plants in Manuk.";
  3039. 	mes "These plants are used for food and medicine and some are even poisonous.";
  3040. 	next;
  3041. 	mes "You've found a document about ^800080Stem^000000. Check for details in the ^800080Quest Window^000000.";
  3042. 	// -- You use effect: Unknown #18
  3043. 	specialeffect2 18;
  3044. 	// -- Quest: 12169 has been added.
  3045. 	setquest 12169;
  3046. 	close;
  3047.  
  3048. 		}
  3049. 	}
  3050. 	else if( .@documentquest == 12 )
  3051. 	{
  3052.  
  3053. 	// -- You use effect: Unknown #235
  3054. 	specialeffect2 235;
  3055. 	// -- Progress bar loading (time: 4).
  3056. 	// -- Progress bar finished.
  3057. 	progressbar "ffff00",4;
  3058. 	if( checkquest(12170) >= 0 )
  3059. 	{
  3060.  
  3061. 	mes "You've found a document you already have.";
  3062. 	close;
  3063.  
  3064. 	} else {
  3065.  
  3066. 	mes "Stem from a bumpy life form. Research required as the usage is unknown.";
  3067. 	next;
  3068. 	mes "You've found a document about ^800080Pointed Scale^000000. Check for details in the ^800080Quest Window^000000.";
  3069. 	// -- You use effect: Unknown #18
  3070. 	specialeffect2 18;
  3071. 	// -- Quest: 12170 has been added.
  3072. 	setquest 12170;
  3073. 	close;
  3074.  
  3075. 		}
  3076. 	}
  3077. 	else if( .@documentquest == 13 )
  3078. 	{
  3079.  
  3080. 	// -- You use effect: Unknown #235
  3081. 	specialeffect2 235;
  3082. 	// -- Progress bar loading (time: 4).
  3083. 	// -- Progress bar finished.
  3084. 	progressbar "ffff00",4;
  3085. 	if( checkquest(12171) >= 0 )
  3086. 	{
  3087.  
  3088. 	mes "You've found a document you already have.";
  3089. 	close;
  3090.  
  3091. 	} else {
  3092.  
  3093. 	mes "Sap from an old tree collected and solidified. Very valuable in the human world.";
  3094. 	next;
  3095. 	mes "You've found a document about ^800080Resin^000000. Check for details in the ^800080Quest Window^000000.";
  3096. 	// -- You use effect: Unknown #18
  3097. 	specialeffect2 18;
  3098. 	// -- Quest: 12171 has been added.
  3099. 	setquest 12171;
  3100. 	close;
  3101.  
  3102. 		}
  3103. 	}
  3104. 	else if( .@documentquest == 14 )
  3105. 	{
  3106.  
  3107. 	// -- You use effect: Unknown #235
  3108. 	specialeffect2 235;
  3109. 	// -- Progress bar loading (time: 4).
  3110. 	// -- Progress bar finished.
  3111. 	progressbar "ffff00",4;
  3112. 	if( checkquest(12174) >= 0 )
  3113. 	{
  3114.  
  3115. 	mes "You've found a document you already have.";
  3116. 	close;
  3117.  
  3118. 	} else {
  3119.  
  3120. 	mes "Humans eat meat called fish.";
  3121. 	mes "Can be used as important food supply for foreign adventurers visiting in the city.";
  3122. 	next;
  3123. 	mes "You've found a document about ^800080Fish Tail^000000. Check for details in the ^800080Quest Window^000000.";
  3124. 	// -- You use effect: Unknown #18
  3125. 	specialeffect2 18;
  3126. 	// -- Quest: 12174 has been added.
  3127. 	setquest 12174;
  3128. 	close;
  3129.  
  3130. 		}
  3131. 	}
  3132. 	else if( .@documentquest == 15 )
  3133. 	{
  3134.  
  3135. 	// -- You use effect: Unknown #235
  3136. 	specialeffect2 235;
  3137. 	// -- Progress bar loading (time: 4).
  3138. 	// -- Progress bar finished.
  3139. 	progressbar "ffff00",4;
  3140. 	if( checkquest(12175) >= 0 )
  3141. 	{
  3142.  
  3143. 	mes "You've found a document you already have.";
  3144. 	close;
  3145.  
  3146. 	} else {
  3147.  
  3148. 	mes "They say some Worm Peeling are valuable.";
  3149. 	mes "But this is based on the human's standard of value. Research required.";
  3150. 	next;
  3151. 	mes "You've found a document about ^800080Worm Peeling^000000. Check for details in the ^800080Quest Window^000000.";
  3152. 	// -- You use effect: Unknown #18
  3153. 	specialeffect2 18;
  3154. 	// -- Quest: 12175 has been added.
  3155. 	setquest 12175;
  3156. 	close;
  3157.  
  3158. 		}
  3159. 	}
  3160. 	else if( .@documentquest == 16 )
  3161. 	{
  3162.  
  3163. 	// -- You use effect: Unknown #235
  3164. 	specialeffect2 235;
  3165. 	// -- Progress bar loading (time: 4).
  3166. 	// -- Progress bar finished.
  3167. 	progressbar "ffff00",4;
  3168. 	if( checkquest(12176) >= 0 )
  3169. 	{
  3170.  
  3171. 	mes "You've found a document you already have.";
  3172. 	close;
  3173.  
  3174. 	} else {
  3175.  
  3176. 	mes "There are Midgard creatures that live in the sea and breathe through gills.";
  3177. 	mes "Further research on their ecology will be useful.";
  3178. 	next;
  3179. 	mes "You've found a document about ^800080Gill^000000. Check for details in the ^800080Quest Window^000000.";
  3180. 	// -- You use effect: Unknown #18
  3181. 	specialeffect2 18;
  3182. 	// -- Quest: 12176 has been added.
  3183. 	setquest 12176;
  3184. 	close;
  3185.  
  3186. 		}
  3187. 	}
  3188. 	else if( .@documentquest == 17 )
  3189. 	{
  3190.  
  3191. 	// -- You use effect: Unknown #235
  3192. 	specialeffect2 235;
  3193. 	// -- Progress bar loading (time: 4).
  3194. 	// -- Progress bar finished.
  3195. 	progressbar "ffff00",4;
  3196. 	if( checkquest(12177) >= 0 )
  3197. 	{
  3198.  
  3199. 	mes "You've found a document you already have.";
  3200. 	close;
  3201.  
  3202. 	} else {
  3203.  
  3204. 	mes "Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.";
  3205. 	next;
  3206. 	mes "You've found a document about ^800080Tooth of Bat^000000. Check for details in the ^800080Quest Window^000000.";
  3207. 	// -- You use effect: Unknown #18
  3208. 	specialeffect2 18;
  3209. 	// -- Quest: 12177 has been added.
  3210. 	setquest 12177;
  3211. 	close;
  3212.  
  3213. 		}
  3214. 	}
  3215. 	else if( .@documentquest == 18 )
  3216. 	{
  3217.  
  3218. 	// -- You use effect: Unknown #235
  3219. 	specialeffect2 235;
  3220. 	// -- Progress bar loading (time: 4).
  3221. 	// -- Progress bar finished.
  3222. 	progressbar "ffff00",4;
  3223. 	if( checkquest(12178) >= 0 )
  3224. 	{
  3225.  
  3226. 	mes "You've found a document you already have.";
  3227. 	close;
  3228.  
  3229. 	} else {
  3230.  
  3231. 	mes "Many of Midgard creatures are covered with soft hair.";
  3232. 	mes "Hair can be used as great cold protection. Further research required.";
  3233. 	next;
  3234. 	mes "You've found a document about ^800080Fluff^000000. Check for details in the ^800080Quest Window^000000.";
  3235. 	// -- You use effect: Unknown #18
  3236. 	specialeffect2 18;
  3237. 	// -- Quest: 12178 has been added.
  3238. 	setquest 12178;
  3239. 	close;
  3240.  
  3241. 		}
  3242. 	}
  3243. 	else if( .@documentquest == 19 )
  3244. 	{
  3245.  
  3246. 	// -- You use effect: Unknown #235
  3247. 	specialeffect2 235;
  3248. 	// -- Progress bar loading (time: 4).
  3249. 	// -- Progress bar finished.
  3250. 	progressbar "ffff00",4;
  3251. 	if( checkquest(12179) >= 0 )
  3252. 	{
  3253.  
  3254. 	mes "You've found a document you already have.";
  3255. 	close;
  3256.  
  3257. 	} else {
  3258.  
  3259. 	mes "Large insect sack that is alive and contains who knows what.";
  3260. 	mes "Not active at all but the life structure within it is very unique and worth researching.";
  3261. 	next;
  3262. 	mes "You've found a document about ^800080Chrysalis^000000. Check for details in the ^800080Quest Window^000000.";
  3263. 	// -- You use effect: Unknown #18
  3264. 	specialeffect2 18;
  3265. 	// -- Quest: 12179 has been added.
  3266. 	setquest 12179;
  3267. 	close;
  3268.  
  3269. 		}
  3270. 	}
  3271. 	else if( .@documentquest == 20 )
  3272. 	{
  3273.  
  3274. 	// -- You use effect: Unknown #235
  3275. 	specialeffect2 235;
  3276. 	// -- Progress bar loading (time: 4).
  3277. 	// -- Progress bar finished.
  3278. 	progressbar "ffff00",4;
  3279. 	if( checkquest(12180) >= 0 )
  3280. 	{
  3281.  
  3282. 	mes "You've found a document you already have.";
  3283. 	close;
  3284.  
  3285. 	} else {
  3286.  
  3287. 	mes "Bird feather located throughout Midgard.";
  3288. 	mes "The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing.";
  3289. 	next;
  3290. 	mes "You've found a document about ^800080Feather of Birds^000000. Check for details in the ^800080Quest Window^000000.";
  3291. 	// -- You use effect: Unknown #18
  3292. 	specialeffect2 18;
  3293. 	// -- Quest: 12180 has been added.
  3294. 	setquest 12180;
  3295. 	close;
  3296.  
  3297. 		}
  3298. 	}
  3299. 	else if( .@documentquest == 21 )
  3300. 	{
  3301.  
  3302. 	// -- You use effect: Unknown #235
  3303. 	specialeffect2 235;
  3304. 	// -- Progress bar loading (time: 4).
  3305. 	// -- Progress bar finished.
  3306. 	progressbar "ffff00",4;
  3307. 	if( checkquest(12181) >= 0 )
  3308. 	{
  3309.  
  3310. 	mes "You've found a document you already have.";
  3311. 	close;
  3312.  
  3313. 	} else {
  3314.  
  3315. 	mes "Pointy talon convenient for making holes or simple accessories.";
  3316. 	mes "Very useful with the nails from large creatures from Manuk.";
  3317. 	next;
  3318. 	mes "You've found a document about ^800080Talon^000000. Check for details in the ^800080Quest Window^000000.";
  3319. 	// -- You use effect: Unknown #18
  3320. 	specialeffect2 18;
  3321. 	// -- Quest: 12181 has been added.
  3322. 	setquest 12181;
  3323. 	close;
  3324.  
  3325. 		}
  3326. 	}
  3327. 	else if( .@documentquest == 22 )
  3328. 	{
  3329.  
  3330. 	// -- You use effect: Unknown #235
  3331. 	specialeffect2 235;
  3332. 	// -- Progress bar loading (time: 4).
  3333. 	// -- Progress bar finished.
  3334. 	progressbar "ffff00",4;
  3335. 	if( checkquest(12182) >= 0 )
  3336. 	{
  3337.  
  3338. 	mes "You've found a document you already have.";
  3339. 	close;
  3340.  
  3341. 	} else {
  3342.  
  3343. 	mes "Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.";
  3344. 	next;
  3345. 	mes "You've found a document about ^800080Sticky Webfoot^000000. Check for details in the ^800080Quest Window^000000.";
  3346. 	// -- You use effect: Unknown #18
  3347. 	specialeffect2 18;
  3348. 	// -- Quest: 12182 has been added.
  3349. 	setquest 12182;
  3350. 	close;
  3351.  
  3352. 		}
  3353. 	}
  3354. 	else if( .@documentquest == 23 )
  3355. 	{
  3356.  
  3357. 	// -- You use effect: Unknown #235
  3358. 	specialeffect2 235;
  3359. 	// -- Progress bar loading (time: 4).
  3360. 	// -- Progress bar finished.
  3361. 	progressbar "ffff00",4;
  3362. 	if( checkquest(12183) >= 0 )
  3363. 	{
  3364.  
  3365. 	mes "You've found a document you already have.";
  3366. 	close;
  3367.  
  3368. 	} else {
  3369.  
  3370. 	mes "Leather from a mammal.";
  3371. 	mes "Very warm and soft and can be used in various ways. Processed in Midgard and valuable.";
  3372. 	next;
  3373. 	mes "You've found a document about ^800080Animal Skin^000000. Check for details in the ^800080Quest Window^000000.";
  3374. 	// -- You use effect: Unknown #18
  3375. 	specialeffect2 18;
  3376. 	// -- Quest: 12183 has been added.
  3377. 	setquest 12183;
  3378. 	close;
  3379.  
  3380. 		}
  3381. 	}
  3382. 	else if( .@documentquest == 24 )
  3383. 	{
  3384.  
  3385. 	// -- You use effect: Unknown #235
  3386. 	specialeffect2 235;
  3387. 	// -- Progress bar loading (time: 4).
  3388. 	// -- Progress bar finished.
  3389. 	progressbar "ffff00",4;
  3390. 	if( checkquest(12184) >= 0 )
  3391. 	{
  3392.  
  3393. 	mes "You've found a document you already have.";
  3394. 	close;
  3395.  
  3396. 	} else {
  3397.  
  3398. 	mes "Claw from a creature called wolf.";
  3399. 	mes "Usage is unknown but many curious Saphas are taking an interest in it.";
  3400. 	next;
  3401. 	mes "You've found a document about ^800080Wolf Claw^000000. Check for details in the ^800080Quest Window^000000.";
  3402. 	// -- You use effect: Unknown #18
  3403. 	specialeffect2 18;
  3404. 	// -- Quest: 12184 has been added.
  3405. 	setquest 12184;
  3406. 	close;
  3407.  
  3408. 		}
  3409. 	}
  3410. 	else if( .@documentquest == 25 )
  3411. 	{
  3412.  
  3413. 	// -- You use effect: Unknown #235
  3414. 	specialeffect2 235;
  3415. 	// -- Progress bar loading (time: 4).
  3416. 	// -- Progress bar finished.
  3417. 	progressbar "ffff00",4;
  3418. 	if( checkquest(12185) >= 0 )
  3419. 	{
  3420.  
  3421. 	mes "You've found a document you already have.";
  3422. 	close;
  3423.  
  3424. 	} else {
  3425.  
  3426. 	mes "Spores from a mushroom found throughout Midgard.";
  3427. 	mes "Looks like it can be cultivated here with a little research.";
  3428. 	next;
  3429. 	mes "You've found a document about ^800080Mushroom Spore^000000. Check for details in the ^800080Quest Window^000000.";
  3430. 	// -- You use effect: Unknown #18
  3431. 	specialeffect2 18;
  3432. 	// -- Quest: 12185 has been added.
  3433. 	setquest 12185;
  3434. 	close;
  3435.  
  3436. 		}
  3437. 	}
  3438. 	else if( .@documentquest == 26 )
  3439. 	{
  3440.  
  3441. 	// -- You use effect: Unknown #235
  3442. 	specialeffect2 235;
  3443. 	// -- Progress bar loading (time: 4).
  3444. 	// -- Progress bar finished.
  3445. 	progressbar "ffff00",4;
  3446. 	if( checkquest(12187) >= 0 )
  3447. 	{
  3448.  
  3449. 	mes "You've found a document you already have.";
  3450. 	close;
  3451.  
  3452. 	} else {
  3453.  
  3454. 	mes "Item made from Evil Horns that appear in areas that aren't holy.";
  3455. 	mes "Sold at a high price but doesn't seem to be practical.";
  3456. 	next;
  3457. 	mes "You've found a document about ^800080Evil Horn^000000. Check for details in the ^800080Quest Window^000000.";
  3458. 	// -- You use effect: Unknown #18
  3459. 	specialeffect2 18;
  3460. 	// -- Quest: 12187 has been added.
  3461. 	setquest 12187;
  3462. 	close;
  3463.  
  3464. 		}
  3465. 	}
  3466. 	else if( .@documentquest == 27 )
  3467. 	{
  3468.  
  3469. 	// -- You use effect: Unknown #235
  3470. 	specialeffect2 235;
  3471. 	// -- Progress bar loading (time: 4).
  3472. 	// -- Progress bar finished.
  3473. 	progressbar "ffff00",4;
  3474. 	if( checkquest(12214) >= 0 )
  3475. 	{
  3476.  
  3477. 	mes "You've found a document you already have.";
  3478. 	close;
  3479.  
  3480. 	} else {
  3481.  
  3482. 	mes "Surface of a plant that survives in deserts with almost no moisture.";
  3483. 	next;
  3484. 	mes "You've found a document about ^800080Cactus Needle^000000. Check for details in the ^800080Quest Window^000000.";
  3485. 	// -- You use effect: Unknown #18
  3486. 	specialeffect2 18;
  3487. 	// -- Quest: 12214 has been added.
  3488. 	setquest 12214;
  3489. 	close;
  3490.  
  3491. 		}
  3492. 	}
  3493. 	else if( .@documentquest == 28 )
  3494. 	{
  3495.  
  3496. 	// -- You use effect: Unknown #235
  3497. 	specialeffect2 235;
  3498. 	// -- Progress bar loading (time: 4).
  3499. 	// -- Progress bar finished.
  3500. 	progressbar "ffff00",4;
  3501. 	if( checkquest(12189) >= 0 )
  3502. 	{
  3503.  
  3504. 	mes "You've found a document you already have.";
  3505. 	close;
  3506.  
  3507. 	} else {
  3508.  
  3509. 	mes "Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.";
  3510. 	next;
  3511. 	mes "You've found a document about ^800080Bill of Birds^000000. Check for details in the ^800080Quest Window^000000.";
  3512. 	// -- You use effect: Unknown #18
  3513. 	specialeffect2 18;
  3514. 	// -- Quest: 12189 has been added.
  3515. 	setquest 12189;
  3516. 	close;
  3517.  
  3518. 		}
  3519. 	}
  3520. 	else if( .@documentquest == 29 )
  3521. 	{
  3522.  
  3523. 	// -- You use effect: Unknown #235
  3524. 	specialeffect2 235;
  3525. 	// -- Progress bar loading (time: 4).
  3526. 	// -- Progress bar finished.
  3527. 	progressbar "ffff00",4;
  3528. 	if( checkquest(12190) >= 0 )
  3529. 	{
  3530.  
  3531. 	mes "You've found a document you already have.";
  3532. 	close;
  3533.  
  3534. 	} else {
  3535.  
  3536. 	mes "Scales from a reptile that moves without legs.";
  3537. 	mes "Scales are shed from the creature and are used for simple craftwork.";
  3538. 	next;
  3539. 	mes "You've found a document about ^800080Snake Scale^000000. Check for details in the ^800080Quest Window^000000.";
  3540. 	// -- You use effect: Unknown #18
  3541. 	specialeffect2 18;
  3542. 	// -- Quest: 12190 has been added.
  3543. 	setquest 12190;
  3544. 	close;
  3545.  
  3546. 		}
  3547. 	}
  3548. 	else if( .@documentquest == 30 )
  3549. 	{
  3550.  
  3551. 	// -- You use effect: Unknown #235
  3552. 	specialeffect2 235;
  3553. 	// -- Progress bar loading (time: 4).
  3554. 	// -- Progress bar finished.
  3555. 	progressbar "ffff00",4;
  3556. 	if( checkquest(12191) >= 0 )
  3557. 	{
  3558.  
  3559. 	mes "You've found a document you already have.";
  3560. 	close;
  3561.  
  3562. 	} else {
  3563.  
  3564. 	mes "Bug feeler from an insect with keen nerves.";
  3565. 	mes "Research subject for its unique structure different from Manuk creatures.";
  3566. 	next;
  3567. 	mes "You've found a document about ^800080Insect Feeler^000000. Check for details in the ^800080Quest Window^000000.";
  3568. 	// -- You use effect: Unknown #18
  3569. 	specialeffect2 18;
  3570. 	// -- Quest: 12191 has been added.
  3571. 	setquest 12191;
  3572. 	close;
  3573.  
  3574. 		}
  3575. 	}
  3576. 	else if( .@documentquest == 31 )
  3577. 	{
  3578.  
  3579. 	// -- You use effect: Unknown #235
  3580. 	specialeffect2 235;
  3581. 	// -- Progress bar loading (time: 4).
  3582. 	// -- Progress bar finished.
  3583. 	progressbar "ffff00",4;
  3584. 	if( checkquest(12192) >= 0 )
  3585. 	{
  3586.  
  3587. 	mes "You've found a document you already have.";
  3588. 	close;
  3589.  
  3590. 	} else {
  3591.  
  3592. 	mes "Heart that never stops beating. Obtained from mystical creatures called mermaids.";
  3593. 	mes "The driving force of the heart is still unknown and worth researching.";
  3594. 	next;
  3595. 	mes "You've found a document about ^800080Immortal Heart^000000. Check for details in the ^800080Quest Window^000000.";
  3596. 	// -- You use effect: Unknown #18
  3597. 	specialeffect2 18;
  3598. 	// -- Quest: 12192 has been added.
  3599. 	setquest 12192;
  3600. 	close;
  3601.  
  3602. 		}
  3603. 	}
  3604. 	else if( .@documentquest == 32 )
  3605. 	{
  3606.  
  3607. 	// -- You use effect: Unknown #235
  3608. 	specialeffect2 235;
  3609. 	// -- Progress bar loading (time: 4).
  3610. 	// -- Progress bar finished.
  3611. 	progressbar "ffff00",4;
  3612. 	if( checkquest(12193) >= 0 )
  3613. 	{
  3614.  
  3615. 	mes "You've found a document you already have.";
  3616. 	close;
  3617.  
  3618. 	} else {
  3619.  
  3620. 	mes "Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.";
  3621. 	next;
  3622. 	mes "You've found a document about ^800080Rotten Bandage^000000. Check for details in the ^800080Quest Window^000000.";
  3623. 	// -- You use effect: Unknown #18
  3624. 	specialeffect2 18;
  3625. 	// -- Quest: 12193 has been added.
  3626. 	setquest 12193;
  3627. 	close;
  3628.  
  3629. 		}
  3630. 	}
  3631. 	else if( .@documentquest == 33 )
  3632. 	{
  3633.  
  3634. 	// -- You use effect: Unknown #235
  3635. 	specialeffect2 235;
  3636. 	// -- Progress bar loading (time: 4).
  3637. 	// -- Progress bar finished.
  3638. 	progressbar "ffff00",4;
  3639. 	if( checkquest(12194) >= 0 )
  3640. 	{
  3641.  
  3642. 	mes "You've found a document you already have.";
  3643. 	close;
  3644.  
  3645. 	} else {
  3646.  
  3647. 	mes "Nail from a dead body. Important material for research on time of death and health conditions.";
  3648. 	mes "Useful in discovering human ecology.";
  3649. 	next;
  3650. 	mes "You've found a document about ^800080Decayed Nail^000000. Check for details in the ^800080Quest Window^000000.";
  3651. 	// -- You use effect: Unknown #18
  3652. 	specialeffect2 18;
  3653. 	// -- Quest: 12194 has been added.
  3654. 	setquest 12194;
  3655. 	close;
  3656.  
  3657. 		}
  3658. 	}
  3659. 	else if( .@documentquest == 34 )
  3660. 	{
  3661.  
  3662. 	// -- You use effect: Unknown #235
  3663. 	specialeffect2 235;
  3664. 	// -- Progress bar loading (time: 4).
  3665. 	// -- Progress bar finished.
  3666. 	progressbar "ffff00",4;
  3667. 	if( checkquest(12195) >= 0 )
  3668. 	{
  3669.  
  3670. 	mes "You've found a document you already have.";
  3671. 	close;
  3672.  
  3673. 	} else {
  3674.  
  3675. 	mes "They say a huge stone in a dead area in Midgard moves by itself.";
  3676. 	mes "The heart of the huge stone would be a rare research subject.";
  3677. 	next;
  3678. 	mes "You've found a document about ^800080Stone Heart^000000. Check for details in the ^800080Quest Window^000000.";
  3679. 	// -- You use effect: Unknown #18
  3680. 	specialeffect2 18;
  3681. 	// -- Quest: 12195 has been added.
  3682. 	setquest 12195;
  3683. 	close;
  3684.  
  3685. 		}
  3686. 	}
  3687. 	else if( .@documentquest == 35 )
  3688. 	{
  3689.  
  3690. 	// -- You use effect: Unknown #235
  3691. 	specialeffect2 235;
  3692. 	// -- Progress bar loading (time: 4).
  3693. 	// -- Progress bar finished.
  3694. 	progressbar "ffff00",4;
  3695. 	if( checkquest(12196) >= 0 )
  3696. 	{
  3697.  
  3698. 	mes "You've found a document you already have.";
  3699. 	close;
  3700.  
  3701. 	} else {
  3702.  
  3703. 	mes "Feeler from ocean creatures. Unlike those from insects, these show active movement.";
  3704. 	next;
  3705. 	mes "You've found a document about ^800080Tentacle^000000. Check for details in the ^800080Quest Window^000000.";
  3706. 	// -- You use effect: Unknown #18
  3707. 	specialeffect2 18;
  3708. 	// -- Quest: 12196 has been added.
  3709. 	setquest 12196;
  3710. 	close;
  3711.  
  3712. 		}
  3713. 	}	
  3714. 	else if( .@documentquest == 36 )
  3715. 	{
  3716.  
  3717. 	// -- You use effect: Unknown #235
  3718. 	specialeffect2 235;
  3719. 	// -- Progress bar loading (time: 4).
  3720. 	// -- Progress bar finished.
  3721. 	progressbar "ffff00",4;
  3722. 	if( checkquest(12197) >= 0 )
  3723. 	{
  3724.  
  3725. 	mes "You've found a document you already have.";
  3726. 	close;
  3727.  
  3728. 	} else {
  3729.  
  3730. 	mes "Shell protecting insects or crustacean creatures.";
  3731. 	mes "These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching.";
  3732. 	next;
  3733. 	mes "You've found a document about ^800080Shell^000000. Check for details in the ^800080Quest Window^000000.";
  3734. 	// -- You use effect: Unknown #18
  3735. 	specialeffect2 18;
  3736. 	// -- Quest: 12197 has been added.
  3737. 	setquest 12197;
  3738. 	close;
  3739.  
  3740. 		}
  3741. 	}
  3742. 	else if( .@documentquest == 37 )
  3743. 	{
  3744.  
  3745. 	// -- You use effect: Unknown #235
  3746. 	specialeffect2 235;
  3747. 	// -- Progress bar loading (time: 4).
  3748. 	// -- Progress bar finished.
  3749. 	progressbar "ffff00",4;
  3750. 	if( checkquest(12198) >= 0 )
  3751. 	{
  3752.  
  3753. 	mes "You've found a document you already have.";
  3754. 	close;
  3755.  
  3756. 	} else {
  3757.  
  3758. 	mes "Shiny scales found from some reptiles.";
  3759. 	mes "The fluorescent substance contained on the surface can be used in various places.";
  3760. 	next;
  3761. 	mes "You've found a document about ^800080Scale Shell^000000. Check for details in the ^800080Quest Window^000000.";
  3762. 	// -- You use effect: Unknown #18
  3763. 	specialeffect2 18;
  3764. 	// -- Quest: 12198 has been added.
  3765. 	setquest 12198;
  3766. 	close;
  3767.  
  3768. 		}
  3769. 	}
  3770. 	else if( .@documentquest == 38 )
  3771. 	{
  3772.  
  3773. 	// -- You use effect: Unknown #235
  3774. 	specialeffect2 235;
  3775. 	// -- Progress bar loading (time: 4).
  3776. 	// -- Progress bar finished.
  3777. 	progressbar "ffff00",4;
  3778. 	if( checkquest(12199) >= 0 )
  3779. 	{
  3780.  
  3781. 	mes "You've found a document you already have.";
  3782. 	close;
  3783.  
  3784. 	} else {
  3785.  
  3786. 	mes "Canine tooth with poison. Humans use this to make weapons for killing.";
  3787. 	next;
  3788. 	mes "You've found a document about ^800080Venom Canine^000000. Check for details in the ^800080Quest Window^000000.";
  3789. 	// -- You use effect: Unknown #18
  3790. 	specialeffect2 18;
  3791. 	// -- Quest: 12199 has been added.
  3792. 	setquest 12199;
  3793. 	close;
  3794.  
  3795. 		}
  3796. 	}
  3797. 	else if( .@documentquest == 39 )
  3798. 	{
  3799.  
  3800. 	// -- You use effect: Unknown #235
  3801. 	specialeffect2 235;
  3802. 	// -- Progress bar loading (time: 4).
  3803. 	// -- Progress bar finished.
  3804. 	progressbar "ffff00",4;
  3805. 	if( checkquest(12200) >= 0 )
  3806. 	{
  3807.  
  3808. 	mes "You've found a document you already have.";
  3809. 	close;
  3810.  
  3811. 	} else {
  3812.  
  3813. 	mes "Sticky liquid with a bit of viscosity left.";
  3814. 	mes "Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard.";
  3815. 	next;
  3816. 	mes "You've found a document about ^800080Sticky Mucus^000000. Check for details in the ^800080Quest Window^000000.";
  3817. 	// -- You use effect: Unknown #18
  3818. 	specialeffect2 18;
  3819. 	// -- Quest: 12200 has been added.
  3820. 	setquest 12200;
  3821. 	close;
  3822.  
  3823. 		}
  3824. 	}
  3825. 	else if( .@documentquest == 40 )
  3826. 	{
  3827.  
  3828. 	// -- You use effect: Unknown #235
  3829. 	specialeffect2 235;
  3830. 	// -- Progress bar loading (time: 4).
  3831. 	// -- Progress bar finished.
  3832. 	progressbar "ffff00",4;
  3833. 	if( checkquest(12201) >= 0 )
  3834. 	{
  3835.  
  3836. 	mes "You've found a document you already have.";
  3837. 	close;
  3838.  
  3839. 	} else {
  3840.  
  3841. 	mes "Stinger taken from a living insect.";
  3842. 	mes "Some humans use it for medical treatment for its medicinal effect.";
  3843. 	next;
  3844. 	mes "You've found a document about ^800080Bee Sting^000000. Check for details in the ^800080Quest Window^000000.";
  3845. 	// -- You use effect: Unknown #18
  3846. 	specialeffect2 18;
  3847. 	// -- Quest: 12201 has been added.
  3848. 	setquest 12201;
  3849. 	close;
  3850.  
  3851. 		}
  3852. 	}
  3853. 	else if( .@documentquest == 41 )
  3854. 	{
  3855.  
  3856. 	// -- You use effect: Unknown #235
  3857. 	specialeffect2 235;
  3858. 	// -- Progress bar loading (time: 4).
  3859. 	// -- Progress bar finished.
  3860. 	progressbar "ffff00",4;
  3861. 	if( checkquest(12202) >= 0 )
  3862. 	{
  3863.  
  3864. 	mes "You've found a document you already have.";
  3865. 	close;
  3866.  
  3867. 	} else {
  3868.  
  3869. 	mes "Back legs of an insect that can leap far. Fun to research its structure.";
  3870. 	next;
  3871. 	mes "You've found a document about ^800080Grasshopper's Leg^000000. Check for details in the ^800080Quest Window^000000.";
  3872. 	// -- You use effect: Unknown #18
  3873. 	specialeffect2 18;
  3874. 	// -- Quest: 12202 has been added.
  3875. 	setquest 12202;
  3876. 	close;
  3877.  
  3878. 		}
  3879. 	}
  3880. 	else if( .@documentquest == 42 )
  3881. 	{
  3882.  
  3883. 	// -- You use effect: Unknown #235
  3884. 	specialeffect2 235;
  3885. 	// -- Progress bar loading (time: 4).
  3886. 	// -- Progress bar finished.
  3887. 	progressbar "ffff00",4;
  3888. 	if( checkquest(12203) >= 0 )
  3889. 	{
  3890.  
  3891. 	mes "You've found a document you already have.";
  3892. 	close;
  3893.  
  3894. 	} else {
  3895.  
  3896. 	mes "A kind of wonder drug collected from a queen bee.";
  3897. 	mes "Humans love this but no efficacy found for Manuk.";
  3898. 	next;
  3899. 	mes "You've found a document about ^800080Royal Jelly^000000. Check for details in the ^800080Quest Window^000000.";
  3900. 	// -- You use effect: Unknown #18
  3901. 	specialeffect2 18;
  3902. 	// -- Quest: 12203 has been added.
  3903. 	setquest 12203;
  3904. 	close;
  3905.  
  3906. 		}
  3907. 	}
  3908. 	else if( .@documentquest == 43 )
  3909. 	{
  3910.  
  3911. 	// -- You use effect: Unknown #235
  3912. 	specialeffect2 235;
  3913. 	// -- Progress bar loading (time: 4).
  3914. 	// -- Progress bar finished.
  3915. 	progressbar "ffff00",4;
  3916. 	if( checkquest(12204) >= 0 )
  3917. 	{
  3918.  
  3919. 	mes "You've found a document you already have.";
  3920. 	close;
  3921.  
  3922. 	} else {
  3923.  
  3924. 	mes "Tail from a humanlike creature.";
  3925. 	mes "Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans.";
  3926. 	next;
  3927. 	mes "You've found a document about ^800080Yoyo Tail^000000. Check for details in the ^800080Quest Window^000000.";
  3928. 	// -- You use effect: Unknown #18
  3929. 	specialeffect2 18;
  3930. 	// -- Quest: 12204 has been added.
  3931. 	setquest 12204;
  3932. 	close;
  3933.  
  3934. 		}
  3935. 	}
  3936. 	else if( .@documentquest == 44 )
  3937. 	{
  3938.  
  3939. 	// -- You use effect: Unknown #235
  3940. 	specialeffect2 235;
  3941. 	// -- Progress bar loading (time: 4).
  3942. 	// -- Progress bar finished.
  3943. 	progressbar "ffff00",4;
  3944. 	if( checkquest(12205) >= 0 )
  3945. 	{
  3946.  
  3947. 	mes "You've found a document you already have.";
  3948. 	close;
  3949.  
  3950. 	} else {
  3951.  
  3952. 	mes "Shell evolved by some kind of environmental factor.";
  3953. 	mes "This can be great material to make various tool or armory.";
  3954. 	next;
  3955. 	mes "You've found a document about ^800080Solid Shell^000000. Check for details in the ^800080Quest Window^000000.";
  3956. 	// -- You use effect: Unknown #18
  3957. 	specialeffect2 18;
  3958. 	// -- Quest: 12205 has been added.
  3959. 	setquest 12205;
  3960. 	close;
  3961.  
  3962. 		}
  3963. 	}
  3964. 	else if( .@documentquest == 45 )
  3965. 	{
  3966.  
  3967. 	// -- You use effect: Unknown #235
  3968. 	specialeffect2 235;
  3969. 	// -- Progress bar loading (time: 4).
  3970. 	// -- Progress bar finished.
  3971. 	progressbar "ffff00",4;
  3972. 	if( checkquest(12206) >= 0 )
  3973. 	{
  3974.  
  3975. 	mes "You've found a document you already have.";
  3976. 	close;
  3977.  
  3978. 	} else {
  3979.  
  3980. 	mes "Edible when ripe, yellow food.";
  3981. 	mes "Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes.";
  3982. 	next;
  3983. 	mes "You've found a document about ^800080Yam^000000. Check for details in the ^800080Quest Window^000000.";
  3984. 	// -- You use effect: Unknown #18
  3985. 	specialeffect2 18;
  3986. 	// -- Quest: 12206 has been added.
  3987. 	setquest 12206;
  3988. 	close;
  3989.  
  3990. 		}
  3991. 	}
  3992. 	else if( .@documentquest == 46 )
  3993. 	{
  3994.  
  3995. 	// -- You use effect: Unknown #235
  3996. 	specialeffect2 235;
  3997. 	// -- Progress bar loading (time: 4).
  3998. 	// -- Progress bar finished.
  3999. 	progressbar "ffff00",4;
  4000. 	if( checkquest(12207) >= 0 )
  4001. 	{
  4002.  
  4003. 	mes "You've found a document you already have.";
  4004. 	close;
  4005.  
  4006. 	} else {
  4007.  
  4008. 	mes "They say there is an animal that can change its form with this pasted on it.";
  4009. 	mes "Worth research to validate if this rumor is true.";
  4010. 	next;
  4011. 	mes "You've found a document about ^800080Raccoon Leaf^000000. Check for details in the ^800080Quest Window^000000.";
  4012. 	// -- You use effect: Unknown #18
  4013. 	specialeffect2 18;
  4014. 	// -- Quest: 12207 has been added.
  4015. 	setquest 12207;
  4016. 	close;
  4017.  
  4018. 		}
  4019. 	}
  4020. 	else if( .@documentquest == 47 )
  4021. 	{
  4022.  
  4023. 	// -- You use effect: Unknown #235
  4024. 	specialeffect2 235;
  4025. 	// -- Progress bar loading (time: 4).
  4026. 	// -- Progress bar finished.
  4027. 	progressbar "ffff00",4;
  4028. 	if( checkquest(12210) >= 0 )
  4029. 	{
  4030.  
  4031. 	mes "You've found a document you already have.";
  4032. 	close;
  4033.  
  4034. 	} else {
  4035.  
  4036. 	mes "Humans collect hunted bear paws.";
  4037. 	mes "Usage is unknown. The humans that collect the paws are subjects for research.";
  4038. 	next;
  4039. 	mes "You've found a document about ^800080Bear's Footskin^000000. Check for details in the ^800080Quest Window^000000.";
  4040. 	// -- You use effect: Unknown #18
  4041. 	specialeffect2 18;
  4042. 	// -- Quest: 12210 has been added.
  4043. 	setquest 12210;
  4044. 	close;
  4045.  
  4046. 		}
  4047. 	}
  4048. 	else if( .@documentquest == 48 )
  4049. 	{
  4050.  
  4051. 	// -- You use effect: Unknown #235
  4052. 	specialeffect2 235;
  4053. 	// -- Progress bar loading (time: 4).
  4054. 	// -- Progress bar finished.
  4055. 	progressbar "ffff00",4;
  4056. 	if( checkquest(12211) >= 0 )
  4057. 	{
  4058.  
  4059. 	mes "You've found a document you already have.";
  4060. 	close;
  4061.  
  4062. 	} else {
  4063.  
  4064. 	mes "Warm hair as soft as downy hair.";
  4065. 	mes "Must be used for cold protection. Collectable throughout Midgard.";
  4066. 	next;
  4067. 	mes "You've found a document about ^800080Feather^000000. Check for details in the ^800080Quest Window^000000.";
  4068. 	// -- You use effect: Unknown #18
  4069. 	specialeffect2 18;
  4070. 	// -- Quest: 12211 has been added.
  4071. 	setquest 12211;
  4072. 	close;
  4073.  
  4074. 		}
  4075. 	}
  4076. 	else if( .@documentquest == 49 )
  4077. 	{
  4078.  
  4079. 	// -- You use effect: Unknown #235
  4080. 	specialeffect2 235;
  4081. 	// -- Progress bar loading (time: 4).
  4082. 	// -- Progress bar finished.
  4083. 	progressbar "ffff00",4;
  4084. 	if( checkquest(12212) >= 0 )
  4085. 	{
  4086.  
  4087. 	mes "You've found a document you already have.";
  4088. 	close;
  4089.  
  4090. 	} else {
  4091.  
  4092. 	mes "Kind of medicinal red plant.";
  4093. 	mes "Humans use this to make recovery medicine. Plant worth researching.";
  4094. 	next;
  4095. 	mes "You've found a document about ^800080Red Herb^000000. Check for details in the ^800080Quest Window^000000.";
  4096. 	// -- You use effect: Unknown #18
  4097. 	specialeffect2 18;
  4098. 	// -- Quest: 12212 has been added.
  4099. 	setquest 12212;
  4100. 	close;
  4101.  
  4102. 		}
  4103. 	}
  4104. 	else if( .@documentquest == 50 )
  4105. 	{
  4106.  
  4107. 	// -- You use effect: Unknown #235
  4108. 	specialeffect2 235;
  4109. 	// -- Progress bar loading (time: 4).
  4110. 	// -- Progress bar finished.
  4111. 	progressbar "ffff00",4;
  4112. 	if( checkquest(12213) >= 0 )
  4113. 	{
  4114.  
  4115. 	mes "You've found a document you already have.";
  4116. 	close;
  4117.  
  4118. 	} else {
  4119.  
  4120. 	mes "Red colored plant. Pub owner requests it all the time. Worth research.";
  4121. 	next;
  4122. 	mes "You've found a document about ^800080Carrot^000000. Check for details in the ^800080Quest Window^000000.";
  4123. 	// -- You use effect: Unknown #18
  4124. 	specialeffect2 18;
  4125. 	// -- Quest: 12213 has been added.
  4126. 	setquest 12213;
  4127. 	close;
  4128. 			}
  4129. 		}	
  4130. 	}
  4131. 	mes "- When you try to open and read a document,";
  4132. 	mes "a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -";
  4133. 	close;
  4134.  
  4135. 	}
  4136. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  4137. 	close;
  4138. }
  4139.  
  4140. // -- Duplicate Document Package
  4141.  
  4142. 	dic_in01,31,187,0	duplicate(Document Package#0001)	Document Package#0002	844
  4143. 	dic_in01,25,192,0	duplicate(Document Package#0001)	Document Package#0003	844
  4144. 	dic_in01,25,187,0	duplicate(Document Package#0001)	Document Package#0004	844
  4145.  
  4146. // -- Document Quests: <Items?> Location
  4147.  
  4148. cmd_fild08,324,163,0	script	Stone Heart?#33	844,{
  4149.  
  4150. 	if( checkquest(12215) >= 0 )
  4151. 	{
  4152.  
  4153. 	// -- You use effect: Unknown #310
  4154. 	// -- You use effect: Unknown #12
  4155. 	specialeffect2 310;
  4156. 	specialeffect2 12;
  4157. 	// -- Progress bar loading (time: 4).
  4158. 	progressbar "ffff00",4;
  4159. 	// -- Progress bar finished.
  4160. 	// -- Quest: 12215 has been deleted.
  4161. 	erasequest 12215;
  4162. 	mes "You were able to find information on the Stone Heart.";
  4163. 	// -- You use effect: Unknown #18
  4164. 	specialeffect2 18;
  4165. 	set .@items_,rand(1,3);
  4166. 	getitem 953,.@items_;
  4167. 	set .@unknownrelic,rand(1,2);
  4168. 	if( .@unknownrelic == 1 )
  4169. 		close;
  4170. 	else if( .@unknownrelic == 2 )
  4171. 	{
  4172.  
  4173. 	next;
  4174. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4175. 	// -- You use effect: Unknown #18
  4176. 	specialeffect2 18;
  4177. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4178. 	getitem 6308,1;
  4179. 	close;
  4180.  
  4181. 		}
  4182. 	}
  4183. 	mes "- You see some traces of digging. -";
  4184. 	close;
  4185. }
  4186.  
  4187. moc_fild01,169,62,0	script	Cactus Needle?#33	844,{
  4188.  
  4189. 	if( checkquest(12214) >= 0 )
  4190. 	{
  4191.  
  4192. 	// -- You use effect: Unknown #310
  4193. 	// -- You use effect: Unknown #12
  4194. 	specialeffect2 310;
  4195. 	specialeffect2 12;
  4196. 	// -- Progress bar loading (time: 4).
  4197. 	progressbar "ffff00",4;
  4198. 	// -- Progress bar finished.
  4199. 	// -- Quest: 12214 has been deleted.
  4200. 	erasequest 12214;
  4201. 	mes "You were able to find information on the Cactus Needle.";
  4202. 	// -- You use effect: Unknown #18
  4203. 	specialeffect2 18;
  4204. 	set .@items_,rand(1,3);
  4205. 	getitem 952,.@items_;
  4206. 	set .@unknownrelic,rand(1,2);
  4207. 	if( .@unknownrelic == 1 )
  4208. 		close;
  4209. 	else if( .@unknownrelic == 2 )
  4210. 	{
  4211.  
  4212. 	next;
  4213. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4214. 	// -- You use effect: Unknown #18
  4215. 	specialeffect2 18;
  4216. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4217. 	getitem 6308,1;
  4218. 	close;
  4219.  
  4220. 		}
  4221. 	}
  4222. 	mes "- You see some traces of digging. -";
  4223. 	close;
  4224. }
  4225.  
  4226. prt_fild02,280,328,0	script	Carrot?#33	844,{
  4227.  
  4228. 	if( checkquest(12213) >= 0 )
  4229. 	{
  4230.  
  4231. 	// -- You use effect: Unknown #310
  4232. 	// -- You use effect: Unknown #12
  4233. 	specialeffect2 310;
  4234. 	specialeffect2 12;
  4235. 	// -- Progress bar loading (time: 4).
  4236. 	progressbar "ffff00",4;
  4237. 	// -- Progress bar finished.
  4238. 	// -- Quest: 12213 has been deleted.
  4239. 	erasequest 12213;
  4240. 	mes "You were able to find information on the Carrot.";
  4241. 	// -- You use effect: Unknown #18
  4242. 	specialeffect2 18;
  4243. 	set .@items_,rand(1,3);
  4244. 	getitem 515,.@items_;
  4245. 	set .@unknownrelic,rand(1,2);
  4246. 	if( .@unknownrelic == 1 )
  4247. 		close;
  4248. 	else if( .@unknownrelic == 2 )
  4249. 	{
  4250.  
  4251. 	next;
  4252. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4253. 	// -- You use effect: Unknown #18
  4254. 	specialeffect2 18;
  4255. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4256. 	getitem 6308,1;
  4257. 	close;
  4258.  
  4259. 		}
  4260. 	}
  4261. 	mes "- You see some traces of digging. -";
  4262. 	close;
  4263. }
  4264.  
  4265. prt_fild02,97,209,0	script	Red Herb?#33	844,{
  4266.  
  4267. 	if( checkquest(12212) >= 0 )
  4268. 	{
  4269.  
  4270. 	// -- You use effect: Unknown #310
  4271. 	// -- You use effect: Unknown #12
  4272. 	specialeffect2 310;
  4273. 	specialeffect2 12;
  4274. 	// -- Progress bar loading (time: 4).
  4275. 	progressbar "ffff00",4;
  4276. 	// -- Progress bar finished.
  4277. 	// -- Quest: 12212 has been deleted.
  4278. 	erasequest 12212;
  4279. 	mes "You were able to find information on the Red Herb.";
  4280. 	// -- You use effect: Unknown #18
  4281. 	specialeffect2 18;
  4282. 	set .@items_,rand(1,3);
  4283. 	getitem 507,.@items_;
  4284. 	set .@unknownrelic,rand(1,2);
  4285. 	if( .@unknownrelic == 1 )
  4286. 		close;
  4287. 	else if( .@unknownrelic == 2 )
  4288. 	{
  4289.  
  4290. 	next;
  4291. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4292. 	// -- You use effect: Unknown #18
  4293. 	specialeffect2 18;
  4294. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4295. 	getitem 6308,1;
  4296. 	close;
  4297.  
  4298. 		}
  4299. 	}
  4300. 	mes "- You see some traces of digging. -";
  4301. 	close;
  4302. }
  4303.  
  4304. prt_fild02,142,116,0	script	Feather?#33	844,{
  4305.  
  4306. 	if( checkquest(12211) >= 0 )
  4307. 	{
  4308.  
  4309. 	// -- You use effect: Unknown #310
  4310. 	// -- You use effect: Unknown #12
  4311. 	specialeffect2 310;
  4312. 	specialeffect2 12;
  4313. 	// -- Progress bar loading (time: 4).
  4314. 	progressbar "ffff00",4;
  4315. 	// -- Progress bar finished.
  4316. 	// -- Quest: 12211 has been deleted.
  4317. 	erasequest 12211;
  4318. 	mes "You were able to find information on the Feather.";
  4319. 	// -- You use effect: Unknown #18
  4320. 	specialeffect2 18;
  4321. 	set .@items_,rand(1,3);
  4322. 	getitem 949,.@items_;
  4323. 	set .@unknownrelic,rand(1,2);
  4324. 	if( .@unknownrelic == 1 )
  4325. 		close;
  4326. 	else if( .@unknownrelic == 2 )
  4327. 	{
  4328.  
  4329. 	next;
  4330. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4331. 	// -- You use effect: Unknown #18
  4332. 	specialeffect2 18;
  4333. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4334. 	getitem 6308,1;
  4335. 	close;
  4336.  
  4337. 		}
  4338. 	}
  4339. 	mes "- You see some traces of digging. -";
  4340. 	close;
  4341. }
  4342.  
  4343. pay_fild07,269,164,0	script	Bear's Footskin?#33	844,{
  4344.  
  4345. 	if( checkquest(12210) >= 0 )
  4346. 	{
  4347.  
  4348. 	// -- You use effect: Unknown #310
  4349. 	// -- You use effect: Unknown #12
  4350. 	specialeffect2 310;
  4351. 	specialeffect2 12;
  4352. 	// -- Progress bar loading (time: 4).
  4353. 	progressbar "ffff00",4;
  4354. 	// -- Progress bar finished.
  4355. 	// -- Quest: 12210 has been deleted.
  4356. 	erasequest 12210;
  4357. 	mes "You were able to find information on the Bear's Footskin.";
  4358. 	// -- You use effect: Unknown #18
  4359. 	specialeffect2 18;
  4360. 	set .@items_,rand(1,3);
  4361. 	getitem 948,.@items_;
  4362. 	set .@unknownrelic,rand(1,2);
  4363. 	if( .@unknownrelic == 1 )
  4364. 		close;
  4365. 	else if( .@unknownrelic == 2 )
  4366. 	{
  4367.  
  4368. 	next;
  4369. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4370. 	// -- You use effect: Unknown #18
  4371. 	specialeffect2 18;
  4372. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4373. 	getitem 6308,1;
  4374. 	close;
  4375.  
  4376. 		}
  4377. 	}
  4378. 	mes "- You see some traces of digging. -";
  4379. 	close;
  4380. }
  4381.  
  4382. prt_fild03,284,190,0	script	Raccoon Leaf?#33	844,{
  4383.  
  4384. 	if( checkquest(12207) >= 0 )
  4385. 	{
  4386.  
  4387. 	// -- You use effect: Unknown #310
  4388. 	// -- You use effect: Unknown #12
  4389. 	specialeffect2 310;
  4390. 	specialeffect2 12;
  4391. 	// -- Progress bar loading (time: 4).
  4392. 	progressbar "ffff00",4;
  4393. 	// -- Progress bar finished.
  4394. 	// -- Quest: 12207 has been deleted.
  4395. 	erasequest 12207;
  4396. 	mes "You were able to find information on the Raccoon Leaf.";
  4397. 	// -- You use effect: Unknown #18
  4398. 	specialeffect2 18;
  4399. 	set .@items_,rand(1,3);
  4400. 	getitem 945,.@items_;
  4401. 	set .@unknownrelic,rand(1,2);
  4402. 	if( .@unknownrelic == 1 )
  4403. 		close;
  4404. 	else if( .@unknownrelic == 2 )
  4405. 	{
  4406.  
  4407. 	next;
  4408. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4409. 	// -- You use effect: Unknown #18
  4410. 	specialeffect2 18;
  4411. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4412. 	getitem 6308,1;
  4413. 	close;
  4414.  
  4415. 		}
  4416. 	}
  4417. 	mes "- You see some traces of digging. -";
  4418. 	close;
  4419. }
  4420.  
  4421. prt_fild03,262,201,0	script	Yam?#33	844,{
  4422.  
  4423. 	if( checkquest(12206) >= 0 )
  4424. 	{
  4425.  
  4426. 	// -- You use effect: Unknown #310
  4427. 	// -- You use effect: Unknown #12
  4428. 	specialeffect2 310;
  4429. 	specialeffect2 12;
  4430. 	// -- Progress bar loading (time: 4).
  4431. 	progressbar "ffff00",4;
  4432. 	// -- Progress bar finished.
  4433. 	// -- Quest: 12206 has been deleted.
  4434. 	erasequest 12206;
  4435. 	mes "You were able to find information on the Yam.";
  4436. 	// -- You use effect: Unknown #18
  4437. 	specialeffect2 18;
  4438. 	set .@items_,rand(1,3);
  4439. 	getitem 549,.@items_;
  4440. 	set .@unknownrelic,rand(1,2);
  4441. 	if( .@unknownrelic == 1 )
  4442. 		close;
  4443. 	else if( .@unknownrelic == 2 )
  4444. 	{
  4445.  
  4446. 	next;
  4447. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4448. 	// -- You use effect: Unknown #18
  4449. 	specialeffect2 18;
  4450. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4451. 	getitem 6308,1;
  4452. 	close;
  4453.  
  4454. 		}
  4455. 	}
  4456. 	mes "- You see some traces of digging. -";
  4457. 	close;
  4458. }
  4459.  
  4460. prt_fild03,226,170,0	script	Solid Shell?#33	844,{
  4461.  
  4462. 	if( checkquest(12205) >= 0 )
  4463. 	{
  4464.  
  4465. 	// -- You use effect: Unknown #310
  4466. 	// -- You use effect: Unknown #12
  4467. 	specialeffect2 310;
  4468. 	specialeffect2 12;
  4469. 	// -- Progress bar loading (time: 4).
  4470. 	progressbar "ffff00",4;
  4471. 	// -- Progress bar finished.
  4472. 	// -- Quest: 12205 has been deleted.
  4473. 	erasequest 12205;
  4474. 	mes "You were able to find information on the Solid Shell.";
  4475. 	// -- You use effect: Unknown #18
  4476. 	specialeffect2 18;
  4477. 	set .@items_,rand(1,3);
  4478. 	getitem 943,.@items_;
  4479. 	set .@unknownrelic,rand(1,2);
  4480. 	if( .@unknownrelic == 1 )
  4481. 		close;
  4482. 	else if( .@unknownrelic == 2 )
  4483. 	{
  4484.  
  4485. 	next;
  4486. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4487. 	// -- You use effect: Unknown #18
  4488. 	specialeffect2 18;
  4489. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4490. 	getitem 6308,1;
  4491. 	close;
  4492.  
  4493. 		}
  4494. 	}
  4495. 	mes "- You see some traces of digging. -";
  4496. 	close;
  4497. }
  4498.  
  4499. prt_fild03,180,163,0	script	Yoyo Tail?#33	844,{
  4500.  
  4501. 	if( checkquest(12204) >= 0 )
  4502. 	{
  4503.  
  4504. 	// -- You use effect: Unknown #310
  4505. 	// -- You use effect: Unknown #12
  4506. 	specialeffect2 310;
  4507. 	specialeffect2 12;
  4508. 	// -- Progress bar loading (time: 4).
  4509. 	progressbar "ffff00",4;
  4510. 	// -- Progress bar finished.
  4511. 	// -- Quest: 12204 has been deleted.
  4512. 	erasequest 12204;
  4513. 	mes "You were able to find information on the Yoyo Tail.";
  4514. 	// -- You use effect: Unknown #18
  4515. 	specialeffect2 18;
  4516. 	set .@items_,rand(1,3);
  4517. 	getitem 942,.@items_;
  4518. 	set .@unknownrelic,rand(1,2);
  4519. 	if( .@unknownrelic == 1 )
  4520. 		close;
  4521. 	else if( .@unknownrelic == 2 )
  4522. 	{
  4523.  
  4524. 	next;
  4525. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4526. 	// -- You use effect: Unknown #18
  4527. 	specialeffect2 18;
  4528. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4529. 	getitem 6308,1;
  4530. 	close;
  4531.  
  4532. 		}
  4533. 	}
  4534. 	mes "- You see some traces of digging. -";
  4535. 	close;
  4536. }
  4537.  
  4538. prt_fild03,64,35,0	script	Royal Jelly?#33	844,{
  4539.  
  4540. 	if( checkquest(12203) >= 0 )
  4541. 	{
  4542.  
  4543. 	// -- You use effect: Unknown #310
  4544. 	// -- You use effect: Unknown #12
  4545. 	specialeffect2 310;
  4546. 	specialeffect2 12;
  4547. 	// -- Progress bar loading (time: 4).
  4548. 	progressbar "ffff00",4;
  4549. 	// -- Progress bar finished.
  4550. 	// -- Quest: 12203 has been deleted.
  4551. 	erasequest 12203;
  4552. 	mes "You were able to find information on the Royal Jelly.";
  4553. 	// -- You use effect: Unknown #18
  4554. 	specialeffect2 18;
  4555. 	set .@items_,rand(1,3);
  4556. 	getitem 526,.@items_;
  4557. 	set .@unknownrelic,rand(1,2);
  4558. 	if( .@unknownrelic == 1 )
  4559. 		close;
  4560. 	else if( .@unknownrelic == 2 )
  4561. 	{
  4562.  
  4563. 	next;
  4564. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4565. 	// -- You use effect: Unknown #18
  4566. 	specialeffect2 18;
  4567. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4568. 	getitem 6308,1;
  4569. 	close;
  4570.  
  4571. 		}
  4572. 	}
  4573. 	mes "- You see some traces of digging. -";
  4574. 	close;
  4575. }
  4576.  
  4577. prt_fild07,76,122,0	script	Grasshopper's Leg?#33	844,{
  4578.  
  4579. 	if( checkquest(12202) >= 0 )
  4580. 	{
  4581.  
  4582. 	// -- You use effect: Unknown #310
  4583. 	// -- You use effect: Unknown #12
  4584. 	specialeffect2 310;
  4585. 	specialeffect2 12;
  4586. 	// -- Progress bar loading (time: 4).
  4587. 	progressbar "ffff00",4;
  4588. 	// -- Progress bar finished.
  4589. 	// -- Quest: 12202 has been deleted.
  4590. 	erasequest 12202;
  4591. 	mes "You were able to find information on the Grasshopper's Leg.";
  4592. 	// -- You use effect: Unknown #18
  4593. 	specialeffect2 18;
  4594. 	set .@items_,rand(1,3);
  4595. 	getitem 940,.@items_;
  4596. 	set .@unknownrelic,rand(1,2);
  4597. 	if( .@unknownrelic == 1 )
  4598. 		close;
  4599. 	else if( .@unknownrelic == 2 )
  4600. 	{
  4601.  
  4602. 	next;
  4603. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4604. 	// -- You use effect: Unknown #18
  4605. 	specialeffect2 18;
  4606. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4607. 	getitem 6308,1;
  4608. 	close;
  4609.  
  4610. 		}
  4611. 	}
  4612. 	mes "- You see some traces of digging. -";
  4613. 	close;
  4614. }
  4615.  
  4616. mjolnir_09,99,100,0	script	Bee Sting?#33	844,{
  4617.  
  4618. 	if( checkquest(12201) >= 0 )
  4619. 	{
  4620.  
  4621. 	// -- You use effect: Unknown #310
  4622. 	// -- You use effect: Unknown #12
  4623. 	specialeffect2 310;
  4624. 	specialeffect2 12;
  4625. 	// -- Progress bar loading (time: 4).
  4626. 	progressbar "ffff00",4;
  4627. 	// -- Progress bar finished.
  4628. 	// -- Quest: 12201 has been deleted.
  4629. 	erasequest 12201;
  4630. 	mes "You were able to find information on the Bee Sting.";
  4631. 	// -- You use effect: Unknown #18
  4632. 	specialeffect2 18;
  4633. 	set .@items_,rand(1,3);
  4634. 	getitem 939,.@items_;
  4635. 	set .@unknownrelic,rand(1,2);
  4636. 	if( .@unknownrelic == 1 )
  4637. 		close;
  4638. 	else if( .@unknownrelic == 2 )
  4639. 	{
  4640.  
  4641. 	next;
  4642. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4643. 	// -- You use effect: Unknown #18
  4644. 	specialeffect2 18;
  4645. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4646. 	getitem 6308,1;
  4647. 	close;
  4648.  
  4649. 		}
  4650. 	}
  4651. 	mes "- You see some traces of digging. -";
  4652. 	close;
  4653. }
  4654.  
  4655. prt_fild02,102,97,0	script	Sticky Mucus?#33	844,{
  4656.  
  4657. 	if( checkquest(12200) >= 0 )
  4658. 	{
  4659.  
  4660. 	// -- You use effect: Unknown #310
  4661. 	// -- You use effect: Unknown #12
  4662. 	specialeffect2 310;
  4663. 	specialeffect2 12;
  4664. 	// -- Progress bar loading (time: 4).
  4665. 	progressbar "ffff00",4;
  4666. 	// -- Progress bar finished.
  4667. 	// -- Quest: 12200 has been deleted.
  4668. 	erasequest 12200;
  4669. 	mes "You were able to find information on the Sticky Mucus.";
  4670. 	// -- You use effect: Unknown #18
  4671. 	specialeffect2 18;
  4672. 	set .@items_,rand(1,3);
  4673. 	getitem 938,.@items_;
  4674. 	set .@unknownrelic,rand(1,2);
  4675. 	if( .@unknownrelic == 1 )
  4676. 		close;
  4677. 	else if( .@unknownrelic == 2 )
  4678. 	{
  4679.  
  4680. 	next;
  4681. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4682. 	// -- You use effect: Unknown #18
  4683. 	specialeffect2 18;
  4684. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4685. 	getitem 6308,1;
  4686. 	close;
  4687.  
  4688. 		}
  4689. 	}
  4690. 	mes "- You see some traces of digging. -";
  4691. 	close;
  4692. }
  4693.  
  4694. mjolnir_04,162,168,0	script	Venom Canine?#33	844,{
  4695.  
  4696. 	if( checkquest(12199) >= 0 )
  4697. 	{
  4698.  
  4699. 	// -- You use effect: Unknown #310
  4700. 	// -- You use effect: Unknown #12
  4701. 	specialeffect2 310;
  4702. 	specialeffect2 12;
  4703. 	// -- Progress bar loading (time: 4).
  4704. 	progressbar "ffff00",4;
  4705. 	// -- Progress bar finished.
  4706. 	// -- Quest: 12199 has been deleted.
  4707. 	erasequest 12199;
  4708. 	mes "You were able to find information on the Venom Canine.";
  4709. 	// -- You use effect: Unknown #18
  4710. 	specialeffect2 18;
  4711. 	set .@items_,rand(1,3);
  4712. 	getitem 937,.@items_;
  4713. 	set .@unknownrelic,rand(1,2);
  4714. 	if( .@unknownrelic == 1 )
  4715. 		close;
  4716. 	else if( .@unknownrelic == 2 )
  4717. 	{
  4718.  
  4719. 	next;
  4720. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4721. 	// -- You use effect: Unknown #18
  4722. 	specialeffect2 18;
  4723. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4724. 	getitem 6308,1;
  4725. 	close;
  4726.  
  4727. 		}
  4728. 	}
  4729. 	mes "- You see some traces of digging. -";
  4730. 	close;
  4731. }
  4732.  
  4733. mjolnir_04,191,154,0	script	Scale Shell?#33	844,{
  4734.  
  4735. 	if( checkquest(12198) >= 0 )
  4736. 	{
  4737.  
  4738. 	// -- You use effect: Unknown #310
  4739. 	// -- You use effect: Unknown #12
  4740. 	specialeffect2 310;
  4741. 	specialeffect2 12;
  4742. 	// -- Progress bar loading (time: 4).
  4743. 	progressbar "ffff00",4;
  4744. 	// -- Progress bar finished.
  4745. 	// -- Quest: 12198 has been deleted.
  4746. 	erasequest 12198;
  4747. 	mes "You were able to find information on the Scale Shell.";
  4748. 	// -- You use effect: Unknown #18
  4749. 	specialeffect2 18;
  4750. 	set .@items_,rand(1,3);
  4751. 	getitem 936,.@items_;
  4752. 	set .@unknownrelic,rand(1,2);
  4753. 	if( .@unknownrelic == 1 )
  4754. 		close;
  4755. 	else if( .@unknownrelic == 2 )
  4756. 	{
  4757.  
  4758. 	next;
  4759. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4760. 	// -- You use effect: Unknown #18
  4761. 	specialeffect2 18;
  4762. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4763. 	getitem 6308,1;
  4764. 	close;
  4765.  
  4766. 		}
  4767. 	}
  4768. 	mes "- You see some traces of digging. -";
  4769. 	close;
  4770. }
  4771.  
  4772. iz_dun01,191,92,0	script	Shell?#33	844,{
  4773.  
  4774. 	if( checkquest(12197) >= 0 )
  4775. 	{
  4776.  
  4777. 	// -- You use effect: Unknown #310
  4778. 	// -- You use effect: Unknown #12
  4779. 	specialeffect2 310;
  4780. 	specialeffect2 12;
  4781. 	// -- Progress bar loading (time: 4).
  4782. 	progressbar "ffff00",4;
  4783. 	// -- Progress bar finished.
  4784. 	// -- Quest: 12197 has been deleted.
  4785. 	erasequest 12197;
  4786. 	mes "You were able to find information on the Shell.";
  4787. 	// -- You use effect: Unknown #18
  4788. 	specialeffect2 18;
  4789. 	set .@items_,rand(1,3);
  4790. 	getitem 935,.@items_;
  4791. 	set .@unknownrelic,rand(1,2);
  4792. 	if( .@unknownrelic == 1 )
  4793. 		close;
  4794. 	else if( .@unknownrelic == 2 )
  4795. 	{
  4796.  
  4797. 	next;
  4798. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4799. 	// -- You use effect: Unknown #18
  4800. 	specialeffect2 18;
  4801. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4802. 	getitem 6308,1;
  4803. 	close;
  4804.  
  4805. 		}
  4806. 	}
  4807. 	mes "- You see some traces of digging. -";
  4808. 	close;
  4809. }
  4810.  
  4811. iz_dun01,210,77,0	script	Tentacle?#33	844,{
  4812.  
  4813. 	if( checkquest(12196) >= 0 )
  4814. 	{
  4815.  
  4816. 	// -- You use effect: Unknown #310
  4817. 	// -- You use effect: Unknown #12
  4818. 	specialeffect2 310;
  4819. 	specialeffect2 12;
  4820. 	// -- Progress bar loading (time: 4).
  4821. 	progressbar "ffff00",4;
  4822. 	// -- Progress bar finished.
  4823. 	// -- Quest: 12196 has been deleted.
  4824. 	erasequest 12196;
  4825. 	mes "You were able to find information on the Tentacle.";
  4826. 	// -- You use effect: Unknown #18
  4827. 	specialeffect2 18;
  4828. 	set .@items_,rand(1,3);
  4829. 	getitem 962,.@items_;
  4830. 	set .@unknownrelic,rand(1,2);
  4831. 	if( .@unknownrelic == 1 )
  4832. 		close;
  4833. 	else if( .@unknownrelic == 2 )
  4834. 	{
  4835.  
  4836. 	next;
  4837. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4838. 	// -- You use effect: Unknown #18
  4839. 	specialeffect2 18;
  4840. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4841. 	getitem 6308,1;
  4842. 	close;
  4843.  
  4844. 		}
  4845. 	}
  4846. 	mes "- You see some traces of digging. -";
  4847. 	close;
  4848. }
  4849.  
  4850. moc_pryd02,36,75,0	script	Decayed Nail?#33	844,{
  4851.  
  4852. 	if( checkquest(12194) >= 0 )
  4853. 	{
  4854.  
  4855. 	// -- You use effect: Unknown #310
  4856. 	// -- You use effect: Unknown #12
  4857. 	specialeffect2 310;
  4858. 	specialeffect2 12;
  4859. 	// -- Progress bar loading (time: 4).
  4860. 	progressbar "ffff00",4;
  4861. 	// -- Progress bar finished.
  4862. 	// -- Quest: 12194 has been deleted.
  4863. 	erasequest 12194;
  4864. 	mes "You were able to find information on the Decayed Nail.";
  4865. 	// -- You use effect: Unknown #18
  4866. 	specialeffect2 18;
  4867. 	set .@items_,rand(1,3);
  4868. 	getitem 957,.@items_;
  4869. 	set .@unknownrelic,rand(1,2);
  4870. 	if( .@unknownrelic == 1 )
  4871. 		close;
  4872. 	else if( .@unknownrelic == 2 )
  4873. 	{
  4874.  
  4875. 	next;
  4876. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4877. 	// -- You use effect: Unknown #18
  4878. 	specialeffect2 18;
  4879. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4880. 	getitem 6308,1;
  4881. 	close;
  4882.  
  4883. 		}
  4884. 	}
  4885. 	mes "- You see some traces of digging. -";
  4886. 	close;
  4887. }
  4888.  
  4889. moc_pryd02,134,112,0	script	Rotten Bandage?#33	844,{
  4890.  
  4891. 	if( checkquest(12193) >= 0 )
  4892. 	{
  4893.  
  4894. 	// -- You use effect: Unknown #310
  4895. 	// -- You use effect: Unknown #12
  4896. 	specialeffect2 310;
  4897. 	specialeffect2 12;
  4898. 	// -- Progress bar loading (time: 4).
  4899. 	progressbar "ffff00",4;
  4900. 	// -- Progress bar finished.
  4901. 	// -- Quest: 12193 has been deleted.
  4902. 	erasequest 12193;
  4903. 	mes "You were able to find information on the Rotten Bandage.";
  4904. 	// -- You use effect: Unknown #18
  4905. 	specialeffect2 18;
  4906. 	set .@items_,rand(1,3);
  4907. 	getitem 930,.@items_;
  4908. 	set .@unknownrelic,rand(1,2);
  4909. 	if( .@unknownrelic == 1 )
  4910. 		close;
  4911. 	else if( .@unknownrelic == 2 )
  4912. 	{
  4913.  
  4914. 	next;
  4915. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4916. 	// -- You use effect: Unknown #18
  4917. 	specialeffect2 18;
  4918. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4919. 	getitem 6308,1;
  4920. 	close;
  4921.  
  4922. 		}
  4923. 	}
  4924. 	mes "- You see some traces of digging. -";
  4925. 	close;
  4926. }
  4927.  
  4928. iz_dun02,112,96,0	script	Immortal Heart?#33	844,{
  4929.  
  4930. 	if( checkquest(12192) >= 0 )
  4931. 	{
  4932.  
  4933. 	// -- You use effect: Unknown #310
  4934. 	// -- You use effect: Unknown #12
  4935. 	specialeffect2 310;
  4936. 	specialeffect2 12;
  4937. 	// -- Progress bar loading (time: 4).
  4938. 	progressbar "ffff00",4;
  4939. 	// -- Progress bar finished.
  4940. 	// -- Quest: 12192 has been deleted.
  4941. 	erasequest 12192;
  4942. 	mes "You were able to find information on the Immortal Heart.";
  4943. 	// -- You use effect: Unknown #18
  4944. 	specialeffect2 18;
  4945. 	set .@items_,rand(1,3);
  4946. 	getitem 929,.@items_;
  4947. 	set .@unknownrelic,rand(1,2);
  4948. 	if( .@unknownrelic == 1 )
  4949. 		close;
  4950. 	else if( .@unknownrelic == 2 )
  4951. 	{
  4952.  
  4953. 	next;
  4954. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4955. 	// -- You use effect: Unknown #18
  4956. 	specialeffect2 18;
  4957. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4958. 	getitem 6308,1;
  4959. 	close;
  4960.  
  4961. 		}
  4962. 	}
  4963. 	mes "- You see some traces of digging. -";
  4964. 	close;
  4965. }
  4966.  
  4967. pay_fild07,126,49,0	script	Insect Feeler?#33	844,{
  4968.  
  4969. 	if( checkquest(12191) >= 0 )
  4970. 	{
  4971.  
  4972. 	// -- You use effect: Unknown #310
  4973. 	// -- You use effect: Unknown #12
  4974. 	specialeffect2 310;
  4975. 	specialeffect2 12;
  4976. 	// -- Progress bar loading (time: 4).
  4977. 	progressbar "ffff00",4;
  4978. 	// -- Progress bar finished.
  4979. 	// -- Quest: 12191 has been deleted.
  4980. 	erasequest 12191;
  4981. 	mes "You were able to find information on the Insect Feeler.";
  4982. 	// -- You use effect: Unknown #18
  4983. 	specialeffect2 18;
  4984. 	set .@items_,rand(1,3);
  4985. 	getitem 928,.@items_;
  4986. 	set .@unknownrelic,rand(1,2);
  4987. 	if( .@unknownrelic == 1 )
  4988. 		close;
  4989. 	else if( .@unknownrelic == 2 )
  4990. 	{
  4991.  
  4992. 	next;
  4993. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  4994. 	// -- You use effect: Unknown #18
  4995. 	specialeffect2 18;
  4996. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  4997. 	getitem 6308,1;
  4998. 	close;
  4999.  
  5000. 		}
  5001. 	}
  5002. 	mes "- You see some traces of digging. -";
  5003. 	close;
  5004. }
  5005.  
  5006. pay_fild06,306,233,0	script	Snake Scale?#33	844,{
  5007.  
  5008. 	if( checkquest(12190) >= 0 )
  5009. 	{
  5010.  
  5011. 	// -- You use effect: Unknown #310
  5012. 	// -- You use effect: Unknown #12
  5013. 	specialeffect2 310;
  5014. 	specialeffect2 12;
  5015. 	// -- Progress bar loading (time: 4).
  5016. 	progressbar "ffff00",4;
  5017. 	// -- Progress bar finished.
  5018. 	// -- Quest: 12190 has been deleted.
  5019. 	erasequest 12190;
  5020. 	mes "You were able to find information on the Snake Scale.";
  5021. 	// -- You use effect: Unknown #18
  5022. 	specialeffect2 18;
  5023. 	set .@items_,rand(1,3);
  5024. 	getitem 926,.@items_;
  5025. 	set .@unknownrelic,rand(1,2);
  5026. 	if( .@unknownrelic == 1 )
  5027. 		close;
  5028. 	else if( .@unknownrelic == 2 )
  5029. 	{
  5030.  
  5031. 	next;
  5032. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5033. 	// -- You use effect: Unknown #18
  5034. 	specialeffect2 18;
  5035. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5036. 	getitem 6308,1;
  5037. 	close;
  5038.  
  5039. 		}
  5040. 	}
  5041. 	mes "- You see some traces of digging. -";
  5042. 	close;
  5043. }
  5044.  
  5045. moc_fild11,237,273,0	script	Bill of Birds?#33	844,{
  5046.  
  5047. 	if( checkquest(12189) >= 0 )
  5048. 	{
  5049.  
  5050. 	// -- You use effect: Unknown #310
  5051. 	// -- You use effect: Unknown #12
  5052. 	specialeffect2 310;
  5053. 	specialeffect2 12;
  5054. 	// -- Progress bar loading (time: 4).
  5055. 	progressbar "ffff00",4;
  5056. 	// -- Progress bar finished.
  5057. 	// -- Quest: 12189 has been deleted.
  5058. 	erasequest 12189;
  5059. 	mes "You were able to find information on the Bill of Birds.";
  5060. 	// -- You use effect: Unknown #18
  5061. 	specialeffect2 18;
  5062. 	set .@items_,rand(1,3);
  5063. 	getitem 925,.@items_;
  5064. 	set .@unknownrelic,rand(1,2);
  5065. 	if( .@unknownrelic == 1 )
  5066. 		close;
  5067. 	else if( .@unknownrelic == 2 )
  5068. 	{
  5069.  
  5070. 	next;
  5071. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5072. 	// -- You use effect: Unknown #18
  5073. 	specialeffect2 18;
  5074. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5075. 	getitem 6308,1;
  5076. 	close;
  5077.  
  5078. 		}
  5079. 	}
  5080. 	mes "- You see some traces of digging. -";
  5081. 	close;
  5082. }
  5083.  
  5084. c_tower2,170,9,0	script	Evil Horn?#33	844,{
  5085.  
  5086. 	if( checkquest(12187) >= 0 )
  5087. 	{
  5088.  
  5089. 	// -- You use effect: Unknown #310
  5090. 	// -- You use effect: Unknown #12
  5091. 	specialeffect2 310;
  5092. 	specialeffect2 12;
  5093. 	// -- Progress bar loading (time: 4).
  5094. 	progressbar "ffff00",4;
  5095. 	// -- Progress bar finished.
  5096. 	// -- Quest: 12187 has been deleted.
  5097. 	erasequest 12187;
  5098. 	mes "You were able to find information on the Evil Horn.";
  5099. 	// -- You use effect: Unknown #18
  5100. 	specialeffect2 18;
  5101. 	set .@items_,rand(1,3);
  5102. 	getitem 923,.@items_;
  5103. 	set .@unknownrelic,rand(1,2);
  5104. 	if( .@unknownrelic == 1 )
  5105. 		close;
  5106. 	else if( .@unknownrelic == 2 )
  5107. 	{
  5108.  
  5109. 	next;
  5110. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5111. 	// -- You use effect: Unknown #18
  5112. 	specialeffect2 18;
  5113. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5114. 	getitem 6308,1;
  5115. 	close;
  5116.  
  5117. 		}
  5118. 	}
  5119. 	mes "- You see some traces of digging. -";
  5120. 	close;
  5121. }
  5122.  
  5123. pay_fild08,188,153,0	script	Mushroom Spore?#33	844,{
  5124.  
  5125. 	if( checkquest(12185) >= 0 )
  5126. 	{
  5127.  
  5128. 	// -- You use effect: Unknown #310
  5129. 	// -- You use effect: Unknown #12
  5130. 	specialeffect2 310;
  5131. 	specialeffect2 12;
  5132. 	// -- Progress bar loading (time: 4).
  5133. 	progressbar "ffff00",4;
  5134. 	// -- Progress bar finished.
  5135. 	// -- Quest: 12185 has been deleted.
  5136. 	erasequest 12185;
  5137. 	mes "You were able to find information on the Mushroom Spore.";
  5138. 	// -- You use effect: Unknown #18
  5139. 	specialeffect2 18;
  5140. 	set .@items_,rand(1,3);
  5141. 	getitem 921,.@items_;
  5142. 	set .@unknownrelic,rand(1,2);
  5143. 	if( .@unknownrelic == 1 )
  5144. 		close;
  5145. 	else if( .@unknownrelic == 2 )
  5146. 	{
  5147.  
  5148. 	next;
  5149. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5150. 	// -- You use effect: Unknown #18
  5151. 	specialeffect2 18;
  5152. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5153. 	getitem 6308,1;
  5154. 	close;
  5155.  
  5156. 		}
  5157. 	}
  5158. 	mes "- You see some traces of digging. -";
  5159. 	close;
  5160. }
  5161.  
  5162. moc_fild03,175,201,0	script	Wolf Claw?#33	844,{
  5163.  
  5164. 	if( checkquest(12184) >= 0 )
  5165. 	{
  5166.  
  5167. 	// -- You use effect: Unknown #310
  5168. 	// -- You use effect: Unknown #12
  5169. 	specialeffect2 310;
  5170. 	specialeffect2 12;
  5171. 	// -- Progress bar loading (time: 4).
  5172. 	progressbar "ffff00",4;
  5173. 	// -- Progress bar finished.
  5174. 	// -- Quest: 12184 has been deleted.
  5175. 	erasequest 12184;
  5176. 	mes "You were able to find information on the Wolf Claw.";
  5177. 	// -- You use effect: Unknown #18
  5178. 	specialeffect2 18;
  5179. 	set .@items_,rand(1,3);
  5180. 	getitem 920,.@items_;
  5181. 	set .@unknownrelic,rand(1,2);
  5182. 	if( .@unknownrelic == 1 )
  5183. 		close;
  5184. 	else if( .@unknownrelic == 2 )
  5185. 	{
  5186.  
  5187. 	next;
  5188. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5189. 	// -- You use effect: Unknown #18
  5190. 	specialeffect2 18;
  5191. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5192. 	getitem 6308,1;
  5193. 	close;
  5194.  
  5195. 		}
  5196. 	}
  5197. 	mes "- You see some traces of digging. -";
  5198. 	close;
  5199. }
  5200.  
  5201. mjolnir_08,108,99,0	script	Animal Skin?#33	844,{
  5202.  
  5203. 	if( checkquest(12183) >= 0 )
  5204. 	{
  5205.  
  5206. 	// -- You use effect: Unknown #310
  5207. 	// -- You use effect: Unknown #12
  5208. 	specialeffect2 310;
  5209. 	specialeffect2 12;
  5210. 	// -- Progress bar loading (time: 4).
  5211. 	progressbar "ffff00",4;
  5212. 	// -- Progress bar finished.
  5213. 	// -- Quest: 12183 has been deleted.
  5214. 	erasequest 12183;
  5215. 	mes "You were able to find information on the Animal Skin.";
  5216. 	// -- You use effect: Unknown #18
  5217. 	specialeffect2 18;
  5218. 	set .@items_,rand(1,3);
  5219. 	getitem 919,.@items_;
  5220. 	set .@unknownrelic,rand(1,2);
  5221. 	if( .@unknownrelic == 1 )
  5222. 		close;
  5223. 	else if( .@unknownrelic == 2 )
  5224. 	{
  5225.  
  5226. 	next;
  5227. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5228. 	// -- You use effect: Unknown #18
  5229. 	specialeffect2 18;
  5230. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5231. 	getitem 6308,1;
  5232. 	close;
  5233.  
  5234. 		}
  5235. 	}
  5236. 	mes "- You see some traces of digging. -";
  5237. 	close;
  5238. }
  5239.  
  5240. prt_fild04,315,245,0	script	Sticky Webfoot?#33	844,{
  5241.  
  5242. 	if( checkquest(12182) >= 0 )
  5243. 	{
  5244.  
  5245. 	// -- You use effect: Unknown #310
  5246. 	// -- You use effect: Unknown #12
  5247. 	specialeffect2 310;
  5248. 	specialeffect2 12;
  5249. 	// -- Progress bar loading (time: 4).
  5250. 	progressbar "ffff00",4;
  5251. 	// -- Progress bar finished.
  5252. 	// -- Quest: 12182 has been deleted.
  5253. 	erasequest 12182;
  5254. 	mes "You were able to find information on the Sticky Webfoot.";
  5255. 	// -- You use effect: Unknown #18
  5256. 	specialeffect2 18;
  5257. 	set .@items_,rand(1,3);
  5258. 	getitem 918,.@items_;
  5259. 	set .@unknownrelic,rand(1,2);
  5260. 	if( .@unknownrelic == 1 )
  5261. 		close;
  5262. 	else if( .@unknownrelic == 2 )
  5263. 	{
  5264.  
  5265. 	next;
  5266. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5267. 	// -- You use effect: Unknown #18
  5268. 	specialeffect2 18;
  5269. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5270. 	getitem 6308,1;
  5271. 	close;
  5272.  
  5273. 		}
  5274. 	}
  5275. 	mes "- You see some traces of digging. -";
  5276. 	close;
  5277. }
  5278.  
  5279. moc_fild12,116,122,0	script	Talon?#33	844,{
  5280.  
  5281. 	if( checkquest(12181) >= 0 )
  5282. 	{
  5283.  
  5284. 	// -- You use effect: Unknown #310
  5285. 	// -- You use effect: Unknown #12
  5286. 	specialeffect2 310;
  5287. 	specialeffect2 12;
  5288. 	// -- Progress bar loading (time: 4).
  5289. 	progressbar "ffff00",4;
  5290. 	// -- Progress bar finished.
  5291. 	// -- Quest: 12181 has been deleted.
  5292. 	erasequest 12181;
  5293. 	mes "You were able to find information on the Talon.";
  5294. 	// -- You use effect: Unknown #18
  5295. 	specialeffect2 18;
  5296. 	set .@items_,rand(1,3);
  5297. 	getitem 917,.@items_;
  5298. 	set .@unknownrelic,rand(1,2);
  5299. 	if( .@unknownrelic == 1 )
  5300. 		close;
  5301. 	else if( .@unknownrelic == 2 )
  5302. 	{
  5303.  
  5304. 	next;
  5305. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5306. 	// -- You use effect: Unknown #18
  5307. 	specialeffect2 18;
  5308. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5309. 	getitem 6308,1;
  5310. 	close;
  5311.  
  5312. 		}
  5313. 	}
  5314. 	mes "- You see some traces of digging. -";
  5315. 	close;
  5316. }
  5317.  
  5318. moc_fild07,201,360,0	script	Feather of Birds?#33	844,{
  5319.  
  5320. 	if( checkquest(12180) >= 0 )
  5321. 	{
  5322.  
  5323. 	// -- You use effect: Unknown #310
  5324. 	// -- You use effect: Unknown #12
  5325. 	specialeffect2 310;
  5326. 	specialeffect2 12;
  5327. 	// -- Progress bar loading (time: 4).
  5328. 	progressbar "ffff00",4;
  5329. 	// -- Progress bar finished.
  5330. 	// -- Quest: 12180 has been deleted.
  5331. 	erasequest 12180;
  5332. 	mes "You were able to find information on the Feather of Birds.";
  5333. 	// -- You use effect: Unknown #18
  5334. 	specialeffect2 18;
  5335. 	set .@items_,rand(1,3);
  5336. 	getitem 916,.@items_;
  5337. 	set .@unknownrelic,rand(1,2);
  5338. 	if( .@unknownrelic == 1 )
  5339. 		close;
  5340. 	else if( .@unknownrelic == 2 )
  5341. 	{
  5342.  
  5343. 	next;
  5344. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5345. 	// -- You use effect: Unknown #18
  5346. 	specialeffect2 18;
  5347. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5348. 	getitem 6308,1;
  5349. 	close;
  5350.  
  5351. 		}
  5352. 	}
  5353. 	mes "- You see some traces of digging. -";
  5354. 	close;
  5355. }
  5356.  
  5357. prt_fild06,127,85,0	script	Chrysalis?#33	844,{
  5358.  
  5359. 	if( checkquest(12179) >= 0 )
  5360. 	{
  5361.  
  5362. 	// -- You use effect: Unknown #310
  5363. 	// -- You use effect: Unknown #12
  5364. 	specialeffect2 310;
  5365. 	specialeffect2 12;
  5366. 	// -- Progress bar loading (time: 4).
  5367. 	progressbar "ffff00",4;
  5368. 	// -- Progress bar finished.
  5369. 	// -- Quest: 12179 has been deleted.
  5370. 	erasequest 12179;
  5371. 	mes "You were able to find information on the Chrysalis.";
  5372. 	// -- You use effect: Unknown #18
  5373. 	specialeffect2 18;
  5374. 	set .@items_,rand(1,3);
  5375. 	getitem 915,.@items_;
  5376. 	set .@unknownrelic,rand(1,2);
  5377. 	if( .@unknownrelic == 1 )
  5378. 		close;
  5379. 	else if( .@unknownrelic == 2 )
  5380. 	{
  5381.  
  5382. 	next;
  5383. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5384. 	// -- You use effect: Unknown #18
  5385. 	specialeffect2 18;
  5386. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5387. 	getitem 6308,1;
  5388. 	close;
  5389.  
  5390. 		}
  5391. 	}
  5392. 	mes "- You see some traces of digging. -";
  5393. 	close;
  5394. }
  5395.  
  5396. prt_fild06,182,290,0	script	Fluff?#33	844,{
  5397.  
  5398. 	if( checkquest(12178) >= 0 )
  5399. 	{
  5400.  
  5401. 	// -- You use effect: Unknown #310
  5402. 	// -- You use effect: Unknown #12
  5403. 	specialeffect2 310;
  5404. 	specialeffect2 12;
  5405. 	// -- Progress bar loading (time: 4).
  5406. 	progressbar "ffff00",4;
  5407. 	// -- Progress bar finished.
  5408. 	// -- Quest: 12178 has been deleted.
  5409. 	erasequest 12178;
  5410. 	mes "You were able to find information on the Fluff.";
  5411. 	// -- You use effect: Unknown #18
  5412. 	specialeffect2 18;
  5413. 	set .@items_,rand(1,3);
  5414. 	getitem 914,.@items_;
  5415. 	set .@unknownrelic,rand(1,2);
  5416. 	if( .@unknownrelic == 1 )
  5417. 		close;
  5418. 	else if( .@unknownrelic == 2 )
  5419. 	{
  5420.  
  5421. 	next;
  5422. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5423. 	// -- You use effect: Unknown #18
  5424. 	specialeffect2 18;
  5425. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5426. 	getitem 6308,1;
  5427. 	close;
  5428.  
  5429. 		}
  5430. 	}
  5431. 	mes "- You see some traces of digging. -";
  5432. 	close;
  5433. }
  5434.  
  5435. mjo_dun01,222,226,0	script	Tooth of Bat?#33	844,{
  5436.  
  5437. 	if( checkquest(12177) >= 0 )
  5438. 	{
  5439.  
  5440. 	// -- You use effect: Unknown #310
  5441. 	// -- You use effect: Unknown #12
  5442. 	specialeffect2 310;
  5443. 	specialeffect2 12;
  5444. 	// -- Progress bar loading (time: 4).
  5445. 	progressbar "ffff00",4;
  5446. 	// -- Progress bar finished.
  5447. 	// -- Quest: 12177 has been deleted.
  5448. 	erasequest 12177;
  5449. 	mes "You were able to find information on the Tooth of Bat.";
  5450. 	// -- You use effect: Unknown #18
  5451. 	specialeffect2 18;
  5452. 	set .@items_,rand(1,3);
  5453. 	getitem 913,.@items_;
  5454. 	set .@unknownrelic,rand(1,2);
  5455. 	if( .@unknownrelic == 1 )
  5456. 		close;
  5457. 	else if( .@unknownrelic == 2 )
  5458. 	{
  5459.  
  5460. 	next;
  5461. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5462. 	// -- You use effect: Unknown #18
  5463. 	specialeffect2 18;
  5464. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5465. 	getitem 6308,1;
  5466. 	close;
  5467.  
  5468. 		}
  5469. 	}
  5470. 	mes "- You see some traces of digging. -";
  5471. 	close;
  5472. }
  5473.  
  5474. iz_dun03,155,165,0	script	Gill?#33	844,{
  5475.  
  5476. 	if( checkquest(12176) >= 0 )
  5477. 	{
  5478.  
  5479. 	// -- You use effect: Unknown #310
  5480. 	// -- You use effect: Unknown #12
  5481. 	specialeffect2 310;
  5482. 	specialeffect2 12;
  5483. 	// -- Progress bar loading (time: 4).
  5484. 	progressbar "ffff00",4;
  5485. 	// -- Progress bar finished.
  5486. 	// -- Quest: 12176 has been deleted.
  5487. 	erasequest 12176;
  5488. 	mes "You were able to find information on the Gill.";
  5489. 	// -- You use effect: Unknown #18
  5490. 	specialeffect2 18;
  5491. 	set .@items_,rand(1,3);
  5492. 	getitem 956,.@items_;
  5493. 	set .@unknownrelic,rand(1,2);
  5494. 	if( .@unknownrelic == 1 )
  5495. 		close;
  5496. 	else if( .@unknownrelic == 2 )
  5497. 	{
  5498.  
  5499. 	next;
  5500. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5501. 	// -- You use effect: Unknown #18
  5502. 	specialeffect2 18;
  5503. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5504. 	getitem 6308,1;
  5505. 	close;
  5506.  
  5507. 		}
  5508. 	}
  5509. 	mes "- You see some traces of digging. -";
  5510. 	close;
  5511. }
  5512.  
  5513. prt_fild05,303,169,0	script	Worm Peeling?#33	844,{
  5514.  
  5515. 	if( checkquest(12175) >= 0 )
  5516. 	{
  5517.  
  5518. 	// -- You use effect: Unknown #310
  5519. 	// -- You use effect: Unknown #12
  5520. 	specialeffect2 310;
  5521. 	specialeffect2 12;
  5522. 	// -- Progress bar loading (time: 4).
  5523. 	progressbar "ffff00",4;
  5524. 	// -- Progress bar finished.
  5525. 	// -- Quest: 12175 has been deleted.
  5526. 	erasequest 12175;
  5527. 	mes "You were able to find information on the Worm Peeling.";
  5528. 	// -- You use effect: Unknown #18
  5529. 	specialeffect2 18;
  5530. 	set .@items_,rand(1,3);
  5531. 	getitem 955,.@items_;
  5532. 	set .@unknownrelic,rand(1,2);
  5533. 	if( .@unknownrelic == 1 )
  5534. 		close;
  5535. 	else if( .@unknownrelic == 2 )
  5536. 	{
  5537.  
  5538. 	next;
  5539. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5540. 	// -- You use effect: Unknown #18
  5541. 	specialeffect2 18;
  5542. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5543. 	getitem 6308,1;
  5544. 	close;
  5545.  
  5546. 		}
  5547. 	}
  5548. 	mes "- You see some traces of digging. -";
  5549. 	close;
  5550. }
  5551.  
  5552. izlude,132,136,0	script	Fish Tail?#33	844,{
  5553.  
  5554. 	if( checkquest(12174) >= 0 )
  5555. 	{
  5556.  
  5557. 	// -- You use effect: Unknown #310
  5558. 	// -- You use effect: Unknown #12
  5559. 	specialeffect2 310;
  5560. 	specialeffect2 12;
  5561. 	// -- Progress bar loading (time: 4).
  5562. 	progressbar "ffff00",4;
  5563. 	// -- Progress bar finished.
  5564. 	// -- Quest: 12174 has been deleted.
  5565. 	erasequest 12174;
  5566. 	mes "You were able to find information on the Fish Tail.";
  5567. 	// -- You use effect: Unknown #18
  5568. 	specialeffect2 18;
  5569. 	set .@items_,rand(1,3);
  5570. 	getitem 1023,.@items_;
  5571. 	set .@unknownrelic,rand(1,2);
  5572. 	if( .@unknownrelic == 1 )
  5573. 		close;
  5574. 	else if( .@unknownrelic == 2 )
  5575. 	{
  5576.  
  5577. 	next;
  5578. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5579. 	// -- You use effect: Unknown #18
  5580. 	specialeffect2 18;
  5581. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5582. 	getitem 6308,1;
  5583. 	close;
  5584.  
  5585. 		}
  5586. 	}
  5587. 	mes "- You see some traces of digging. -";
  5588. 	close;
  5589. }
  5590.  
  5591. pay_fild01,152,171,0	script	Resin?#33	844,{
  5592.  
  5593. 	if( checkquest(12171) >= 0 )
  5594. 	{
  5595.  
  5596. 	// -- You use effect: Unknown #310
  5597. 	// -- You use effect: Unknown #12
  5598. 	specialeffect2 310;
  5599. 	specialeffect2 12;
  5600. 	// -- Progress bar loading (time: 4).
  5601. 	progressbar "ffff00",4;
  5602. 	// -- Progress bar finished.
  5603. 	// -- Quest: 12171 has been deleted.
  5604. 	erasequest 12171;
  5605. 	mes "You were able to find information on the Resin.";
  5606. 	// -- You use effect: Unknown #18
  5607. 	specialeffect2 18;
  5608. 	set .@items_,rand(1,3);
  5609. 	getitem 907,.@items_;
  5610. 	set .@unknownrelic,rand(1,2);
  5611. 	if( .@unknownrelic == 1 )
  5612. 		close;
  5613. 	else if( .@unknownrelic == 2 )
  5614. 	{
  5615.  
  5616. 	next;
  5617. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5618. 	// -- You use effect: Unknown #18
  5619. 	specialeffect2 18;
  5620. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5621. 	getitem 6308,1;
  5622. 	close;
  5623.  
  5624. 		}
  5625. 	}
  5626. 	mes "- You see some traces of digging. -";
  5627. 	close;
  5628. }
  5629.  
  5630. pay_fild02,105,113,0	script	Pointed Scale?#33	844,{
  5631.  
  5632. 	if( checkquest(12170) >= 0 )
  5633. 	{
  5634.  
  5635. 	// -- You use effect: Unknown #310
  5636. 	// -- You use effect: Unknown #12
  5637. 	specialeffect2 310;
  5638. 	specialeffect2 12;
  5639. 	// -- Progress bar loading (time: 4).
  5640. 	progressbar "ffff00",4;
  5641. 	// -- Progress bar finished.
  5642. 	// -- Quest: 12170 has been deleted.
  5643. 	erasequest 12170;
  5644. 	mes "You were able to find information on the Pointed Scale.";
  5645. 	// -- You use effect: Unknown #18
  5646. 	specialeffect2 18;
  5647. 	set .@items_,rand(1,3);
  5648. 	getitem 906,.@items_;
  5649. 	set .@unknownrelic,rand(1,2);
  5650. 	if( .@unknownrelic == 1 )
  5651. 		close;
  5652. 	else if( .@unknownrelic == 2 )
  5653. 	{
  5654.  
  5655. 	next;
  5656. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5657. 	// -- You use effect: Unknown #18
  5658. 	specialeffect2 18;
  5659. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5660. 	getitem 6308,1;
  5661. 	close;
  5662.  
  5663. 		}
  5664. 	}
  5665. 	mes "- You see some traces of digging. -";
  5666. 	close;
  5667. }
  5668.  
  5669. pay_fild02,177,108,0	script	Stem?#33	844,{
  5670.  
  5671. 	if( checkquest(12169) >= 0 )
  5672. 	{
  5673.  
  5674. 	// -- You use effect: Unknown #310
  5675. 	// -- You use effect: Unknown #12
  5676. 	specialeffect2 310;
  5677. 	specialeffect2 12;
  5678. 	// -- Progress bar loading (time: 4).
  5679. 	progressbar "ffff00",4;
  5680. 	// -- Progress bar finished.
  5681. 	// -- Quest: 12169 has been deleted.
  5682. 	erasequest 12169;
  5683. 	mes "You were able to find information on the Stem.";
  5684. 	// -- You use effect: Unknown #18
  5685. 	specialeffect2 18;
  5686. 	set .@items_,rand(1,3);
  5687. 	getitem 905,.@items_;
  5688. 	set .@unknownrelic,rand(1,2);
  5689. 	if( .@unknownrelic == 1 )
  5690. 		close;
  5691. 	else if( .@unknownrelic == 2 )
  5692. 	{
  5693.  
  5694. 	next;
  5695. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5696. 	// -- You use effect: Unknown #18
  5697. 	specialeffect2 18;
  5698. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5699. 	getitem 6308,1;
  5700. 	close;
  5701.  
  5702. 		}
  5703. 	}
  5704. 	mes "- You see some traces of digging. -";
  5705. 	close;
  5706. }
  5707.  
  5708. pay_fild03,144,95,0	script	Tree Root?#33	844,{
  5709.  
  5710. 	if( checkquest(12166) >= 0 )
  5711. 	{
  5712.  
  5713. 	// -- You use effect: Unknown #310
  5714. 	// -- You use effect: Unknown #12
  5715. 	specialeffect2 310;
  5716. 	specialeffect2 12;
  5717. 	// -- Progress bar loading (time: 4).
  5718. 	progressbar "ffff00",4;
  5719. 	// -- Progress bar finished.
  5720. 	// -- Quest: 12166 has been deleted.
  5721. 	erasequest 12166;
  5722. 	mes "You were able to find information on the Tree Root.";
  5723. 	// -- You use effect: Unknown #18
  5724. 	specialeffect2 18;
  5725. 	set .@items_,rand(1,3);
  5726. 	getitem 902,.@items_;
  5727. 	set .@unknownrelic,rand(1,2);
  5728. 	if( .@unknownrelic == 1 )
  5729. 		close;
  5730. 	else if( .@unknownrelic == 2 )
  5731. 	{
  5732.  
  5733. 	next;
  5734. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5735. 	// -- You use effect: Unknown #18
  5736. 	specialeffect2 18;
  5737. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5738. 	getitem 6308,1;
  5739. 	close;
  5740.  
  5741. 		}
  5742. 	}
  5743. 	mes "- You see some traces of digging. -";
  5744. 	close;
  5745. }
  5746.  
  5747. prt_fild08,299,332,0	script	Jellopy?#33	844,{
  5748.  
  5749. 	if( checkquest(12173) >= 0 )
  5750. 	{
  5751.  
  5752. 	// -- You use effect: Unknown #310
  5753. 	// -- You use effect: Unknown #12
  5754. 	specialeffect2 310;
  5755. 	specialeffect2 12;
  5756. 	// -- Progress bar loading (time: 4).
  5757. 	progressbar "ffff00",4;
  5758. 	// -- Progress bar finished.
  5759. 	// -- Quest: 12173 has been deleted.
  5760. 	erasequest 12173;
  5761. 	mes "You were able to find information on the Jellopy.";
  5762. 	// -- You use effect: Unknown #18
  5763. 	specialeffect2 18;
  5764. 	set .@items_,rand(1,3);
  5765. 	getitem 909,.@items_;
  5766. 	set .@unknownrelic,rand(1,2);
  5767. 	if( .@unknownrelic == 1 )
  5768. 		close;
  5769. 	else if( .@unknownrelic == 2 )
  5770. 	{
  5771.  
  5772. 	next;
  5773. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5774. 	// -- You use effect: Unknown #18
  5775. 	specialeffect2 18;
  5776. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5777. 	getitem 6308,1;
  5778. 	close;
  5779.  
  5780. 		}
  5781. 	}
  5782. 	mes "- You see some traces of digging. -";
  5783. 	close;
  5784. }
  5785.  
  5786. prt_fild09,352,241,0	script	Scorpion Tail?#33	844,{
  5787.  
  5788. 	if( checkquest(12168) >= 0 )
  5789. 	{
  5790.  
  5791. 	// -- You use effect: Unknown #310
  5792. 	// -- You use effect: Unknown #12
  5793. 	specialeffect2 310;
  5794. 	specialeffect2 12;
  5795. 	// -- Progress bar loading (time: 4).
  5796. 	progressbar "ffff00",4;
  5797. 	// -- Progress bar finished.
  5798. 	// -- Quest: 12168 has been deleted.
  5799. 	erasequest 12168;
  5800. 	mes "You were able to find information on the Scorpion Tail.";
  5801. 	// -- You use effect: Unknown #18
  5802. 	specialeffect2 18;
  5803. 	set .@items_,rand(1,3);
  5804. 	getitem 904,.@items_;
  5805. 	set .@unknownrelic,rand(1,2);
  5806. 	if( .@unknownrelic == 1 )
  5807. 		close;
  5808. 	else if( .@unknownrelic == 2 )
  5809. 	{
  5810.  
  5811. 	next;
  5812. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5813. 	// -- You use effect: Unknown #18
  5814. 	specialeffect2 18;
  5815. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5816. 	getitem 6308,1;
  5817. 	close;
  5818.  
  5819. 		}
  5820. 	}
  5821. 	mes "- You see some traces of digging. -";
  5822. 	close;
  5823. }
  5824.  
  5825. prt_fild09,371,255,0	script	Reptile Tongue?#33	844,{
  5826.  
  5827. 	if( checkquest(12167) >= 0 )
  5828. 	{
  5829.  
  5830. 	// -- You use effect: Unknown #310
  5831. 	// -- You use effect: Unknown #12
  5832. 	specialeffect2 310;
  5833. 	specialeffect2 12;
  5834. 	// -- Progress bar loading (time: 4).
  5835. 	progressbar "ffff00",4;
  5836. 	// -- Progress bar finished.
  5837. 	// -- Quest: 12167 has been deleted.
  5838. 	erasequest 12167;
  5839. 	mes "You were able to find information on the Reptile Tongue.";
  5840. 	// -- You use effect: Unknown #18
  5841. 	specialeffect2 18;
  5842. 	set .@items_,rand(1,3);
  5843. 	getitem 903,.@items_;
  5844. 	set .@unknownrelic,rand(1,2);
  5845. 	if( .@unknownrelic == 1 )
  5846. 		close;
  5847. 	else if( .@unknownrelic == 2 )
  5848. 	{
  5849.  
  5850. 	next;
  5851. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5852. 	// -- You use effect: Unknown #18
  5853. 	specialeffect2 18;
  5854. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5855. 	getitem 6308,1;
  5856. 	close;
  5857.  
  5858. 		}
  5859. 	}
  5860. 	mes "- You see some traces of digging. -";
  5861. 	close;
  5862. }
  5863.  
  5864. prt_fild03,366,237,0	script	Horn?#33	844,{
  5865.  
  5866. 	if( checkquest(12209) >= 0 )
  5867. 	{
  5868.  
  5869. 	// -- You use effect: Unknown #310
  5870. 	// -- You use effect: Unknown #12
  5871. 	specialeffect2 310;
  5872. 	specialeffect2 12;
  5873. 	// -- Progress bar loading (time: 4).
  5874. 	progressbar "ffff00",4;
  5875. 	// -- Progress bar finished.
  5876. 	// -- Quest: 12209 has been deleted.
  5877. 	erasequest 12209;
  5878. 	mes "You were able to find information on the Horn.";
  5879. 	// -- You use effect: Unknown #18
  5880. 	specialeffect2 18;
  5881. 	set .@items_,rand(1,3);
  5882. 	getitem 947,.@items_;
  5883. 	set .@unknownrelic,rand(1,2);
  5884. 	if( .@unknownrelic == 1 )
  5885. 		close;
  5886. 	else if( .@unknownrelic == 2 )
  5887. 	{
  5888.  
  5889. 	next;
  5890. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5891. 	// -- You use effect: Unknown #18
  5892. 	specialeffect2 18;
  5893. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5894. 	getitem 6308,1;
  5895. 	close;
  5896.  
  5897. 		}
  5898. 	}
  5899. 	mes "- You see some traces of digging. -";
  5900. 	close;
  5901. }
  5902.  
  5903. moc_pryd02,148,184,0	script	Horrendous Mouths?#33	844,{
  5904.  
  5905. 	if( checkquest(12195) >= 0 )
  5906. 	{
  5907.  
  5908. 	// -- You use effect: Unknown #310
  5909. 	// -- You use effect: Unknown #12
  5910. 	specialeffect2 310;
  5911. 	specialeffect2 12;
  5912. 	// -- Progress bar loading (time: 4).
  5913. 	progressbar "ffff00",4;
  5914. 	// -- Progress bar finished.
  5915. 	// -- Quest: 12195 has been deleted.
  5916. 	erasequest 12195;
  5917. 	mes "You were able to find information on the Horrendous Mouth.";
  5918. 	// -- You use effect: Unknown #18
  5919. 	specialeffect2 18;
  5920. 	set .@items_,rand(1,3);
  5921. 	getitem 958,.@items_;
  5922. 	set .@unknownrelic,rand(1,2);
  5923. 	if( .@unknownrelic == 1 )
  5924. 		close;
  5925. 	else if( .@unknownrelic == 2 )
  5926. 	{
  5927.  
  5928. 	next;
  5929. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5930. 	// -- You use effect: Unknown #18
  5931. 	specialeffect2 18;
  5932. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5933. 	getitem 6308,1;
  5934. 	close;
  5935.  
  5936. 		}
  5937. 	}
  5938. 	mes "- You see some traces of digging. -";
  5939. 	close;
  5940. }
  5941.  
  5942. gef_fild03,251,109,0	script	Orc's Fangs?#33	844,{
  5943.  
  5944. 	if( checkquest(12186) >= 0 )
  5945. 	{
  5946.  
  5947. 	// -- You use effect: Unknown #310
  5948. 	// -- You use effect: Unknown #12
  5949. 	specialeffect2 310;
  5950. 	specialeffect2 12;
  5951. 	// -- Progress bar loading (time: 4).
  5952. 	progressbar "ffff00",4;
  5953. 	// -- Progress bar finished.
  5954. 	// -- Quest: 12186 has been deleted.
  5955. 	erasequest 12186;
  5956. 	mes "You were able to find information on the Orc's Fang.";
  5957. 	// -- You use effect: Unknown #18
  5958. 	specialeffect2 18;
  5959. 	set .@items_,rand(1,3);
  5960. 	getitem 922,.@items_;
  5961. 	set .@unknownrelic,rand(1,2);
  5962. 	if( .@unknownrelic == 1 )
  5963. 		close;
  5964. 	else if( .@unknownrelic == 2 )
  5965. 	{
  5966.  
  5967. 	next;
  5968. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  5969. 	// -- You use effect: Unknown #18
  5970. 	specialeffect2 18;
  5971. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  5972. 	getitem 6308,1;
  5973. 	close;
  5974.  
  5975. 		}
  5976. 	}
  5977. 	mes "- You see some traces of digging. -";
  5978. 	close;
  5979. }
  5980.  
  5981. gef_fild01,104,111,0	script	Spawn?#33	844,{
  5982.  
  5983. 	if( checkquest(12172) >= 0 )
  5984. 	{
  5985.  
  5986. 	// -- You use effect: Unknown #310
  5987. 	// -- You use effect: Unknown #12
  5988. 	specialeffect2 310;
  5989. 	specialeffect2 12;
  5990. 	// -- Progress bar loading (time: 4).
  5991. 	progressbar "ffff00",4;
  5992. 	// -- Progress bar finished.
  5993. 	// -- Quest: 12172 has been deleted.
  5994. 	erasequest 12172;
  5995. 	mes "You were able to find information on the Spawn";
  5996. 	// -- You use effect: Unknown #18
  5997. 	specialeffect2 18;
  5998. 	set .@items_,rand(1,3);
  5999. 	getitem 908,.@items_;
  6000. 	set .@unknownrelic,rand(1,2);
  6001. 	if( .@unknownrelic == 1 )
  6002. 		close;
  6003. 	else if( .@unknownrelic == 2 )
  6004. 	{
  6005.  
  6006. 	next;
  6007. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  6008. 	// -- You use effect: Unknown #18
  6009. 	specialeffect2 18;
  6010. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  6011. 	getitem 6308,1;
  6012. 	close;
  6013.  
  6014. 		}
  6015. 	}
  6016. 	mes "- You see some traces of digging. -";
  6017. 	close;
  6018. }
  6019.  
  6020. gef_fild09,67,46,0	script	Snail's Shell#33	844,{
  6021.  
  6022. 	if( checkquest(12208) >= 0 )
  6023. 	{
  6024.  
  6025. 	// -- You use effect: Unknown #310
  6026. 	// -- You use effect: Unknown #12
  6027. 	specialeffect2 310;
  6028. 	specialeffect2 12;
  6029. 	// -- Progress bar loading (time: 4).
  6030. 	progressbar "ffff00",4;
  6031. 	// -- Progress bar finished.
  6032. 	// -- Quest: 12208 has been deleted.
  6033. 	erasequest 12208;
  6034. 	mes "You were able to find information on the Snail's Shell";
  6035. 	// -- You use effect: Unknown #18
  6036. 	specialeffect2 18;
  6037. 	set .@items_,rand(1,3);
  6038. 	getitem 946,.@items_;
  6039. 	set .@unknownrelic,rand(1,2);
  6040. 	if( .@unknownrelic == 1 )
  6041. 		close;
  6042. 	else if( .@unknownrelic == 2 )
  6043. 	{
  6044.  
  6045. 	next;
  6046. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  6047. 	// -- You use effect: Unknown #18
  6048. 	specialeffect2 18;
  6049. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  6050. 	getitem 6308,1;
  6051. 	close;
  6052.  
  6053. 		}
  6054. 	}
  6055. 	mes "- You see some traces of digging. -";
  6056. 	close;
  6057. }
  6058.  
  6059. gef_fild05,111,96,0	script	Powder of Butterfly?#33	844,{
  6060.  
  6061. 	if( checkquest(12188) >= 0 )
  6062. 	{
  6063.  
  6064. 	// -- You use effect: Unknown #310
  6065. 	// -- You use effect: Unknown #12
  6066. 	specialeffect2 310;
  6067. 	specialeffect2 12;
  6068. 	// -- Progress bar loading (time: 4).
  6069. 	progressbar "ffff00",4;
  6070. 	// -- Progress bar finished.
  6071. 	// -- Quest: 12188 has been deleted.
  6072. 	erasequest 12188;
  6073. 	mes "You were able to find information on the Powder of Butterfly";
  6074. 	// -- You use effect: Unknown #18
  6075. 	specialeffect2 18;
  6076. 	set .@items_,rand(1,3);
  6077. 	getitem 924,.@items_;
  6078. 	set .@unknownrelic,rand(1,2);
  6079. 	if( .@unknownrelic == 1 )
  6080. 		close;
  6081. 	else if( .@unknownrelic == 2 )
  6082. 	{
  6083.  
  6084. 	next;
  6085. 	mes "In addition, you've obtained an Unknown Relic to report back to the Saphas";
  6086. 	// -- You use effect: Unknown #18
  6087. 	specialeffect2 18;
  6088. 	// -- Item added to inventory: Unknown Relic (45) x 1 - Event
  6089. 	getitem 6308,1;
  6090. 	close;
  6091.  
  6092. 		}
  6093. 	}
  6094. 	mes "- You see some traces of digging. -";
  6095. 	close;
  6096. }
  6097.  
  6098. dic_in01,25,190,0	script	Mysterious Documents#00	844,{
  6099.  
  6100. 	if( isequipped(2782) == 1 )
  6101. 	{
  6102.  
  6103. 	if( ep13_3_invite == 5 )
  6104. 	{
  6105.  
  6106. 	if( checkquest(12165,PLAYTIME) == 2 )
  6107. 	{
  6108.  
  6109. 	mes "You don't feel as nauseous anymore. It should be safe to proceed now.";
  6110. 	// -- Quest: 12165 has been deleted.
  6111. 	erasequest 12165;
  6112. 	close;
  6113.  
  6114. 	}	
  6115. 	else if( checkquest(12165,PLAYTIME) != -1 )
  6116. 	{
  6117.  
  6118. 	mes "The documents are making you feel nauseous. You should come back later after your stomach settles.";
  6119. 	close;
  6120.  
  6121. 	}
  6122.  
  6123. 	mes "The documents in this container aren't legible. It's not use trying to read them.";
  6124. 	close;	
  6125.  
  6126. 	}
  6127. 	mes "- When you approach the documents,";
  6128. 	mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -";
  6129. 	close;	
  6130.  
  6131. 	}
  6132. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  6133. 	close;
  6134. }
  6135.  
  6136. dic_in01,137,225,5	script	Diel Guard#ep133_19	450,{
  6137.  
  6138. 	if( isequipped(2782) == 1 )
  6139. 	{
  6140.  
  6141. 	if( ep13_3_secret > 6 && ep13_3_secret < 11 )
  6142. 	{
  6143.  
  6144. 	mes "[ Diel Guard ]";
  6145. 	mes "Please stop.";
  6146. 	mes "Only those with permission";
  6147. 	mes "are allowed to enter.";
  6148. 	next;
  6149. 	if( select("I have permission.", "Go back.") != 1 )
  6150. 	{
  6151.  
  6152. 	mes "[ Diel Guard ]";
  6153. 	mes "Sigh...";
  6154. 	mes "Please understand.";
  6155. 	mes "There are many that try to meet the minister.";
  6156. 	mes "That is why security is heavy.";
  6157. 	close;
  6158.  
  6159. 	}
  6160.  
  6161. 	mes "[ Diel Guard ]";
  6162. 	mes "Wait...";
  6163. 	mes ""+strcharinfo(0)+"......ah...";
  6164. 	mes "I see your name on the list.";
  6165. 	mes "I'm sorry.";
  6166. 	mes "Please go through.";
  6167. 	close2;
  6168. 	warp "dic_in01",241,177;
  6169. 	end;
  6170.  
  6171. 	}
  6172. 	else if( ep13_3_secret > 10 )
  6173. 	{
  6174.  
  6175. 	mes "[ Diel Guard ]";
  6176. 	mes "Ah, you are "+strcharinfo(0)+"..";
  6177. 	mes "I received an order from Ahat to let you through anytime.";
  6178. 	mes "Please go up.";
  6179. 	close2;
  6180. 	warp "dic_in01",241,177;
  6181. 	end;	
  6182.  
  6183. 	}
  6184.  
  6185. 	mes "[ Diel Guard ]";
  6186. 	mes "You can't go further.";
  6187. 	mes "This is the highest minister's office.";
  6188. 	mes "Only those with permission are allowed in.";
  6189. 	mes "Please go back.";
  6190. 	close;
  6191.  
  6192. 	}
  6193. 	mes "[ Diel Guard ]";
  6194. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  6195. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  6196. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  6197. 	next;
  6198. 	mes "- Cannot communicate with him. -";
  6199. 	close;
  6200. }
  6201.  
  6202. dic_in01,242,182,0	script	Elevator#5f_to_4f	844,{
  6203.  
  6204. 	select("Administrative Office");
  6205. 	warp "dic_in01",138,221;
  6206. 	end;
  6207. }
  6208.  
  6209. dic_in01,263,193,3	script	Diel Guard#ep133_20	450,{
  6210.  
  6211. 	if( ep13_3_secret > 10 )
  6212. 	{
  6213.  
  6214. 	if( checkquest(7201) >= 0 )
  6215. 	{
  6216.  
  6217. 	mes "[ Diel Guard ]";
  6218. 	mes "You just came back from Ahat's errand?";
  6219. 	mes "He is waiting inside.";
  6220. 	mes "Please go in.";
  6221. 	close2;
  6222. 	warp "dic_in01",299,251;
  6223. 	end;
  6224.  
  6225. 	}
  6226. 	else if( countitem(6304) > 1 )
  6227. 	{
  6228.  
  6229. 	delitem 6304,1;
  6230.  
  6231. 	} else {
  6232.  
  6233. 	mes "[ Diel Guard ]";
  6234. 	mes "You need 1 Sapha Certification to meet Ahat.";
  6235. 	mes "At least you're getting special treatment.";
  6236. 	close;
  6237.  
  6238. 		}
  6239. 	}
  6240. 	mes "[ Diel Guard ]";
  6241. 	mes "Are you here to meet Ahat?";
  6242. 	mes "You are on the list.";	
  6243. 	close2;
  6244. 	warp "dic_in01",299,251;
  6245. 	end;
  6246. }
  6247.  
  6248. dic_in01,299,268,0	script	#ep133_event01	111,5,5,{
  6249.  
  6250. OnTouch:
  6251.  
  6252. 	if( checkquest(7198) >= 0 && ep13_3_secret == 7 )
  6253. 	{
  6254.  
  6255. 	mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -";
  6256. 	next;
  6257. 	// -- You are now: ailment: Blind
  6258. 	sc_start SC_Blind,10000,0;
  6259. 	mes "[ Ringing Voice ]";
  6260. 	mes "That is fine, Cheshire.";
  6261. 	mes "Are you here to see me?";
  6262. 	next;
  6263. 	cutin "ep13_ahat_f",2;	
  6264. 	mes "[ Ringing Voice ]";
  6265. 	mes "Hold up your head and come closer.";
  6266. 	mes "Conversations are meant to be eye to eye.";
  6267. 	next;
  6268. 	mes "You hold up your head at the sound of Ahat's voice";
  6269. 	mes "But you see a human in high-ranking Sapha clothing in front of you.";
  6270. 	// -- You are no longer: ailment: Blind
  6271. 	emotion e_omg,1;
  6272. 	// -- Quest: 7198 has been deleted.
  6273. 	erasequest 7198;
  6274. 	close2;
  6275. 	cutin "",255;
  6276. 	end;
  6277.  
  6278. 	}
  6279. 	end;
  6280. }
  6281.  
  6282. dic_in01,294,276,5	script	Secret Adjutant#ep133_2	498,{
  6283.  
  6284. 	cutin "ep13_cheshire_h",2;
  6285. 	if( ep13_3_secret == 9 )
  6286. 	{
  6287.  
  6288. 	if( checkquest(7199) >= 0 )
  6289. 	{
  6290.  
  6291. 	if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
  6292. 	{
  6293.  
  6294. 	mes "[ Cheshire ]";
  6295. 	mes "You are useful, aren't you?";
  6296. 	mes "That will be all for today.";
  6297. 	mes "We will need to work little by little so we don't draw attention.";
  6298. 	set ep13_3_secret,10;
  6299. 	// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
  6300. 	delitem 6305,10;
  6301. 	// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
  6302. 	delitem 6306,10;
  6303. 	// -- Inventory Item Removed: Strange Magic Stone (17) x 10
  6304. 	delitem 6307,10;
  6305. 	// -- Quest: 7199 has been deleted.
  6306. 	erasequest 7199;
  6307. 	// -- Quest: 7200 has been added.
  6308. 	setquest 7200;
  6309. 	close2;
  6310. 	cutin "",255;
  6311. 	end;
  6312.  
  6313. 	}
  6314.  
  6315. 	mes "[ Cheshire ]";
  6316. 	mes "Erase the various traces near the crack.";
  6317. 	mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6318. 	next;
  6319. 	mes "[ Cheshire ]";
  6320. 	mes "This cannot be done in a day so please bring back at least 10 of each.";
  6321. 	mes "Got it?";
  6322. 	close2;
  6323. 	cutin "",255;
  6324. 	end;
  6325.  
  6326. 	}
  6327.  
  6328. 	mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana.";
  6329. 	mes "You see a tail behind Cheshire's hip for a split second. -";
  6330. 	next;
  6331. 	select("Tail?");
  6332. 	mes "[ Cheshire ]";
  6333. 	mes "What are you looking at?!";
  6334. 	mes "What tail are you talking about?";
  6335. 	next;
  6336. 	select("Have you ever been near the triangle?");
  6337. 	mes "[ Cheshire ]";
  6338. 	mes "Hey, what are you talking about?";
  6339. 	mes "What do you want to say?";
  6340. 	next;
  6341. 	cutin "",255;
  6342. 	cutin "ep13_cheshire_h",2;
  6343. 	mes "[ Ahat ]";
  6344. 	mes ""+strcharinfo(0)+"....";
  6345. 	mes "All you need to do is follow Cheshire's orders.";
  6346. 	mes "Don't ask stupid questions.";
  6347. 	mes "This is an order.";
  6348. 	mes "Cheshire, continue.";
  6349. 	next;
  6350. 	cutin "",255;
  6351. 	cutin "ep13_cheshire_h",2;
  6352. 	mes "[ Cheshire ]";
  6353. 	mes "Hmm... here is what you need to do.";
  6354. 	mes "There is a huge crack south from the city.";
  6355. 	mes "There are many accidents happening near it.";
  6356. 	next;
  6357. 	mes "[ Cheshire ]";
  6358. 	mes "I need you to go and clear out any traces.";
  6359. 	mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6360. 	next;
  6361. 	mes "[ Cheshire ]";
  6362. 	mes "Clear them out without anyone knowing.";
  6363. 	mes "Bring them here instead of throwing them away somewhere.";
  6364. 	mes "Bring back at least 10 of each.";
  6365. 	next;
  6366. 	mes "[ Cheshire ]";
  6367. 	mes "You mustn't be seen by anyone.";
  6368. 	mes "You mustn't tell the Saphas. Work in asbolute secrecly!";
  6369. 	setquest 7199;
  6370. 	close2;
  6371. 	cutin "",255;
  6372. 	end;
  6373.  
  6374. 	}
  6375. 	else if( ep13_3_secret == 10 )
  6376. 	{
  6377.  
  6378. 	mes "[ Cheshire ]";
  6379. 	mes "Your work is done with me.";
  6380. 	mes "Do you have something for Ahat?";
  6381. 	close2;
  6382. 	cutin "",255;
  6383. 	end;	
  6384.  
  6385. 	}
  6386. 	else if( checkquest(7200,PLAYTIME) == 2 )
  6387. 	{
  6388.  
  6389. 	mes "[ Cheshire ]";
  6390. 	mes "Back to work today.";
  6391. 	mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6392. 	mes "Bring them back quietly.";
  6393. 	next;
  6394. 	mes "[ Cheshire ]";
  6395. 	mes "Collect 10 of each as always.";
  6396. 	mes "Got it?";
  6397. 	// -- Quest: 7200 has been deleted.
  6398. 	// -- Quest: 7201 has been added.
  6399. 	changequest 7200,7201;
  6400. 	next;
  6401. 	mes "- You've received a request from Cheshire to clean up the crack area.";
  6402. 	mes "Ahat and Cheshire still have no clue. -";
  6403. 	close2;
  6404. 	cutin "",255;
  6405. 	end;
  6406.  
  6407. 	}
  6408. 	else if( checkquest(7200,PLAYTIME) != -1 )
  6409. 	{
  6410.  
  6411. 	mes "[ Cheshire ]";
  6412. 	mes "Not just yet.";
  6413. 	mes "We must plan the cleanup near the dimensional crack carefully.";
  6414. 	mes "Come back later.";
  6415. 	close2;
  6416. 	cutin "",255;
  6417. 	end;
  6418.  
  6419. 	}
  6420. 	else if( checkquest(7201) >= 0 )
  6421. 	{
  6422.  
  6423. 	if( countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10 )
  6424. 	{
  6425.  
  6426. 	mes "[ Cheshire ]";
  6427. 	mes "We will do this again tomorrow.";
  6428. 	mes "Ahat seems to trust you very much.";
  6429. 	mes "Let's do our best.";
  6430. 	// -- Item added to inventory: Sapha Certification (25) x 1 - Event
  6431. 	getitem 6304,1;	
  6432. 	// -- Inventory Item Removed: Clotted Bloodstain (15) x 10
  6433. 	delitem 6305,10;
  6434. 	// -- Inventory Item Removed: Frozen Piece of Skin (16) x 10
  6435. 	delitem 6306,10;
  6436. 	// -- Inventory Item Removed: Strange Magic Stone (17) x 10
  6437. 	delitem 6307,10;
  6438. 	// -- Quest: 7201 has been deleted.
  6439. 	erasequest 7201;
  6440. 	// -- Quest: 7200 has been added.
  6441. 	// -- You have gained 70000/30000 (0.54%/0.27%) Exp
  6442. 	setquest 7200;
  6443. 	getexp 70000,30000;
  6444. 	close2;
  6445. 	cutin "",255;
  6446. 	end;
  6447.  
  6448. 	}
  6449.  
  6450. 	mes "[ Cheshire ]";
  6451. 	mes "As always, go and collect traces near the crack north from here.";
  6452. 	mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
  6453. 	mes "10 of each.";
  6454. 	close2;
  6455. 	cutin "",255;
  6456. 	end;
  6457.  
  6458. 	}
  6459. 	mes "[ Cheshire ]";
  6460. 	mes "........";
  6461. 	mes "........Humph.";
  6462. 	close2;
  6463. 	cutin "",255;
  6464. 	end;
  6465. }
  6466.  
  6467. dic_in01,300,280,5	script	Minister Ahat#ep133_21	493,{
  6468.  
  6469.  
  6470. 	cutin "ep13_ahat_f",2;
  6471. 	if( ep13_3_secret == 8 )
  6472. 	{
  6473.  
  6474. 	mes "[ Ahat ]";
  6475. 	mes "My loyal evil servant.";
  6476. 	mes "Come closer.";
  6477. 	next;
  6478. 	if( select("Wait! I'm nobody's servant!", "Your wish is my command.") != 1 )
  6479. 	{
  6480.  
  6481. 	mes "[ Ahat ]";
  6482. 	mes "Good. You are now allowed to come and go freely.";
  6483. 	mes "You will work for me starting now.";
  6484. 	next;
  6485. 	ahatsuccess:
  6486. 	mes "[ Ahat ]";
  6487. 	mes "Here is your first mission.";
  6488. 	mes "A dimensional crack has opened south of El Dicastes.";
  6489. 	mes "Do you know about it?";
  6490. 	next;
  6491. 	mes "[ Ahat ]";
  6492. 	mes "There are many traces around the crack.";
  6493. 	mes "You're mission is to go find these tracks and erase them.";
  6494. 	next;
  6495. 	mes "[ Ahat ]";
  6496. 	mes "Cheshire, will tell you the details of this mission.";
  6497. 	mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000";
  6498. 	next;
  6499. 	mes "[ Ahat ]";
  6500. 	mes "You will now talk about us meeting to the Naga people.";
  6501. 	mes "Tell them that I look like a Sapha and always work alone in my office.";
  6502. 	next;
  6503. 	mes "[ Ahat ]";
  6504. 	mes "Never talk about Cheshire.";
  6505. 	mes "Cheshire is never here.";
  6506. 	mes "You must follow Cheshire's order from now on.";
  6507. 	mes "Go now.";
  6508. 	next;
  6509. 	mes "- Ahat doesn't suspect a thing yet.";
  6510. 	mes "He seems to believe that his spell actually works. -";
  6511. 	set ep13_3_secret,9;
  6512. 	close2;
  6513. 	cutin "",255;
  6514. 	end;
  6515.  
  6516. 	}
  6517.  
  6518. 	mes "[ Ahat ]";
  6519. 	mes "Aren't you stubborn.";
  6520. 	mes "My spell doesn't work on you?";
  6521. 	mes "Or it was broken.";
  6522. 	mes "Or because you don't have your strength back.";
  6523. 	next;
  6524. 	mes "- Ahat casts another powerful spell. -";
  6525. 	next;
  6526. 	mes "[ Ahat ]";
  6527. 	mes "Who is your master?";
  6528. 	next;
  6529. 	select("My master is Ahat.");
  6530. 	goto ahatsuccess;
  6531.  
  6532. 	}
  6533. 	else if( ep13_3_secret == 9 )
  6534. 	{
  6535.  
  6536. 	if( checkquest(7199) >= 0 )
  6537. 	{
  6538.  
  6539. 	mes "[ Ahat ]";
  6540. 	mes "Cheshire's orders are";
  6541. 	mes "important for future plans.";
  6542. 	mes "Make no mistakes and never leave traces that may lead to me.";
  6543. 	mes "This is your master's orders.";
  6544. 	close2;
  6545. 	cutin "",255;
  6546. 	end;
  6547.  
  6548. 	}	
  6549. 	mes "[ Ahat ]";
  6550. 	mes "You must follow Cheshire's order from now on.";
  6551. 	mes "Go now.";
  6552. 	next;
  6553. 	mes "- Ahat doesn't suspect a thing yet.";
  6554. 	mes "He seems to believe that his spell actually works. -";
  6555. 	close2;
  6556. 	cutin "",255;
  6557. 	end;	
  6558.  
  6559. 	}
  6560. 	else if( ep13_3_secret == 10 )
  6561. 	{
  6562.  
  6563. 	mes "[ Ahat ]";
  6564. 	mes "Do you have something to say?";
  6565. 	mes "You've done well in the crack area.";
  6566. 	next;
  6567. 	select("What are those?");
  6568. 	mes "[ Ahat ]";
  6569. 	mes "Well...";
  6570. 	mes "You don't need to know now.";
  6571. 	mes "Or probably never need to know. Ho ho.";
  6572. 	next;
  6573. 	mes "[ Ahat ]";
  6574. 	mes "Where will your sword point at... the day you get to know..";
  6575. 	mes "Now leave me since I'm tired.";
  6576. 	next;
  6577. 	mes "[ Ahat ]";
  6578. 	mes "I'm still the Minister of El Dicastes and have piles of work to do.";
  6579. 	mes "Because it is difficult to satisfy everyone with only one loaf of bread.";
  6580. 	next;
  6581. 	mes "[ Ahat ]";
  6582. 	mes "And this is something to reward you for your deeds.";
  6583. 	mes "Nothing much but I hope you like it.";
  6584. 	getitem 2790,1;
  6585. 	set ep13_3_secret,11;
  6586. 	close2;
  6587. 	cutin "",255;
  6588. 	end;
  6589.  
  6590. 	}
  6591. 	else if( ep13_3_secret > 10 )
  6592. 	{
  6593.  
  6594. 	mes "[ Ahat ]";
  6595. 	mes "Follow Cheshire's orders for the time being and clear the are near the crack.";
  6596. 	next;
  6597. 	mes "- Ahat still thinks you are under her spell.";
  6598. 	mes "Let's follow along with Cheshire's orders and act normal. -";
  6599. 	close2;
  6600. 	cutin "",255;
  6601. 	end;
  6602.  
  6603. 	}
  6604.  
  6605. 	mes "[ Ahat ]";
  6606. 	mes "Supprised?";
  6607. 	mes "Because I look like a human just like you?";
  6608. 	next;
  6609. 	switch( select("You aren't a Sapha?","Human?!!!!!","Pretty!","So handsome!") )
  6610. 	{
  6611.  
  6612. 	case 1:
  6613. 	case 2:
  6614. 	case 3:
  6615. 	goto ahatalien;
  6616.  
  6617. 	case 4:
  6618. 	ahatalien:
  6619. 	mes "[ Ahat ]";
  6620. 	mes "Hahaha... that's fine.";
  6621. 	mes "I understand you can't help being supprised at my appearance.";
  6622. 	mes "How do I look to you?";
  6623. 	next;
  6624. 	mes "[ Ahat ]";
  6625. 	mes "A perfect male?";
  6626. 	mes "A perfect female?";
  6627. 	mes "Doesn't matter.";
  6628. 	next;
  6629. 	mes "[ Ahat ]";
  6630. 	mes "Who you see in front of you is not me.";
  6631. 	mes "Lie to a lie.";
  6632. 	mes "A vision in a wavering reflection.";
  6633. 	next;
  6634. 	mes "[ Ahat ]";
  6635. 	mes "Just an image from a memory in your fixed concept...";
  6636. 	mes "Look deep into your past.";
  6637. 	next;
  6638. 	mes "- Ahat's voice rings pleasantly in your ears.";
  6639. 	mes "Each syllable he says takes effect on your body. -";
  6640. 	next;
  6641. 	mes "- You see someone smilling peacefully at your from afar... -";
  6642. 	next;
  6643. 	mes "[ Soft Voice ]";
  6644. 	mes "Who is the master?";
  6645. 	next;
  6646. 	mes "- Ahat seems to be casting a powerful spell.";
  6647. 	mes "This might be his real ability. -";
  6648. 	next;
  6649. 	if( select("Stop that!", "Demon go away!") != 1 )
  6650. 	{
  6651.  
  6652. 	ahatjoke:
  6653. 	mes "[ Ahat ]";
  6654. 	mes "It's useless to resist...";
  6655. 	mes "But this is fun from time to time.";
  6656. 	mes "I can always cast a spell on you again.";
  6657. 	next;
  6658. 	mes "[ Ahat ]";
  6659. 	mes "Now... hold up your head and look into my eyes.....";
  6660. 	next;
  6661. 	mes "- Ahat tries to hypnotize you again.";
  6662. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6663. 	next;
  6664. 	select("You close your eyes.");
  6665. 	mes "[ Ahat ]";
  6666. 	mes "No, no.. you mustn't close them. Cheshire.";
  6667. 	next;
  6668. 	mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -";
  6669. 	next;
  6670. 	mes "- Ahat tries to hypnotize you again.";
  6671. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6672. 	next;
  6673. 	select("Try to sing a song.");
  6674. 	mes "[ Ahat ]";
  6675. 	mes "Humans are funny.";
  6676. 	mes "But you need to listen to me so I will make you quiet for awhile.";
  6677. 	next;
  6678. 	mes "[ Ahat ]";
  6679. 	mes "No use on resisting.";
  6680. 	mes "Just leave everything to me.";
  6681. 	next;
  6682. 	mes "- Ahat tries to hypnotize you again.";
  6683. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6684. 	next;
  6685. 	select("Try to twist your body.");
  6686. 	mes "[ Ahat ]";
  6687. 	mes "Amusing.";
  6688. 	mes "Don't you think, Cheshire?";
  6689. 	mes "Hahaha. Playing hard to get.. this will be fun..";
  6690. 	next;
  6691. 	mes "[ Ahat ]";
  6692. 	mes "Stop that! You look pathetic. Just relax...";
  6693. 	next;
  6694. 	mes "- Ahat tries to hypnotize you again.";
  6695. 	mes "He must have hypnotize himself by doing this over and over again. -";
  6696. 	next;
  6697. 	select("Try to twist your body.");
  6698. 	mes "[ Ahat ]";
  6699. 	mes "Amusing.";
  6700. 	mes "Don't you think, Cheshire?";
  6701. 	mes "Hahaha. Playing hard to get.. this will be fun..";
  6702. 	next;
  6703. 	mes "[ Ahat ]";
  6704. 	mes "Stop that! You look pathetic. Just relax...";
  6705. 	next;
  6706. 	mes "[ Ahat ]";
  6707. 	mes "You are resisting.";
  6708. 	mes "So you didn't just come here.";
  6709. 	mes "Let's see how much you can stand.";
  6710. 	next;
  6711. 	mes "[ Ahat ]";
  6712. 	mes "Who is your master?";
  6713. 	next;
  6714. 	if( select("Pretend to be under the spell.", "Well, you tell me") != 1 )
  6715. 	{
  6716.  
  6717. 	mes "[ "+strcharinfo(0)+" ]";
  6718. 	mes "You!!!";
  6719. 	mes "I'm in love!";
  6720. 	mes "I will die for you!";
  6721. 	next;
  6722. 	mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
  6723. 	next;
  6724. 	mes "[ Ahat ]";
  6725. 	mes "........ah, no.";
  6726. 	mes "No need to kill yourself";
  6727. 	mes "Now you are under my spell.....";
  6728. 	next;
  6729. 	mes "[ Ahat ]";
  6730. 	mes "Who are you to me?";
  6731. 	next;	
  6732. 	goto ahatfool;
  6733.  
  6734. 	}
  6735.  
  6736. 	mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
  6737. 	next;
  6738. 	mes "[ Ahat ]";
  6739. 	mes "Who are you to me?";
  6740. 	next;
  6741. 	ahatfool:
  6742. 	if( select("A foot stool!", "Loyal servant.") != 1 )
  6743. 	{
  6744.  
  6745. 	mes "[ Ahat ]";
  6746. 	mes "I see... you are my servant... my legs.. and my hands...";
  6747. 	set ep13_3_secret,8;
  6748. 	close2;
  6749. 	cutin "",255;
  6750. 	end;	
  6751.  
  6752. 	}
  6753. 	mes "[ Ahat ]";
  6754. 	mes "I don't need a foot stool. Let's talk after a minute.";
  6755. 	set ep13_3_secret,8;
  6756. 	close2;
  6757. 	cutin "",255;
  6758. 	end;
  6759.  
  6760. 	}
  6761.  
  6762. 	goto ahatjoke;
  6763.  
  6764. 	}
  6765. }
  6766.  
  6767. dic_in01,138,188,0	script	#ep133_event02	111,5,5,{
  6768.  
  6769. OnTouch:
  6770.  
  6771. 	if( ep13_3_secret > 10 && ep13_3_secret < 14 )
  6772. 	{
  6773.  
  6774. 	mes "[ Quiet Voice ]";
  6775. 	mes "Sorry.";
  6776. 	mes "Just a moment.";
  6777. 	close2;
  6778. 	warp "dic_in01",155,188;
  6779. 	end;
  6780.  
  6781. 	}
  6782. 	end;
  6783. }
  6784.  
  6785. dic_in01,158,188,3	script	Jarute HesLanta#ep133_2	451,{
  6786.  
  6787. 	if( isequipped(2782) == 1 )
  6788. 	{
  6789.  
  6790. 	cutin "ep13_heslanta",2;
  6791. 	if( ep13_3_secret == 11 || ep13_3_secret == 12 )
  6792. 	{
  6793.  
  6794. 	if( ep13_3_secret == 12 )
  6795. 	{
  6796.  
  6797. 	mes "[ HesLanta ]";
  6798. 	mes "Ah, sorry.";
  6799. 	mes "You can't get out?";
  6800. 	mes "It was designed that way.";
  6801. 	mes "I will send you out";
  6802. 	next;
  6803. 	select("I was joking before.");
  6804. 	mes "[ "+strcharinfo(0)+" ]";
  6805. 	mes "I want to know about Ahat too.";
  6806. 	mes "I want to talk about him with you.";
  6807. 	mes "But aren't you too defenseless while I'm talking like this?";
  6808. 	next;
  6809. 	mes "[ HesLanta ]";
  6810. 	mes "Well. Are you Ahat's servant?";
  6811. 	mes "Then that is strange too.";
  6812. 	mes "Why would Ahat use a non-Sapha as a servant?";
  6813. 	mes "Why are you serving Ahat?";
  6814. 	next;
  6815. 	goto heslantaq;
  6816.  
  6817. 	}
  6818.  
  6819. 	mes "[ HesLanta ]";
  6820. 	mes "I'm sorry to bring you here suddenly.";
  6821. 	mes "But I wanted to check someone.";
  6822. 	next;
  6823. 	mes "[ HesLanta ]";
  6824. 	mes "Jarute... what did Ahat look like to you?";
  6825. 	next;
  6826. 	if( select("I don't understand your question.", "My master.") != 1 )
  6827. 	{
  6828.  
  6829. 	mes "[ HesLanta ]";
  6830. 	mes "....huh....?";
  6831. 	mes "Is he?";
  6832. 	mes "Sorry.";
  6833. 	next;
  6834. 	mes "- HesLanta is upset with my reply.";
  6835. 	mes "His expression is complex and dark. -";
  6836. 	set ep13_3_secret,12;
  6837. 	close2;
  6838. 	cutin "",255;
  6839. 	end;
  6840.  
  6841. 	}
  6842.  
  6843. 	mes "[ HesLanta ]";
  6844. 	mes "I'll rephrase my question.";
  6845. 	mes "Did you find anything strange about Ahat?";
  6846. 	next;
  6847. 	select("Why are you asking?");
  6848. 	mes "[ HesLanta ]";
  6849. 	mes "Well, because I don't trust Ahat.";
  6850. 	mes "There are too many odd things about Ahat.";
  6851. 	next;
  6852. 	select("Are you allowed to say that?");
  6853. 	mes "[ HesLanta ]";
  6854. 	mes "Are you Ahat's servant?";
  6855. 	mes "Then that is strange too.";
  6856. 	mes "Why would Ahat use a non-Sapha as a servant?";
  6857. 	mes "Why are you serving Ahat?";
  6858. 	next;
  6859. 	heslantaq:
  6860. 	select("What if I hurt you?");
  6861. 	mes "[ HesLanta ]";
  6862. 	mes "Try it if you can.";
  6863. 	mes "My office is special and you won't be able to leave here.";
  6864. 	mes "And nobody can come in to help you either.";
  6865. 	next;
  6866. 	mes "[ HesLanta ]";
  6867. 	mes "But this room is open to anyone.";
  6868. 	mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson.";
  6869. 	next;
  6870. 	mes "[ HesLanta ]";
  6871. 	mes "If things flow like that then you and Ahat won't stand a chance.";
  6872. 	next;
  6873. 	mes "[ HesLanta ]";
  6874. 	mes "I'm now risking my life";
  6875. 	mes "to unveil Ahat's identity.";
  6876. 	mes "Sapha's don't fear death.";
  6877. 	next;
  6878. 	mes "[ HesLanta ]";
  6879. 	mes "If I were to die at your hands";
  6880. 	mes "I will have no regrets as long as I reveal the truth.";
  6881. 	next;
  6882. 	select("Okay. Stop it.");
  6883. 	mes "[ HesLanta ]";
  6884. 	mes "Now you understand.";
  6885. 	mes "I'll ask you again.";
  6886. 	mes "Have you found anything suspicious about Ahat?";
  6887. 	next;
  6888. 	mes "[ HesLanta ]";
  6889. 	mes "Ahat almost never meets anyone else except for Ravail.";
  6890. 	mes "But he allowed you to visit him means there is something going on.";
  6891. 	next;
  6892. 	select("He cast a spell on me.");
  6893. 	mes "[ HesLanta ]";
  6894. 	mes "Hypnotize? Why would he?";
  6895. 	mes "Wait, that means you are under Ahat's spell...!!";
  6896. 	mes "Oh no!";
  6897. 	next;
  6898. 	if( select("No!", "That's not it!") != 1 )
  6899. 	{
  6900.  
  6901. 	mes "[ "+strcharinfo(0)+" ]";
  6902. 	mes "I'm not under a spell!";
  6903. 	mes "I only pretended that I am. I'm also investigating Ahat!";
  6904. 	next;
  6905. 	mes "[ HesLanta ]";
  6906. 	mes "Huh? What does that mean?";
  6907. 	mes "Are you acting right now?";
  6908. 	next;
  6909. 	mes "You take out the traces you've found near the crack.";
  6910. 	mes "And start to explain what Ahat ordered you to do.";
  6911. 	next;
  6912. 	mes "[ HesLanta ]";
  6913. 	mes "... you went through that..";
  6914. 	mes "He is strange.";
  6915. 	mes "I only thought he was a Sapha colleague that avoided the curse.";
  6916. 	mes "So everything started from the crack.";
  6917. 	next;
  6918. 	goto heslantaq1;
  6919.  
  6920. 	}
  6921.  
  6922. 	mes "[ "+strcharinfo(0)+" ]";
  6923. 	mes "I'm not under the spell!";
  6924. 	mes "I only pretended that I am. I'm also investigating Ahat!";
  6925. 	next;
  6926. 	mes "[ HesLanta ]";
  6927. 	mes "Huh? What does that mean?";
  6928. 	mes "Are you acting right now?";
  6929. 	next;
  6930. 	mes "- You take out the traces you've found near the crack.";
  6931. 	mes "And start to explain what Ahat ordered you to do. -";
  6932. 	next;
  6933. 	mes "[ HesLanta ]";
  6934. 	mes "... you went through that..";
  6935. 	mes "He is strange.";
  6936. 	mes "I only thought he was a Sapha colleague that avoided the curse.";
  6937. 	mes "So everything started from the crack.";
  6938. 	next;
  6939. 	heslantaq1:
  6940. 	select("He is human.");
  6941. 	mes "[ "+strcharinfo(0)+" ]";
  6942. 	mes "El Dicastes only recently allowed humans to visit.";
  6943. 	mes "Why would a human take the place of a Sapha Jarute?";
  6944. 	next;
  6945. 	mes "[ HesLanta ]";
  6946. 	mes "Human?";
  6947. 	mes "He is a Sapha. And a very beautiful and noble one.";
  6948. 	mes "When we first found him at the crack. We all thought the same thing.";
  6949. 	next;
  6950. 	mes "[ HesLanta ]";
  6951. 	mes "The only Sapha that avoided the curse.";
  6952. 	mes "Because Ahat doesn't use Bradium.";
  6953. 	mes "Our race will get stiff and die by this curse";
  6954. 	mes "but he is delicate, elegant and beautiful.";
  6955. 	next;
  6956. 	mes "[ HesLanta ]";
  6957. 	mes "There was a bright light when the ground split with a huge roaring sound north from here.";
  6958. 	mes "And this beautiful Sapha was found next to the crack.";
  6959. 	next;
  6960. 	mes "[ HesLanta ]";
  6961. 	mes "He was not a Sapha from Dicastes.";
  6962. 	mes "We took him to Ravail and wise Ravail concluded.";
  6963. 	next;
  6964. 	mes "[ HesLanta ]";
  6965. 	mes "When we came here to avoid the god's curse,";
  6966. 	mes "we found a friend that was lucky enough to not be cursed.";
  6967. 	next;
  6968. 	mes "[ HesLanta ]";
  6969. 	mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust.";
  6970. 	mes "His working abilities are amazing.";
  6971. 	mes "He is the perfect Sapha.";
  6972. 	next;
  6973. 	mes "- HesLanta starts to think deeply after saying this. -";
  6974. 	set ep13_3_secret,13;
  6975. 	close2;
  6976. 	cutin "",255;
  6977. 	end;
  6978.  
  6979. 	}
  6980. 	else if( ep13_3_secret == 13 )
  6981. 	{
  6982.  
  6983. 	mes "[ HesLanta ]";
  6984. 	mes "Ah, sorry.";
  6985. 	mes "I was thinking.";
  6986. 	mes "The Crack.. hypnotism.. and the evidence you showed me.";
  6987. 	next;
  6988. 	mes "[ HesLanta ]";
  6989. 	mes "I don't know why you think Ahat is human but that can also be part of his spell.";
  6990. 	next;
  6991. 	mes "[ HesLanta ]";
  6992. 	mes "The reason he cast a spell";
  6993. 	mes "was to clean up the traces near the crack.";
  6994. 	mes "and he chose a non-Sapha, you..";
  6995. 	next;
  6996. 	mes "[ HesLanta ]";
  6997. 	mes "Because we Saphas mustn't know about the crack traces.";
  6998. 	mes "That means, Ahat is..";
  6999. 	mes "^0000FFcleaning up his traces that started from the crack^000000.";
  7000. 	next;
  7001. 	mes "[ HesLanta ]";
  7002. 	mes "Yes.";
  7003. 	mes "He is trying to cover up something related to the crack.";
  7004. 	mes "But what is it?";
  7005. 	next;
  7006. 	mes "[ HesLanta ]";
  7007. 	mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000.";
  7008. 	mes "Isn't that strange?";
  7009. 	next;
  7010. 	mes "[ HesLanta ]";
  7011. 	mes "I only get suspicious more and more when I hear your story.";
  7012. 	mes "But the reason I can't agree with this story is...";
  7013. 	next;
  7014. 	mes "[ HesLanta ]";
  7015. 	mes "Ahat is pure.";
  7016. 	mes "He is truly working for Sapha and Dicastes.";
  7017. 	next;
  7018. 	select("Then why are you investigating Ahat?");
  7019. 	mes "[ HesLanta ]";
  7020. 	mes "Ahat is loyal and is working wonders for the Sapha community but.";
  7021. 	next;
  7022. 	mes "[ HesLanta ]";
  7023. 	mes "Ravail's trust and popularity from other Saphas";
  7024. 	mes "is concentrating Dicastes's power to one place.";
  7025. 	next;
  7026. 	mes "[ HesLanta ]";
  7027. 	mes "The power is focused on Ahat.";
  7028. 	mes "When power should be spread out evenly throughout departments.";
  7029. 	next;
  7030. 	mes "[ HesLanta ]";
  7031. 	mes "That is how everyone can monitor and check each other...";
  7032. 	mes "and try their best and not stray to the wrong side of the road";
  7033. 	mes "that is how we can live together.";
  7034. 	next;
  7035. 	mes "[ HesLanta ]";
  7036. 	mes "But if power is concentrated to one place and abused?";
  7037. 	mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?";
  7038. 	next;
  7039. 	mes "[ HesLanta ]";
  7040. 	mes "I'm scared of that.";
  7041. 	mes "He is beautiful. But beauty comes with thorns.";
  7042. 	next;
  7043. 	mes "[ HesLanta ]";
  7044. 	mes "Ahat has slowly become the center.";
  7045. 	mes "If what he was holding in his was not bread but a sword..";
  7046. 	mes ".......";
  7047. 	next;
  7048. 	mes "[ HesLanta ]";
  7049. 	mes "I've gone too emotional.";
  7050. 	mes "Sorry.";
  7051. 	mes "My mind is so complicated now after hearing your story.";
  7052. 	next;
  7053. 	select("Do you know about Cheshire?");
  7054. 	mes "[ HesLanta ]";
  7055. 	mes "You mean the aide?";
  7056. 	mes "Yes I do but most Sapha's don't.";
  7057. 	mes "Everyone near Ahat knows Cheshire.";
  7058. 	next;
  7059. 	mes "[ HesLanta ]";
  7060. 	mes "^0000FFCheshire is a feline Ahat brought with him^000000.";
  7061. 	mes "Ahat took care of injured Cheshire and brought him with him.";
  7062. 	mes "We have cats around so we didn't think much of him.";
  7063. 	next;
  7064. 	mes "[ HesLanta ]";
  7065. 	mes "Because this land is their second homeland.";
  7066. 	mes "There may be other felines living elsewhere.";
  7067. 	mes "But he always covers his face with a bandana because he looks different from Saphas.";
  7068. 	next;
  7069. 	mes "[ HesLanta ]";
  7070. 	mes "But why are you asking?";
  7071. 	next;
  7072. 	mes "[ "+strcharinfo(0)+" ]";
  7073. 	mes "Nothing.";
  7074. 	mes "I was only curious personally.";
  7075. 	mes "What are you going to do now?";
  7076. 	next;
  7077. 	mes "[ HesLanta ]";
  7078. 	mes "I will continue to keep an eye on Ahat.";
  7079. 	mes "Until I know the truth that is.";
  7080. 	next;
  7081. 	mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -";
  7082. 	next;
  7083. 	mes "[ "+strcharinfo(0)+" ]";
  7084. 	mes "First the report culprit was..";
  7085. 	next;
  7086. 	recalltalk:
  7087. 	switch( select("Cheshire","Ahat","BK") )
  7088. 	{
  7089.  
  7090. 	case 1:
  7091. 	mes "[ "+strcharinfo(0)+" ]";
  7092. 	mes "It was Cheshire";
  7093. 	mes "Cheshire is a cat.";
  7094. 	mes "and the bandana was to hid his ears.";
  7095. 	next;
  7096. 	mes "[ "+strcharinfo(0)+" ]";
  7097. 	mes "Why would Cheshire try to steal the report?";
  7098. 	next;
  7099. 	if( select("No idea.", "To make the conflict between 3 countries worse") != 1 )
  7100. 	{
  7101.  
  7102. 	mes "[ "+strcharinfo(0)+" ]";
  7103. 	mes "To bring conflict between the three countries?";
  7104. 	mes "What will Cheshire gain out of this?";
  7105. 	next;
  7106. 	mes "[ "+strcharinfo(0)+" ]";
  7107. 	mes "Cheshire's master is Ahat.";
  7108. 	mes "So all his actions are to..";
  7109. 	next;
  7110. 	goto cheshirefail;
  7111.  
  7112. 	}
  7113.  
  7114. 	mes "[ "+strcharinfo(0)+" ]";
  7115. 	mes "We don't know the actual reason at this point.";
  7116. 	mes "But what will Cheshire gain out of this?";
  7117. 	next;
  7118. 	mes "[ "+strcharinfo(0)+" ]";
  7119. 	mes "Cheshire's master is Ahat.";
  7120. 	mes "So all his actions are to..";
  7121. 	next;
  7122. 	cheshirefail:
  7123. 	if( select("Cheshire is plotting on his own.", "Ahat must be ordering him.") != 1 )
  7124. 	{
  7125.  
  7126. 	mes "[ "+strcharinfo(0)+" ]";
  7127. 	mes "Yes. Ahat must have ordered him.";
  7128. 	mes "But why would Ahat do that?";
  7129. 	mes "Conflict between three countries? Or the report content?";
  7130. 	next;
  7131. 	mes "[ "+strcharinfo(0)+" ]";
  7132. 	mes "Let's think Ahat over.";
  7133. 	mes "Ahat came from the crack.";
  7134. 	mes "and has no records before that.";
  7135. 	next;
  7136. 	mes "[ "+strcharinfo(0)+" ]";
  7137. 	mes "And tries to erase all traces found near the crack.";
  7138. 	mes "And Ahat wants to eliminate...";
  7139. 	next;
  7140. 	if( select("Himself.", "Morroc because of the crack?") != 1 )
  7141. 	{
  7142.  
  7143. 	mes "[ "+strcharinfo(0)+" ]";
  7144. 	mes "A bit dramatic but we cannot rule out Satan Morocc.";
  7145. 	mes "Because the crack was created by him.";
  7146. 	next;
  7147. 	mes "[ "+strcharinfo(0)+" ]";
  7148. 	mes "Ahat and the crack and then Morocc...";
  7149. 	mes "I can tell there is a relationship between them but I can't pinpoint it.";
  7150. 	mes "And in the expedition's report was content of...";
  7151. 	next;
  7152. 	cheshire_:
  7153. 	if( select("conflict between the 3 countries..", "Satan Morocc...") != 1 )
  7154. 	{
  7155.  
  7156. 	mes "[ "+strcharinfo(0)+" ]";
  7157. 	mes "Yes. There is a report from the tracking team led by Echinacea.";
  7158. 	mes "It was about Satan Morocc.";
  7159. 	next;
  7160. 	mes "[ "+strcharinfo(0)+" ]";
  7161. 	mes "To summarize.";
  7162. 	mes "The report robber is Cheshire.";
  7163. 	mes "Cheshire is Ahat's servant and they are related to the crack.";
  7164. 	mes "They are trying to hide something or someone at the crack";
  7165. 	mes "and the crack was created by Satan Morocc!";
  7166. 	next;
  7167. 	mes "[ "+strcharinfo(0)+" ]";
  7168. 	mes "Ahat is Satan Morocc?";
  7169. 	mes "No...";
  7170. 	mes "This is unbelievable.";
  7171. 	next;
  7172. 	mes "[ "+strcharinfo(0)+" ]";
  7173. 	mes "I must go back to the expedition camp to report to Doha!";
  7174. 	// -- Quest: 7203 has been added.
  7175. 	set ep13_3_secret,14;
  7176. 	setquest 7203;
  7177. 	close2;
  7178. 	cutin "",255;
  7179. 	end;
  7180.  
  7181. 	}
  7182.  
  7183. 	mes "[ "+strcharinfo(0)+" ]";
  7184. 	mes "There was something about the conflict between three countries..";
  7185. 	mes "But.. I don't think it all adds up?";
  7186. 	mes "Let's think it over.";
  7187. 	next;
  7188. 	mes "[ "+strcharinfo(0)+" ]";
  7189. 	mes "Ahat and the crack and then Morocc...";
  7190. 	mes "I can tell there is a relationship between them but I can't pinpoint it.";
  7191. 	mes "And in the expedition's report was content of...";
  7192. 	next;
  7193. 	goto cheshire_;
  7194.  
  7195. 	}
  7196.  
  7197. 	mes "[ "+strcharinfo(0)+" ]";
  7198. 	mes "Yes, Ahat might just be a shell...";
  7199. 	mes "Saphas want to hide something that is why they hired me.";
  7200. 	next;
  7201. 	mes "[ "+strcharinfo(0)+" ]";
  7202. 	mes "Ahat and the crack and then Morocc...";
  7203. 	mes "I can tell there is a relationship between them but I can't pinpoint it.";
  7204. 	mes "And in the expedition's report was content of...";
  7205. 	next;
  7206. 	goto cheshire_;
  7207.  
  7208. 	}
  7209.  
  7210. 	mes "[ "+strcharinfo(0)+" ]";
  7211. 	mes "Cheshire is the mastermind?";
  7212. 	mes "Are you sure?";
  7213. 	next;
  7214. 	mes "[ "+strcharinfo(0)+" ]";
  7215. 	mes "Cheshire's master is Ahat.";
  7216. 	mes "So all his actions are to..";
  7217. 	next;
  7218. 	goto cheshirefail;
  7219.  
  7220. 	case 2:
  7221. 	mes "[ "+strcharinfo(0)+" ]";
  7222. 	mes "Ahat?";
  7223. 	mes "Ahat doesn't fit the witness information.";
  7224. 	mes "Let's rethink this.";
  7225. 	next;
  7226. 	mes "[ "+strcharinfo(0)+" ]";
  7227. 	mes "First the report culprit was..";
  7228. 	next;
  7229. 	goto recalltalk;
  7230.  
  7231. 	case 3:
  7232. 	mes "[ "+strcharinfo(0)+" ]";
  7233. 	mes "BK?";
  7234. 	mes "Nonsense";
  7235. 	mes "Let's rethink this.";
  7236. 	next;
  7237. 	mes "[ "+strcharinfo(0)+" ]";
  7238. 	mes "First the report culprit was..";
  7239. 	next;
  7240. 	goto recalltalk;
  7241.  
  7242. 		}
  7243. 	}
  7244. 	else if( ep13_3_secret == 14 )
  7245. 	{
  7246.  
  7247. 	mes "[ HesLanta ]";
  7248. 	mes "You made a decision.";
  7249. 	mes "What are you going to do now?";
  7250. 	mes "If possible, please help Ahat and keep a close eye on him.";
  7251. 	next;
  7252. 	mes "[ HesLanta ]";
  7253. 	mes "I will prepare myself to confront him if he ever becomes a threat.";
  7254. 	mes "This is the best I can do now.";
  7255. 	next;
  7256. 	mes "[ HesLanta ]";
  7257. 	mes "I only hope nothing sad will happen.";
  7258. 	mes "........";
  7259. 	next;
  7260. 	mes "[ HesLanta ]";
  7261. 	mes "I'm sorry to take your time. I will send you out now.";
  7262. 	mes "It was great to talk with you today.";
  7263. 	next;
  7264. 	select("Me too.");
  7265. 	mes "[ HesLanta ]";
  7266. 	mes "Let's keep our meeting a secret, alright?";
  7267. 	mes "Hahaha.";
  7268. 	close2;
  7269. 	cutin "",255;
  7270. 	warp "dic_in01",144,188;
  7271. 	end;
  7272.  
  7273. 	}
  7274. 	else if( ep13_3_secret == 15 )
  7275. 	{
  7276.  
  7277. 	mes "[ HesLanta ]";
  7278. 	mes "Ahat takes a walk with Cheshire sometimes.";
  7279. 	mes "They don't go far but they often go to the Jorhi Forest around dawn.";
  7280. 	next;
  7281. 	mes "[ HesLanta ]";
  7282. 	mes "You get to see him walking if you are lucky.";
  7283. 	mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity.";
  7284. 	close2;
  7285. 	cutin "",255;
  7286. 	end;
  7287.  
  7288. 	}
  7289.  
  7290. 	mes "[ HesLanta ]";
  7291. 	mes "You are from the Midgard expedition.";
  7292. 	mes "I heard many stories of you being active around here.";
  7293. 	next;
  7294. 	mes "[ HesLanta ]";
  7295. 	mes "Ah, it is a bit far, isn't it?";
  7296. 	mes "There is an invisible wall between this room and the corridor.";
  7297. 	mes "But of course I can move around freely.";
  7298. 	next;
  7299. 	mes "[ HesLanta ]";
  7300. 	mes "There is nothing threatening Diel but we've put this wall up just in case.";
  7301. 	mes "This isn't magical, it is made by a magnetic field.";
  7302. 	next;
  7303. 	mes "[ HesLanta ]";
  7304. 	mes "Oh no, I'm talking too much.";
  7305. 	mes "Sorry. There aren't many people that come here. I got excited.";
  7306. 	next;
  7307. 	mes "[ HesLanta ]";
  7308. 	mes "You've come to help Ahat?";
  7309. 	mes "Haha.. good luck.";
  7310. 	close2;
  7311. 	cutin "",255;
  7312. 	end;
  7313.  
  7314. 	}
  7315. 	cutin "ep13_heslanta",2;
  7316. 	mes "[ Jarute HesLanta ]";
  7317. 	mes "°Ù°Û°ˆ °˜ °˛°˘°Û?";
  7318. 	mes "¢§°ˆ°¯ ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  7319. 	mes "°°˙¢± °Ù °Ú°ı°˙ °ı..!";
  7320. 	next;
  7321. 	mes "- Cannot communicate with him. -";
  7322. 	mes "The Sapha minister looking hopeless gestures with an expression of abandonment.";
  7323. 	next;
  7324. 	if( select("Is he asking me to leave?", "Is he trying to tell me something?") != 1 )
  7325. 	{
  7326.  
  7327. 	mes "- The minister sighs and nods. -";
  7328. 	close2;
  7329. 	cutin "",255;
  7330. 	end;
  7331.  
  7332. 	}
  7333. 	mes "The minister sighs and nods. -";
  7334. 	close2;
  7335. 	cutin "",255;
  7336. 	end;
  7337. }
  7338.  
  7339. dic_in01,326,37,0	script	Talkative Piom#a	454,{
  7340.  
  7341. 	if( isequipped(2782) == 1 )
  7342. 	{
  7343.  
  7344. 	mes "[ Talkative Piom ]";
  7345. 	mes "At my factory";
  7346. 	mes "we not only refine Bradium";
  7347. 	mes "but we also produce various";
  7348. 	mes "tools for daily use.";
  7349. 	next;
  7350. 	mes "[ Talkative Piom ]";
  7351. 	mes "We also manufacture war supplies";
  7352. 	mes "here too.";
  7353. 	close;
  7354.  
  7355. 	}
  7356. 	mes "[ Talkative Piom ]";
  7357. 	mes "°¸°˘¢± ¢≥";
  7358. 	mes "°˜°¯°Ô °˛ °Û°Û";
  7359. 	mes "°Ò°ı°Ú °Û °˜°¸°˘ °ˆ";
  7360. 	mes "°Ò°¯°¸ °˙ °Ù";
  7361. 	mes "°˛°˙°Ú ¢± °˚°Ú°Ú °˘ °˜";
  7362. 	mes "¢≥°Ú°Ú °˘ ¢±¢£°Ú";
  7363. 	close;
  7364. }
  7365.  
  7366. dic_in01,351,35,7	script	Manuk Piom#a	454,{
  7367.  
  7368. 	if( isequipped(2782) == 1 )
  7369. 	{
  7370.  
  7371. 	mes "[ Manuk Piom ]";
  7372. 	mes "You, we met in Manuk, didn't we?";
  7373. 	mes "I've come to pick up the weapon I ordered.";
  7374. 	close;
  7375.  
  7376. 	}
  7377. 	mes "[ Manuk Piom ]";
  7378. 	mes "°¸°Û°˛ °Û °Ô°¢§ °¸ °¢±";
  7379. 	mes "°˘°Ù°Ô °˙ °Ò°˘¢≥ °Û °Ú°ˆ°Û °Ù°Ù";
  7380. 	close;
  7381. }
  7382.  
  7383. dicastes01,282,210,4	script	Free Knit#a	453,{
  7384.  
  7385. 	if( isequipped(2782) == 1 )
  7386. 	{
  7387.  
  7388. 	mes "[ Free Knit ]";
  7389. 	mes "As long as we have a steady";
  7390. 	mes "supply of Bradium";
  7391. 	mes "Saphas can live forever.";
  7392. 	mes "Our childhood lasts 10 years";
  7393. 	mes "which is short.";
  7394. 	close;
  7395.  
  7396. 	}
  7397. 	mes "[ Free Knit ]";
  7398. 	mes "°Ò°˛° °Û °¸°Ú°ˆ °˜";
  7399. 	mes "¢≥°°Ô ¢£ °˘°Ù°Ú °Ù °Û°˛°Ò ¢≤ °Ò°˚¢£ ¢≤";
  7400. 	mes "°Ù°Û° °˛ ¢£°¢§ °ı °˚¢≥°¸";
  7401. 	mes "°Û¢≥°Ú ¢± °Ù¢£¢≤ °˜ °˜°Ò";
  7402. 	mes "°Ú¢≤°Ô ¢£ °ˆ°ˆ";
  7403. 	close;
  7404. }
  7405.  
  7406. dicastes01,246,210,4	script	Free Venknick#a	449,{
  7407.  
  7408. 	if( isequipped(2782) == 1 )
  7409. 	{
  7410.  
  7411. 	mes "[ Free Venknick ]";
  7412. 	mes "At least we have plenty of Bradium.";
  7413. 	mes "Look,";
  7414. 	mes "You can see Bradium";
  7415. 	mes "everywhere you go.";
  7416. 	next;
  7417. 	mes "[ Free Venknick ]";
  7418. 	mes "?";
  7419. 	next;
  7420. 	mes "[ Free Venknick ]";
  7421. 	mes "The thing rolling around is a gem but";
  7422. 	mes "why are you interested in it?";
  7423. 	close;
  7424.  
  7425. 	}
  7426. 	mes "[ Free Venknick ]";
  7427. 	mes "°Ù°Ô¢£ ¢§ °˜°ı¢± °¸ °Ò°ı";
  7428. 	mes "°¸¢≥";
  7429. 	mes "°ˆ°˘¢§ ¢≤ °˘°Û°Ù";
  7430. 	mes "°¸¢£¢≥ °¯ °˚°°¸ °ı";
  7431. 	next;
  7432. 	mes "[ Free Venknick ]";
  7433. 	mes "°˘";
  7434. 	next;
  7435. 	mes "[ Free Venknick ]";
  7436. 	mes "°˛¢§¢£ ¢± °Û°Ú¢≥ °¸ °Ò°";
  7437. 	mes "¢±°˚¢£ °ˆ °¸°Ú°˜ °˚ °ı°Ú°˜ ¢≤¢≤";
  7438. 	close;
  7439. }
  7440.  
  7441. dicastes01,235,245,4	script	Excited Piom#a	490,{
  7442.  
  7443. 	if( isequipped(2782) == 1 )
  7444. 	{
  7445.  
  7446. 	mes "[ Excited Piom ]";
  7447. 	mes "Have you seen Ahat?";
  7448. 	// -- [dist=10.2] Excited Piom#a (0): *Whistling*
  7449. 	emotion e_ho;
  7450. 	mes "His popularity here in El Discastes is phenomenal!";
  7451. 	close;
  7452.  
  7453. 	}
  7454. 	mes "[ Excited Piom ]";
  7455. 	mes "°˙°˛°Û ¢≥ °¸¢≤°Ò ¢±";
  7456. 	// -- [dist=10.2] Excited Piom#a (0): *Whistling*
  7457. 	emotion e_ho;
  7458. 	mes "¢≥°Û°Ò °ı °°Ù°˛ °˜ °˙°Ú°ı °¯ ¢≤ °¯";
  7459. 	close;
  7460. }
  7461.  
  7462. dicastes01,284,262,4	script	Favorable Knit#a	453,{
  7463.  
  7464. 	if( isequipped(2782) == 1 )
  7465. 	{
  7466.  
  7467. 	mes "[ Favorable Knit ]";
  7468. 	mes "Unlike the Laphine, we Saphas";
  7469. 	mes "are a very close community.";
  7470. 	mes "We start by living together in common facilities after we are born.";
  7471. 	next;
  7472. 	mes "[ Favorable Knit ]";
  7473. 	mes "That is why all Saphas are like family.";
  7474. 	mes "We never have any quarrels between classes.";
  7475. 	close;
  7476.  
  7477. 	}
  7478. 	mes "[ Favorable Knit ]";
  7479. 	mes "°Ù¢±°Û °ı °˙°˜°– °ı";
  7480. 	mes "°¸°Ô°– °ı °Ù°Û°¸ °Û ¢≥";
  7481. 	mes "°Ò°Ù°¸ °˛ ¢§°Ò¢§ °Ù °˚°Ô°˘";
  7482. 	mes "°˙°ˆ°Ù °Û ¢£°˙°˛ °¯ °¯°Ú";
  7483. 	mes "¢≤¢≥°˚ ¢§ °˙°Ò°˘ °˚ ¢≥°Ú°¯ °ı°ı";
  7484. 	close;
  7485. }
  7486.  
  7487. dicastes01,164,180,4	script	Limpy Piom#a	489,{
  7488.  
  7489. 	if( isequipped(2782) == 1 )
  7490. 	{
  7491.  
  7492. 	mes "[ Limpy Piom ]";
  7493. 	mes "They say there is a war";
  7494. 	mes "going on with the Laphine.";
  7495. 	mes "I hope everything goes well.";
  7496. 	mes "I hope it doesn't come all";
  7497. 	mes "the way to the capital.";
  7498. 	// -- [dist=3.6] Limpy Piom#a (0): *...*
  7499. 	emotion e_dots;
  7500. 	close;
  7501.  
  7502. 	}
  7503. 	mes "[ Limpy Piom ]";
  7504. 	mes "¢≤°Ù°˛ °˘ °ı°–";
  7505. 	mes "¢≥°Ù°˚ °˙ °¯";
  7506. 	mes "¢≥°˛¢§ °Û °ı°˜°–";
  7507. 	mes "°Ò°Ú°¸ °¸ °˘°˛¢±";
  7508. 	mes "¢§°Ú°˛ ¢§ ¢£°Ò ¢§ ¢£°Ò";
  7509. 	// -- [dist=3.6] Limpy Piom#a (0): *...*
  7510. 	emotion e_dots;
  7511. 	close;
  7512. }
  7513.  
  7514. dicastes01,223,190,1	script	Calyon#pa8029	453,{
  7515.  
  7516. 	if( isequipped(2782) == 1 )
  7517. 	{
  7518.  
  7519. 	if( ep13_3_invite == 5 )
  7520. 	{
  7521.  
  7522. 	if( BaseLevel < 80 )
  7523. 	{
  7524.  
  7525. 	mes "[ Calyon ]";
  7526. 	mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
  7527. 	close;
  7528.  
  7529. 	}
  7530. 	if( checkquest(12163,PLAYTIME) == 2 )
  7531. 	{
  7532.  
  7533. 	mes "[ Calyon ]";
  7534. 	mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back.";
  7535. 	close;
  7536.  
  7537. 	}	
  7538. 	else if( checkquest(12163,PLAYTIME) != -1 )
  7539. 	{
  7540.  
  7541. 	mes "[ Calyon ]";
  7542. 	mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck.";
  7543. 	close;
  7544.  
  7545. 	}
  7546.  
  7547. 	mes "[ Calyon ]";
  7548. 	mes "Welcome.";
  7549. 	mes "What brings you here?";
  7550. 	next;
  7551. 	if( select("Please explain the request to me.", "Please give me a request.") != 2 )
  7552. 	{
  7553.  
  7554. 	mes "[ Calyon ]";
  7555. 	mes "The Transport Dept. 1 and 2 brings in rare items that are not available here.";
  7556. 	next;
  7557. 	mes "[ Calyon ]";
  7558. 	mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent.";
  7559. 	next;
  7560. 	mes "[ Calyon ]";
  7561. 	mes "Please see me any time once you are ready.";
  7562. 	close;
  7563.  
  7564. 	}	
  7565. 	set .@calyonrequest,rand(1,11);
  7566. 	if( .@calyonrequest == 1 )
  7567. 	{
  7568.  
  7569. 	mes "[ Calyon ]";
  7570. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7571. 	next;
  7572. 	// -- Quest: 12139 has been added.
  7573. 	// -- Quest: 12163 has been added.
  7574. 	setquest 12139;
  7575. 	setquest 12163;
  7576. 	mes "[ Calyon ]";
  7577. 	mes "The high minister is looking for the Midgard product, Witherless Roses these days.";
  7578. 	mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off.";
  7579. 	next;
  7580. 	mes "[ Calyon ]";
  7581. 	mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me.";
  7582. 	next;
  7583. 	mes "You have received a request named ^800080Respect for Taste^000000.";
  7584. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7585. 	mes "You have 23 hours to complete this mission.";
  7586. 	close;
  7587.  
  7588. 	}
  7589. 	else if( .@calyonrequest == 2 )
  7590. 	{
  7591.  
  7592. 	mes "[ Calyon ]";
  7593. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7594. 	next;
  7595. 	// -- Quest: 12137 has been added.
  7596. 	// -- Quest: 12163 has been added.
  7597. 	setquest 12137;
  7598. 	setquest 12163;
  7599. 	mes "[ Calyon ]";
  7600. 	mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials.";
  7601. 	next;
  7602. 	mes "[ Calyon ]";
  7603. 	mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them.";
  7604. 	next;
  7605. 	mes "You have received a request named ^800080Tools for Experiment^000000.";
  7606. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7607. 	mes "You have 23 hours to complete this mission.";
  7608. 	close;	
  7609.  
  7610. 	}
  7611. 	else if( .@calyonrequest == 3 )
  7612. 	{
  7613.  
  7614. 	mes "[ Calyon ]";
  7615. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7616. 	next;
  7617. 	// -- Quest: 12138 has been added.
  7618. 	// -- Quest: 12163 has been added.
  7619. 	setquest 12138;
  7620. 	setquest 12163;
  7621. 	mes "[ Calyon ]";
  7622. 	mes "The pub owner said he wants to give a gift to all his regular Sapha customers.";
  7623. 	next;
  7624. 	mes "[ Calyon ]";
  7625. 	mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?";
  7626. 	next;
  7627. 	mes "You have received a request named ^800080Fine Gift Samples^000000.";
  7628. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7629. 	mes "You have 23 hours to complete this mission.";
  7630. 	close;	
  7631.  
  7632. 	}
  7633. 	else if( .@calyonrequest == 4 )
  7634. 	{
  7635.  
  7636. 	mes "[ Calyon ]";
  7637. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7638. 	next;
  7639. 	// -- Quest: 12140 has been added.
  7640. 	// -- Quest: 12163 has been added.
  7641. 	setquest 12140;
  7642. 	setquest 12163;
  7643. 	mes "[ Calyon ]";
  7644. 	mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers.";
  7645. 	next;
  7646. 	mes "[ Calyon ]";
  7647. 	mes "He is asking for 15 solid, white chinas from Midgard.";
  7648. 	next;
  7649. 	mes "You have received a request named ^800080Courtesy for Regular^000000.";
  7650. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7651. 	mes "You have 23 hours to complete this mission.";
  7652. 	close;	
  7653.  
  7654. 	}
  7655. 	else if( .@calyonrequest == 5 )
  7656. 	{
  7657.  
  7658. 	mes "[ Calyon ]";
  7659. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7660. 	next;
  7661. 	// -- Quest: 12141 has been added.
  7662. 	// -- Quest: 12163 has been added.
  7663. 	setquest 12141;
  7664. 	setquest 12163;
  7665. 	mes "[ Calyon ]";
  7666. 	mes "I have a personal request. I heard there is a round transparent handicraft in Midgard.";
  7667. 	mes "I think they are called Glass Beads.";
  7668. 	next;
  7669. 	mes "[ Calyon ]";
  7670. 	mes "We have similar manufactured items here but nothing compared to the elaborate sphere there.";
  7671. 	mes "Please get me 10 of them.";
  7672. 	next;
  7673. 	mes "You have received a request named ^800080Special Package^000000.";
  7674. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7675. 	mes "You have 23 hours to complete this mission.";
  7676. 	close;	
  7677.  
  7678. 	}
  7679. 	else if( .@calyonrequest == 6 )
  7680. 	{
  7681.  
  7682. 	mes "[ Calyon ]";
  7683. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7684. 	next;
  7685. 	// -- Quest: 12142 has been added.
  7686. 	// -- Quest: 12163 has been added.
  7687. 	setquest 12142;
  7688. 	setquest 12163;
  7689. 	mes "[ Calyon ]";
  7690. 	mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard.";
  7691. 	mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose.";
  7692. 	next;
  7693. 	mes "[ Calyon ]";
  7694. 	mes "Please bring 15 of them.";
  7695. 	next;
  7696. 	mes "You have received a request named ^800080Dangerous Request^000000.";
  7697. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7698. 	mes "You have 23 hours to complete this mission.";
  7699. 	close;	
  7700.  
  7701. 	}
  7702. 	else if( .@calyonrequest == 7 )
  7703. 	{
  7704.  
  7705. 	mes "[ Calyon ]";
  7706. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7707. 	next;
  7708. 	// -- Quest: 12143 has been added.
  7709. 	// -- Quest: 12163 has been added.
  7710. 	setquest 12143;
  7711. 	setquest 12163;
  7712. 	mes "[ Calyon ]";
  7713. 	mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard.";
  7714. 	next;
  7715. 	mes "[ Calyon ]";
  7716. 	mes "I'm thinking of distributing them within the Operations building.";
  7717. 	mes "Can you buy and bring back 50 of them?";
  7718. 	next;
  7719. 	mes "You have received a request named ^800080Strange Trend^000000.";
  7720. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7721. 	mes "You have 23 hours to complete this mission.";
  7722. 	close;	
  7723.  
  7724. 	}
  7725. 	else if( .@calyonrequest == 8 )
  7726. 	{
  7727.  
  7728. 	mes "[ Calyon ]";
  7729. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7730. 	next;
  7731. 	// -- Quest: 12144 has been added.
  7732. 	// -- Quest: 12163 has been added.
  7733. 	setquest 12144;
  7734. 	setquest 12163;
  7735. 	mes "[ Calyon ]";
  7736. 	mes "The pub owner said he wanted to decorate the pub with something called Clam Shells.";
  7737. 	mes "Please bring back about 50 of them.";
  7738. 	next;
  7739. 	mes "[ Calyon ]";
  7740. 	mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers.";
  7741. 	next;
  7742. 	mes "You have received a request named ^800080Unknown Usage^000000.";
  7743. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7744. 	mes "You have 23 hours to complete this mission.";
  7745. 	close;	
  7746.  
  7747. 	}
  7748. 	else if( .@calyonrequest == 9 )
  7749. 	{
  7750.  
  7751. 	mes "[ Calyon ]";
  7752. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7753. 	next;
  7754. 	// -- Quest: 12145 has been added.
  7755. 	// -- Quest: 12163 has been added.
  7756. 	setquest 12145;
  7757. 	setquest 12163;
  7758. 	mes "[ Calyon ]";
  7759. 	mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating.";
  7760. 	mes "So the pub owner needs a plate for his new cuisine.";
  7761. 	next;
  7762. 	mes "[ Calyon ]";
  7763. 	mes "He asked for 20 Crab Shells.";
  7764. 	mes "I have no idea where you can get them but... good luck.";
  7765. 	next;
  7766. 	mes "You have received a request named ^800080Other World Cuisine^000000.";
  7767. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7768. 	mes "You have 23 hours to complete this mission.";
  7769. 	close;	
  7770.  
  7771. 	}
  7772. 	else if( .@calyonrequest == 10 )
  7773. 	{
  7774.  
  7775. 	mes "[ Calyon ]";
  7776. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7777. 	next;
  7778. 	// -- Quest: 12146 has been added.
  7779. 	// -- Quest: 12163 has been added.
  7780. 	setquest 12146;
  7781. 	setquest 12163;
  7782. 	mes "[ Calyon ]";
  7783. 	mes "I think the most useful Midgard item is Scells.";
  7784. 	next;
  7785. 	mes "[ Calyon ]";
  7786. 	mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple.";
  7787. 	mes "Can you bring back 30 of them?";
  7788. 	next;
  7789. 	mes "You have received a request named ^800080Filling in Cracks^000000.";
  7790. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7791. 	mes "You have 23 hours to complete this mission.";
  7792. 	close;	
  7793.  
  7794. 	}
  7795. 	else if( .@calyonrequest == 11 )
  7796. 	{
  7797.  
  7798. 	mes "[ Calyon ]";
  7799. 	mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
  7800. 	next;
  7801. 	// -- Quest: 12147 has been added.
  7802. 	// -- Quest: 12163 has been added.
  7803. 	setquest 12147;
  7804. 	setquest 12163;
  7805. 	mes "[ Calyon ]";
  7806. 	mes "Garlets are an element in building maintenance.";
  7807. 	mes "It is one of the most important materials in buildings.";
  7808. 	next;
  7809. 	mes "[ Calyon ]";
  7810. 	mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by.";
  7811. 	mes "Please bring back 40 of them.";
  7812. 	next;
  7813. 	mes "You have received a request named ^800080Adhesive Material^000000.";
  7814. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7815. 	mes "You have 23 hours to complete this mission.";
  7816. 	close;	
  7817.  
  7818. 		}
  7819. 	}
  7820. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  7821. 	mes "It looks like he is calling for a Galten. Time to go. -";
  7822. 	close;
  7823.  
  7824. 	}
  7825. 	mes "°ı¢£°Ù";
  7826. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  7827. 	next;
  7828. 	mes "- I can't understand him... -";
  7829. 	close;
  7830. }
  7831.  
  7832. dicastes01,211,178,1	script	Moltuka#pa8029	453,{
  7833.  
  7834. 	if( isequipped(2782) == 1 )
  7835. 	{
  7836.  
  7837. 	if( ep13_3_invite == 5 )
  7838. 	{
  7839.  
  7840. 	if( BaseLevel < 80 )
  7841. 	{
  7842.  
  7843. 	mes "[ Moltuka ]";
  7844. 	mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
  7845. 	close;
  7846.  
  7847. 	}
  7848. 	if( checkquest(12164,PLAYTIME) == 2 )
  7849. 	{
  7850.  
  7851. 	mes "[ Moltuka ]";
  7852. 	mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
  7853. 	close;
  7854.  
  7855. 	}	
  7856. 	else if( checkquest(12164,PLAYTIME) != -1 )
  7857. 	{
  7858.  
  7859. 	mes "[ Moltuka ]";
  7860. 	mes "I don't have any requests for you now.";
  7861. 	mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests.";
  7862. 	close;
  7863.  
  7864. 	}
  7865.  
  7866. 	mes "[ Moltuka ]";
  7867. 	mes "Welcome.";
  7868. 	mes "What brings you here?";
  7869. 	next;
  7870. 	if( select("Please explain the request to me.", "Please give me a request.") != 2 )
  7871. 	{
  7872.  
  7873. 	mes "[ Moltuka ]";
  7874. 	mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department.";
  7875. 	next;
  7876. 	mes "[ Moltuka ]";
  7877. 	mes "Since I am not good at speaking.";
  7878. 	close;
  7879.  
  7880. 	}	
  7881. 	set .@moltukarequest,rand(1,11);
  7882. 	if( .@moltukarequest == 1 )
  7883. 	{
  7884.  
  7885. 	mes "[ Moltuka ]";
  7886. 	mes "Request...Yeah, there is some. Wait a second.";
  7887. 	next;
  7888. 	mes "[ Moltuka ]";
  7889. 	mes "........ (rummaging)";
  7890. 	next;
  7891. 	mes "[ Moltuka ]";
  7892. 	mes "..............(rustling sound)";
  7893. 	next;
  7894. 	// -- Quest: 12156 has been added.
  7895. 	// -- Quest: 12164 has been added.
  7896. 	setquest 12156;
  7897. 	setquest 12164;
  7898. 	mes "[ Moltuka ]";
  7899. 	mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones.";
  7900. 	next;
  7901. 	mes "[ Moltuka ]";
  7902. 	mes "I am actually a bit worried but there must be a reason for our 'wise' high minister.";
  7903. 	next;
  7904. 	mes "You have received a request named ^800080Respect personal appetite!^000000.";
  7905. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7906. 	mes "You have 23 hours to complete this mission.";
  7907. 	close;
  7908.  
  7909. 	}
  7910.  
  7911. 	else if( .@moltukarequest == 2 )
  7912. 	{
  7913.  
  7914. 	mes "[ Moltuka ]";
  7915. 	mes "Request...Yeah, there is some. Wait a second.";
  7916. 	next;
  7917. 	mes "[ Moltuka ]";
  7918. 	mes "........ (rummaging)";
  7919. 	next;
  7920. 	mes "[ Moltuka ]";
  7921. 	mes "..............(rustling sound)";
  7922. 	next;
  7923. 	// -- Quest: 12148 has been added.
  7924. 	// -- Quest: 12164 has been added.
  7925. 	setquest 12148;
  7926. 	setquest 12164;
  7927. 	mes "[ Moltuka ]";
  7928. 	mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed.";
  7929. 	next;
  7930. 	mes "[ Moltuka ]";
  7931. 	mes "It's said that there is an expert who does that job, please get 100 Monster's Feed.";
  7932. 	next;
  7933. 	mes "You have received a request named ^800080Bait for Tatacho Hunting^000000.";
  7934. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7935. 	mes "You have 23 hours to complete this mission.";
  7936. 	close;	
  7937.  
  7938. 	}
  7939. 	else if( .@moltukarequest == 3 )
  7940. 	{
  7941.  
  7942. 	mes "[ Moltuka ]";
  7943. 	mes "Request...Yeah, there is some. Wait a second.";
  7944. 	next;
  7945. 	mes "[ Moltuka ]";
  7946. 	mes "........ (rummaging)";
  7947. 	next;
  7948. 	mes "[ Moltuka ]";
  7949. 	mes "..............(rustling sound)";
  7950. 	next;
  7951. 	// -- Quest: 12149 has been added.
  7952. 	// -- Quest: 12164 has been added.
  7953. 	setquest 12149;
  7954. 	setquest 12164;
  7955. 	mes "[ Moltuka ]";
  7956. 	mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food.";
  7957. 	next;
  7958. 	mes "[ Moltuka ]";
  7959. 	mes "Anyway he says that he will try, so get 100 Apples for him.";
  7960. 	next;
  7961. 	mes "You have received a request named ^800080Swordmanship Practice^000000.";
  7962. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7963. 	mes "You have 23 hours to complete this mission.";
  7964. 	close;	
  7965.  
  7966. 	}
  7967. 	else if( .@moltukarequest == 4 )
  7968. 	{
  7969.  
  7970. 	mes "[ Moltuka ]";
  7971. 	mes "Request...Yeah, there is some. Wait a second.";
  7972. 	next;
  7973. 	mes "[ Moltuka ]";
  7974. 	mes "........ (rummaging)";
  7975. 	next;
  7976. 	mes "[ Moltuka ]";
  7977. 	mes "..............(rustling sound)";
  7978. 	next;
  7979. 	// -- Quest: 12150 has been added.
  7980. 	// -- Quest: 12164 has been added.
  7981. 	setquest 12150;
  7982. 	setquest 12164;
  7983. 	mes "[ Moltuka ]";
  7984. 	mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish.";
  7985. 	next;
  7986. 	mes "[ Moltuka ]";
  7987. 	mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them.";
  7988. 	next;
  7989. 	mes "You have received a request named ^800080Pretty reddish vegetable^000000.";
  7990. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  7991. 	mes "You have 23 hours to complete this mission.";
  7992. 	close;	
  7993.  
  7994. 	}
  7995. 	else if( .@moltukarequest == 5 )
  7996. 	{
  7997.  
  7998. 	mes "[ Moltuka ]";
  7999. 	mes "Request...Yeah, there is some. Wait a second.";
  8000. 	next;
  8001. 	mes "[ Moltuka ]";
  8002. 	mes "........ (rummaging)";
  8003. 	next;
  8004. 	mes "[ Moltuka ]";
  8005. 	mes "..............(rustling sound)";
  8006. 	next;
  8007. 	// -- Quest: 12151 has been added.
  8008. 	// -- Quest: 12164 has been added.
  8009. 	setquest 12151;
  8010. 	setquest 12164;
  8011. 	mes "[ Moltuka ]";
  8012. 	mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire.";
  8013. 	next;
  8014. 	mes "[ Moltuka ]";
  8015. 	mes "Bring 100 Pumpkins because they're all gone.";
  8016. 	next;
  8017. 	mes "You have received a request named ^800080Tenacity of the pub owner^000000.";
  8018. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8019. 	mes "You have 23 hours to complete this mission.";
  8020. 	close;	
  8021.  
  8022. 	}
  8023. 	else if( .@moltukarequest == 6 )
  8024. 	{
  8025.  
  8026. 	mes "[ Moltuka ]";
  8027. 	mes "Request...Yeah, there is some. Wait a second.";
  8028. 	next;
  8029. 	mes "[ Moltuka ]";
  8030. 	mes "........ (rummaging)";
  8031. 	next;
  8032. 	mes "[ Moltuka ]";
  8033. 	mes "..............(rustling sound)";
  8034. 	next;
  8035. 	// -- Quest: 12152 has been added.
  8036. 	// -- Quest: 12164 has been added.
  8037. 	setquest 12152;
  8038. 	setquest 12164;
  8039. 	mes "[ Moltuka ]";
  8040. 	mes "The pub owner has another request... He misses Potatos which he used to eat when he was young.";
  8041. 	next;
  8042. 	mes "[ Moltuka ]";
  8043. 	mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them.";
  8044. 	next;
  8045. 	mes "You have received a request named ^800080Tastes like home cooking^000000.";
  8046. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8047. 	mes "You have 23 hours to complete this mission.";
  8048. 	close;	
  8049.  
  8050. 	}
  8051. 	else if( .@moltukarequest == 7 )
  8052. 	{
  8053.  
  8054. 	mes "[ Moltuka ]";
  8055. 	mes "Request...Yeah, there is some. Wait a second.";
  8056. 	next;
  8057. 	mes "[ Moltuka ]";
  8058. 	mes "........ (rummaging)";
  8059. 	next;
  8060. 	mes "[ Moltuka ]";
  8061. 	mes "..............(rustling sound)";
  8062. 	next;
  8063. 	// -- Quest: 12153 has been added.
  8064. 	// -- Quest: 12164 has been added.
  8065. 	setquest 12153;
  8066. 	setquest 12164;
  8067. 	mes "[ Moltuka ]";
  8068. 	mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before...";
  8069. 	next;
  8070. 	mes "[ Moltuka ]";
  8071. 	mes "Well, I can't remember much. Anyway... you need to get 100 Bananas.";
  8072. 	next;
  8073. 	mes "You have received a request named ^800080Hazardous plant when burnt^000000.";
  8074. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8075. 	mes "You have 23 hours to complete this mission.";
  8076. 	close;	
  8077.  
  8078. 	}
  8079. 	else if( .@moltukarequest == 8 )
  8080. 	{
  8081.  
  8082. 	mes "[ Moltuka ]";
  8083. 	mes "Request...Yeah, there is some. Wait a second.";
  8084. 	next;
  8085. 	mes "[ Moltuka ]";
  8086. 	mes "........ (rummaging)";
  8087. 	next;
  8088. 	mes "[ Moltuka ]";
  8089. 	mes "..............(rustling sound)";
  8090. 	next;
  8091. 	// -- Quest: 12154 has been added.
  8092. 	// -- Quest: 12164 has been added.
  8093. 	setquest 12154;
  8094. 	setquest 12164;
  8095. 	mes "[ Moltuka ]";
  8096. 	mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction.";
  8097. 	next;
  8098. 	mes "[ Moltuka ]";
  8099. 	mes "It will be enough with 50 chunks. I wonder if he really is running his business...";
  8100. 	next;
  8101. 	mes "You have received a request named ^800080Unexpectedly Normal^000000.";
  8102. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8103. 	mes "You have 23 hours to complete this mission.";
  8104. 	close;	
  8105.  
  8106. 	}
  8107. 	else if( .@moltukarequest == 9 )
  8108. 	{
  8109.  
  8110. 	mes "[ Moltuka ]";
  8111. 	mes "Request...Yeah, there is some. Wait a second.";
  8112. 	next;
  8113. 	mes "[ Moltuka ]";
  8114. 	mes "........ (rummaging)";
  8115. 	next;
  8116. 	mes "[ Moltuka ]";
  8117. 	mes "..............(rustling sound)";
  8118. 	next;
  8119. 	// -- Quest: 12155 has been added.
  8120. 	// -- Quest: 12164 has been added.
  8121. 	setquest 12155;
  8122. 	setquest 12164;
  8123. 	mes "[ Moltuka ]";
  8124. 	mes "Few days ago, I saw the pub owner frustrated with all broken ladles...";
  8125. 	next;
  8126. 	mes "[ Moltuka ]";
  8127. 	mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard.";
  8128. 	next;
  8129. 	mes "You have received a request named ^800080Gift with heart^000000.";
  8130. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8131. 	mes "You have 23 hours to complete this mission.";
  8132. 	close;	
  8133.  
  8134. 	}
  8135. 	else if( .@moltukarequest == 10 )
  8136. 	{
  8137.  
  8138. 	mes "[ Moltuka ]";
  8139. 	mes "Request...Yeah, there is some. Wait a second.";
  8140. 	next;
  8141. 	mes "[ Moltuka ]";
  8142. 	mes "........ (rummaging)";
  8143. 	next;
  8144. 	mes "[ Moltuka ]";
  8145. 	mes "..............(rustling sound)";
  8146. 	next;
  8147. 	// -- Quest: 12157 has been added.
  8148. 	// -- Quest: 12164 has been added.
  8149. 	setquest 12157;
  8150. 	setquest 12164;
  8151. 	mes "[ Moltuka ]";
  8152. 	mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days.";
  8153. 	next;
  8154. 	mes "You have received a request named ^800080Resolution of the pub owner^000000.";
  8155. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8156. 	mes "You have 23 hours to complete this mission.";
  8157. 	close;	
  8158.  
  8159. 	}
  8160. 	else if( .@moltukarequest == 11 )
  8161. 	{
  8162.  
  8163. 	mes "[ Moltuka ]";
  8164. 	mes "Request...Yeah, there is some. Wait a second.";
  8165. 	next;
  8166. 	mes "[ Moltuka ]";
  8167. 	mes "........ (rummaging)";
  8168. 	next;
  8169. 	mes "[ Moltuka ]";
  8170. 	mes "..............(rustling sound)";
  8171. 	next;
  8172. 	// -- Quest: 12158 has been added.
  8173. 	// -- Quest: 12164 has been added.
  8174. 	setquest 12158;
  8175. 	setquest 12164;
  8176. 	mes "[ Moltuka ]";
  8177. 	mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas.";
  8178. 	next;
  8179. 	mes "You have received a request named ^800080Rage of the pub owner^000000.";
  8180. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8181. 	mes "You have 23 hours to complete this mission.";
  8182. 	close;	
  8183.  
  8184. 		}
  8185. 	}
  8186. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  8187. 	mes "It looks like he is calling for a Galten. Time to go. -";
  8188. 	close;
  8189.  
  8190. 	}
  8191. 	mes "°ı¢£°Ù";
  8192. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  8193. 	next;
  8194. 	mes "- I can't understand him... -";
  8195. 	close;
  8196. }
  8197.  
  8198. dicastes01,175,217,5	script	Kalipo#pa8029	453,{
  8199.  
  8200. 	if( isequipped(2782) == 1 )
  8201. 	{
  8202.  
  8203. 	if( ep13_3_invite == 5 )
  8204. 	{
  8205.  
  8206. 	if( BaseLevel < 100 )
  8207. 	{
  8208.  
  8209. 	mes "[ Kalipo ]";
  8210. 	mes "Sorry, a minimum base level of 100 or higher is required to obtain my request.";
  8211. 	close;
  8212.  
  8213. 	}
  8214. 	if( checkquest(12160,PLAYTIME) == 2 )
  8215. 	{
  8216.  
  8217. 	mes "[ Kalipo ]";
  8218. 	mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000.";
  8219. 	close;
  8220.  
  8221. 	}	
  8222. 	else if( checkquest(12160,PLAYTIME) != -1 )
  8223. 	{
  8224.  
  8225. 	mes "[ Kalipo ]";
  8226. 	mes "I do not have any additional requests.";
  8227. 	mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion.";
  8228. 	close;
  8229.  
  8230. 	}
  8231.  
  8232. 	mes "[ Kalipo ]";
  8233. 	mes "Welcome.";
  8234. 	mes "Are you here for a request?";
  8235. 	next;
  8236. 	if( select("Please explain the request to me.", "Please give me a request.") != 2 )
  8237. 	{
  8238.  
  8239. 	mes "[ Kalipo ]";
  8240. 	mes "As you know better and Laponte explained to you already I just can offer you one single request a day.";
  8241. 	next;
  8242. 	mes "[ Kalipo ]";
  8243. 	mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first.";
  8244. 	close;
  8245.  
  8246. 	}	
  8247. 	set .@kaliporequest,rand(1,6);
  8248. 	if( .@kaliporequest == 1 )
  8249. 	{
  8250.  
  8251. 	mes "[ Kalipo ]";
  8252. 	mes "I will check the list of requests that came in today.";
  8253. 	next;
  8254. 	mes "[ Kalipo ]";
  8255. 	mes "Hmm..";
  8256. 	mes "I actually have something just right for you.";
  8257. 	next;
  8258. 	// -- Quest: 12106 has been added.
  8259. 	// -- Quest: 12160 has been added.
  8260. 	setquest 12106;
  8261. 	setquest 12160;
  8262. 	mes "[ Kalipo ]";
  8263. 	mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters.";
  8264. 	next;
  8265. 	mes "[ Kalipo ]";
  8266. 	mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide.";
  8267. 	next;
  8268. 	mes "You have received a request named ^800080A child on a flower^000000.";
  8269. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8270. 	mes "You have 23 hours to complete this mission.";
  8271. 	close;
  8272.  
  8273. 	}
  8274. 	else if( .@kaliporequest == 2 )
  8275. 	{
  8276.  
  8277. 	mes "[ Kalipo ]";
  8278. 	mes "I will check the list of requests that came in today.";
  8279. 	next;
  8280. 	mes "[ Kalipo ]";
  8281. 	mes "Hmm..";
  8282. 	mes "I actually have something just right for you.";
  8283. 	next;
  8284. 	// -- Quest: 12107 has been added.
  8285. 	// -- Quest: 12160 has been added.
  8286. 	setquest 12107;
  8287. 	setquest 12160;
  8288. 	mes "[ Kalipo ]";
  8289. 	mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower.";
  8290. 	next;
  8291. 	mes "[ Kalipo ]";
  8292. 	mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area.";
  8293. 	next;
  8294. 	mes "You have received a request named ^800080Twisted Love^000000.";
  8295. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8296. 	mes "You have 23 hours to complete this mission.";
  8297. 	close;	
  8298.  
  8299. 	}
  8300. 	else if( .@kaliporequest == 3 )
  8301. 	{
  8302.  
  8303. 	mes "[ Kalipo ]";
  8304. 	mes "I will check the list of requests that came in today.";
  8305. 	next;
  8306. 	mes "[ Kalipo ]";
  8307. 	mes "Hmm..";
  8308. 	mes "I actually have something just right for you.";
  8309. 	next;
  8310. 	// -- Quest: 12108 has been added.
  8311. 	// -- Quest: 12160 has been added.
  8312. 	setquest 12108;
  8313. 	setquest 12160;
  8314. 	mes "[ Kalipo ]";
  8315. 	mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora.";
  8316. 	next;
  8317. 	mes "[ Kalipo ]";
  8318. 	mes "We gotta do something in order to protect people from more damage.";
  8319. 	next;
  8320. 	mes "You have received a request named ^800080Dangerous Plant Removal^000000.";
  8321. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8322. 	mes "You have 23 hours to complete this mission.";
  8323. 	close;	
  8324.  
  8325. 	}
  8326. 	else if( .@kaliporequest == 4 )
  8327. 	{
  8328.  
  8329. 	mes "[ Kalipo ]";
  8330. 	mes "I will check the list of requests that came in today.";
  8331. 	next;
  8332. 	mes "[ Kalipo ]";
  8333. 	mes "Hmm..";
  8334. 	mes "I actually have something just right for you.";
  8335. 	next;
  8336. 	// -- Quest: 12109 has been added.
  8337. 	// -- Quest: 12160 has been added.
  8338. 	setquest 12109;
  8339. 	setquest 12160;
  8340. 	mes "[ Kalipo ]";
  8341. 	mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes.";
  8342. 	next;
  8343. 	mes "[ Kalipo ]";
  8344. 	mes "Would you find them and kill them? You will have to be careful with the centipedes around them.";
  8345. 	next;
  8346. 	mes "You have received a request named ^800080Larva Extermination^000000.";
  8347. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8348. 	mes "You have 23 hours to complete this mission.";
  8349. 	close;	
  8350.  
  8351. 	}
  8352. 	else if( .@kaliporequest == 5 )
  8353. 	{
  8354.  
  8355. 	mes "[ Kalipo ]";
  8356. 	mes "I will check the list of requests that came in today.";
  8357. 	next;
  8358. 	mes "[ Kalipo ]";
  8359. 	mes "Hmm..";
  8360. 	mes "I actually have something just right for you.";
  8361. 	next;
  8362. 	// -- Quest: 12110 has been added.
  8363. 	// -- Quest: 12160 has been added.
  8364. 	setquest 12110;
  8365. 	setquest 12160;
  8366. 	mes "[ Kalipo ]";
  8367. 	mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature.";
  8368. 	next;
  8369. 	mes "[ Kalipo ]";
  8370. 	mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up.";
  8371. 	next;
  8372. 	mes "You have received a request named ^800080Demon of Water^000000.";
  8373. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8374. 	mes "You have 23 hours to complete this mission.";
  8375. 	close;	
  8376.  
  8377. 	}
  8378. 	else if( .@kaliporequest == 6 )
  8379. 	{
  8380.  
  8381. 	mes "[ Kalipo ]";
  8382. 	mes "I will check the list of requests that came in today.";
  8383. 	next;
  8384. 	mes "[ Kalipo ]";
  8385. 	mes "Hmm..";
  8386. 	mes "I actually have something just right for you.";
  8387. 	next;
  8388. 	// -- Quest: 12111 has been added.
  8389. 	// -- Quest: 12160 has been added.
  8390. 	setquest 12111;
  8391. 	setquest 12160;
  8392. 	mes "[ Kalipo ]";
  8393. 	mes "Tatachos were originally beautiful birds, and they could fly.";
  8394. 	mes "But since they settled here where there is no natural enemy, they started to be fat and lazy.";
  8395. 	next;
  8396. 	mes "[ Kalipo ]";
  8397. 	mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them.";
  8398. 	next;
  8399. 	mes "You have received a request named ^800080Bird with ugly face^000000.";
  8400. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8401. 	mes "You have 23 hours to complete this mission.";
  8402. 	close;	
  8403.  
  8404. 		}
  8405. 	}
  8406. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  8407. 	mes "It looks like he is calling for a Galten. Time to go. -";
  8408. 	close;
  8409.  
  8410. 	}
  8411. 	mes "°ı¢£°Ù";
  8412. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  8413. 	next;
  8414. 	mes "- I can't understand him... -";
  8415. 	close;
  8416. }
  8417.  
  8418. dicastes01,187,230,5	script	Laponte#pa8029	453,{
  8419.  
  8420. 	if( isequipped(2782) == 1 )
  8421. 	{
  8422.  
  8423. 	if( ep13_3_invite == 5 )
  8424. 	{
  8425.  
  8426. 	if( BaseLevel < 95 )
  8427. 	{
  8428.  
  8429. 	mes "[ Laponte ]";
  8430. 	mes "Sorry, a minimum base level of 95 or higher is required to obtain my request.";
  8431. 	close;
  8432.  
  8433. 	}
  8434. 	if( checkquest(12159,PLAYTIME) == 2 )
  8435. 	{
  8436.  
  8437. 	mes "[ Laponte ]";
  8438. 	mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000.";
  8439. 	close;
  8440.  
  8441. 	}	
  8442. 	else if( checkquest(12159,PLAYTIME) != -1 )
  8443. 	{
  8444.  
  8445. 	mes "[ Laponte ]";
  8446. 	mes "I do not have any additional requests.";
  8447. 	mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion.";
  8448. 	close;
  8449.  
  8450. 	}
  8451.  
  8452. 	mes "[ Laponte ]";
  8453. 	mes "Welcome.";
  8454. 	mes "Are you here for a request?";
  8455. 	next;
  8456. 	if( select("Please explain the request to me.", "Please give me a request.") != 2 )
  8457. 	{
  8458.  
  8459. 	mes "[ Laponte ]";
  8460. 	mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers.";
  8461. 	next;
  8462. 	mes "[ Laponte ]";
  8463. 	mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level.";
  8464. 	next;
  8465. 	mes "[ Laponte ]";
  8466. 	mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small.";
  8467. 	close;
  8468.  
  8469. 	}	
  8470. 	set .@laponterequest,rand(1,7);
  8471. 	if( .@laponterequest == 1 )
  8472. 	{
  8473.  
  8474. 	mes "[ Laponte ]";
  8475. 	mes "I will check the list of requests that came in today.";
  8476. 	next;
  8477. 	mes "[ Laponte ]";
  8478. 	mes "Hmm...";
  8479. 	mes "I actually have something just right for you.";
  8480. 	next;
  8481. 	// -- Quest: 12099 has been added.
  8482. 	// -- Quest: 12159 has been added.
  8483. 	setquest 12099;
  8484. 	setquest 12159;
  8485. 	mes "[ Laponte ]";
  8486. 	mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching.";
  8487. 	next;
  8488. 	mes "[ Laponte ]";
  8489. 	mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young.";
  8490. 	next;
  8491. 	mes "You have received a request named ^800080Remove Root Cause^000000.";
  8492. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8493. 	mes "You have 23 hours to complete this mission.";
  8494. 	close;
  8495.  
  8496. 	}
  8497. 	else if( .@laponterequest == 2 )
  8498. 	{
  8499.  
  8500. 	mes "[ Laponte ]";
  8501. 	mes "I will check the list of requests that came in today.";
  8502. 	next;
  8503. 	mes "[ Laponte ]";
  8504. 	mes "Hmm...";
  8505. 	mes "I actually have something just right for you.";
  8506. 	next;
  8507. 	// -- Quest: 12100 has been added.
  8508. 	// -- Quest: 12159 has been added.
  8509. 	setquest 12100;
  8510. 	setquest 12159;
  8511. 	mes "[ Laponte ]";
  8512. 	mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently.";
  8513. 	next;
  8514. 	mes "[ Laponte ]";
  8515. 	mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot.";
  8516. 	next;
  8517. 	mes "You have received a request named ^800080Violent Winged Insect^000000.";
  8518. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8519. 	mes "You have 23 hours to complete this mission.";
  8520. 	close;	
  8521.  
  8522. 	}
  8523. 	else if( .@laponterequest == 3 )
  8524. 	{
  8525.  
  8526. 	mes "[ Laponte ]";
  8527. 	mes "I will check the list of requests that came in today.";
  8528. 	next;
  8529. 	mes "[ Laponte ]";
  8530. 	mes "Hmm...";
  8531. 	mes "I actually have something just right for you.";
  8532. 	next;
  8533. 	// -- Quest: 12101 has been added.
  8534. 	// -- Quest: 12159 has been added.
  8535. 	setquest 12101;
  8536. 	setquest 12159;
  8537. 	mes "[ Laponte ]";
  8538. 	mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines.";
  8539. 	next;
  8540. 	mes "[ Laponte ]";
  8541. 	mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry.";
  8542. 	next;
  8543. 	mes "You have received a request named ^800080Work Interference^000000.";
  8544. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8545. 	mes "You have 23 hours to complete this mission.";
  8546. 	close;	
  8547.  
  8548. 	}
  8549. 	else if( .@laponterequest == 4 )
  8550. 	{
  8551.  
  8552. 	mes "[ Laponte ]";
  8553. 	mes "I will check the list of requests that came in today.";
  8554. 	next;
  8555. 	mes "[ Laponte ]";
  8556. 	mes "Hmm...";
  8557. 	mes "I actually have something just right for you.";
  8558. 	next;
  8559. 	// -- Quest: 12102 has been added.
  8560. 	// -- Quest: 12159 has been added.
  8561. 	setquest 12102;
  8562. 	setquest 12159;
  8563. 	mes "[ Laponte ]";
  8564. 	mes "A new race called Naga was found at the swamp near the Laphine camp.";
  8565. 	mes "The problem is that they are primitive intellectuals and are violent.";
  8566. 	next;
  8567. 	mes "[ Laponte ]";
  8568. 	mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas.";
  8569. 	next;
  8570. 	mes "You have received a request named ^800080Intelligent Snakes^000000.";
  8571. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8572. 	mes "You have 23 hours to complete this mission.";
  8573. 	close;	
  8574.  
  8575. 	}
  8576. 	else if( .@laponterequest == 5 )
  8577. 	{
  8578.  
  8579. 	mes "[ Laponte ]";
  8580. 	mes "I will check the list of requests that came in today.";
  8581. 	next;
  8582. 	mes "[ Laponte ]";
  8583. 	mes "Hmm...";
  8584. 	mes "I actually have something just right for you.";
  8585. 	next;
  8586. 	// -- Quest: 12103 has been added.
  8587. 	// -- Quest: 12159 has been added.
  8588. 	setquest 12103;
  8589. 	setquest 12159;
  8590. 	mes "[ Laponte ]";
  8591. 	mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base.";
  8592. 	next;
  8593. 	mes "[ Laponte ]";
  8594. 	mes "Can you go there and take a look?";
  8595. 	mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature.";
  8596. 	next;
  8597. 	mes "You have received a request named ^800080Legendary Creature^000000.";
  8598. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8599. 	mes "You have 23 hours to complete this mission.";
  8600. 	close;	
  8601.  
  8602. 	}
  8603. 	else if( .@laponterequest == 6 )
  8604. 	{
  8605.  
  8606. 	mes "[ Laponte ]";
  8607. 	mes "I will check the list of requests that came in today.";
  8608. 	next;
  8609. 	mes "[ Laponte ]";
  8610. 	mes "Hmm...";
  8611. 	mes "I actually have something just right for you.";
  8612. 	next;
  8613. 	// -- Quest: 12104 has been added.
  8614. 	// -- Quest: 12159 has been added.
  8615. 	setquest 12104;
  8616. 	setquest 12159;
  8617. 	mes "[ Laponte ]";
  8618. 	mes "Centipede's reproduction is another problem but their appetite is also threatening our survival.";
  8619. 	mes "They absorb Bradium minerals and damage our mining grounds.";
  8620. 	next;
  8621. 	mes "[ Laponte ]";
  8622. 	mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them.";
  8623. 	next;
  8624. 	mes "You have received a request named ^800080Insects with an Appetite^000000.";
  8625. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8626. 	mes "You have 23 hours to complete this mission.";
  8627. 	close;	
  8628.  
  8629. 	}
  8630. 	else if( .@laponterequest == 7 )
  8631. 	{
  8632.  
  8633. 	mes "[ Laponte ]";
  8634. 	mes "I will check the list of requests that came in today.";
  8635. 	next;
  8636. 	mes "[ Laponte ]";
  8637. 	mes "Hmm...";
  8638. 	mes "I actually have something just right for you.";
  8639. 	next;
  8640. 	// -- Quest: 12105 has been added.
  8641. 	// -- Quest: 12159 has been added.
  8642. 	setquest 12105;
  8643. 	setquest 12159;
  8644. 	mes "[ Laponte ]";
  8645. 	mes "Got a report that Bradium raw minerals in the mines are alive.";
  8646. 	next;
  8647. 	mes "[ Laponte ]";
  8648. 	mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them.";
  8649. 	mes "Can you please go and eliminate them?";
  8650. 	next;
  8651. 	mes "You have received a request named ^800080Moving Rocks^000000.";
  8652. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8653. 	mes "You have 23 hours to complete this mission.";
  8654. 	close;	
  8655.  
  8656. 		}
  8657. 	}
  8658. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  8659. 	mes "It looks like he is calling for a Galten. Time to go. -";
  8660. 	close;
  8661.  
  8662. 	}
  8663. 	mes "°ı¢£°Ù";
  8664. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  8665. 	next;
  8666. 	mes "- I can't understand him... -";
  8667. 	close;
  8668. }
  8669.  
  8670. dicastes01,181,224,5	script	Pura#pa8029	453,{
  8671.  
  8672. 	if( isequipped(2782) == 1 )
  8673. 	{
  8674.  
  8675. 	if( ep13_3_invite == 5 )
  8676. 	{
  8677.  
  8678. 	if( BaseLevel < 80 )
  8679. 	{
  8680.  
  8681. 	mes "[ Pura ]";
  8682. 	mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
  8683. 	close;
  8684.  
  8685. 	}
  8686. 	if( checkquest(12161,PLAYTIME) == 2 )
  8687. 	{
  8688.  
  8689. 	mes "[ Pura ]";
  8690. 	mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
  8691. 	close;
  8692.  
  8693. 	}	
  8694. 	else if( checkquest(12161,PLAYTIME) != -1 )
  8695. 	{
  8696.  
  8697. 	mes "[ Pura ]";
  8698. 	mes "I don't have any requests for you now";
  8699. 	mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests.";
  8700. 	close;
  8701.  
  8702. 	}
  8703.  
  8704. 	mes "[ Pura ]";
  8705. 	mes "Welcome.";
  8706. 	mes "What brings you here?";
  8707. 	next;
  8708. 	if( select("Please explain the request to me.", "Please give me a request.") != 2 )
  8709. 	{
  8710.  
  8711. 	mes "[ Pura ]";
  8712. 	mes "Adventurers help me deliver various items produced here to other parts of the area.";
  8713. 	next;
  8714. 	mes "[ Pura ]";
  8715. 	mes "There is no restrictions to the job but some jobs are more difficult than others.";
  8716. 	next;
  8717. 	mes "[ Pura ]";
  8718. 	mes "Please see me any time once you are ready.";
  8719. 	close;
  8720.  
  8721. 	}	
  8722. 	set .@purarequest,rand(1,10);
  8723. 	if( .@purarequest == 1 )
  8724. 	{
  8725.  
  8726. 	mes "[ Pura ]";
  8727. 	mes "I will check the list of requests that came in today.";
  8728. 	next;
  8729. 	mes "[ Pura ]";
  8730. 	mes "Hmm..";
  8731. 	mes "I actually have something just right for you.";
  8732. 	next;
  8733. 	// -- Quest: 12117 has been added.
  8734. 	// -- Quest: 12161 has been added.
  8735. 	setquest 12117;
  8736. 	setquest 12161;
  8737. 	mes "[ Pura ]";
  8738. 	mes "This area was a wetland long ago. But for some reason the environment has changed over the years.";
  8739. 	next;
  8740. 	mes "[ Pura ]";
  8741. 	mes "There is a preserved of land nearby the Laphine camp.";
  8742. 	mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes.";
  8743. 	next;
  8744. 	mes "You have received a request named ^800080Withered Flower^000000.";
  8745. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8746. 	mes "You have 23 hours to complete this mission.";
  8747. 	close;
  8748.  
  8749. 	}
  8750. 	else if( .@purarequest == 2 )
  8751. 	{
  8752.  
  8753. 	mes "[ Pura ]";
  8754. 	mes "I will check the list of requests that came in today.";
  8755. 	next;
  8756. 	mes "[ Pura ]";
  8757. 	mes "Hmm..";
  8758. 	mes "I actually have something just right for you.";
  8759. 	next;
  8760. 	// -- Quest: 12118 has been added.
  8761. 	// -- Quest: 12161 has been added.
  8762. 	setquest 12118;
  8763. 	setquest 12161;
  8764. 	mes "[ Pura ]";
  8765. 	mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine.";
  8766. 	next;
  8767. 	mes "[ Pura ]";
  8768. 	mes "So we are using all our adventurers to help collect refined Bradium.";
  8769. 	mes "Please bring back 3 Refined Bradiums from the Bradium Golem.";
  8770. 	next;
  8771. 	mes "You have received a request named ^800080Welcomed Mineral^000000.";
  8772. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8773. 	mes "You have 23 hours to complete this mission.";
  8774. 	close;	
  8775.  
  8776. 	}	
  8777. 	else if( .@purarequest == 3 )
  8778. 	{
  8779.  
  8780. 	mes "[ Pura ]";
  8781. 	mes "I will check the list of requests that came in today.";
  8782. 	next;
  8783. 	mes "[ Pura ]";
  8784. 	mes "Hmm..";
  8785. 	mes "I actually have something just right for you.";
  8786. 	next;
  8787. 	// -- Quest: 12119 has been added.
  8788. 	// -- Quest: 12161 has been added.
  8789. 	setquest 12119;
  8790. 	setquest 12161;
  8791. 	mes "[ Pura ]";
  8792. 	mes "I have a request to bring in 16 Dragon's Manes.";
  8793. 	next;
  8794. 	mes "[ Pura ]";
  8795. 	mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable.";
  8796. 	mes "It is used in our indigenous designs in our flags, clothes and field equipment.";
  8797. 	next;
  8798. 	mes "You have received a request named ^800080Valuable Textile^000000.";
  8799. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8800. 	mes "You have 23 hours to complete this mission.";
  8801. 	close;	
  8802.  
  8803. 	}
  8804. 	else if( .@purarequest == 4 )
  8805. 	{
  8806.  
  8807. 	mes "[ Pura ]";
  8808. 	mes "I will check the list of requests that came in today.";
  8809. 	next;
  8810. 	mes "[ Pura ]";
  8811. 	mes "Hmm..";
  8812. 	mes "I actually have something just right for you.";
  8813. 	next;
  8814. 	// -- Quest: 12120 has been added.
  8815. 	// -- Quest: 12161 has been added.
  8816. 	setquest 12120;
  8817. 	setquest 12161;
  8818. 	mes "[ Pura ]";
  8819. 	mes "This is a request from the pub for the food of people from other worlds.";
  8820. 	next;
  8821. 	mes "[ Pura ]";
  8822. 	mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively.";
  8823. 	mes "So humans like this. Please bring back 6 of them.";
  8824. 	next;
  8825. 	mes "You have received a request named ^800080Curious Meat^000000.";
  8826. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8827. 	mes "You have 23 hours to complete this mission.";
  8828. 	close;	
  8829.  
  8830. 	}
  8831. 	else if( .@purarequest == 5 )
  8832. 	{
  8833.  
  8834. 	mes "[ Pura ]";
  8835. 	mes "I will check the list of requests that came in today.";
  8836. 	next;
  8837. 	mes "[ Pura ]";
  8838. 	mes "Hmm..";
  8839. 	mes "I actually have something just right for you.";
  8840. 	next;
  8841. 	// -- Quest: 12121 has been added.
  8842. 	// -- Quest: 12161 has been added.
  8843. 	setquest 12121;
  8844. 	setquest 12161;
  8845. 	mes "[ Pura ]";
  8846. 	mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting.";
  8847. 	next;
  8848. 	mes "[ Pura ]";
  8849. 	mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do.";
  8850. 	next;
  8851. 	mes "You have received a request named ^800080Materials to Clear Snow^000000.";
  8852. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8853. 	mes "You have 23 hours to complete this mission.";
  8854. 	close;	
  8855.  
  8856. 	}
  8857. 	else if( .@purarequest == 6 )
  8858. 	{
  8859.  
  8860. 	mes "[ Pura ]";
  8861. 	mes "I will check the list of requests that came in today.";
  8862. 	next;
  8863. 	mes "[ Pura ]";
  8864. 	mes "Hmm..";
  8865. 	mes "I actually have something just right for you.";
  8866. 	next;
  8867. 	// -- Quest: 12122 has been added.
  8868. 	// -- Quest: 12161 has been added.
  8869. 	setquest 12122;
  8870. 	setquest 12161;
  8871. 	mes "[ Pura ]";
  8872. 	mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water.";
  8873. 	next;
  8874. 	mes "[ Pura ]";
  8875. 	mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them.";
  8876. 	next;
  8877. 	mes "You have received a request named ^800080Best Cooler Material^000000.";
  8878. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8879. 	mes "You have 23 hours to complete this mission.";
  8880. 	close;	
  8881.  
  8882. 	}
  8883. 	else if( .@purarequest == 7 )
  8884. 	{
  8885.  
  8886. 	mes "[ Pura ]";
  8887. 	mes "I will check the list of requests that came in today.";
  8888. 	next;
  8889. 	mes "[ Pura ]";
  8890. 	mes "Hmm..";
  8891. 	mes "I actually have something just right for you.";
  8892. 	next;
  8893. 	// -- Quest: 12123 has been added.
  8894. 	// -- Quest: 12161 has been added.
  8895. 	setquest 12123;
  8896. 	setquest 12161;
  8897. 	mes "[ Pura ]";
  8898. 	mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city.";
  8899. 	next;
  8900. 	mes "[ Pura ]";
  8901. 	mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it.";
  8902. 	next;
  8903. 	mes "You have received a request named ^800080Best Paint^000000.";
  8904. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8905. 	mes "You have 23 hours to complete this mission.";
  8906. 	close;	
  8907.  
  8908. 	}
  8909. 	else if( .@purarequest == 8 )
  8910. 	{
  8911.  
  8912. 	mes "[ Pura ]";
  8913. 	mes "I will check the list of requests that came in today.";
  8914. 	next;
  8915. 	mes "[ Pura ]";
  8916. 	mes "Hmm..";
  8917. 	mes "I actually have something just right for you.";
  8918. 	next;
  8919. 	// -- Quest: 12124 has been added.
  8920. 	// -- Quest: 12161 has been added.
  8921. 	setquest 12124;
  8922. 	setquest 12161;
  8923. 	mes "[ Pura ]";
  8924. 	mes "The valuable interior water bottle in the minister's room is broken.";
  8925. 	next;
  8926. 	mes "[ Pura ]";
  8927. 	mes "They won't be able to find who did it because there are so many visitors every day.";
  8928. 	mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1.";
  8929. 	next;
  8930. 	mes "You have received a request named ^800080Rare Valuable^000000.";
  8931. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8932. 	mes "You have 23 hours to complete this mission.";
  8933. 	close;	
  8934.  
  8935. 	}
  8936. 	else if( .@purarequest == 9 )
  8937. 	{
  8938.  
  8939. 	mes "[ Pura ]";
  8940. 	mes "I will check the list of requests that came in today.";
  8941. 	next;
  8942. 	mes "[ Pura ]";
  8943. 	mes "Hmm..";
  8944. 	mes "I actually have something just right for you.";
  8945. 	next;
  8946. 	// -- Quest: 12125 has been added.
  8947. 	// -- Quest: 12161 has been added.
  8948. 	setquest 12125;
  8949. 	setquest 12161;
  8950. 	mes "[ Pura ]";
  8951. 	mes "Lining supplies for armor for the Guards are all out.";
  8952. 	mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them.";
  8953. 	next;
  8954. 	mes "You have received a request named ^800080Armory Material^000000.";
  8955. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8956. 	mes "You have 23 hours to complete this mission.";
  8957. 	close;	
  8958.  
  8959. 	}
  8960. 	else if( .@purarequest == 10 )
  8961. 	{
  8962.  
  8963. 	mes "[ Pura ]";
  8964. 	mes "I will check the list of requests that came in today.";
  8965. 	next;
  8966. 	mes "[ Pura ]";
  8967. 	mes "Hmm..";
  8968. 	mes "I actually have something just right for you.";
  8969. 	next;
  8970. 	// -- Quest: 12126 has been added.
  8971. 	// -- Quest: 12161 has been added.
  8972. 	setquest 12126;
  8973. 	setquest 12161;
  8974. 	mes "[ Pura ]";
  8975. 	mes "I got you a request named lining material for armor supplied to the guard commanders.";
  8976. 	next;
  8977. 	mes "[ Pura ]";
  8978. 	mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you.";
  8979. 	next;
  8980. 	mes "You have received a request named ^800080Advanced Armory Material^000000.";
  8981. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  8982. 	mes "You have 23 hours to complete this mission.";
  8983. 	close;	
  8984.  
  8985. 		}
  8986. 	}
  8987. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  8988. 	mes "It looks like he is calling for a Galten. Time to go. -";
  8989. 	close;
  8990.  
  8991. 	}
  8992. 	mes "°ı¢£°Ù";
  8993. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  8994. 	next;
  8995. 	mes "- I can't understand him... -";
  8996. 	close;
  8997. }
  8998.  
  8999. dicastes01,217,184,1	script	Tragis#pa8029	453,{
  9000.  
  9001. 	if( isequipped(2782) == 1 )
  9002. 	{
  9003.  
  9004. 	if( ep13_3_invite == 5 )
  9005. 	{
  9006.  
  9007. 	if( BaseLevel < 80 )
  9008. 	{
  9009.  
  9010. 	mes "[ Tragis ]";
  9011. 	mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
  9012. 	close;
  9013.  
  9014. 	}
  9015. 	if( checkquest(12162,PLAYTIME) == 2 )
  9016. 	{
  9017.  
  9018. 	mes "[ Tragis ]";
  9019. 	mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back.";
  9020. 	close;
  9021.  
  9022. 	}	
  9023. 	else if( checkquest(12162,PLAYTIME) != -1 )
  9024. 	{
  9025.  
  9026. 	mes "[ Tragis ]";
  9027. 	mes "I don't have any requests for you now";
  9028. 	mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests.";
  9029. 	close;
  9030.  
  9031. 	}
  9032.  
  9033. 	mes "[ Tragis ]";
  9034. 	mes "Welcome.";
  9035. 	mes "What brings you here?";
  9036. 	next;
  9037. 	if( select("Please explain the request to me.", "Please give me a request.") != 2 )
  9038. 	{
  9039.  
  9040. 	mes "[ Tragis ]";
  9041. 	mes "Pura will explain the detail about the supply job. I'm soooo busy as you can see.";
  9042. 	close;
  9043.  
  9044. 	}	
  9045. 	set .@tragisrequest,rand(1,10);
  9046. 	if( .@tragisrequest == 1 )
  9047. 	{
  9048.  
  9049. 	mes "[ Tragis ]";
  9050. 	mes "I just got a request. It's good that none of us wasted time.";
  9051. 	next;
  9052. 	// -- Quest: 12130 has been added.
  9053. 	// -- Quest: 12162 has been added.
  9054. 	setquest 12130;
  9055. 	setquest 12162;
  9056. 	mes "[ Tragis ]";
  9057. 	mes "Zargon is very popular among the residents here.";
  9058. 	mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water.";
  9059. 	next;
  9060. 	mes "[ Tragis ]";
  9061. 	mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons.";
  9062. 	next;
  9063. 	mes "You have received a request named ^800080Useful Material^000000.";
  9064. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9065. 	mes "You have 23 hours to complete this mission.";
  9066. 	close;
  9067.  
  9068. 	}
  9069. 	else if( .@tragisrequest == 2 )
  9070. 	{
  9071.  
  9072. 	mes "[ Tragis ]";
  9073. 	mes "I just got a request. It's good that none of us wasted time.";
  9074. 	next;
  9075. 	// -- Quest: 12129 has been added.
  9076. 	// -- Quest: 12162 has been added.
  9077. 	setquest 12129;
  9078. 	setquest 12162;
  9079. 	mes "[ Tragis ]";
  9080. 	mes "There was a request from the pub to collect 27 Bug Legs.";
  9081. 	mes "They don't wanna reveal the reason why they need them. Anyway, thank you.";
  9082. 	next;
  9083. 	mes "You have received a request named ^800080Suspicious Food^000000.";
  9084. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9085. 	mes "You have 23 hours to complete this mission.";
  9086. 	close;
  9087.  
  9088. 	}
  9089. 	else if( .@tragisrequest == 3 )
  9090. 	{
  9091.  
  9092. 	mes "[ Tragis ]";
  9093. 	mes "I just got a request. It's good that none of us wasted time.";
  9094. 	next;
  9095. 	// -- Quest: 12128 has been added.
  9096. 	// -- Quest: 12162 has been added.
  9097. 	setquest 12128;
  9098. 	setquest 12162;
  9099. 	mes "[ Tragis ]";
  9100. 	mes "It seems that there isn't enough amount of fur which is for the adventurers.";
  9101. 	mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough.";
  9102. 	next;
  9103. 	mes "You have received a request named ^800080Preparation for Heating^000000.";
  9104. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9105. 	mes "You have 23 hours to complete this mission.";
  9106. 	close;
  9107.  
  9108. 	}	
  9109. 	else if( .@tragisrequest == 4 )
  9110. 	{
  9111.  
  9112. 	mes "[ Tragis ]";
  9113. 	mes "I just got a request. It's good that none of us wasted time.";
  9114. 	next;
  9115. 	// -- Quest: 12127 has been added.
  9116. 	// -- Quest: 12162 has been added.
  9117. 	setquest 12127;
  9118. 	setquest 12162;
  9119. 	mes "[ Tragis ]";
  9120. 	mes "It's time to repair the trumpets for Mine supervisors.";
  9121. 	mes "Because those trumpets are necessary to control the miners.";
  9122. 	next;
  9123. 	mes "[ Tragis ]";
  9124. 	mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them.";
  9125. 	next;	
  9126. 	mes "You have received a request named ^800080Supervisor's Tool^000000.";
  9127. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9128. 	mes "You have 23 hours to complete this mission.";
  9129. 	close;
  9130.  
  9131. 	}
  9132. 	else if( .@tragisrequest == 5 )
  9133. 	{
  9134.  
  9135. 	mes "[ Tragis ]";
  9136. 	mes "I just got a request. It's good that none of us wasted time.";
  9137. 	next;
  9138. 	// -- Quest: 12131 has been added.
  9139. 	// -- Quest: 12162 has been added.
  9140. 	setquest 12131;
  9141. 	setquest 12162;
  9142. 	mes "[ Tragis ]";
  9143. 	mes "There is a request which is to find a material to be used for every quarter's building repair work.";
  9144. 	mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva.";
  9145. 	next;
  9146. 	mes "[ Tragis ]";
  9147. 	mes "It will be very useful for the repair work.";
  9148. 	next;	
  9149. 	mes "You have received a request named ^800080Essential Material for Construction^000000.";
  9150. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9151. 	mes "You have 23 hours to complete this mission.";
  9152. 	close;
  9153.  
  9154. 	}
  9155. 	else if( .@tragisrequest == 6 )
  9156. 	{
  9157.  
  9158. 	mes "[ Tragis ]";
  9159. 	mes "I just got a request. It's good that none of us wasted time.";
  9160. 	next;
  9161. 	// -- Quest: 12132 has been added.
  9162. 	// -- Quest: 12162 has been added.
  9163. 	setquest 12132;
  9164. 	setquest 12162;
  9165. 	mes "[ Tragis ]";
  9166. 	mes "There is a request which is to find a material to be used for every quarter's building repair work.";
  9167. 	mes "You need to get 16 Strong Vines which can be got from nepenthes.";
  9168. 	next;
  9169. 	mes "[ Tragis ]";
  9170. 	mes "It's a vital material for building repair work.";
  9171. 	next;	
  9172. 	mes "You have received a request named ^800080Essential Material for Construction 2^000000.";
  9173. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9174. 	mes "You have 23 hours to complete this mission.";
  9175. 	close;
  9176.  
  9177. 	}
  9178. 	else if( .@tragisrequest == 7 )
  9179. 	{
  9180.  
  9181. 	mes "[ Tragis ]";
  9182. 	mes "I just got a request. It's good that none of us wasted time.";
  9183. 	next;
  9184. 	// -- Quest: 12133 has been added.
  9185. 	// -- Quest: 12162 has been added.
  9186. 	setquest 12133;
  9187. 	setquest 12162;
  9188. 	mes "[ Tragis ]";
  9189. 	mes "The guard need many sharp leaves for a decoration reason.";
  9190. 	mes "Some other adventurers started searching them.";
  9191. 	next;
  9192. 	mes "[ Tragis ]";
  9193. 	mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!";
  9194. 	next;	
  9195. 	mes "You have received a request named ^800080Decoration arrangement^000000.";
  9196. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9197. 	mes "You have 23 hours to complete this mission.";
  9198. 	close;
  9199.  
  9200. 	}
  9201. 	else if( .@tragisrequest == 8 )
  9202. 	{
  9203.  
  9204. 	mes "[ Tragis ]";
  9205. 	mes "I just got a request. It's good that none of us wasted time.";
  9206. 	next;
  9207. 	// -- Quest: 12134 has been added.
  9208. 	// -- Quest: 12162 has been added.
  9209. 	setquest 12134;
  9210. 	setquest 12162;
  9211. 	mes "[ Tragis ]";
  9212. 	mes "The pub owner is in trouble due to many adventurers from outside.";
  9213. 	mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf.";
  9214. 	next;
  9215. 	mes "You have received a request named ^800080Instant Receptacle^000000.";
  9216. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9217. 	mes "You have 23 hours to complete this mission.";
  9218. 	close;
  9219.  
  9220. 	}
  9221. 	else if( .@tragisrequest == 9 )
  9222. 	{
  9223.  
  9224. 	mes "[ Tragis ]";
  9225. 	mes "I just got a request. It's good that none of us wasted time.";
  9226. 	next;
  9227. 	// -- Quest: 12135 has been added.
  9228. 	// -- Quest: 12162 has been added.
  9229. 	setquest 12135;
  9230. 	setquest 12162;
  9231. 	mes "[ Tragis ]";
  9232. 	mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners.";
  9233. 	next;
  9234. 	mes "[ Tragis ]";
  9235. 	mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them.";
  9236. 	next;
  9237. 	mes "You have received a request named ^800080Not enough medicine^000000.";
  9238. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9239. 	mes "You have 23 hours to complete this mission.";
  9240. 	close;
  9241.  
  9242. 	}
  9243. 	else if( .@tragisrequest == 10 )
  9244. 	{
  9245.  
  9246. 	mes "[ Tragis ]";
  9247. 	mes "I just got a request. It's good that none of us wasted time.";
  9248. 	next;
  9249. 	// -- Quest: 12136 has been added.
  9250. 	// -- Quest: 12162 has been added.
  9251. 	setquest 12136;
  9252. 	setquest 12162;
  9253. 	mes "[ Tragis ]";
  9254. 	mes "The pub owner came by and blamed and blamed about the big appetite of you guys.";
  9255. 	next;
  9256. 	mes "[ Tragis ]";
  9257. 	mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him.";
  9258. 	next;
  9259. 	mes "You have received a request named ^800080Honey robber^000000.";
  9260. 	mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
  9261. 	mes "You have 23 hours to complete this mission.";
  9262. 	close;
  9263.  
  9264. 		}
  9265. 	}
  9266. 	mes "- The Sapha keeps a distance from you even when you try to talk.";
  9267. 	mes "It looks like he is calling for a Galten. Time to go. -";
  9268. 	close;
  9269.  
  9270. 	}
  9271. 	mes "°ı¢£°Ù";
  9272. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  9273. 	next;
  9274. 	mes "- I can't understand him... -";
  9275. 	close;
  9276. }
  9277.  
  9278. dicastes01,191,202,4	script	Complaining Galten#fihs	450,{
  9279.  
  9280. 	if( isequipped(2782) == 1 )
  9281. 	{
  9282.  
  9283. 	mes "[ Complaining Galten ]";
  9284. 	mes "That crazy Vanknick always";
  9285. 	mes "talks about the legend of that statue.";
  9286. 	next;
  9287. 	mes "[ Complaining Galten ]";
  9288. 	mes "Have you ever talked";
  9289. 	mes "to him?";
  9290. 	next;
  9291. 	if( select("No", "Yes") != 2 )
  9292. 	{
  9293.  
  9294. 	mes "[ Complaining Galten ]";
  9295. 	mes "Then you don't know about the legend behind the statue?";
  9296. 	mes "Then, I don't know what to talk about with you.";
  9297. 	close;
  9298.  
  9299. 	}
  9300.  
  9301. 	mes "[ Complaining Galten ]";
  9302. 	mes "You also fell for that crazy man.";
  9303. 	next;
  9304. 	select("Yes");
  9305. 	emotion e_sob,1;
  9306. 	next;
  9307. 	mes "[ Complaining Galten ]";
  9308. 	mes "Just forget about it quickly for your own good.";
  9309. 	close;
  9310.  
  9311. 	}
  9312. 	mes "[ Complaining Galten ]";
  9313. 	mes "°ı°Ú°˚ °Ú ¢£°˚°˜ °˜ ";
  9314. 	mes "°˚°˘°˚ °˜ °¸°˛°˚ ¢≥ °Û";
  9315. 	next;
  9316. 	mes "[ Complaining Galten ]";
  9317. 	mes "°¢±°¸ °˚ °ı°˜¢§";
  9318. 	mes "¢§°˛°¯ ¢≤ °˜";
  9319. 	next;
  9320. 	mes "- I can't understand what he's trying to say. -";
  9321. 	close;
  9322. }
  9323.  
  9324. dicastes01,181,198,5	script	Traveler Ichack#info	481,{
  9325.  
  9326. 	mes "[ Traveler Ichack ]";
  9327. 	mes "Oh! You are a stranger!";
  9328. 	mes "I'm Traveler Ichack the first person to arrive in El Dicastes.";
  9329. 	next;
  9330. 	mes "[ Traveler Ichack ]";
  9331. 	mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
  9332. 	next;
  9333. 	mes "[ Traveler Ichack ]";
  9334. 	mes "I'm here to guide new visitors from Rune Midgard.";
  9335. 	mes "Do you want to know more about some places here?";
  9336. 	next;
  9337. 	switch( select("Dicastes Diel","Residence","Training Room","Factory","Pub","Cat Guild") )
  9338. 	{
  9339.  
  9340. 	case 1:
  9341. 	mes "[ Traveler Ichack ]";
  9342. 	mes "Ah~ what a beautiful building.";
  9343. 	mes "I heard that they treat very important things.";
  9344. 	next;
  9345. 	mes "[ Traveler Ichack ]";
  9346. 	mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
  9347. 	mes "Head north and you'll get there.";
  9348. 	close2;
  9349. 	viewpoint 1,198,351,1,0x00FF00;
  9350. 	end;
  9351.  
  9352. 	case 2:
  9353. 	mes "[ Traveler Ichack ]";
  9354. 	mes "The Safa tribe is really strange. How can they can sleep in there?";
  9355. 	next;
  9356. 	mes "[ Traveler Ichack ]";
  9357. 	mes "Can't you understand?";
  9358. 	mes "Just see for yourself and it will be better!";
  9359. 	next;
  9360. 	mes "[ Traveler Ichack ]";
  9361. 	mes "The residence is separated into two places. The lower class and the upper class.";
  9362. 	mes "The lower class is south and the upper class is up north.";
  9363. 	close2;
  9364. 	viewpoint 1,280,283,2,0x00FF00;
  9365. 	viewpoint 1,136,106,3,0x3355FF;
  9366. 	end;
  9367.  
  9368. 	case 3:
  9369. 	mes "[ Traveler Ichack ]";
  9370. 	mes "It is too dangerous here so we need a security system.";
  9371. 	mes "Did you go to the training room? I don't think they ever sleep there.";
  9372. 	close2;
  9373. 	viewpoint 1,255,172,4,0xFBBBB9;
  9374. 	end;
  9375.  
  9376. 	case 4:
  9377. 	mes "[ Traveler Ichack ]";
  9378. 	mes "The factory is the most important place here for the Safa livelihood.";
  9379. 	mes "You can see the Bradium that the Safa make there.";
  9380. 	close2;
  9381. 	viewpoint 1,97,256,5,0x3355FF;
  9382. 	end;
  9383.  
  9384. 	case 5:
  9385. 	mes "[ Traveler Ichack ]";
  9386. 	mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
  9387. 	mes "The pub of Bumen Florine is located underground of the lower residence.";
  9388. 	close2;
  9389. 	viewpoint 1,136,106,6,0xE77471;
  9390. 	end;
  9391.  
  9392. 	case 6:
  9393. 	mes "[ Traveler Ichack ]";
  9394. 	mes "The cats don't seem to have a good relationship with the Safa either.";
  9395. 	mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
  9396. 	// -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
  9397. 	close2;
  9398. 	viewpoint 1,199,39,7,0x800080;
  9399. 	end;
  9400.  
  9401. 	}
  9402. }
  9403.  
  9404. dicastes01,202,197,4	script	Crazy Venknick#fihsing1	449,{
  9405.  
  9406. 	if( isequipped(2782) == 1 )
  9407. 	{
  9408.  
  9409. 	mes "[ Crazy Venknick ]";
  9410. 	mes "At only 5000 Zeny";
  9411. 	mes "I will tell you the sad legend behind that statue.";
  9412. 	next;
  9413. 	if( select("Give 5000 Zeny.", "Don't give 5000 Zeny.") != 1 )
  9414. 	{
  9415.  
  9416. 	mes "[ Crazy Venknick ]";
  9417. 	mes "Don't come back with regret.";
  9418. 	close;
  9419.  
  9420. 	}
  9421.  
  9422. 	if( Zeny < 5000 )
  9423. 	{
  9424.  
  9425. 	mes "[ Crazy Venknick ]";
  9426. 	mes "Don't come back here if you don't have Zeny.";
  9427. 	close;
  9428.  
  9429. 	}
  9430.  
  9431. 	set Zeny,Zeny-5000;
  9432. 	mes "[ Crazy Venknick ]";
  9433. 	mes "Thanks";
  9434. 	// -- [dist=12.0] Complaining Galten#fihs (2): *Good Game*
  9435. 	emotion e_gg,0,"Complaining Galten#fihs";
  9436. 	next;
  9437. 	select("What is the sad legend?");
  9438. 	// -- [dist=3.6] Crazy Venknick#fihsing1 (1): *...*
  9439. 	emotion e_dots;
  9440. 	select("I asked what the sad legend is about?");
  9441. 	next;
  9442. 	mes "[ Crazy Venknick ]";
  9443. 	mes "I don't believe in legends.";
  9444. 	next;
  9445. 	emotion e_dots,1;
  9446. 	select("Was I tricked?");
  9447. 	next;
  9448. 	// -- You are now: ailment: Blind
  9449. 	sc_start SC_Blind,10000,0;
  9450. 	mes ""+strcharinfo(0)+"?";
  9451. 	mes "You feel outraged at being tricked...";
  9452. 	close;
  9453.  
  9454. 	}
  9455. 	mes "[ Crazy Venknick ]";
  9456. 	mes "¢≤°˚°Û °Û °˘¢§°¯";
  9457. 	mes "¢§°¢≤ ¢± °Ò°ˆ¢≤ °¯ °Ô°ˆ°¸";
  9458. 	next;
  9459. 	mes "- I can't understand what he's trying to say. -";
  9460. 	close;
  9461. }
  9462.  
  9463. // -- Doha's Secret Orders
  9464.  
  9465. mid_campin,168,170,3	script	Inspector Doha#ep13_3_	59,{
  9466.  
  9467. 	if( checkquest(7185) >= 0 )
  9468. 	{
  9469.  
  9470. 	if( ep13_3_secret == 1 )
  9471. 	{
  9472.  
  9473. 	mes "[ Doha ]";
  9474. 	mes "Wow.... they say this is the water melted from the snow from the snowy fields.";
  9475. 	mes "Very refreshing, don't you agree?";
  9476. 	mes "....";
  9477. 	next;
  9478. 	mes "[ Doha ]";
  9479. 	mes "Then back to the story.";
  9480. 	mes "So I asked why the cat thought it was his own kind.";
  9481. 	next;
  9482. 	mes "[ Doha ]";
  9483. 	mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe.";
  9484. 	next;
  9485. 	select("It was a cat?");
  9486. 	mes "[ Doha ]";
  9487. 	mes "No. I asked the same question.";
  9488. 	mes "And he said the attacker looked more like me.";
  9489. 	mes "Meaning humanlike to be precise.";
  9490. 	next;
  9491. 	mes "[ Doha ]";
  9492. 	mes "Yes. A human male.";
  9493. 	mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!";
  9494. 	next;
  9495. 	select("Could it be a headgear?");
  9496. 	mes "[ Doha ]";
  9497. 	mes "Are you talking about the Kitty Band that was popular in Prontera?";
  9498. 	mes "If a full grown male was wearing one of those... and also a tail?";
  9499. 	next;
  9500. 	if( select("Was he in disguise?", "To each their own...") != 1 )
  9501. 	{
  9502.  
  9503. 	mes "[ Doha ]";
  9504. 	mes "....................";
  9505. 	mes "............Of course";
  9506. 	mes "different tastes should be respected.";
  9507. 	next;
  9508. 	mes "[ Doha ]";
  9509. 	mes "....Ahem.";
  9510. 	mes "My conclusion is";
  9511. 	mes "Someone disguised themselves ridiculously in order to hide where they came from!";
  9512. 	next;
  9513. 	mes "[ Doha ]";
  9514. 	mes "So what we need to do now";
  9515. 	mes "is find a guy with cat ears.";
  9516. 	mes "But I'm not so sure he will";
  9517. 	mes "have them on him now.";
  9518. 	next;
  9519. 	mes "[ Doha ]";
  9520. 	mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
  9521. 	mes "be from a third party.";
  9522. 	mes "Then what could his motives be?";
  9523. 	next;
  9524. 	mes "[ Doha ]";
  9525. 	mes "Let's start simple before";
  9526. 	mes "it gets too complicated.";
  9527. 	mes "I heard you are visiting";
  9528. 	mes "the capital city of Sapha.";
  9529. 	next;
  9530. 	mes "[ Doha ]";
  9531. 	mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
  9532. 	next;
  9533. 	mes "[ Doha ]";
  9534. 	mes "I will continue on searching and investigating Manuk and Splendide from here.";
  9535. 	mes "I need you to investigate during your journey.";
  9536. 	next;
  9537. 	mes "[ Doha ]";
  9538. 	mes "This is a very important mission.";
  9539. 	mes "There is a delicate conflict between the three countries";
  9540. 	mes "and there might be a possibility of an unknown third party.";
  9541. 	next;
  9542. 	mes "[ Doha ]";
  9543. 	mes "And why did the attacker only interfere instead of stealing the whole report.";
  9544. 	mes "We need to find out his motives.";
  9545. 	next;
  9546. 	mes "[ Doha ]";
  9547. 	mes "Please bring back some clues if you find anything during your journey.";
  9548. 	mes "Please report back to me";
  9549. 	mes "if you find any leads.";
  9550. 	// -- Quest: 7185 has been deleted.
  9551. 	// -- Quest: 7186 has been added.
  9552. 	changequest 7185,7186;
  9553. 	close;
  9554.  
  9555. 	}
  9556.  
  9557. 	mes "[ Doha ]";
  9558. 	mes "He had to be...";
  9559. 	mes "I think one of the countries is behind this.";
  9560. 	mes "I honestly think both the Sapha and Laphine won't get anything out of this.";
  9561. 	next;
  9562. 	mes "[ Doha ]";
  9563. 	mes "I guess the only way to hide where you're from is with a disguise right?";
  9564. 	mes "Disguised as a cat, that is!";
  9565. 	next;
  9566. 	mes "[ Doha ]";
  9567. 	mes "So what we need to do now";
  9568. 	mes "is find a guy with cat ears.";
  9569. 	mes "But I'm not so sure he will";
  9570. 	mes "have them on him now.";
  9571. 	next;
  9572. 	mes "[ Doha ]";
  9573. 	mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
  9574. 	mes "be from a third party.";
  9575. 	mes "Then what could his motives be?";
  9576. 	next;
  9577. 	mes "[ Doha ]";
  9578. 	mes "Let's start simple before";
  9579. 	mes "it gets too complicated.";
  9580. 	mes "I heard you are visiting";
  9581. 	mes "the capital city of Sapha.";
  9582. 	next;
  9583. 	mes "[ Doha ]";
  9584. 	mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
  9585. 	next;
  9586. 	mes "[ Doha ]";
  9587. 	mes "I will continue on searching and investigating Manuk and Splendide from here.";
  9588. 	mes "I need you to investigate during your journey.";
  9589. 	next;
  9590. 	mes "[ Doha ]";
  9591. 	mes "This is a very important mission.";
  9592. 	mes "There is a delicate conflict between the three countries";
  9593. 	mes "and there might be a possibility of an unknown third party.";
  9594. 	next;
  9595. 	mes "[ Doha ]";
  9596. 	mes "And why did the attacker only interfere instead of stealing the whole report.";
  9597. 	mes "We need to find out his motives.";
  9598. 	next;
  9599. 	mes "[ Doha ]";
  9600. 	mes "Please bring back some clues if you find anything during your journey.";
  9601. 	mes "Please report back to me";
  9602. 	mes "if you find any leads.";
  9603. 	// -- Quest: 7185 has been deleted.
  9604. 	// -- Quest: 7186 has been added.
  9605. 	changequest 7185,7186;
  9606. 	close;	
  9607.  
  9608. 	}
  9609. 	mes "[ Doha ]";
  9610. 	mes "Who're you?";
  9611. 	mes "If you are in the wrong room, please leave now.";
  9612. 	next;
  9613. 	if( select("I came to meet the inspector.", "Sorry, I have the wrong room.") != 1 )
  9614. 	{
  9615.  
  9616. 	mes "[ Doha ]";
  9617. 	mes "Thank you.";
  9618. 	mes "I'm a little tired now.";
  9619. 	mes "I hope to see you next time.";
  9620. 	close;
  9621.  
  9622. 	}
  9623. 	mes "[ Doha ]";
  9624. 	mes "Me?";
  9625. 	mes "Are you the person the captain was talkin' about?";
  9626. 	mes "What was the name...?";
  9627. 	next;
  9628. 	mes "[ Doha ]";
  9629. 	mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough.";
  9630. 	mes "So you were chosen to visit El Dicastes?";
  9631. 	next;
  9632. 	mes "[ Doha ]";
  9633. 	mes "I have a secret mission";
  9634. 	mes "regarding this visit.";
  9635. 	mes "More like an order.";
  9636. 	next;
  9637. 	mes "[ Doha ]";
  9638. 	mes "I'm the inspector dispatched from home because of a certain case.";
  9639. 	mes "We are working on investigating the truth behind the reported case.";
  9640. 	next;
  9641. 	select("Reported case?");
  9642. 	mes "[ Doha ]";
  9643. 	mes "You haven't heard of it?";
  9644. 	mes "I thought you already knew...";
  9645. 	mes "So you're not the one that collected the report back then?";
  9646. 	next;
  9647. 	mes "[ Doha ]";
  9648. 	mes "When the expedition was first dispatched there was a general report on our research results and the messenger,";
  9649. 	mes "that was carrying this report back home, was attacked.";
  9650. 	next;
  9651. 	mes "[ Doha ]";
  9652. 	mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it.";
  9653. 	mes "The important thing is who did this.";
  9654. 	next;
  9655. 	mes "[ Doha ]";
  9656. 	mes "The expedition here is an alliance of 3 countries.";
  9657. 	mes "And we weren't all on good terms.";
  9658. 	mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries.";
  9659. 	next;
  9660. 	mes "[ Doha ]";
  9661. 	mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation.";
  9662. 	next;
  9663. 	mes "[ Doha ]";
  9664. 	mes "That is why I was dispatched here.";
  9665. 	mes "To investigate the situation.";
  9666. 	mes "I've come across an unexpected bit of information during my investigation.";
  9667. 	next;
  9668. 	mes "[ Doha ]";
  9669. 	mes "Do you know the";
  9670. 	mes "Cat Hand Merchants?";
  9671. 	mes "They are also doing";
  9672. 	mes "business nearby.";
  9673. 	mes "One of them leaked this";
  9674. 	mes "information to me.";
  9675. 	next;
  9676. 	mes "[ Doha ]";
  9677. 	mes "I was investigating at the location assumed to be where the attack took place when I met a cat.";
  9678. 	mes "Well... I don't know what else I'm supposed to call them.";
  9679. 	next;
  9680. 	mes "[ Doha ]";
  9681. 	mes "But it turns out, I was lucky to meet this cat.";
  9682. 	mes "Because he turned out to be a witness to the case.";
  9683. 	next;
  9684. 	if( select("Witness!", "Who did it?") != 1 )
  9685. 	{
  9686.  
  9687. 	samehere:
  9688. 	mes "[ Doha ]";
  9689. 	mes "Sigh...";
  9690. 	mes "He did witness the case but the description I got was...";
  9691. 	mes "suspicious at best.";
  9692. 	next;
  9693. 	mes "[ Doha ]";
  9694. 	mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'";
  9695. 	next;
  9696. 	select("Same race? A cat?");
  9697. 	mes "[ Doha ]";
  9698. 	mes "Yes.";
  9699. 	mes "I heard the cat say that with my own ears.";
  9700. 	mes "He said he went back to the place to see if it was a lost friend of his.";
  9701. 	next;
  9702. 	mes "[ Doha ]";
  9703. 	mes "Hmm... my throat is sore from talking too much.";
  9704. 	mes "Let's continue later after I get some rest.";
  9705. 	mes "I think I need a cup of water.";
  9706. 	set ep13_3_secret,1;
  9707. 	close;
  9708.  
  9709. 	}
  9710.  
  9711. 	goto samehere;
  9712.  
  9713. 	}
  9714. 	else if( checkquest(7186) > 0 )
  9715. 	{
  9716.  
  9717. 	mes "[ Doha ]";
  9718. 	mes "I will investigate Manuk and Splendide.";
  9719. 	mes "So you will have to look for clues in El Dicastes.";
  9720. 	next;
  9721. 	mes "[ Doha ]";
  9722. 	mes "About the guy with animal ears.";
  9723. 	mes "It will be a tough mission but I know you will do well.";
  9724. 	close;	
  9725.  
  9726. 	}
  9727. 	if( ep13_3_secret > 1 && ep13_3_secret < 15 )
  9728. 	{
  9729.  
  9730. 	if( checkquest(7202) >= 0 && checkquest(7203) >= 0 )
  9731. 	{
  9732.  
  9733. 	mes "[ Doha ]";
  9734. 	mes "How is the investigation going?";
  9735. 	mes "Do you have any significant status?";
  9736. 	next;
  9737. 	mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack.";
  9738. 	mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -";
  9739. 	next;
  9740. 	mes "[ Doha ]";
  9741. 	mes "Hmm..";
  9742. 	mes "I actually gave the same mission to all the other people heading for El Dicastes.";
  9743. 	next;
  9744. 	mes "[ Doha ]";
  9745. 	mes "They have all brought information based on assumptions.";
  9746. 	mes "Meaning your evidence is not much different from the others.";
  9747. 	next;
  9748. 	mes "[ Doha ]";
  9749. 	mes "At least we found out one thing.";
  9750. 	mes "At least we now know that the attacker is not from the three countries of Midgard.";
  9751. 	mes "But this is only an assumption.";
  9752. 	next;
  9753. 	mes "[ Doha ]";
  9754. 	mes "Details of the report will be verified by a superior authority and a schedule for the next step will be given.";
  9755. 	mes "Thank you.";
  9756. 	next;
  9757. 	mes "[ Doha ]";
  9758. 	mes "Please have this.";
  9759. 	mes "This is a reward for your services up to now.";
  9760. 	mes "You deserve this for the hardship you are going through.";
  9761. 	set ep13_3_secret,15;
  9762. 	// -- Inventory Item Removed: Clotted Bloodstain (23) x 1
  9763. 	delitem 6306,1;
  9764. 	// -- Inventory Item Removed: Frozen Piece of Skin (22) x 1
  9765. 	delitem 6305,1;
  9766. 	// -- Inventory Item Removed: Strange Magic Stone (18) x 1
  9767. 	delitem 6307,1;
  9768. 	// -- Item added to inventory: Dragon Manteau (18) x 1 - Weapon
  9769. 	getitem 2553,1;
  9770. 	// -- Quest: 7202 has been deleted.
  9771. 	erasequest 7202;
  9772. 	// -- Quest: 7203 has been deleted.
  9773. 	erasequest 7203;
  9774. 	next;
  9775. 	mes "[ Doha ]";
  9776. 	mes "....";
  9777. 	mes "Sapha and Laphine, which ever.";
  9778. 	mes "I have something more urgent.";
  9779. 	next;
  9780. 	select("Can you repeat that?");
  9781. 	mes "[ Doha ]";
  9782. 	mes "..?";
  9783. 	mes "I didn't say a thing.";
  9784. 	mes "I guess you heard wrong.";
  9785. 	mes "Will you leave now? Because I have to organize a report.";
  9786. 	close;
  9787.  
  9788. 	}
  9789.  
  9790. 	mes "[ Doha ]";
  9791. 	mes "How is the investigation going?";
  9792. 	mes "Please try your best.";
  9793. 	mes "Don't mess up the relationship between countries.";
  9794. 	close;
  9795.  
  9796. 	}
  9797. 	else if( ep13_3_secret == 15 )
  9798. 	{
  9799.  
  9800. 	mes "[ Doha ]";
  9801. 	mes "There won't be any changes to the current policy.";
  9802. 	mes "Home land will continue to review the contents of your reports.";
  9803. 	next;
  9804. 	mes "[ Doha ]";
  9805. 	mes "All we can do for now is";
  9806. 	mes "do our best, right?";
  9807. 	next;
  9808. 	mes "- He says this kindly but his eyes have a get out and do your work kind of look. -";
  9809. 	close;
  9810.  
  9811. 	}
  9812. 	mes "[ Doha ]";
  9813. 	mes "What is it?";
  9814. 	mes "You don't look like you have any business with me.";
  9815. 	mes "If you don't, please leave now.";
  9816. 	close;
  9817. }
  9818.  
  9819. dic_in01,245,119,4	script	Shay#ep133_13	884,{
  9820.  
  9821. 	cutin "ep13_shy",2;
  9822. 	set .@ep13_shy,rand(1,5);
  9823. 	if( .@ep13_shy == 1 )
  9824. 	{
  9825.  
  9826. 	mes "[ Shay ]";
  9827. 	mes "Another failure?.";
  9828. 	mes "I'm talking to myself. Don't bother.";
  9829. 	mes "What do you want?";
  9830.  
  9831. 	}
  9832. 	else if( .@ep13_shy == 2 )
  9833. 	{
  9834.  
  9835. 	mes "[ Shay ]";
  9836. 	mes "Boring, What is it?";
  9837.  
  9838. 	}
  9839. 	else if( .@ep13_shy == 3 )
  9840. 	{
  9841.  
  9842. 	mes "[ Shay ]";
  9843. 	mes "Welcome to Burman Flone...";
  9844.  
  9845. 	}
  9846. 	else if( .@ep13_shy == 4 )
  9847. 	{
  9848.  
  9849. 	mes "[ Shay ]";
  9850. 	mes "Whatcha want?";
  9851.  
  9852. 	}
  9853. 	else if( .@ep13_shy == 5 )
  9854. 	{
  9855.  
  9856. 	mes "[ Shay ]";
  9857. 	mes "Sigh... Ready to order?";
  9858.  
  9859. 	}
  9860. 	next;
  9861. 	switch( select("Order.","Talk","Nevermind.") )
  9862. 	{
  9863.  
  9864. 	case 1:
  9865. 	mes "[ Shay ]";
  9866. 	mes "What will it be?";
  9867. 	mes "I have Tropical Sograt and";
  9868. 	mes "Vermilion on the Beach flown in from Morroc.";
  9869. 	mes "A bit on the expensive side though.";
  9870. 	next;
  9871. 	switch( select("Tropical Sograt","Vermilion on the Beach","Anything else?") )
  9872. 	{
  9873.  
  9874. 	case 1:
  9875. 	if( Zeny < 2000 )
  9876. 	{
  9877.  
  9878. 	mes "[ Shay ]";
  9879. 	mes "Hey, do you have money?";
  9880. 	close2;
  9881. 	cutin "",255;
  9882. 	end;
  9883.  
  9884. 	}
  9885. 	mes "[ Shay ]";
  9886. 	mes "Here is your Tropical Sorgrat.";
  9887. 	getitem 12112,1;
  9888. 	set Zeny,Zeny-2000;
  9889. 	close2;
  9890. 	cutin "",255;
  9891. 	end;
  9892.  
  9893. 	case 2:
  9894. 	if( Zeny < 2000 )
  9895. 	{
  9896.  
  9897. 	mes "[ Shay ]";
  9898. 	mes "Hey, do you have money?";
  9899. 	close2;
  9900. 	cutin "",255;
  9901. 	end;
  9902.  
  9903. 	}	
  9904. 	mes "[ Shay ]";
  9905. 	mes "Here is your Vermilion on the Beach.";
  9906. 	getitem 12113,1;
  9907. 	set Zeny,Zeny-2000;
  9908. 	close2;
  9909. 	cutin "",255;
  9910. 	end;
  9911.  
  9912. 	case 3:
  9913. 	mes "[ Shay ]";
  9914. 	mes "Here..";
  9915. 	mes "......Hmmm...";
  9916. 	mes "Nah.";
  9917. 	close2;
  9918. 	cutin "",255;
  9919. 	end;
  9920.  
  9921. 	}
  9922.  
  9923. 	case 2:
  9924. 	if( ep13_3_invite == 5 )
  9925. 	{
  9926.  
  9927. 	if( checkquest(7186) >= 0 )
  9928. 	{
  9929.  
  9930. 	mes "[ Shay ]";
  9931. 	mes "I don't want to talk about personal stuff.";
  9932. 	mes "But do you have any questions?";
  9933. 	next;
  9934. 	switch( select("Tell me about yourself","About Sapha","About other races","....Hmm..") )
  9935. 	{
  9936.  
  9937. 	case 1:
  9938. 	shayabout:
  9939. 	mes "[ Shay ]";
  9940. 	mes "Me?";
  9941. 	mes "If you are asking about my name, it is written on my badge here.";
  9942. 	mes "It's Shay.";
  9943. 	next;
  9944. 	select("Not that");
  9945. 	mes "[ Shay ]";
  9946. 	mes "Hmm. Then should I tell you the story on how I settled here?";
  9947. 	mes "The first to apply to expedite here";
  9948. 	mes "where the Assassins.";
  9949. 	next;
  9950. 	mes "[ Shay ]";
  9951. 	mes "I was one of them.";
  9952. 	mes "That is how I got to reach this place before anyone else did";
  9953. 	mes "And that is how the base of the expedition camp was built.";
  9954. 	next;
  9955. 	mes "[ Shay ]";
  9956. 	mes "But you know.";
  9957. 	mes "I thought I'd return to my hometown and retire.";
  9958. 	mes "But El Dicastes contacted me.";
  9959. 	next;
  9960. 	mes "[ Shay ]";
  9961. 	mes "They requested if I could open a place for us outsiders to feel comfortable with.";
  9962. 	mes "They also were considerate enough to build it in Midgard style.";
  9963. 	next;
  9964. 	mes "[ Shay ]";
  9965. 	mes "So the framework and style,";
  9966. 	mes "architect was brought in..";
  9967. 	mes "and then I found myself managing the whole project?";
  9968. 	next;
  9969. 	mes "[ Shay ]";
  9970. 	mes "And...";
  9971. 	mes "that is how I got here.";
  9972. 	mes "I've been here ever since!";
  9973. 	next;
  9974. 	mes "[ Shay ]";
  9975. 	mes "I don't remember what my original job was.";
  9976. 	mes "Little rusty on the Katar, I guess...";
  9977. 	next;
  9978. 	mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
  9979. 	mes "Looks very tired.";
  9980. 	close2;
  9981. 	cutin "",255;
  9982. 	end;
  9983.  
  9984. 	case 2:
  9985. 	mes "[ Shay ]";
  9986. 	mes "Sapha?";
  9987. 	mes "You are surrounded by Saphas.";
  9988. 	mes "......";
  9989. 	next;
  9990. 	mes "[ Shay ]";
  9991. 	mes "What are you asking me?";
  9992. 	mes "Just ask any Sapha passing by.";
  9993. 	mes "Ask 'what are you'.";
  9994. 	close2;
  9995. 	cutin "",255;
  9996. 	end;
  9997.  
  9998. 	case 3:
  9999. 	mes "[ Shay ]";
  10000. 	mes "Other races?";
  10001. 	mes "Talking about Sapha?";
  10002. 	next;
  10003. 	switch( select("With cat ears.","With butterfly wings.") )
  10004. 	{
  10005.  
  10006. 	case 1:
  10007. 	mes "[ Shay ]";
  10008. 	mes "Cat?";
  10009. 	mes "Are you talking about the Cat Merchant?";
  10010. 	mes "They are camped outside of the capital gate.";
  10011. 	next;
  10012. 	mes "[ Shay ]";
  10013. 	mes "They even mined and fished near the expedition camp.";
  10014. 	mes "They are currently trying to expand their business.";
  10015. 	next;
  10016. 	mes "[ Shay ]";
  10017. 	mes "Well... bigger than them?";
  10018. 	mes "Not sure. Haven't heard of it.";
  10019. 	mes "Why don't you ask the";
  10020. 	mes "^0000FFSapha around here?^000000";
  10021. 	// -- Quest: 7186 has been deleted.
  10022. 	// -- Quest: 7187 has been added.
  10023. 	set ep13_3_secret,2;
  10024. 	changequest 7186,7187;
  10025. 	close2;
  10026. 	cutin "",255;
  10027. 	end;
  10028.  
  10029. 	case 2:
  10030. 	mes "[ Shay ]";
  10031. 	mes "Butterfly wings? Are you talking about Laphine?";
  10032. 	mes "Don't know them?";
  10033. 	mes "You really know nothing.";
  10034. 	next;
  10035. 	mes "[ Shay ]";
  10036. 	mes "If you want to know about Laphine, go to Splendide.";
  10037. 	mes "They are rough and tough.";
  10038. 	close2;
  10039. 	cutin "",255;
  10040. 	end;
  10041.  
  10042. 	}
  10043.  
  10044. 	case 4:
  10045. 	mes "[ Shay ]";
  10046. 	mes "What...";
  10047. 	mes "I'm not that busy but don't bother me too much.";
  10048. 	close2;
  10049. 	cutin "",255;
  10050. 	end;
  10051.  
  10052. 		}
  10053. 	}
  10054. 	else if( checkquest(7187) >= 0 )
  10055. 	{
  10056.  
  10057. 	mes "[ Shay ]";
  10058. 	mes "What is it now?";
  10059. 	mes "Any luck?";
  10060. 	next;
  10061. 	if( checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0 )
  10062. 	{
  10063.  
  10064. 	mes "[ "+strcharinfo(0)+" ]";
  10065. 	mes "I'm trying to organize the information I've collected.";
  10066. 	mes "The Knits at the square are interested in Ahat.";
  10067. 	mes "I heard from Pioms that most of the Saphas are interested in the minister.";
  10068. 	mes "Galtens are interested in the Cat Merchant for their cat ears.";
  10069. 	next;
  10070. 	mes "[ "+strcharinfo(0)+" ]";
  10071. 	mes "Everybody is talking about the minister these days!";
  10072. 	mes "What is with this Ahat anyway?";
  10073. 	next;
  10074. 	mes "[ Shay ]";
  10075. 	mes "I haven't even seen the minister.";
  10076. 	mes "I heard many say that he is beautiful.";
  10077. 	next;
  10078. 	mes "[ Shay ]";
  10079. 	mes "Anyway...";
  10080. 	mes "Try this.";
  10081. 	mes "I've been working on this for some time and hope that this can go on the menu.";
  10082. 	next;
  10083. 	mes "- Shay places a baked pie with the base made out of carrots.";
  10084. 	mes "Topped with something that looks like apples or bananas.";
  10085. 	mes "You immediately think it is too risky to try.";
  10086. 	next;
  10087. 	select("The minced ingredient is...");
  10088. 	mes "[ Shay ]";
  10089. 	mes "An apple pie.";
  10090. 	mes "I garnished it with bananas.";
  10091. 	mes "Doesn't look like it but this is an apple pie.";
  10092. 	next;
  10093. 	mes "[ "+strcharinfo(0)+" ]";
  10094. 	mes "But why is there a carrot in a pie.";
  10095. 	mes "And there is no hint of apples.";
  10096. 	next;
  10097. 	mes "[ Shay ]";
  10098. 	mes "Stop!!!!!!!!!!!!!";
  10099. 	// -- You use effect: Unknown #0
  10100. 	// -- You use effect: Unknown #1
  10101. 	specialeffect2 EF_HIT1;
  10102. 	specialeffect2 EF_HIT2;
  10103. 	percentheal -20,0;
  10104. 	next;
  10105. 	mes "-Shay got all upset and threw something sticky and smelly.";
  10106. 	mes "The pie left Shay's palm and landed square in your face. -";
  10107. 	next;
  10108. 	mes "[ Shay ]";
  10109. 	mes "Oops.. umph.. hmph...";
  10110. 	mes "Phew... sigh...";
  10111. 	mes "...........";
  10112. 	next;
  10113. 	mes "[ Shay ]";
  10114. 	mes "S...Sorry. Aello told me to help you but..";
  10115. 	mes ".......";
  10116. 	mes "I couldn't help myself.";
  10117. 	next;
  10118. 	mes "[ Shay ]";
  10119. 	mes "Ha.. there is a cat named BK among the Cat Merchants.";
  10120. 	mes "He might have the information you want.";
  10121. 	mes "... Go.. meet BK.";
  10122. 	next;
  10123. 	mes "[ Shay ]";
  10124. 	mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000.";
  10125. 	erasequest 7188;
  10126. 	erasequest 7189;
  10127. 	erasequest 7190;
  10128. 	erasequest 7187;
  10129. 	setquest 7191;
  10130. 	set ep13_3_secret,3;	
  10131. 	close2;
  10132. 	cutin "",255;
  10133. 	end;
  10134.  
  10135. 	}
  10136. 	mes "[ "+strcharinfo(0)+" ]";
  10137. 	mes "I'm trying to organize the information I've collected.";
  10138. 	mes "But what should I do with the collected information?";
  10139. 	next;
  10140. 	mes "[ "+strcharinfo(0)+" ]";
  10141. 	mes "Moan...";
  10142. 	next;
  10143. 	mes "[ Shay ]";
  10144. 	mes "You look lost as if nothing makes sense anymore.";
  10145. 	mes "The solution is simply to ask around.";
  10146. 	next;
  10147. 	mes "[ Shay ]";
  10148. 	mes "There are many Saphas working at the factory, drill hall, square and anywhere else.";
  10149. 	mes "There are the Cat Merchants outside of the castle, too.";
  10150. 	close2;
  10151. 	cutin "",255;
  10152. 	end;
  10153.  
  10154. 	}
  10155. 	else if( checkquest(7191) >= 0 )
  10156. 	{
  10157.  
  10158. 	mes "[ Shay ]";
  10159. 	mes "You can find the Cat Merchants outside of the gate.";
  10160. 	mes "They seem like a small group of wanderers.";
  10161. 	mes "You'll see their tent southeast from the gate.";
  10162. 	next;
  10163. 	mes "[ Shay ]";
  10164. 	mes "BK is the one that holds information around there.";
  10165. 	mes "He will be able to help you.";
  10166. 	close2;
  10167. 	cutin "",255;
  10168. 	end;
  10169.  
  10170. 	}
  10171. 	else if( checkquest(7192) >= 0 )
  10172. 	{
  10173.  
  10174. 	mes "[ Shay ]";
  10175. 	mes "You say BK said that?";
  10176. 	mes "Is that so?";
  10177. 	mes "I did think Ahat was more";
  10178. 	mes "beautiful than normal.";
  10179. 	next;
  10180. 	mes "[ Shay ]";
  10181. 	mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat.";
  10182. 	next;
  10183. 	mes "[ Shay ]";
  10184. 	mes "But BK said Ahat isn't a Sapha?";
  10185. 	mes "That only means that its not the looks that is different but he may be a completely different race.";
  10186. 	next;
  10187. 	mes "[ Shay ]";
  10188. 	mes "We can only investigate.";
  10189. 	mes "They say he came from the dimensional crack so let's investigate there.";
  10190. 	next;
  10191. 	mes "[ Shay ]";
  10192. 	mes "I guess it makes sense that there's a dimensional crack here too...";
  10193. 	mes "Sounds like what happened at Morocc.";
  10194. 	set ep13_3_secret,6;
  10195. 	// -- Quest: 7192 has been deleted.
  10196. 	// -- Quest: 7193 has been added.
  10197. 	changequest 7192,7193;
  10198. 	close2;
  10199. 	cutin "",255;
  10200. 	end;
  10201.  
  10202. 	}
  10203. 	else if( checkquest(7193) >= 0 )
  10204. 	{
  10205.  
  10206. 	mes "[ Shay ]";
  10207. 	mes "It is always better to go to the site.";
  10208. 	mes "Because it is difficult to meet the minister.";
  10209. 	next;
  10210. 	mes "[ Shay ]";
  10211. 	mes "The crack here must have been created when the crack in Morroc appeared.";
  10212. 	mes "If he did it.";
  10213. 	next;
  10214. 	mes "[ Shay ]";
  10215. 	mes "You'll find the dimensional crack northeast from El Dicastes.";
  10216. 	mes "Try investigating there.";
  10217. 	close2;
  10218. 	cutin "",255;
  10219. 	end;
  10220.  
  10221. 	}
  10222. 	else if( checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0 )
  10223. 	{
  10224.  
  10225. 	mes "[ Shay ]";
  10226. 	mes "Any luck?";
  10227. 	next;
  10228. 	if( checkquest(7196) >= 0 )
  10229. 	mes "- You show the strange magical stone fragment you collected from near the crack. -";
  10230. 	else if( checkquest(7194) >= 0 )
  10231. 	mes "- You show the bloodstain you collected from near the crack. -";
  10232. 	else if( checkquest(7195) >= 0 )
  10233. 	mes "- You show the frozen piece of skin collected near the crack. -";
  10234. 	next;
  10235. 	mes "[ Shay ]";
  10236. 	mes "I didn't expect this.";
  10237. 	mes "Then who is Ahat...?";
  10238. 	mes "...I smell something fishy.";
  10239. 	next;
  10240. 	mes "[ Shay ]";
  10241. 	mes "I don't know since I haven't";
  10242. 	mes "seen Ahat in person but";
  10243. 	mes "we must find out what";
  10244. 	mes "all this means.";
  10245. 	next;
  10246. 	select("Do you trust BK?");
  10247. 	mes "[ Shay ]";
  10248. 	mes "At least BK doesn't lie.";
  10249. 	mes "The BK I know never lies.";
  10250. 	mes "Why are these found near the crack?";
  10251. 	mes "Why was Ahat found there...?";
  10252. 	next;
  10253. 	select("Do you want to meet in person?");
  10254. 	mes "[ Shay ]";
  10255. 	mes "You can't just waltz in on him.";
  10256. 	mes "It's even harder for outsiders";
  10257. 	mes "like us to meet him.";
  10258. 	mes "Hm...";
  10259. 	next;
  10260. 	mes "[ Shay ]";
  10261. 	mes "We can try collecting";
  10262. 	mes "Sapha Certifications.";
  10263. 	mes "Those who did great deeds get the opportunity to meet the minister.";
  10264. 	next;
  10265. 	mes "[ Shay ]";
  10266. 	mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business.";
  10267. 	next;
  10268. 	mes "[ Shay ]";
  10269. 	mes "You can receive Sapha Certifications from handling requests throughout the city.";
  10270. 	mes "Get enough so you can meet with minister Ahat.";
  10271. 	next;
  10272. 	mes "[ Shay ]";
  10273. 	mes "You'll need at least";
  10274. 	mes "^0000FF3 Sapha Certifications^000000.";
  10275. 	mes "Go ^0000FFask around in Dicastes Diel^000000 for more information.";
  10276. 	next;
  10277. 	mes "[ Shay ]";
  10278. 	mes "There's a Sapha that registers adventurers there.";
  10279. 	mes "His name is ^0000FFRhawyne^000000? Ask him.";
  10280. 	next;
  10281. 	select("Don't you have any Sapha Certifications?");
  10282. 	mes "[ Shay ]";
  10283. 	mes "................";
  10284. 	mes "Do you think I'm that free?";
  10285. 	mes "I'm not the one receiving requests, I'm the one that makes the requests!";
  10286. 	next;
  10287. 	mes "[ Shay ]";
  10288. 	mes "Think of what you have to do.";
  10289. 	mes "Meet Ahat by collecting";
  10290. 	mes "Sapha Certifications.";
  10291. 	mes "Then find doubt about his relationship between him and the crack.";
  10292. 	// -- Quest: 7197 has been added.
  10293. 	setquest 7197;
  10294. 	if( checkquest(7196) >= 0 )
  10295. 	erasequest 7196;
  10296. 	else if( checkquest(7194) >= 0 )
  10297. 	erasequest 7194;
  10298. 	else if( checkquest(7195) >= 0 )
  10299. 	erasequest 7195;
  10300. 	close2;
  10301. 	cutin "",255;
  10302. 	end;
  10303.  
  10304. 	}
  10305. 	else if( checkquest(7197) >= 0 )
  10306. 	{
  10307.  
  10308. 	mes "[ Shay ]";
  10309. 	mes "Start with collecting";
  10310. 	mes "Sapha Certifications.";
  10311. 	mes "You'll need at least 3 certifications to meet the minister.";
  10312. 	next;
  10313. 	mes "[ Shay ]";
  10314. 	mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel.";
  10315. 	mes "Rhawyne will help you.";
  10316. 	close2;
  10317. 	cutin "",255;
  10318. 	end;
  10319.  
  10320. 	}
  10321. 	else if( ep13_3_secret > 6 && ep13_3_secret < 11 )
  10322. 	{
  10323.  
  10324. 	if( checkquest(7199) >= 0 )
  10325. 	{
  10326.  
  10327. 	mes "[ Shay ]";
  10328. 	mes "Hmm...";
  10329. 	mes "Clearing the area?";
  10330. 	mes "Sounds weird.";
  10331. 	mes "Something smells fishy.";
  10332. 	next;
  10333. 	mes "[ Shay ]";
  10334. 	mes "Don't forget to bring back evidence.";
  10335. 	mes "And to pretend you are hypnotized.";
  10336. 	mes "Good. This is our secret.";
  10337. 	next;
  10338. 	mes "[ Shay ]";
  10339. 	mes "Funny how things come about.";
  10340. 	mes "But you really are talkative.";
  10341. 	mes "You are telling me everything. Tsk.";
  10342. 	close2;
  10343. 	cutin "",255;
  10344. 	end;
  10345.  
  10346. 	}
  10347.  
  10348. 	mes "[ Shay ]";
  10349. 	mes "So... you got permitted?";
  10350. 	mes "I'm also curious who this Ahat character is.";
  10351. 	next;
  10352. 	mes "[ Shay ]";
  10353. 	mes "Good. I'll prepare some food until you come back.";
  10354. 	mes "I just found this amazing chocolate recipe a few days ago.";
  10355. 	next;
  10356. 	select("Oh..no..");
  10357. 	mes "[ Shay ]";
  10358. 	mes "When I was in Morroc.";
  10359. 	mes "A colleague from the guild used to make chocolate stuff you see?";
  10360. 	mes "I thought it would be simple since he was making it.";
  10361. 	next;
  10362. 	select("So.....");
  10363. 	mes "[ Shay ]";
  10364. 	mes "Wait till you taste it.";
  10365. 	mes "Now, get going.";
  10366. 	close2;
  10367. 	cutin "",255;
  10368. 	end;
  10369.  
  10370. 	}
  10371. 	else if( ep13_3_secret > 10 && ep13_3_secret < 14 )
  10372. 	{
  10373.  
  10374. 	mes "[ Shay ]";
  10375. 	mes "Did you know?";
  10376. 	mes "There is another skillful Jarute.";
  10377. 	mes "Name is HesLanta.";
  10378. 	next;
  10379. 	mes "[ Shay ]";
  10380. 	mes "He sometimes comes back and shares his stories.";
  10381. 	mes "But I think he also has a story to tell.";
  10382. 	next;
  10383. 	mes "[ Shay ]";
  10384. 	mes "It's only a thought but it might be good to talk to those near Ahat too.";
  10385. 	next;
  10386. 	mes "[ Shay ]";
  10387. 	mes "How about talking to the Jarute named HesLanta?";
  10388. 	mes "You don't have anything to lose, anyway.";
  10389. 	close2;
  10390. 	cutin "",255;
  10391. 	end;
  10392.  
  10393. 	}
  10394. 	else if( ep13_3_secret == 13 )
  10395. 	{
  10396.  
  10397. 	mes "[ Shay ]";
  10398. 	mes "Why are you here again?";
  10399. 	mes "Are you working?";
  10400. 	next;
  10401. 	if( select("Mission completed!", "I came to thank you.") != 1 )
  10402. 	{
  10403.  
  10404. 	mes "[ Shay ]";
  10405. 	mes "If you are that grateful, all my new cuisines till the last bite.";
  10406. 	next;
  10407. 	select("Ah, that is um...");
  10408. 	mes "[ Shay ]";
  10409. 	mes "Huh?";
  10410. 	mes "Ungrateful....";
  10411. 	close2;
  10412. 	cutin "",255;
  10413. 	end;
  10414.  
  10415. 	}
  10416.  
  10417. 	mes "[ Shay ]";
  10418. 	mes "Really?";
  10419. 	mes "Good for you.";
  10420. 	mes ".....";
  10421. 	mes "Mission. Haven't heard that word for ages.";
  10422. 	next;
  10423. 	mes "[ Shay ]";
  10424. 	mes "Now go.";
  10425. 	mes "I'm busy.";
  10426. 	mes "New ingredients are coming in today.";
  10427. 	mes "Go now.";
  10428. 	close2;
  10429. 	cutin "",255;
  10430. 	end;
  10431.  
  10432. 	}
  10433. 	else if( ep13_3_secret == 14 )
  10434. 	{
  10435.  
  10436. 	mes "[ Shay ]";
  10437. 	mes "What did you bring here now?";
  10438. 	mes ".........";
  10439. 	mes "What? No?";
  10440. 	next;
  10441. 	mes "[ Shay ]";
  10442. 	mes "Tsk.... boring.";
  10443. 	close2;
  10444. 	cutin "",255;
  10445. 	end;
  10446.  
  10447. 	}	
  10448.  
  10449. 	mes "[ Shay ]";
  10450. 	mes "I don't want to talk about personal stuff.";
  10451. 	mes "But do you have any questions?";
  10452. 	next;
  10453. 	switch( select("Tell me about yourself","About Sapha","....Hmm..") )
  10454. 	{
  10455.  
  10456. 	case 1:
  10457. 	goto shayabout;
  10458.  
  10459. 	case 2:
  10460. 	mes "[ Shay ]";
  10461. 	mes "Sapha?";
  10462. 	mes "You are surrounded by Saphas.";
  10463. 	mes "......";
  10464. 	next;
  10465. 	mes "[ Shay ]";
  10466. 	mes "What are you asking me?";
  10467. 	mes "Just ask any Sapha passing by.";
  10468. 	mes "Ask 'what are you'.";
  10469. 	close2;
  10470. 	cutin "",255;
  10471. 	end;
  10472.  
  10473. 	case 3:
  10474. 	mes "[ Shay ]";
  10475. 	mes "What...";
  10476. 	mes "I'm not that busy but don't bother me too much.";
  10477. 	close2;
  10478. 	cutin "",255;
  10479. 	end;
  10480.  
  10481. 		}
  10482. 	}
  10483. 	mes "[ Shay ]";
  10484. 	mes "If you haven't registered at Diel yet, you better do it soon.";
  10485. 	mes "That is the only way to start receiving requests and guarantee your safety here.";
  10486. 	next;
  10487. 	mes "[ Shay ]";
  10488. 	mes "To avoid conflicts apart from diplomatic trouble";
  10489. 	mes "it is always better to respect each sides agreement.";
  10490. 	mes "Don't you agree?";
  10491. 	close2;
  10492. 	cutin "",255;
  10493. 	end;
  10494.  
  10495. 	case 3:
  10496. 	mes "[ Shay ]";
  10497. 	mes "Suit yourself.";
  10498. 	close2;
  10499. 	cutin "",255;
  10500. 	end;
  10501.  
  10502. 	}
  10503. }
  10504.  
  10505. dicastes01,207,210,5	script	Walking Knit#ep13_3_15	449,{
  10506.  
  10507. 	if( isequipped(2782) == 1 )
  10508. 	{
  10509.  
  10510. 	if( ep13_3_secret == 2 )
  10511. 	{
  10512.  
  10513. 	mes "[ Knit ]";
  10514. 	mes "Welcome, human.";
  10515. 	mes "I'm finally used to meeting other races like you.";
  10516. 	next;
  10517. 	switch( select("Are there races other than humans?","What are you doing?") )
  10518. 	{
  10519.  
  10520. 	case 1:
  10521. 	if( checkquest(7188) >= 0 )
  10522. 	{
  10523.  
  10524. 	mes "[ Knit ]";
  10525. 	mes "There were Laphine";
  10526. 	mes "before you came.";
  10527. 	mes "And of course there are still.";
  10528. 	mes "But they are over the Kamidal mountains.";
  10529. 	next;
  10530. 	mes "[ Knit ]";
  10531. 	mes "And then the cats..";
  10532. 	mes "Ah, did you see the group of cats in front of the castle?";
  10533. 	mes "They are really soft and cuddly unlike us.";
  10534. 	next;
  10535. 	mes "[ Knit ]";
  10536. 	mes "They are really lovely.";
  10537. 	mes "Those cute cats..";
  10538. 	next;
  10539. 	mes "[ Knit ]";
  10540. 	mes "But Ahat is also loveable even for a Sapha.";
  10541. 	mes "....if my hair is like a dry winter tree..";
  10542. 	mes "Ahat's hair is like new sprouts in early spring.....";
  10543. 	next;
  10544. 	mes "[ Knit ]";
  10545. 	mes "Ah.. I'm so jealous, envious..";
  10546. 	close;
  10547.  
  10548. 	}
  10549. 	mes "[ Knit ]";
  10550. 	mes "There were Laphine";
  10551. 	mes "before you came.";
  10552. 	mes "And of course there are still.";
  10553. 	mes "But they are over the Kamidal mountains.";
  10554. 	next;
  10555. 	mes "[ Knit ]";
  10556. 	mes "And then the cats..";
  10557. 	mes "Ah, did you see the group of cats in front of the castle?";
  10558. 	mes "They are really soft and cuddly unlike us.";
  10559. 	next;
  10560. 	mes "[ Knit ]";
  10561. 	mes "And especially their ears and tail!!";
  10562. 	next;
  10563. 	select("Have you seen a man with cat ears?");
  10564. 	mes "[ Knit ]";
  10565. 	mes "Eh?";
  10566. 	mes "Man? Human male?";
  10567. 	mes "A human male with cat ears?";
  10568. 	mes "Never heard such a thing.";
  10569. 	next;
  10570. 	mes "[ Knit ]";
  10571. 	mes "Humans are amazing!";
  10572. 	mes "Didn't even think of that...!";
  10573. 	mes ".....";
  10574. 	next;
  10575. 	mes "[ Knit ]";
  10576. 	mes "But they are really lovely.";
  10577. 	mes "Those cute cats..";
  10578. 	next;
  10579. 	mes "[ Knit ]";
  10580. 	mes "But Ahat is also loveable even for a Sapha.";
  10581. 	mes "....if my hair is like a dry winter tree..";
  10582. 	mes "Ahat's hair is like new sprouts in early spring.....";
  10583. 	next;
  10584. 	mes "[ Knit ]";
  10585. 	mes "I can't believe how he does his work for Dicastes and still maintains such great hair.";
  10586. 	mes "I can almost see a glow.";
  10587. 	next;
  10588. 	mes "[ Knit ]";
  10589. 	mes "Ah.....his skin is divine.";
  10590. 	mes "But he never comes out from his office high up in Dicastes Diel.";
  10591. 	next;
  10592. 	mes "[ Knit ]";
  10593. 	mes "But I guess it would be better for Ahat's complexion...";
  10594. 	mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!";
  10595. 	next;
  10596. 	mes "- Continues to talk about Ahat.";
  10597. 	mes "Don't think I'll get any more information. -";
  10598. 	// -- Quest: 7188 has been added.
  10599. 	setquest 7188;
  10600. 	close;
  10601.  
  10602. 	case 2:
  10603. 	mes "[ Knit ]";
  10604. 	mes "As you can see, I'm taking a walk.";
  10605. 	mes "I should walk from time to time to prevent myself from getting stiff.";
  10606. 	mes "I really don't like to get stiff.";
  10607. 	close;
  10608.  
  10609. 		}
  10610. 	}
  10611. 	mes "[ Knit ]";
  10612. 	mes "Don't you think cats are amazing.";
  10613. 	mes "I heard from where you came from, you have pets..";
  10614. 	next;
  10615. 	mes "[ Knit ]";
  10616. 	mes "Is it okay to raise other creatures?";
  10617. 	mes "Do they want that?";
  10618. 	mes "It's a difficult issue..";
  10619. 	close;
  10620.  
  10621. 	}
  10622. 	mes "[ Moltuka ]";
  10623. 	mes "°ı¢£°Ù";
  10624. 	mes "°ˆ°¯°Û ¢£ °ˆ°Ò°Ô °˘ °¢≤¢£";
  10625. 	next;
  10626. 	mes "- Cannot communicate with him. -";
  10627. 	close;
  10628. }
  10629.  
  10630. // -- Mobs Spawn
  10631.  
  10632. 	dic_fild01,0,0,0,0	monster	Centipede	1987,60,0,0,0
  10633. 	dic_fild01,0,0,0,0	monster	Centipede Larva	1999,30,0,0,0
  10634. 	dic_fild01,0,0,0,0	monster	Tatacho	1986,25,0,0,0
  10635. 	dic_fild01,0,0,0,0	monster	Dolomedes	2092,20,0,0,0
  10636.  
  10637. 	dic_fild02,0,0,0,0	monster	Centipede	1987,35,0,0,0
  10638. 	dic_fild02,0,0,0,0	monster	Centipede Larva	1999,10,0,0,0
  10639. 	dic_fild02,0,0,0,0	monster	Tatacho	1986,25,0,0,0
  10640. 	dic_fild02,0,0,0,0	monster	Dolomedes	2092,80,0,0,0
  10641. 	dic_fild02,0,0,0,0	monster	Bradium Golem	2024,3,0,0,0
  10642.  
  10643. 	dic_dun01,0,0,0,0	monster	Uni-horn Scaraba	2083,50,0,0,0
  10644. 	dic_dun01,0,0,0,0	monster	Horn Scaraba	2084,45,0,0,0
  10645. 	dic_dun01,0,0,0,0	monster	Uni-Horn Scaraba Egg	2088,15,0,0,0
  10646. 	dic_dun01,0,0,0,0	monster	Horn Scaraba Egg	2089,15,0,0,0
  10647.  
  10648. 	dic_dun02,0,0,0,0	monster	Antler Scaraba	2085,50,0,0,0
  10649. 	dic_dun02,0,0,0,0	monster	Rake Horn Scaraba	2086,45,0,0,0
  10650. 	dic_dun02,0,0,0,0	monster	Antler Scaraba Egg	2090,15,0,0,0
  10651. 	dic_dun02,0,0,0,0	monster	Rake Scaraba Egg	2091,15,0,0,0
  10652. 	dic_dun02,0,0,0,0	boss_monster	Queen Scaraba	2087,1,7200000,600000,1	
  10653.  
  10654. dicastes01,112,248,5	script	Resting Piom#ep133_16	491,{
  10655.  
  10656. 	if( isequipped(2782) == 1 )
  10657. 	{
  10658.  
  10659. 	if( ep13_3_secret == 2 )
  10660. 	{
  10661.  
  10662. 	if( checkquest(7189) >= 0 )
  10663. 	{
  10664.  
  10665. 	mes "[ Piom ]";
  10666. 	mes "Phew.. I need to rest.";
  10667. 	mes "Huh?";
  10668. 	mes "Why are you here?";
  10669. 	next;
  10670. 	mes "[ Piom ]";
  10671. 	mes "Don't follow cats around";
  10672. 	mes "Go and meet Ahat.";
  10673. 	mes "He is really beautiful.";
  10674. 	close;
  10675.  
  10676. 	}
  10677. 	mes "[ Piom ]";
  10678. 	mes "Phew.. I need to rest.";
  10679. 	mes "Huh?";
  10680. 	mes "Why are you here?";
  10681. 	next;
  10682. 	select("Ask about human with cat ears.");
  10683. 	mes "[ Piom ]";
  10684. 	mes "HAHAHAHA!!!";
  10685. 	mes "There are so many asking";
  10686. 	mes "about that recently.";
  10687. 	mes "Is there any conflict with the Cat Hand Merchants?";
  10688. 	next;
  10689. 	mes "[ Piom ]";
  10690. 	mes "Haha.. ... funny.";
  10691. 	mes "Human with cat ears?";
  10692. 	mes "Never heard of such thing.";
  10693. 	mes "But you seem to be new around here.";
  10694. 	next;
  10695. 	mes "[ Piom ]";
  10696. 	mes "Don't waste your time on something ridiculous as that.";
  10697. 	mes "That's it! I think you are the right person.";
  10698. 	next;
  10699. 	mes "[ Piom ]";
  10700. 	mes "The minister stays at the top of Diel.";
  10701. 	mes "Try meeting the minister.";
  10702. 	mes "He is a wonderful person.";
  10703. 	mes "A role model to all Saphas!";
  10704. 	next;
  10705. 	mes "[ Piom ]";
  10706. 	mes "You need to know about Saphas if you are staying in El Dicastes, right?";
  10707. 	mes "Don't spend time with a dusty Piom like me, and go meet Ahat.";
  10708. 	mes "You will love him.";
  10709. 	next;
  10710. 	mes "- Continues to talk about Ahat.";
  10711. 	mes "Don't think I'll get any more information. -";
  10712. 	// -- Quest: 7189 has been added.
  10713. 	setquest 7189;
  10714. 	close;
  10715.  
  10716. 	}
  10717. 	mes "[ Piom ]";
  10718. 	mes "As you can see, I'm resting.";
  10719. 	mes "I like my job but it is so tiring.";
  10720. 	mes "But I'm happier than when I was a Knit.";
  10721. 	next;
  10722. 	mes "[ Piom ]";
  10723. 	mes "I can't think straight.";
  10724. 	mes "I didn't like working through documents the Knits do.";
  10725. 	mes "But then Galtens have to carry heavy weapons.";
  10726. 	next;
  10727. 	mes "[ Piom ]";
  10728. 	mes "The last thing I did was mine and refine Bradium and I loved it!";
  10729. 	mes "And to think that my work keeps everyone healthy is rewarding.";
  10730. 	close;
  10731.  
  10732. 	}
  10733. 	mes "[ Piom ]";
  10734. 	mes "°Ò°˜¢§ °ˆ ¢±°Ò°˙?";
  10735. 	mes "°Ú¢≥~!";
  10736. 	mes "°–¢≤¢§ ¢± °¸°Ò°ı ¢≥ ° !!!";
  10737. 	next;
  10738. 	mes "- Cannot communicate with him. -";
  10739. 	close;
  10740. }
  10741.  
  10742. dicastes01,252,144,0	script	Training Galten#e	450,{
  10743.  
  10744. 	if( isequipped(2782) == 1 )
  10745. 	{
  10746.  
  10747. 	if( ep13_3_secret == 2 )
  10748. 	{
  10749.  
  10750. 	if( checkquest(7190) >= 0 )
  10751. 	{
  10752.  
  10753. 	mes "[ Training Galten ]";
  10754. 	mes "Hmm...another peaceful day.";
  10755. 	mes "Hmm? Aren't you the outsider that came here a while ago?";
  10756. 	mes "Have you come to see the training grounds?";
  10757. 	next;
  10758. 	mes "[ Training Galten ]";
  10759. 	mes "Ahat...";
  10760. 	mes "He is a strong Sapha.";
  10761. 	mes "He may be a minister working through piles of documents but he must be hiding his power!";
  10762. 	next;
  10763. 	mes "[ Training Galten ]";
  10764. 	mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
  10765. 	mes "I've never seen a stronger Sapha before.";
  10766. 	mes "I don't quite understand why he didn't become a Galten...";
  10767. 	next;
  10768. 	mes "[ Training Galten ]";
  10769. 	mes "Maybe he is physically strong but has a warm heart..";
  10770. 	mes "but you never know...";
  10771. 	close;
  10772.  
  10773. 	}
  10774. 	mes "[ Training Galten ]";
  10775. 	mes "Hmm...another peaceful day.";
  10776. 	mes "Hmm? Aren't you the outsider that came here a while ago?";
  10777. 	mes "Have you come to see the training grounds?";
  10778. 	next;
  10779. 	select("About a human with cat ears..");
  10780. 	mes "[ Training Galten ]";
  10781. 	mes "Cat ears?";
  10782. 	mes "Is there someone like that?";
  10783. 	mes "Humans are like that?";
  10784. 	next;
  10785. 	mes "[ Training Galten ]";
  10786. 	mes "What? No?";
  10787. 	mes "Then why are you looking him..";
  10788. 	mes "Why don't you go meet Ahat instead of wasting your time.";
  10789. 	next;
  10790. 	mes "[ Training Galten ]";
  10791. 	mes "Anyone that wants to be strong";
  10792. 	mes "should meet Ahat.";
  10793. 	mes "He is a very strong Sapha.";
  10794. 	next;
  10795. 	mes "[ Training Galten ]";
  10796. 	mes "He may be a minister working through piles of documents but he must be hiding his power!";
  10797. 	next;
  10798. 	mes "[ Training Galten ]";
  10799. 	mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
  10800. 	mes "I've never seen a stronger Sapha before.";
  10801. 	mes "I don't quite understand why he didn't become a Galten...";
  10802. 	next;
  10803. 	mes "- Continues to talk about Ahat.";
  10804. 	mes "I don't think I'll get any more information. -";
  10805. 	// -- Quest: 7190 has been added.
  10806. 	setquest 7190;
  10807. 	close;
  10808.  
  10809. 	}
  10810. 	mes "[ Training Galten ]";
  10811. 	mes "I will get great results";
  10812. 	mes "If I do my best, right?";
  10813. 	close;
  10814.  
  10815. 	}
  10816. 	mes "[ Training Galten ]";
  10817. 	mes "°¯°Ù°¸ °¯ °¯°Ù°¸";
  10818. 	mes "°¯°Ù°¸";
  10819. 	next;
  10820. 	mes "- I can't understand what he's trying to say. -";
  10821. 	close;
  10822. }
  10823.  
  10824. dic_fild01,231,174,4	script	BK#ep133_18	496,{
  10825.  
  10826. 	if( checkquest(7191) >= 0 )
  10827. 	{
  10828.  
  10829. 	if( ep13_3_secret == 4 )
  10830. 	{
  10831.  
  10832. 	mes "[ BK ]";
  10833. 	mes "... So what do you want to know?";
  10834. 	next;
  10835. 	select("About other feline races");
  10836. 	mes "[ BK ]";
  10837. 	mes "Feline? Are you asking about us cats?";
  10838. 	mes "Well~";
  10839. 	mes "Don't know about races... unless...";
  10840. 	next;
  10841. 	mes "- BK asks for a Sapha Certification. -";
  10842. 	next;
  10843. 	if( select("No way.", "Give.") != 2 )
  10844. 	{
  10845.  
  10846. 	mes "[ BK ]";
  10847. 	mes "Humph";
  10848. 	mes "We made a deal.";
  10849. 	mes "Give me a Sapha Certification.";
  10850. 	close;
  10851.  
  10852. 	}
  10853.  
  10854. 	if( countitem(6304) > 1 )
  10855. 	{
  10856.  
  10857. 	mes "[ BK ]";
  10858. 	mes "Haha.. good, good.";
  10859. 	mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel.";
  10860. 	next;
  10861. 	mes "[ BK ]";
  10862. 	mes "I even saw him meet the new minister alone.";
  10863. 	mes "Hu hu...";
  10864. 	mes "Satisfied?";
  10865. 	// -- Inventory Item Removed: Sapha Certification (13) x 1
  10866. 	delitem 6304,1;
  10867. 	next;
  10868. 	mes "- BK says this and takes the Sapha Certification out of your hand.";
  10869. 	mes "Information on the person with animal ears Doha mentioned! -";
  10870. 	set ep13_3_secret,5;
  10871. 	close;
  10872.  
  10873. 	}
  10874.  
  10875. 	mes "[ BK ]";
  10876. 	mes "I will give you information";
  10877. 	mes "and you give me a Sapha Certification";
  10878. 	mes "great teamwork, don't you agree?";
  10879. 	next;
  10880. 	mes "[ BK ]";
  10881. 	mes "If you want to know my information, you have to give me a Sapha Certification.";
  10882. 	close;	
  10883.  
  10884. 	}
  10885. 	else if( ep13_3_secret == 5 )
  10886. 	{
  10887.  
  10888. 	mes "[ BK ]";
  10889. 	mes "...Didn't I just tell you about";
  10890. 	mes "the man with cat ears?";
  10891. 	mes "I've seen him with the";
  10892. 	mes "minister in Dicastes Diel.";
  10893. 	next;
  10894. 	switch( select("About Ravail?","Who is the minister?") )
  10895. 	{
  10896.  
  10897. 	case 1:
  10898. 	mes "[ BK ]";
  10899. 	mes "Ravail is the high minister.";
  10900. 	mes "Something like a Chief.";
  10901. 	mes "They also call him elder.";
  10902. 	mes "We would call him leader?";
  10903. 	next;
  10904. 	mes "[ BK ]";
  10905. 	mes ".......ah.........";
  10906. 	mes "I should have gotten a Sapha Certification before answering.";
  10907. 	close;	
  10908.  
  10909. 	case 2:
  10910. 	mes "[ BK ]";
  10911. 	mes "The infamous Ahat.";
  10912. 	mes "The new minister...";
  10913. 	mes "(BK rubs his front paws";
  10914. 	mes "together and winks)";
  10915. 	next;
  10916. 	if( select("Give him a Sapha Certification.", "No way.") != 1 )
  10917. 	{
  10918.  
  10919. 	mes "[ BK ]";
  10920. 	mes "No, no, contract violation.";
  10921. 	mes "I have nothing to say if you don't give me a Sapha Certification.";
  10922. 	close;	
  10923.  
  10924. 	}
  10925.  
  10926. 	mes "[ BK ]";
  10927. 	mes "The new minister is";
  10928. 	mes "not from around here.";
  10929. 	mes "There is a huge crack down there.";
  10930. 	next;
  10931. 	mes "[ BK ]";
  10932. 	mes "The new minister was picked";
  10933. 	mes "up near the crack.";
  10934. 	mes "He must be an alien!";
  10935. 	// -- Inventory Item Removed: Sapha Certification (13) x 1
  10936. 	delitem 6304,1;
  10937. 	next;
  10938. 	select("An alien! You must be nuts!");
  10939. 	mes "[ BK ]";
  10940. 	mes "Because he isn't a Sapha!";
  10941. 	next;
  10942. 	select("He isn't a Sapha?");
  10943. 	mes "[ BK ]";
  10944. 	mes "Yes.";
  10945. 	mes "But, isn't it strange?";
  10946. 	mes "All the Saphas here think";
  10947. 	mes "he is a beautiful Sapha...";
  10948. 	mes "But I've seen him from a";
  10949. 	mes "distance and he wasn't.";
  10950. 	next;
  10951. 	mes "[ BK ]";
  10952. 	mes "To me, he is a feline.";
  10953. 	mes "He might even be a";
  10954. 	mes "lost friend of mine.";
  10955. 	next;
  10956. 	mes "[ BK ]";
  10957. 	mes "Well, I don't understand why because all Saphas are beautiful.";
  10958. 	// -- Inventory Item Removed: Sapha Certification (13) x 1
  10959. 	delitem 6304,1;
  10960. 	// -- Quest: 7191 has been deleted.
  10961. 	// -- Quest: 7192 has been added.
  10962. 	changequest 7191,7192;
  10963. 	next;
  10964. 	mes "- BK says this and takes the Sapha Certification out of your hand.";
  10965. 	mes "Shocking information that the Sapha minister Ahat is not a Sapha!-";
  10966. 	next;
  10967. 	mes "[ "+strcharinfo(0)+" ]";
  10968. 	mes "...I must find out.";
  10969. 	mes ".. Near the crack he said...";
  10970. 	mes "Should I talk to Shay?";
  10971. 	close;
  10972. 		}
  10973. 	}
  10974.  
  10975. 	mes "[ BK ]";
  10976. 	mes "Ha. I'm the information collector of the Cat Merchants.";
  10977. 	mes "..............";
  10978. 	mes "I don't give out information just to anyone.";
  10979. 	mes "Meow...";
  10980. 	next;
  10981. 	mes "- BK of the Cat Merchant group is being difficult.";
  10982. 	mes "What did Shay tell you to do?-";
  10983. 	next;
  10984. 	input .@shaytalk$;
  10985. 	if( .@shaytalk$ != "Shay's special drink will be delivered" )
  10986. 	{
  10987.  
  10988. 	mes "[ "+strcharinfo(0)+" ]";
  10989. 	mes ""+.@shaytalk$+".....?";
  10990. 	mes "Hmm.. I think you are wrong?";
  10991. 	mes "What was it..";
  10992. 	next;
  10993. 	mes "[ BK ]";
  10994. 	mes "What. Are you threatening me with that?";
  10995. 	mes "Meow.. You don't know my well enough~!!";
  10996. 	close;
  10997.  
  10998. 	}
  10999.  
  11000. 	mes "[ "+strcharinfo(0)+" ]";
  11001. 	mes "Hmm. If you don't cooperate,";
  11002. 	mes "Shay's special drink will be delivered.";
  11003. 	mes "By Shay himself!";
  11004. 	next;
  11005. 	mes "[ BK ]";
  11006. 	mes "What?!";
  11007. 	mes "What do you want.";
  11008. 	mes "Why are you harassing me?";
  11009. 	mes "Bully... sob";
  11010. 	// -- [dist=2.2] BK#ep133_18 (1): *Sob*
  11011. 	emotion e_sob;
  11012. 	next;
  11013. 	mes "[ BK ]";
  11014. 	mes "Okay. I will cooperate.";
  11015. 	mes "But with some conditions.";
  11016. 	mes "First, you must tell Shay that I cooperated with you.";
  11017. 	next;
  11018. 	mes "[ BK ]";
  11019. 	mes "Second, we must meet the minister to expand our business.";
  11020. 	mes "But you need Sapha Certifications to meet him.";
  11021. 	next;
  11022. 	mes "[ BK ]";
  11023. 	mes "So I'll sell my information for Sapha Certifications.";
  11024. 	mes "Tell me when you are ready.";
  11025. 	set ep13_3_secret,4;
  11026. 	close;	
  11027.  
  11028. 	}
  11029. 	else if( checkquest(7192) >= 0 )
  11030. 	{
  11031.  
  11032. 	mes "[ BK ]";
  11033. 	mes "Why are you always coming back?";
  11034. 	mes "Why don't you go to the crack yourself if you are curious about the new minister?";
  11035. 	mes "You'll find something there since he was from there. Meow";
  11036. 	close;	
  11037.  
  11038. 	}
  11039. 	else if( ep13_3_secret > 5 )
  11040. 	{
  11041.  
  11042. 	mes "[ BK ]";
  11043. 	mes "MEOW~";
  11044. 	mes "I thought you brought Shay's food here as a reward.";
  11045. 	mes "(BK shivers at the thought)";
  11046. 	next;
  11047. 	mes "[ BK ]";
  11048. 	mes "Eeeew...";
  11049. 	mes "I can't even imagine it.";
  11050. 	mes "...........Ha! Don't tell Shay this!";
  11051. 	close;
  11052.  
  11053. 	}
  11054. 	mes "[ BK ]";
  11055. 	mes "Ha. I'm the information collector of the Cat Hand Merchants.";
  11056. 	mes "Ask me anything...but..";
  11057. 	mes "Meow.. I'm not an easy cat you see.";
  11058. 	next;
  11059. 	mes "[ BK ]";
  11060. 	mes "Go away, Ha";
  11061. 	close;
  11062. }
  11063.  
  11064. -	script	Rock Pile#ep133_	-1,{
  11065.  
  11066. 	if( checkquest(7193) >= 0 )
  11067. 	{
  11068.  
  11069. 	mes "There are many piles of rock around because of the unstable crust movements.";
  11070. 	mes "This rock pile is also one of them.";
  11071. 	mes "Don't see anything suspicious.";
  11072. 	next;
  11073. 	if( select("Try to knock down the rock pile.", "Study the pile closely.") != 2 )
  11074. 	{
  11075.  
  11076. 	mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -";
  11077. 	close;
  11078.  
  11079. 	}
  11080.  
  11081. 	mes "You feel an evil energy from the small stone fragments.";
  11082. 	mes "Doesn't look natural but more like remnants from a powerful magic spell nearby.";
  11083. 	next;
  11084. 	mes "You feel evil energy. Does this have anything to do with Ahat?";
  11085. 	mes "You collected a stone that emits strange energy.";
  11086. 	// -- Item added to inventory: Strange Magic Stone (55) x 1 - Event
  11087. 	getitem 6307,1;
  11088. 	// -- Quest: 7196 has been added.
  11089. 	// -- Quest: 7193 has been deleted.
  11090. 	changequest 7193,7196;
  11091. 	next;
  11092. 	mes "[ "+strcharinfo(0)+" ]";
  11093. 	mes "Hmm.. I may need to discuss these with Shay.";
  11094. 	close;
  11095.  
  11096. 	}
  11097. 	else if( checkquest(7196) >= 0 )
  11098. 	{
  11099.  
  11100. 	mes "[ "+strcharinfo(0)+" ]";
  11101. 	mes "This is where you picked up the strange magical stone.";
  11102. 	mes "Also feel a strange energy around.";
  11103. 	mes "Let's go back to the pub and talk with Shay.";
  11104. 	close;	
  11105.  
  11106. 	}
  11107. 	else if( checkquest(7199) >= 0 )
  11108. 	{
  11109.  
  11110. 	if( countitem(6307) == 10 )
  11111. 	{	
  11112.  
  11113. 	mes "Need more stone fragments to report back to Doha at the expedition camp.";
  11114. 	mes "You collect another stone fragment that emits a strange magical force.";
  11115. 	// -- Item added to inventory: Strange Magic Stone (18) x 1 - Event
  11116. 	getitem 6307,1;
  11117. 	if( checkquest(7202) == -1 ) setquest 7202;
  11118. 	close2;
  11119.  
  11120. 	initnpctimer;
  11121. 	disablenpc "Rock Pile#"+strnpcinfo(2);
  11122. 	end;
  11123.  
  11124. 	}
  11125. 	else if( countitem(6307) < 11 )
  11126. 	{
  11127.  
  11128. 	mes "There are many piles of rock around because of the unstable crust movements.";
  11129. 	mes "This is one of them.";
  11130. 	mes "You feel an evil energy from the small stone fragments.";
  11131. 	// -- Item added to inventory: Strange Magic Stone (18) x 1 - Event
  11132. 	getitem 6307,1;
  11133. 	next;
  11134. 	mes "You collect stone fragments.";
  11135. 	mes "Not enough was collected to fill Cheshire's request.";
  11136. 	close2;
  11137.  
  11138. 	initnpctimer;
  11139. 	disablenpc "Rock Pile#"+strnpcinfo(2);
  11140. 	end;	
  11141.  
  11142. 	} else {
  11143.  
  11144. 	mes "No need to collect more.";
  11145. 	close;
  11146.  
  11147. 		}
  11148. 	}
  11149. 	else if( checkquest(7201) >= 0 )
  11150. 	{	
  11151.  
  11152. 	if( countitem(6307) < 10 )
  11153. 	{
  11154.  
  11155. 	mes "There are many piles of rock around because of the unstable crust movements.";
  11156. 	mes "This is one of them.";
  11157. 	mes "You feel an evil energy from the small stone fragments.";
  11158. 	// -- Item added to inventory: Strange Magic Stone (18) x 1 - Event
  11159. 	getitem 6307,1;
  11160. 	next;
  11161. 	mes "You collect stone fragments.";
  11162. 	mes "Not enough was collected to fill Cheshire's request.";
  11163. 	close2;
  11164.  
  11165. 	initnpctimer;
  11166. 	disablenpc "Rock Pile#"+strnpcinfo(2);
  11167. 	end;
  11168.  
  11169. 	} else {
  11170.  
  11171. 	mes "No need to collect more.";
  11172. 	close;
  11173.  
  11174. 		}
  11175. 	}
  11176. 	else
  11177. 	{
  11178.  
  11179. 	mes "- You found traces of something. -";
  11180. 	close;
  11181.  
  11182. 	}
  11183.  
  11184. OnTimer120000:
  11185. 	enablenpc "Rock Pile#"+strnpcinfo(2);
  11186. 	stopnpctimer;
  11187. 	end;	
  11188. }
  11189.  
  11190. 	dic_fild02,269,55,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef1	844
  11191. 	dic_fild02,236,29,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef2	844
  11192. 	dic_fild02,220,34,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef3	844
  11193. 	dic_fild02,228,55,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef4	844
  11194. 	dic_fild02,228,63,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef5	844
  11195. 	dic_fild02,210,75,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef6	844
  11196. 	dic_fild02,213,35,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef7	844
  11197. 	dic_fild02,171,49,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef8	844
  11198. 	dic_fild02,266,44,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef9	844
  11199. 	dic_fild02,174,79,0	duplicate(Rock Pile#ep133_)	Rock Pile#ep133_ef10	844
  11200.  
  11201. -	script	Dirt Pile#ep133_	-1,{
  11202.  
  11203. 	if( checkquest(7193) >= 0 )
  11204. 	{
  11205.  
  11206. 	mes "There a several dirt piles near the crack.";
  11207. 	mes "This is one of them.";
  11208. 	mes "Don't see anything suspicious.";
  11209. 	next;
  11210. 	if( select("Stomp on it with your feet.", "Poke around in the dirt pile.") != 2 )
  11211. 	{
  11212.  
  11213. 	mes "- You step on the dug up dirt pile and make the ground flat. -";
  11214. 	close;
  11215.  
  11216. 	}
  11217.  
  11218. 	mes "You poke around the dirt pile to find blood clotted in the dirt.";
  11219. 	mes "You feel evil energy. Does this have anything to do with Ahat?";
  11220. 	next;
  11221. 	mes "You collect the Clotted Bloodstains.";
  11222. 	// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
  11223. 	getitem 6306,1;
  11224. 	// -- Quest: 7194 has been added.
  11225. 	// -- Quest: 7193 has been deleted.
  11226. 	changequest 7193,7194;
  11227. 	next;
  11228. 	mes "[ "+strcharinfo(0)+" ]";
  11229. 	mes "Hmm.. I may need to discuss these with Shay.";
  11230. 	close;
  11231.  
  11232. 	}
  11233. 	else if( checkquest(7194) >= 0 )
  11234. 	{
  11235.  
  11236. 	mes "[ "+strcharinfo(0)+" ]";
  11237. 	mes "Collected Clotted Bloodstains from the dirt pile here.";
  11238. 	mes "Also feel a strange energy around.";
  11239. 	mes "Let's go back to the pub and talk with Shay.";
  11240. 	close;	
  11241.  
  11242. 	}
  11243. 	else if( checkquest(7199) >= 0 )
  11244. 	{
  11245.  
  11246. 	if( countitem(6306) == 10 )
  11247. 	{	
  11248.  
  11249. 	mes "Need more bloodstains to report back to Doha at the expedition camp.";
  11250. 	mes "You collect another Clotted Bloodstain from the dirt pile.";
  11251. 	// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
  11252. 	getitem 6306,1;
  11253. 	if( checkquest(7202) == -1 ) setquest 7202;
  11254. 	close2;
  11255.  
  11256. 	initnpctimer;
  11257. 	disablenpc "Dirt Pile#"+strnpcinfo(2);
  11258. 	end;
  11259.  
  11260. 	}
  11261. 	else if( countitem(6306) < 11 )
  11262. 	{
  11263.  
  11264. 	mes "There a several dirt piles near the crack.";
  11265. 	mes "This is one of them.";
  11266. 	mes "You find a Clotted Bloodstain beneath the dirt pile.";
  11267. 	// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
  11268. 	getitem 6306,1;
  11269. 	next;
  11270. 	mes "Collect bloodstains.";
  11271. 	mes "Not enough was collected to fill Cheshire's request.";
  11272. 	close2;
  11273.  
  11274. 	initnpctimer;
  11275. 	disablenpc "Dirt Pile#"+strnpcinfo(2);
  11276. 	end;	
  11277.  
  11278. 	} else {
  11279.  
  11280. 	mes "No need to collect more.";
  11281. 	close;
  11282.  
  11283. 		}
  11284. 	}
  11285. 	else if( checkquest(7201) >= 0 )
  11286. 	{	
  11287.  
  11288. 	if( countitem(6306) < 10 )
  11289. 	{
  11290.  
  11291. 	mes "There a several dirt piles near the crack.";
  11292. 	mes "This is one of them.";
  11293. 	mes "You find a Clotted Bloodstain beneath the dirt pile.";
  11294. 	// -- Item added to inventory: Clotted Bloodstain (32) x 1 - Event
  11295. 	getitem 6306,1;
  11296. 	next;
  11297. 	mes "Collect bloodstains.";
  11298. 	mes "Not enough was collected to fill Cheshire's request.";
  11299. 	close2;
  11300.  
  11301. 	initnpctimer;
  11302. 	disablenpc "Dirt Pile#"+strnpcinfo(2);
  11303. 	end;
  11304.  
  11305. 	} else {
  11306.  
  11307. 	mes "No need to collect more.";
  11308. 	close;
  11309.  
  11310. 		}
  11311. 	}
  11312. 	else
  11313. 	{
  11314.  
  11315. 	mes "- You found traces of something. -";
  11316. 	close;
  11317.  
  11318. 	}
  11319.  
  11320. OnTimer120000:
  11321. 	enablenpc "Dirt Pile#"+strnpcinfo(2);
  11322. 	stopnpctimer;
  11323. 	end;	
  11324. }
  11325.  
  11326. 	dic_fild02,215,85,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef1	844
  11327. 	dic_fild02,207,41,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef2	844
  11328. 	dic_fild02,232,41,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef3	844
  11329. 	dic_fild02,245,68,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef4	844
  11330. 	dic_fild02,184,63,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef5	844
  11331. 	dic_fild02,207,94,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef6	844
  11332. 	dic_fild02,230,71,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef7	844
  11333. 	dic_fild02,188,50,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef8	844
  11334. 	dic_fild02,206,115,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef10	844	
  11335. 	dic_fild02,248,36,0	duplicate(Dirt Pile#ep133_)	Dirt Pile#ep133_ef9	844
  11336.  
  11337. -	script	Split Ground#ep133_	-1,{
  11338.  
  11339. 	if( checkquest(7193) >= 0 )
  11340. 	{
  11341.  
  11342. 	mes "Surface of the ground is split by the shock from the dimensional crack.";
  11343. 	mes "The split ground is solid and icy making it look like sharp blades.";
  11344. 	mes "Don't see anything suspicious.";
  11345. 	next;
  11346. 	if( select("Stomp on it with your feet.", "Poke around in the dirt pile.") != 2 )
  11347. 	{
  11348.  
  11349. 	mes "- You step on the dry, split surface and make the ground flat. -";
  11350. 	close;
  11351.  
  11352. 	}
  11353.  
  11354. 	/*
  11355. 	mes "There is something stuck by the frost on the sharp, cracked surface.";
  11356. 	mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground.";
  11357. 	next;
  11358. 	mes "You feel evil energy. Does this have anything to do with Ahat?";
  11359. 	mes "You collect the Frozen Piece of Skin.";
  11360. 	// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
  11361. 	getitem 6305,1;
  11362. 	// -- Quest: 7195 has been added.
  11363. 	// -- Quest: 7193 has been deleted.
  11364. 	changequest 7193,7195;
  11365. 	next;
  11366. 	mes "[ "+strcharinfo(0)+" ]";
  11367. 	mes "Hmm.. I may need to discuss these with Shay.";
  11368. 	close;
  11369. 	*/
  11370.  
  11371. 	}
  11372. 	else if( checkquest(7195) >= 0 )
  11373. 	{
  11374.  
  11375. 	mes "[ "+strcharinfo(0)+" ]";
  11376. 	mes "It is the place where the frozen skin was found.";
  11377. 	mes "Also feel a strange energy around.";
  11378. 	mes "Let's go back to the pub and talk with Shay.";
  11379. 	close;	
  11380.  
  11381. 	}
  11382. 	else if( checkquest(7199) >= 0 )
  11383. 	{
  11384.  
  11385. 	if( countitem(6305) == 10 )
  11386. 	{	
  11387.  
  11388. 	mes "Need more pieces of skin to report back to Doha at the expedition camp.";
  11389. 	mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground.";
  11390. 	// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
  11391. 	getitem 6305,1;
  11392. 	if( checkquest(7202) == -1 ) setquest 7202;
  11393. 	close2;
  11394.  
  11395. 	initnpctimer;
  11396. 	disablenpc "Split Ground#"+strnpcinfo(2);
  11397. 	end;
  11398.  
  11399. 	}
  11400. 	else if( countitem(6305) < 11 )
  11401. 	{
  11402.  
  11403. 	mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
  11404. 	mes "This is one of them.";
  11405. 	mes "There is something stuck by the frost on the sharp, cracked surface.";
  11406. 	// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
  11407. 	getitem 6305,1;
  11408. 	next;
  11409. 	mes "Collect a piece of skin.";
  11410. 	mes "Not enough was collected to fill Cheshire's request.";
  11411. 	close2;
  11412.  
  11413. 	initnpctimer;
  11414. 	disablenpc "Split Ground#"+strnpcinfo(2);
  11415. 	end;	
  11416.  
  11417. 	} else {
  11418.  
  11419. 	mes "No need to collect more.";
  11420. 	close;
  11421.  
  11422. 		}
  11423. 	}
  11424. 	else if( checkquest(7201) >= 0 )
  11425. 	{	
  11426.  
  11427. 	if( countitem(6305) < 10 )
  11428. 	{
  11429.  
  11430. 	mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
  11431. 	mes "This is one of them.";
  11432. 	mes "There is something stuck by the frost on the sharp, cracked surface.";
  11433. 	// -- Item added to inventory: Frozen Piece of Skin (22) x 1 - Event
  11434. 	getitem 6305,1;
  11435. 	next;
  11436. 	mes "Collect a piece of skin.";
  11437. 	mes "Not enough was collected to fill Cheshire's request.";
  11438. 	close2;
  11439.  
  11440. 	initnpctimer;
  11441. 	disablenpc "Split Ground#"+strnpcinfo(2);
  11442. 	end;
  11443.  
  11444. 	} else {
  11445.  
  11446. 	mes "No need to collect more.";
  11447. 	close;
  11448.  
  11449. 		}
  11450. 	}
  11451. 	else
  11452. 	{
  11453.  
  11454. 	mes "- You found traces of something. -";
  11455. 	close;
  11456.  
  11457. 	}
  11458.  
  11459. OnTimer120000:
  11460. 	enablenpc "Split Ground#"+strnpcinfo(2);
  11461. 	stopnpctimer;
  11462. 	end;	
  11463. }
  11464.  
  11465. 	dic_fild02,194,86,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef1	844
  11466. 	dic_fild02,240,51,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef2	844
  11467. 	dic_fild02,176,65,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef3	844
  11468. 	dic_fild02,254,45,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef4	844
  11469. 	dic_fild02,178,119,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef5	844
  11470. 	dic_fild02,200,81,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef6	844
  11471. 	dic_fild02,205,54,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef7	844
  11472. 	dic_fild02,224,74,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef8	844
  11473. 	dic_fild02,244,59,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef9	844
  11474. 	dic_fild02,249,43,0	duplicate(Split Ground#ep133_)	Split Ground#ep133_ef10	844
  11475.  
  11476. // -- Frede's Request
  11477.  
  11478. dicastes01,117,262,0	script	Frede#ep133_	491,{
  11479.  
  11480. 	if( isequipped(2782) == 1 )
  11481. 	{
  11482.  
  11483. 	if( ep13_3_bra == 1 )
  11484. 	{
  11485.  
  11486. 	mes "[ Frede ]";
  11487. 	mes "I'm getting tired, can we continue talking inside.";
  11488. 	close2;
  11489. 	warp "dic_in01",165,101;
  11490. 	end;
  11491.  
  11492. 	}
  11493. 	else if( ep13_3_bra == 3 )
  11494. 	{
  11495.  
  11496. 	mes "[ Frede ]";
  11497. 	mes "How is little favor going?";
  11498. 	mes "We can have a chat after you are done with it.";
  11499. 	close;
  11500.  
  11501. 	}
  11502. 	else if( ep13_3_bra == 6 )
  11503. 	{
  11504.  
  11505. 	mes "[ Frede ]";
  11506. 	mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
  11507. 	mes "Make sure you clear your schedule.";
  11508. 	close;
  11509.  
  11510. 	}	
  11511. 	mes "[ Frede ]";
  11512. 	mes "Moan... moan...";
  11513. 	if( ep13_3_invite == 5 )
  11514. 	{
  11515.  
  11516. 	next;
  11517. 	mes "[ "+strcharinfo(0)+" ]";
  11518. 	mes "Are you alright?";
  11519. 	mes "You don't look well. Do you need help?";
  11520. 	next;
  11521. 	mes "[ Frede ]";
  11522. 	mes "Ah.. Thank you.";
  11523. 	mes "My leg is injured...";
  11524. 	next;
  11525. 	mes "[ Frede ]";
  11526. 	mes "Do you mind helping me get to the building over there?";
  11527. 	mes "I will feel better if I rest a little.";
  11528. 	set ep13_3_bra,1;
  11529. 	close2;
  11530. 	warp "dic_in01",165,101;
  11531. 	end;
  11532.  
  11533. 	}
  11534. 	close;
  11535.  
  11536. 	}
  11537. 	mes "[ Frede ]";
  11538. 	mes "¢£°Ù°Ò °˚"; 
  11539. 	mes "°˙°ˆ°¯ ¢£ °Ù";
  11540. 	close;
  11541. }
  11542.  
  11543. dic_in01,165,104,1	script	Frede#13_3_in	454,{
  11544.  
  11545. 	if( isequipped(2782) == 1 )
  11546. 	{
  11547.  
  11548. 	if( ep13_3_bra >= 1 )
  11549. 	{
  11550.  
  11551. 	if( checkquest(11171) == 1 )
  11552. 	{
  11553.  
  11554. 	if( ep13_3_bra == 2 )
  11555. 	{
  11556.  
  11557. 	mes "[ Frede ]";
  11558. 	mes "Oh.. what should I do...?";
  11559. 	mes "I would run there myself if only my legs would move normally.";
  11560. 	next;
  11561. 	mes "[ Frede ]";
  11562. 	mes "Would you mind visiting the cave to see if my friends are alright?";
  11563. 	goto fredestill;
  11564.  
  11565. 	}
  11566.  
  11567. 	mes "[ "+strcharinfo(0)+" ]";
  11568. 	mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?";
  11569. 	next;
  11570. 	mes "[ Frede ]";
  11571. 	mes "I can still move around with this leg and I wanted to help the village.";
  11572. 	next;
  11573. 	mes "[ "+strcharinfo(0)+" ]";
  11574. 	mes "But you should stay home and recover.";
  11575. 	next;
  11576. 	mes "[ Frede ]";
  11577. 	mes "The fact is, my leg will never recover.";
  11578. 	mes "I can only keep my injury from getting worse.";
  11579. 	next;
  11580. 	mes "[ Frede ]";
  11581. 	mes "But I'm grateful that I can still move around.";
  11582. 	mes "Ha......";
  11583. 	mes "When did we start to be afraid of 'death'?";
  11584. 	next;
  11585. 	mes "[ Frede ]";
  11586. 	mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident.";
  11587. 	next;
  11588. 	mes "[ Frede ]";
  11589. 	mes "This is also the reason why we Saphas can maintain a perfect community.";
  11590. 	mes "We didn't have to be greedy.";
  11591. 	next;
  11592. 	mes "[ Frede ]";
  11593. 	mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since.";
  11594. 	next;
  11595. 	mes "[ Frede ]";
  11596. 	mes "We weren't prepared for such a disaster.";
  11597. 	mes "It was chaos. Nobody knew what to do but watch them die.";
  11598. 	next;
  11599. 	mes "[ Frede ]";
  11600. 	mes "It was worse for us because we never experienced death from getting old.";
  11601. 	mes "I also thought my ^E77471Still Friends^000000 would wake up one day.";
  11602. 	next;
  11603. 	mes "[ Frede ]";
  11604. 	mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control.";
  11605. 	next;
  11606. 	mes "[ Frede ]";
  11607. 	mes "We are very advanced in science technology but we lack knowledge in the medical field.";
  11608. 	next;
  11609. 	mes "[ Frede ]";
  11610. 	mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness.";
  11611. 	next;
  11612. 	mes "[ Frede ]";
  11613. 	mes "As long as I don't forget to take my Bradium, I can keep from getting any worse.";
  11614. 	next;
  11615. 	mes "[ Frede ]";
  11616. 	mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working.";
  11617. 	next;
  11618. 	mes "[ Frede ]";
  11619. 	mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave.";
  11620. 	next;
  11621. 	mes "[ Frede ]";
  11622. 	mes "......umm......";
  11623. 	mes "..............";
  11624. 	next;
  11625. 	mes "[ Frede ]";
  11626. 	mes "Oh no!!!!!!!!!!!!!!!!";
  11627. 	mes "Come... to think of it....";
  11628. 	mes "My friends!!!!!!!!!!";
  11629. 	next;
  11630. 	mes "[ Frede ]";
  11631. 	mes "I haven't seen my friends who I worked with in the cave.";
  11632. 	next;
  11633. 	mes "[ Frede ]";
  11634. 	mes "They have to return to the village once every few days to replenish their Bradium.";
  11635. 	mes "Maybe......they forgot?";
  11636. 	next;
  11637. 	mes "[ Frede ]";
  11638. 	mes "Oh.. what should I do...?";
  11639. 	mes "I would run there myself if only my legs would move normally.";
  11640. 	next;
  11641. 	mes "[ Frede ]";
  11642. 	mes "Would you mind visiting the cave to see if my friends are alright?";
  11643. 	fredestill:
  11644. 	next;
  11645. 	switch( select("Will do.","No can do.") )
  11646. 	{
  11647.  
  11648. 	case 1:
  11649. 	mes "[ Frede ]";
  11650. 	mes "Thank you so much.";
  11651. 	mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
  11652. 	mes "but you will find a cave nearby the village with repair work going on.";
  11653. 	next;
  11654. 	mes "[ Frede ]";
  11655. 	mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
  11656. 	mes "I only hope they are all healthy and well.";
  11657. 	// -- Quest: 11171 has been deleted.
  11658. 	// -- Quest: 11172 has been added.
  11659. 	set ep13_3_bra,3;
  11660. 	changequest 11171,11172;
  11661. 	close;
  11662.  
  11663. 	case 2:
  11664. 	mes "[ Frede ]";
  11665. 	mes "I guess I can't do anything about it.";
  11666. 	mes "But drag myself there.";
  11667. 	set ep13_3_bra,2;
  11668. 	close;
  11669.  
  11670. 		}
  11671. 	}
  11672. 	else if( checkquest(11172) >= 0 )
  11673. 	{
  11674.  
  11675. 	if( checkquest(11159) >= 0 && checkquest(11160) >= 0 
  11676. 	 && checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0 )
  11677. 	{
  11678.  
  11679. 	mes "[ Frede ]";
  11680. 	mes "I knew they were working all along and forgot to return back to the village.";
  11681. 	mes "They must have been short on Bradium.";
  11682. 	next;
  11683. 	mes "[ Frede ]";
  11684. 	mes "Hmmm..";
  11685. 	next;
  11686. 	mes "[ Frede ]";
  11687. 	mes "I'm sorry to ask again but can you take some Bradium to my friends?";
  11688. 	next;
  11689. 	mes "[ Frede ]";
  11690. 	mes "They may be safe now, but they might forget and fall ill suddenly.";
  11691. 	next;
  11692. 	mes "[ Frede ]";
  11693. 	mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
  11694. 	mes "I can't thank you enough.";
  11695. 	set ep13_3_bra,4;
  11696. 	// -- Quest: 11172 has been deleted.
  11697. 	// -- Quest: 11173 has been added.
  11698. 	changequest 11172,11173;
  11699. 	erasequest 11159;
  11700. 	erasequest 11160;
  11701. 	erasequest 11161;
  11702. 	erasequest 11162;
  11703. 	erasequest 11163;
  11704. 	erasequest 11164;
  11705. 	close;
  11706.  
  11707. 	}
  11708.  
  11709. 	mes "[ Frede ]";
  11710. 	mes "Thank you so much.";
  11711. 	mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
  11712. 	next;
  11713. 	mes "[ Frede ]";
  11714. 	mes "You can find them in the cave nearby the village with repair work going on.";
  11715. 	next;
  11716. 	mes "[ Frede ]";
  11717. 	mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
  11718. 	next;
  11719. 	mes "[ Frede ]";
  11720. 	mes "I hope they are all doing well.";
  11721. 	mes "Please get back to me once you meet my friends.";
  11722. 	close;
  11723.  
  11724. 	}
  11725. 	else if( checkquest(11173) >= 0 )
  11726. 	{
  11727.  
  11728. 	mes "[ Frede ]";
  11729. 	mes "I knew they were working all along and forgot to return back to the village.";
  11730. 	mes "They must have been short on Bradium.";
  11731. 	next;
  11732. 	mes "[ Frede ]";
  11733. 	mes "Hmmm..";
  11734. 	next;
  11735. 	mes "[ Frede ]";
  11736. 	mes "I'm sorry to ask again but can you take some Bradium to my friends?";
  11737. 	next;
  11738. 	mes "[ Frede ]";
  11739. 	mes "They may be safe now, but they might forget and fall ill suddenly.";
  11740. 	next;
  11741. 	mes "[ Frede ]";
  11742. 	mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
  11743. 	mes "I can't thank you enough.";
  11744. 	close;
  11745.  
  11746. 	}
  11747. 	else if( checkquest(11174) >= 0 || checkquest(11175) >= 0 )
  11748. 	{
  11749.  
  11750. 	mes "[ Frede ]";
  11751. 	mes "So they are out of Braidum.";
  11752. 	mes "Will they need to wait till other Piom or Galtens return?";
  11753. 	close;
  11754.  
  11755. 	}
  11756. 	else if( checkquest(11176) >= 0 )
  11757. 	{
  11758.  
  11759. 	if( checkquest(11165) >= 0 && checkquest(11166) >= 0
  11760. 	 && checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0 )
  11761. 	{
  11762.  
  11763. 	mes "[ Frede ]";
  11764. 	mes ""+strcharinfo(0)+" I'm forever in your debt!";
  11765. 	mes "I just came back after meeting my friends!";
  11766. 	mes "Tyler needs some medical treatment but everyone else is safe.";
  11767. 	next;
  11768. 	mes "[ Frede ]";
  11769. 	mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help.";
  11770. 	mes "I don't want to lose any more friends.";
  11771. 	next;
  11772. 	mes "[ Frede ]";
  11773. 	mes "Please take this as a token of my gratitude and friendship.";
  11774. 	mes "It's nothing much but I want you to have it.";
  11775. 	mes "We may be from different races but we can be great friends.";
  11776. 	set ep13_3_bra,6;
  11777. 	// -- Quest: 11176 has been deleted.
  11778. 	erasequest 11176;
  11779. 	// -- Item added to inventory: Bradium Earring [1] (38) x 1 - Weapon
  11780. 	getitem 2788,1;
  11781. 	erasequest 11165;
  11782. 	erasequest 11166;
  11783. 	erasequest 11167;
  11784. 	erasequest 11168;
  11785. 	erasequest 11169;
  11786. 	erasequest 11170;
  11787. 	close;	
  11788.  
  11789. 	}
  11790.  
  11791. 	mes "[ Frede ]";
  11792. 	mes "Please give this Bradium to my friends.";
  11793. 	mes "They must take this or else they may get sick.";
  11794. 	close;
  11795.  
  11796. 	}
  11797. 	else if( ep13_3_bra == 6 )
  11798. 	{
  11799.  
  11800. 	mes "[ Frede ]";
  11801. 	mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
  11802. 	mes "Make sure you clear your schedule.";
  11803. 	close;
  11804.  
  11805. 	}
  11806.  
  11807. 	mes "[ Frede ]";
  11808. 	mes "Phew...";
  11809. 	mes "Thank you so much.";
  11810. 	mes "I'm glad I got a shot of Bradium before it was too late.";
  11811. 	next;
  11812. 	mes "[ "+strcharinfo(0)+" ]";
  11813. 	mes "Huff...Huff...";
  11814. 	mes "I'm glad that you feel better.";
  11815. 	next;
  11816. 	mes "[ Frede ]";
  11817. 	mes "Oh my!! Why are you sweating so much!";
  11818. 	mes "You look a little pale too......";
  11819. 	// -- [dist=3] Frede#13_3_in (0): *Omg*
  11820. 	emotion e_omg;
  11821. 	next;
  11822. 	mes "[ "+strcharinfo(0)+" ]";
  11823. 	mes "No, it's nothing.";
  11824. 	mes "I'm only a little tired, that's all.";
  11825. 	next;
  11826. 	mes "[ Frede ]";
  11827. 	mes "Here, sit and eat this.";
  11828. 	mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans.";
  11829. 	percentheal -10,0;
  11830. 	// -- Quest: 11171 has been added.
  11831. 	setquest 11171;
  11832. 	// -- Item added to inventory: Banana (56) x 1 - Usable Heal
  11833. 	getitem 513,1;
  11834. 	close;
  11835.  
  11836. 	}
  11837. 	mes "[ Frede ]";
  11838. 	mes "Zzz...Zzz...";
  11839. 	close;
  11840.  
  11841. 	}
  11842. 	mes "[ Frede ]";
  11843. 	mes "¢§°Ù°¯ ¢≥ °˜°˚°";
  11844. 	mes "°˚°ˆ °ı";
  11845. 	close;
  11846. }
  11847.  
  11848. dic_dun01,205,43,5	script	Brian#ep13_3_	490,{
  11849.  
  11850. 	if( isequipped(2782) == 1 )
  11851. 	{
  11852.  
  11853. 	if( ep13_3_bra == 3 )
  11854. 	{
  11855.  
  11856. 	if( checkquest(11159) >= 0 )
  11857. 	{
  11858.  
  11859. 	mes "[ Brian ]";
  11860. 	mes "Oh... that reminds me, how many days passed since I came here...";
  11861. 	mes "Do you happen to know what day it is today?";
  11862. 	close;
  11863.  
  11864. 	}	
  11865. 	mes "[ Brian ]";
  11866. 	mes "You never know what kind of accident might happen if we don't do a thorough job.";
  11867. 	next;
  11868. 	mes "[ Brian ]";
  11869. 	mes "Not only is creating things important, but regular maintenance is also very important.";
  11870. 	next;
  11871. 	mes "[ Brian ]";
  11872. 	mes "Hmm. But what brings an outsider here?";
  11873. 	next;
  11874. 	mes "[ Brian ]";
  11875. 	mes "Oh, you are here for Frede?";
  11876. 	mes "How is he doing?";
  11877. 	next;
  11878. 	mes "[ Brian ]";
  11879. 	mes "I saw him a few days ago but I'm always worried about my old friend.";
  11880. 	next;
  11881. 	mes "[ Brian ]";
  11882. 	mes "I hope he is getting used to his new work.";
  11883. 	mes "I shouldn't be worried because he is very hardworking but...";
  11884. 	next;
  11885. 	mes "[ Brian ]";
  11886. 	mes "He got sick by overworking himself already. But you don't have to tell him I said this.";
  11887. 	next;
  11888. 	mes "[ Brian ]";
  11889. 	mes "I just hope his condition doesn't get worse.";
  11890. 	next;
  11891. 	mes "[ Brian ]";
  11892. 	mes "Oh... that reminds me, how many days passed since I came here...";
  11893. 	mes "Do you happen to know what day it is today?";
  11894. 	// -- Quest: 11159 has been added.
  11895. 	setquest 11159;
  11896. 	close;	
  11897.  
  11898. 	}
  11899. 	else if( ep13_3_bra == 5 )
  11900. 	{
  11901.  
  11902. 	if( checkquest(11165) >= 0 )
  11903. 	{
  11904.  
  11905. 	mes "[ Brian ]";
  11906. 	mes "I remember you.";
  11907. 	mes "What brings you here this time?";
  11908. 	next;
  11909. 	select("Give Bradium to Brian.");
  11910. 	mes "[ "+strcharinfo(0)+" ]";
  11911. 	mes "Frede asked me to give you this.";
  11912. 	next;
  11913. 	mes "[ Brian ]";
  11914. 	mes "Come to think of it, I do feel a bit heavy.";
  11915. 	mes "I've been standing here all day and I could have stiffened up without knowing it.";
  11916. 	next;
  11917. 	mes "[ Brian ]";
  11918. 	mes "I'm out of Bradium already.";
  11919. 	mes "Frede has been nagging me about this all the time but now I see why.";
  11920. 	mes "Ha ha..";
  11921. 	next;
  11922. 	mes "[ Brian ]";
  11923. 	mes "Please tell Frede that I will return to the village after I recover.";
  11924. 	close;	
  11925.  
  11926. 	}
  11927.  
  11928. 	mes "[ Brian ]";
  11929. 	mes "I remember you.";
  11930. 	mes "What brings you here this time?";
  11931. 	next;
  11932. 	select("Give Bradium to Brian.");
  11933. 	mes "[ "+strcharinfo(0)+" ]";
  11934. 	mes "Frede asked me to give you this.";
  11935. 	next;
  11936. 	mes "[ Brian ]";
  11937. 	mes "Come to think of it, I do feel a bit heavy.";
  11938. 	mes "I've been standing here all day and I could have stiffened up without knowing it.";
  11939. 	next;
  11940. 	mes "[ Brian ]";
  11941. 	mes "I'm out of Bradium already.";
  11942. 	mes "Frede has been nagging me about this all the time but now I see why.";
  11943. 	mes "Ha ha..";
  11944. 	next;
  11945. 	mes "[ Brian ]";
  11946. 	mes "Please tell Frede that I will return to the village after I recover.";
  11947. 	// -- Quest: 11165 has been added.
  11948. 	setquest 11165;
  11949. 	close;
  11950.  
  11951. 	}
  11952. 	else if( ep13_3_bra == 6 )
  11953. 	{
  11954.  
  11955. 	mes "[ Brian ]";
  11956. 	mes "You saved me from the inevitable.";
  11957. 	mes "If I didn't take Bradium then, I would have been frozen and gradually died.";
  11958. 	next;
  11959. 	mes "[ Brian ]";
  11960. 	mes "I am able to work now after I recovered while I was in the village.";
  11961. 	mes "Thank you so much.";
  11962. 	close;
  11963.  
  11964. 	}	
  11965. 	mes "[ Brian ]";
  11966. 	mes "You never know what kind of accident might happen if we don't do a thorough job.";
  11967. 	next;
  11968. 	mes "[ Brian ]";
  11969. 	mes "Not only is creating things important, but regular maintenance is also very important.";
  11970. 	close;
  11971.  
  11972. 	}
  11973. 	mes "[ Brian ]";
  11974. 	mes "°Ù°ı°Û °¯ °¢±°˚ °ˆ °";
  11975. 	mes "°°˛°˛ °˘ °–°Ò°Ô ¢§";
  11976. 	mes "°Ù°Ú¢≤ °¯";
  11977. 	close;
  11978. }
  11979.  
  11980. dic_dun01,153,107,4	script	Tyler#ep13_3_	489,{
  11981.  
  11982. 	if( isequipped(2782) == 1 ) 
  11983. 	{
  11984.  
  11985. 	if( ep13_3_bra == 3 )
  11986. 	{
  11987.  
  11988. 	if( checkquest(11161) >= 0 )
  11989. 	{
  11990.  
  11991. 	mes "[ Tyler ]";
  11992. 	mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
  11993. 	close;
  11994.  
  11995. 	}
  11996. 	mes "[ Tyler ]";
  11997. 	mes "I still see things to fix after fixing all day!";
  11998. 	mes "It's logical to fix things that needs to be fixed!!";
  11999. 	next;
  12000. 	mes "[ Tyler ]";
  12001. 	mes "Labor is rewarding at the end!";
  12002. 	mes "Ha ha ha ha ha!!!!!";
  12003. 	next;
  12004. 	mes "[ Tyler ]";
  12005. 	mes "Huh?! Who are you?";
  12006. 	mes "Why is an outsider here?";
  12007. 	next;
  12008. 	mes "[ Tyler ]";
  12009. 	mes "You came because of Frede?";
  12010. 	next;
  12011. 	mes "[ Tyler ]";
  12012. 	mes "I can't believe him.";
  12013. 	mes "He should take care of himself.";
  12014. 	next;
  12015. 	mes "[ Tyler ]";
  12016. 	mes "We two go way back.";
  12017. 	mes "He has always been the diligent one.";
  12018. 	next;
  12019. 	mes "[ Tyler ]";
  12020. 	mes "We used to work together in a snack bar before.";
  12021. 	mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000.";
  12022. 	next;
  12023. 	mes "[ Tyler ]";
  12024. 	mes "But Pioms are not really good at brainwork so he was looking someplace else.";
  12025. 	next;
  12026. 	mes "[ Tyler ]";
  12027. 	mes "All of our friends applied for this job because we could do something related with stones and metal by working in a tunnel.";
  12028. 	next;
  12029. 	mes "[ Tyler ]";
  12030. 	mes "He may be categorizing stones in the village now, but I'm sure he is happy with his work.";
  12031. 	next;
  12032. 	mes "[ Tyler ]";
  12033. 	mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
  12034. 	next;
  12035. 	mes "[ Tyler ]";
  12036. 	mes "Do you mind scratching my back?";
  12037. 	mes "I have an itch probably from a bug bite.";
  12038. 	mes "But I doubt there is a bug big enough to bite me on the back.";
  12039. 	// -- Quest: 11161 has been added.
  12040. 	setquest 11161;
  12041. 	close;	
  12042.  
  12043. 	}
  12044. 	else if( ep13_3_bra == 5 )
  12045. 	{
  12046.  
  12047. 	if( checkquest(11167) >= 0 )
  12048. 	{
  12049.  
  12050. 	mes "[ Tyler ]";
  12051. 	mes "We meet again!";
  12052. 	next;
  12053. 	mes "[ Tyler ]";
  12054. 	mes "I've been waiting for you!";
  12055. 	mes "Scratch my back please~";
  12056. 	mes "It felt so good the last time you scratched it for me.";
  12057. 	next;
  12058. 	select("Give Bradium to Tyler.");
  12059. 	mes "[ "+strcharinfo(0)+" ]";
  12060. 	mes "Frede asked me to give you this.";
  12061. 	next;
  12062. 	mes "[ Tyler ]";
  12063. 	mes "Oh!! I was out of Bradium. How did you know!";
  12064. 	mes "Thanks!";
  12065. 	next;
  12066. 	mes "[ Tyler ]";
  12067. 	mes "I always end up short even if I bring extra.";
  12068. 	mes "I will have to go back to the village after I'm done with this to bring back more.";
  12069. 	close;	
  12070.  
  12071. 	}
  12072.  
  12073. 	mes "[ Tyler ]";
  12074. 	mes "We meet again!";
  12075. 	next;
  12076. 	mes "[ Tyler ]";
  12077. 	mes "I've been waiting for you!";
  12078. 	mes "Scratch my back please~";
  12079. 	mes "It felt so good the last time you scratched it for me.";
  12080. 	next;
  12081. 	select("Give Bradium to Tyler.");
  12082. 	mes "[ "+strcharinfo(0)+" ]";
  12083. 	mes "Frede asked me to give you this.";
  12084. 	next;
  12085. 	mes "[ Tyler ]";
  12086. 	mes "Oh!! I was out of Bradium. How did you know!";
  12087. 	mes "Thanks!";
  12088. 	next;
  12089. 	mes "[ Tyler ]";
  12090. 	mes "I always end up short even if I bring extra.";
  12091. 	mes "I will have to go back to the village after I'm done with this to bring back more.";
  12092. 	// -- Quest: 11167 has been added.
  12093. 	setquest 11167;
  12094. 	close;
  12095.  
  12096. 	}
  12097. 	else if( ep13_3_bra == 6 )
  12098. 	{
  12099.  
  12100. 	mes "[ Tyler ]";
  12101. 	mes "I visited the village afterwards.";
  12102. 	mes "But the itch on my back wasn't a bug bite.";
  12103. 	next;
  12104. 	mes "[ Tyler ]";
  12105. 	mes "Something terrible might have happened if it was too late.";
  12106. 	mes "I must visit the village often just so that my friends don't worry.";
  12107. 	close;
  12108.  
  12109. 	}
  12110. 	mes "[ Tyler ]";
  12111. 	mes "I still see things to fix after.";
  12112. 	mes "fixing all day!";
  12113. 	mes "It's logical to fix things that needs to be fixed.";
  12114. 	next;
  12115. 	mes "[ Tyler ]";
  12116. 	mes "Labor is rewarding at the end!";
  12117. 	mes "Hahahahaha!!!!!";
  12118. 	close;
  12119.  
  12120. 	}
  12121. 	mes "[ Tyler ]";
  12122. 	mes "°Û°¯¢± °˜";
  12123. 	mes "°ˆ°Ò°– °Ú °ı";
  12124. 	close;
  12125. }
  12126.  
  12127. dic_dun01,64,107,0	script	Bain#ep13_3_	490,{
  12128.  
  12129. 	if( isequipped(2782) == 1 ) 
  12130. 	{
  12131.  
  12132. 	if( ep13_3_bra == 3 )
  12133. 	{
  12134.  
  12135. 	if( checkquest(11163) >= 0 )
  12136. 	{
  12137.  
  12138. 	mes "[ Bain ]";
  12139. 	mes "Just tell him I'm doing well.";
  12140. 	mes "Simple, isn't it?";
  12141. 	close;
  12142.  
  12143. 	}
  12144. 	mes "[ Bain ]";
  12145. 	mes "You take sturdy lumber and erect it to make a pillar.";
  12146. 	mes "Simple, isn't it?";
  12147. 	next;
  12148. 	mes "[ Bain ]";
  12149. 	mes "To fix the erected lumber, you need to use wedges to keep it in place.";
  12150. 	mes "Simple, isn't it?";
  12151. 	next;
  12152. 	mes "[ Bain ]";
  12153. 	mes "What is it? Do you have any questions?";
  12154. 	next;
  12155. 	mes "[ Bain ]";
  12156. 	mes "Frede asked you to come?";
  12157. 	mes "Just tell him I'm doing well.";
  12158. 	mes "Simple, isn't it?";
  12159. 	// -- Quest: 11163 has been added.
  12160. 	setquest 11163;
  12161. 	close;
  12162.  
  12163. 	}
  12164. 	else if( ep13_3_bra == 5 )
  12165. 	{
  12166.  
  12167. 	if( checkquest(11169) >= 0 )
  12168. 	{
  12169.  
  12170. 	mes "[ Bain ]";
  12171. 	mes "I found a dark brown stain on my shoulder.";
  12172. 	mes "It doesn't come off. I'll have to go back to the village to get treatment.";
  12173. 	next;
  12174. 	select("Give Bradium.");
  12175. 	mes "[ "+strcharinfo(0)+" ]";
  12176. 	mes "Frede asked me to give you this.";
  12177. 	next;
  12178. 	mes "[ Bain ]";
  12179. 	mes "I found a dark brown stain on my shoulder.";
  12180. 	mes "It doesn't come off. I'll have to go back to the village to get treatment.";
  12181. 	next;
  12182. 	mes "[ Bain ]";
  12183. 	mes "But I will be in trouble if I don't go back to the village for Bradium.";
  12184. 	next;
  12185. 	mes "[ Bain ]";
  12186. 	mes "Thank you.";
  12187. 	mes "Hope to see you again.";
  12188. 	close;	
  12189.  
  12190. 	}
  12191.  
  12192. 	mes "[ Bain ]";
  12193. 	mes "I found a dark brown stain on my shoulder.";
  12194. 	mes "It doesn't come off. I'll have to go back to the village to get treatment.";
  12195. 	next;
  12196. 	select("Give Bradium.");
  12197. 	mes "[ "+strcharinfo(0)+" ]";
  12198. 	mes "Frede asked me to give you this.";
  12199. 	next;
  12200. 	mes "[ Bain ]";
  12201. 	mes "I found a dark brown stain on my shoulder.";
  12202. 	mes "It doesn't come off. I'll have to go back to the village to get treatment.";
  12203. 	next;
  12204. 	mes "[ Bain ]";
  12205. 	mes "But I will be in trouble if I don't go back to the village for Bradium.";
  12206. 	next;
  12207. 	mes "[ Bain ]";
  12208. 	mes "Thank you.";
  12209. 	mes "Hope to see you again.";
  12210. 	// -- Quest: 11169 has been added.
  12211. 	setquest 11169;
  12212. 	close;
  12213.  
  12214. 	}
  12215. 	else if( ep13_3_bra == 6 )
  12216. 	{
  12217.  
  12218. 	mes "[ Bain ]";
  12219. 	mes "We meet again.";
  12220. 	mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before.";
  12221. 	next;
  12222. 	mes "[ Bain ]";
  12223. 	mes "I am forever grateful.";
  12224. 	mes "I'm willing to teach you how to erect a pillar anytime you want.";
  12225. 	next;
  12226. 	mes "[ Bain ]";
  12227. 	mes "I don't teach these things to just anyone!!";
  12228. 	mes "Ha ha ha!!";
  12229. 	mes "Aren't you excited about it?";
  12230. 	close;
  12231.  
  12232. 	}
  12233. 	mes "[ Bain ]";
  12234. 	mes "You take sturdy lumber and erect it to make a pillar.";
  12235. 	mes "Simple, isn't it?";
  12236. 	next;
  12237. 	mes "[ Bain ]";
  12238. 	mes "To fix the erected lumber, you need to use wedges to keep it in place.";
  12239. 	mes "Simple, isn't it?";
  12240. 	close;
  12241.  
  12242. 	}
  12243. 	mes "[ Bain ]";
  12244. 	mes "°Û°¯¢± °˜";
  12245. 	mes "°ˆ°Ò°– °Ú °ı";
  12246. 	close;
  12247. }
  12248.  
  12249. dic_dun01,335,187,0	script	John#ep13_3_	454,{
  12250.  
  12251. 	if( isequipped(2782) == 1 ) 
  12252. 	{
  12253.  
  12254. 	if( ep13_3_bra == 5 )
  12255. 	{
  12256.  
  12257. 	if( checkquest(11166) >= 0 )
  12258. 	{
  12259.  
  12260. 	mes "[ John ]";
  12261. 	mes "......";
  12262. 	next;
  12263. 	select("You give Bradium to John.");
  12264. 	mes "[ "+strcharinfo(0)+" ]";
  12265. 	mes "Frede asked me to give you this.";
  12266. 	next;
  12267. 	mes "[ John ]";
  12268. 	mes "......";
  12269. 	mes "Thanks....";
  12270. 	close;	
  12271.  
  12272. 	}
  12273.  
  12274. 	mes "[ John ]";
  12275. 	mes "......";
  12276. 	next;
  12277. 	select("You give Bradium to John.");
  12278. 	mes "[ "+strcharinfo(0)+" ]";
  12279. 	mes "Frede asked me to give you this.";
  12280. 	next;
  12281. 	mes "[ John ]";
  12282. 	mes "......";
  12283. 	mes "Thanks....";
  12284. 	// -- Quest: 11166 has been added.
  12285. 	setquest 11166;
  12286. 	close;
  12287.  
  12288. 	}
  12289. 	else if( ep13_3_bra == 6 )
  12290. 	{
  12291.  
  12292. 	mes "[ John ]";
  12293. 	mes "...";
  12294. 	mes "I'm... okay now...";
  12295. 	mes "Thanks...";
  12296. 	close;
  12297.  
  12298. 	}	
  12299.  
  12300. 	mes "[ John ]";
  12301. 	mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - ";
  12302. 	if( ep13_3_bra == 3 )
  12303. 	{
  12304.  
  12305. 	if( checkquest(11160) >= 0 )
  12306. 	{
  12307.  
  12308. 	next;
  12309. 	mes "[ John ]";
  12310. 	mes "Oh well...";
  12311. 	mes "There... is nothing to worry about.";
  12312. 	next;
  12313. 	mes "[ John ]";
  12314. 	mes "Don't worry.";
  12315. 	close;
  12316.  
  12317. 	}
  12318. 	next;
  12319. 	mes "[ John ]";
  12320. 	mes "Wh..Who is it?";
  12321. 	next;
  12322. 	mes "[ John ]";
  12323. 	mes "Oh, are you a friend of Frede's?";
  12324. 	next;
  12325. 	mes "[ John ]";
  12326. 	mes "Oh well...";
  12327. 	mes "There... is nothing to worry about.";
  12328. 	next;
  12329. 	mes "[ John ]";
  12330. 	mes "Don't worry.";
  12331. 	next;
  12332. 	mes "[ John ]";
  12333. 	mes "- *whiz, *clink -";
  12334. 	// -- Quest: 11160 has been added.
  12335. 	setquest 11160;
  12336. 	close;
  12337.  
  12338. 	}
  12339. 	close;
  12340.  
  12341. 	}
  12342. 	mes "[ John ]";
  12343. 	mes "°˘°ı°– ¢≥ °Û";
  12344. 	mes "°Ô°Ô°Ú °˜ °˛°°ˆ ¢£...";
  12345. 	close;
  12346. }
  12347.  
  12348. dic_dun01,61,226,4	script	Lash#ep13_3_	491,{
  12349.  
  12350. 	if( isequipped(2782) == 1 )
  12351. 	{
  12352.  
  12353. 	if( ep13_3_bra == 5 )
  12354. 	{
  12355.  
  12356. 	if( checkquest(11170) >= 0 )
  12357. 	{
  12358.  
  12359. 	mes "[ Lash ]";
  12360. 	mes "Moan...";
  12361. 	mes "Is... this what they call fatigue!";
  12362. 	mes "Never knew I would feel this. Sob.";
  12363. 	next;
  12364. 	select("You give Bradium to Lash.");
  12365. 	mes "[ "+strcharinfo(0)+" ]";
  12366. 	mes "Frede asked me to give you this.";
  12367. 	next;
  12368. 	mes "[ Lash ]";
  12369. 	mes "Wow!!!!";
  12370. 	mes "You've saved me!";
  12371. 	next;
  12372. 	mes "[ Lash ]";
  12373. 	mes "I would have perished into ashes here if it weren't for you!";
  12374. 	close;	
  12375.  
  12376. 	}
  12377.  
  12378. 	mes "[ Lash ]";
  12379. 	mes "Moan...";
  12380. 	mes "Is... this what they call fatigue!";
  12381. 	mes "Never knew I would feel this. Sob.";
  12382. 	next;
  12383. 	select("You give Bradium to Lash.");
  12384. 	mes "[ "+strcharinfo(0)+" ]";
  12385. 	mes "Frede asked me to give you this.";
  12386. 	next;
  12387. 	mes "[ Lash ]";
  12388. 	mes "Wow!!!!";
  12389. 	mes "You've saved me!";
  12390. 	next;
  12391. 	mes "[ Lash ]";
  12392. 	mes "I would have perished into ashes here if it weren't for you!";
  12393. 	// -- Quest: 11170 has been added.
  12394. 	setquest 11170;
  12395. 	close;
  12396.  
  12397. 	}
  12398. 	else if( ep13_3_bra == 6 )
  12399. 	{
  12400.  
  12401. 	mes "[ Lash ]";
  12402. 	mes "Ha ha ha!!";
  12403. 	mes "You are my savior!";
  12404. 	mes "Our friendship will last forever regardless of race!";
  12405. 	close;
  12406.  
  12407. 	}	
  12408.  
  12409. 	mes "[ Lash ]";
  12410. 	mes "Sigh......";
  12411. 	mes "I'm so tired...";
  12412. 	mes "But fatigue helps me to move forward.";
  12413. 	next;
  12414. 	mes "[ Lash ]";
  12415. 	mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha.";
  12416. 	mes "And I actually enjoy it. Ha ha ha ha.";
  12417. 	if( ep13_3_bra == 3 )
  12418. 	{
  12419.  
  12420. 	if( checkquest(11164) >= 0 )
  12421. 	{
  12422.  
  12423. 	next;
  12424. 	mes "[ Lash ]";
  12425. 	mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
  12426. 	next;
  12427. 	mes "[ Lash ]";
  12428. 	mes "Just tell him what you see!";
  12429. 	mes "Ha ha ha ha ha!";
  12430. 	close;
  12431.  
  12432. 	}
  12433.  
  12434. 	next;
  12435. 	mes "[ Lash ]";
  12436. 	mes "But what is your business here?";
  12437. 	mes "You want to share the labor and sweat?";
  12438. 	next;
  12439. 	mes "[ Lash ]";
  12440. 	mes "Hm?";
  12441. 	mes "Oh, you are Frede's messenger?";
  12442. 	mes "To bad.";
  12443. 	mes "I thought you were like me judging from your forearm.";
  12444. 	next;
  12445. 	mes "[ Lash ]";
  12446. 	mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
  12447. 	next;
  12448. 	mes "[ Lash ]";
  12449. 	mes "Just tell him what you see!";
  12450. 	mes "Ha ha ha ha ha!";
  12451. 	// -- Quest: 11164 has been added.
  12452. 	setquest 11164;
  12453. 	close;
  12454.  
  12455. 	}
  12456. 	close;
  12457.  
  12458. 	}
  12459. 	mes "[ Lash ]";
  12460. 	mes "°Ù°ı°Û °¯ °¢±°˚ °ˆ °";
  12461. 	mes "°°˛°˛ °˘ °–°Ò°Ô ¢§";
  12462. 	mes "°Ù°Ú¢≤ °¯";
  12463. 	mes "°˜";
  12464. 	mes "°ı¢≥°Ò °ı °Ò";
  12465. 	close;
  12466. }
  12467.  
  12468. dic_dun02,110,127,5	script	Rose#13_3	489,{
  12469.  
  12470. 	if( isequipped(2782) == 1 )
  12471. 	{
  12472.  
  12473. 	if( ep13_3_bra == 5 )
  12474. 	{
  12475.  
  12476. 	if( checkquest(11168) >= 0 )
  12477. 	{
  12478.  
  12479. 	mes "[ Rose ]";
  12480. 	mes "Ah~";
  12481. 	mes "So you came back because you missed me?";
  12482. 	next;
  12483. 	mes "[ Rose ]";
  12484. 	mes "Don't have to be shy.";
  12485. 	mes "If you really have feelings, race differences shouldn't be a problem.";
  12486. 	next;
  12487. 	select("You give Bradium to Rose.");
  12488. 	mes "[ "+strcharinfo(0)+" ]";
  12489. 	mes "You give Bradium to Rose.";
  12490. 	next;
  12491. 	mes "[ Rose ]";
  12492. 	mes "Aww... you shouldn't have.";
  12493. 	mes "My ^E77471heartbeat^000000 skipped.";
  12494. 	mes "You are already taking care of me.";
  12495. 	mes "He he he";
  12496. 	next;
  12497. 	mes "[ Rose ]";
  12498. 	mes "I'll return to the village soon.";
  12499. 	mes "We can meet up then~";
  12500. 	close;	
  12501.  
  12502. 	}
  12503.  
  12504. 	mes "[ Rose ]";
  12505. 	mes "Ah~";
  12506. 	mes "So you came back because you missed me?";
  12507. 	next;
  12508. 	mes "[ Rose ]";
  12509. 	mes "Don't have to be shy.";
  12510. 	mes "If you really have feelings, race differences shouldn't be a problem.";
  12511. 	next;
  12512. 	select("You give Bradium to Rose.");
  12513. 	mes "[ "+strcharinfo(0)+" ]";
  12514. 	mes "You give Bradium to Rose.";
  12515. 	next;
  12516. 	mes "[ Rose ]";
  12517. 	mes "Aww... you shouldn't have.";
  12518. 	mes "My ^E77471heartbeat^000000 skipped.";
  12519. 	mes "You are already taking care of me.";
  12520. 	mes "He he he";
  12521. 	next;
  12522. 	mes "[ Rose ]";
  12523. 	mes "I'll return to the village soon.";
  12524. 	mes "We can meet up then~";
  12525. 	// -- Quest: 11168 has been added.
  12526. 	setquest 11168;
  12527. 	close;
  12528.  
  12529. 	}
  12530. 	else if( ep13_3_bra == 6 )
  12531. 	{
  12532.  
  12533. 	mes "[ Rose ]";
  12534. 	mes "You're here?";
  12535. 	mes "Just in time when I was about to return to the village because I missed you.";
  12536. 	next;
  12537. 	mes "[ Rose ]";
  12538. 	mes "We must be connected?";
  12539. 	mes "E77471Hahaha^000000";
  12540. 	close;
  12541.  
  12542. 	}	
  12543.  
  12544. 	mes "[ Rose ]";
  12545. 	mes "Lalala~";
  12546. 	mes "Yeah~!";
  12547. 	next;
  12548. 	mes "[ Rose ]";
  12549. 	mes "He he he!";
  12550. 	mes "I'm so awesome!";
  12551. 	mes "This is a perfect fix!";
  12552. 	mes "I see no errors in my work!";
  12553. 	if( ep13_3_bra == 3 )
  12554. 	{
  12555.  
  12556. 	if( checkquest(11162) >= 0 )
  12557. 	{
  12558.  
  12559. 	next;
  12560. 	mes "[ Rose ]";
  12561. 	mes "Tell him there is no problem at all except that I am too good at my job.";
  12562. 	mes "Because I'm perfect.";
  12563. 	close;
  12564.  
  12565. 	}
  12566.  
  12567. 	next;
  12568. 	mes "[ Rose ]";
  12569. 	mes "Who are you!";
  12570. 	mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful.";
  12571. 	next;
  12572. 	mes "[ Rose ]";
  12573. 	mes "What? You came on behalf of Frede?";
  12574. 	mes "You mean you're not my admirer?";
  12575. 	mes "Tsk....";
  12576. 	next;
  12577. 	mes "[ Rose ]";
  12578. 	mes "Tell him there is no problem at all except that I am too good at my job.";
  12579. 	mes "Because I'm perfect.";
  12580. 	// -- Quest: 11162 has been added.
  12581. 	setquest 11162;
  12582. 	close;
  12583.  
  12584. 	}
  12585. 	close;
  12586.  
  12587. 	}
  12588. 	mes "[ Rose ]";
  12589. 	mes "°˘°Û° ¢≤ °";
  12590. 	mes "°˚°ˆ°˜ °˘ ¢≥";
  12591. 	mes "¢£°Û¢≤";
  12592. 	close;
  12593. }
  12594.  
  12595. dic_in01,349,129,5	script	Bouy#13_3	449,{
  12596.  
  12597. 	if( isequipped(2782) == 1 )
  12598. 	{
  12599.  
  12600. 	if( checkquest(11173) >= 0 )
  12601. 	{
  12602.  
  12603. 	mes "[ Bouy ]";
  12604. 	mes "Outsiders are prohibited here.";
  12605. 	mes "If you have come here by mistake, please find your way out now.";
  12606. 	next;
  12607. 	select("I came on behalf of Frede.");
  12608. 	mes "[ Bouy ]";
  12609. 	mes "I didn't know. Excuse me.";
  12610. 	mes "What did he ask you to do?";
  12611. 	next;
  12612. 	mes "[ "+strcharinfo(0)+" ]";
  12613. 	mes "He asked me to deliver Bradium to his friends working in the cave outside the village.";
  12614. 	next;
  12615. 	mes "[ Bouy ]";
  12616. 	mes "Oh no. I don't have any portable Bradium because of insufficient supplies.";
  12617. 	next;
  12618. 	mes "[ Bouy ]";
  12619. 	mes "I will only be able to get the Bradium that is being refined now in a few days.";
  12620. 	mes "We let Pioms returning from outside work stay and rest in the village.";
  12621. 	next;
  12622. 	mes "[ Bouy ]";
  12623. 	mes "But I see they haven't returned yet.";
  12624. 	mes "They must be out of Bradium by now.";
  12625. 	mes "This isn't good.";
  12626. 	next;
  12627. 	mes "[ Bouy ]";
  12628. 	mes "Worst case, they wouldn't come back to the village at all.";
  12629. 	next;
  12630. 	mes "[ "+strcharinfo(0)+" ]";
  12631. 	mes "Is there another way?";
  12632. 	next;
  12633. 	mes "[ Bouy ]";
  12634. 	mes "It takes a lot of time to refine a large Bradium mineral but small pieces of Bradium will be quick.";
  12635. 	next;
  12636. 	mes "[ Bouy ]";
  12637. 	mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
  12638. 	next;
  12639. 	mes "[ Bouy ]";
  12640. 	mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
  12641. 	next;
  12642. 	mes "[ Bouy ]";
  12643. 	mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
  12644. 	// -- Quest: 11173 has been deleted.
  12645. 	// -- Quest: 11174 has been added.
  12646. 	changequest 11173,11174;
  12647. 	close;
  12648.  
  12649. 	}
  12650. 	else if( checkquest(11174) >= 0 )
  12651. 	{
  12652.  
  12653. 	if( countitem(6319) > 29 )
  12654. 	{
  12655.  
  12656. 	mes "[ Bouy ]";
  12657. 	mes "You've brought back the Bradium.";
  12658. 	mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much.";
  12659. 	next;
  12660. 	mes "[ Bouy ]";
  12661. 	mes "Handwork is much faster to refine pieces of Bradium instead of using a machine. I will only need an hour to finish.";
  12662. 	next;
  12663. 	mes "[ Bouy ]";
  12664. 	mes "Please go rest while I get to work.";
  12665. 	// -- Inventory Item Removed: Small Bradium (16) x 30
  12666. 	delitem 6319,30;
  12667. 	// -- Quest: 11174 has been deleted.
  12668. 	// -- Quest: 11175 has been added.
  12669. 	changequest 11174,11175;
  12670. 	close;
  12671.  
  12672. 	}
  12673.  
  12674. 	mes "[ Bouy ]";
  12675. 	mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
  12676. 	next;
  12677. 	mes "[ Bouy ]";
  12678. 	mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
  12679. 	next;
  12680. 	mes "[ Bouy ]";
  12681. 	mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
  12682. 	close;
  12683.  
  12684. 	}
  12685. 	else if( checkquest(11175,PLAYTIME) == 2 )
  12686. 	{
  12687.  
  12688. 	mes "[ Bouy ]";
  12689. 	mes "I did it!";
  12690. 	mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";
  12691. 	mes "Please take these to them.";
  12692. 	// -- Quest: 11175 has been deleted.
  12693. 	// -- Quest: 11176 has been added.
  12694. 	set ep13_3_bra,5;
  12695. 	changequest 11175,11176;
  12696. 	close;
  12697.  
  12698. 	}
  12699. 	else if( checkquest(11175,PLAYTIME) != -1 )
  12700. 	{
  12701.  
  12702. 	mes "[ Bouy ]";
  12703. 	mes "I'm still working on it so please rest a little more.";
  12704. 	close;
  12705.  
  12706. 	}
  12707. 	else if( ep13_3_bra >= 5 )
  12708. 	{
  12709.  
  12710. 	mes "[ Bouy ]";
  12711. 	mes "Saphas cannot live unless we consume Bradium continuously.";
  12712. 	mes "That is why we needed spaces for us to inject Bradium all over the village.";
  12713. 	next;
  12714. 	mes "[ Bouy ]";
  12715. 	mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable.";
  12716. 	next;
  12717. 	mes "[ Bouy ]";
  12718. 	mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out.";
  12719. 	next;
  12720. 	mes "[ Bouy ]";
  12721. 	mes "That is why many Pioms working in the outskirts of the village return for more supplies,";
  12722. 	next;
  12723. 	mes "[ Bouy ]";
  12724. 	mes "and the time spent on transportation is what is slowing down work.";
  12725. 	next;
  12726. 	mes "[ Bouy ]";
  12727. 	mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end.";
  12728. 	next;
  12729. 	mes "[ Bouy ]";
  12730. 	mes "We call this the ^E77471Creamy Effect^000000.";
  12731. 	close;
  12732.  
  12733. 	}
  12734. 	mes "[ Bouy ]";
  12735. 	mes "Outsiders are prohibited here.";
  12736. 	mes "If you have come here by mistake, please find your way out now.";
  12737. 	close;
  12738.  
  12739. 	}
  12740. 	mes "[ Bouy ]";
  12741. 	mes "°¯°ˆ°˛ °˘ °˙°°Ô °¯"; 
  12742. 	mes "°Ô°˙°ˆ °˘";
  12743. 	mes "°ı°Ô°ı °Ú";
  12744. 	close;
  12745. }
  12746.  
  12747. // -- Mapflags
  12748.  
  12749. 	dicastes01	mapflag	town
  12750. 	dicastes01	mapflag	restricted	7
  12751. 	dicastes01	mapflag	reset
  12752. 	dicastes02	mapflag	reset
  12753. 	dicastes01	mapflag	nobranch
  12754. 	dic_in01	mapflag	nobranch
  12755. 	dic_in01	mapflag	noteleport
  12756. 	dicastes01	mapflag	noteleport
  12757. 	dicastes02	mapflag	noteleport
  12758. 	dic_in01	mapflag	nopenalty
  12759. 	dicastes02	mapflag	nobranch
  12760. 	dic_in01	mapflag	nomemo
  12761. 	dicastes02	mapflag	nomemo
  12762. 	dicastes01	mapflag	nomemo
  12763. 	dic_dun01	mapflag	nomemo
  12764. 	dic_dun02	mapflag	nomemo
  12765. 	dic_dun01	mapflag	nobranch
  12766. 	dic_dun02	mapflag	nobranch	
  12767. 	dicastes01	mapflag	nopenalty
  12768. 	dicastes02	mapflag	nopenalty
  12769. 	dicastes02	mapflag	restricted	7
  12770. 	dicastes02	mapflag	town
  12771. 	dic_fild01	mapflag	nobranch
  12772. 	dic_fild02	mapflag	nobranch
  12773. 	dic_fild01	mapflag	nomemo
  12774. 	dic_fild02	mapflag	nomemo
  12775.  
  12776. // -- Sapha's Visit
  12777.  
  12778. mid_camp,220,246,5	script	Expedition Guard Ben	930,{
  12779.  
  12780. 	if( ep13_3_invite >= 2 )
  12781. 	{
  12782.  
  12783. 	mes "[Ben]";
  12784. 	mes "There is nothing strange!";
  12785. 	mes "I'd love to be like you and respected by many people.";
  12786. 	next;
  12787. 	mes "[Ben]";
  12788. 	mes "I can also visit the Sapha if I work well here, can't I?";
  12789. 	close;
  12790.  
  12791. 	}
  12792. 	mes "[ Ben ]";
  12793. 	mes "Hmm. Hey, Maha,";
  12794. 	mes "what do you think?";
  12795. 	mes "Why do you think he is here?";
  12796. 	next;
  12797. 	mes "[ Maha ]";
  12798. 	mes "Don't know.";
  12799. 	mes "Not interested.";
  12800. 	next;
  12801. 	mes "[ Ben ]";
  12802. 	mes "Don't you find";
  12803. 	mes "that guy strange?";
  12804. 	mes "I've never seen his race before I joined the expedition.";
  12805. 	next;
  12806. 	mes "[ Maha ]";
  12807. 	mes "Ah. Really?";
  12808. 	mes "Then it's only you.";
  12809. 	mes "There must be a reason why he is here.";
  12810. 	next;
  12811. 	mes "[ Ben ]";
  12812. 	mes "................";
  12813. 	mes "Oh no you don't...";
  12814. 	next;
  12815. 	mes "[ Maha ]";
  12816. 	mes "They may make an";
  12817. 	mes "announcement soon.";
  12818. 	mes "All we need to do is wait for it and we'll have all our questions answered.";
  12819. 	next;
  12820. 	if( select("What's the announcement?", "Stay silent and listen.") != 1 )
  12821. 	{
  12822.  
  12823. 	mes "[ Ben ]";
  12824. 	mes "Excuse me.";
  12825. 	mes "There was no order to restrict or keep it a secret.";
  12826. 	mes "Besides, it looks like they are making an official visit.";
  12827. 	next;
  12828. 	mes "[ Ben ]";
  12829. 	mes "Hmm...";
  12830. 	mes "That can be true but aren't you thinking about it too much?";
  12831. 	next;
  12832. 	mes "[ Maha ]";
  12833. 	mes "I don't like to get into trouble.";
  12834. 	mes "I only follow orders.";
  12835. 	mes "Besides, there is nothing out of the ordinary with those Sapha.";
  12836. 	next;
  12837. 	mes "[ Maha ]";
  12838. 	mes "From what I can tell, the tree-like giants are a kind race of people.";
  12839. 	mes "There won't be any trouble so relax.";
  12840. 	next;
  12841. 	mes "[ Ben ]";
  12842. 	mes "We might be able to get some information if we go to the command center now.";
  12843. 	mes "Try finding ^8D38C9Aello^000000.";
  12844. 	close;
  12845.  
  12846. 	}
  12847.  
  12848. 	mes "[ Ben ]";
  12849. 	mes "Huh? Did you hear us?";
  12850. 	mes "Nothing really or maybe something...";
  12851. 	mes "So...";
  12852. 	next;
  12853. 	mes "[ Ben ]";
  12854. 	mes "Research members dispatched to Manuk just came back.";
  12855. 	mes "But...";
  12856. 	next;
  12857. 	select("But?");
  12858. 	mes "[ Ben ]";
  12859. 	mes "Well.. they came back with a Manuk messenger!";
  12860. 	mes "...some important Sapha from Manuk.";
  12861. 	next;
  12862. 	select("Where's he?!");
  12863. 	mes "[ Ben ]";
  12864. 	mes "He's in the command";
  12865. 	mes "center right now.";
  12866. 	mes "We should go there.";
  12867. 	close;
  12868. }
  12869.  
  12870. mid_camp,223,246,4	script	Expedition Guard Maha	868,{
  12871.  
  12872. 	if( ep13_3_invite >= 2 )
  12873. 	{
  12874.  
  12875. 	mes "[Maha]";
  12876. 	mes "But I do think the Sapha race is overly kind, almost unnaturally.";
  12877. 	mes "Guess it'll be fine.";
  12878. 	close;
  12879.  
  12880. 	}
  12881. 	mes "[ Ben ]";
  12882. 	mes "Hmm. Hey, Maha,";
  12883. 	mes "what do you think?";
  12884. 	mes "Why do you think he is here?";
  12885. 	next;
  12886. 	mes "[ Maha ]";
  12887. 	mes "Don't know.";
  12888. 	mes "Not interested.";
  12889. 	next;
  12890. 	mes "[ Ben ]";
  12891. 	mes "Don't you find";
  12892. 	mes "that guy strange?";
  12893. 	mes "I've never seen his race before I joined the expedition.";
  12894. 	next;
  12895. 	mes "[ Maha ]";
  12896. 	mes "Ah. Really?";
  12897. 	mes "Then it's only you.";
  12898. 	mes "There must be a reason why he is here.";
  12899. 	next;
  12900. 	mes "[ Ben ]";
  12901. 	mes "................";
  12902. 	mes "Oh no you don't...";
  12903. 	next;
  12904. 	mes "[ Maha ]";
  12905. 	mes "They may make an";
  12906. 	mes "announcement soon.";
  12907. 	mes "All we need to do is wait for it and we'll have all our questions answered.";
  12908. 	next;
  12909. 	if( select("What's the announcement?", "Stay silent and listen.") != 1 )
  12910. 	{
  12911.  
  12912. 	mes "[ Ben ]";
  12913. 	mes "Excuse me.";
  12914. 	mes "There was no order to restrict or keep it a secret.";
  12915. 	mes "Besides, it looks like they are making an official visit.";
  12916. 	next;
  12917. 	mes "[ Ben ]";
  12918. 	mes "Hmm...";
  12919. 	mes "That can be true but aren't you thinking about it too much?";
  12920. 	next;
  12921. 	mes "[ Maha ]";
  12922. 	mes "I don't like to get into trouble.";
  12923. 	mes "I only follow orders.";
  12924. 	mes "Besides, there is nothing out of the ordinary with those Sapha.";
  12925. 	next;
  12926. 	mes "[ Maha ]";
  12927. 	mes "From what I can tell, the tree-like giants are a kind race of people.";
  12928. 	mes "There won't be any trouble so relax.";
  12929. 	next;
  12930. 	mes "[ Ben ]";
  12931. 	mes "We might be able to get some information if we go to the command center now.";
  12932. 	mes "Try finding ^8D38C9Aello^000000.";
  12933. 	close;
  12934.  
  12935. 	}
  12936.  
  12937. 	mes "[ Ben ]";
  12938. 	mes "Huh? Did you hear us?";
  12939. 	mes "Nothing really or maybe something...";
  12940. 	mes "So...";
  12941. 	next;
  12942. 	mes "[ Ben ]";
  12943. 	mes "Research members dispatched to Manuk just came back.";
  12944. 	mes "But...";
  12945. 	next;
  12946. 	select("But?");
  12947. 	mes "[ Ben ]";
  12948. 	mes "Well.. they came back with a Manuk messenger!";
  12949. 	mes "...some important Sapha from Manuk.";
  12950. 	next;
  12951. 	select("Where's he?!");
  12952. 	mes "[ Ben ]";
  12953. 	mes "He's in the command";
  12954. 	mes "center right now.";
  12955. 	mes "We should go there.";
  12956. 	close;
  12957. }
  12958.  
  12959. mid_campin,93,114,3	script	Guard Aello#ep13_3_03	967,{
  12960.  
  12961. 	if( ep13_3_invite >= 2 )
  12962. 	{
  12963.  
  12964. 	mes "[ Aello ]";
  12965. 	mes "I knew I could count on you.";
  12966. 	mes "You're activities will help us tremendously in expanding our territory.";
  12967. 	close;
  12968.  
  12969. 	}
  12970. 	if( checkquest(7182) >= 0 )
  12971. 	{
  12972.  
  12973. 	mes "[ Aello ]";
  12974. 	mes "It's the room at the right on the second floor.";
  12975. 	mes "There is a guard in front of the room.";
  12976. 	mes "He'll let you pass if you tell him you have authorization.";
  12977. 	next;
  12978. 	mes "[ Aello ]";
  12979. 	mes "Try not to give unnecessary information";
  12980. 	mes "and avoid any small talk.";
  12981. 	close;
  12982.  
  12983. 	}
  12984. 	mes "[ Aello ]";
  12985. 	mes "Ah, you. Good timing.";
  12986. 	mes "I have something urgent to tell you.";
  12987. 	next;
  12988. 	mes "[ Aello ]";
  12989. 	mes "Do you happen to know that a messenger from Manuk is here?";
  12990. 	mes "Not a big secret but...";
  12991. 	next;
  12992. 	mes "[ Aello ]";
  12993. 	mes "The Sapha from Manuk wants to talk to you.";
  12994. 	mes "Agip says anyone from the expedition can meet him but..";
  12995. 	mes "I think someone with more experience should go.";
  12996. 	next;
  12997. 	mes "[ Aello ]";
  12998. 	mes "I know your abilities and trust you.";
  12999. 	mes "The delegation is in the room at the right on the second floor.";
  13000. 	next;
  13001. 	mes "[ Aello ]";
  13002. 	mes "There will be a guard standing in front just tell him you got authorization.";
  13003. 	mes "The delegate is interested in humans, so try to be courteous while talking to him.";
  13004. 	// -- Quest: 7182 has been added.
  13005. 	set ep13_3_invite,1;
  13006. 	setquest 7182;
  13007. 	close;
  13008. }
  13009.  
  13010. mid_campin,111,120,3	script	Soldier#ep13_3_04	852,{
  13011.  
  13012. 	if( ep13_3_invite >= 2 )
  13013. 	{
  13014.  
  13015. 	mes "[ Soldier ]";
  13016. 	mes "You're back.";
  13017. 	mes "Are you acquainted with the Sapha messenger now?";
  13018. 	mes "We have high expectations from you.";
  13019. 	goto warpnow;
  13020.  
  13021. 	}
  13022. 	mes "[ Soldier ]";
  13023. 	mes "Sorry, but this room is currently restricted from visitors.";
  13024. 	next;
  13025. 	if( select("I have authorization", "Is that so.") != 1 )
  13026. 	{
  13027.  
  13028. 	mes "[ Soldier ]";
  13029. 	mes "You can't enter without Aello's permission.";
  13030. 	mes "No exceptions.";
  13031. 	close;
  13032.  
  13033. 	}
  13034.  
  13035. 	mes "[ Soldier ]";
  13036. 	mes "You do?";
  13037. 	mes "What is your name?";
  13038. 	if( ep13_3_invite < 1 )
  13039. 	{
  13040.  
  13041. 	mes ""+strcharinfo(0)+"?";
  13042. 	mes "I never heard your name before!";
  13043. 	mes "So, please leave.";
  13044. 	close;
  13045.  
  13046. 	}
  13047. 	mes "Thank you.";
  13048. 	mes "So you are "+strcharinfo(0)+"?";
  13049. 	next;
  13050. 	mes "[ Soldier ]";
  13051. 	mes "You may go in now.";
  13052. 	warpnow:
  13053. 	close2;
  13054. 	warp "mid_campin",165,126;
  13055. 	end;
  13056. }
  13057.  
  13058. mid_campin,168,125,3	script	Hound#ep13_3_06	997,{
  13059.  
  13060. 	if( isequipped(2782) == 1 ) 
  13061. 	{
  13062.  
  13063. 	if( ep13_3_invite == 2 )
  13064. 	{
  13065.  
  13066. 	mes "[ Vyhannus ]";
  13067. 	mes "Your captain is like the wind.";
  13068. 	mes "We have someone like that in Manuk, too.";
  13069. 	mes "His name is Galten. He is so quick, you won't notice that he's so large.";
  13070. 	next;
  13071. 	mes "[ Hound ]";
  13072. 	mes "Let's continue..";
  13073. 	mes "Although the details are already settled.";
  13074. 	next;
  13075. 	mes "[ Vyhannus ]";
  13076. 	mes "Ah, yes.";
  13077. 	mes "Where was I?";
  13078. 	mes "El Dicastes!";
  13079. 	mes "The capital city of the Sapha.";
  13080. 	next;
  13081. 	mes "[ Vyhannus ]";
  13082. 	mes "A city like a sparkling jewel in white snow.";
  13083. 	mes "Manuk was originally a village created to mine Bradium.";
  13084. 	mes "El Dicastes has now grown to";
  13085. 	mes "be the Sapha home ground.";
  13086. 	next;
  13087. 	mes "[ Vyhannus ]";
  13088. 	mes "Ravail holds all authority there and makes decisions on reports from Manuk.";
  13089. 	next;
  13090. 	mes "[ Vyhannus ]";
  13091. 	mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us.";
  13092. 	next;
  13093. 	mes "[ Vyhannus ]";
  13094. 	mes "Ravail would like to invite humans to El Dicastes";
  13095. 	next;
  13096. 	if( select("Invite me?", "What is that suppose to mean, Hound?") != 1 )
  13097. 	{
  13098.  
  13099. 	houndtalk:
  13100. 	mes "[ Hound ]";
  13101. 	mes "Just as he said.";
  13102. 	mes "Our expedition team has helped the Saphas for some time.";
  13103. 	mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them.";
  13104. 	next;
  13105. 	mes "[ Hound ]";
  13106. 	mes "They have given us an official invitation to visit their capital city in return.";
  13107. 	mes "That is why I've been selecting expedition members to send to El Dicastes.";
  13108. 	next;
  13109. 	select("You mean...");
  13110. 	mes "[ Vyhannus ]";
  13111. 	mes "Yes.";
  13112. 	mes "That is what he meant.";
  13113. 	mes "Agip also approved before he left.";
  13114. 	mes ""+strcharinfo(0)+", you are invited.";
  13115. 	next;
  13116. 	mes "[ Vyhannus ]";
  13117. 	mes "You are kind, respect others, polite, trustworthy and most of all, a fun person.";
  13118. 	next;
  13119. 	mes "[ Vyhannus ]";
  13120. 	mes "You are perfect.";
  13121. 	mes "Ravail will approve too.";
  13122. 	mes "That is why I'm here.";
  13123. 	next;
  13124. 	mes "[ Vyhannus ]";
  13125. 	mes ""+strcharinfo(0)+"";
  13126. 	mes "I invite you to El Dicastes, our capital city.";
  13127. 	next;
  13128. 	select("I am honored.");
  13129. 	mes "[ Hound ]";
  13130. 	mes "Shouldn't you already be used to the unexpected by now?";
  13131. 	mes "Come on... you're not a newbie haha.";
  13132. 	next;
  13133. 	mes "[ Hound ]";
  13134. 	mes "If you are going to leave, it better be now.";
  13135. 	mes "Come back to me once you are ready to leave.";
  13136. 	mes "I will let you know your mission.";
  13137. 	set ep13_3_invite,3;
  13138. 	close;
  13139.  
  13140. 	}
  13141.  
  13142. 	goto houndtalk;
  13143.  
  13144. 	}
  13145. 	else if( ep13_3_invite == 3 )
  13146. 	{
  13147.  
  13148. 	if( checkquest(7183) >= 0 )
  13149. 	{
  13150.  
  13151. 	mes "[ Hound ]";
  13152. 	mes "First thing you need to do when you reach Manuk is to meet";
  13153. 	mes "General Guard Avalanche.";
  13154. 	mes "Tell Avalanche that you are";
  13155. 	mes "the one invited by Vyhannus.";
  13156. 	next;
  13157. 	mes "[ Hound ]";
  13158. 	mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city.";
  13159. 	mes "Passing through the tunnel is";
  13160. 	mes "easy as long as you are polite.";
  13161. 	next;
  13162. 	mes "[ Hound ]";
  13163. 	mes "And don't forget what the captain said.";
  13164. 	mes "Inspector Doha is in the next room.";
  13165. 	close;	
  13166.  
  13167. 	}
  13168. 	mes "[ Vyhannus ]";
  13169. 	mes "First go to Manuk and meet";
  13170. 	mes "General Guard Avalanche.";
  13171. 	mes "Avalanche will be heavily armed because he is a Galten.";
  13172. 	mes "You can't miss him.";
  13173. 	next;
  13174. 	mes "[ Vyhannus ]";
  13175. 	mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes.";
  13176. 	next;
  13177. 	mes "[ Vyhannus ]";
  13178. 	mes "You cannot pass without his approval so make sure you get his permission.";
  13179. 	mes "He will let you pass with my recommendation.";
  13180. 	next;
  13181. 	mes "[ Vyhannus ]";
  13182. 	mes "I'm a little excited on what our meeting will bring in the future.";
  13183. 	mes "I only hope it won't be like a blizzard in the middle of the night.";
  13184. 	// -- Quest: 7182 has been deleted.
  13185. 	// -- Quest: 7183 has been added.
  13186. 	changequest 7182,7183;
  13187. 	close;
  13188.  
  13189. 	}
  13190. 	else if( ep13_3_invite >= 4 )
  13191. 	{
  13192.  
  13193. 	mes "[ Hound ]";
  13194. 	mes "I've just returned from Manuk from a long term dispatch";
  13195. 	mes "and haven't gotten any rest yet.";
  13196. 	mes "El Dicastes.. I will find the time to visit once your advance party settles in.";
  13197. 	next;
  13198. 	mes "[ Hound ]";
  13199. 	mes "I have to take care of Vyhannus here.";
  13200. 	mes "We might see the day when Saphas like Vyhannus will be living with us on our continent.";
  13201. 	close;
  13202.  
  13203. 	}
  13204. 	mes "[ Hound ]";
  13205. 	mes "My name is Hound.";
  13206. 	mes "Are you here by Aello's request?";
  13207. 	next;
  13208. 	select("Yes. He told me to meet the Sapha.");
  13209. 	mes "[ Hound ]";
  13210. 	mes "Okay. You should be able to talk to him, right?";
  13211. 	mes "Shall we start with introducing ourselves?";
  13212. 	mes "This is..";
  13213. 	mes ""+strcharinfo(0)+"...";
  13214. 	next;
  13215. 	mes "[ Vyhannus ]";
  13216. 	mes "My name is Vyhannus.";
  13217. 	mes ""+strcharinfo(0)+"..?";
  13218. 	mes "Glad to meet you.";
  13219. 	next;
  13220. 	if( select("Same here.", "A tree monster!") != 1 )
  13221. 	{
  13222.  
  13223. 	mes "[ Hound ]";
  13224. 	mes "What are you saying?";
  13225. 	mes "That was rude!";
  13226. 	next;
  13227. 	mes "[ Vyhannus ]";
  13228. 	mes "Oh. Monster?";
  13229. 	mes "That is something new.";
  13230. 	mes "Hound. I'm fine. You humans are amusing.";
  13231. 	next;
  13232. 	mes "[ Vyhannus ]";
  13233. 	mes "Shall we skip to the point?";
  13234. 	mes "The reason why I am here...";
  13235. 	next;
  13236. 	vyhannustalk:
  13237. 	enablenpc "Hibba Agip#ep13_3_07";	
  13238. 	mes "[ Someone's voice ]";
  13239. 	mes "Excuse me, hold on a second.";
  13240. 	next;
  13241. 	mes "[ Hound ]";
  13242. 	mes "Captain!";
  13243. 	mes "You've come at such short notice.";
  13244. 	mes "Is there a situation?";
  13245. 	next;
  13246. 	// -- [dist=3.2] Hound#ep133_is06 (1): *Omg*
  13247. 	emotion e_omg;
  13248. 	mes "[ Hibba Agip ]";
  13249. 	mes "Huh? Nothing.";
  13250. 	mes "You said you wanted to send a trust worthy person, right?";
  13251. 	mes "I wanted to see the person";
  13252. 	mes "Aello chose to send.";
  13253. 	next;
  13254. 	mes "[ Hibba Agip ]";
  13255. 	mes "Hm... Ah.";
  13256. 	mes "Is it you?";
  13257. 	mes "I see, just as Aello explained.";
  13258. 	mes "Well, I think we are in good hands if it is you.";
  13259. 	next;
  13260. 	select("What are you implying?");
  13261. 	mes "[ Vyhannus ]";
  13262. 	mes "So... It's like this.";
  13263. 	mes "Both Saphas and humans had many differences in the past.";
  13264. 	next;
  13265. 	mes "[ Vyhannus ]";
  13266. 	mes "We've worried about becoming enemies with your race after you've suddenly appeared";
  13267. 	mes "and were afraid of your abilities.";
  13268. 	next;
  13269. 	mes "[ Vyhannus ]";
  13270. 	mes "But you have respected us Saphas";
  13271. 	mes "and helped Manuk with many deeds.";
  13272. 	mes "We've come to recognize humans as good people.";
  13273. 	next;
  13274. 	mes "[ Hibba Agip ]";
  13275. 	mes "Yes, we made efforts.";
  13276. 	mes "We also tried to keep a neutral attitude.";
  13277. 	mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict.";
  13278. 	next;
  13279. 	mes "[ Hound ]";
  13280. 	mes "Well..";
  13281. 	mes "Not totally wrong, I guess...";
  13282. 	next;
  13283. 	mes "[ Vyhannus ]";
  13284. 	mes "(Vyhannus smiles)";
  13285. 	mes "We have told Ravail about you humans.";
  13286. 	mes "Ravail is the highest elder of glorious El Dicastes.";
  13287. 	next;
  13288. 	select("El Dicastes?");
  13289. 	mes "[ Hibba Agip ]";
  13290. 	mes "Ah, sorry for interrupting.";
  13291. 	mes "I have to go now.";
  13292. 	mes "Hound, I approve of this adventurer.";
  13293. 	next;
  13294. 	mes "[ Hibba Agip ]";
  13295. 	mes "Then it's settled.";
  13296. 	mes "And... ah yes, you.";
  13297. 	mes "Please go meet the inspector in the next room after this.";
  13298. 	mes "Got it?";
  13299. 	next;
  13300. 	mes "[ Hibba Agip ]";
  13301. 	mes "I'm leaving now.";
  13302. 	mes "I'll come by to see you again Vyhannus.";
  13303. 	mes "And you should meet Inspector Doha after talking with Vyhannus.";
  13304. 	mes "Then bye everyone.";
  13305. 	disablenpc "Hibba Agip#ep13_3_07";
  13306. 	// -- Quest: 7185 has been added.
  13307. 	set ep13_3_invite,2;
  13308. 	setquest 7185;
  13309. 	next;
  13310. 	// -- [dist=2] Hound#ep133_is06 (1): *Sweat*
  13311. 	emotion e_swt;
  13312. 	// -- [dist=3.6] Sapha from Manuk (0): *Sweat*
  13313. 	emotion e_swt,0,"Sapha from Manuk";
  13314. 	mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say.";
  13315. 	mes "First, let's listen to Vyhannus's story. -";
  13316. 	close;
  13317.  
  13318. 	}
  13319. 	mes "[ Vyhannus ]";
  13320. 	mes "Amazing.";
  13321. 	mes "Like with Hound, that ring you humans made...";
  13322. 	mes "is like a ring of wisdom.";
  13323. 	next;
  13324. 	goto vyhannustalk;
  13325.  
  13326. 	}
  13327. 	mes "[ Hound ]";
  13328. 	mes "Where is your interpreter ring?";
  13329. 	mes "I'm not going to be your personal translater.";
  13330. 	close;
  13331. }
  13332.  
  13333. mid_campin,168,128,3	script	Sapha from Manuk	451,{
  13334.  
  13335. 	if( isequipped(2782) == 1 ) 
  13336. 	{
  13337.  
  13338. 	if( ep13_3_invite == 2 )
  13339. 	{
  13340.  
  13341. 	mes "[ Vyhannus ]";
  13342. 	mes "Your captain is like the wind.";
  13343. 	mes "We have someone like that in Manuk, too.";
  13344. 	mes "His name is Galten. He is so quick, you won't notice that he's so large.";
  13345. 	next;
  13346. 	mes "[ Hound ]";
  13347. 	mes "Let's continue..";
  13348. 	mes "Although the details are already settled.";
  13349. 	next;
  13350. 	mes "[ Vyhannus ]";
  13351. 	mes "Ah, yes.";
  13352. 	mes "Where was I?";
  13353. 	mes "El Dicastes!";
  13354. 	mes "The capital city of the Sapha.";
  13355. 	next;
  13356. 	mes "[ Vyhannus ]";
  13357. 	mes "A city like a sparkling jewel in white snow.";
  13358. 	mes "Manuk was originally a village created to mine Bradium.";
  13359. 	mes "El Dicastes has now grown to";
  13360. 	mes "be the Sapha home ground.";
  13361. 	next;
  13362. 	mes "[ Vyhannus ]";
  13363. 	mes "Ravail holds all authority there and makes decisions on reports from Manuk.";
  13364. 	next;
  13365. 	mes "[ Vyhannus ]";
  13366. 	mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us.";
  13367. 	next;
  13368. 	mes "[ Vyhannus ]";
  13369. 	mes "Ravail would like to invite humans to El Dicastes";
  13370. 	next;
  13371. 	if( select("Invite me?", "What is that suppose to mean, Hound?") != 1 )
  13372. 	{
  13373.  
  13374. 	houndtalk:
  13375. 	mes "[ Hound ]";
  13376. 	mes "Just as he said.";
  13377. 	mes "Our expedition team has helped the Saphas for some time.";
  13378. 	mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them.";
  13379. 	next;
  13380. 	mes "[ Hound ]";
  13381. 	mes "They have given us an official invitation to visit their capital city in return.";
  13382. 	mes "That is why I've been selecting expedition members to send to El Dicastes.";
  13383. 	next;
  13384. 	select("You mean...");
  13385. 	mes "[ Vyhannus ]";
  13386. 	mes "Yes.";
  13387. 	mes "That is what he meant.";
  13388. 	mes "Agip also approved before he left.";
  13389. 	mes ""+strcharinfo(0)+", you are invited.";
  13390. 	next;
  13391. 	mes "[ Vyhannus ]";
  13392. 	mes "You are kind, respect others, polite, trustworthy and most of all, a fun person.";
  13393. 	next;
  13394. 	mes "[ Vyhannus ]";
  13395. 	mes "You are perfect.";
  13396. 	mes "Ravail will approve too.";
  13397. 	mes "That is why I'm here.";
  13398. 	next;
  13399. 	mes "[ Vyhannus ]";
  13400. 	mes ""+strcharinfo(0)+"";
  13401. 	mes "I invite you to El Dicastes, our capital city.";
  13402. 	next;
  13403. 	select("I am honored.");
  13404. 	mes "[ Hound ]";
  13405. 	mes "Shouldn't you already be used to the unexpected by now?";
  13406. 	mes "Come on... you're not a newbie haha.";
  13407. 	next;
  13408. 	mes "[ Hound ]";
  13409. 	mes "If you are going to leave, it better be now.";
  13410. 	mes "Come back to me once you are ready to leave.";
  13411. 	mes "I will let you know your mission.";
  13412. 	set ep13_3_invite,3;
  13413. 	close;
  13414.  
  13415. 	}
  13416.  
  13417. 	goto houndtalk;
  13418.  
  13419. 	}
  13420. 	else if( ep13_3_invite == 3 )
  13421. 	{
  13422.  
  13423. 	if( checkquest(7183) >= 0 )
  13424. 	{
  13425.  
  13426. 	mes "[ Vyhannus ]";
  13427. 	mes "Avalanche will be at the Manuk Operations building.";
  13428. 	mes "Once he approves, you can use the tunnel that leads to El Dicastes.";
  13429. 	next;
  13430. 	mes "[ Vyhannus ]";
  13431. 	mes "The tunnel might";
  13432. 	mes "be a little scary.";
  13433. 	mes "But I'm sure you will reach the";
  13434. 	mes "end of it since you are strong.";
  13435. 	close;
  13436.  
  13437. 	}
  13438. 	mes "[ Vyhannus ]";
  13439. 	mes "First go to Manuk and meet";
  13440. 	mes "General Guard Avalanche.";
  13441. 	mes "Avalanche will be heavily armed because he is a Galten.";
  13442. 	mes "You can't miss him.";
  13443. 	next;
  13444. 	mes "[ Vyhannus ]";
  13445. 	mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes.";
  13446. 	next;
  13447. 	mes "[ Vyhannus ]";
  13448. 	mes "You cannot pass without his approval so make sure you get his permission.";
  13449. 	mes "He will let you pass with my recommendation.";
  13450. 	next;
  13451. 	mes "[ Vyhannus ]";
  13452. 	mes "I'm a little excited on what our meeting will bring in the future.";
  13453. 	mes "I only hope it won't be like a blizzard in the middle of the night.";
  13454. 	// -- Quest: 7182 has been deleted.
  13455. 	// -- Quest: 7183 has been added.
  13456. 	changequest 7182,7183;
  13457. 	close;
  13458.  
  13459. 	}
  13460. 	else if( ep13_3_invite == 4 )
  13461. 	{
  13462.  
  13463. 	mes "[ Vyhannus ]";
  13464. 	mes "Oh, the tunnel?";
  13465. 	mes "It was originally a mineral mine.";
  13466. 	mes "But we found ourselves on the opposite side while mining away.";
  13467. 	next;
  13468. 	mes "[ Vyhannus ]";
  13469. 	mes "We found better mines afterwards and that is how Manuk came about.";
  13470. 	mes "The tunnel is reorganized with paths between the capital city and Manuk.";
  13471. 	next;
  13472. 	mes "[ Vyhannus ]";
  13473. 	mes "That is it.";
  13474. 	close;
  13475.  
  13476. 	}
  13477. 	else if( ep13_3_invite == 5 )
  13478. 	{
  13479.  
  13480. 	mes "[ Vyhannus ]";
  13481. 	mes "You received the Light of El Dicastes.";
  13482. 	mes "With this, you can return to Diel from anywhere, anytime.";
  13483. 	mes "Looks like an item made for your convenience.";
  13484. 	next;
  13485. 	mes "[ Vyhannus ]";
  13486. 	mes "Ravail seems to like you very much.";
  13487. 	mes "The Light of El Dicastes is convenient to use instead of moving through long tunnels.";
  13488. 	next;
  13489. 	mes "[ Vyhannus ]";
  13490. 	mes "Oh, the tunnel?";
  13491. 	mes "It was originally a mineral mine.";
  13492. 	mes "But we found ourselves on the opposite side while mining away.";
  13493. 	next;
  13494. 	mes "[ Vyhannus ]";
  13495. 	mes "We found better mines afterwards and that is how Manuk came about.";
  13496. 	mes "The tunnel is reorganized with paths between the capital city and Manuk.";
  13497. 	next;
  13498. 	mes "[ Vyhannus ]";
  13499. 	mes "That is it.";
  13500. 	close;
  13501.  
  13502. 	}
  13503. 	mes "[ Sapha ]";
  13504. 	mes "- This person look like the Sapha messenger from Manuk. -";
  13505. 	mes "You just stand there without";
  13506. 	mes "knowing what he say so the";
  13507. 	mes "expedition guard next to you starts to talk.";
  13508. 	next;	
  13509. 	mes "[ Hound ]";
  13510. 	mes "My name is Hound.";
  13511. 	mes "Are you here by Aello's request?";
  13512. 	next;
  13513. 	select("Yes. He told me to meet the Sapha.");
  13514. 	mes "[ Hound ]";
  13515. 	mes "Okay. You should be able to talk to him, right?";
  13516. 	mes "Shall we start with introducing ourselves?";
  13517. 	mes "This is..";
  13518. 	mes ""+strcharinfo(0)+"...";
  13519. 	next;
  13520. 	mes "[ Vyhannus ]";
  13521. 	mes "My name is Vyhannus.";
  13522. 	mes ""+strcharinfo(0)+"..?";
  13523. 	mes "Glad to meet you.";
  13524. 	next;
  13525. 	if( select("Same here.", "A tree monster!") != 1 )
  13526. 	{
  13527.  
  13528. 	mes "[ Hound ]";
  13529. 	mes "What are you saying?";
  13530. 	mes "That was rude!";
  13531. 	next;
  13532. 	mes "[ Vyhannus ]";
  13533. 	mes "Oh. Monster?";
  13534. 	mes "That is something new.";
  13535. 	mes "Hound. I'm fine. You humans are amusing.";
  13536. 	next;
  13537. 	mes "[ Vyhannus ]";
  13538. 	mes "Shall we skip to the point?";
  13539. 	mes "The reason why I am here...";
  13540. 	next;
  13541. 	vyhannustalk:
  13542. 	enablenpc "Hibba Agip#ep13_3_07";	
  13543. 	mes "[ Someone's voice ]";
  13544. 	mes "Excuse me, hold on a second.";
  13545. 	next;
  13546. 	mes "[ Hound ]";
  13547. 	mes "Captain!";
  13548. 	mes "You've come at such short notice.";
  13549. 	mes "Is there a situation?";
  13550. 	next;
  13551. 	// -- [dist=3.2] Hound#ep133_is06 (1): *Omg*
  13552. 	emotion e_omg;
  13553. 	mes "[ Hibba Agip ]";
  13554. 	mes "Huh? Nothing.";
  13555. 	mes "You said you wanted to send a trust worthy person, right?";
  13556. 	mes "I wanted to see the person";
  13557. 	mes "Aello chose to send.";
  13558. 	next;
  13559. 	mes "[ Hibba Agip ]";
  13560. 	mes "Hm... Ah.";
  13561. 	mes "Is it you?";
  13562. 	mes "I see, just as Aello explained.";
  13563. 	mes "Well, I think we are in good hands if it is you.";
  13564. 	next;
  13565. 	select("What are you implying?");
  13566. 	mes "[ Vyhannus ]";
  13567. 	mes "So... It's like this.";
  13568. 	mes "Both Saphas and humans had many differences in the past.";
  13569. 	next;
  13570. 	mes "[ Vyhannus ]";
  13571. 	mes "We've worried about becoming enemies with your race after you've suddenly appeared";
  13572. 	mes "and were afraid of your abilities.";
  13573. 	next;
  13574. 	mes "[ Vyhannus ]";
  13575. 	mes "But you have respected us Saphas";
  13576. 	mes "and helped Manuk with many deeds.";
  13577. 	mes "We've come to recognize humans as good people.";
  13578. 	next;
  13579. 	mes "[ Hibba Agip ]";
  13580. 	mes "Yes, we made efforts.";
  13581. 	mes "We also tried to keep a neutral attitude.";
  13582. 	mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict.";
  13583. 	next;
  13584. 	mes "[ Hound ]";
  13585. 	mes "Well..";
  13586. 	mes "Not totally wrong, I guess...";
  13587. 	next;
  13588. 	mes "[ Vyhannus ]";
  13589. 	mes "(Vyhannus smiles)";
  13590. 	mes "We have told Ravail about you humans.";
  13591. 	mes "Ravail is the highest elder of glorious El Dicastes.";
  13592. 	next;
  13593. 	select("El Dicastes?");
  13594. 	mes "[ Hibba Agip ]";
  13595. 	mes "Ah, sorry for interrupting.";
  13596. 	mes "I have to go now.";
  13597. 	mes "Hound, I approve of this adventurer.";
  13598. 	next;
  13599. 	mes "[ Hibba Agip ]";
  13600. 	mes "Then it's settled.";
  13601. 	mes "And... ah yes, you.";
  13602. 	mes "Please go meet the inspector in the next room after this.";
  13603. 	mes "Got it?";
  13604. 	next;
  13605. 	mes "[ Hibba Agip ]";
  13606. 	mes "I'm leaving now.";
  13607. 	mes "I'll come by to see you again Vyhannus.";
  13608. 	mes "And you should meet Inspector Doha after talking with Vyhannus.";
  13609. 	mes "Then bye everyone.";
  13610. 	disablenpc "Hibba Agip#ep13_3_07";
  13611. 	// -- Quest: 7185 has been added.
  13612. 	set ep13_3_invite,2;
  13613. 	setquest 7185;
  13614. 	next;
  13615. 	// -- [dist=2] Hound#ep133_is06 (1): *Sweat*
  13616. 	emotion e_swt;
  13617. 	// -- [dist=3.6] Sapha from Manuk (0): *Sweat*
  13618. 	emotion e_swt,0,"Sapha from Manuk";
  13619. 	mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say.";
  13620. 	mes "First, let's listen to Vyhannus's story. -";
  13621. 	close;
  13622.  
  13623. 	}
  13624. 	mes "[ Vyhannus ]";
  13625. 	mes "Amazing.";
  13626. 	mes "Like with Hound, that ring you humans made...";
  13627. 	mes "is like a ring of wisdom.";
  13628. 	next;
  13629. 	goto vyhannustalk;
  13630.  
  13631. 	}
  13632.  
  13633. 	mes "[ Sapha ]";
  13634. 	mes "¢§°°˙? ¢£ °˘°...";
  13635. 	mes "°Ô°Ú°– ¢§ ?";
  13636. 	mes "°Ò°Ô..?";
  13637. 	next;
  13638. 	mes "[ Hound ]";
  13639. 	mes "Where is your interpreter ring?";
  13640. 	mes "I'm not going to be your personal translater.";
  13641. 	close;
  13642. }
  13643.  
  13644. mid_campin,165,127,5	script	Hibba Agip#ep13_3_07	459,{
  13645.  
  13646. 	mes "[ Hibba Agip ]";
  13647. 	mes "Ahh.. I think.. I should go now...";
  13648. 	close2;
  13649. 	disablenpc "Hibba Agip#ep13_3_07";
  13650. 	end;
  13651.  
  13652. OnInit:
  13653. 	disablenpc "Hibba Agip#ep13_3_07";
  13654. 	end;	
  13655. }
  13656.  
  13657. man_in01,315,52,3	script	Guard Captain Avalanche	450,{
  13658.  
  13659. 	if( isequipped(2782) == 1 ) 
  13660. 	{
  13661.  
  13662. 	if( ep13_3_invite == 4 )
  13663. 	{
  13664.  
  13665. 	mes "[ Guard Captain Avalanche ]";
  13666. 	mes "Go out of this building and straight below the mountain";
  13667. 	mes "east from the village.";
  13668. 	mes "You will know where it is if you see soldiers guarding the tunnel.";
  13669. 	next;
  13670. 	mes "[ Guard Captain Avalanche ]";
  13671. 	mes "I hope that the";
  13672. 	mes "Light of El Dicastes";
  13673. 	mes "will show you the way.";
  13674. 	close;
  13675.  
  13676. 	}
  13677. 	if( ep13_3_invite == 5 )
  13678. 	{
  13679.  
  13680. 	mes "[ Guard Captain Avalanche ]";
  13681. 	mes "Oh.. You have the Light of El Dicastes.";
  13682. 	mes "It would be helpful for your travel.";
  13683. 	next;
  13684. 	mes "[ Guard Captain Avalanche ]";
  13685. 	mes "The path to the capital city was previously a mine.";
  13686. 	mes "So we have reports of wild monsters appearing although the tunnel is well maintained.";
  13687. 	next;
  13688. 	mes "[ Guard Captain Avalanche ]";
  13689. 	mes "Always take care of yourself at all times.";
  13690. 	mes "Haha.. but then you humans are very strong.";
  13691. 	close;
  13692.  
  13693. 	}	
  13694. 	mes "[ Guard Captain Avalanche ]";
  13695. 	mes "You are human.";
  13696. 	mes "What do you want here?";
  13697. 	next;
  13698. 	select("I've come with Vyhannus's invitation.");
  13699. 	mes "[ Guard Captain Avalanche ]";
  13700. 	mes "Ah. Jarute Vyhannus.";
  13701. 	mes "I though it would be better for";
  13702. 	mes "him to take a guard with him.";
  13703. 	next;
  13704. 	mes "[ Guard Captain Avalanche ]";
  13705. 	mes "I guess Vyhannus";
  13706. 	mes "trusts you humans.";
  13707. 	mes "I'm fine as long as";
  13708. 	mes "Vyhannus approved you.";
  13709. 	next;
  13710. 	mes "[ Guard Captain Avalanche ]";
  13711. 	mes "I authorize you to pass through to El Dicastes.";
  13712. 	mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village.";
  13713. 	next;
  13714. 	mes "[ Guard Captain Avalanche ]";
  13715. 	mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge.";
  13716. 	next;
  13717. 	mes "[ Guard Captain Avalanche ]";
  13718. 	mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects";
  13719. 	mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received.";
  13720. 	next;
  13721. 	mes "[ Guard Captain Avalanche ]";
  13722. 	mes "So I recommend that";
  13723. 	mes "you move in a group.";
  13724. 	mes "It is dangerous and";
  13725. 	mes "can be a long journey.";
  13726. 	mes "That is all I have to say for now.";
  13727. 	next;
  13728. 	mes "[ Guard Captain Avalanche ]";
  13729. 	mes "Please let me know any news about the capital city when you come back.";
  13730. 	// -- Quest: 7183 has been deleted.
  13731. 	// -- Quest: 7184 has been added.
  13732. 	changequest 7183,7184;
  13733. 	set ep13_3_invite,4;
  13734. 	close;
  13735.  
  13736. 	}
  13737. 	mes "[ Guard Captain Avalanche ]";
  13738. 	mes "¢§°°˙? ¢£ °˘°...";
  13739. 	mes "°Ô°Ú°– ¢§ ?";
  13740. 	mes "°Ò°Ô..?";
  13741. 	close;	
  13742. }
  13743.  
  13744. dic_in01,42,264,3	script	Adventurer Clerk#ep133_	453,{
  13745.  
  13746. 	if( isequipped(2782) == 1 )
  13747. 	{
  13748.  
  13749. 	mes "[ Clerk Rhawyne ]";
  13750. 	mes "How can I help you?";
  13751. 	next;
  13752. 	switch( select("Register as an adventurer.","Talk.","Cancel.") )
  13753. 	{
  13754.  
  13755. 	case 1:
  13756. 	if( checkquest(7184) >= 0 )
  13757. 	{
  13758.  
  13759. 	if( ep13_3_invite == 5 )
  13760. 	{
  13761.  
  13762. 	mes "[ Clerk Rhawyne ]";
  13763. 	mes "Strange.";
  13764. 	mes "Aren't you already registered?";
  13765. 	mes "I see your name in the records.";
  13766. 	close;
  13767.  
  13768. 	}
  13769. 	mes "[ Clerk Rhawyne ]";
  13770. 	mes "Do you want to register";
  13771. 	mes "as an adventurer?";
  13772. 	mes "I will compare with the invitation list from Manuk.";
  13773. 	mes "What is your name?";
  13774. 	next;
  13775. 	mes "[ "+strcharinfo(0)+" ]";
  13776. 	mes "My name is "+strcharinfo(0)+".";
  13777. 	next;
  13778. 	mes "[ Clerk Rhawyne ]";
  13779. 	mes "Yes... "+strcharinfo(0)+"...";
  13780. 	mes "I found it.";
  13781. 	mes "Welcome to El Dicastes.";
  13782. 	next;
  13783. 	mes "[ Clerk Rhawyne ]";
  13784. 	mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes.";
  13785. 	next;
  13786. 	mes "[ Clerk Rhawyne ]";
  13787. 	mes "This is a little souvenir for visiting El Dicastes.";
  13788. 	mes "You can use it to return to El Dicastes whenever you wish.";
  13789. 	next;
  13790. 	// -- Item added to inventory: Light of El Dicastes (44) x 1 - Weapon
  13791. 	getitem 2844,1;
  13792. 	// -- Quest: 7184 has been deleted.
  13793. 	erasequest 7184;
  13794. 	set ep13_3_invite,5;
  13795. 	mes "[ Clerk Rhawyne ]";
  13796. 	mes "There is a special place for humans located beneath the residential area of Pioms.";
  13797. 	mes "It is called in your language...";
  13798. 	mes "a pub. Hope you get to visit there.";
  13799. 	close;
  13800.  
  13801. 	}
  13802. 	mes "[ Clerk Rhawyne ]";
  13803. 	mes "Hmm.. You don't have Ravail's invitation? What are you doing here?";
  13804. 	close;
  13805.  
  13806. 	case 2:
  13807. 	if( checkquest(7197) >= 0 )
  13808. 	{
  13809.  
  13810. 	mes "[ Clerk Rhawyne ]";
  13811. 	mes "I recognize you.";
  13812. 	mes "How can I help you?";
  13813. 	next;
  13814. 	if( select("I want to meet the minister.", "Nothing particular.") != 1 )
  13815. 	{
  13816.  
  13817. 	mes "[ Clerk Rhawyne ]";
  13818. 	mes "What are you curious about today?";
  13819. 	close;	
  13820.  
  13821. 	}
  13822.  
  13823. 	mes "[ Clerk Rhawyne ]";
  13824. 	mes "You want to meet the minister?";
  13825. 	mes "Which minister?";
  13826. 	mes "Ravail cannot be met in person";
  13827. 	mes "even with Sapha Certifications.";
  13828. 	next;
  13829. 	if( select("Ahat", "Another minister") != 1 )
  13830. 	{
  13831.  
  13832. 	mes "[ Clerk Rhawyne ]";
  13833. 	mes "Another minister? Who?";
  13834. 	next;
  13835. 	select("Sorry, but I know no one else.");
  13836. 	mes "[ Clerk Rhawyne ]";
  13837. 	mes "You are difficult.";
  13838. 	mes "Unlike other Saphas, ministers are very busy.";
  13839. 	close;	
  13840.  
  13841. 	}
  13842.  
  13843. 	if( countitem(6304) > 2 )
  13844. 	{
  13845.  
  13846. 	mes "You've really collected 3 Sapha Certification already.";
  13847. 	mes "Alright. I will send a request.";
  13848. 	next;
  13849. 	mes "[ Clerk Rhawyne ]";
  13850. 	mes "Please take the elevator up to the Administrative Office.";
  13851. 	mes "There is another elevator in the corridor next to the Administrative Office.";
  13852. 	next;
  13853. 	mes "[ Clerk Rhawyne ]";
  13854. 	mes "It is a separate elevator that leads to the high minister's office";
  13855. 	mes "You will be guided in front of the office.";
  13856. 	set ep13_3_secret,7;
  13857. 	// -- Inventory Item Removed: Sapha Certification (13) x 3
  13858. 	delitem 6304,3;
  13859. 	// -- Quest: 7197 has been deleted.
  13860. 	// -- Quest: 7198 has been added.
  13861. 	changequest 7197,7198;
  13862. 	close;	
  13863.  
  13864. 	}
  13865. 	mes "[ Clerk Rhawyne ]";
  13866. 	mes "You need 3 Sapha Certification to meet Ahat.";
  13867. 	mes "You know what a Sapha Certification is, right?";
  13868. 	mes "Well, please try to help around El Dicastes to collect them.";
  13869. 	close;	
  13870.  
  13871. 	}
  13872. 	else if( checkquest(7198) >= 0 )
  13873. 	{
  13874.  
  13875. 	mes "[ Clerk Rhawyne ]";
  13876. 	mes "Ahat is on the same floor as high minister Ravail.";
  13877. 	mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator.";
  13878. 	close;	
  13879.  
  13880. 	}
  13881.  
  13882. 	mes "[ Clerk Rhawyne ]";
  13883. 	mes "What are you curious about today?";
  13884. 	next;
  13885. 	switch( select("About official requests","About the Adventurer's pub","Ahat?","Sapha Certification?","End conversation.") )
  13886. 	{
  13887.  
  13888. 	case 1:
  13889. 	mes "[ Clerk Rhawyne ]";
  13890. 	mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board.";
  13891. 	next;
  13892. 	mes "[ Clerk Rhawyne ]";
  13893. 	mes "Anyone who can take the job can take up the request.";
  13894. 	mes "Adventurers who are officially registered can also take jobs.";
  13895. 	next;
  13896. 	mes "[ Clerk Rhawyne ]";
  13897. 	mes "After you handle a request";
  13898. 	mes "you are given an Sapha Certification for helping El Dicastes.";
  13899. 	next;
  13900. 	mes "[ Clerk Rhawyne ]";
  13901. 	mes "It is better to spend spare time on these official requests.";
  13902. 	mes "Because you are contributing to the community.";
  13903. 	next;
  13904. 	mes "[ Clerk Rhawyne ]";
  13905. 	mes "Due to the increase of visitors from other worlds,";
  13906. 	mes "some requests are targeted for you.";
  13907. 	mes "You can take your pick.";
  13908. 	close;
  13909.  
  13910. 	case 2:
  13911. 	mes "[ Clerk Rhawyne ]";
  13912. 	mes "The Adventurer's pub is open for the convenience of visitors like you.";
  13913. 	mes "It is located in the Piom residential area below the mine and factory zone.";
  13914. 	next;
  13915. 	mes "[ Clerk Rhawyne ]";
  13916. 	mes "We thought the living environment here would be unfamiliar and inconvenient for you.";
  13917. 	mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers.";
  13918. 	mes "I hope you like it.";
  13919. 	close;
  13920.  
  13921. 	case 3:
  13922. 	mes "[ Clerk Rhawyne ]";
  13923. 	mes "Ahat is the next minister in line after Ravail.";
  13924. 	mes "Why?";
  13925. 	mes "Because we respect him.";
  13926. 	next;
  13927. 	mes "[ Clerk Rhawyne ]";
  13928. 	mes "What should I say, we would like to protect him.";
  13929. 	mes "But I'm not sure how respect is used in your language.";
  13930. 	next;
  13931. 	mes "[ Clerk Rhawyne ]";
  13932. 	mes "Ahat is popular.";
  13933. 	mes "Not many have seen him and he works in his room all the time.";
  13934. 	next;
  13935. 	mes "[ Clerk Rhawyne ]";
  13936. 	mes "If you want to meet Ahat..well.";
  13937. 	mes "He is really good at his work but is very shy of strangers..";
  13938. 	next;
  13939. 	mes "[ Clerk Rhawyne ]";
  13940. 	mes "He doesn't like to be in places where a lot of people are gathered.";
  13941. 	mes "That is why we barely see him.";
  13942. 	close;	
  13943.  
  13944. 	case 4:
  13945. 	mes "[ Clerk Rhawyne ]";
  13946. 	mes "Sapha Certifications are made for outsiders like you.";
  13947. 	mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city.";
  13948. 	next;
  13949. 	mes "[ Clerk Rhawyne ]";
  13950. 	mes "The Sapha Certification is used to meet ministers.";
  13951. 	mes "I guess in order to meet busy ministers, you must at least contribute to our society.";
  13952. 	close;
  13953.  
  13954. 	case 5:
  13955. 	mes "[ Clerk Rhawyne ]";
  13956. 	mes "Please feel free to ask questions when you need help.";
  13957. 	close;	
  13958.  
  13959. 	}
  13960.  
  13961. 	case 3:
  13962. 	mes "[ Clerk Rhawyne ]";
  13963. 	mes "Please feel free to ask questions when you need help.";
  13964. 	close;	
  13965.  
  13966. 		}
  13967. 	}
  13968. 	mes "[ Clerk Knit ]";
  13969. 	mes "°°Ò°Ù °ı °¸¢±¢≥ °ˆ °Ú...?";
  13970. 	mes "¢§°ˆ°¯ ... ¢≥ °˜¢£°¸ °¯ °–°ı°˚...";
  13971. 	next;
  13972. 	mes "- Cannot communicate with him. -";
  13973. 	close;
  13974. }
  13975.  
  13976. // -- Warp NPC
  13977.  
  13978. 	dic_dun01,371,44,0	warp	eldic_field0001	1,1,dic_fild01,28,79
  13979. 	dic_fild01,24,79,0	warp	eldic_field0002	1,1,dic_dun01,367,44
  13980. 	dic_fild01,69,23,0	warp	eldic_field0003	1,1,dic_fild02,71,371
  13981. 	dic_fild02,71,375,0	warp	eldic_field0004	1,1,dic_fild01,69,27
  13982. 	dicastes01,199,34,0	warp	eldic_field0005	1,1,dic_fild01,150,277
  13983. 	dic_dun01,88,212,0	warp	scarabahole0001	1,1,dic_dun01,168,228
  13984. 	dic_dun01,164,228,0	warp	scarabahole0002	1,1,dic_dun01,84,212
  13985. 	dic_dun01,371,228,0	warp	scarabahole0003	1,1,dic_dun01,32,156
  13986. 	dic_dun01,28,156,0	warp	scarabahole0004	1,1,dic_dun01,367,228
  13987. 	dic_dun01,371,172,0	warp	scarabahole0005	1,1,dic_dun01,32,100
  13988. 	dic_dun01,28,100,0	warp	scarabahole0006	1,1,dic_dun01,367,172
  13989. 	dic_dun02,102,148,0	warp	scarabahole0007	1,1,dic_dun01,290,103
  13990. 	dic_dun01,370,100,0	warp	scarabahole0008	1,1,dic_dun01,33,44
  13991. 	dic_dun01,29,44,0	warp	scarabahole0009	1,1,dic_dun01,366,100
  13992. 	dicastes01,283,285,0	warp	eldicastes0001	1,1,dic_in01,45,31
  13993. 	dic_in01,45,28,0	warp	eldicastes0002	1,1,dicastes01,281,283
  13994. 	dicastes01,163,297,0	warp	eldicastes0003	1,1,dic_in01,372,102
  13995. 	dic_in01,372,99,0	warp	eldicastes0004	1,1,dicastes01,163,294
  13996. 	dicastes01,94,259,0	warp	eldicastes0005	1,1,dic_in01,390,52
  13997. 	dic_in01,390,55,0	warp	eldicastes0006	1,1,dicastes01,96,257
  13998. 	dicastes01,136,103,0	warp	eldicastes0007	1,1,dic_in01,26,99
  13999. 	dic_in01,26,96,0	warp	eldicastes0008	1,1,dicastes01,136,106
  14000. 	dicastes01,255,175,0	warp	eldicastes0009	1,1,dic_in01,345,271
  14001. 	dic_in01,342,271,0	warp	eldicastes0010	1,1,dicastes01,255,172
  14002. 	dicastes01,198,353,0	warp	eldicastes0011	1,1,dicastes02,120,81
  14003. 	dicastes02,120,77,0	warp	eldicastes0012	1,1,dicastes01,198,349
  14004. 	dicastes02,120,237,0	warp	eldicastes0013	1,1,dic_in01,45,247
  14005. 	dic_in01,45,244,0	warp	eldicastes0014	1,1,dicastes02,120,234
  14006. 	dic_in01,300,248,0	warp	eldicastes0017	1,1,dic_in01,262,191
  14007.  
  14008. dic_in01,388,272,0	script	Elevator#Royal Guard1	844,{
  14009.  
  14010. 	switch( select("Battle Station","Galten Quarters") )
  14011. 	{
  14012.  
  14013. 	case 1: warp "dic_in01",385,272; end;
  14014. 	case 2: warp "dic_in01",385,208; end;
  14015.  
  14016. 	}
  14017. }
  14018.  
  14019. dic_in01,46,288,0	script	Elevator#1F	844,{
  14020.  
  14021. 	switch( select("Civil Services","Archive Room","Situation Room","Administrative Office") )
  14022. 	{
  14023.  
  14024. 	case 1: warp "dic_in01",45,286; end;
  14025. 	case 2: warp "dic_in01",36,212; end;
  14026. 	case 3: warp "dic_in01",122,282; end;
  14027. 	case 4: warp "dic_in01",121,201; end;
  14028.  
  14029. 	}
  14030. }
  14031.  
  14032. dic_in01,44,116,0	script	Elevator#Lower1	844,{
  14033.  
  14034. 	switch( select("Residential Zone 1","Residential Zone 2","Residential Zone 3","Pub Burman Flone") )
  14035. 	{
  14036.  
  14037. 	case 1: warp "dic_in01",42,115; end;
  14038. 	case 2: warp "dic_in01",110,108; end;
  14039. 	case 3: warp "dic_in01",178,108; end;
  14040. 	case 4: warp "dic_in01",260,115; end;
  14041.  
  14042. 	}
  14043. }
  14044.  
  14045. dic_in01,56,48,0	script	Elevator#Upper1	844,{
  14046.  
  14047. 	switch( select("Residential Zone 1","Residential Zone 2","Residential Zone 3") )
  14048. 	{
  14049.  
  14050. 	case 1: warp "dic_in01",54,47; end;
  14051. 	case 2: warp "dic_in01",136,45; end;
  14052. 	case 3: warp "dic_in01",220,45; end;
  14053.  
  14054. 	}
  14055. }
  14056.  
  14057. // -- Duplicate NPC
  14058.  
  14059. 	dic_in01,112,108,0	duplicate(Elevator#Lower1)	Elevator#Lower2	844
  14060. 	dic_in01,180,108,0	duplicate(Elevator#Lower1)	Elevator#Lower3	844
  14061. 	dic_in01,261,115,0	duplicate(Elevator#Lower1)	Elevator#Lower4	844
  14062. 	dic_in01,389,208,0	duplicate(Elevator#Royal Guard1)	Elevator#Royal Guard2	844
  14063. 	dic_in01,35,214,0	duplicate(Elevator#1F)	Elevator#B2	844
  14064. 	dic_in01,122,284,0	duplicate(Elevator#1F)	Elevator#2F	844
  14065. 	dic_in01,121,203,0	duplicate(Elevator#1F)	Elevator#3F	844
  14066. 	dic_in01,138,46,0	duplicate(Elevator#Upper1)	Elevator#Upper2	844
  14067. 	dic_in01,222,46,0	duplicate(Elevator#Upper1)	Elevator#Upper3	844
  14068.  
  14069. manuk,321,182,5	script	Entrance Manager#ep13_3_	450,{
  14070.  
  14071. 	if( isequipped(2782) == 1 ) 
  14072. 	{
  14073.  
  14074. 	if( ep13_3_invite >= 4 )
  14075. 	{
  14076.  
  14077. 	mes "[ Entrance Manager ]";
  14078. 	mes "Are you visiting the capital city, El Dicastes?";
  14079. 	next;
  14080. 	if( select("Yes", "No") != 1 )
  14081. 	{
  14082.  
  14083. 	mes "[ Entrance Manager ]";
  14084. 	mes "Then use the tunnel next time.";
  14085. 	close;
  14086.  
  14087. 	}
  14088. 	mes "[ Entrance Manager ]";
  14089. 	mes "Be careful.";
  14090. 	close2;
  14091. 	warp "dic_dun01",33,212;
  14092. 	// -- Note: At this point, You will have access to Scarab Hole Level 1. 
  14093. 	end;
  14094.  
  14095. 	}
  14096. 	mes "[ Entrance Manager ]";
  14097. 	mes "Sorry.";
  14098. 	mes "I cannot let you pass because you are not a Sapha.";
  14099. 	close;
  14100.  
  14101. 	}
  14102. 	mes "[ Entrance Manager ]";
  14103. 	mes "¢§°°˙? ¢£ °˘°...";
  14104. 	mes "°Ô°Ú°– ¢§ ?";
  14105. 	mes "°Ò°Ô..?";
  14106. 	close;		
  14107. }
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