viewing paste Unknown #6744 | Aegis

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  1. npc "alberta" "Smuggling Boat Captain" 4W_M_03 168 138 3 2 2
  2. OnClick:
  3. 	var baby_k = IsBaby
  4. 	dialog "[Smuggling Boat Captain]"
  5. 	dialog "Ah...... What exceptionally nice weather today."
  6. 	wait
  7. 	if ((baby_k == 0) & (v[VAR_JOB] == NOVICE) & (v[VAR_JOBLEVEL] > 9))
  8. 		choose menu "What are you doing here?"
  9. 		case 1
  10. 		break
  11. 		endchoose
  12. 		dialog "[Smuggling Boat Captain]"
  13. 		dialog "I'm waiting for my chance to sail towards Amatsu, illegally, young adventurer."
  14. 		wait
  15. 		dialog "[Smuggling Boat Captain]"
  16. 		dialog "Ah, it looks like you're just a novice."
  17. 		dialog "How about it? Do you want to become a Ninja?"
  18. 		wait
  19. 		dialog "^000099Captain?! Careful, I will let you see the colors of the ship. ......^000000"
  20. 		wait
  21. 		dialog "[Smuggling Boat Captain]"
  22. 		dialog "I'll give you a discount, and send you to Amatsu, you'll only need to pay 200 zeny~ Are you interested?"
  23. 		wait
  24. 		choose menu "Maybe next time." "That would be great!"
  25. 		case 1
  26. 			dialog "[Smuggling Boat Captain]"
  27. 			dialog "Alright."
  28. 			dialog "If you change your mind, you can always come find me."
  29. 			close
  30. 			return
  31. 		break
  32. 		case 2
  33. 			if (v[VAR_MONEY] >= 200)
  34. 				dialog "[Smuggling Boat Captain]"
  35. 				dialog "Great~ ! Let's set sail!"
  36. 				close
  37. 				dropgold 200
  38. 				moveto "amatsu" 113 127
  39. 				return
  40. 			else
  41. 				dialog "[Smuggling Boat Captain]"
  42. 				dialog "Wait a second......"
  43. 				dialog "It looks like you don't have 200 zeny."
  44. 				dialog "I won't be able to help you get to Amatsu if you can't pay the fee."
  45. 				close
  46. 				return
  47. 			endif
  48. 			return
  49. 		break
  50. 		endchoose
  51. 		return
  52. 	endif
  53. return
  54.  
  55. npc "que_ng" "#Cougar Guy Switch2" CLEAR_NPC 29 170 3 2 2
  56. OnInit:
  57. 	disablenpc "#Cougar Guy Switch2"
  58. return
  59.  
  60. OnTouch2:
  61. 	moveto "que_ng" 29 150
  62. return
  63.  
  64. OnCommand: "on"
  65. 	enablenpc "#Cougar Guy Switch2"
  66. return
  67.  
  68. OnCommand: "off"
  69. 	disablenpc "#Cougar Guy Switch2"
  70. return
  71.  
  72. npc "que_ng" "Cougar Guy" 4_M_JOB_ASSASSIN 30 65 3 0 0
  73. OnInit: Cougar Guy
  74. 	disablenpc "Cougar Guy"
  75. return
  76.  
  77. OnCommand: "on"
  78. 	enablenpc "Cougar Guy"
  79. 	InitTimer
  80. return
  81.  
  82. OnCommand: "off"
  83. 	disablenpc "Cougar Guy"
  84. return
  85.  
  86. OnTimer: 120000
  87. 	cmdothernpc "Cougar Guy" "off"
  88. 	cmdothernpc "#Cougar Guy Switch2" "off"
  89. 	stoptimer
  90. return
  91.  
  92. OnClick:
  93. 	var username = PcName
  94. 	var baby_k = IsBaby
  95. 	if (baby_k == 0)
  96. 		if (v[VAR_JOB] == NOVICE)
  97. 			if (v[VAR_JOBLEVEL] > 9)
  98. 				if (v[hg_nin] == 1)
  99. 					dialog "^000099You see a man looking very solemn.^000000"
  100. 					wait
  101. 					dialog "[Man in Ninja Clothes]"
  102. 					dialog "......"
  103. 					dialog "......"
  104. 					dialog "......"
  105. 					wait
  106. 					dialog "[Man in Ninja Clothes]"
  107. 					dialog "Don't think you can approach me as you like."
  108. 					wait
  109. 					dialog "["+username+"]"
  110. 					dialog " I didn't mean to, I thought no one was there."
  111. 					wait
  112. 					dialog "[Man in Ninja Clothes]"
  113. 					dialog "......"
  114. 					wait
  115. 					dialog "^000099The man's solemn expression changes, but he soon comes back to his senses.^000000"
  116. 					wait
  117. 					dialog "[Man in Ninja Clothes]"
  118. 					dialog "...... Oh."
  119. 					dialog "(To himself) I didn't think anyone would want to learn ninjutsu, it seems I'm judging too quickly."
  120. 					wait
  121. 					dialog "["+username+"]"
  122. 					dialog "My name is "+username+". Even though none of your belongings interest me, I wasn't going to steal anything."
  123. 					wait
  124. 					dialog "[Man in Ninja Clothes]"
  125. 					dialog "There's no need to explain."
  126. 					dialog "If you're not here to steal my ninja items, then what are you doing here?"
  127. 					wait
  128. 					choose menu "I want to become a Ninja." "I was looking around and found myself here......"
  129. 					case 1
  130. 						dialog "[Cougar Guy]"
  131. 						dialog "Oh?......"
  132. 						wait
  133. 						dialog "^000099The man looks embarrassed, he shrugs his shoulders before continuing.^000000"
  134. 						wait
  135. 						dialog "[Cougar Guy]"
  136. 						dialog "Sorry, but you're talking to the wrong person for help on that. I only sell ninja merchandise, but you can't become a ninja yet you ignorant novice."
  137. 						wait
  138. 						dialog "["+username+"]"
  139. 						dialog "Can you tell me where I can learn to become a Ninja, then?"
  140. 						wait
  141. 						dialog "[Cougar Guy]"
  142. 						dialog "......."
  143. 						wait
  144. 						dialog "^000099The man stares at you for a long time, hesitates, and finally makes up his mind.^000000"
  145. 						wait
  146. 						dialog "[Cougar Guy]"
  147. 						dialog "Do you know the City of Steel called Einbroch?"
  148. 						dialog "When you get there, find a man named Red Leopard Joe, he's a member of our Ninja Corp."
  149. 						wait
  150. 						dialog "["+username+"]"
  151. 						dialog "Do I have to find that person?"
  152. 						wait
  153. 						dialog "[Cougar Guy]"
  154. 						dialog "If you want to follow the path of a ninja, you must speak with him and get his approval."
  155. 						setitem hg_nin 2
  156. 						setquest 6015
  157. 						close
  158. 						return
  159. 					break
  160. 					case 2
  161. 						dialog "["+username+"]"
  162. 						dialog "I happen to be passing by, I didn't mean to give you any trouble, I'm sorry."
  163. 						wait
  164. 						dialog "[Cougar Guy]"
  165. 						dialog "For the sake of the Ninja Corp, I shouldn't be telling you any of this information to you...... ......"
  166. 						dialog "^000099(The man goes silent for a moment.)^000000"
  167. 						dialog "I'll send you back."
  168. 						wait
  169. 						moveto "que_ng" 29 150
  170. 						close
  171. 						return
  172. 					break
  173. 					endchoose
  174. 				elseif (v[hg_nin] == 2)
  175. 					dialog "[Cougar Guy]"
  176. 					dialog "Are you still here?"
  177. 					wait
  178. 					dialog "["+username+"]"
  179. 					dialog "Home is very far from here, I'll rest first before I go on my journey."
  180. 					wait
  181. 					dialog "[Cougar Guy]"
  182. 					dialog "Ah...... No wonder they always say novices......"
  183. 					wait
  184. 					dialog "[Cougar Guy]"
  185. 					dialog "It's quite dangerous for a novice to be wandering around in this area."
  186. 					dialog "I'll only do this once, I will send you to Einbroch."
  187. 					wait
  188. 					dialog "["+username+"]"
  189. 					dialog "Are you going to use your ninja skills?!"
  190. 					wait
  191. 					dialog "^000099Upon hearing you ask for him to perform ninjutsu, the man gives you a dumbfound look.^000000"
  192. 					wait
  193. 					dialog "[Cougar Guy]"
  194. 					dialog "There's no such ninjutsu to do that. Instead, I'm going to use the ^000099Green Butterfly Wing^000000 item to take you there."
  195. 					wait
  196. 					choose menu "Ask him to teleport you." "Refuse."
  197. 					case 1
  198. 						dialog "["+username+"]"
  199. 						dialog "I'm counting on you."
  200. 						wait
  201. 						dialog "^000099The man reaches into his pocket and takes out a pair of faint glowing wings and waves it before you, your body began to feel very light as you float up into the air and with the blink of an eye you are teleported to Einbroch.^000000"
  202. 						close
  203. 						moveto "einbroch" 170 207
  204. 						return
  205. 					break
  206. 					case 2
  207. 						dialog "["+username+"]"
  208. 						dialog "There's no need."
  209. 						wait
  210. 						dialog "[Cougar Guy]"
  211. 						dialog "You really are a stubborn person."
  212. 						close
  213. 						return
  214. 					break
  215. 					endchoose
  216. 					close
  217. 					return
  218. 				elseif ((v[hg_nin] == 3) | (v[hg_nin] == 4))
  219. 					dialog "[Cougar Guy]"
  220. 					dialog "You seem to not have fulfilled our approval. Please continue to work harder......"
  221. 					close
  222. 					return
  223. 				elseif (v[hg_nin] == 5)
  224. 					dialog "[ Cougar Guy]"
  225. 					dialog "It appears you finally got the recommendation letter from Red Leopard Joe, huh?"
  226. 					wait
  227. 					dialog "["+username+"]"
  228. 					dialog "Yes, this is Joe's letter."
  229. 					wait
  230. 					dialog "^000099The man takes the letter from your hands and starts reading the letter, then he throws it besides a stove. The seal probably had been used up, but looking closely when Guy threw it, the letter started to burn before landing next to the stove.^000000"
  231. 					wait
  232. 					dialog "[Cougar Guy]"
  233. 					dialog "I don't need to look at the contents of the approval."
  234. 					dialog "On the back of it it's just a blank paper."
  235. 					dialog "On your way here you didn't open the seal, meaning you kept your words."
  236. 					wait
  237. 					dialog "^000099You look up and see a satisfied man.^000000"
  238. 					wait
  239. 					dialog "[Cougar Guy]"
  240. 					dialog "When you are ready to become a ninja, talk to me again."
  241. 					setitem hg_nin 6
  242. 					changequest 6017 6018
  243. 					close
  244. 					return
  245. 				elseif (v[hg_nin] == 6)
  246. 					if v[VAR_SPPOINT] != 0
  247. 						dialog "[Cougar Guy]"
  248. 						dialog "Go learn the basic skills first, then return here and prove it to me."
  249. 						close
  250. 						return
  251. 					endif
  252. 					dialog "[Cougar Guy]"
  253. 					dialog "Did you get the letter yet? Don't give up halfway, alright?"
  254. 					wait
  255. 					dialog "[Cougar Guy]"
  256. 					dialog "What a tough novice you are. People like you......"
  257. 					wait
  258. 					dialog "^000099The man observed you taking the ore, and said in a heavy voice.^000000"
  259. 					wait
  260. 					dialog "[Cougar Guy]"
  261. 					dialog "In the future you will become like the dark family. Sometimes, you may even desire liberation......"
  262. 					wait
  263. 					dialog "[Cougar Guy"
  264. 					dialog "You have to remember, you can't compel things, to continue on the road and in that road you will see horrifying events. ......"
  265. 					dialog "Are you sure you will not regret it?"
  266. 					wait
  267. 					choose menu "I don't know regret."
  268. 					case 1
  269. 					break
  270. 					endchoose
  271. 					dialog "[Cougar Guy]"
  272. 					dialog "I'm asking you one last time. Are...... you really sure?"
  273. 					wait
  274. 					choose menu "I"ll never change my mind."
  275. 					case 1
  276. 					break
  277. 					endchoose
  278. 					dialog "^000099The man pulls out his sword from the side of his waist.^000000"
  279. 					wait
  280. 					dialog "[Cougar Guy]"
  281. 					dialog "You have accepted this fate."
  282. 					dialog "This is where you will become a ninja, and the previous generations of ninjas will pass down their duties and powers to you."
  283. 					wait
  284. 					var aq_1229 = isbegin_quest 1229
  285. 					if (aq_1229 == 1)
  286. 						erasequest 1229
  287. 					endif
  288. 					var aq_1230 = isbegin_quest 1230
  289. 					if (aq_1230 == 1)
  290. 						erasequest 1230
  291. 					endif
  292. 					var aq_9264 = isbegin_quest 9264
  293. 					if (aq_9264 == 1)
  294. 						erasequest 9264
  295. 					endif
  296. 					var aq_9265 = isbegin_quest 9265
  297. 					if (aq_9265 == 1)
  298. 						erasequest 9265
  299. 					endif
  300. 					var aq_9266 = isbegin_quest 9266
  301. 					if (aq_9266 == 1)
  302. 						erasequest 9266
  303. 					endif
  304. 					var aq_14142 = isbegin_quest 14142
  305. 					if (aq_14142 == 1)
  306. 						erasequest 14142
  307. 					endif
  308. 					var aq_7480 = isbegin_quest 7480
  309. 					if (aq_7480 == 1)
  310. 						erasequest 7480
  311. 					endif
  312. 					var aq_7481 = isbegin_quest 7481
  313. 					if (aq_7481 == 1)
  314. 						erasequest 7481
  315. 					endif
  316. 					var aq_7482 = isbegin_quest 7482
  317. 					if (aq_7482 == 1)
  318. 						erasequest 7482
  319. 					endif
  320. 					var aq_7483 = isbegin_quest 7483
  321. 					if (aq_7483 == 1)
  322. 						erasequest 7483
  323. 					endif
  324. 					var aq_7484 = isbegin_quest 7484
  325. 					if (aq_7484 == 1)
  326. 						erasequest 7484
  327. 					endif
  328. 					var aq_7485 = isbegin_quest 7485
  329. 					if (aq_7485 == 1)
  330. 						erasequest 7485
  331. 					endif
  332. 					var aq_7487 = isbegin_quest 7487
  333. 					if (aq_7487 == 1)
  334. 						erasequest 7487
  335. 					endif
  336. 					var aq_12302 = isbegin_quest 12302
  337. 					if (aq_12302 == 1)
  338. 						erasequest 12302
  339. 					endif
  340. 					var aq_12303 = isbegin_quest 12303
  341. 					if (aq_12303 == 1)
  342. 						erasequest 12303
  343. 					endif
  344. 					var aq_12304 = isbegin_quest 12304
  345. 					if (aq_12304 == 1)
  346. 						erasequest 12304
  347. 					endif
  348. 					var aq_12305 = isbegin_quest 12305
  349. 					if (aq_12305 == 1)
  350. 						erasequest 12305
  351. 					endif
  352. 					var aq_12306 = isbegin_quest 12306
  353. 					if (aq_12306 == 1)
  354. 						erasequest 12306
  355. 					endif
  356. 					var aq_12307 = isbegin_quest 12307
  357. 					if (aq_12307 == 1)
  358. 						erasequest 12307
  359. 					endif
  360. 					var aq_12308 = isbegin_quest 12308
  361. 					if (aq_12308 == 1)
  362. 						erasequest 12308
  363. 					endif
  364. 					var aq_12309 = isbegin_quest 12309
  365. 					if (aq_12309 == 1)
  366. 						erasequest 12309
  367. 					endif
  368. 					var aq_12310 = isbegin_quest 12310
  369. 					if (aq_12310 == 1)
  370. 						erasequest 12310
  371. 					endif
  372. 					var aq_12311 = isbegin_quest 12311
  373. 					if (aq_12311 == 1)
  374. 						erasequest 12311
  375. 					endif
  376. 					EventDelSkill NV_TRICKDEAD
  377. 					jobchange NINJA
  378. 					setitem hg_nin 6
  379. 					getitem Asura 1
  380. 					completequest 6018
  381. 					dialog "[Cougar Guy]"
  382. 					dialog "^000099"+username+"^000000."
  383. 					dialog "I know now that you are from the Darkness."
  384. 					close
  385. 					return
  386. 				else
  387. 					dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000"
  388. 					close
  389. 					return
  390. 				endif
  391. 			else
  392. 				dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000"
  393. 				close
  394. 				return
  395. 			endif
  396. 		else
  397. 			if (v[VAR_JOB] == NINJA)
  398. 				dialog "[Cougar Guy]"
  399. 				dialog "Oh......"
  400. 				dialog "Those clothes seem to fit you perfectly."
  401. 				close
  402. 				return
  403. 			else
  404. 				dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000"
  405. 				close
  406. 				return
  407. 			endif
  408. 		endif
  409. 	else
  410. 		dialog "^000099The man looks at you with a scary look. As you try to speak to him, the determined look in his eyes freezes you solid.^000000"
  411. 		close
  412. 		return
  413. 	endif
  414. return
  415.  
  416. npc "que_ng" "#Cougar Guy Switch" CLEAR_NPC 30 65 3 2 2
  417. OnCommand: "on"
  418. 	enablenpc "#Cougar Guy Switch"
  419. return
  420.  
  421. OnCommand: "off"
  422. 	disablenpc "#Cougar Guy Switch"
  423. return
  424.  
  425. OnTouch:
  426. 	InitTimer
  427. 	var username = PcName
  428. 	var baby_k = IsBaby
  429. 	if (baby_k == 0)
  430. 		if (v[VAR_JOBLEVEL] > 9)
  431. 			if (v[VAR_JOB] == NOVICE)
  432. 				if (v[hg_nin] > 0)
  433. 					cmdothernpc "Cougar Guy" "on"
  434. 					cmdothernpc "#Cougar Guy Switch" "off"
  435. 					cmdothernpc "#Cougar Guy Switch2" "on"
  436. 					return
  437. 				elseif (v[hg_nin] == 0)
  438. 					GetBODYSTATE VAR_STUN 30
  439. 					GetHEALTHSTATE VAR_BLIND 30
  440. 					dialog "["+username+"]"
  441. 					dialog "Ugh!!"
  442. 					wait
  443. 					dialog "^000088You suddenly get attacked......"
  444. 					dialog ""
  445. 					dialog "You feel a cold hand grab your neck and suspend your body in the air. You struggle to break free.^000000"
  446. 					wait
  447. 					dialog "["+username+"]"
  448. 					dialog "Ugh...... What...... What are you doing......"
  449. 					wait
  450. 					dialog "[Doubtful Hand]"
  451. 					dialog "......"
  452. 					wait
  453. 					dialog "^000088You struggle to open your eyes to see who was in front of you, two gleaming eyes stare into your own.^000000"
  454. 					wait
  455. 					dialog "["+username+"]"
  456. 					dialog "......He......lp......"
  457. 					wait
  458. 					dialog "^000088As you see the glowing hostile eyes, you feel the attacker's grasp loosen on your neck making it easier for you to breathe.^000000"
  459. 					close
  460. 					GetBODYSTATE VAR_BODYSTATENORMAL 0
  461. 					GetBODYSTATE VAR_BODYSTATENORMAL 0
  462. 					cmdothernpc "Cougar Guy" "on"
  463. 					cmdothernpc "#Cougar Guy Switch" "off"
  464. 					cmdothernpc "#Cougar Guy Switch2" "on"
  465. 					setitem hg_nin 1
  466. 					return
  467. 				endif
  468. 			endif
  469. 		elseif (v[VAR_JOB] == NINJA)
  470. 			cmdothernpc "Cougar Guy" "on"
  471. 			cmdothernpc "#Cougar Guy Switch" "off"
  472. 			cmdothernpc "#Cougar Guy Switch2" "on"
  473. 		endif
  474. 	endif
  475. return
  476.  
  477. OnTimer: 125000
  478. 	cmdothernpc "#Cougar Guy Switch" "on"
  479. 	stoptimer
  480. return
  481.  
  482. npc "einbroch" "Suspicious Man" 4_M_JOB_ASSASSIN 184 194 5 0 0
  483. OnClick:
  484. 	var username = PcName
  485. 	if (v[hg_nin] == 2)
  486. 		dialog "[Red Leopard Joe]"
  487. 		dialog "This place sure has a nice view...... Doesn't it?"
  488. 		wait
  489. 		dialog "["+username+"]"
  490. 		dialog "I agree, it's very nice."
  491. 		wait
  492. 		dialog "^000099The man with a scar on his face, looks at you with a scary vibe."
  493. 		dialog "You were so stunned by his appearance that you couldn't find the words to speak.^000000"
  494. 		wait
  495. 		dialog "[Red Leopard Joe]"
  496. 		dialog "If you're looking for me, there must be a reason right? Can you tell me what it is?"
  497. 		wait
  498. 		dialog "["+username+"]"
  499. 		dialog "Cougar Guy sent me here."
  500. 		dialog "He told me that you will be able to help me become a Ninja."
  501. 		wait
  502. 		dialog "^000099Hearing the name Cougar Guy,"
  503. 		dialog "The man frowns.^000000"
  504. 		wait
  505. 		dialog "[Red Leopard Joe]"
  506. 		dialog "No wonder one of my messengers woke me up, because you were the guest that is coming."
  507. 		wait
  508. 		dialog "^000099The man adjusted his eyesight, an eagle was circling around high in the sky.^000000"
  509. 		wait
  510. 		dialog "[Red Leopard Joe]"
  511. 		dialog "Do you have what it takes to walk the path of a ninja? Then allow me to give you a test. Are you prepared to take it?
  512. 		wait
  513. 		choose menu "I'm prepared."
  514. 		case 1
  515. 		break
  516. 		endchoose
  517. 		dialog "[Red Leopard Joe]"
  518. 		dialog "Very well."
  519. 		dialog "In Einbroch, go outside of the south gate, you will find yourself in a barren field. From there continue to head south, go over a bridge, and you will see a red tree."
  520. 		wait
  521. 		choose menu "A tree?"
  522. 		case 1
  523. 		break
  524. 		endchoose
  525. 		dialog "[Red Leopard Joe]"
  526. 		dialog "To make it sound easier, when you go across the bridge, there's a red tree located on the west side."
  527. 		wait
  528. 		choose menu "What do you want me to do when I find the tree?"
  529. 		case 1
  530. 		break
  531. 		endchoose
  532. 		dialog "[Red Leopard Joe]"
  533. 		dialog "Buried beneath that tree, is one of our ninja seals. Of course, since we have a new seal it isn't of any use for us now."
  534. 		wait
  535. 		dialog "[Red Leopard Joe]"
  536. 		dialog "Once you find the seal, bring it back to me and I'll decide from there. This is to test whether you have the basic sense of direction and the quality of stealth to prove worthy of becoming a ninja."
  537. 		close
  538. 		setitem hg_nin 3
  539. 		changequest 6015 6016
  540. 		close
  541. 		return
  542. 	elseif (v[hg_nin] == 3)
  543. 		dialog "[Red Leopard Joe]"
  544. 		dialog "When you exit the south gates of Einbroch City, keep going south until you come across a bridge, go across it, and on the west side you should see a red tree where the seal is buried."
  545. 		wait
  546. 		dialog "[Red Leopard Joe]"
  547. 		dialog "You better pick up the pace, before someone else steals it."
  548. 		close
  549. 		return
  550. 	elseif (v[hg_nin] == 4)
  551. 		dialog "[Red Leopard Joe]"
  552. 		dialog "You found it so fast?"
  553. 		wait
  554. 		choose menu "Here you go, this is the seal you told me to bring."
  555. 		case 1
  556. 		break
  557. 		endchoose
  558. 		dialog "^000099Joe flips the seal to the back to carefully confirm if it was the real one, a smile appears on his face.^000000"
  559. 		wait
  560. 		dialog "[Red Leopard Joe]"
  561. 		dialog "Very good. You didn't lie to me. The bottom is mine, right?"
  562. 		wait
  563. 		dialog "^000099Joe reached into his pocket and took out what looks like a very well-sealed letter, and hands it to you.^000000"
  564. 		wait
  565. 		choose menu "Accept Joe's letter"
  566. 		case 1
  567. 		break
  568. 		endchoose
  569. 		dialog "[Red Leopard Joe]"
  570. 		dialog "This is my written approval."
  571. 		dialog "Inside this letter I wrote an agreement to allow you to join the Ninja Corp. Please give this to Cougar Guy."
  572. 		close
  573. 		setitem hg_nin 5
  574. 		changequest 6016 6017
  575. 		return
  576. 	elseif (v[hg_nin] == 5)
  577. 		dialog "[Red Leopard Joe]"
  578. 		dialog "Ah? What are you still dawdling around for?"
  579. 		wait
  580. 		choose menu "You're blocking my way."
  581. 		case 1
  582. 		break
  583. 		endchoose
  584. 		dialog "[Red Leopard Joe]"
  585. 		dialog "By the looks of it, you're in a hurry, you probably don't have time. I can send you back to Amatsu."
  586. 		wait
  587. 		choose menu "Nevermind." "Alright, please send me there."
  588. 		case 1
  589. 			dialog "[Red Leopard Joe]"
  590. 			dialog "Ah......"
  591. 			dialog "Are you not willing to accept help from others? There's actually nothing to be embarrassed about."
  592. 			close
  593. 			return
  594. 		break
  595. 		case 2
  596. 			dialog "[Red Leopard Joe]"
  597. 			dialog "Are you ready? I will send you over there immediately......"
  598. 			close
  599. 			moveto "amatsu" 113 127
  600. 			return
  601. 		break
  602. 		endchoose
  603. 		close
  604. 		return
  605. 	elseif ((v[hg_nin] == 6) | (v[hg_nin] == 7))
  606. 		dialog "[Red Leopard Joe]"
  607. 		dialog "Long time no see. The view here is pretty nice isn't it?"
  608. 		close
  609. 		return
  610. 	else
  611. 		dialog "[Strange Boy]"
  612. 		dialog "......"
  613. 		close
  614. 		return
  615. 	endif
  616. return
  617.  
  618. //npc "ein_fild08" "An ordinary mound" CLEAR_NPC 136 45 3 2 2
  619. npc "ein_fild08" "Inconspicuous Mound" CLEAR_NPC 136 45 3 2 2
  620. OnClick:
  621. 	if (v[hg_nin] == 3)
  622. 		dialog "^000099A faint light emits from underneath the mound.^000000"
  623. 		wait
  624. 		choose menu "Dig the mound"
  625. 		case 1
  626. 			var mob_ran = rand 1 8
  627. 			if (mob_ran == 4)
  628. 				dialog "^000099You successfully obtained the seal^000000"
  629. 				setitem hg_nin 4
  630. 				close
  631. 				return
  632. 			elseif ((mob_ran == 2) | (mob_ran == 3) | (mob_ran == 5))
  633. 				dialog "^000099Whilst digging in the mound, you cut your hands. You lose a bit of your health^000000"
  634. 				hpdrain 10
  635. 				close
  636. 				return
  637. 			else
  638. 				dialog "^000099It looks like you can still dig a little further. You continue to carefully dig around for the seal.^000000"
  639. 				close
  640. 				return
  641. 			endif
  642. 		break
  643. 		endchoose
  644. 	elseif (v[hg_nin] == 4)
  645. 		dialog "^000099You use the dirt that you dig up to cover the hole.^000000"
  646. 		dialog "^000099Better return to Red Leopard Joe and give him the seal.^000000"
  647. 		close
  648. 		return
  649. 	else
  650. 		dialog "^000099A mound^000000"
  651. 		close
  652. 		return
  653. 	endif
  654. return
  655.  
  656. trader "que_ng" "Boonji#nin" 4_M_01 72 31 3 0 0
  657. OnInit:
  658. 	sellitem Shuriken
  659. 	sellitem Nimbus_Shuriken
  660. 	sellitem Flash_Shuriken
  661. 	sellitem Sharp_Leaf_Shuriken
  662. 	sellitem Thorn_Needle_Shuriken
  663. return
  664.  
  665. trader "que_ng" "Boonray#nin" 4_M_01 73 26 5 0 0
  666. OnInit:
  667. 	sellitem Arm_Guard
  668. 	sellitem Flame_Stone
  669. 	sellitem Ice_Stone
  670. 	sellitem Wind_Stone
  671. 	sellitem Shadow_Orb
  672. return
  673.  
  674. trader "prontera" "Amatsu Trader#nin" 4_M_01 178 244 3 0 0	
  675. OnInit:	
  676.  	sellitem Shuriken
  677. 	sellitem Nimbus_Shuriken
  678. 	sellitem Flash_Shuriken
  679. 	sellitem Sharp_Leaf_Shuriken
  680. 	sellitem Thorn_Needle_Shuriken
  681. 	sellitem Explosive_Kunai
  682. 	sellitem Makibishi
  683. 	sellitem Arm_Guard
  684. 	sellitem Fox_Armguard
  685. 	sellitem Special_Ninja_Suit
  686. 	sellitem Flame_Stone
  687. 	sellitem Ice_Stone
  688. 	sellitem Wind_Stone
  689. 	sellitem Shadow_Orb
  690. 	sellitem Charm_Fire
  691. 	sellitem Charm_Ice
  692. 	sellitem Charm_Wind
  693. 	sellitem Charm_Eart
  694. return
  695.  
  696. npc "que_ng" "Artisan Kaibara#gungun" 4_M_EINOLD 72 34 3 0 0
  697. OnClick:
  698. 	var username = PcName
  699. 	if (v[VAR_JOB] == NINJA)
  700. 		dialog "[Kaibara]"
  701. 		dialog "I am Kaibara, one of the"
  702. 		dialog "last artisans that can forge"
  703. 		dialog "swords with Black Dragon"
  704. 		dialog "Scales. Please take a look"
  705. 		dialog "at my swords--I trust you'll find something that interests you."
  706. 		wait
  707. 		choose menu "Khukri" "Jitte" "Slotted Asura" "Murasame" "Hakujin" "Cancel"
  708. 		case 1
  709. 			dialog "[Kaibara]"
  710. 			dialog "For a Khukri,"
  711. 			dialog "I ask that you bring me"
  712. 			dialog "^3355FF400 Dragon Scales^000000,"
  713. 			dialog "^3355FF30 Dragon Skins^000000,"
  714. 			dialog "^3355FF5 Oridecons^000000, and"
  715. 			dialog "^3355FF200,000 zeny^000000."
  716. 			wait
  717. 			dialog "[Kaibara]"
  718. 			dialog "If you've already prepared"
  719. 			dialog "everything that I require, then"
  720. 			dialog "I can go ahead and give you"
  721. 			dialog "that sword now. Would you"
  722. 			dialog "like to have a Khukri?"
  723. 			wait
  724. 			choose menu "No, thanks." "Yes, please!"
  725. 			case 1
  726. 				dialog "[Kaibara]"
  727. 				dialog "I see. Well, if you're"
  728. 				dialog "still interested in the"
  729. 				dialog "sword, please come back"
  730. 				dialog "after you've gathered all"
  731. 				dialog "of the materials. Thank"
  732. 				dialog "you, and have a nice day."
  733. 				close
  734. 				return
  735. 			break
  736. 			case 2
  737. 				if ((v[Dragon_Scale] >= 400) & (v[Oridecon] > 4) & (v[Dragon's_Skin] >= 30))
  738. 					if (v[VAR_MONEY] >= 200000)
  739. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  740. 						if (now_weight > 6000)
  741. 							var max_max_c1 = CheckMaxCount 1201 1
  742. 							if (max_max_c1 == 1)
  743. 								dialog "[Kaibara]"
  744. 								dialog "Hmm, your Inventory is"
  745. 								dialog "too full to receive any"
  746. 								dialog "more items. Please make"
  747. 								dialog "more space available, so"
  748. 								dialog "we can conduct our business."
  749. 								close
  750. 								return
  751. 							else
  752. 								dropitem Dragon_Scale 400
  753. 								dropitem Oridecon 5
  754. 								dropitem Dragon's_Skin 30
  755. 								dropgold 200000
  756. 								getitem Khukri 1
  757. 								dialog "[Kaibara]"
  758. 								dialog "Very well. Everything"
  759. 								dialog "seems to be order. Great!"
  760. 								dialog "Please take this Khukri."
  761. 								dialog "I trust that it will serve"
  762. 								dialog "you well in battle."
  763. 								close
  764. 								return
  765. 							endif
  766. 						else
  767. 							dialog "[Kaibara]"
  768. 							dialog "Hmm, your Inventory is"
  769. 							dialog "too full to receive any"
  770. 							dialog "more items. Please make"
  771. 							dialog "more space available, so"
  772. 							dialog "we can conduct our business."
  773. 							close
  774. 							return
  775. 						endif
  776. 					else
  777. 						dialog "[Kaibara]"
  778. 						dialog "You've brought the"
  779. 						dialog "materials that I require,"
  780. 						dialog "but you don't have enough"
  781. 						dialog "zeny to pay my service fee."
  782. 						dialog "Please come back after you"
  783. 						dialog "have saved enough money."
  784. 						close
  785. 						return
  786. 					endif
  787. 				else
  788. 					dialog "[Kaibara]"
  789. 					dialog "Hm? I'm sorry, but you"
  790. 					dialog "don't have enough materials"
  791. 					dialog "for this sword. Please prepare"
  792. 					dialog "the required items and zeny before you request for one of my swords."
  793. 					close
  794. 					return
  795. 				endif
  796. 			break
  797. 			endchoose
  798. 		break
  799. 		case 2
  800. 			dialog "[Kaibara]"
  801. 			dialog "For a Jitte, I ask"
  802. 			dialog "that you bring me"
  803. 			dialog "^3355FF1 Old Hilt^000000,"
  804. 			dialog "^3355FF30 Steel^000000, and"
  805. 			dialog "^3355FF20,000 zeny^000000."
  806. 			wait
  807. 			dialog "[Kaibara]"
  808. 			dialog "If you've already prepared"
  809. 			dialog "everything that I require, then"
  810. 			dialog "I can go ahead and give you"
  811. 			dialog "that sword now. Would"
  812. 			dialog "you like to have a Jitte?"
  813. 			wait
  814. 			choose menu "No, thanks." "Yes, please!"
  815. 			case 1
  816. 				dialog "[Kaibara]"
  817. 				dialog "I see. Well, if you're"
  818. 				dialog "still interested in the"
  819. 				dialog "sword, please come back"
  820. 				dialog "after you've gathered all"
  821. 				dialog "of the materials. Thank"
  822. 				dialog "you, and have a nice day."
  823. 				close
  824. 				return
  825. 			break
  826. 			case 2
  827. 				if ((v[Steel] > 29) & (v[Old_Hilt] >= 1))
  828. 					if (v[VAR_MONEY] >= 20000)
  829. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  830. 						if (now_weight > 4000)
  831. 							var max_max_c1 = CheckMaxCount 1201 1
  832. 							if (max_max_c1 == 1)
  833. 								dialog "[Kaibara]"
  834. 								dialog "Hmm, your Inventory is"
  835. 								dialog "too full to receive any"
  836. 								dialog "more items. Please make"
  837. 								dialog "more space available, so"
  838. 								dialog "we can conduct our business."
  839. 								close
  840. 								return
  841. 							else
  842. 								dropitem Steel 30
  843. 								dropitem Old_Hilt 1
  844. 								dropgold 20000
  845. 								getitem Jitte 1
  846. 								dialog "[Kaibara]"
  847. 								dialog "Very well. Everything"
  848. 								dialog "seems to be order. Great!"
  849. 								dialog "Now, please take this Jitte."
  850. 								dialog "I trust that it will serve"
  851. 								dialog "you well in battle."
  852. 								close
  853. 								return
  854. 							endif
  855. 						else
  856. 							dialog "[Kaibara]"
  857. 							dialog "Hmm, your Inventory is"
  858. 							dialog "too full to receive any"
  859. 							dialog "more items. Please make"
  860. 							dialog "more space available, so"
  861. 							dialog "we can conduct our business."
  862. 							close
  863. 							return
  864. 						endif
  865. 					else
  866. 						dialog "[Kaibara]"
  867. 						dialog "You've brought the"
  868. 						dialog "materials that I require,"
  869. 						dialog "but you don't have enough"
  870. 						dialog "zeny to pay my service fee."
  871. 						dialog "Please come back after you"
  872. 						dialog "have saved enough money."
  873. 						close
  874. 						return
  875. 					endif
  876. 				else
  877. 					dialog "[Kaibara]"
  878. 					dialog "Hm? I'm sorry, but you"
  879. 					dialog "don't have enough materials"
  880. 					dialog "for this sword. Please prepare"
  881. 					dialog "the required items and zeny before you request for one of my swords."
  882. 					close
  883. 					return
  884. 				endif
  885. 			break
  886. 			endchoose
  887. 		break
  888. 		case 3
  889. 			dialog "[Kaibara]"
  890. 			dialog "For a Slotted Asura,"
  891. 			dialog "I ask that you bring me"
  892. 			dialog "^3355FF5 Worn-out Magic Scrolls^000000,"
  893. 			dialog "^3355FF25 Steel^000000, and"
  894. 			dialog "^3355FF32,000 zeny^000000."
  895. 			wait
  896. 			dialog "[Kaibara]"
  897. 			dialog "If you've already prepared"
  898. 			dialog "everything that I require, then"
  899. 			dialog "I can go ahead and give you"
  900. 			dialog "that sword now. Would you"
  901. 			dialog "like to have a Slotted Asura?"
  902. 			wait
  903. 			choose menu "No, thanks." "Yes, please!"
  904. 			case 1
  905. 				dialog "[Kaibara]"
  906. 				dialog "I see. Well, if you're"
  907. 				dialog "still interested in the"
  908. 				dialog "sword, please come back"
  909. 				dialog "after you've gathered all"
  910. 				dialog "of the materials. Thank"
  911. 				dialog "you, and have a nice day."
  912. 				close
  913. 				return
  914. 			break
  915. 			case 2
  916. 				if ((v[Steel] > 24) & (v[Old_Magic_Circle] >= 5))
  917. 					if (v[VAR_MONEY] >= 32000)
  918. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  919. 						if (now_weight > 6000)
  920. 							var max_max_c1 = CheckMaxCount 1201 1
  921. 							if (max_max_c1 == 1)
  922. 								dialog "[Kaibara]"
  923. 								dialog "Hmm, your Inventory is"
  924. 								dialog "too full to receive any"
  925. 								dialog "more items. Please make"
  926. 								dialog "more space available, so"
  927. 								dialog "we can conduct our business."
  928. 								close
  929. 								return
  930. 							else
  931. 								dropitem Steel 25
  932. 								dropitem Old_Magic_Circle 5
  933. 								dropgold 32000
  934. 								getitem Asura_ 1
  935. 								dialog "[Kaibara]"
  936. 								dialog "Very well. Everything"
  937. 								dialog "seems to be order. Good~"
  938. 								dialog "Please take this Slotted Asura."
  939. 								dialog "I trust that it will serve you"
  940. 								dialog "well in your battles."
  941. 								close
  942. 								return
  943. 							endif
  944. 						else
  945. 							dialog "[Kaibara]"
  946. 							dialog "Hmm, your Inventory is"
  947. 							dialog "too full to receive any"
  948. 							dialog "more items. Please make"
  949. 							dialog "more space available, so"
  950. 							dialog "we can conduct our business."
  951. 							close
  952. 							return
  953. 						endif
  954. 					else
  955. 						dialog "[Kaibara]"
  956. 						dialog "You've brought the"
  957. 						dialog "materials that I require,"
  958. 						dialog "but you don't have enough"
  959. 						dialog "zeny to pay my service fee."
  960. 						dialog "Please come back after you"
  961. 						dialog "have saved enough money."
  962. 						close
  963. 						return
  964. 					endif
  965. 				else
  966. 					dialog "[Kaibara]"
  967. 					dialog "Hm? I'm sorry, but you"
  968. 					dialog "don't have enough materials"
  969. 					dialog "for this sword. Please prepare"
  970. 					dialog "the required items and zeny before you request for one of my swords."
  971. 					close
  972. 					return
  973. 				endif
  974. 			break
  975. 			endchoose
  976. 		break
  977. 		case 4
  978. 			dialog "[Kaibara]"
  979. 			dialog "For a Murasame, "
  980. 			dialog "I ask that you bring me"
  981. 			dialog "^3355FF10 Aquamarines^000000,"
  982. 			dialog "^3355FF30 Steel^000000, and"
  983. 			dialog "^3355FF48,000 zeny^000000."
  984. 			wait
  985. 			dialog "[Kaibara]"
  986. 			dialog "If you've already prepared"
  987. 			dialog "everything that I require, then"
  988. 			dialog "I can go ahead and give you"
  989. 			dialog "that sword now. Would you"
  990. 			dialog "like to have a Murasame?"
  991. 			wait
  992. 			choose menu "No, thanks." "Yes, please!"
  993. 			case 1
  994. 				dialog "[Kaibara]"
  995. 				dialog "I see. Well, if you're"
  996. 				dialog "still interested in the"
  997. 				dialog "sword, please come back"
  998. 				dialog "after you've gathered all"
  999. 				dialog "of the materials. Thank"
  1000. 				dialog "you, and have a nice day."
  1001. 				close
  1002. 				return
  1003. 			break
  1004. 			case 2
  1005. 				if ((v[Steel] > 29) & (v[Skyblue_Jewel] >= 10))
  1006. 					if (v[VAR_MONEY] >= 48000)
  1007. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1008. 						if (now_weight > 7000)
  1009. 							var max_max_c1 = CheckMaxCount 1201 1
  1010. 							if (max_max_c1 == 1)
  1011. 								dialog "[Kaibara]"
  1012. 								dialog "Hmm, your Inventory is"
  1013. 								dialog "too full to receive any"
  1014. 								dialog "more items. Please make"
  1015. 								dialog "more space available, so"
  1016. 								dialog "we can conduct our business."
  1017. 								close
  1018. 								return
  1019. 							else
  1020. 								dropitem Steel 30
  1021. 								dropitem Skyblue_Jewel 10
  1022. 								dropgold 48000
  1023. 								getitem Murasame 1
  1024. 								dialog "[Kaibara]"
  1025. 								dialog "Very well. Everything"
  1026. 								dialog "seems to be order. Good~"
  1027. 								dialog "Please take this Murasame."
  1028. 								dialog "I trust that it will serve you"
  1029. 								dialog "well in your battles."
  1030. 								close
  1031. 								return
  1032. 							endif
  1033. 						else
  1034. 							dialog "[Kaibara]"
  1035. 							dialog "Hmm, your Inventory is"
  1036. 							dialog "too full to receive any"
  1037. 							dialog "more items. Please make"
  1038. 							dialog "more space available, so"
  1039. 							dialog "we can conduct our business."
  1040. 							close
  1041. 							return
  1042. 						endif
  1043. 					else
  1044. 						dialog "[Kaibara]"
  1045. 						dialog "You've brought the"
  1046. 						dialog "materials that I require,"
  1047. 						dialog "but you don't have enough"
  1048. 						dialog "zeny to pay my service fee."
  1049. 						dialog "Please come back after you"
  1050. 						dialog "have saved enough money."
  1051. 						close
  1052. 						return
  1053. 					endif
  1054. 				else
  1055. 					dialog "[Kaibara]"
  1056. 					dialog "Hm? I'm sorry, but you"
  1057. 					dialog "don't have enough materials"
  1058. 					dialog "for this sword. Please prepare"
  1059. 					dialog "the required items and zeny before you request for one of my swords."
  1060. 					close
  1061. 					return
  1062. 				endif
  1063. 			break
  1064. 			endchoose
  1065. 		break
  1066. 		case 5
  1067. 			dialog "[Kaibara]"
  1068. 			dialog "For a Hakujin, I ask"
  1069. 			dialog "that you bring me"
  1070. 			dialog "^3355FF10 Level 3 Heal Scrolls^000000,"
  1071. 			dialog "^3355FF500 Skel-Bones^000000,"
  1072. 			dialog "^3355FF5 Pearls^000000, and"
  1073. 			dialog "^3355FF120,000 zeny^000000."
  1074. 			wait
  1075. 			dialog "[Kaibara]"
  1076. 			dialog "If you've already prepared"
  1077. 			dialog "everything that I require, then"
  1078. 			dialog "I can go ahead and give you"
  1079. 			dialog "that sword now. Would you"
  1080. 			dialog "like to have a Hakujin?"
  1081. 			wait
  1082. 			choose menu "No, thanks." "Yes, please!"
  1083. 			case 1
  1084. 				dialog "[Kaibara]"
  1085. 				dialog "I see. Well, if you're"
  1086. 				dialog "still interested in the"
  1087. 				dialog "sword, please come back"
  1088. 				dialog "after you've gathered all"
  1089. 				dialog "of the materials. Thank"
  1090. 				dialog "you, and have a nice day."
  1091. 				close
  1092. 				return
  1093. 			break
  1094. 			case 2
  1095. 				if ((v[Skel_Bone] >= 500) & (v[Holy_Scroll_1_3] >= 10) & (v[Scarlet_Jewel] >= 5))
  1096. 					if (v[VAR_MONEY] >= 120000)
  1097. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1098. 						if (now_weight > 7000)
  1099. 							var max_max_c1 = CheckMaxCount 1201 1
  1100. 							if (max_max_c1 == 1)
  1101. 								dialog "[Kaibara]"
  1102. 								dialog "Hmm, your Inventory is"
  1103. 								dialog "too full to receive any"
  1104. 								dialog "more items. Please make"
  1105. 								dialog "more space available, so"
  1106. 								dialog "we can conduct our business."
  1107. 								close
  1108. 								return
  1109. 							else
  1110. 								dropitem Skel_Bone 500
  1111. 								dropitem Scarlet_Jewel 5
  1112. 								dropitem Holy_Scroll_1_3 10
  1113. 								dropgold 120000
  1114. 								getitem Hakujin 1
  1115. 								dialog "[Kaibara]"
  1116. 								dialog "Very well. Everything"
  1117. 								dialog "seems to be order. Good~"
  1118. 								dialog "Please take this Hakujin."
  1119. 								dialog "I trust that it will serve you"
  1120. 								dialog "well in your battles."
  1121. 								close
  1122. 								return
  1123. 							endif
  1124. 						else
  1125. 							dialog "[Kaibara]"
  1126. 							dialog "Hmm, your Inventory is"
  1127. 							dialog "too full to receive any"
  1128. 							dialog "more items. Please make"
  1129. 							dialog "more space available, so"
  1130. 							dialog "we can conduct our business."
  1131. 							close
  1132. 							return
  1133. 						endif
  1134. 					else
  1135. 						dialog "[Kaibara]"
  1136. 						dialog "You've brought the"
  1137. 						dialog "materials that I require,"
  1138. 						dialog "but you don't have enough"
  1139. 						dialog "zeny to pay my service fee."
  1140. 						dialog "Please come back after you"
  1141. 						dialog "have saved enough money."
  1142. 						close
  1143. 						return
  1144. 					endif
  1145. 				else
  1146. 					dialog "[Kaibara]"
  1147. 					dialog "Hm? I'm sorry, but you"
  1148. 					dialog "don't have enough materials"
  1149. 					dialog "for this sword. Please prepare"
  1150. 					dialog "the required items and zeny before you request for one of my swords."
  1151. 					close
  1152. 					return
  1153. 				endif
  1154. 			break
  1155. 			endchoose
  1156. 		break
  1157. 		case 6
  1158. 			dialog "[Kaibara]"
  1159. 			dialog "Thank you for"
  1160. 			dialog "visiting my shop."
  1161. 			dialog "Please come again soon."
  1162. 			close
  1163. 			return
  1164. 		break
  1165. 		endchoose
  1166. 	else
  1167. 		dialog "[Kaibara]"
  1168. 		dialog "I am Kaibara, an"
  1169. 		dialog "artisan that forges"
  1170. 		dialog "weapons for Ninjas."
  1171. 		dialog "I'm sorry, but I cannot"
  1172. 		dialog "even show my wares to"
  1173. 		dialog "non-Ninjas. You understand..."
  1174. 		close
  1175. 		return
  1176. 	endif
  1177. return
  1178.  
  1179. npc "payon" "Artisan Kaibara#gungun" 4_M_EINOLD 210 44 3 0 0
  1180. OnClick:
  1181. 	var username = PcName
  1182. 	if (v[VAR_JOB] == NINJA)
  1183. 		dialog "[Kaibara]"
  1184. 		dialog "I am Kaibara, one of the"
  1185. 		dialog "last artisans that can forge"
  1186. 		dialog "swords with Black Dragon"
  1187. 		dialog "Scales. Please take a look"
  1188. 		dialog "at my swords--I trust you'll find something that interests you."
  1189. 		wait
  1190. 		choose menu "Khukri" "Jitte" "Slotted Asura" "Murasame" "Hakujin" "Cancel"
  1191. 		case 1
  1192. 			dialog "[Kaibara]"
  1193. 			dialog "For a Khukri,"
  1194. 			dialog "I ask that you bring me"
  1195. 			dialog "^3355FF400 Dragon Scales^000000,"
  1196. 			dialog "^3355FF30 Dragon Skins^000000,"
  1197. 			dialog "^3355FF5 Oridecons^000000, and"
  1198. 			dialog "^3355FF200,000 zeny^000000."
  1199. 			wait
  1200. 			dialog "[Kaibara]"
  1201. 			dialog "If you've already prepared"
  1202. 			dialog "everything that I require, then"
  1203. 			dialog "I can go ahead and give you"
  1204. 			dialog "that sword now. Would you"
  1205. 			dialog "like to have a Khukri?"
  1206. 			wait
  1207. 			choose menu "No, thanks." "Yes, please!"
  1208. 			case 1
  1209. 				dialog "[Kaibara]"
  1210. 				dialog "I see. Well, if you're"
  1211. 				dialog "still interested in the"
  1212. 				dialog "sword, please come back"
  1213. 				dialog "after you've gathered all"
  1214. 				dialog "of the materials. Thank"
  1215. 				dialog "you, and have a nice day."
  1216. 				close
  1217. 				return
  1218. 			break
  1219. 			case 2
  1220. 				if ((v[Dragon_Scale] >= 400) & (v[Oridecon] > 4) & (v[Dragon's_Skin] >= 30))
  1221. 					if (v[VAR_MONEY] >= 200000)
  1222. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1223. 						if (now_weight > 6000)
  1224. 							var max_max_c1 = CheckMaxCount 1201 1
  1225. 							if (max_max_c1 == 1)
  1226. 								dialog "[Kaibara]"
  1227. 								dialog "Hmm, your Inventory is"
  1228. 								dialog "too full to receive any"
  1229. 								dialog "more items. Please make"
  1230. 								dialog "more space available, so"
  1231. 								dialog "we can conduct our business."
  1232. 								close
  1233. 								return
  1234. 							else
  1235. 								dropitem Dragon_Scale 400
  1236. 								dropitem Oridecon 5
  1237. 								dropitem Dragon's_Skin 30
  1238. 								dropgold 200000
  1239. 								getitem Khukri 1
  1240. 								dialog "[Kaibara]"
  1241. 								dialog "Very well. Everything"
  1242. 								dialog "seems to be order. Great!"
  1243. 								dialog "Please take this Khukri."
  1244. 								dialog "I trust that it will serve"
  1245. 								dialog "you well in battle."
  1246. 								close
  1247. 								return
  1248. 							endif
  1249. 						else
  1250. 							dialog "[Kaibara]"
  1251. 							dialog "Hmm, your Inventory is"
  1252. 							dialog "too full to receive any"
  1253. 							dialog "more items. Please make"
  1254. 							dialog "more space available, so"
  1255. 							dialog "we can conduct our business."
  1256. 							close
  1257. 							return
  1258. 						endif
  1259. 					else
  1260. 						dialog "[Kaibara]"
  1261. 						dialog "You've brought the"
  1262. 						dialog "materials that I require,"
  1263. 						dialog "but you don't have enough"
  1264. 						dialog "zeny to pay my service fee."
  1265. 						dialog "Please come back after you"
  1266. 						dialog "have saved enough money."
  1267. 						close
  1268. 						return
  1269. 					endif
  1270. 				else
  1271. 					dialog "[Kaibara]"
  1272. 					dialog "Hm? I'm sorry, but you"
  1273. 					dialog "don't have enough materials"
  1274. 					dialog "for this sword. Please prepare"
  1275. 					dialog "the required items and zeny before you request for one of my swords."
  1276. 					close
  1277. 					return
  1278. 				endif
  1279. 			break
  1280. 			endchoose
  1281. 		break
  1282. 		case 2
  1283. 			dialog "[Kaibara]"
  1284. 			dialog "For a Jitte, I ask"
  1285. 			dialog "that you bring me"
  1286. 			dialog "^3355FF1 Old Hilt^000000,"
  1287. 			dialog "^3355FF30 Steel^000000, and"
  1288. 			dialog "^3355FF20,000 zeny^000000."
  1289. 			wait
  1290. 			dialog "[Kaibara]"
  1291. 			dialog "If you've already prepared"
  1292. 			dialog "everything that I require, then"
  1293. 			dialog "I can go ahead and give you"
  1294. 			dialog "that sword now. Would"
  1295. 			dialog "you like to have a Jitte?"
  1296. 			wait
  1297. 			choose menu "No, thanks." "Yes, please!"
  1298. 			case 1
  1299. 				dialog "[Kaibara]"
  1300. 				dialog "I see. Well, if you're"
  1301. 				dialog "still interested in the"
  1302. 				dialog "sword, please come back"
  1303. 				dialog "after you've gathered all"
  1304. 				dialog "of the materials. Thank"
  1305. 				dialog "you, and have a nice day."
  1306. 				close
  1307. 				return
  1308. 			break
  1309. 			case 2
  1310. 				if ((v[Steel] > 29) & (v[Old_Hilt] >= 1))
  1311. 					if (v[VAR_MONEY] >= 20000)
  1312. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1313. 						if (now_weight > 4000)
  1314. 							var max_max_c1 = CheckMaxCount 1201 1
  1315. 							if (max_max_c1 == 1)
  1316. 								dialog "[Kaibara]"
  1317. 								dialog "Hmm, your Inventory is"
  1318. 								dialog "too full to receive any"
  1319. 								dialog "more items. Please make"
  1320. 								dialog "more space available, so"
  1321. 								dialog "we can conduct our business."
  1322. 								close
  1323. 								return
  1324. 							else
  1325. 								dropitem Steel 30
  1326. 								dropitem Old_Hilt 1
  1327. 								dropgold 20000
  1328. 								getitem Jitte 1
  1329. 								dialog "[Kaibara]"
  1330. 								dialog "Very well. Everything"
  1331. 								dialog "seems to be order. Great!"
  1332. 								dialog "Now, please take this Jitte."
  1333. 								dialog "I trust that it will serve"
  1334. 								dialog "you well in battle."
  1335. 								close
  1336. 								return
  1337. 							endif
  1338. 						else
  1339. 							dialog "[Kaibara]"
  1340. 							dialog "Hmm, your Inventory is"
  1341. 							dialog "too full to receive any"
  1342. 							dialog "more items. Please make"
  1343. 							dialog "more space available, so"
  1344. 							dialog "we can conduct our business."
  1345. 							close
  1346. 							return
  1347. 						endif
  1348. 					else
  1349. 						dialog "[Kaibara]"
  1350. 						dialog "You've brought the"
  1351. 						dialog "materials that I require,"
  1352. 						dialog "but you don't have enough"
  1353. 						dialog "zeny to pay my service fee."
  1354. 						dialog "Please come back after you"
  1355. 						dialog "have saved enough money."
  1356. 						close
  1357. 						return
  1358. 					endif
  1359. 				else
  1360. 					dialog "[Kaibara]"
  1361. 					dialog "Hm? I'm sorry, but you"
  1362. 					dialog "don't have enough materials"
  1363. 					dialog "for this sword. Please prepare"
  1364. 					dialog "the required items and zeny before you request for one of my swords."
  1365. 					close
  1366. 					return
  1367. 				endif
  1368. 			break
  1369. 			endchoose
  1370. 		break
  1371. 		case 3
  1372. 			dialog "[Kaibara]"
  1373. 			dialog "For a Slotted Asura,"
  1374. 			dialog "I ask that you bring me"
  1375. 			dialog "^3355FF5 Worn-out Magic Scrolls^000000,"
  1376. 			dialog "^3355FF25 Steel^000000, and"
  1377. 			dialog "^3355FF32,000 zeny^000000."
  1378. 			wait
  1379. 			dialog "[Kaibara]"
  1380. 			dialog "If you've already prepared"
  1381. 			dialog "everything that I require, then"
  1382. 			dialog "I can go ahead and give you"
  1383. 			dialog "that sword now. Would you"
  1384. 			dialog "like to have a Slotted Asura?"
  1385. 			wait
  1386. 			choose menu "No, thanks." "Yes, please!"
  1387. 			case 1
  1388. 				dialog "[Kaibara]"
  1389. 				dialog "I see. Well, if you're"
  1390. 				dialog "still interested in the"
  1391. 				dialog "sword, please come back"
  1392. 				dialog "after you've gathered all"
  1393. 				dialog "of the materials. Thank"
  1394. 				dialog "you, and have a nice day."
  1395. 				close
  1396. 				return
  1397. 			break
  1398. 			case 2
  1399. 				if ((v[Steel] > 24) & (v[Old_Magic_Circle] >= 5))
  1400. 					if (v[VAR_MONEY] >= 32000)
  1401. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1402. 						if (now_weight > 6000)
  1403. 							var max_max_c1 = CheckMaxCount 1201 1
  1404. 							if (max_max_c1 == 1)
  1405. 								dialog "[Kaibara]"
  1406. 								dialog "Hmm, your Inventory is"
  1407. 								dialog "too full to receive any"
  1408. 								dialog "more items. Please make"
  1409. 								dialog "more space available, so"
  1410. 								dialog "we can conduct our business."
  1411. 								close
  1412. 								return
  1413. 							else
  1414. 								dropitem Steel 25
  1415. 								dropitem Old_Magic_Circle 5
  1416. 								dropgold 32000
  1417. 								getitem Asura_ 1
  1418. 								dialog "[Kaibara]"
  1419. 								dialog "Very well. Everything"
  1420. 								dialog "seems to be order. Good~"
  1421. 								dialog "Please take this Slotted Asura."
  1422. 								dialog "I trust that it will serve you"
  1423. 								dialog "well in your battles."
  1424. 								close
  1425. 								return
  1426. 							endif
  1427. 						else
  1428. 							dialog "[Kaibara]"
  1429. 							dialog "Hmm, your Inventory is"
  1430. 							dialog "too full to receive any"
  1431. 							dialog "more items. Please make"
  1432. 							dialog "more space available, so"
  1433. 							dialog "we can conduct our business."
  1434. 							close
  1435. 							return
  1436. 						endif
  1437. 					else
  1438. 						dialog "[Kaibara]"
  1439. 						dialog "You've brought the"
  1440. 						dialog "materials that I require,"
  1441. 						dialog "but you don't have enough"
  1442. 						dialog "zeny to pay my service fee."
  1443. 						dialog "Please come back after you"
  1444. 						dialog "have saved enough money."
  1445. 						close
  1446. 						return
  1447. 					endif
  1448. 				else
  1449. 					dialog "[Kaibara]"
  1450. 					dialog "Hm? I'm sorry, but you"
  1451. 					dialog "don't have enough materials"
  1452. 					dialog "for this sword. Please prepare"
  1453. 					dialog "the required items and zeny before you request for one of my swords."
  1454. 					close
  1455. 					return
  1456. 				endif
  1457. 			break
  1458. 			endchoose
  1459. 		break
  1460. 		case 4
  1461. 			dialog "[Kaibara]"
  1462. 			dialog "For a Murasame, "
  1463. 			dialog "I ask that you bring me"
  1464. 			dialog "^3355FF10 Aquamarines^000000,"
  1465. 			dialog "^3355FF30 Steel^000000, and"
  1466. 			dialog "^3355FF48,000 zeny^000000."
  1467. 			wait
  1468. 			dialog "[Kaibara]"
  1469. 			dialog "If you've already prepared"
  1470. 			dialog "everything that I require, then"
  1471. 			dialog "I can go ahead and give you"
  1472. 			dialog "that sword now. Would you"
  1473. 			dialog "like to have a Murasame?"
  1474. 			wait
  1475. 			choose menu "No, thanks." "Yes, please!"
  1476. 			case 1
  1477. 				dialog "[Kaibara]"
  1478. 				dialog "I see. Well, if you're"
  1479. 				dialog "still interested in the"
  1480. 				dialog "sword, please come back"
  1481. 				dialog "after you've gathered all"
  1482. 				dialog "of the materials. Thank"
  1483. 				dialog "you, and have a nice day."
  1484. 				close
  1485. 				return
  1486. 			break
  1487. 			case 2
  1488. 				if ((v[Steel] > 29) & (v[Skyblue_Jewel] >= 10))
  1489. 					if (v[VAR_MONEY] >= 48000)
  1490. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1491. 						if (now_weight > 7000)
  1492. 							var max_max_c1 = CheckMaxCount 1201 1
  1493. 							if (max_max_c1 == 1)
  1494. 								dialog "[Kaibara]"
  1495. 								dialog "Hmm, your Inventory is"
  1496. 								dialog "too full to receive any"
  1497. 								dialog "more items. Please make"
  1498. 								dialog "more space available, so"
  1499. 								dialog "we can conduct our business."
  1500. 								close
  1501. 								return
  1502. 							else
  1503. 								dropitem Steel 30
  1504. 								dropitem Skyblue_Jewel 10
  1505. 								dropgold 48000
  1506. 								getitem Murasame 1
  1507. 								dialog "[Kaibara]"
  1508. 								dialog "Very well. Everything"
  1509. 								dialog "seems to be order. Good~"
  1510. 								dialog "Please take this Murasame."
  1511. 								dialog "I trust that it will serve you"
  1512. 								dialog "well in your battles."
  1513. 								close
  1514. 								return
  1515. 							endif
  1516. 						else
  1517. 							dialog "[Kaibara]"
  1518. 							dialog "Hmm, your Inventory is"
  1519. 							dialog "too full to receive any"
  1520. 							dialog "more items. Please make"
  1521. 							dialog "more space available, so"
  1522. 							dialog "we can conduct our business."
  1523. 							close
  1524. 							return
  1525. 						endif
  1526. 					else
  1527. 						dialog "[Kaibara]"
  1528. 						dialog "You've brought the"
  1529. 						dialog "materials that I require,"
  1530. 						dialog "but you don't have enough"
  1531. 						dialog "zeny to pay my service fee."
  1532. 						dialog "Please come back after you"
  1533. 						dialog "have saved enough money."
  1534. 						close
  1535. 						return
  1536. 					endif
  1537. 				else
  1538. 					dialog "[Kaibara]"
  1539. 					dialog "Hm? I'm sorry, but you"
  1540. 					dialog "don't have enough materials"
  1541. 					dialog "for this sword. Please prepare"
  1542. 					dialog "the required items and zeny before you request for one of my swords."
  1543. 					close
  1544. 					return
  1545. 				endif
  1546. 			break
  1547. 			endchoose
  1548. 		break
  1549. 		case 5
  1550. 			dialog "[Kaibara]"
  1551. 			dialog "For a Hakujin, I ask"
  1552. 			dialog "that you bring me"
  1553. 			dialog "^3355FF10 Level 3 Heal Scrolls^000000,"
  1554. 			dialog "^3355FF500 Skel-Bones^000000,"
  1555. 			dialog "^3355FF5 Pearls^000000, and"
  1556. 			dialog "^3355FF120,000 zeny^000000."
  1557. 			wait
  1558. 			dialog "[Kaibara]"
  1559. 			dialog "If you've already prepared"
  1560. 			dialog "everything that I require, then"
  1561. 			dialog "I can go ahead and give you"
  1562. 			dialog "that sword now. Would you"
  1563. 			dialog "like to have a Hakujin?"
  1564. 			wait
  1565. 			choose menu "No, thanks." "Yes, please!"
  1566. 			case 1
  1567. 				dialog "[Kaibara]"
  1568. 				dialog "I see. Well, if you're"
  1569. 				dialog "still interested in the"
  1570. 				dialog "sword, please come back"
  1571. 				dialog "after you've gathered all"
  1572. 				dialog "of the materials. Thank"
  1573. 				dialog "you, and have a nice day."
  1574. 				close
  1575. 				return
  1576. 			break
  1577. 			case 2
  1578. 				if ((v[Skel_Bone] >= 500) & (v[Holy_Scroll_1_3] >= 10) & (v[Scarlet_Jewel] >= 5))
  1579. 					if (v[VAR_MONEY] >= 120000)
  1580. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1581. 						if (now_weight > 7000)
  1582. 							var max_max_c1 = CheckMaxCount 1201 1
  1583. 							if (max_max_c1 == 1)
  1584. 								dialog "[Kaibara]"
  1585. 								dialog "Hmm, your Inventory is"
  1586. 								dialog "too full to receive any"
  1587. 								dialog "more items. Please make"
  1588. 								dialog "more space available, so"
  1589. 								dialog "we can conduct our business."
  1590. 								close
  1591. 								return
  1592. 							else
  1593. 								dropitem Skel_Bone 500
  1594. 								dropitem Scarlet_Jewel 5
  1595. 								dropitem Holy_Scroll_1_3 10
  1596. 								dropgold 120000
  1597. 								getitem Hakujin 1
  1598. 								dialog "[Kaibara]"
  1599. 								dialog "Very well. Everything"
  1600. 								dialog "seems to be order. Good~"
  1601. 								dialog "Please take this Hakujin."
  1602. 								dialog "I trust that it will serve you"
  1603. 								dialog "well in your battles."
  1604. 								close
  1605. 								return
  1606. 							endif
  1607. 						else
  1608. 							dialog "[Kaibara]"
  1609. 							dialog "Hmm, your Inventory is"
  1610. 							dialog "too full to receive any"
  1611. 							dialog "more items. Please make"
  1612. 							dialog "more space available, so"
  1613. 							dialog "we can conduct our business."
  1614. 							close
  1615. 							return
  1616. 						endif
  1617. 					else
  1618. 						dialog "[Kaibara]"
  1619. 						dialog "You've brought the"
  1620. 						dialog "materials that I require,"
  1621. 						dialog "but you don't have enough"
  1622. 						dialog "zeny to pay my service fee."
  1623. 						dialog "Please come back after you"
  1624. 						dialog "have saved enough money."
  1625. 						close
  1626. 						return
  1627. 					endif
  1628. 				else
  1629. 					dialog "[Kaibara]"
  1630. 					dialog "Hm? I'm sorry, but you"
  1631. 					dialog "don't have enough materials"
  1632. 					dialog "for this sword. Please prepare"
  1633. 					dialog "the required items and zeny before you request for one of my swords."
  1634. 					close
  1635. 					return
  1636. 				endif
  1637. 			break
  1638. 			endchoose
  1639. 		break
  1640. 		case 6
  1641. 			dialog "[Kaibara]"
  1642. 			dialog "Thank you for"
  1643. 			dialog "visiting my shop."
  1644. 			dialog "Please come again soon."
  1645. 			close
  1646. 			return
  1647. 		break
  1648. 		endchoose
  1649. 	else
  1650. 		dialog "[Kaibara]"
  1651. 		dialog "I am Kaibara, an"
  1652. 		dialog "artisan that forges"
  1653. 		dialog "weapons for Ninjas."
  1654. 		dialog "I'm sorry, but I cannot"
  1655. 		dialog "even show my wares to"
  1656. 		dialog "non-Ninjas. You understand..."
  1657. 		close
  1658. 		return
  1659. 	endif
  1660. return
  1661.  
  1662. npc "que_ng" "Tetsu#gungun" 4_M_SEAMAN 22 62 3 0 0
  1663. OnClick:
  1664. 	var username = PcName
  1665. 	if (v[VAR_JOB] == NINJA)
  1666. 		dialog "[Tetsu]"
  1667. 		dialog "I am Tetsu, an artisan"
  1668. 		dialog "working for the Huuma Ninjas."
  1669. 		dialog "Take a look around my shop,"
  1670. 		dialog "and please buy something."
  1671. 		dialog "I've got gambling debts to pay!"
  1672. 		wait
  1673. 		choose menu "Huuma Wing Shuriken" "Huuma Giant Wheel Shuriken[3]" "Huuma Giant Wheel Shuriken[1]" "Huuma Blaze Shuriken[4]" "Cancel"
  1674. 		case 1
  1675. 			dialog "[Tetsu]"
  1676. 			dialog "Oh, you'd like a"
  1677. 			dialog "Huuma Wing Shuriken?"
  1678. 			dialog "If you have the materials"
  1679. 			dialog "and service fee prepared,"
  1680. 			dialog "I can give you one now."
  1681. 			dialog "Let's see, for this I need..."
  1682. 			wait
  1683. 			dialog "[Tetsu]"
  1684. 			dialog "^3355FF50 Steel,"
  1685. 			dialog "^3355FF20 Harpy Feathers^000000,"
  1686. 			dialog "^3355FF5 Oridecons^000000, and"
  1687. 			dialog "^3355FF90,000 zeny^000000. So did"
  1688. 			dialog "you want to order a"
  1689. 			dialog "Huuma Wing Shuriken?"
  1690. 			wait
  1691. 			choose menu "No, thanks." "Yes!"
  1692. 			case 1
  1693. 				dialog "[Tetsu]"
  1694. 				dialog "Alright, alright."
  1695. 				dialog "But if you change your"
  1696. 				dialog "mind, come right back"
  1697. 				dialog "and talk to me. I need to"
  1698. 				dialog "make some money, you know..."
  1699. 				close
  1700. 				return
  1701. 			break
  1702. 			case 2
  1703. 				if ((v[Steel] > 49) & (v[Harpy's_Feather] >= 20) & (v[Oridecon] > 4))
  1704. 					if (v[VAR_MONEY] >= 90000)
  1705. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1706. 						if (now_weight > 3000)
  1707. 							var max_max_c1 = CheckMaxCount 1201 1
  1708. 							if (max_max_c1 == 1)
  1709. 								dialog "[Tetsu]"
  1710. 								dialog "There isn't any space in"
  1711. 								dialog "your Inventory to fit any new"
  1712. 								dialog "items. Please make more"
  1713. 								dialog "space available before"
  1714. 								dialog "coming back to talk to me."
  1715. 								close
  1716. 								return
  1717. 							else
  1718. 								dropitem Steel 50
  1719. 								dropitem Harpy's_Feather 20
  1720. 								dropitem Oridecon 5
  1721. 								dropgold 90000
  1722. 								getitem Huuma_Bird_Wing 1
  1723. 								dialog "[Tetsu]"
  1724. 								dialog "Perfect, it looks like"
  1725. 								dialog "you have everything ready."
  1726. 								dialog "Please take this Huuma"
  1727. 								dialog "Wing Shuriken, and wield"
  1728. 								dialog "it well. Thank you, and"
  1729. 								dialog "please visit my shop again~"
  1730. 								close
  1731. 								return
  1732. 							endif
  1733. 						else
  1734. 							dialog "[Tetsu]"
  1735. 							dialog "There isn't any space in"
  1736. 							dialog "your Inventory to fit any new"
  1737. 							dialog "items. Please make more"
  1738. 							dialog "space available before"
  1739. 							dialog "coming back to talk to me."
  1740. 							close
  1741. 							return
  1742. 						endif
  1743. 					else
  1744. 						dialog "[Tetsu]"
  1745. 						dialog "Hm? I'm sorry, but"
  1746. 						dialog "this isn't enough zeny"
  1747. 						dialog "for my service charge."
  1748. 						dialog "If you want this Shuriken,"
  1749. 						dialog "you need to pay 90,000 zeny."
  1750. 						close
  1751. 						return
  1752. 					endif
  1753. 				else
  1754. 					dialog "[Tetsu]"
  1755. 					dialog "Hm? These aren't enough"
  1756. 					dialog "materials for your order."
  1757. 					dialog "Make sure that you gather"
  1758. 					dialog "everything before you"
  1759. 					dialog "request a Shuriken, okay?"
  1760. 					close
  1761. 					return
  1762. 				endif
  1763. 			break
  1764. 			endchoose
  1765. 		break
  1766. 		case 2
  1767. 			dialog "[Tetsu]"
  1768. 			dialog "Oh, you'd like a Huuma"
  1769. 			dialog "Giant Wheel Shuriken?"
  1770. 			dialog "If you have the materials"
  1771. 			dialog "and service fee prepared,"
  1772. 			dialog "I can give you one now."
  1773. 			dialog "Let's see, for this I need..."
  1774. 			wait
  1775. 			dialog "[Tetsu]"
  1776. 			dialog "^3355FF30 Steel,"
  1777. 			dialog "^3355FF100 Tassels^000000,"
  1778. 			dialog "^3355FF2 Oridecons^000000, and"
  1779. 			dialog "^3355FF40,000 zeny^000000. So did you"
  1780. 			dialog "want to order a Huuma"
  1781. 			dialog "Giant Wheel Shuriken?"
  1782. 			wait
  1783. 			choose menu "No, thanks." "Yes!"
  1784. 			case 1
  1785. 				dialog "[Tetsu]"
  1786. 				dialog "Alright, alright."
  1787. 				dialog "But if you change your"
  1788. 				dialog "mind, come right back"
  1789. 				dialog "and talk to me. I need to"
  1790. 				dialog "make some money, you know..."
  1791. 				close
  1792. 				return
  1793. 			break
  1794. 			case 2
  1795. 				if ((v[Steel] > 29) & (v[Sword_Accessory] >= 100) & (v[Oridecon] > 1))
  1796. 					if (v[VAR_MONEY] >= 40000)
  1797. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1798. 						if (now_weight > 2500)
  1799. 							var max_max_c1 = CheckMaxCount 1201 1
  1800. 							if (max_max_c1 == 1)
  1801. 								dialog "[Tetsu]"
  1802. 								dialog "There isn't any space in"
  1803. 								dialog "your Inventory to fit any new"
  1804. 								dialog "items. Please make more"
  1805. 								dialog "space available before"
  1806. 								dialog "coming back to talk to me."
  1807. 								close
  1808. 								return
  1809. 							else
  1810. 								dropitem Steel 30
  1811. 								dropitem Sword_Accessory 100
  1812. 								dropitem Oridecon 2
  1813. 								dropgold 40000
  1814. 								getitem Huuma_Giant_Wheel 1
  1815. 								dialog "[Tetsu]"
  1816. 								dialog "Perfect, it looks like"
  1817. 								dialog "you have everything ready."
  1818. 								dialog "Here's your Huuma Giant"
  1819. 								dialog "Wheel Shuriken: please wield"
  1820. 								dialog "it well in battle. Thank you"
  1821. 								dialog "for dropping by my shop~"
  1822. 								close
  1823. 								return
  1824. 							endif
  1825. 						else
  1826. 							dialog "[Tetsu]"
  1827. 							dialog "There isn't any space in"
  1828. 							dialog "your Inventory to fit any new"
  1829. 							dialog "items. Please make more"
  1830. 							dialog "space available before"
  1831. 							dialog "coming back to talk to me."
  1832. 							close
  1833. 							return
  1834. 						endif
  1835. 					else
  1836. 						dialog "[Tetsu]"
  1837. 						dialog "Hm? I'm sorry, but"
  1838. 						dialog "this isn't enough zeny"
  1839. 						dialog "for my service charge."
  1840. 						dialog "If you want this Shuriken,"
  1841. 						dialog "you need to pay 40,000 zeny."
  1842. 						close
  1843. 						return
  1844. 					endif
  1845. 				else
  1846. 					dialog "[Tetsu]"
  1847. 					dialog "Hm? These aren't enough"
  1848. 					dialog "materials for your order."
  1849. 					dialog "Make sure that you gather"
  1850. 					dialog "everything before you"
  1851. 					dialog "request a Shuriken, okay?"
  1852. 					close
  1853. 					return
  1854. 				endif
  1855. 			break
  1856. 			endchoose
  1857. 		break
  1858. 		case 3
  1859. 			dialog "[Tetsu]"
  1860. 			dialog "You want a Slotted Huuma"
  1861. 			dialog "Giant Wheel Shuriken?"
  1862. 			dialog "If you have the materials"
  1863. 			dialog "and service fee prepared,"
  1864. 			dialog "I can give you one now."
  1865. 			dialog "Let's see, for this I need..."
  1866. 			wait
  1867. 			dialog "[Tetsu]"
  1868. 			dialog "^3355FF3 Oridecons^000000,"
  1869. 			dialog "^3355FF20 Tassels^000000,"
  1870. 			dialog "^3355FF1 unslotted Huuma Giant Wheel^000000, and ^3355FF40,000 zeny^000000. Shall we add one Slot"
  1871. 			dialog "to your unslotted Huuma Giant"
  1872. 			dialog "Wheel with these materials?"
  1873. 			wait
  1874. 			dialog "[Tetsu]"
  1875. 			dialog "Just remember, adding"
  1876. 			dialog "a Slot to this weapon will"
  1877. 			dialog "remove any upgrades or"
  1878. 			dialog "compounded monster cards."
  1879. 			dialog "Make sure you only have 1 Huuma"
  1880. 			dialog "Giant Wheel in your Inventory."
  1881. 			wait
  1882. 			choose menu "W-wait, hold on!" "Okay, let's do this."
  1883. 			case 1
  1884. 				dialog "[Tetsu]"
  1885. 				dialog "Alright, alright."
  1886. 				dialog "But if you change your"
  1887. 				dialog "mind, come right back"
  1888. 				dialog "and talk to me. I need to"
  1889. 				dialog "make some money, you know..."
  1890. 				close
  1891. 				return
  1892. 			break
  1893. 			case 2
  1894. 				if ((v[Sword_Accessory] >= 20) & (v[Oridecon] > 2) & (v[Huuma_Giant_Wheel] >= 1))
  1895. 					if (v[VAR_MONEY] >= 40000)
  1896. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1897. 						if (now_weight > 2500)
  1898. 							var max_max_c1 = CheckMaxCount 1201 1
  1899. 							if (max_max_c1 == 1)
  1900. 								dialog "[Tetsu]"
  1901. 								dialog "There isn't any space in"
  1902. 								dialog "your Inventory to fit any new"
  1903. 								dialog "items. Please make more"
  1904. 								dialog "space available before"
  1905. 								dialog "coming back to talk to me."
  1906. 								close
  1907. 								return
  1908. 							else
  1909. 								dropitem Sword_Accessory 20
  1910. 								dropitem Oridecon 3
  1911. 								dropgold 40000
  1912. 								dropitem Huuma_Giant_Wheel 1
  1913. 								getitem Huuma_Giant_Wheel_ 1
  1914. 								dialog "[Tetsu]"
  1915. 								dialog "Perfect, it looks like"
  1916. 								dialog "you have everything ready."
  1917. 								dialog "Here's your Slotted Huuma"
  1918. 								dialog "Giant Wheel Shuriken~ Thank"
  1919. 								dialog "you, and please come again."
  1920. 								close
  1921. 								return
  1922. 							endif
  1923. 						else
  1924. 							dialog "[Tetsu]"
  1925. 							dialog "There isn't any space in"
  1926. 							dialog "your Inventory to fit any new"
  1927. 							dialog "items. Please make more"
  1928. 							dialog "space available before"
  1929. 							dialog "coming back to talk to me."
  1930. 							close
  1931. 							return
  1932. 						endif
  1933. 					else
  1934. 						dialog "[Tetsu]"
  1935. 						dialog "Hm? I'm sorry, but"
  1936. 						dialog "this isn't enough zeny"
  1937. 						dialog "for my service charge."
  1938. 						dialog "If you want this Shuriken,"
  1939. 						dialog "you need to pay 90,000 zeny."
  1940. 						close
  1941. 						return
  1942. 					endif
  1943. 				else
  1944. 					dialog "[Tetsu]"
  1945. 					dialog "Hm? These aren't enough"
  1946. 					dialog "materials for your order."
  1947. 					dialog "Make sure that you gather"
  1948. 					dialog "everything before you"
  1949. 					dialog "request a Shuriken, okay?"
  1950. 					close
  1951. 					return
  1952. 				endif
  1953. 			break
  1954. 			endchoose
  1955. 		break
  1956. 		case 4
  1957. 			dialog "[Tetsu]"
  1958. 			dialog "Oh, you'd like a"
  1959. 			dialog "Huuma Blaze Shuriken?"
  1960. 			dialog "If you have the materials"
  1961. 			dialog "and service fee prepared,"
  1962. 			dialog "I can give you one now."
  1963. 			dialog "Let's see, for this I need..."
  1964. 			wait
  1965. 			dialog "[Testu]"
  1966. 			dialog "^3355FF50 Steel^000000,"
  1967. 			dialog "^3355FF100 Live Coals^000000,"
  1968. 			dialog "^3355FF100 Burning Hearts^000000,"
  1969. 			dialog "^3355FF50 Flame Stones^000000, and"
  1970. 			dialog "^3355FF78,000 zeny^000000. Did you want to"
  1971. 			dialog "order a Huuma Blaze Shuriken?"
  1972. 			wait
  1973. 			choose menu "No, thanks." "Yes!"
  1974. 			case 1
  1975. 				dialog "[Tetsu]"
  1976. 				dialog "Alright, alright."
  1977. 				dialog "But if you change your"
  1978. 				dialog "mind, come right back"
  1979. 				dialog "and talk to me. I need to"
  1980. 				dialog "make some money, you know..."
  1981. 				close
  1982. 				return
  1983. 			break
  1984. 			case 2
  1985. 				if ((v[Burning_Heart] >= 100) & (v[Live_Coal] >= 100) & (v[Steel] >= 50) & (v[Flame_Stone] >= 50))
  1986. 					if (v[VAR_MONEY] >= 78000)
  1987. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  1988. 						if (now_weight > 2300)
  1989. 							var max_max_c1 = CheckMaxCount 1201 1
  1990. 							if (max_max_c1 == 1)
  1991. 								dialog "[Tetsu]"
  1992. 								dialog "There isn't any space in"
  1993. 								dialog "your Inventory to fit any new"
  1994. 								dialog "items. Please make more"
  1995. 								dialog "space available before"
  1996. 								dialog "coming back to talk to me."
  1997. 								close
  1998. 								return
  1999. 							else
  2000. 								dropitem Steel 50
  2001. 								dropitem Flame_Stone 50
  2002. 								dropitem Burning_Heart 100
  2003. 								dropitem Live_Coal 100
  2004. 								dropgold 78000
  2005. 								getitem Huuma_Blaze 1
  2006. 								dialog "[Tetsu]"
  2007. 								dialog "Perfect, it looks like"
  2008. 								dialog "you have everything ready."
  2009. 								dialog "Please take this Huuma"
  2010. 								dialog "Blaze Shuriken, and wield"
  2011. 								dialog "it well. Thank you, and"
  2012. 								dialog "please visit my shop again~"
  2013. 								close
  2014. 								return
  2015. 							endif
  2016. 						else
  2017. 							dialog "[Tetsu]"
  2018. 							dialog "There isn't any space in"
  2019. 							dialog "your Inventory to fit any new"
  2020. 							dialog "items. Please make more"
  2021. 							dialog "space available before"
  2022. 							dialog "coming back to talk to me."
  2023. 							close
  2024. 							return
  2025. 						endif
  2026. 					else
  2027. 						dialog "[Tetsu]"
  2028. 						dialog "Hm? I'm sorry, but"
  2029. 						dialog "this isn't enough zeny"
  2030. 						dialog "for my service charge."
  2031. 						dialog "If you want this Shuriken,"
  2032. 						dialog "you need to pay 78,000 zeny."
  2033. 						close
  2034. 						return
  2035. 					endif
  2036. 				else
  2037. 					dialog "[Tetsu]"
  2038. 					dialog "Hm? These aren't enough"
  2039. 					dialog "materials for your order."
  2040. 					dialog "Make sure that you gather"
  2041. 					dialog "everything before you"
  2042. 					dialog "request a Shuriken, okay?"
  2043. 					close
  2044. 					return
  2045. 				endif
  2046. 			break
  2047. 			endchoose
  2048. 		break
  2049. 		case 5
  2050. 			dialog "[Tetsu]"
  2051. 			dialog "Well, if you ever need"
  2052. 			dialog "any Shurikens, come over"
  2053. 			dialog "to my shop. Trust me, you"
  2054. 			dialog "won't be disappointed by"
  2055. 			dialog "the quality of my weapons."
  2056. 			close
  2057. 			return
  2058. 		break
  2059. 		endchoose
  2060. 	else
  2061. 		dialog "[Tetsu]"
  2062. 		dialog "I am Tetsu, an artisan"
  2063. 		dialog "working for the Huuma Ninjas."
  2064. 		dialog "If you know any Ninjas, then"
  2065. 		dialog "please direct them to me."
  2066. 		wait
  2067. 		dialog "[Tetsu]"
  2068. 		dialog "True, I want to help the"
  2069. 		dialog "Ninja community, but more"
  2070. 		dialog "importantly, I've got to sell"
  2071. 		dialog "these weapons and make"
  2072. 		dialog "enough money to pay off these"
  2073. 		dialog "horrendous gambling debts..."
  2074. 		close
  2075. 		return
  2076. 	endif
  2077. return
  2078.  
  2079. npc "geffen" "Tetsu#gungun" 4_M_SEAMAN 63 70 3 0 0
  2080. OnClick:
  2081. 	var username = PcName
  2082. 	if (v[VAR_JOB] == NINJA)
  2083. 		dialog "[Tetsu]"
  2084. 		dialog "I am Tetsu, an artisan"
  2085. 		dialog "working for the Huuma Ninjas."
  2086. 		dialog "Take a look around my shop,"
  2087. 		dialog "and please buy something."
  2088. 		dialog "I've got gambling debts to pay!"
  2089. 		wait
  2090. 		choose menu "Huuma Wing Shuriken" "Huuma Giant Wheel Shuriken[3]" "Huuma Giant Wheel Shuriken[1]" "Huuma Blaze Shuriken[4]" "Cancel"
  2091. 		case 1
  2092. 			dialog "[Tetsu]"
  2093. 			dialog "Oh, you'd like a"
  2094. 			dialog "Huuma Wing Shuriken?"
  2095. 			dialog "If you have the materials"
  2096. 			dialog "and service fee prepared,"
  2097. 			dialog "I can give you one now."
  2098. 			dialog "Let's see, for this I need..."
  2099. 			wait
  2100. 			dialog "[Tetsu]"
  2101. 			dialog "^3355FF50 Steel,"
  2102. 			dialog "^3355FF20 Harpy Feathers^000000,"
  2103. 			dialog "^3355FF5 Oridecons^000000, and"
  2104. 			dialog "^3355FF90,000 zeny^000000. So did"
  2105. 			dialog "you want to order a"
  2106. 			dialog "Huuma Wing Shuriken?"
  2107. 			wait
  2108. 			choose menu "No, thanks." "Yes!"
  2109. 			case 1
  2110. 				dialog "[Tetsu]"
  2111. 				dialog "Alright, alright."
  2112. 				dialog "But if you change your"
  2113. 				dialog "mind, come right back"
  2114. 				dialog "and talk to me. I need to"
  2115. 				dialog "make some money, you know..."
  2116. 				close
  2117. 				return
  2118. 			break
  2119. 			case 2
  2120. 				if ((v[Steel] > 49) & (v[Harpy's_Feather] >= 20) & (v[Oridecon] > 4))
  2121. 					if (v[VAR_MONEY] >= 90000)
  2122. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  2123. 						if (now_weight > 3000)
  2124. 							var max_max_c1 = CheckMaxCount 1201 1
  2125. 							if (max_max_c1 == 1)
  2126. 								dialog "[Tetsu]"
  2127. 								dialog "There isn't any space in"
  2128. 								dialog "your Inventory to fit any new"
  2129. 								dialog "items. Please make more"
  2130. 								dialog "space available before"
  2131. 								dialog "coming back to talk to me."
  2132. 								close
  2133. 								return
  2134. 							else
  2135. 								dropitem Steel 50
  2136. 								dropitem Harpy's_Feather 20
  2137. 								dropitem Oridecon 5
  2138. 								dropgold 90000
  2139. 								getitem Huuma_Bird_Wing 1
  2140. 								dialog "[Tetsu]"
  2141. 								dialog "Perfect, it looks like"
  2142. 								dialog "you have everything ready."
  2143. 								dialog "Please take this Huuma"
  2144. 								dialog "Wing Shuriken, and wield"
  2145. 								dialog "it well. Thank you, and"
  2146. 								dialog "please visit my shop again~"
  2147. 								close
  2148. 								return
  2149. 							endif
  2150. 						else
  2151. 							dialog "[Tetsu]"
  2152. 							dialog "There isn't any space in"
  2153. 							dialog "your Inventory to fit any new"
  2154. 							dialog "items. Please make more"
  2155. 							dialog "space available before"
  2156. 							dialog "coming back to talk to me."
  2157. 							close
  2158. 							return
  2159. 						endif
  2160. 					else
  2161. 						dialog "[Tetsu]"
  2162. 						dialog "Hm? I'm sorry, but"
  2163. 						dialog "this isn't enough zeny"
  2164. 						dialog "for my service charge."
  2165. 						dialog "If you want this Shuriken,"
  2166. 						dialog "you need to pay 90,000 zeny."
  2167. 						close
  2168. 						return
  2169. 					endif
  2170. 				else
  2171. 					dialog "[Tetsu]"
  2172. 					dialog "Hm? These aren't enough"
  2173. 					dialog "materials for your order."
  2174. 					dialog "Make sure that you gather"
  2175. 					dialog "everything before you"
  2176. 					dialog "request a Shuriken, okay?"
  2177. 					close
  2178. 					return
  2179. 				endif
  2180. 			break
  2181. 			endchoose
  2182. 		break
  2183. 		case 2
  2184. 			dialog "[Tetsu]"
  2185. 			dialog "Oh, you'd like a Huuma"
  2186. 			dialog "Giant Wheel Shuriken?"
  2187. 			dialog "If you have the materials"
  2188. 			dialog "and service fee prepared,"
  2189. 			dialog "I can give you one now."
  2190. 			dialog "Let's see, for this I need..."
  2191. 			wait
  2192. 			dialog "[Tetsu]"
  2193. 			dialog "^3355FF30 Steel,"
  2194. 			dialog "^3355FF100 Tassels^000000,"
  2195. 			dialog "^3355FF2 Oridecons^000000, and"
  2196. 			dialog "^3355FF40,000 zeny^000000. So did you"
  2197. 			dialog "want to order a Huuma"
  2198. 			dialog "Giant Wheel Shuriken?"
  2199. 			wait
  2200. 			choose menu "No, thanks." "Yes!"
  2201. 			case 1
  2202. 				dialog "[Tetsu]"
  2203. 				dialog "Alright, alright."
  2204. 				dialog "But if you change your"
  2205. 				dialog "mind, come right back"
  2206. 				dialog "and talk to me. I need to"
  2207. 				dialog "make some money, you know..."
  2208. 				close
  2209. 				return
  2210. 			break
  2211. 			case 2
  2212. 				if ((v[Steel] > 29) & (v[Sword_Accessory] >= 100) & (v[Oridecon] > 1))
  2213. 					if (v[VAR_MONEY] >= 40000)
  2214. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  2215. 						if (now_weight > 2500)
  2216. 							var max_max_c1 = CheckMaxCount 1201 1
  2217. 							if (max_max_c1 == 1)
  2218. 								dialog "[Tetsu]"
  2219. 								dialog "There isn't any space in"
  2220. 								dialog "your Inventory to fit any new"
  2221. 								dialog "items. Please make more"
  2222. 								dialog "space available before"
  2223. 								dialog "coming back to talk to me."
  2224. 								close
  2225. 								return
  2226. 							else
  2227. 								dropitem Steel 30
  2228. 								dropitem Sword_Accessory 100
  2229. 								dropitem Oridecon 2
  2230. 								dropgold 40000
  2231. 								getitem Huuma_Giant_Wheel 1
  2232. 								dialog "[Tetsu]"
  2233. 								dialog "Perfect, it looks like"
  2234. 								dialog "you have everything ready."
  2235. 								dialog "Here's your Huuma Giant"
  2236. 								dialog "Wheel Shuriken: please wield"
  2237. 								dialog "it well in battle. Thank you"
  2238. 								dialog "for dropping by my shop~"
  2239. 								close
  2240. 								return
  2241. 							endif
  2242. 						else
  2243. 							dialog "[Tetsu]"
  2244. 							dialog "There isn't any space in"
  2245. 							dialog "your Inventory to fit any new"
  2246. 							dialog "items. Please make more"
  2247. 							dialog "space available before"
  2248. 							dialog "coming back to talk to me."
  2249. 							close
  2250. 							return
  2251. 						endif
  2252. 					else
  2253. 						dialog "[Tetsu]"
  2254. 						dialog "Hm? I'm sorry, but"
  2255. 						dialog "this isn't enough zeny"
  2256. 						dialog "for my service charge."
  2257. 						dialog "If you want this Shuriken,"
  2258. 						dialog "you need to pay 40,000 zeny."
  2259. 						close
  2260. 						return
  2261. 					endif
  2262. 				else
  2263. 					dialog "[Tetsu]"
  2264. 					dialog "Hm? These aren't enough"
  2265. 					dialog "materials for your order."
  2266. 					dialog "Make sure that you gather"
  2267. 					dialog "everything before you"
  2268. 					dialog "request a Shuriken, okay?"
  2269. 					close
  2270. 					return
  2271. 				endif
  2272. 			break
  2273. 			endchoose
  2274. 		break
  2275. 		case 3
  2276. 			dialog "[Tetsu]"
  2277. 			dialog "You want a Slotted Huuma"
  2278. 			dialog "Giant Wheel Shuriken?"
  2279. 			dialog "If you have the materials"
  2280. 			dialog "and service fee prepared,"
  2281. 			dialog "I can give you one now."
  2282. 			dialog "Let's see, for this I need..."
  2283. 			wait
  2284. 			dialog "[Tetsu]"
  2285. 			dialog "^3355FF3 Oridecons^000000,"
  2286. 			dialog "^3355FF20 Cracked Diamonds^000000,"
  2287. 			dialog "^3355FF1 unslotted Huuma Giant Wheel^000000, and ^3355FF40,000 zeny^000000. Shall we add one Slot"
  2288. 			dialog "to your unslotted Huuma Giant"
  2289. 			dialog "Wheel with these materials?"
  2290. 			wait
  2291. 			dialog "[Tetsu]"
  2292. 			dialog "Just remember, adding"
  2293. 			dialog "a Slot to this weapon will"
  2294. 			dialog "remove any upgrades or"
  2295. 			dialog "compounded monster cards."
  2296. 			dialog "Make sure you only have 1 Huuma"
  2297. 			dialog "Giant Wheel in your Inventory."
  2298. 			wait
  2299. 			choose menu "W-wait, hold on!" "Okay, let's do this."
  2300. 			case 1
  2301. 				dialog "[Tetsu]"
  2302. 				dialog "Alright, alright."
  2303. 				dialog "But if you change your"
  2304. 				dialog "mind, come right back"
  2305. 				dialog "and talk to me. I need to"
  2306. 				dialog "make some money, you know..."
  2307. 				close
  2308. 				return
  2309. 			break
  2310. 			case 2
  2311. 				if ((v[Crystal_Jewel___] >= 20) & (v[Oridecon] > 2) & (v[Huuma_Giant_Wheel] >= 1))
  2312. 					if (v[VAR_MONEY] >= 40000)
  2313. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  2314. 						if (now_weight > 2500)
  2315. 							var max_max_c1 = CheckMaxCount 1201 1
  2316. 							if (max_max_c1 == 1)
  2317. 								dialog "[Tetsu]"
  2318. 								dialog "There isn't any space in"
  2319. 								dialog "your Inventory to fit any new"
  2320. 								dialog "items. Please make more"
  2321. 								dialog "space available before"
  2322. 								dialog "coming back to talk to me."
  2323. 								close
  2324. 								return
  2325. 							else
  2326. 								dropitem Crystal_Jewel___ 20
  2327. 								dropitem Oridecon 3
  2328. 								dropgold 40000
  2329. 								dropitem Huuma_Giant_Wheel 1
  2330. 								getitem Huuma_Giant_Wheel_ 1
  2331. 								dialog "[Tetsu]"
  2332. 								dialog "Perfect, it looks like"
  2333. 								dialog "you have everything ready."
  2334. 								dialog "Here's your Slotted Huuma"
  2335. 								dialog "Giant Wheel Shuriken~ Thank"
  2336. 								dialog "you, and please come again."
  2337. 								close
  2338. 								return
  2339. 							endif
  2340. 						else
  2341. 							dialog "[Tetsu]"
  2342. 							dialog "There isn't any space in"
  2343. 							dialog "your Inventory to fit any new"
  2344. 							dialog "items. Please make more"
  2345. 							dialog "space available before"
  2346. 							dialog "coming back to talk to me."
  2347. 							close
  2348. 							return
  2349. 						endif
  2350. 					else
  2351. 						dialog "[Tetsu]"
  2352. 						dialog "Hm? I'm sorry, but"
  2353. 						dialog "this isn't enough zeny"
  2354. 						dialog "for my service charge."
  2355. 						dialog "If you want this Shuriken,"
  2356. 						dialog "you need to pay 90,000 zeny."
  2357. 						close
  2358. 						return
  2359. 					endif
  2360. 				else
  2361. 					dialog "[Tetsu]"
  2362. 					dialog "Hm? These aren't enough"
  2363. 					dialog "materials for your order."
  2364. 					dialog "Make sure that you gather"
  2365. 					dialog "everything before you"
  2366. 					dialog "request a Shuriken, okay?"
  2367. 					close
  2368. 					return
  2369. 				endif
  2370. 			break
  2371. 			endchoose
  2372. 		break
  2373. 		case 4
  2374. 			dialog "[Tetsu]"
  2375. 			dialog "Oh, you'd like a"
  2376. 			dialog "Huuma Blaze Shuriken?"
  2377. 			dialog "If you have the materials"
  2378. 			dialog "and service fee prepared,"
  2379. 			dialog "I can give you one now."
  2380. 			dialog "Let's see, for this I need..."
  2381. 			wait
  2382. 			dialog "[Testu]"
  2383. 			dialog "^3355FF50 Steel^000000,"
  2384. 			dialog "^3355FF100 Live Coals^000000,"
  2385. 			dialog "^3355FF100 Burning Hearts^000000,"
  2386. 			dialog "^3355FF50 Flame Stones^000000, and"
  2387. 			dialog "^3355FF78,000 zeny^000000. Did you want to"
  2388. 			dialog "order a Huuma Blaze Shuriken?"
  2389. 			wait
  2390. 			choose menu "No, thanks." "Yes!"
  2391. 			case 1
  2392. 				dialog "[Tetsu]"
  2393. 				dialog "Alright, alright."
  2394. 				dialog "But if you change your"
  2395. 				dialog "mind, come right back"
  2396. 				dialog "and talk to me. I need to"
  2397. 				dialog "make some money, you know..."
  2398. 				close
  2399. 				return
  2400. 			break
  2401. 			case 2
  2402. 				if ((v[Burning_Heart] >= 100) & (v[Live_Coal] >= 100) & (v[Steel] >= 50) & (v[Flame_Stone] >= 50))
  2403. 					if (v[VAR_MONEY] >= 78000)
  2404. 						var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  2405. 						if (now_weight > 2300)
  2406. 							var max_max_c1 = CheckMaxCount 1201 1
  2407. 							if (max_max_c1 == 1)
  2408. 								dialog "[Tetsu]"
  2409. 								dialog "There isn't any space in"
  2410. 								dialog "your Inventory to fit any new"
  2411. 								dialog "items. Please make more"
  2412. 								dialog "space available before"
  2413. 								dialog "coming back to talk to me."
  2414. 								close
  2415. 								return
  2416. 							else
  2417. 								dropitem Steel 50
  2418. 								dropitem Flame_Stone 50
  2419. 								dropitem Burning_Heart 100
  2420. 								dropitem Live_Coal 100
  2421. 								dropgold 78000
  2422. 								getitem Huuma_Blaze 1
  2423. 								dialog "[Tetsu]"
  2424. 								dialog "Perfect, it looks like"
  2425. 								dialog "you have everything ready."
  2426. 								dialog "Please take this Huuma"
  2427. 								dialog "Blaze Shuriken, and wield"
  2428. 								dialog "it well. Thank you, and"
  2429. 								dialog "please visit my shop again~"
  2430. 								close
  2431. 								return
  2432. 							endif
  2433. 						else
  2434. 							dialog "[Tetsu]"
  2435. 							dialog "There isn't any space in"
  2436. 							dialog "your Inventory to fit any new"
  2437. 							dialog "items. Please make more"
  2438. 							dialog "space available before"
  2439. 							dialog "coming back to talk to me."
  2440. 							close
  2441. 							return
  2442. 						endif
  2443. 					else
  2444. 						dialog "[Tetsu]"
  2445. 						dialog "Hm? I'm sorry, but"
  2446. 						dialog "this isn't enough zeny"
  2447. 						dialog "for my service charge."
  2448. 						dialog "If you want this Shuriken,"
  2449. 						dialog "you need to pay 78,000 zeny."
  2450. 						close
  2451. 						return
  2452. 					endif
  2453. 				else
  2454. 					dialog "[Tetsu]"
  2455. 					dialog "Hm? These aren't enough"
  2456. 					dialog "materials for your order."
  2457. 					dialog "Make sure that you gather"
  2458. 					dialog "everything before you"
  2459. 					dialog "request a Shuriken, okay?"
  2460. 					close
  2461. 					return
  2462. 				endif
  2463. 			break
  2464. 			endchoose
  2465. 		break
  2466. 		case 5
  2467. 			dialog "[Tetsu]"
  2468. 			dialog "Well, if you ever need"
  2469. 			dialog "any Shurikens, come over"
  2470. 			dialog "to my shop. Trust me, you"
  2471. 			dialog "won't be disappointed by"
  2472. 			dialog "the quality of my weapons."
  2473. 			close
  2474. 			return
  2475. 		break
  2476. 		endchoose
  2477. 	else
  2478. 		dialog "[Tetsu]"
  2479. 		dialog "I am Tetsu, an artisan"
  2480. 		dialog "working for the Huuma Ninjas."
  2481. 		dialog "If you know any Ninjas, then"
  2482. 		dialog "please direct them to me."
  2483. 		wait
  2484. 		dialog "[Tetsu]"
  2485. 		dialog "True, I want to help the"
  2486. 		dialog "Ninja community, but more"
  2487. 		dialog "importantly, I've got to sell"
  2488. 		dialog "these weapons and make"
  2489. 		dialog "enough money to pay off these"
  2490. 		dialog "horrendous gambling debts..."
  2491. 		close
  2492. 		return
  2493. 	endif
  2494. return
  2495.  
  2496. npc "que_ng" "Boshu#gungun" 4_M_SEAMAN 28 50 3 0 0
  2497. OnClick:
  2498. 	if (v[VAR_JOB] == NINJA)
  2499. 		if (v[VAR_CLEVEL] >= 20)
  2500. 			if (v[Guard_] > 0)
  2501. 				if (v[ninbo] == 1)
  2502. 					dialog "[Boshu]"
  2503. 					dialog "Oh, you came back~"
  2504. 					dialog "Ah, and you brought me"
  2505. 					dialog "a Slotted Guard, just like"
  2506. 					dialog "I asked. Hmm, this piece of"
  2507. 					dialog "Armor is really interesting..."
  2508. 					wait
  2509. 					dialog "[Boshu]"
  2510. 					dialog "Fascinating. After examining"
  2511. 					dialog "this Slotted Guard, I believe"
  2512. 					dialog "it's possible for me to add a"
  2513. 					dialog "Slot to a nonslotted Arm Guard."
  2514. 					dialog "If you'd like me to try, then"
  2515. 					dialog "please bring me these items..."
  2516. 					wait
  2517. 					dialog "[Boshu]"
  2518. 					dialog "^3355FF1 Slotted Guard^000000,"
  2519. 					dialog "^3355FF1 Unslotted Arm Guard^000000,"
  2520. 					dialog "and ^3355FF10,000 zeny^000000. How"
  2521. 					dialog "does that sound to you?"
  2522. 					wait
  2523. 					choose menu "No, thanks." "Yes, let's try it!"
  2524. 					case 1
  2525. 						dialog "[Boshu]"
  2526. 						dialog "Well, alright. Either"
  2527. 						dialog "way, I'd like to thank"
  2528. 						dialog "you for showing me this"
  2529. 						dialog "foreign Armor from the"
  2530. 						dialog "other side of the world."
  2531. 						dialog "Travel safely, my Ninja."
  2532. 						setitem ninbo 0
  2533. 						close
  2534. 						return
  2535. 					break
  2536. 					case 2
  2537. 						dialog "[Boshu]"
  2538. 						dialog "Great, great!"
  2539. 						dialog "Okay, be sure to bring"
  2540. 						dialog "1 Slotted Guard, 1 nonslotted"
  2541. 						dialog "Arm Guard, and 10,000 zeny."
  2542. 						dialog "I'll wait for you here~"
  2543. 						setitem ninbo 2
  2544. 						close
  2545. 						return
  2546. 					break
  2547. 					endchoose
  2548. 				elseif (v[ninbo] == 2)
  2549. 					if ((v[Guard_] > 0) & (v[Arm_Guard] > 0))
  2550. 						if (v[VAR_MONEY] >= 10000)
  2551. 							dialog "[Boshu]"
  2552. 							dialog "Perfect, you've brought"
  2553. 							dialog "everything I need. Now,"
  2554. 							dialog "before I get to work, let"
  2555. 							dialog "me ask you once more: do"
  2556. 							dialog "you want to exchange your"
  2557. 							dialog "items for 1 Slotted Arm Guard?"
  2558. 							wait
  2559. 							choose menu "No" "Yes"
  2560. 							case 1
  2561. 								dialog "[Boshu]"
  2562. 								dialog "Oh, I see. Well, if you"
  2563. 								dialog "decide that you want a"
  2564. 								dialog "Slotted Arm Guard later,"
  2565. 								dialog "then you know where to"
  2566. 								dialog "find me. Farewell for now~"
  2567. 								close
  2568. 								return
  2569. 							break
  2570. 							case 2
  2571. 								dialog "[Boshu]"
  2572. 								dialog "Perfect! Okay, here"
  2573. 								dialog "you go. If you need any"
  2574. 								dialog "more Slotted Arm Guards,"
  2575. 								dialog "just come and see me."
  2576. 								dialog "You know what to bring..."
  2577. 								dropitem Guard_ 1
  2578. 								dropitem Arm_Guard 1
  2579. 								dropgold 10000
  2580. 								setitem ninbo 3
  2581. 								getitem Arm_Guard_ 1
  2582. 								close
  2583. 							break
  2584. 							endchoose
  2585. 						else
  2586. 							dialog "[Boshu]"
  2587. 							dialog "Hmm, you forgot the"
  2588. 							dialog "10,000 zeny I charge"
  2589. 							dialog "for making these Slotted"
  2590. 							dialog "Arm Guards. Oh well, just"
  2591. 							dialog "bring me the money next time~"
  2592. 							close
  2593. 							return
  2594. 						endif
  2595. 					else
  2596. 						dialog "[Boshu]"
  2597. 						dialog "Hm? You didn't bring"
  2598. 						dialog "the items I want in"
  2599. 						dialog "exchange for 1 Slotted"
  2600. 						dialog "Arm Guard. Don't forget"
  2601. 						dialog "next time, alright?"
  2602. 						close
  2603. 						return
  2604. 					endif
  2605. 				elseif (v[ninbo] == 3)
  2606. 					dialog "[Boshu]"
  2607. 					dialog "Oh, you've returned."
  2608. 					dialog "So how about it? Would"
  2609. 					dialog "you like a Slotted Arm Guard?"
  2610. 					wait
  2611. 					choose menu "No" "Yes"
  2612. 					case 1
  2613. 						dialog "[Boshu]"
  2614. 						dialog "Hmm?"
  2615. 						dialog "Then why have"
  2616. 						dialog "you come all this"
  2617. 						dialog "way to talk to me?"
  2618. 						close
  2619. 						return
  2620. 					break
  2621. 					case 2
  2622. 						if ((v[Guard_] > 0) & (v[Arm_Guard] > 0))
  2623. 							if (v[VAR_MONEY] >= 10000)
  2624. 								dialog "[Boshu]"
  2625. 								dialog "Ah, I see that you've"
  2626. 								dialog "already brought everything"
  2627. 								dialog "I want. Just to be safe, let"
  2628. 								dialog "me ask you one more time:"
  2629. 								dialog "do you want to trade your items"
  2630. 								dialog "for 1 Slotted Arm Guard?"
  2631. 								wait
  2632. 								choose menu "No" "Yes"
  2633. 								case 1
  2634. 									dialog "[Boshu]"
  2635. 									dialog "Oh, I see. Well, if you"
  2636. 									dialog "decide that you want a"
  2637. 									dialog "Slotted Arm Guard later,"
  2638. 									dialog "then you know where to"
  2639. 									dialog "find me. Farewell for now~"
  2640. 									close
  2641. 									return
  2642. 								break
  2643. 								case 2
  2644. 									dialog "[Boshu]"
  2645. 									dialog "Perfect! Okay, here"
  2646. 									dialog "you go. If you need any"
  2647. 									dialog "more Slotted Arm Guards,"
  2648. 									dialog "just come and see me."
  2649. 									dialog "You know what to bring..."
  2650. 									dropitem Guard_ 1
  2651. 									dropitem Arm_Guard 1
  2652. 									dropgold 10000
  2653. 									setitem ninbo 3
  2654. 									getitem Arm_Guard_ 1
  2655. 									close
  2656. 								break
  2657. 								endchoose
  2658. 							else
  2659. 								dialog "[Boshu]"
  2660. 								dialog "Hmm, you forgot the"
  2661. 								dialog "10,000 zeny I charge"
  2662. 								dialog "for making these Slotted"
  2663. 								dialog "Arm Guards. Oh well, just"
  2664. 								dialog "bring me the money next time~"
  2665. 								close
  2666. 								return
  2667. 							endif
  2668. 						else
  2669. 							dialog "[Boshu]"
  2670. 							dialog "Hm? You didn't bring"
  2671. 							dialog "the items I want in"
  2672. 							dialog "exchange for 1 Slotted"
  2673. 							dialog "Arm Guard. Don't forget"
  2674. 							dialog "next time, alright?"
  2675. 							close
  2676. 							return
  2677. 						endif
  2678. 					break
  2679. 					endchoose
  2680. 				else
  2681. 					dialog "[Boshu]"
  2682. 					dialog "Oh, isn't that a Guard"
  2683. 					dialog "you're holding? I've heard"
  2684. 					dialog "that they have those in the"
  2685. 					dialog "Rune-Midgarts Kingdom,"
  2686. 					dialog "but I've never had the chance"
  2687. 					dialog "to actually examine one."
  2688. 					wait
  2689. 					dialog "[Boshu]"
  2690. 					dialog "How rude of me, I've"
  2691. 					dialog "forgotten to introduce"
  2692. 					dialog "myself. I am Murata Boshu,"
  2693. 					dialog "one of the three genius"
  2694. 					dialog "Ninja armor craftsman."
  2695. 					wait
  2696. 					dialog "[Boshu]"
  2697. 					dialog "I've largely retired from"
  2698. 					dialog "crafting armors nowadays,"
  2699. 					dialog "and I simply collect rare"
  2700. 					dialog "armors. I also modify"
  2701. 					dialog "existing armors to keep"
  2702. 					dialog "myself from getting rusty."
  2703. 					wait
  2704. 					dialog "[Boshu]"
  2705. 					dialog "But yes, this Guard"
  2706. 					dialog "from the West is very"
  2707. 					dialog "interesting. If you like,"
  2708. 					dialog "I can give you 1 Slotted Arm"
  2709. 					dialog "Guard if you give me the"
  2710. 					dialog "following items in exchange..."
  2711. 					wait
  2712. 					dialog "[Boshu]"
  2713. 					dialog "^3355FF1 Slotted Guard^000000,"
  2714. 					dialog "^3355FF1 Unslotted Arm Guard^000000,"
  2715. 					dialog "and ^3355FF10,000 zeny^000000. How"
  2716. 					dialog "does that sound to you?"
  2717. 					wait
  2718. 					choose menu "No, thanks." "Sounds good!"
  2719. 					case 1
  2720. 						dialog "[Boshu]"
  2721. 						dialog "Are you sure?"
  2722. 						dialog "If you think about"
  2723. 						dialog "it, it's really a pretty"
  2724. 						dialog "good deal. Well, if you"
  2725. 						dialog "change your mind, come"
  2726. 						dialog "and talk to me again~"
  2727. 						setitem ninbo 3
  2728. 						close
  2729. 						return
  2730. 					break
  2731. 					case 2
  2732. 						if ((v[Guard_] > 0) & (v[Arm_Guard] > 0))
  2733. 							if (v[VAR_MONEY] >= 10000)
  2734. 								dialog "[Boshu]"
  2735. 								dialog "Ah, I see that you've"
  2736. 								dialog "already brought everything"
  2737. 								dialog "I want. Just to be safe, let"
  2738. 								dialog "me ask you one more time:"
  2739. 								dialog "do you want to trade your items"
  2740. 								dialog "for 1 Slotted Arm Guard?"
  2741. 								wait
  2742. 								choose menu "No" "Yes"
  2743. 								case 1
  2744. 									dialog "[Boshu]"
  2745. 									dialog "Oh, I see. Well, if you"
  2746. 									dialog "decide that you want a"
  2747. 									dialog "Slotted Arm Guard later,"
  2748. 									dialog "then you know where to"
  2749. 									dialog "find me. Farewell for now~"
  2750. 									close
  2751. 									return
  2752. 								break
  2753. 								case 2
  2754. 									dialog "[Boshu]"
  2755. 									dialog "Perfect! Okay, here"
  2756. 									dialog "you go. If you need any"
  2757. 									dialog "more Slotted Arm Guards,"
  2758. 									dialog "just come and see me."
  2759. 									dialog "You know what to bring..."
  2760. 									dropitem Guard_ 1
  2761. 									dropitem Arm_Guard 1
  2762. 									dropgold 10000
  2763. 									setitem ninbo 3
  2764. 									getitem Arm_Guard_ 1
  2765. 									close
  2766. 								break
  2767. 								endchoose
  2768. 							else
  2769. 								dialog "[Boshu]"
  2770. 								dialog "Hmm, you forgot the"
  2771. 								dialog "10,000 zeny I charge"
  2772. 								dialog "for making these Slotted"
  2773. 								dialog "Arm Guards. Oh well, just"
  2774. 								dialog "bring me the money next time~"
  2775. 								close
  2776. 								return
  2777. 							endif
  2778. 						else
  2779. 							dialog "[Boshu]"
  2780. 							dialog "Hm? You didn't bring"
  2781. 							dialog "the items I want in"
  2782. 							dialog "exchange for 1 Slotted"
  2783. 							dialog "Arm Guard. Don't forget"
  2784. 							dialog "next time, alright?"
  2785. 							close
  2786. 							return
  2787. 						endif
  2788. 					break
  2789. 					endchoose
  2790. 				endif
  2791. 			else
  2792. 				dialog "[Boshu]"
  2793. 				dialog "I am Murata Boshu, one"
  2794. 				dialog "of the three Ninja Armor"
  2795. 				dialog "artisan geniuses. I can"
  2796. 				dialog "forge almost every Eastern"
  2797. 				dialog "style Armor that exists."
  2798. 				wait
  2799. 				dialog "[Boshu]"
  2800. 				dialog "I've largely retired from"
  2801. 				dialog "crafting armors nowadays,"
  2802. 				dialog "and I simply collect rare"
  2803. 				dialog "armors. I also modify"
  2804. 				dialog "existing armors to keep"
  2805. 				dialog "myself from getting rusty."
  2806. 				wait
  2807. 				dialog "[Boshu]"
  2808. 				dialog "Lately, I've been very"
  2809. 				dialog "interested in inspecting an"
  2810. 				dialog "armor from the Rune-Midgarts"
  2811. 				dialog "Kingdom called, ''Slotted Guard.'' Have you heard about it?"
  2812. 				wait
  2813. 				dialog "[Boshu]"
  2814. 				dialog "You're familiar with that"
  2815. 				dialog "land, aren't you? If you can"
  2816. 				dialog "bring me 1 Slotted Guard,"
  2817. 				dialog "perhaps I can come up with"
  2818. 				dialog "an idea to improve an"
  2819. 				dialog "existing armor."
  2820. 				wait
  2821. 				choose menu "Sorry, I can't." "Sure, I'll bring it to you."
  2822. 				case 1
  2823. 					dialog "[Boshu]"
  2824. 					dialog "I understand."
  2825. 					dialog "Oh well, perhaps"
  2826. 					dialog "I can find someone"
  2827. 					dialog "else to ask."
  2828. 					close
  2829. 					return
  2830. 				break
  2831. 				case 2
  2832. 					dialog "[Boshu]"
  2833. 					dialog "Thank you so much!"
  2834. 					dialog "Please hurry and"
  2835. 					dialog "bring me 1 Slotted"
  2836. 					dialog "Guard as soon as you"
  2837. 					dialog "can. I'll see you later~"
  2838. 					setitem ninbo 1
  2839. 					close
  2840. 					return
  2841. 				break
  2842. 				endchoose
  2843. 			endif
  2844. 		else
  2845. 			dialog "[Boshu]"
  2846. 			dialog "I am Murata Boshu, one"
  2847. 			dialog "of the three Ninja Armor"
  2848. 			dialog "artisan geniuses. I can"
  2849. 			dialog "forge almost every Eastern"
  2850. 			dialog "style Armor that exists."
  2851. 			wait
  2852. 			dialog "[Boshu]"
  2853. 			dialog "Hmm... I was about"
  2854. 			dialog "to ask you for a favor,"
  2855. 			dialog "but it seems that you're"
  2856. 			dialog "not quite strong enough yet."
  2857. 			dialog "Come and visit me again after"
  2858. 			dialog "you've toughened up a bit."
  2859. 			close
  2860. 			return
  2861. 		endif
  2862. 	else
  2863. 		dialog "[Boshu]"
  2864. 		dialog "I am Murata Boshu, one"
  2865. 		dialog "of the three Ninja Armor"
  2866. 		dialog "artisan geniuses. I can"
  2867. 		dialog "forge almost every Eastern"
  2868. 		dialog "style Armor that exists."
  2869. 		wait
  2870. 		dialog "[Boshu]"
  2871. 		dialog "I'm sorry, but only"
  2872. 		dialog "Ninjas can possibly"
  2873. 		dialog "benefit from the services"
  2874. 		dialog "I have offer. However, if you"
  2875. 		dialog "know any, you may want"
  2876. 		dialog "to tell them about me."
  2877. 		close
  2878. 		return
  2879. 	endif
  2880. return
  2881.  
  2882. npc "que_ng" "Batshu#gungun" 4_M_04 28 45 3 0 0
  2883. OnClick:
  2884. 	var username = PcName
  2885. 	if (v[VAR_JOB] == NINJA)
  2886. 		if (v[VAR_CLEVEL] >= 50)
  2887. 			if (v[Mirror_Shield] > 0)
  2888. 				if (v[ninbot] == 1)
  2889. 					dialog "[Batshu]"
  2890. 					dialog "Oh! You really"
  2891. 					dialog "brought me a Mirror"
  2892. 					dialog "Shield! Amazing. Okay,"
  2893. 					dialog "wow, give me a minute"
  2894. 					dialog "to thoroughly check out its"
  2895. 					dialog "design and enchantments..."
  2896. 					wait
  2897. 					dialog "[Batshu]"
  2898. 					dialog "Hmmm... You know what?"
  2899. 					dialog "I can make an Upgraded"
  2900. 					dialog "Arm Guard from what I can"
  2901. 					dialog "learn from this Mirror Shield."
  2902. 					dialog "Let's see, um, I'll need some"
  2903. 					dialog "items to make it, though..."
  2904. 					wait
  2905. 					dialog "[Batshu]"
  2906. 					dialog "^3355FF1 Unslotted Arm Guard^000000,"
  2907. 					dialog "^3355FF1 Mirror Shield^000000, and"
  2908. 					dialog "^3355FF20,000 zeny^000000 are what"
  2909. 					dialog "I'll need. So would you"
  2910. 					dialog "want me to make you an"
  2911. 					dialog "Upgraded Arm Guard?"
  2912. 					wait
  2913. 					choose menu "No, thanks." "Sure."
  2914. 					case 1
  2915. 						dialog "[Batshu]"
  2916. 						dialog "R-really? Well,"
  2917. 						dialog "I understand. Still,"
  2918. 						dialog "I have no other way to"
  2919. 						dialog "thank you for showing"
  2920. 						dialog "me that Mirror Shield..."
  2921. 						setitem ninbot 0
  2922. 						close
  2923. 						return
  2924. 					break
  2925. 					case 2
  2926. 						dialog "[Batshu]"
  2927. 						dialog "Great, great!"
  2928. 						dialog "Please bring me"
  2929. 						dialog "^3355FF1 Unslotted Arm Guard^000000,"
  2930. 						dialog "^3355FF1 Mirror Shield^000000, and"
  2931. 						dialog "^3355FF20,000 zeny^000000 as soon"
  2932. 						dialog "as you can. Thanks~"
  2933. 						setitem ninbot 2
  2934. 						close
  2935. 						return
  2936. 					break
  2937. 					endchoose
  2938. 				elseif (v[ninbot] == 2)
  2939. 					if ((v[Mirror_Shield] > 0) & (v[Arm_Guard] > 0))
  2940. 						if (v[VAR_MONEY] >= 20000)
  2941. 							dialog "[Batshu]"
  2942. 							dialog "Good, good, you've"
  2943. 							dialog "brought everything I need."
  2944. 							dialog "Now, my Upgraded Arm Guard"
  2945. 							dialog "has higher Magic Defense than"
  2946. 							dialog "normal Arm Guard, but it also"
  2947. 							dialog "has lower Physical Defense."
  2948. 							wait
  2949. 							dialog "[Batshu]"
  2950. 							dialog "I just wanted to"
  2951. 							dialog "confirm one more time"
  2952. 							dialog "whether you want me to craft"
  2953. 							dialog "an Upgraded Arm Guard for you."
  2954. 							wait
  2955. 							choose menu "No" "Yes"
  2956. 							case 1
  2957. 								dialog "[Batshu]"
  2958. 								dialog "Alright, I understand."
  2959. 								dialog "Still, if you happen to"
  2960. 								dialog "change your mind, then"
  2961. 								dialog "please tell me right away."
  2962. 								dialog "I really want to test the"
  2963. 								dialog "results of my research~"
  2964. 								close
  2965. 								return
  2966. 							break
  2967. 							case 2
  2968. 								dialog "[Batshu]"
  2969. 								dialog "That's just what"
  2970. 								dialog "I wanted to hear!"
  2971. 								dialog "Alright, give me"
  2972. 								dialog "a minute to work"
  2973. 								dialog "on this a little bit..."
  2974. 								wait
  2975. 								dialog "[Batshu]"
  2976. 								dialog "...*Whew!*"
  2977. 								dialog "There you go, your"
  2978. 								dialog "Upgraded Arm Guard"
  2979. 								dialog "is finished. If you want"
  2980. 								dialog "any more, just come and"
  2981. 								dialog "ask me anytime, okay?"
  2982. 								dropitem Mirror_Shield 1
  2983. 								dropitem Arm_Guard 1
  2984. 								dropgold 20000
  2985. 								setitem ninbot 3
  2986. 								getitem Improved_Arm_Guard 1
  2987. 								close
  2988. 								return
  2989. 							break
  2990. 							endchoose
  2991. 						else
  2992. 							dialog "[Batshu]"
  2993. 							dialog "Oh! Sorry, but you don't"
  2994. 							dialog "have enough money"
  2995. 							dialog "to pay my 20,000 zeny"
  2996. 							dialog "service charge. Just"
  2997. 							dialog "come back later when"
  2998. 							dialog "you get the money, okay?"
  2999. 							close
  3000. 							return
  3001. 						endif
  3002. 					else
  3003. 						dialog "[Batshu]"
  3004. 						dialog "Hm? I'm sorry, but you"
  3005. 						dialog "don't have enough items"
  3006. 						dialog "for me to craft you an"
  3007. 						dialog "Upgraded Arm Guard."
  3008. 						dialog "Be sure to bring them"
  3009. 						dialog "for next time, alright?"
  3010. 						close
  3011. 						return
  3012. 					endif
  3013. 				elseif (v[ninbot] == 3)
  3014. 					dialog "[Batshu]"
  3015. 					dialog "Oh, hello again~"
  3016. 					dialog "Did you want me"
  3017. 					dialog "to craft another"
  3018. 					dialog "Upgraded Arm Guard?"
  3019. 					wait
  3020. 					choose menu "No" "Yes"
  3021. 					case 1
  3022. 						dialog "[Batshu]"
  3023. 						dialog "Oh, alright."
  3024. 						dialog "Well, thanks for"
  3025. 						dialog "stopping by~"
  3026. 						close
  3027. 						return
  3028. 					break
  3029. 					case 2
  3030. 						if ((v[Mirror_Shield] > 0) & (v[Arm_Guard] > 0))
  3031. 							if (v[VAR_MONEY] >= 20000)
  3032. 								dialog "[Batshu]"
  3033. 								dialog "Good, good, you've"
  3034. 								dialog "brought everything I need."
  3035. 								dialog "Now, my Upgraded Arm Guard"
  3036. 								dialog "has higher Magic Defense than"
  3037. 								dialog "normal Arm Guard, but it also"
  3038. 								dialog "has lower Physical Defense."
  3039. 								wait
  3040. 								dialog "[Batshu]"
  3041. 								dialog "I just wanted to"
  3042. 								dialog "confirm one more time"
  3043. 								dialog "whether you want me to craft"
  3044. 								dialog "an Upgraded Arm Guard for you."
  3045. 								wait
  3046. 								choose menu "No" "Yes"
  3047. 								case 1
  3048. 									dialog "[Batshu]"
  3049. 									dialog "Alright, I understand."
  3050. 									dialog "Still, if you happen to"
  3051. 									dialog "change your mind, then"
  3052. 									dialog "please tell me right away."
  3053. 									dialog "I really want to test the"
  3054. 									dialog "results of my research~"
  3055. 									close
  3056. 									return
  3057. 								break
  3058. 								case 2
  3059. 									dialog "[Batshu]"
  3060. 									dialog "That's just what"
  3061. 									dialog "I wanted to hear!"
  3062. 									dialog "Alright, give me"
  3063. 									dialog "a minute to work"
  3064. 									dialog "on this a little bit..."
  3065. 									wait
  3066. 									dialog "[Batshu]"
  3067. 									dialog "...*Whew!*"
  3068. 									dialog "There you go, your"
  3069. 									dialog "Upgraded Arm Guard"
  3070. 									dialog "is finished. If you want"
  3071. 									dialog "any more, just come and"
  3072. 									dialog "ask me anytime, okay?"
  3073. 									dropitem Mirror_Shield 1
  3074. 									dropitem Arm_Guard 1
  3075. 									dropgold 20000
  3076. 									setitem ninbot 3
  3077. 									getitem Improved_Arm_Guard 1
  3078. 									close
  3079. 									return
  3080. 								break
  3081. 								endchoose
  3082. 							else
  3083. 								dialog "[Batshu]"
  3084. 								dialog "Oh! Sorry, but you don't"
  3085. 								dialog "have enough money"
  3086. 								dialog "to pay my 20,000 zeny"
  3087. 								dialog "service charge. Just"
  3088. 								dialog "come back later when"
  3089. 								dialog "you get the money, okay?"
  3090. 								close
  3091. 								return
  3092. 							endif
  3093. 						else
  3094. 							dialog "[Batshu]"
  3095. 							dialog "Hm? I'm sorry, but you"
  3096. 							dialog "don't have enough items"
  3097. 							dialog "for me to craft you an"
  3098. 							dialog "Upgraded Arm Guard."
  3099. 							dialog "Be sure to bring them"
  3100. 							dialog "for next time, alright?"
  3101. 							close
  3102. 							return
  3103. 						endif
  3104. 					break
  3105. 					endchoose
  3106. 				else
  3107. 					dialog "[Batshu]"
  3108. 					dialog "Oh, that wouldn't happen"
  3109. 					dialog "to be a Mirror Shield in"
  3110. 					dialog "your hand, would it? I've"
  3111. 					dialog "been looking for one of"
  3112. 					dialog "those to complete my"
  3113. 					dialog "enchanted Armor research..."
  3114. 					wait
  3115. 					dialog "[Batshu]"
  3116. 					dialog "Do you mind if I go ahead"
  3117. 					dialog "and examine it? I'm sorry,"
  3118. 					dialog "but it's very hard to find"
  3119. 					dialog "Mirror Shields in my country."
  3120. 					dialog "I hope you can understand."
  3121. 					wait
  3122. 					dialog "[Batshu]"
  3123. 					dialog "Hmmm... You know what?"
  3124. 					dialog "I can make an Upgraded"
  3125. 					dialog "Arm Guard from what I can"
  3126. 					dialog "learn from this Mirror Shield."
  3127. 					dialog "Let's see, um, I'll need some"
  3128. 					dialog "items to make it, though..."
  3129. 					wait
  3130. 					dialog "[Batshu]"
  3131. 					dialog "^3355FF1 Unslotted Arm Guard^000000,"
  3132. 					dialog "^3355FF1 Mirror Shield^000000, and"
  3133. 					dialog "^3355FF20,000 zeny^000000 are what"
  3134. 					dialog "I'll need. So would you"
  3135. 					dialog "want me to make you an"
  3136. 					dialog "Upgraded Arm Guard?"
  3137. 					wait
  3138. 					choose menu "No, thanks." "Sure."
  3139. 					case 1
  3140. 						dialog "[Batshu]"
  3141. 						dialog "R-really? Well,"
  3142. 						dialog "I understand. Still,"
  3143. 						dialog "I have no other way to"
  3144. 						dialog "thank you for showing"
  3145. 						dialog "me that Mirror Shield..."
  3146. 						setitem ninbot 3
  3147. 						close
  3148. 						return
  3149. 					break
  3150. 					case 2
  3151. 						if ((v[Mirror_Shield] > 0) & (v[Arm_Guard] > 0))
  3152. 							if (v[VAR_MONEY] >= 20000)
  3153. 								dialog "[Batshu]"
  3154. 								dialog "Good, good, you've"
  3155. 								dialog "brought everything I need."
  3156. 								dialog "Now, my Upgraded Arm Guard"
  3157. 								dialog "has higher Magic Defense than"
  3158. 								dialog "normal Arm Guard, but it also"
  3159. 								dialog "has lower Physical Defense."
  3160. 								wait
  3161. 								dialog "[Batshu]"
  3162. 								dialog "I just wanted to"
  3163. 								dialog "confirm one more time"
  3164. 								dialog "whether you want me to craft"
  3165. 								dialog "an Upgraded Arm Guard for you."
  3166. 								wait
  3167. 								choose menu "No" "Yes"
  3168. 								case 1
  3169. 									dialog "[Batshu]"
  3170. 									dialog "Alright, I understand."
  3171. 									dialog "Still, if you happen to"
  3172. 									dialog "change your mind, then"
  3173. 									dialog "please tell me right away."
  3174. 									dialog "I really want to test the"
  3175. 									dialog "results of my research~"
  3176. 									close
  3177. 									return
  3178. 								break
  3179. 								case 2
  3180. 									dialog "[Batshu]"
  3181. 									dialog "That's just what"
  3182. 									dialog "I wanted to hear!"
  3183. 									dialog "Alright, give me"
  3184. 									dialog "a minute to work"
  3185. 									dialog "on this a little bit..."
  3186. 									wait
  3187. 									dialog "[Batshu]"
  3188. 									dialog "...*Whew!*"
  3189. 									dialog "There you go, your"
  3190. 									dialog "Upgraded Arm Guard"
  3191. 									dialog "is finished. If you want"
  3192. 									dialog "any more, just come and"
  3193. 									dialog "ask me anytime, okay?"
  3194. 									dropitem Mirror_Shield 1
  3195. 									dropitem Arm_Guard 1
  3196. 									dropgold 20000
  3197. 									setitem ninbot 3
  3198. 									getitem Improved_Arm_Guard 1
  3199. 									close
  3200. 									return
  3201. 								break
  3202. 								endchoose
  3203. 							else
  3204. 								dialog "[Batshu]"
  3205. 								dialog "Oh! Sorry, but you don't"
  3206. 								dialog "have enough money"
  3207. 								dialog "to pay my 20,000 zeny"
  3208. 								dialog "service charge. Just"
  3209. 								dialog "come back later when"
  3210. 								dialog "you get the money, okay?"
  3211. 								close
  3212. 								return
  3213. 							endif
  3214. 						else
  3215. 							dialog "[Batshu]"
  3216. 							dialog "Hm? I'm sorry, but you"
  3217. 							dialog "don't have enough items"
  3218. 							dialog "for me to craft you an"
  3219. 							dialog "Upgraded Arm Guard."
  3220. 							dialog "Be sure to bring them"
  3221. 							dialog "for next time, alright?"
  3222. 							close
  3223. 							return
  3224. 						endif
  3225. 					break
  3226. 					endchoose
  3227. 				endif
  3228. 			else
  3229. 				dialog "[Batshu]"
  3230. 				dialog "Hey, I'm Murata Bashu."
  3231. 				dialog "I'm one of the three"
  3232. 				dialog "best artisans of Ninja"
  3233. 				dialog "equipment. The other two"
  3234. 				dialog "are much older than me."
  3235. 				wait
  3236. 				dialog "[Batshu]"
  3237. 				dialog "Recently, I've been trying"
  3238. 				dialog "to improve my skills by"
  3239. 				dialog "studying how magic can"
  3240. 				dialog "be used to enchant Armors."
  3241. 				dialog "Now, I've heard of a so"
  3242. 				dialog "called Mirror Shield..."
  3243. 				wait
  3244. 				dialog "[Batshu]"
  3245. 				dialog "I really need one for my"
  3246. 				dialog "research, but since they're"
  3247. 				dialog "found in another country,"
  3248. 				dialog "they're almost impossible"
  3249. 				dialog "for me to get. Now, I can tell"
  3250. 				dialog "you're from Rune-Midgarts..."
  3251. 				wait
  3252. 				dialog "[Batshu]"
  3253. 				dialog "Would you do me"
  3254. 				dialog "a favor and bring me"
  3255. 				dialog "a Mirror Shield? I would"
  3256. 				dialog "really appreciate your help."
  3257. 				wait
  3258. 				choose menu "Sorry, I can't." "Sure!"
  3259. 				case 1
  3260. 					dialog "[Batshu]"
  3261. 					dialog "I understand that you"
  3262. 					dialog "might be busy. Still, if"
  3263. 					dialog "you happen to have an extra"
  3264. 					dialog "one, please let me have it."
  3265. 					close
  3266. 					return
  3267. 				break
  3268. 				case 2
  3269. 					dialog "[Batshu]"
  3270. 					dialog "Really? Thank you"
  3271. 					dialog "so much. Please bring"
  3272. 					dialog "me a Mirror Shield as"
  3273. 					dialog "soon as you can."
  3274. 					setitem ninbot 1
  3275. 					close
  3276. 					return
  3277. 				break
  3278. 				endchoose
  3279. 			endif
  3280. 		else
  3281. 			dialog "[Batshu]"
  3282. 			dialog "Hey, I'm Murata Bashu."
  3283. 			dialog "I'm one of the three"
  3284. 			dialog "best artisans of Ninja"
  3285. 			dialog "equipment. The other two"
  3286. 			dialog "are much older than me."
  3287. 			wait
  3288. 			dialog "[Batshu]"
  3289. 			dialog "Er, but I don't think"
  3290. 			dialog "you're experienced enough"
  3291. 			dialog "to benefit from my services."
  3292. 			dialog "Why don't you get a little"
  3293. 			dialog "stronger first, and then"
  3294. 			dialog "talk to me later?"
  3295. 			close
  3296. 			return
  3297. 		endif
  3298. 	else
  3299. 		dialog "[Batshu]"
  3300. 		dialog "Hey, I'm Murata Bashu."
  3301. 		dialog "I'm one of the three"
  3302. 		dialog "best artisans of Ninja"
  3303. 		dialog "equipment. The other two"
  3304. 		dialog "are much older than me."
  3305. 		wait
  3306. 		dialog "[Batshu]"
  3307. 		dialog "Oh, I'm sorry..."
  3308. 		dialog "I didn't realize that"
  3309. 		dialog "you weren't a Ninja."
  3310. 		dialog "I guess... Whatever"
  3311. 		dialog "I have to offer would"
  3312. 		dialog "be worthless to you."
  3313. 		close
  3314. 		return
  3315. 	endif
  3316. return
  3317.  
  3318. npc "que_ng" "Toshu#gungun" 4_M_SEAMAN 27 18 3 0 0
  3319. OnClick:
  3320. 	var username = PcName
  3321. 	if (v[VAR_JOB] == NINJA)
  3322. 		dialog "[Toshu]"
  3323. 		dialog "Greetings, I am"
  3324. 		dialog "Murata Toshu, one of the"
  3325. 		dialog "3 great Ninja armor artisans."
  3326. 		dialog "In my travels, I have learned"
  3327. 		dialog "to add Slots to some Armors."
  3328. 		wait
  3329. 		dialog "[Toshu]"
  3330. 		dialog "If you like, I can try to"
  3331. 		dialog "add a Slot to an unslotted"
  3332. 		dialog "Upgraded Arm Guard. However, I must warn you that it's possible"
  3333. 		dialog "for me to fail. I'll also require these items to perform my work..."
  3334. 		wait
  3335. 		dialog "[Toshu]"
  3336. 		dialog "I'll need"
  3337. 		dialog "^3355FF1 Slotted Buckler^000000,"
  3338. 		dialog "^3355FF1 unslotted Upgraded Arm Guard^000000,"
  3339. 		dialog "and ^3355FF40,000 zeny^000000 for my service"
  3340. 		dialog "fee. Shall I try to add a Slot"
  3341. 		dialog "to your Upgraded Arm Guard?"
  3342. 		wait
  3343. 		choose menu "No, thanks." "Yes, please!"
  3344. 		case 1
  3345. 			dialog "[Toshu]"
  3346. 			dialog "I see. If you happen"
  3347. 			dialog "to change your mind,"
  3348. 			dialog "please come back"
  3349. 			dialog "and ask me again. "
  3350. 			close
  3351. 			return
  3352. 		break
  3353. 		case 2
  3354. 			if ((v[Buckler_] > 0) & (v[Improved_Arm_Guard] > 0))
  3355. 				if (v[VAR_MONEY] >= 40000)
  3356. 					dialog "[Toshu]"
  3357. 					dialog "Great, it looks like you"
  3358. 					dialog "brought everything. Now,"
  3359. 					dialog "before I attempt to add a"
  3360. 					dialog "Slot to your Upgraded Arm"
  3361. 					dialog "Guard, I need to remind you"
  3362. 					dialog "that I have a chance to fail."
  3363. 					wait
  3364. 					dialog "[Toshu]"
  3365. 					dialog "This is a very experimental"
  3366. 					dialog "technique, so ^FF0000I can't be held"
  3367. 					dialog "responsible if I destroy your"
  3368. 					dialog "Upgraded Arm Guard^000000. Are you"
  3369. 					dialog "sure that you want me to try slotting your Upgraded Arm Guard?"
  3370. 					wait
  3371. 					choose menu "N-no, wait!" "Yes, I am!"
  3372. 					case 1
  3373. 						dialog "[Toshu]"
  3374. 						dialog "I understand..."
  3375. 						dialog "Some risks just"
  3376. 						dialog "aren't worth taking for"
  3377. 						dialog "some people. Well, just"
  3378. 						dialog "come back and ask me"
  3379. 						dialog "again if you change your mind."
  3380. 						close
  3381. 						return
  3382. 					break
  3383. 					case 2
  3384. 						if ((v[Buckler_] > 0) & (v[Improved_Arm_Guard] > 0))
  3385. 							if (v[VAR_MONEY] >= 40000)
  3386. 								dialog "[Toshu]"
  3387. 								dialog "Excellent...!"
  3388. 								dialog "Now, just give me"
  3389. 								dialog "3 seconds to do this..."
  3390. 								dialog "H-here I go! Oh! And,"
  3391. 								dialog "um, wish me luck!"
  3392. 								wait
  3393. 								var ninex = rand 1 5
  3394. 								if ninex == 1
  3395. 									dropitem Buckler_ 1
  3396. 									dropitem Improved_Arm_Guard 1
  3397. 									dropgold 40000
  3398. 									getitem Str_Dish03 1
  3399. 									dialog "[Toshu]"
  3400. 									dialog "...Damn it! Nooooo!"
  3401. 									dialog "I'm sorry, but I messed up"
  3402. 									dialog "your Upgraded Arm Guard!"
  3403. 									dialog "Oh well, them's the breaks."
  3404. 									dialog "Here, please take this food"
  3405. 									dialog "as compensation. I'm sorry..."
  3406. 									close
  3407. 									return
  3408. 								elseif ninex == 2
  3409. 									dropitem Buckler_ 1
  3410. 									dropitem Improved_Arm_Guard 1
  3411. 									dropgold 40000
  3412. 									getitem Str_Dish03 1
  3413. 									dialog "[Toshu]"
  3414. 									dialog "...Oh, crap! This isn't--!"
  3415. 									dialog "Oh man, I'm so sorry. I totally"
  3416. 									dialog "destroyed your Upgraded Arm"
  3417. 									dialog "Guard! All I can offer you as"
  3418. 									dialog "compensation is this food."
  3419. 									dialog "Well, better luck next time..."
  3420. 									close
  3421. 									return
  3422. 								elseif ninex == 3
  3423. 									dropitem Buckler_ 1
  3424. 									dropitem Improved_Arm_Guard 1
  3425. 									dropgold 40000
  3426. 									getitem Improved_Arm_Guard_ 1
  3427. 									dialog "[Toshu]"
  3428. 									dialog "Hahahahaha! I did it!"
  3429. 									dialog "Here, please take your"
  3430. 									dialog "Slotted Upgraded Arm Guard."
  3431. 									dialog "Oh, I'm so proud of the good"
  3432. 									dialog "job I've done. If you need"
  3433. 									dialog "another, feel free to ask~"
  3434. 									close
  3435. 									return
  3436. 								elseif ninex == 4
  3437. 									dropitem Buckler_ 1
  3438. 									dropitem Improved_Arm_Guard 1
  3439. 									dropgold 40000
  3440. 									getitem Improved_Arm_Guard_ 1
  3441. 									dialog "[Toshu]"
  3442. 									dialog "Yes! Yes! It worked!"
  3443. 									dialog "Here, please take your"
  3444. 									dialog "Slotted Upgraded Arm Guard."
  3445. 									dialog "Oh, I'm so proud of the good"
  3446. 									dialog "job I've done. If you need"
  3447. 									dialog "another, feel free to ask~"
  3448. 									close
  3449. 									return
  3450. 								else
  3451. 									dropitem Buckler_ 1
  3452. 									dropitem Improved_Arm_Guard 1
  3453. 									dropgold 40000
  3454. 									getitem Improved_Arm_Guard_ 1
  3455. 									dialog "[Toshu]"
  3456. 									dialog "*Whew!* That was close!"
  3457. 									dialog "Here, please take your"
  3458. 									dialog "Slotted Upgraded Arm Guard."
  3459. 									dialog "Oh, I'm so proud of the good"
  3460. 									dialog "job I've done. If you need"
  3461. 									dialog "another, feel free to ask~"
  3462. 									close
  3463. 									return
  3464. 								endif
  3465. 							else
  3466. 								dialog "[Toshu]"
  3467. 								dialog "Hm? Oh, I'm sorry, but"
  3468. 								dialog "you don't have enough money"
  3469. 								dialog "to pay my service charge of"
  3470. 								dialog "40,000 zeny. Eh, just come"
  3471. 								dialog "back after you get the cash."
  3472. 								close
  3473. 								return
  3474. 							endif
  3475. 						else
  3476. 							dialog "[Toshu]"
  3477. 							dialog "Hm? You're missing some"
  3478. 							dialog "of the things I need to add"
  3479. 							dialog "a Slot of an nonslotted"
  3480. 							dialog "Upgraded Arm Guard. If"
  3481. 							dialog "you really want it, then you"
  3482. 							dialog "should prepare those items."
  3483. 							close
  3484. 							return
  3485. 						endif
  3486. 					break
  3487. 					endchoose
  3488. 				else
  3489. 					dialog "[Toshu]"
  3490. 					dialog "Hm? Oh, I'm sorry, but"
  3491. 					dialog "you don't have enough money"
  3492. 					dialog "to pay my service charge of"
  3493. 					dialog "40,000 zeny. Eh, just come"
  3494. 					dialog "back after you get the cash."
  3495. 					close
  3496. 					return
  3497. 				endif
  3498. 			else
  3499. 				dialog "[Toshu]"
  3500. 				dialog "Hm? You're missing some"
  3501. 				dialog "of the things I need to add"
  3502. 				dialog "a Slot of an nonslotted"
  3503. 				dialog "Upgraded Arm Guard. If"
  3504. 				dialog "you really want it, then you"
  3505. 				dialog "should prepare those items."
  3506. 				close
  3507. 				return
  3508. 			endif
  3509. 		break
  3510. 		endchoose
  3511. 	else
  3512. 		dialog "[Toshu]"
  3513. 		dialog "Greetings, I am"
  3514. 		dialog "Murata Toshu, one of the"
  3515. 		dialog "3 great Ninja armor artisans."
  3516. 		dialog "In my travels, I have learned"
  3517. 		dialog "to add Slots to some Armors."
  3518. 		wait
  3519. 		dialog "[Toshu]"
  3520. 		dialog "If you know any Ninjas"
  3521. 		dialog "with Upgraded Arm Guards,"
  3522. 		dialog "tell them that I might be"
  3523. 		dialog "able to add a Slot to"
  3524. 		dialog "that Armor for them."
  3525. 		close
  3526. 		return
  3527. 	endif
  3528. return
  3529.  
  3530. npc "alberta" "Akagi" 4_M_JOB_ASSASSIN 30 65 3 0 0
  3531. OnClick:
  3532. 	var username = PcName
  3533. 	if (v[VAR_JOB] == NOVICE)
  3534. 		if (v[VAR_JOBLEVEL] == 10)
  3535. 			dialog "[Akagi]"
  3536. 			dialog "Hmmm..."
  3537. 			dialog "You must have come,"
  3538. 			dialog "sensing that someone"
  3539. 			dialog "is waiting for you here."
  3540. 			dialog "Tell me, do you seek"
  3541. 			dialog "the path of patience?"
  3542. 			wait
  3543. 			choose menu "No" "Yes"
  3544. 			case 1
  3545. 				dialog "[Akagi]"
  3546. 				dialog "I see."
  3547. 				dialog "To each his own,"
  3548. 				dialog "I suppose. Take"
  3549. 				dialog "care of yourself."
  3550. 				close
  3551. 				return
  3552. 			break
  3553. 			case 2
  3554. 				dialog "[Akagi]"
  3555. 				dialog "Very well."
  3556. 				dialog "Then, let me"
  3557. 				dialog "set you on that"
  3558. 				dialog "path right away..."
  3559. 				close
  3560. 				var ninin = rand 1 3
  3561. 				if ninin == 1
  3562. 					moveto "amatsu" 170 229
  3563. 				elseif ninin == 2
  3564. 					moveto "amatsu" 216 188
  3565. 				else
  3566. 					//moveto "amatsu" 178 167
  3567. 					moveto "amatsu" 178 164
  3568. 				endif
  3569. 				return
  3570. 			break
  3571. 			endchoose
  3572. 		else
  3573. 			dialog "[Akagi]"
  3574. 			dialog "Hm? I cannot be"
  3575. 			dialog "of any service to"
  3576. 			dialog "you until you grow"
  3577. 			dialog "a little stronger..."
  3578. 			close
  3579. 			return
  3580. 		endif
  3581. 	else
  3582. 		dialog "[Akagi]"
  3583. 		dialog "Hmm..."
  3584. 		dialog "You and I..."
  3585. 		dialog "We are fairly equal in"
  3586. 		dialog "terms of combat ability."
  3587. 		dialog "Perhaps we can spar"
  3588. 		dialog "together sometime."
  3589. 		close
  3590. 		return
  3591. 	endif
  3592. return
  3593.  
  3594. npc "que_ng" "Kunai Merchant Kashin#airplane" 4_M_01 72 29 3 0 0
  3595. OnClick:
  3596. 	if (v[VAR_JOB] == NINJA)
  3597. 		dialog "[Kashin]"
  3598. 		dialog "I am Kashin, distributor"
  3599. 		dialog "of Kunai for Ninjas. Take"
  3600. 		dialog "a look around and let me"
  3601. 		dialog "know if you're interested"
  3602. 		dialog "in any of my wares."
  3603. 		wait
  3604. 		choose menu "10 Fell Poison Kunai" "10 Icicle Kunai" "10 High Wind Kunai" "10 Black Earth Kunai" "10 Heat Wave Kunai" "Cancel"
  3605. 		case 1
  3606. 			dialog "[Kashin]"
  3607. 			dialog "You can exchange"
  3608. 			dialog "20 Shuriken and"
  3609. 			dialog "1 Shadow Orb for every"
  3610. 			dialog "set of 10 Fell Poison Kunai."
  3611. 			wait
  3612. 			dialog "[Kashin]"
  3613. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  3614. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  3615. 			dialog "Kunai sets would you like?"
  3616. 			wait
  3617. 			dlgwrite 1 500
  3618. 			if input == 0
  3619. 				dialog "[Kashin]"
  3620. 				dialog "any Kunais for now?"
  3621. 				dialog "Alright, but when you"
  3622. 				dialog "feel the need for them,"
  3623. 				dialog "come and talk to me, okay?"
  3624. 			elseif error
  3625. 				dialog "[Kashin]"
  3626. 				dialog "Eh? I'm sorry, but"
  3627. 				dialog "I can't give you that"
  3628. 				dialog "many Kunai sets. Please"
  3629. 				dialog "enter a value less than 500."
  3630. 				close
  3631. 				return
  3632. 			endif
  3633. 			var suri = input * 20
  3634. 			var kunai = input * 10
  3635. 			if ((v[Shadow_Orb] >= input) & (v[Shuriken] >= suri))
  3636. 				var max_max_c1 = CheckMaxCount 1201 1
  3637. 				if (max_max_c1 == 1)
  3638. 					dialog "[Kashin]"
  3639. 					dialog "Hmm, it seems like your"
  3640. 					dialog "Inventory doesn't have"
  3641. 					dialog "enough space to store"
  3642. 					dialog "more items. You better"
  3643. 					dialog "free up some space first."
  3644. 					close
  3645. 					return
  3646. 				endif
  3647. 				var muge = input * 80
  3648. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3649. 				if now_weight < muge
  3650. 					dialog "[Kashin]"
  3651. 					dialog "Hmm, it seems like your"
  3652. 					dialog "Inventory doesn't have"
  3653. 					dialog "enough space to store"
  3654. 					dialog "more items. You better"
  3655. 					dialog "free up some space first."
  3656. 					close
  3657. 					return
  3658. 				endif
  3659. 				dialog "[Kashin]"
  3660. 				dialog "Great, everything is in"
  3661. 				dialog "order, so let's go ahead"
  3662. 				dialog "and complete this trade."
  3663. 				dialog "I'm sure that you'll be"
  3664. 				dialog "quite satisfied with"
  3665. 				dialog "these Kunais."
  3666. 				dropitem Shadow_Orb input
  3667. 				dropitem Shuriken suri
  3668. 				getitem Kunai_Of_Deadly_Poison kunai
  3669. 				close
  3670. 				return
  3671. 			else
  3672. 				dialog "[Kashin]"
  3673. 				dialog "Hmm, you don't have"
  3674. 				dialog "enough items for this"
  3675. 				dialog "Kunai exchange. Please"
  3676. 				dialog "check your items again."
  3677. 				close
  3678. 				return
  3679. 			endif
  3680. 		break
  3681. 		case 2
  3682. 			dialog "[Kashin]"
  3683. 			dialog "You can exchange"
  3684. 			dialog "8 Nimbus Shurikens and"
  3685. 			dialog "2 Ice Stones for every"
  3686. 			dialog "set of 10 Icicle Kunais."
  3687. 			wait
  3688. 			dialog "[Kashin]"
  3689. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  3690. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  3691. 			dialog "Kunai sets would you like?"
  3692. 			wait
  3693. 			dlgwrite 1 500
  3694. 			var suri = input * 8
  3695. 			var bing = input * 2
  3696. 			var kunai = input * 10
  3697. 			if input == 0
  3698. 				dialog "[Kashin]"
  3699. 				dialog "any Kunais for now?"
  3700. 				dialog "Alright, but when you"
  3701. 				dialog "feel the need for them,"
  3702. 				dialog "come and talk to me, okay?"
  3703. 			elseif error
  3704. 				dialog "[Kashin]"
  3705. 				dialog "Eh? I'm sorry, but"
  3706. 				dialog "I can't give you that"
  3707. 				dialog "many Kunai sets. Please"
  3708. 				dialog "enter a value less than 500."
  3709. 				close
  3710. 				return
  3711. 			endif
  3712. 			if ((v[Nimbus_Shuriken] >= suri) & (v[Ice_Stone] >= bing))
  3713. 				var max_max_c1 = CheckMaxCount 1201 1
  3714. 				if (max_max_c1 == 1)
  3715. 					dialog "[Kashin]"
  3716. 					dialog "Hmm, it seems like your"
  3717. 					dialog "Inventory doesn't have"
  3718. 					dialog "enough space to store"
  3719. 					dialog "more items. You better"
  3720. 					dialog "free up some space first."
  3721. 					close
  3722. 					return
  3723. 				endif
  3724. 				var muge = input * 140
  3725. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3726. 				if now_weight < muge
  3727. 					dialog "[Kashin]"
  3728. 					dialog "Hmm, it seems like your"
  3729. 					dialog "Inventory doesn't have"
  3730. 					dialog "enough space to store"
  3731. 					dialog "more items. You better"
  3732. 					dialog "free up some space first."
  3733. 					close
  3734. 					return
  3735. 				endif
  3736. 				dialog "[Kashin]"
  3737. 				dialog "Great, everything is in"
  3738. 				dialog "order, so let's go ahead"
  3739. 				dialog "and complete this trade."
  3740. 				dialog "I'm sure that you'll be"
  3741. 				dialog "quite satisfied with"
  3742. 				dialog "these Kunais."
  3743. 				dropitem Nimbus_Shuriken suri
  3744. 				dropitem Ice_Stone bing
  3745. 				getitem Kunai_Of_Icicle kunai
  3746. 				close
  3747. 				return
  3748. 			else
  3749. 				dialog "[Kashin]"
  3750. 				dialog "Hmm, you don't have"
  3751. 				dialog "enough items for this"
  3752. 				dialog "Kunai exchange. Please"
  3753. 				dialog "check your items again."
  3754. 				close
  3755. 				return
  3756. 			endif
  3757. 		break
  3758. 		case 3
  3759. 			dialog "[Kashin]"
  3760. 			dialog "You can exchange"
  3761. 			dialog "4 Flash Shurikens and"
  3762. 			dialog "2 Wind Stones for every"
  3763. 			dialog "set of 10 High Wind Kunais."
  3764. 			wait
  3765. 			dialog "[Kashin]"
  3766. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  3767. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  3768. 			dialog "Kunai sets would you like?"
  3769. 			wait
  3770. 			dlgwrite 1 500
  3771. 			var biwhan = input * 4
  3772. 			var pung = input * 2
  3773. 			var kunai = input * 10
  3774. 			if input == 0
  3775. 				dialog "[Kashin]"
  3776. 				dialog "any Kunais for now?"
  3777. 				dialog "Alright, but when you"
  3778. 				dialog "feel the need for them,"
  3779. 				dialog "come and talk to me, okay?"
  3780. 			elseif error
  3781. 				dialog "[Kashin]"
  3782. 				dialog "Eh? I'm sorry, but"
  3783. 				dialog "I can't give you that"
  3784. 				dialog "many Kunai sets. Please"
  3785. 				dialog "enter a value less than 500."
  3786. 				close
  3787. 				return
  3788. 			endif
  3789. 			if ((v[Flash_Shuriken] >= biwhan) & (v[Wind_Stone] >= pung))
  3790. 				var max_max_c1 = CheckMaxCount 1201 1
  3791. 				if (max_max_c1 == 1)
  3792. 					dialog "[Kashin]"
  3793. 					dialog "Hmm, it seems like your"
  3794. 					dialog "Inventory doesn't have"
  3795. 					dialog "enough space to store"
  3796. 					dialog "more items. You better"
  3797. 					dialog "free up some space first."
  3798. 					close
  3799. 					return
  3800. 				endif
  3801. 				var muge = input * 160
  3802. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3803. 				if now_weight < muge
  3804. 					dialog "[Kashin]"
  3805. 					dialog "Hmm, it seems like your"
  3806. 					dialog "Inventory doesn't have"
  3807. 					dialog "enough space to store"
  3808. 					dialog "more items. You better"
  3809. 					dialog "free up some space first."
  3810. 					close
  3811. 					return
  3812. 				endif
  3813. 				dialog "[Kashin]"
  3814. 				dialog "Great, everything is in"
  3815. 				dialog "order, so let's go ahead"
  3816. 				dialog "and complete this trade."
  3817. 				dialog "I'm sure that you'll be"
  3818. 				dialog "quite satisfied with"
  3819. 				dialog "these Kunais."
  3820. 				dropitem Flash_Shuriken biwhan
  3821. 				dropitem Wind_Stone pung
  3822. 				getitem Kunai_Of_Furious_Wind kunai
  3823. 				close
  3824. 				return
  3825. 			else
  3826. 				dialog "[Kashin]"
  3827. 				dialog "Hmm, you don't have"
  3828. 				dialog "enough items for this"
  3829. 				dialog "Kunai exchange. Please"
  3830. 				dialog "check your items again."
  3831. 				close
  3832. 				return
  3833. 			endif
  3834. 		break
  3835. 		case 4
  3836. 			dialog "[Kashin]"
  3837. 			dialog "You can exchange"
  3838. 			dialog "2 Sharp Leaf Shurikens and"
  3839. 			dialog "1 Shadow Orb for each set"
  3840. 			dialog "of 10 Black Earth Kunais."
  3841. 			wait
  3842. 			dialog "[Kashin]"
  3843. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  3844. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  3845. 			dialog "Kunai sets would you like?"
  3846. 			wait
  3847. 			dlgwrite 1 500
  3848. 			var suri = input * 2
  3849. 			var kunai = input * 10
  3850. 			if input == 0
  3851. 				dialog "[Kashin]"
  3852. 				dialog "any Kunais for now?"
  3853. 				dialog "Alright, but when you"
  3854. 				dialog "feel the need for them,"
  3855. 				dialog "come and talk to me, okay?"
  3856. 			elseif error
  3857. 				dialog "[Kashin]"
  3858. 				dialog "Eh? I'm sorry, but"
  3859. 				dialog "I can't give you that"
  3860. 				dialog "many Kunai sets. Please"
  3861. 				dialog "enter a value less than 500."
  3862. 				close
  3863. 				return
  3864. 			endif
  3865. 			if ((v[Shadow_Orb] >= input) & (v[Sharp_Leaf_Shuriken] >= suri))
  3866. 				var max_max_c1 = CheckMaxCount 1201 1
  3867. 				if (max_max_c1 == 1)
  3868. 					dialog "[Kashin]"
  3869. 					dialog "Hmm, it seems like your"
  3870. 					dialog "Inventory doesn't have"
  3871. 					dialog "enough space to store"
  3872. 					dialog "more items. You better"
  3873. 					dialog "free up some space first."
  3874. 					close
  3875. 					return
  3876. 				endif
  3877. 				var muge = input * 170
  3878. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3879. 				if now_weight < muge
  3880. 					dialog "[Kashin]"
  3881. 					dialog "Hmm, it seems like your"
  3882. 					dialog "Inventory doesn't have"
  3883. 					dialog "enough space to store"
  3884. 					dialog "more items. You better"
  3885. 					dialog "free up some space first."
  3886. 					close
  3887. 					return
  3888. 				endif
  3889. 				dialog "[Kashin]"
  3890. 				dialog "Great, everything is in"
  3891. 				dialog "order, so let's go ahead"
  3892. 				dialog "and complete this trade."
  3893. 				dialog "I'm sure that you'll be"
  3894. 				dialog "quite satisfied with"
  3895. 				dialog "these Kunais."
  3896. 				dropitem Shadow_Orb input
  3897. 				dropitem Sharp_Leaf_Shuriken suri
  3898. 				getitem Kunai_Of_Black_Soil kunai
  3899. 				close
  3900. 				return
  3901. 			else
  3902. 				dialog "[Kashin]"
  3903. 				dialog "Hmm, you don't have"
  3904. 				dialog "enough items for this"
  3905. 				dialog "Kunai exchange. Please"
  3906. 				dialog "check your items again."
  3907. 				close
  3908. 				return
  3909. 			endif
  3910. 		break
  3911. 		case 5
  3912. 			dialog "[Kashin]"
  3913. 			dialog "You can exchange"
  3914. 			dialog "1 Thorn Needle Shuriken and"
  3915. 			dialog "2 Flame Stones for each"
  3916. 			dialog "set of 10 Heat Wave Kunais."
  3917. 			wait
  3918. 			dialog "[Kashin]"
  3919. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  3920. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  3921. 			dialog "Kunai sets would you like?"
  3922. 			wait
  3923. 			dlgwrite 1 500
  3924. 			var yul = input * 2
  3925. 			var kunai = input * 10
  3926. 			if input == 0
  3927. 				dialog "[Kashin]"
  3928. 				dialog "any Kunais for now?"
  3929. 				dialog "Alright, but when you"
  3930. 				dialog "feel the need for them,"
  3931. 				dialog "come and talk to me, okay?"
  3932. 			elseif input == 0
  3933. 				dialog "[Kashin]"
  3934. 				dialog "any Kunais for now?"
  3935. 				dialog "Alright, but when you"
  3936. 				dialog "feel the need for them,"
  3937. 				dialog "come and talk to me, okay?"
  3938. 			elseif error
  3939. 				dialog "[Kashin]"
  3940. 				dialog "Eh? I'm sorry, but"
  3941. 				dialog "I can't give you that"
  3942. 				dialog "many Kunai sets. Please"
  3943. 				dialog "enter a value less than 500."
  3944. 				close
  3945. 				return
  3946. 			endif
  3947. 			if ((v[Thorn_Needle_Shuriken] >= input) & (v[Flame_Stone] >= yul))
  3948. 				var max_max_c1 = CheckMaxCount 1201 1
  3949. 				if (max_max_c1 == 1)
  3950. 					dialog "[Kashin]"
  3951. 					dialog "Hmm, it seems like your"
  3952. 					dialog "Inventory doesn't have"
  3953. 					dialog "enough space to store"
  3954. 					dialog "more items. You better"
  3955. 					dialog "free up some space first."
  3956. 					close
  3957. 					return
  3958. 				endif
  3959. 				var muge = input * 170
  3960. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  3961. 				if now_weight < muge
  3962. 					dialog "[Kashin]"
  3963. 					dialog "Hmm, it seems like your"
  3964. 					dialog "Inventory doesn't have"
  3965. 					dialog "enough space to store"
  3966. 					dialog "more items. You better"
  3967. 					dialog "free up some space first."
  3968. 					close
  3969. 					return
  3970. 				endif
  3971. 				dialog "[Kashin]"
  3972. 				dialog "Great, everything is in"
  3973. 				dialog "order, so let's go ahead"
  3974. 				dialog "and complete this trade."
  3975. 				dialog "I'm sure that you'll be"
  3976. 				dialog "quite satisfied with"
  3977. 				dialog "these Kunais."
  3978. 				dropitem Thorn_Needle_Shuriken input
  3979. 				dropitem Flame_Stone yul
  3980. 				getitem Kunai_Of_Fierce_Flame kunai
  3981. 				close
  3982. 				return
  3983. 			else
  3984. 				dialog "[Kashin]"
  3985. 				dialog "Hmm, you don't have"
  3986. 				dialog "enough items for this"
  3987. 				dialog "Kunai exchange. Please"
  3988. 				dialog "check your items again."
  3989. 				close
  3990. 				return
  3991. 			endif
  3992. 		break
  3993. 		case 6
  3994. 			dialog "[Kashin]"
  3995. 			dialog "Well then, thank you"
  3996. 			dialog "for visiting my shop."
  3997. 			dialog "Please come to me when"
  3998. 			dialog "you need to buy some"
  3999. 			dialog "Kunais. Goodbye for now~"
  4000. 			close
  4001. 			return
  4002. 		break
  4003. 		endchoose
  4004. 	else
  4005. 		dialog "[Kashin]"
  4006. 		dialog "I am Kashin, distributor"
  4007. 		dialog "of Kunai for Ninjas. If you"
  4008. 		dialog "have any friends that are"
  4009. 		dialog "Ninjas, then you might"
  4010. 		dialog "want to tell them about me."
  4011. 		close
  4012. 		return
  4013. 	endif
  4014. return
  4015.  
  4016. npc "prontera" "Kunai Merchant Kashin#airplane" 4_M_01 178 240 3 0 0	
  4017. OnClick:
  4018. 	if (v[VAR_JOB] == NINJA)
  4019. 		dialog "[Kashin]"
  4020. 		dialog "I am Kashin, distributor"
  4021. 		dialog "of Kunai for Ninjas. Take"
  4022. 		dialog "a look around and let me"
  4023. 		dialog "know if you're interested"
  4024. 		dialog "in any of my wares."
  4025. 		wait
  4026. 		choose menu "10 Fell Poison Kunai" "10 Icicle Kunai" "10 High Wind Kunai" "10 Black Earth Kunai" "10 Heat Wave Kunai" "Cancel"
  4027. 		case 1
  4028. 			dialog "[Kashin]"
  4029. 			dialog "You can exchange"
  4030. 			dialog "20 Shuriken and"
  4031. 			dialog "1 Shadow Orb for every"
  4032. 			dialog "set of 10 Fell Poison Kunai."
  4033. 			wait
  4034. 			dialog "[Kashin]"
  4035. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  4036. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  4037. 			dialog "Kunai sets would you like?"
  4038. 			wait
  4039. 			dlgwrite 1 500
  4040. 			if input == 0
  4041. 				dialog "[Kashin]"
  4042. 				dialog "any Kunais for now?"
  4043. 				dialog "Alright, but when you"
  4044. 				dialog "feel the need for them,"
  4045. 				dialog "come and talk to me, okay?"
  4046. 			elseif error
  4047. 				dialog "[Kashin]"
  4048. 				dialog "Eh? I'm sorry, but"
  4049. 				dialog "I can't give you that"
  4050. 				dialog "many Kunai sets. Please"
  4051. 				dialog "enter a value less than 500."
  4052. 				close
  4053. 				return
  4054. 			endif
  4055. 			var suri = input * 20
  4056. 			var kunai = input * 10
  4057. 			if ((v[Shadow_Orb] >= input) & (v[Shuriken] >= suri))
  4058. 				var max_max_c1 = CheckMaxCount 1201 1
  4059. 				if (max_max_c1 == 1)
  4060. 					dialog "[Kashin]"
  4061. 					dialog "Hmm, it seems like your"
  4062. 					dialog "Inventory doesn't have"
  4063. 					dialog "enough space to store"
  4064. 					dialog "more items. You better"
  4065. 					dialog "free up some space first."
  4066. 					close
  4067. 					return
  4068. 				endif
  4069. 				var muge = input * 80
  4070. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  4071. 				if now_weight < muge
  4072. 					dialog "[Kashin]"
  4073. 					dialog "Hmm, it seems like your"
  4074. 					dialog "Inventory doesn't have"
  4075. 					dialog "enough space to store"
  4076. 					dialog "more items. You better"
  4077. 					dialog "free up some space first."
  4078. 					close
  4079. 					return
  4080. 				endif
  4081. 				dialog "[Kashin]"
  4082. 				dialog "Great, everything is in"
  4083. 				dialog "order, so let's go ahead"
  4084. 				dialog "and complete this trade."
  4085. 				dialog "I'm sure that you'll be"
  4086. 				dialog "quite satisfied with"
  4087. 				dialog "these Kunais."
  4088. 				dropitem Shadow_Orb input
  4089. 				dropitem Shuriken suri
  4090. 				getitem Kunai_Of_Deadly_Poison kunai
  4091. 				close
  4092. 				return
  4093. 			else
  4094. 				dialog "[Kashin]"
  4095. 				dialog "Hmm, you don't have"
  4096. 				dialog "enough items for this"
  4097. 				dialog "Kunai exchange. Please"
  4098. 				dialog "check your items again."
  4099. 				close
  4100. 				return
  4101. 			endif
  4102. 		break
  4103. 		case 2
  4104. 			dialog "[Kashin]"
  4105. 			dialog "You can exchange"
  4106. 			dialog "8 Nimbus Shurikens and"
  4107. 			dialog "2 Ice Stones for every"
  4108. 			dialog "set of 10 Icicle Kunais."
  4109. 			wait
  4110. 			dialog "[Kashin]"
  4111. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  4112. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  4113. 			dialog "Kunai sets would you like?"
  4114. 			wait
  4115. 			dlgwrite 1 500
  4116. 			var suri = input * 8
  4117. 			var bing = input * 2
  4118. 			var kunai = input * 10
  4119. 			if input == 0
  4120. 				dialog "[Kashin]"
  4121. 				dialog "any Kunais for now?"
  4122. 				dialog "Alright, but when you"
  4123. 				dialog "feel the need for them,"
  4124. 				dialog "come and talk to me, okay?"
  4125. 			elseif error
  4126. 				dialog "[Kashin]"
  4127. 				dialog "Eh? I'm sorry, but"
  4128. 				dialog "I can't give you that"
  4129. 				dialog "many Kunai sets. Please"
  4130. 				dialog "enter a value less than 500."
  4131. 				close
  4132. 				return
  4133. 			endif
  4134. 			if ((v[Nimbus_Shuriken] >= suri) & (v[Ice_Stone] >= bing))
  4135. 				var max_max_c1 = CheckMaxCount 1201 1
  4136. 				if (max_max_c1 == 1)
  4137. 					dialog "[Kashin]"
  4138. 					dialog "Hmm, it seems like your"
  4139. 					dialog "Inventory doesn't have"
  4140. 					dialog "enough space to store"
  4141. 					dialog "more items. You better"
  4142. 					dialog "free up some space first."
  4143. 					close
  4144. 					return
  4145. 				endif
  4146. 				var muge = input * 140
  4147. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  4148. 				if now_weight < muge
  4149. 					dialog "[Kashin]"
  4150. 					dialog "Hmm, it seems like your"
  4151. 					dialog "Inventory doesn't have"
  4152. 					dialog "enough space to store"
  4153. 					dialog "more items. You better"
  4154. 					dialog "free up some space first."
  4155. 					close
  4156. 					return
  4157. 				endif
  4158. 				dialog "[Kashin]"
  4159. 				dialog "Great, everything is in"
  4160. 				dialog "order, so let's go ahead"
  4161. 				dialog "and complete this trade."
  4162. 				dialog "I'm sure that you'll be"
  4163. 				dialog "quite satisfied with"
  4164. 				dialog "these Kunais."
  4165. 				dropitem Nimbus_Shuriken suri
  4166. 				dropitem Ice_Stone bing
  4167. 				getitem Kunai_Of_Icicle kunai
  4168. 				close
  4169. 				return
  4170. 			else
  4171. 				dialog "[Kashin]"
  4172. 				dialog "Hmm, you don't have"
  4173. 				dialog "enough items for this"
  4174. 				dialog "Kunai exchange. Please"
  4175. 				dialog "check your items again."
  4176. 				close
  4177. 				return
  4178. 			endif
  4179. 		break
  4180. 		case 3
  4181. 			dialog "[Kashin]"
  4182. 			dialog "You can exchange"
  4183. 			dialog "4 Flash Shurikens and"
  4184. 			dialog "2 Wind Stones for every"
  4185. 			dialog "set of 10 High Wind Kunais."
  4186. 			wait
  4187. 			dialog "[Kashin]"
  4188. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  4189. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  4190. 			dialog "Kunai sets would you like?"
  4191. 			wait
  4192. 			dlgwrite 1 500
  4193. 			var biwhan = input * 4
  4194. 			var pung = input * 2
  4195. 			var kunai = input * 10
  4196. 			if input == 0
  4197. 				dialog "[Kashin]"
  4198. 				dialog "any Kunais for now?"
  4199. 				dialog "Alright, but when you"
  4200. 				dialog "feel the need for them,"
  4201. 				dialog "come and talk to me, okay?"
  4202. 			elseif error
  4203. 				dialog "[Kashin]"
  4204. 				dialog "Eh? I'm sorry, but"
  4205. 				dialog "I can't give you that"
  4206. 				dialog "many Kunai sets. Please"
  4207. 				dialog "enter a value less than 500."
  4208. 				close
  4209. 				return
  4210. 			endif
  4211. 			if ((v[Flash_Shuriken] >= biwhan) & (v[Wind_Stone] >= pung))
  4212. 				var max_max_c1 = CheckMaxCount 1201 1
  4213. 				if (max_max_c1 == 1)
  4214. 					dialog "[Kashin]"
  4215. 					dialog "Hmm, it seems like your"
  4216. 					dialog "Inventory doesn't have"
  4217. 					dialog "enough space to store"
  4218. 					dialog "more items. You better"
  4219. 					dialog "free up some space first."
  4220. 					close
  4221. 					return
  4222. 				endif
  4223. 				var muge = input * 160
  4224. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  4225. 				if now_weight < muge
  4226. 					dialog "[Kashin]"
  4227. 					dialog "Hmm, it seems like your"
  4228. 					dialog "Inventory doesn't have"
  4229. 					dialog "enough space to store"
  4230. 					dialog "more items. You better"
  4231. 					dialog "free up some space first."
  4232. 					close
  4233. 					return
  4234. 				endif
  4235. 				dialog "[Kashin]"
  4236. 				dialog "Great, everything is in"
  4237. 				dialog "order, so let's go ahead"
  4238. 				dialog "and complete this trade."
  4239. 				dialog "I'm sure that you'll be"
  4240. 				dialog "quite satisfied with"
  4241. 				dialog "these Kunais."
  4242. 				dropitem Flash_Shuriken biwhan
  4243. 				dropitem Wind_Stone pung
  4244. 				getitem Kunai_Of_Furious_Wind kunai
  4245. 				close
  4246. 				return
  4247. 			else
  4248. 				dialog "[Kashin]"
  4249. 				dialog "Hmm, you don't have"
  4250. 				dialog "enough items for this"
  4251. 				dialog "Kunai exchange. Please"
  4252. 				dialog "check your items again."
  4253. 				close
  4254. 				return
  4255. 			endif
  4256. 		break
  4257. 		case 4
  4258. 			dialog "[Kashin]"
  4259. 			dialog "You can exchange"
  4260. 			dialog "2 Sharp Leaf Shurikens and"
  4261. 			dialog "1 Shadow Orb for each set"
  4262. 			dialog "of 10 Black Earth Kunais."
  4263. 			wait
  4264. 			dialog "[Kashin]"
  4265. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  4266. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  4267. 			dialog "Kunai sets would you like?"
  4268. 			wait
  4269. 			dlgwrite 1 500
  4270. 			var suri = input * 2
  4271. 			var kunai = input * 10
  4272. 			if input == 0
  4273. 				dialog "[Kashin]"
  4274. 				dialog "any Kunais for now?"
  4275. 				dialog "Alright, but when you"
  4276. 				dialog "feel the need for them,"
  4277. 				dialog "come and talk to me, okay?"
  4278. 			elseif error
  4279. 				dialog "[Kashin]"
  4280. 				dialog "Eh? I'm sorry, but"
  4281. 				dialog "I can't give you that"
  4282. 				dialog "many Kunai sets. Please"
  4283. 				dialog "enter a value less than 500."
  4284. 				close
  4285. 				return
  4286. 			endif
  4287. 			if ((v[Shadow_Orb] >= input) & (v[Sharp_Leaf_Shuriken] >= suri))
  4288. 				var max_max_c1 = CheckMaxCount 1201 1
  4289. 				if (max_max_c1 == 1)
  4290. 					dialog "[Kashin]"
  4291. 					dialog "Hmm, it seems like your"
  4292. 					dialog "Inventory doesn't have"
  4293. 					dialog "enough space to store"
  4294. 					dialog "more items. You better"
  4295. 					dialog "free up some space first."
  4296. 					close
  4297. 					return
  4298. 				endif
  4299. 				var muge = input * 170
  4300. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  4301. 				if now_weight < muge
  4302. 					dialog "[Kashin]"
  4303. 					dialog "Hmm, it seems like your"
  4304. 					dialog "Inventory doesn't have"
  4305. 					dialog "enough space to store"
  4306. 					dialog "more items. You better"
  4307. 					dialog "free up some space first."
  4308. 					close
  4309. 					return
  4310. 				endif
  4311. 				dialog "[Kashin]"
  4312. 				dialog "Great, everything is in"
  4313. 				dialog "order, so let's go ahead"
  4314. 				dialog "and complete this trade."
  4315. 				dialog "I'm sure that you'll be"
  4316. 				dialog "quite satisfied with"
  4317. 				dialog "these Kunais."
  4318. 				dropitem Shadow_Orb input
  4319. 				dropitem Sharp_Leaf_Shuriken suri
  4320. 				getitem Kunai_Of_Black_Soil kunai
  4321. 				close
  4322. 				return
  4323. 			else
  4324. 				dialog "[Kashin]"
  4325. 				dialog "Hmm, you don't have"
  4326. 				dialog "enough items for this"
  4327. 				dialog "Kunai exchange. Please"
  4328. 				dialog "check your items again."
  4329. 				close
  4330. 				return
  4331. 			endif
  4332. 		break
  4333. 		case 5
  4334. 			dialog "[Kashin]"
  4335. 			dialog "You can exchange"
  4336. 			dialog "1 Thorn Needle Shuriken and"
  4337. 			dialog "2 Flame Stones for each"
  4338. 			dialog "set of 10 Heat Wave Kunais."
  4339. 			wait
  4340. 			dialog "[Kashin]"
  4341. 			dialog "I can only give you a maximum of 500 sets of Kunais at a time."
  4342. 			dialog "If you want to cancel the trade, then please enter ''0.'' How many"
  4343. 			dialog "Kunai sets would you like?"
  4344. 			wait
  4345. 			dlgwrite 1 500
  4346. 			var yul = input * 2
  4347. 			var kunai = input * 10
  4348. 			if input == 0
  4349. 				dialog "[Kashin]"
  4350. 				dialog "any Kunais for now?"
  4351. 				dialog "Alright, but when you"
  4352. 				dialog "feel the need for them,"
  4353. 				dialog "come and talk to me, okay?"
  4354. 			elseif input == 0
  4355. 				dialog "[Kashin]"
  4356. 				dialog "any Kunais for now?"
  4357. 				dialog "Alright, but when you"
  4358. 				dialog "feel the need for them,"
  4359. 				dialog "come and talk to me, okay?"
  4360. 			elseif error
  4361. 				dialog "[Kashin]"
  4362. 				dialog "Eh? I'm sorry, but"
  4363. 				dialog "I can't give you that"
  4364. 				dialog "many Kunai sets. Please"
  4365. 				dialog "enter a value less than 500."
  4366. 				close
  4367. 				return
  4368. 			endif
  4369. 			if ((v[Thorn_Needle_Shuriken] >= input) & (v[Flame_Stone] >= yul))
  4370. 				var max_max_c1 = CheckMaxCount 1201 1
  4371. 				if (max_max_c1 == 1)
  4372. 					dialog "[Kashin]"
  4373. 					dialog "Hmm, it seems like your"
  4374. 					dialog "Inventory doesn't have"
  4375. 					dialog "enough space to store"
  4376. 					dialog "more items. You better"
  4377. 					dialog "free up some space first."
  4378. 					close
  4379. 					return
  4380. 				endif
  4381. 				var muge = input * 170
  4382. 				var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
  4383. 				if now_weight < muge
  4384. 					dialog "[Kashin]"
  4385. 					dialog "Hmm, it seems like your"
  4386. 					dialog "Inventory doesn't have"
  4387. 					dialog "enough space to store"
  4388. 					dialog "more items. You better"
  4389. 					dialog "free up some space first."
  4390. 					close
  4391. 					return
  4392. 				endif
  4393. 				dialog "[Kashin]"
  4394. 				dialog "Great, everything is in"
  4395. 				dialog "order, so let's go ahead"
  4396. 				dialog "and complete this trade."
  4397. 				dialog "I'm sure that you'll be"
  4398. 				dialog "quite satisfied with"
  4399. 				dialog "these Kunais."
  4400. 				dropitem Thorn_Needle_Shuriken input
  4401. 				dropitem Flame_Stone yul
  4402. 				getitem Kunai_Of_Fierce_Flame kunai
  4403. 				close
  4404. 				return
  4405. 			else
  4406. 				dialog "[Kashin]"
  4407. 				dialog "Hmm, you don't have"
  4408. 				dialog "enough items for this"
  4409. 				dialog "Kunai exchange. Please"
  4410. 				dialog "check your items again."
  4411. 				close
  4412. 				return
  4413. 			endif
  4414. 		break
  4415. 		case 6
  4416. 			dialog "[Kashin]"
  4417. 			dialog "Well then, thank you"
  4418. 			dialog "for visiting my shop."
  4419. 			dialog "Please come to me when"
  4420. 			dialog "you need to buy some"
  4421. 			dialog "Kunais. Goodbye for now~"
  4422. 			close
  4423. 			return
  4424. 		break
  4425. 		endchoose
  4426. 	else
  4427. 		dialog "[Kashin]"
  4428. 		dialog "I am Kashin, distributor"
  4429. 		dialog "of Kunai for Ninjas. If you"
  4430. 		dialog "have any friends that are"
  4431. 		dialog "Ninjas, then you might"
  4432. 		dialog "want to tell them about me."
  4433. 		close
  4434. 		return
  4435. 	endif
  4436. return
  4437.  
  4438. warp "amatsu" "ninjalink_a" 148 140 1 1
  4439. OnTouch:
  4440. 	moveto "que_ng" 20 142
  4441. return
  4442.  
  4443. warp "que_ng" "ninjalink_b" 20 138 1 1
  4444. OnTouch:
  4445. 	moveto "amatsu" 147 136
  4446. return
  4447.  
  4448. warp "que_ng" "ninjalink_c" 10 183 1 1
  4449. OnTouch:
  4450. 	moveto "que_ng" 33 64
  4451. return
  4452.  
  4453. warp "que_ng" "ninjalink_d" 37 64 1 1
  4454. OnTouch:
  4455. 	moveto "que_ng" 15 182
  4456. return
  4457.  
  4458. warp "que_ng" "ninjalink_e" 30 37 1 1
  4459. OnTouch:
  4460. 	moveto "que_ng" 67 28
  4461. return
  4462.  
  4463. warp "que_ng" "ninjalink_f" 63 30 1 1
  4464. OnTouch:
  4465. 	moveto "que_ng" 25 37
  4466. return
Viewed 898 times, submitted by Muad_Dib.