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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
 
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/socket.h" // last_tick
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/random.h"
#include "../common/showmsg.h"
#include "../common/utils.h"
#include "../common/strlib.h"
#include "../common/HPM.h"
 
#include "party.h"
#include "atcommand.h"  //msg_txt()
#include "pc.h"
#include "map.h"
#include "instance.h"
#include "battle.h"
#include "intif.h"
#include "clif.h"
#include "log.h"
#include "skill.h"
#include "status.h"
#include "itemdb.h"
 
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
 
 
struct party_interface party_s;
 
/*==========================================
 * Fills the given party_member structure according to the sd provided.
 * Used when creating/adding people to a party. [Skotlex]
 *------------------------------------------*/
void party_fill_member(struct party_member* member, struct map_session_data* sd, unsigned int leader) {
    member->account_id = sd->status.account_id;
    member->char_id    = sd->status.char_id;
    safestrncpy(member->name, sd->status.name, NAME_LENGTH);
    member->class_     = sd->status.class_;
    member->map        = sd->mapindex;
    member->lv         = sd->status.base_level;
    member->online     = 1;
    member->leader     = leader;
}
/// Get the member_id of a party member.
/// Return -1 if not in party.
int party_getmemberid(struct party_data* p, struct map_session_data* sd) {
    int member_id;
    nullpo_retr(-1, p);
    if( sd == NULL )
        return -1;// no player
    ARR_FIND(0, MAX_PARTY, member_id,
        p->party.member[member_id].account_id == sd->status.account_id &&
        p->party.member[member_id].char_id == sd->status.char_id);
    if( member_id == MAX_PARTY )
        return -1;// not found
    return member_id;
}
 
/*==========================================
 * Request an available sd of this party
 *------------------------------------------*/
struct map_session_data* party_getavailablesd(struct party_data *p)
{
    int i;
    nullpo_retr(NULL, p);
    ARR_FIND(0, MAX_PARTY, i, p->data[i].sd != NULL);
    return( i < MAX_PARTY ) ? p->data[i].sd : NULL;
}
 
/*==========================================
 * Retrieves and validates the sd pointer for this party member [Skotlex]
 *------------------------------------------*/
TBL_PC* party_sd_check(int party_id, int account_id, int char_id) {
    TBL_PC* sd = map->id2sd(account_id);
 
    if (!(sd && sd->status.char_id == char_id))
        return NULL;
 
    if( sd->status.party_id == 0 )
        sd->status.party_id = party_id;// auto-join if not in a party
    if (sd->status.party_id != party_id)
    {   //If player belongs to a different party, kick him out.
        intif->party_leave(party_id,account_id,char_id);
        return NULL;
    }
 
    return sd;
}
int party_db_final(DBKey key, DBData *data, va_list ap) {
    struct party_data *p;
    
    if( ( p = DB->data2ptr(data) ) ) {
        int j;
        
        if( p->instance )
            aFree(p->instance);
        
        for( j = 0; j < p->hdatac; j++ ) {
            if( p->hdata[j]->flag.free ) {
                aFree(p->hdata[j]->data);
            }
            aFree(p->hdata[j]);
        }
        if( p->hdata )
            aFree(p->hdata);
    }
    
    return 0;
}
/// Party data lookup using party id.
struct party_data* party_search(int party_id)
{
    if(!party_id)
        return NULL;
    return (struct party_data*)idb_get(party->db,party_id);
}
 
/// Party data lookup using party name.
struct party_data* party_searchname(const char* str)
{
    struct party_data* p;
 
    DBIterator *iter = db_iterator(party->db);
    for( p = dbi_first(iter); dbi_exists(iter); p = dbi_next(iter) )
    {
        if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
            break;
    }
    dbi_destroy(iter);
 
    return p;
}
 
int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
    struct party_member leader;
    char tname[NAME_LENGTH];
 
    safestrncpy(tname, name, NAME_LENGTH);
    trim(tname);
 
    if( !tname[0] )
    {// empty name
        return 0;
    }
 
    if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating )
    {// already associated with a party
        clif->party_created(sd,2);
        return 0;
    }
 
    sd->party_creating = true;
 
    party->fill_member(&leader, sd, 1);
 
    intif->create_party(&leader,name,item,item2);
    return 0;
}
 
 
void party_created(int account_id,int char_id,int fail,int party_id,char *name) {
    struct map_session_data *sd;
    sd=map->id2sd(account_id);
 
    if (!sd || sd->status.char_id != char_id || !sd->party_creating ) {
        //Character logged off before creation ack?
        if (!fail) //break up party since player could not be added to it.
            intif->party_leave(party_id,account_id,char_id);
        return;
    }
 
    sd->party_creating = false;
 
    if( !fail ) {
        sd->status.party_id = party_id;
        clif->party_created(sd,0); //Success message
        //We don't do any further work here because the char-server sends a party info packet right after creating the party.
    } else {
        clif->party_created(sd,1); // "party name already exists"
    }
 
}
 
int party_request_info(int party_id, int char_id)
{
    return intif->request_partyinfo(party_id, char_id);
}
 
/// Invoked (from char-server) when the party info is not found.
int party_recv_noinfo(int party_id, int char_id) {
    party->broken(party_id);
    if( char_id != 0 ) {
        // requester
        struct map_session_data* sd;
        sd = map->charid2sd(char_id);
        if( sd && sd->status.party_id == party_id )
            sd->status.party_id = 0;
    }
    return 0;
}
 
void party_check_state(struct party_data *p) {
    int i;
    memset(&p->state, 0, sizeof(p->state));
    for (i = 0; i < MAX_PARTY; i ++) {
        if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
        switch (p->party.member[i].class_) {
            case JOB_MONK:
            case JOB_BABY_MONK:
            case JOB_CHAMPION:
                p->state.monk = 1;
            break;
            case JOB_STAR_GLADIATOR:
                p->state.sg = 1;
            break;
            case JOB_SUPER_NOVICE:
            case JOB_SUPER_BABY:
                p->state.snovice = 1;
            break;
            case JOB_TAEKWON:
                p->state.tk = 1;
            break;
        }
    }
}
 
int party_recv_info(struct party* sp, int char_id)
{
    struct party_data* p;
    struct party_member* member;
    struct map_session_data* sd;
    int removed[MAX_PARTY];// member_id in old data
    int removed_count = 0;
    int added[MAX_PARTY];// member_id in new data
    int added_count = 0;
    int i,j;
    int member_id;
 
    nullpo_ret(sp);
 
    p = (struct party_data*)idb_get(party->db, sp->party_id);
    if( p != NULL ) {// diff members
        for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
            member = &p->party.member[member_id];
            if( member->char_id == 0 )
                continue;// empty
            ARR_FIND(0, MAX_PARTY, i,
                sp->member[i].account_id == member->account_id &&
                sp->member[i].char_id == member->char_id);
            if( i == MAX_PARTY )
                removed[removed_count++] = member_id;
        }
        for( member_id = 0; member_id < MAX_PARTY; ++member_id ) {
            member = &sp->member[member_id];
            if( member->char_id == 0 )
                continue;// empty
            ARR_FIND(0, MAX_PARTY, i,
                p->party.member[i].account_id == member->account_id &&
                p->party.member[i].char_id == member->char_id);
            if( i == MAX_PARTY )
                added[added_count++] = member_id;
        }
    } else {
        for( member_id = 0; member_id < MAX_PARTY; ++member_id )
            if( sp->member[member_id].char_id != 0 )
                added[added_count++] = member_id;
        CREATE(p, struct party_data, 1);
        p->instance = NULL;
        p->instances = 0;
        idb_put(party->db, sp->party_id, p);
    }
    while( removed_count > 0 ) {// no longer in party
        member_id = removed[--removed_count];
        sd = p->data[member_id].sd;
        if( sd == NULL )
            continue;// not online
        party->member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id);
    }
    memcpy(&p->party, sp, sizeof(struct party));
    memset(&p->state, 0, sizeof(p->state));
    memset(&p->data, 0, sizeof(p->data));
    for( member_id = 0; member_id < MAX_PARTY; member_id++ ) {
        member = &p->party.member[member_id];
        if ( member->char_id == 0 )
            continue;// empty
        p->data[member_id].sd = party->sd_check(sp->party_id, member->account_id, member->char_id);
    }
    party->check_state(p);
    while( added_count > 0 ) { // new in party
        member_id = added[--added_count];
        sd = p->data[member_id].sd;
        if( sd == NULL )
            continue;// not online
        clif->charnameupdate(sd); //Update other people's display. [Skotlex]
        clif->party_member_info(p,sd);
        clif->party_option(p,sd,0x100);
        clif->party_info(p,NULL);
        for( j = 0; j < p->instances; j++ ) {
            if( p->instance[j] >= 0 ) {
                if( instance->list[p->instance[j]].idle_timer == INVALID_TIMER && instance->list[p->instance[j]].progress_timer == INVALID_TIMER )
                    continue;
                clif->instance_join(sd->fd, p->instance[j]);
                break;
            }
        }
    }
    if( char_id != 0 ) {
        // requester
        sd = map->charid2sd(char_id);
        if( sd && sd->status.party_id == sp->party_id && party->getmemberid(p,sd) == -1 )
            sd->status.party_id = 0;// was not in the party
    }
    return 0;
}
 
int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
    struct party_data *p;
    int i;
 
    nullpo_ret(sd);
 
    if( ( p = party->search(sd->status.party_id) ) == NULL )
        return 0;
 
    // confirm if this player is a party leader
    ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
 
    if( i == MAX_PARTY || !p->party.member[i].leader ) {
        clif->message(sd->fd, msg_txt(282));
        return 0;
    }
 
    // confirm if there is an open slot in the party
    ARR_FIND(0, MAX_PARTY, i, p->party.member[i].account_id == 0);
 
    if( i == MAX_PARTY ) {
        clif->party_inviteack(sd, (tsd?tsd->status.name:""), 3);
        return 0;
    }
 
    // confirm whether the account has the ability to invite before checking the player
    if( !pc_has_permission(sd, PC_PERM_PARTY) || (tsd && !pc_has_permission(tsd, PC_PERM_PARTY)) ) {
        clif->message(sd->fd, msg_txt(81)); // "Your GM level doesn't authorize you to preform this action on the specified player."
        return 0;
    }
 
    if( tsd == NULL) {
        clif->party_inviteack(sd, "", 7);
        return 0;
    }
 
    if(!battle_config.invite_request_check) {
        if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
            clif->party_inviteack(sd,tsd->status.name,0);
            return 0;
        }
    }
 
    if (!tsd->fd) { //You can't invite someone who has already disconnected.
        clif->party_inviteack(sd,tsd->status.name,1);
        return 0;
    }
 
    if( tsd->status.party_id > 0 || tsd->party_invite > 0 )
    {// already associated with a party
        clif->party_inviteack(sd,tsd->status.name,0);
        return 0;
    }
 
    tsd->party_invite=sd->status.party_id;
    tsd->party_invite_account=sd->status.account_id;
 
    clif->party_invite(sd,tsd);
    return 1;
}
 
void party_reply_invite(struct map_session_data *sd,int party_id,int flag) {
    struct map_session_data* tsd;
    struct party_member member;
 
    if( sd->party_invite != party_id )
    {// forged
        sd->party_invite = 0;
        sd->party_invite_account = 0;
        return;
    }
    tsd = map->id2sd(sd->party_invite_account);
 
    if( flag == 1 && !sd->party_creating && !sd->party_joining )
    {// accepted and allowed
        sd->party_joining = true;
        party->fill_member(&member, sd, 0);
        intif->party_addmember(sd->party_invite, &member);
    }
    else
    {// rejected or failure
        sd->party_invite = 0;
        sd->party_invite_account = 0;
        if( tsd != NULL )
            clif->party_inviteack(tsd,sd->status.name,1);
    }
}
 
//Invoked when a player joins:
//- Loads up party data if not in server
//- Sets up the pointer to him
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
    struct party_data* p = party->search(sd->status.party_id);
    int i;
    if (!p) {
        party->request_info(sd->status.party_id, sd->status.char_id);
        return;
    }
    ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
    if (i < MAX_PARTY) {
        int j;
        p->data[i].sd = sd;
        for( j = 0; j < p->instances; j++ ) {
            if( p->instance[j] >= 0 ) {
                if( instance->list[p->instance[j]].idle_timer == INVALID_TIMER && instance->list[p->instance[j]].progress_timer == INVALID_TIMER )
                    continue;
                clif->instance_join(sd->fd, p->instance[j]);
                break;
            }
        }
    } else
        sd->status.party_id = 0; //He does not belongs to the party really?
}
 
/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added(int party_id,int account_id,int char_id, int flag) {
    struct map_session_data *sd = map->id2sd(account_id),*sd2;
    struct party_data *p = party->search(party_id);
    int i, j;
 
    if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) {
        if (!flag) //Char logged off before being accepted into party.
            intif->party_leave(party_id,account_id,char_id);
        return 0;
    }
 
    sd2 = map->id2sd(sd->party_invite_account);
 
    sd->party_joining = false;
    sd->party_invite = 0;
    sd->party_invite_account = 0;
 
    if (!p) {
        ShowError("party_member_added: party %d not found.\n",party_id);
        intif->party_leave(party_id,account_id,char_id);
        return 0;
    }
 
    if( flag )
    {// failed
        if( sd2 != NULL )
            clif->party_inviteack(sd2,sd->status.name,3);
        return 0;
    }
 
    sd->status.party_id = party_id;
 
    clif->party_member_info(p,sd);
    clif->party_info(p,sd);
 
    if( sd2 != NULL )
        clif->party_inviteack(sd2,sd->status.name,2);
 
    for( i = 0; i < ARRAYLENGTH(p->data); ++i )
    {// hp of the other party members
        sd2 = p->data[i].sd;
        if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
            clif->hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
    }
    clif->party_hp(sd);
    clif->party_xy(sd);
    clif->charnameupdate(sd); //Update char name's display [Skotlex]
 
    for( j = 0; j < p->instances; j++ ) {
        if( p->instance[j] >= 0 ) {
            if( instance->list[p->instance[j]].idle_timer == INVALID_TIMER && instance->list[p->instance[j]].progress_timer == INVALID_TIMER )
                continue;
            clif->instance_join(sd->fd, p->instance[j]);
            break;
        }
    }
    
    return 0;
}
 
/// Party member 'sd' requesting kick of member with <account_id, name>.
int party_removemember(struct map_session_data* sd, int account_id, char* name)
{
    struct party_data *p;
    int i;
 
    p = party->search(sd->status.party_id);
    if( p == NULL )
        return 0;
 
    // check the requesting char's party membership
    ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
    if( i == MAX_PARTY )
        return 0; // request from someone not in party? o.O
    if( !p->party.member[i].leader )
        return 0; // only party leader may remove members
 
    ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
    if( i == MAX_PARTY )
        return 0; // no such char in party
 
    intif->party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
    return 1;
}
 
/// Party member 'sd' requesting exit from party.
int party_leave(struct map_session_data *sd)
{
    struct party_data *p;
    int i;
 
    p = party->search(sd->status.party_id);
    if( p == NULL )
        return 0;
 
    ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
    if( i == MAX_PARTY )
        return 0;
 
    intif->party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
    return 1;
}
 
/// Invoked (from char-server) when a party member leaves the party.
int party_member_withdraw(int party_id, int account_id, int char_id)
{
    struct map_session_data* sd = map->id2sd(account_id);
    struct party_data* p = party->search(party_id);
 
    if( p ) {
        int i;
        ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
        if( i < MAX_PARTY ) {
            clif->party_withdraw(p,sd,account_id,p->party.member[i].name,0x0);
            memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
            memset(&p->data[i], 0, sizeof(p->data[0]));
            p->party.count--;
            party->check_state(p);
        }
    }
 
    if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id ) {
#ifdef GP_BOUND_ITEMS
        pc->bound_clear(sd,IBT_PARTY);
#endif
        sd->status.party_id = 0;
        clif->charnameupdate(sd); //Update name display [Skotlex]
        //TODO: hp bars should be cleared too
        if( p && p->instances )
            instance->check_kick(sd);
    }
    if (sd && sd->sc.data[SC_DANCING]) {
        status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER);
        status_change_end(&sd->bl, SC_DRUMBATTLE, INVALID_TIMER);
        status_change_end(&sd->bl, SC_NIBELUNGEN, INVALID_TIMER);
        status_change_end(&sd->bl, SC_SIEGFRIED, INVALID_TIMER);
    }
    return 0;
}
 
/// Invoked (from char-server) when a party is disbanded.
int party_broken(int party_id)
{
    struct party_data* p;
    int i, j;
 
    p = party->search(party_id);
    if( p == NULL )
        return 0;
 
    for( j = 0; j < p->instances; j++ ) {
        if( p->instance[j] >= 0 ) {
            instance->destroy( p->instance[j] );
            instance->list[p->instance[j]].owner_id = 0;
        }
    }
    
    for( i = 0; i < MAX_PARTY; i++ ) {
        if( p->data[i].sd!=NULL ) {
            clif->party_withdraw(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
            p->data[i].sd->status.party_id=0;
        }
    }
 
    if( p->instance )
        aFree(p->instance);
 
    for( j = 0; j < p->hdatac; j++ ) {
        if( p->hdata[j]->flag.free ) {
            aFree(p->hdata[j]->data);
        }
        aFree(p->hdata[j]);
    }
    if( p->hdata )
        aFree(p->hdata);
    
    idb_remove(party->db,party_id);
    return 0;
}
 
int party_changeoption(struct map_session_data *sd,int exp,int item)
{
    nullpo_ret(sd);
 
    if( sd->status.party_id==0)
        return 0;
    intif->party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
    return 0;
}
 
int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) {
    struct party_data *p;
    struct map_session_data *sd=map->id2sd(account_id);
    if( (p=party->search(party_id))==NULL)
        return 0;
 
    //Flag&1: Exp change denied. Flag&2: Item change denied.
    if(!(flag&0x01) && p->party.exp != exp)
        p->party.exp=exp;
    if(!(flag&0x10) && p->party.item != item) {
        p->party.item=item;
    }
 
    clif->party_option(p,sd,flag);
    return 0;
}
 
bool party_changeleader(struct map_session_data *sd, struct map_session_data *tsd)
{
    struct party_data *p;
    int mi, tmi;
 
    if (!sd || !sd->status.party_id)
        return false;
 
    if (!tsd || tsd->status.party_id != sd->status.party_id) {
        clif->message(sd->fd, msg_txt(283));
        return false;
    }
 
    if( map->list[sd->bl.m].flag.partylock ) {
        clif->message(sd->fd, msg_txt(287));
        return false;
    }
 
    if ((p = party->search(sd->status.party_id)) == NULL)
        return false;
 
    ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd );
    if (mi == MAX_PARTY)
        return false; //Shouldn't happen
 
    if (!p->party.member[mi].leader)
    {   //Need to be a party leader.
        clif->message(sd->fd, msg_txt(282));
        return false;
    }
 
    ARR_FIND( 0, MAX_PARTY, tmi, p->data[tmi].sd == tsd);
    if (tmi == MAX_PARTY)
        return false; //Shouldn't happen
 
    //Change leadership.
    p->party.member[mi].leader = 0;
    if (p->data[mi].sd->fd)
        clif->message(p->data[mi].sd->fd, msg_txt(284));
 
    p->party.member[tmi].leader = 1;
    if (p->data[tmi].sd->fd)
        clif->message(p->data[tmi].sd->fd, msg_txt(285));
 
    //Update info.
    intif->party_leaderchange(p->party.party_id,p->party.member[tmi].account_id,p->party.member[tmi].char_id);
    clif->party_info(p,NULL);
    return true;
}
 
/// Invoked (from char-server) when a party member
/// - changes maps
/// - logs in or out
/// - gains a level (disabled)
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short mapid,int online,int lv)
{
    struct party_member* m;
    struct party_data* p;
    int i;
 
    p = party->search(party_id);
    if( p == NULL )
        return 0;
 
    ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
    if( i == MAX_PARTY )
    {
        ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
        return 0;
    }
 
    m = &p->party.member[i];
    m->map = mapid;
    m->online = online;
    m->lv = lv;
    //Check if they still exist on this map server
    p->data[i].sd = party->sd_check(party_id, account_id, char_id);
 
    clif->party_info(p,NULL);
    return 0;
}
 
void party_send_movemap(struct map_session_data *sd)
{
    struct party_data *p;
 
    if( sd->status.party_id==0 )
        return;
 
    intif->party_changemap(sd,1);
 
    p=party->search(sd->status.party_id);
    if (!p) return;
 
    if(sd->state.connect_new) {
        //Note that this works because this function is invoked before connect_new is cleared.
        clif->party_info(p,sd);
        clif->party_member_info(p,sd);
    }
 
    if (sd->fd) { // synchronize minimap positions with the rest of the party
        int i;
        for(i=0; i < MAX_PARTY; i++) {
            if (p->data[i].sd &&
                p->data[i].sd != sd &&
                p->data[i].sd->bl.m == sd->bl.m)
            {
                clif->party_xy_single(sd->fd, p->data[i].sd);
                clif->party_xy_single(p->data[i].sd->fd, sd);
            }
        }
    }
    return;
}
 
void party_send_levelup(struct map_session_data *sd)
{
    intif->party_changemap(sd,1);
}
 
int party_send_logout(struct map_session_data *sd)
{
    struct party_data *p;
    int i;
 
    if(!sd->status.party_id)
        return 0;
 
    intif->party_changemap(sd,0);
    p=party->search(sd->status.party_id);
    if(!p) return 0;
 
    ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
    if( i < MAX_PARTY )
        memset(&p->data[i], 0, sizeof(p->data[0]));
    else
        ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
 
    return 1;
}
 
int party_send_message(struct map_session_data *sd,const char *mes,int len)
{
    if(sd->status.party_id==0)
        return 0;
    intif->party_message(sd->status.party_id,sd->status.account_id,mes,len);
    party->recv_message(sd->status.party_id,sd->status.account_id,mes,len);
 
    // Chat logging type 'P' / Party Chat
    logs->chat(LOG_CHAT_PARTY, sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
 
    return 0;
}
 
int party_recv_message(int party_id,int account_id,const char *mes,int len)
{
    struct party_data *p;
    if( (p=party->search(party_id))==NULL)
        return 0;
    clif->party_message(p,account_id,mes,len);
    return 0;
}
 
int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv)
{
    struct party_data *p;
    struct map_session_data *p_sd;
    int i;
 
    if(!party_id || (p=party->search(party_id))==NULL)
        return 0;
    switch(skill_id) {
        case TK_COUNTER: //Increase Triple Attack rate of Monks.
            if (!p->state.monk) return 0;
            break;
        case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
            if (!p->state.sg) return 0;
            break;
        case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
            return p->state.snovice;
        case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
            return p->state.tk;
        default:
            return 0; //Unknown case?
    }
 
    for(i=0;i<MAX_PARTY;i++){
        if ((p_sd = p->data[i].sd) == NULL)
            continue;
        if (sd->bl.m != p_sd->bl.m)
            continue;
        switch(skill_id) {
            case TK_COUNTER: //Increase Triple Attack rate of Monks.
                if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
                    && pc->checkskill(p_sd,MO_TRIPLEATTACK)) {
                    sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
                        50+50*skill_lv, //+100/150/200% rate
                        0,0,skill->get_time(SG_FRIEND, 1));
                }
                break;
            case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
                if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
                    && sd->sc.data[SC_COUNTERKICK_READY]
                    && pc->checkskill(p_sd,SG_FRIEND)) {
                    sc_start4(&p_sd->bl,&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
                        50+50*pc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
                        0,0,skill->get_time(SG_FRIEND, 1));
                }
                break;
        }
    }
    return 0;
}
 
int party_send_xy_timer(int tid, int64 tick, int id, intptr_t data) {
    struct party_data* p;
 
    DBIterator *iter = db_iterator(party->db);
    // for each existing party,
    for( p = dbi_first(iter); dbi_exists(iter); p = dbi_next(iter) )
    {
        int i;
 
        if( !p->party.count )
        {// no online party members so do not iterate
            continue;
        }
 
        // for each member of this party,
        for( i = 0; i < MAX_PARTY; i++ )
        {
            struct map_session_data* sd = p->data[i].sd;
            if( !sd || sd->bg_id ) continue;
 
            if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
            {// perform position update
                clif->party_xy(sd);
                p->data[i].x = sd->bl.x;
                p->data[i].y = sd->bl.y;
            }
            if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp)
            {// perform hp update
                clif->party_hp(sd);
                p->data[i].hp = sd->battle_status.hp;
            }
        }
    }
    dbi_destroy(iter);
 
    return 0;
}
 
int party_send_xy_clear(struct party_data *p)
{
    int i;
 
    nullpo_ret(p);
 
    for(i=0;i<MAX_PARTY;i++){
        if(!p->data[i].sd) continue;
        p->data[i].hp = 0;
        p->data[i].x = 0;
        p->data[i].y = 0;
    }
    return 0;
}
 
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
    struct map_session_data* sd[MAX_PARTY];
    unsigned int i, c;
#ifdef RENEWAL_EXP
    unsigned int job_exp_bonus, base_exp_bonus;
#endif
 
    nullpo_ret(p);
 
    // count the number of players eligible for exp sharing
    for (i = c = 0; i < MAX_PARTY; i++) {
        if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
            continue;
        c++;
    }
    if (c < 1)
        return 0;
 
    base_exp/=c;
    job_exp/=c;
    zeny/=c;
 
    if (battle_config.party_even_share_bonus && c > 1) {
        double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
        if (base_exp)
            base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
        if (job_exp)
            job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
        if (zeny)
            zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
    }
 
#ifdef RENEWAL_EXP
    base_exp_bonus = base_exp;
    job_exp_bonus  = job_exp;
#endif
    
    for (i = 0; i < c; i++) {
#ifdef RENEWAL_EXP
        if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){
            struct mob_data *md = (TBL_MOB*)src;
            int rate = pc->level_penalty_mod(md->level - (sd[i])->status.base_level, md->status.race, md->status.mode, 1);
            
            base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX);
            job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX);
        }
#endif
        pc->gainexp(sd[i], src, base_exp, job_exp, false);
 
        if (zeny) // zeny from mobs [Valaris]
            pc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
    }
    return 0;
}
 
//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
{
    TBL_PC* target = NULL;
    int i;
    if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
    {
        //item distribution to party members.
        if (battle_config.party_share_type&2)
        {   //Round Robin
            TBL_PC* psd;
            i = p->itemc;
            do {
                i++;
                if (i >= MAX_PARTY)
                    i = 0;  // reset counter to 1st person in party so it'll stop when it reaches "itemc"
 
                if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
                    continue;
 
                if (pc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
                    continue; //Chosen char can't pick up loot.
 
                //Successful pick.
                p->itemc = i;
                target = psd;
                break;
            } while (i != p->itemc);
        }
        else
        {   //Random pick
            TBL_PC* psd[MAX_PARTY];
            int count = 0;
            //Collect pick candidates
            for (i = 0; i < MAX_PARTY; i++) {
                if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
                    continue;
 
                count++;
            }
            while (count > 0) { //Pick a random member.
                i = rnd()%count;
                if (pc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
                {   //Discard this receiver.
                    psd[i] = psd[count-1];
                    count--;
                } else { //Successful pick.
                    target = psd[i];
                    break;
                }
            }
        }
    }
 
    if (!target) {
        target = sd; //Give it to the char that picked it up
        if ((i=pc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)))
            return i;
    }
 
    if( p && battle_config.party_show_share_picker && battle_config.show_picker_item_type&(1<<itemdb_type(item_data->nameid)) )
        clif->party_show_picker(target, item_data);
 
    return 0;
}
 
int party_send_dot_remove(struct map_session_data *sd)
{
    if (sd->status.party_id)
        clif->party_xy_remove(sd);
    return 0;
}
 
// To use for Taekwon's "Fighting Chant"
// int c = 0;
// party_foreachsamemap(party->sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
    struct map_session_data *sd = (TBL_PC *)bl;
 
    if (sd->state.autotrade)
        return 0;
 
    if (battle_config.idle_no_share && pc_isidle(sd))
        return 0;
 
    return 1;
}
 
/**
 * Arglist-based version of party_foreachsamemap
 * @see party_foreachsamemap
 */
int party_vforeachsamemap(int (*func)(struct block_list*,va_list), struct map_session_data *sd, int range, va_list ap) {
    struct party_data *p;
    int i;
    int x0,y0,x1,y1;
    struct block_list *list[MAX_PARTY];
    int blockcount=0;
    int total = 0; //Return value.
 
    nullpo_ret(sd);
 
    if((p=party->search(sd->status.party_id))==NULL)
        return 0;
 
    x0=sd->bl.x-range;
    y0=sd->bl.y-range;
    x1=sd->bl.x+range;
    y1=sd->bl.y+range;
 
    for(i=0;i<MAX_PARTY;i++)
    {
        struct map_session_data *psd = p->data[i].sd;
        if(!psd) continue;
        if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
            continue;
        if(range &&
            (psd->bl.x<x0 || psd->bl.y<y0 ||
             psd->bl.x>x1 || psd->bl.y>y1 ) )
            continue;
        list[blockcount++]=&psd->bl;
    }
 
    map->freeblock_lock();
 
    for(i=0;i<blockcount;i++) {
        va_list ap_copy;
        va_copy(ap_copy, ap);
        total += func(list[i], ap_copy);
        va_end(ap_copy);
    }
 
    map->freeblock_unlock();
 
    return total;
}
 
// Special check for Minstrel's and Wanderer's chorus skills.
int party_sub_count_chorus(struct block_list *bl, va_list ap) {
    struct map_session_data *sd = (TBL_PC *)bl;
 
    if (sd->state.autotrade)
        return 0;
    
    if (battle_config.idle_no_share && pc_isidle(sd))
        return 0;
 
    if ( (sd->class_&MAPID_THIRDMASK) != MAPID_MINSTRELWANDERER )
        return 0;
 
    return 1;
}
 
/**
 * Executes 'func' for each party member on the same map and within a 'range' cells area
 * @param func  Function to execute
 * @param sd    Reference character for party, map, area center
 * @param range Area size (0 = whole map)
 * @param ...   Adidtional parameters to pass to func()
 * @return Sum of the return values from func()
 */
int party_foreachsamemap(int (*func)(struct block_list*,va_list), struct map_session_data *sd, int range, ...) {
    va_list ap;
    int ret;
    va_start(ap, range);
    ret = party->vforeachsamemap(func, sd, range, ap);
    va_end(ap);
    return ret;
}
 
/*==========================================
 * Party Booking in KRO [Spiria]
 *------------------------------------------*/
 
struct party_booking_ad_info* create_party_booking_data(void) {
    struct party_booking_ad_info *pb_ad;
    CREATE(pb_ad, struct party_booking_ad_info, 1);
    pb_ad->index = party->booking_nextid++;
    return pb_ad;
}
 
void party_recruit_register(struct map_session_data *sd, short level, const char *notice) {
#ifdef PARTY_RECRUIT
    struct party_booking_ad_info *pb_ad;
 
    pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id);
 
    if( pb_ad == NULL )
    {
        pb_ad = party->create_booking_data();
        idb_put(party->booking_db, sd->status.char_id, pb_ad);
    }
    else
    {// already registered
        clif->PartyRecruitRegisterAck(sd, 2);
        return;
    }
 
    memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH);
    pb_ad->expiretime = (int)time(NULL);
    pb_ad->p_detail.level = level;
    safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH);
 
    clif->PartyRecruitRegisterAck(sd, 0);
    clif->PartyRecruitInsertNotify(sd, pb_ad); // Notice
#else
    return;
#endif
}
 
void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job) {
#ifndef PARTY_RECRUIT
    struct party_booking_ad_info *pb_ad;
    int i;
    
    pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id);
    
    if( pb_ad == NULL )
    {
        pb_ad = party->create_booking_data();
        idb_put(party->booking_db, sd->status.char_id, pb_ad);
    }
    else
    {// already registered
        clif->PartyBookingRegisterAck(sd, 2);
        return;
    }
    
    memcpy(pb_ad->charname,sd->status.name,NAME_LENGTH);
    pb_ad->expiretime = (int)time(NULL);
    pb_ad->p_detail.level = level;
    pb_ad->p_detail.mapid = mapid;
    
    for(i=0;i<PARTY_BOOKING_JOBS;i++)
        if(job[i] != 0xFF)
            pb_ad->p_detail.job[i] = job[i];
        else pb_ad->p_detail.job[i] = -1;
    
    clif->PartyBookingRegisterAck(sd, 0);
    clif->PartyBookingInsertNotify(sd, pb_ad); // Notice
#else
    return;
#endif
}
 
void party_recruit_update(struct map_session_data *sd, const char *notice) {
#ifdef PARTY_RECRUIT
    struct party_booking_ad_info *pb_ad;
 
    pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id);
 
    if( pb_ad == NULL )
        return;
 
    pb_ad->expiretime = (int)time(NULL);// Update time.
 
    if (notice != NULL) {
        safestrncpy(pb_ad->p_detail.notice, notice, PB_NOTICE_LENGTH);
    }
 
    clif->PartyRecruitUpdateNotify(sd, pb_ad);
#else
    return;
#endif
}
void party_booking_update(struct map_session_data *sd, short* job) {
#ifndef PARTY_RECRUIT
    int i;
    struct party_booking_ad_info *pb_ad;
    
    pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id);
    
    if( pb_ad == NULL )
        return;
    
    pb_ad->expiretime = (int)time(NULL);// Update time.
    
    for(i=0;i<PARTY_BOOKING_JOBS;i++)
        if(job[i] != 0xFF)
            pb_ad->p_detail.job[i] = job[i];
        else pb_ad->p_detail.job[i] = -1;
    
    clif->PartyBookingUpdateNotify(sd, pb_ad);
#else
    return;
#endif
}
 
 
void party_recruit_search(struct map_session_data *sd, short level, short mapid, unsigned long lastindex, short resultcount) {
#ifdef PARTY_RECRUIT
    struct party_booking_ad_info *pb_ad;
    int count = 0;
    struct party_booking_ad_info* result_list[PARTY_BOOKING_RESULTS];
    bool more_result = false;
    DBIterator* iter = db_iterator(party->booking_db);
 
    memset(result_list, 0, sizeof(result_list));
 
    for( pb_ad = dbi_first(iter); dbi_exists(iter); pb_ad = dbi_next(iter) )
    {
        if ((level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level)))
            continue;
        if (count >= PARTY_BOOKING_RESULTS){
            more_result = true;
            break;
        }
        result_list[count] = pb_ad;
        if( result_list[count] )
        {
            count++;
        }
    }
    dbi_destroy(iter);
    clif->PartyRecruitSearchAck(sd->fd, result_list, count, more_result);
#else
    return;
#endif
}
void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount) {
#ifndef PARTY_RECRUIT
    struct party_booking_ad_info *pb_ad;
    int i;
    int count = 0;
    struct party_booking_ad_info* result_list[PARTY_BOOKING_RESULTS];
    bool more_result = false;
    DBIterator* iter = db_iterator(party->booking_db);
    
    memset(result_list, 0, sizeof(result_list));
    
    for( pb_ad = dbi_first(iter); dbi_exists(iter); pb_ad = dbi_next(iter) ) {
        if (pb_ad->index < lastindex || (level && (pb_ad->p_detail.level < level-15 || pb_ad->p_detail.level > level)))
            continue;
        if (count >= PARTY_BOOKING_RESULTS){
            more_result = true;
            break;
        }
        if (mapid == 0 && job == -1)
            result_list[count] = pb_ad;
        else if (mapid == 0) {
            for(i=0; i<PARTY_BOOKING_JOBS; i++)
                if (pb_ad->p_detail.job[i] == job && job != -1)
                    result_list[count] = pb_ad;
        } else if (job == -1){
            if (pb_ad->p_detail.mapid == mapid)
                result_list[count] = pb_ad;
        }
        if( result_list[count] )
        {
            count++;
        }
    }
    dbi_destroy(iter);
    clif->PartyBookingSearchAck(sd->fd, result_list, count, more_result);
#else
    return;
#endif
}
 
 
bool party_booking_delete(struct map_session_data *sd)
{
    struct party_booking_ad_info* pb_ad;
 
    if((pb_ad = (struct party_booking_ad_info*)idb_get(party->booking_db, sd->status.char_id))!=NULL)
    {
#ifdef PARTY_RECRUIT
        clif->PartyRecruitDeleteNotify(sd, pb_ad->index);
#else
        clif->PartyBookingDeleteNotify(sd, pb_ad->index);
#endif
        idb_remove(party->booking_db,sd->status.char_id);
    }
    return true;
}
void do_final_party(void) {
    party->db->destroy(party->db,party->db_final);
    db_destroy(party->booking_db); // Party Booking [Spiria]
}
// Constructor, init vars
void do_init_party(bool minimal) {
    if (minimal)
        return;
 
    party->db = idb_alloc(DB_OPT_RELEASE_DATA);
    party->booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria]
    timer->add_func_list(party->send_xy_timer, "party_send_xy_timer");
    timer->add_interval(timer->gettick()+battle_config.party_update_interval, party->send_xy_timer, 0, 0, battle_config.party_update_interval);
}
/*=====================================
* Default Functions : party.h 
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
void party_defaults(void) {
    party = &party_s;
 
    /* */
    party->db = NULL;
    party->booking_db = NULL;
    party->booking_nextid = 1;
    /* funcs */
    party->init = do_init_party;
    party->final = do_final_party;
    /* */
    party->search = party_search;
    party->searchname = party_searchname;
    party->getmemberid = party_getmemberid;
    party->getavailablesd = party_getavailablesd;
    
    party->create = party_create;
    party->created = party_created;
    party->request_info = party_request_info;
    party->invite = party_invite;
    party->member_joined = party_member_joined;
    party->member_added = party_member_added;
    party->leave = party_leave;
    party->removemember = party_removemember;
    party->member_withdraw = party_member_withdraw;
    party->reply_invite = party_reply_invite;
    party->recv_noinfo = party_recv_noinfo;
    party->recv_info = party_recv_info;
    party->recv_movemap = party_recv_movemap;
    party->broken = party_broken;
    party->optionchanged = party_optionchanged;
    party->changeoption = party_changeoption;
    party->changeleader = party_changeleader;
    party->send_movemap = party_send_movemap;
    party->send_levelup = party_send_levelup;
    party->send_logout = party_send_logout;
    party->send_message = party_send_message;
    party->recv_message = party_recv_message;
    party->skill_check = party_skill_check;
    party->send_xy_clear = party_send_xy_clear;
    party->exp_share = party_exp_share;
    party->share_loot = party_share_loot;
    party->send_dot_remove = party_send_dot_remove;
    party->sub_count = party_sub_count;
    party->sub_count_chorus = party_sub_count_chorus;
    party->booking_register = party_booking_register;
    party->booking_update = party_booking_update;
    party->booking_search = party_booking_search;
    party->recruit_register = party_recruit_register;
    party->recruit_update = party_recruit_update;
    party->recruit_search = party_recruit_search;
    party->booking_delete = party_booking_delete;
    party->vforeachsamemap = party_vforeachsamemap;
    party->foreachsamemap = party_foreachsamemap;
    party->send_xy_timer = party_send_xy_timer;
    party->fill_member = party_fill_member;
    party->sd_check = party_sd_check;
    party->check_state = party_check_state;
    party->create_booking_data = create_party_booking_data;
    party->db_final = party_db_final;
}
 
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