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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
 
#ifndef _MMO_H_
#define _MMO_H_
 
#include "cbasetypes.h"
#include "../common/db.h"
#include <time.h>
 
// server->client protocol version
//        0 - pre-?
//        1 - ?                    - 0x196
//        2 - ?                    - 0x78, 0x79
//        3 - ?                    - 0x1c8, 0x1c9, 0x1de
//        4 - ?                    - 0x1d7, 0x1d8, 0x1d9, 0x1da
//        5 - 2003-12-18aSakexe+   - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
//        6 - 2004-03-02aSakexe+   - 0x1f4, 0x1f5
//        7 - 2005-04-11aSakexe+   - 0x229, 0x22a, 0x22b, 0x22c
// see conf/battle/client.conf for other version
 
#ifndef PACKETVER
    #define PACKETVER 20140305
    //#define PACKETVER 20120410
#endif
 
///Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
/** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
* Note that newer clients no longer save hotkeys in the registry! */
#define HOTKEY_SAVING
 
#if PACKETVER < 20090603
        // (27 = 9 skills x 3 bars)               (0x02b9,191)
        #define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
        // (36 = 9 skills x 4 bars)               (0x07d9,254)
        #define MAX_HOTKEYS 36
#else
        // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
        #define MAX_HOTKEYS 38
#endif
 
#define MAX_MAP_PER_SERVER 1500 /// Increased to allow creation of Instance Maps
#define MAX_INVENTORY 100 ///Maximum items in player inventory
/** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
* Max value tested was 265 */
#define MAX_CHARS 9 
/** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
* Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
#define MAX_SLOTS 4
#define MAX_AMOUNT 30000 ////Max amount of a single stacked item
#define MAX_ZENY 1000000000 ///Max zeny
#define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
#define MAX_FAME 1000000000 ///Max fame points
#define MAX_CART 100 ///Maximum item in cart
#define MAX_SKILL 5020 ///Maximum skill data
#define GLOBAL_REG_NUM 256 ///Max permanent character variables per char
#define ACCOUNT_REG_NUM 64 ///Max permanent local account variables per account
#define ACCOUNT_REG2_NUM 16 ///Max permanent global account variables per account
#define MAX_REG_NUM 256 ///Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define DEFAULT_WALK_SPEED 150 ///Default walk speed
#define MIN_WALK_SPEED 0 ///Min walk speed
#define MAX_WALK_SPEED 1000 ///Max walk speed
#define MAX_STORAGE 600 ///Max number of storage slots a player can have, (up to ~850 tested)
#define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
#define MAX_PARTY 12 ///Max party member
#define MAX_GUILD 16+10*6   ///Increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20    ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
#define MAX_GUILDALLIANCE 16 ///Max Guild alliance
#define MAX_GUILDSKILL  15 ///Increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50 ///Max Guild level
#define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
#define MAX_QUEST_DB 2800 ///Max quests that the server will load
#define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
 
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
 
#define MAX_STATUS_TYPE 5
 
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
 
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
//Pincode Length
#define PINCODE_LENGTH 4
 
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
#define MAX_SKILLCOOLDOWN 20
 
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
 
//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
 
//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
 
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS    52  //[orn], Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
 
//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
 
//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 61
 
//Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
 
enum item_types {
    IT_HEALING = 0,
    IT_UNKNOWN, //1
    IT_USABLE,  //2
    IT_ETC,     //3
    IT_ARMOR,   //4
    IT_WEAPON,  //5
    IT_CARD,    //6
    IT_PETEGG,  //7
    IT_PETARMOR,//8
    IT_UNKNOWN2,//9
    IT_AMMO,    //10
    IT_DELAYCONSUME,//11
    IT_SHADOWGEAR,  //12
    IT_CASH = 18,
    IT_MAX
};
 
 
//Questlog system [Kevin] [Inkfish]
typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
 
struct quest {
    int quest_id;
    unsigned int time;
    int count[MAX_QUEST_OBJECTIVES];
    quest_state state;
};
 
struct item {
    int id;
    short nameid;
    short amount;
    unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
    char identify;
    char refine;
    char attribute;
    short card[MAX_SLOTS];
    unsigned int expire_time;
    char favorite, bound;
    uint64 unique_id;
};
 
struct point {
    unsigned short map;
    short x,y;
};
 
enum e_skill_flag
{
    SKILL_FLAG_PERMANENT,
    SKILL_FLAG_TEMPORARY,
    SKILL_FLAG_PLAGIARIZED,
    SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
    SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
    SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
    //...
};
 
struct s_skill {
    unsigned short id;
    unsigned char lv;
    unsigned char flag; // see enum e_skill_flag
};
 
struct global_reg {
    char str[32];
    char value[256];
};
 
//Holds array of global registries, used by the char server and converter.
struct accreg {
    int account_id, char_id;
    int reg_num;
    struct global_reg reg[MAX_REG_NUM];
};
 
//For saving status changes across sessions. [Skotlex]
struct status_change_data {
    unsigned short type; //SC_type
    long val1, val2, val3, val4, tick; //Remaining duration.
};
 
#define MAX_BONUS_SCRIPT_LENGTH 1024
struct bonus_script_data {
    char script[MAX_BONUS_SCRIPT_LENGTH];
    long tick;
    char type;
    short flag, icon;
};
 
struct skill_cooldown_data {
    unsigned short skill_id;
    long tick;
};
 
struct storage_data {
    int storage_amount;
    struct item items[MAX_STORAGE];
};
 
struct guild_storage {
    int dirty;
    int guild_id;
    short storage_status;
    short storage_amount;
    struct item items[MAX_GUILD_STORAGE];
    unsigned short lock;
};
 
struct s_pet {
    int account_id;
    int char_id;
    int pet_id;
    short class_;
    short level;
    short egg_id;//pet egg id
    short equip;//pet equip name_id
    short intimate;//pet friendly
    short hungry;//pet hungry
    char name[NAME_LENGTH];
    char rename_flag;
    char incuvate;
};
 
struct s_homunculus {   //[orn]
    char name[NAME_LENGTH];
    int hom_id;
    int char_id;
    short class_;
    short prev_class;
    int hp,max_hp,sp,max_sp;
    unsigned int intimacy;  //[orn]
    short hunger;
    struct s_skill hskill[MAX_HOMUNSKILL]; //albator
    short skillpts;
    short level;
    unsigned int exp;
    short rename_flag;
    short vaporize; //albator
    int str ;
    int agi ;
    int vit ;
    int int_ ;
    int dex ;
    int luk ;
 
    char spiritball; //for homun S [lighta]
};
 
struct s_mercenary {
    int mercenary_id;
    int char_id;
    short class_;
    int hp, sp;
    unsigned int kill_count;
    unsigned int life_time;
};
 
struct s_elemental {
    int elemental_id;
    int char_id;
    short class_;
    int mode;
    int hp, sp, max_hp, max_sp, matk, atk, atk2;
    short hit, flee, amotion, def, mdef;
    int life_time;
};
 
struct s_friend {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
};
 
#ifdef HOTKEY_SAVING
struct hotkey {
    unsigned int id;
    unsigned short lv;
    unsigned char type; // 0: item, 1: skill
};
#endif
 
struct mmo_charstatus {
    int char_id;
    int account_id;
    int partner_id;
    int father;
    int mother;
    int child;
 
    unsigned int base_exp,job_exp;
    int zeny;
    int bank_vault;
 
    short class_;
    unsigned int status_point,skill_point;
    int hp,max_hp,sp,max_sp;
    unsigned int option;
    short manner;
    unsigned char karma;
    short hair,hair_color,clothes_color;
    int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
    int fame;
 
    // Mercenary Guilds Rank
    int arch_faith, arch_calls;
    int spear_faith, spear_calls;
    int sword_faith, sword_calls;
 
    short weapon; // enum weapon_type
    short shield; // view-id
    short head_top,head_mid,head_bottom;
    short robe;
 
    char name[NAME_LENGTH];
    unsigned int base_level,job_level;
    short str,agi,vit,int_,dex,luk;
    unsigned char slot,sex;
 
    uint32 mapip;
    uint16 mapport;
 
    struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
    struct item inventory[MAX_INVENTORY],cart[MAX_CART];
    struct storage_data storage;
    struct s_skill skill[MAX_SKILL];
 
    struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
    struct hotkey hotkeys[MAX_HOTKEYS];
#endif
    bool show_equip;
    short rename;
 
    time_t delete_date;
    time_t unban_time;
 
    // Char server addon system
    unsigned int character_moves;
 
    bool cashshop_sent; // Whether the player has received the CashShop list
};
 
typedef enum mail_status {
    MAIL_NEW,
    MAIL_UNREAD,
    MAIL_READ,
} mail_status;
 
struct mail_message {
    int id;
    int send_id;
    char send_name[NAME_LENGTH];
    int dest_id;
    char dest_name[NAME_LENGTH];
    char title[MAIL_TITLE_LENGTH];
    char body[MAIL_BODY_LENGTH];
 
    mail_status status;
    time_t timestamp; // marks when the message was sent
 
    int zeny;
    struct item item;
};
 
struct mail_data {
    short amount;
    bool full;
    short unchecked, unread;
    struct mail_message msg[MAIL_MAX_INBOX];
};
 
struct auction_data {
    unsigned int auction_id;
    int seller_id;
    char seller_name[NAME_LENGTH];
    int buyer_id;
    char buyer_name[NAME_LENGTH];
 
    struct item item;
    // This data is required for searching, as itemdb is not read by char server
    char item_name[ITEM_NAME_LENGTH];
    short type;
 
    unsigned short hours;
    int price, buynow;
    time_t timestamp; // auction's end time
    int auction_end_timer;
};
 
struct registry {
    int global_num;
    struct global_reg global[GLOBAL_REG_NUM];
    int account_num;
    struct global_reg account[ACCOUNT_REG_NUM];
    int account2_num;
    struct global_reg account2[ACCOUNT_REG2_NUM];
};
 
struct party_member {
    int account_id;
    int char_id;
    char name[NAME_LENGTH];
    unsigned short class_;
    unsigned short map;
    unsigned short lv;
    unsigned leader : 1,
             online : 1;
};
 
struct party {
    int party_id;
    char name[NAME_LENGTH];
    unsigned char count; //Count of online characters.
    unsigned exp : 1,
                item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
    struct party_member member[MAX_PARTY];
};
 
struct map_session_data;
struct guild_member {
    int account_id, char_id;
    short hair,hair_color,gender,class_,lv;
    uint64 exp;
    int exp_payper;
    short online,position;
    char name[NAME_LENGTH];
    struct map_session_data *sd;
    unsigned char modified;
};
 
struct guild_position {
    char name[NAME_LENGTH];
    int mode;
    int exp_mode;
    unsigned char modified;
};
 
struct guild_alliance {
    int opposition;
    int guild_id;
    char name[NAME_LENGTH];
};
 
struct guild_expulsion {
    char name[NAME_LENGTH];
    char mes[40];
    int account_id;
};
 
struct guild_skill {
    int id,lv;
};
 
struct Channel;
struct guild {
    int guild_id;
    short guild_lv, connect_member, max_member, average_lv;
    uint64 exp;
    unsigned int next_exp;
    int skill_point;
    char name[NAME_LENGTH],master[NAME_LENGTH];
    struct guild_member member[MAX_GUILD];
    struct guild_position position[MAX_GUILDPOSITION];
    char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
    int emblem_len,emblem_id;
    char emblem_data[2048];
    struct guild_alliance alliance[MAX_GUILDALLIANCE];
    struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
    struct guild_skill skill[MAX_GUILDSKILL];
    struct Channel *channel;
 
    /* TODO: still used for something? */
    unsigned short save_flag; // for TXT saving
};
 
struct guild_castle {
    int castle_id;
    int mapindex;
    char castle_name[NAME_LENGTH];
    char castle_event[NAME_LENGTH];
    int guild_id;
    int economy;
    int defense;
    int triggerE;
    int triggerD;
    int nextTime;
    int payTime;
    int createTime;
    int visibleC;
    struct {
        unsigned visible : 1;
        int id; // object id
    } guardian[MAX_GUARDIANS];
    int* temp_guardians; // ids of temporary guardians (mobs)
    int temp_guardians_max;
};
 
struct fame_list {
    int id;
    int fame;
    char name[NAME_LENGTH];
};
 
enum { //Change Guild Infos
    GBI_EXP =1,     // Guild Experience (EXP)
    GBI_GUILDLV,        // Guild level
    GBI_SKILLPOINT,     // Guild skillpoints
    GBI_SKILLLV,        // Guild skill_lv ?? seem unused
};
 
enum { //Change Member Infos
    GMI_POSITION    =0,
    GMI_EXP,
    GMI_HAIR,
    GMI_HAIR_COLOR,
    GMI_GENDER,
    GMI_CLASS,
    GMI_LEVEL,
};
 
enum e_guild_skill {
    GD_SKILLBASE=10000,
    GD_APPROVAL=10000,
    GD_KAFRACONTRACT=10001,
    GD_GUARDRESEARCH=10002,
    GD_GUARDUP=10003,
    GD_EXTENSION=10004,
    GD_GLORYGUILD=10005,
    GD_LEADERSHIP=10006,
    GD_GLORYWOUNDS=10007,
    GD_SOULCOLD=10008,
    GD_HAWKEYES=10009,
    GD_BATTLEORDER=10010,
    GD_REGENERATION=10011,
    GD_RESTORE=10012,
    GD_EMERGENCYCALL=10013,
    GD_DEVELOPMENT=10014,
    GD_ITEMEMERGENCYCALL=10015,
    GD_MAX,
};
 
 
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum {
    JOB_NOVICE,
    JOB_SWORDMAN,
    JOB_MAGE,
    JOB_ARCHER,
    JOB_ACOLYTE,
    JOB_MERCHANT,
    JOB_THIEF,
    JOB_KNIGHT,
    JOB_PRIEST,
    JOB_WIZARD,
    JOB_BLACKSMITH,
    JOB_HUNTER,
    JOB_ASSASSIN,
    JOB_KNIGHT2,
    JOB_CRUSADER,
    JOB_MONK,
    JOB_SAGE,
    JOB_ROGUE,
    JOB_ALCHEMIST,
    JOB_BARD,
    JOB_DANCER,
    JOB_CRUSADER2,
    JOB_WEDDING,
    JOB_SUPER_NOVICE,
    JOB_GUNSLINGER,
    JOB_NINJA,
    JOB_XMAS,
    JOB_SUMMER,
    JOB_HANBOK,
    JOB_OKTOBERFEST,
    JOB_MAX_BASIC,
 
    JOB_NOVICE_HIGH = 4001,
    JOB_SWORDMAN_HIGH,
    JOB_MAGE_HIGH,
    JOB_ARCHER_HIGH,
    JOB_ACOLYTE_HIGH,
    JOB_MERCHANT_HIGH,
    JOB_THIEF_HIGH,
    JOB_LORD_KNIGHT,
    JOB_HIGH_PRIEST,
    JOB_HIGH_WIZARD,
    JOB_WHITESMITH,
    JOB_SNIPER,
    JOB_ASSASSIN_CROSS,
    JOB_LORD_KNIGHT2,
    JOB_PALADIN,
    JOB_CHAMPION,
    JOB_PROFESSOR,
    JOB_STALKER,
    JOB_CREATOR,
    JOB_CLOWN,
    JOB_GYPSY,
    JOB_PALADIN2,
 
    JOB_BABY,
    JOB_BABY_SWORDMAN,
    JOB_BABY_MAGE,
    JOB_BABY_ARCHER,
    JOB_BABY_ACOLYTE,
    JOB_BABY_MERCHANT,
    JOB_BABY_THIEF,
    JOB_BABY_KNIGHT,
    JOB_BABY_PRIEST,
    JOB_BABY_WIZARD,
    JOB_BABY_BLACKSMITH,
    JOB_BABY_HUNTER,
    JOB_BABY_ASSASSIN,
    JOB_BABY_KNIGHT2,
    JOB_BABY_CRUSADER,
    JOB_BABY_MONK,
    JOB_BABY_SAGE,
    JOB_BABY_ROGUE,
    JOB_BABY_ALCHEMIST,
    JOB_BABY_BARD,
    JOB_BABY_DANCER,
    JOB_BABY_CRUSADER2,
    JOB_SUPER_BABY,
 
    JOB_TAEKWON,
    JOB_STAR_GLADIATOR,
    JOB_STAR_GLADIATOR2,
    JOB_SOUL_LINKER,
 
    JOB_GANGSI,
    JOB_DEATH_KNIGHT,
    JOB_DARK_COLLECTOR,
 
    JOB_RUNE_KNIGHT = 4054,
    JOB_WARLOCK,
    JOB_RANGER,
    JOB_ARCH_BISHOP,
    JOB_MECHANIC,
    JOB_GUILLOTINE_CROSS,
 
    JOB_RUNE_KNIGHT_T,
    JOB_WARLOCK_T,
    JOB_RANGER_T,
    JOB_ARCH_BISHOP_T,
    JOB_MECHANIC_T,
    JOB_GUILLOTINE_CROSS_T,
 
    JOB_ROYAL_GUARD,
    JOB_SORCERER,
    JOB_MINSTREL,
    JOB_WANDERER,
    JOB_SURA,
    JOB_GENETIC,
    JOB_SHADOW_CHASER,
 
    JOB_ROYAL_GUARD_T,
    JOB_SORCERER_T,
    JOB_MINSTREL_T,
    JOB_WANDERER_T,
    JOB_SURA_T,
    JOB_GENETIC_T,
    JOB_SHADOW_CHASER_T,
 
    JOB_RUNE_KNIGHT2,
    JOB_RUNE_KNIGHT_T2,
    JOB_ROYAL_GUARD2,
    JOB_ROYAL_GUARD_T2,
    JOB_RANGER2,
    JOB_RANGER_T2,
    JOB_MECHANIC2,
    JOB_MECHANIC_T2,
 
    JOB_BABY_RUNE = 4096,
    JOB_BABY_WARLOCK,
    JOB_BABY_RANGER,
    JOB_BABY_BISHOP,
    JOB_BABY_MECHANIC,
    JOB_BABY_CROSS,
    JOB_BABY_GUARD,
    JOB_BABY_SORCERER,
    JOB_BABY_MINSTREL,
    JOB_BABY_WANDERER,
    JOB_BABY_SURA,
    JOB_BABY_GENETIC,
    JOB_BABY_CHASER,
 
    JOB_BABY_RUNE2,
    JOB_BABY_GUARD2,
    JOB_BABY_RANGER2,
    JOB_BABY_MECHANIC2,
 
    JOB_SUPER_NOVICE_E = 4190,
    JOB_SUPER_BABY_E,
 
    JOB_KAGEROU = 4211,
    JOB_OBORO,
 
    JOB_REBELLION = 4215,
 
    JOB_MAX,
};
 
enum {
    SEX_FEMALE = 0,
    SEX_MALE,
    SEX_SERVER
};
 
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
 
#endif /* _MMO_H_ */
 
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