#0 0x0000000000607be4 in status_get_sc (bl=0x599c5b4) at status.c:6398
No locals.
#1 0x000000000061a207 in status_change_start (flag=0, tick=120000, val4=0, val3=0, val2=0, val1=7, rate=500,
type=SC_BLOODING, bl=0x599c5b4, src=0x9036fe0) at status.c:6865
sc = <optimized out>
sce = <optimized out>
val_flag = <optimized out>
sd = <optimized out>
vd = <optimized out>
calc_flag = <optimized out>
undead_flag = <optimized out>
st = <optimized out>
opt_flag = <optimized out>
tick_time = <optimized out>
#2 status_change_start (src=0x9036fe0, bl=0x599c5b4, type=SC_BLOODING, rate=500, val1=7, val2=0, val3=0, val4=0,
tick=120000, flag=0) at status.c:6856
No locals.
#3 0x00000000005c3c3f in skill_additional_effect (src=0x9036fe0, bl=<optimized out>, skill_id=46, skill_lv=10,
attack_type=321, dmg_lv=5, tick=19779095593) at skill.c:752
type = SC_BLOODING
i = <optimized out>
sd = <optimized out>
dstsd = <optimized out>
md = 0x0
dstmd = 0x599c5b4
sstatus = 0x90373c0
tstatus = 0x599c934
sc = 0x9037410
tsc = 0x599c98c
temp = 120000
rate = <optimized out>
__FUNCTION__ = "skill_additional_effect"
#4 0x000000000046c60f in battle_delay_damage_sub (tid=<optimized out>, tick=19779095593, id=<optimized out>,
data=80278072) at battle.c:231
src = 0x9036fe0
target = 0x599c5b4
dat = 0x4c8f238
#5 0x0000000000651fc2 in do_timer (tick=19779095598) at timer.c:398
tid = 7927
diff = -5
__FUNCTION__ = "do_timer"
#6 0x0000000000444010 in main (argc=1, argv=<optimized out>) at core.c:445
next = <optimized out>
retval = 0