viewing paste ra_camouflage_stop | Diff

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Index: db/pre-re/skill_db.txt
--- db/pre-re/skill_db.txt Base (BASE)
+++ db/pre-re/skill_db.txt Locally Modified (Based On LOCAL)
@@ -38,6 +38,7 @@
 //    0x1000- disable usage on enemies (for non-offensive skills).
 //    0x2000- skill ignores land protector (e.g. arrow shower)
 //    0x4000- chorus skill
+//    0x8000- skill that doesn't stop camouflage
 // 13 maxcount: max amount of skill instances to place on the ground when
 //    player_land_skill_limit/monster_land_skill_limit is enabled. For skills
 //    that attack using a path, this is the path length to be used.
@@ -167,12 +168,12 @@
 121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,   HT_FREEZINGTRAP,Freezing Trap
 122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0, HT_BLASTMINE,Blast Mine
 123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0, HT_CLAYMORETRAP,Claymore Trap
-124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,        HT_REMOVETRAP,Remove Trap
+124,2,6,32,0,0x1,0,1,1,no,0,0x8000,0,misc,0,       HT_REMOVETRAP,Remove Trap
 125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,      HT_TALKIEBOX,Talkie Box
 126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,        HT_BEASTBANE,Beast Bane
 127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0,       HT_FALCON,Falconry Mastery
 128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0,      HT_STEELCROW,Steel Crow
-129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,   HT_BLITZBEAT,Blitz Beat
+129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0x8000,0,misc,0,  HT_BLITZBEAT,Blitz Beat
 130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,   HT_DETECTING,Detect
 131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,    HT_SPRINGTRAP,Spring Trap
 132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,     AS_RIGHT,Righthand Mastery
@@ -423,10 +424,10 @@
 //377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,  ASC_HALLUCINATION,Hallucination Walk
 378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,       ASC_EDP,Enchant Deadly Poison
 379,7,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0,    ASC_BREAKER,Soul Destroyer
-380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,  SN_SIGHT,Falcon Eyes
-381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,       SN_FALCONASSAULT,Falcon Assault
-382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,  SN_SHARPSHOOTING,Focused Arrow Strike
-383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,    SN_WINDWALK,Wind Walker
+380,0,6,4,0,0x1,0,10,1,no,0,0x8000,0,weapon,0, SN_SIGHT,Falcon Eyes
+381,5,8,1,0,0x40,0,5,1,yes,0,0x8000,0,misc,0,      SN_FALCONASSAULT,Falcon Assault
+382,9,8,1,-1,0,2,5,1,yes,0,0x8000,13,weapon,0, SN_SHARPSHOOTING,Focused Arrow Strike
+383,0,6,4,0,0x3,-1,10,1,yes,0,0x8000,0,weapon,0,   SN_WINDWALK,Wind Walker
 384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0, WS_MELTDOWN,Shattering Strike
 //385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,  WS_CREATECOIN,Create Coins
 //386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,  WS_CREATENUGGET,Create Nuggets
@@ -785,21 +786,21 @@
 //****
 // RA Ranger
 //****
-2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0, RA_ARROWSTORM,Arrow Storm
-2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,     RA_FEARBREEZE,Fear Breeze
+2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0x8000,0,weapon,0, RA_ARROWSTORM,Arrow Storm
+2234,0,6,4,0,0,0,5,1,yes,0,0x8000,0,none,0,        RA_FEARBREEZE,Fear Breeze
 2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,     RA_RANGERMAIN,Ranger Main
-2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0, RA_AIMEDBOLT,Aimed Bolt
+2236,9,8,1,-1,0,0,10,1,yes,0,0x8000,0,weapon,0,    RA_AIMEDBOLT,Aimed Bolt
 2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,        RA_DETONATOR,Detonator
 2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0, RA_ELECTRICSHOCKER,Electric Shocker
 2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,    RA_CLUSTERBOMB,Cluster Bomb
-2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,      RA_WUGMASTERY,Warg Mastery
-2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,      RA_WUGRIDER,Warg Rider
-2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0, RA_WUGDASH,Warg Dash
-2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,    RA_WUGSTRIKE,Warg Strike
-2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,    RA_WUGBITE,Warg Bite
+2240,0,6,4,0,0,0,1,1,no,0,0x8000,0,none,0,     RA_WUGMASTERY,Warg Mastery
+2241,0,6,4,0,0,0,3,1,no,0,0x8000,0,none,0,     RA_WUGRIDER,Warg Rider
+2242,0,6,4,-1,0x2,1,1,0,no,0,0x8000,0,weapon,0,    RA_WUGDASH,Warg Dash
+2243,9,6,1,0,0,0,5,1,no,0,0x8000,0,weapon,0,   RA_WUGSTRIKE,Warg Strike
+2244,9,6,1,0,0,0,5,1,no,0,0x8000,0,weapon,0,   RA_WUGBITE,Warg Bite
 2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,     RA_TOOTHOFWUG,Tooth of Warg
 2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,  RA_SENSITIVEKEEN,Sensitive Keen
-2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,        RA_CAMOUFLAGE,Camouflage
+2247,0,6,4,0,0x1,0,5,1,no,0,0x8000,0,none,0,       RA_CAMOUFLAGE,Camouflage
 2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,      RA_RESEARCHTRAP,Research Trap
 2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,    RA_MAGENTATRAP,Magenta Trap
 2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,    RA_COBALTTRAP,Cobalt Trap
Index: db/re/skill_db.txt
--- db/re/skill_db.txt Base (BASE)
+++ db/re/skill_db.txt Locally Modified (Based On LOCAL)
@@ -38,6 +38,7 @@
 //    0x1000- disable usage on enemies (for non-offensive skills).
 //    0x2000- skill ignores land protector (e.g. arrow shower)
 //    0x4000- chorus skill
+//    0x8000- skill that doesn't stop camouflage
 // 13 maxcount: max amount of skill instances to place on the ground when
 //    player_land_skill_limit/monster_land_skill_limit is enabled. For skills
 //    that attack using a path, this is the path length to be used.
@@ -167,12 +168,12 @@
 121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,   HT_FREEZINGTRAP,Freezing Trap
 122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0, HT_BLASTMINE,Blast Mine
 123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0, HT_CLAYMORETRAP,Claymore Trap
-124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,        HT_REMOVETRAP,Remove Trap
+124,2,6,32,0,0x1,0,1,1,no,0,0x8000,0,misc,0,       HT_REMOVETRAP,Remove Trap
 125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,      HT_TALKIEBOX,Talkie Box
 126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,        HT_BEASTBANE,Beast Bane
 127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0,       HT_FALCON,Falconry Mastery
 128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0,      HT_STEELCROW,Steel Crow
-129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,   HT_BLITZBEAT,Blitz Beat
+129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0x8000,0,misc,0,  HT_BLITZBEAT,Blitz Beat
 130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,   HT_DETECTING,Detect
 131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,    HT_SPRINGTRAP,Spring Trap
 132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,     AS_RIGHT,Righthand Mastery
@@ -423,10 +424,10 @@
 //377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,  ASC_HALLUCINATION,Hallucination Walk
 378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,       ASC_EDP,Enchant Deadly Poison
 379,7,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0,    ASC_BREAKER,Soul Destroyer
-380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,  SN_SIGHT,Falcon Eyes
-381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,       SN_FALCONASSAULT,Falcon Assault
-382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,  SN_SHARPSHOOTING,Focused Arrow Strike
-383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,    SN_WINDWALK,Wind Walker
+380,0,6,4,0,0x1,0,10,1,no,0,0x8000,0,weapon,0, SN_SIGHT,Falcon Eyes
+381,5,8,1,0,0x40,0,5,1,yes,0,0x8000,0,misc,0,      SN_FALCONASSAULT,Falcon Assault
+382,9,8,1,-1,0,2,5,1,yes,0,0x8000,13,weapon,0, SN_SHARPSHOOTING,Focused Arrow Strike
+383,0,6,4,0,0x3,-1,10,1,yes,0,0x8000,0,weapon,0,   SN_WINDWALK,Wind Walker
 384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0, WS_MELTDOWN,Shattering Strike
 //385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,  WS_CREATECOIN,Create Coins
 //386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,  WS_CREATENUGGET,Create Nuggets
@@ -786,21 +787,21 @@
 //****
 // RA Ranger
 //****
-2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0, RA_ARROWSTORM,Arrow Storm
-2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,     RA_FEARBREEZE,Fear Breeze
+2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0x8000,0,weapon,0, RA_ARROWSTORM,Arrow Storm
+2234,0,6,4,0,0,0,5,1,yes,0,0x8000,0,none,0,        RA_FEARBREEZE,Fear Breeze
 2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,     RA_RANGERMAIN,Ranger Main
-2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0, RA_AIMEDBOLT,Aimed Bolt
+2236,9,8,1,-1,0,0,10,1,yes,0,0x8000,0,weapon,0,    RA_AIMEDBOLT,Aimed Bolt
 2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,        RA_DETONATOR,Detonator
 2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0, RA_ELECTRICSHOCKER,Electric Shocker
 2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,    RA_CLUSTERBOMB,Cluster Bomb
-2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,      RA_WUGMASTERY,Warg Mastery
-2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,      RA_WUGRIDER,Warg Rider
-2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0, RA_WUGDASH,Warg Dash
-2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,    RA_WUGSTRIKE,Warg Strike
-2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,    RA_WUGBITE,Warg Bite
+2240,0,6,4,0,0,0,1,1,no,0,0x8000,0,none,0,     RA_WUGMASTERY,Warg Mastery
+2241,0,6,4,0,0,0,3,1,no,0,0x8000,0,none,0,     RA_WUGRIDER,Warg Rider
+2242,0,6,4,-1,0x2,1,1,0,no,0,0x8000,0,weapon,0,    RA_WUGDASH,Warg Dash
+2243,9,6,1,0,0,0,5,1,no,0,0x8000,0,weapon,0,   RA_WUGSTRIKE,Warg Strike
+2244,9,6,1,0,0,0,5,1,no,0,0x8000,0,weapon,0,   RA_WUGBITE,Warg Bite
 2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,     RA_TOOTHOFWUG,Tooth of Warg
 2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,  RA_SENSITIVEKEEN,Sensitive Keen
-2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,        RA_CAMOUFLAGE,Camouflage
+2247,0,6,4,0,0x1,0,5,1,no,0,0x8000,0,none,0,       RA_CAMOUFLAGE,Camouflage
 2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,      RA_RESEARCHTRAP,Research Trap
 2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,    RA_MAGENTATRAP,Magenta Trap
 2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,    RA_COBALTTRAP,Cobalt Trap
Index: src/char/int_auction.c
--- src/char/int_auction.c Base (BASE)
+++ src/char/int_auction.c Locally Modified (Based On LOCAL)
Index: src/map/skill.c
--- src/map/skill.c Base (BASE)
+++ src/map/skill.c Locally Modified (Based On LOCAL)
@@ -9356,7 +9356,7 @@
 
        // SC_MAGICPOWER needs to switch states before any damage is actually dealt
        skill_toggle_magicpower(src, ud->skill_id);
-       if( ud->skill_id != RA_CAMOUFLAGE ) // only normal attack and auto cast skills benefit from its bonuses
+       if(!(skill_get_inf2(ud->skill_id)&INF2_CAMOUFLAGE)) // only normal attack, auto cast and marked skills benefit from its bonuses
            status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);
 
        if (skill_get_casttype(ud->skill_id) == CAST_NODAMAGE)
@@ -9566,7 +9566,8 @@
 //         }
 //     }
        unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill_get_walkdelay(ud->skill_id, ud->skill_lv), 1);
-       status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);// only normal attack and auto cast skills benefit from its bonuses
+       if(!(skill_get_inf2(ud->skill_id)&INF2_CAMOUFLAGE)) // only normal attack, auto cast skills, amd ,arked skill benefit from its bonuses
+           status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);
        map_freeblock_lock();
        skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0);
 
Index: src/map/skill.h
--- src/map/skill.h Base (BASE)
+++ src/map/skill.h Locally Modified (Based On LOCAL)
@@ -70,6 +70,7 @@
    INF2_NO_ENEMY       = 0x1000,
    INF2_NOLP           = 0x2000, // Spells that can ignore Land Protector
    INF2_CHORUS_SKILL   = 0x4000, // Chorus skill
+   INF2_CAMOUFLAGE     = 0x8000, //skill that let camouflage continue
 };
 
 //Walk intervals at which chase-skills are attempted to be triggered.
Viewed 1166 times, submitted by lighta.