viewing paste Unknown #46578 | C#

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class PlayerController : MonoBehaviour {
 
    public float speed;
    public Text countText;
    public Text winText;
 
    private Rigidbody rb;
    private int count;
 
    void Start ()
    {
        rb = GetComponent<Rigidbody> ();
        count = 0;
        SetCountText ();
        winText.text = "";
    }
 
    void FixedUpdate ()
    {
        float moveHorizontal = Input.GetAxis ("Horizontal");
 
        float moveVertical = Input.GetAxis ("Vertical");
 
        Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
 
        rb.AddForce (movement * speed);
 
 
    }
 
    void OnTriggerEnter (Collider other)
    {
        if (other.gameObject.CompareTag ("Pick Up"))
        {
            other.gameObject.SetActive (false);
            count = count + 1;
            SetCountText ();
        }
    }
 
    void SetCountText()
    {
        countText.text = "Count: " + count.ToString ();
        if (count >= 10) {
            winText.text = "You Win!";
            if (gameObject.CompareTag ("Wall1"))
            {
                gameObject.SetActive (false);
            }
        }
    }
}
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