viewing paste Euphy's Quest Shop v1.4a | Athena

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//===== eAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4a - eAthena
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
                                       
prontera,164,203,6      script  Quest Shop      998,{
function Add; function Chk; function Slot; function A_An;
 
        if(.Shops$ != "") set .@i,1;
        else {
                set .@menu$,"";
                for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
                        set .@menu$, .@menu$+.Shops$[.@i]+":";
                set .@i, select(.@menu$); }
        dispbottom "Select one item at a time.";
        callshop "qshop"+.@i,1;
        npcshopattach "qshop"+.@i;
        end;
 
function Add {
        if (getitemname(getarg(1))=="null") {
                debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
        for(set .@n,5; .@n<127; set .@n,.@n+2) {
                if (!getarg(.@n,0)) break;
                if (getitemname(getarg(.@n))=="null") {
                        debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
        for(set .@i,2; .@i<.@n; set .@i,.@i+1)
                set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
        npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
        sleep 1;
        return; }
function Chk {
        if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
        else return "^00FF00"; }
function Slot {
        set .@s$,getitemname(getarg(0));
        switch(.ShowSlot){
                case 1: if (!getitemslots(getarg(0))) return .@s$;
                case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
                default: return .@s$; } }
function A_An {
        setarray .@A$[0],"a","e","i","o","u";
        set .@B$, "_"+getarg(0);
        for(set .@i,0; .@i<5; set .@i,.@i+1)
                if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
        return "a "+getarg(0); }
 
OnBuyItem:
        set .@q[0],@bought_nameid;
        copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
        if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
        mes "[Quest Shop]";
        mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
        mes "Requirements:";
        if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
        if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
        if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
        next;
        set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
        addtimer 1000, strnpcinfo(1)+"::OnEnd";
        while(1){
                switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
                        case 1:
                                if (@qe0) {
                                        mes "[Quest Shop]";
                                        mes "You're missing one or more quest requirements.";
                                        close; }
                                if (!checkweight(.@q[0],.@q[1])) {
                                        mes "[Quest Shop]";
                                        mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                                        close; }
                                if (.@q[2]) set Zeny, Zeny-.@q[2];
                                if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
                                if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                                        delitem .@q[.@i],.@q[.@i+1];
                                getitem .@q[0],.@q[1];
                                if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
                                specialeffect2 699;
                                close;
                        case 2:
                                set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
                                if (@qe1&1) atcommand "@changelook 3 "+@qe2;
                                if (@qe1&256) atcommand "@changelook 1 "+@qe2;
                                if (@qe1&512) atcommand "@changelook 2 "+@qe2;
                                set @qe6,1;
                                break;
                        case 3:
                                close; } }
OnEnd:
        if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
        for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
        end;
OnInit:
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
        setarray .Points$[0],"#CASHPOINTS","Cash Points";
 
        set .Announce,1;        // Announce quest completion? (1: yes / 0: no)
        set .ShowSlot,1;        // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
        set .DisplayID,0;       // Show item IDs? (1: yes / 0: no)
        set .ShowZeny,0;        // Show Zeny cost, if any? (1: yes / 0: no)
 
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
 
        setarray .Shops$[1],"Headgears","Weapons","Other";
        // set .Shops$,"n/a";
 
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
 
        Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
        Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
        Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
        Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
 
        Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
        Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
 
        Add(3,531,1,3,0,512,1,713,1);
        Add(3,532,1,3,0,513,1,713,1);
        Add(3,533,1,3,0,514,1,713,1);
        Add(3,534,1,3,0,515,1,713,1);
 
// --------------------------------------------------
        for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
                npcshopdelitem "qshop"+.@i,909;
        end;
}
 
// -------- Dummy data (duplicate as needed) --------
-       shop    qshop1  -1,909:-1
-       shop    qshop2  -1,909:-1
-       shop    qshop3  -1,909:-1
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