viewing paste Unknown #7464 | C

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case SC_ARMOR_ELEMENT:
            if( sd ) {
                // Deleting past icons
                clif_status_change(bl,SI_WATERWEAPON,0,0,0,0,0);
                clif_status_change(bl,SI_EARTHWEAPON,0,0,0,0,0);
                clif_status_change(bl,SI_FIREWEAPON,0,0,0,0,0);
                clif_status_change(bl,SI_WINDWEAPON,0,0,0,0,0);
 
                // And then assign
                if (val1 > 0)
                    StatusIconChangeTable[type] = SI_WATERWEAPON;
                else if (val2 > 0)
                    StatusIconChangeTable[type] = SI_EARTHWEAPON;
                else if (val3 > 0)
                    StatusIconChangeTable[type] = SI_FIREWEAPON;
                else if (val4 > 0)
                    StatusIconChangeTable[type] = SI_WINDWEAPON;
            }
            break;
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