viewing paste Unknown #9190 | Athena

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    case 3:
        set .@quest, checkquest(7123);
        if (.@quest == -1) {
            mes "[Swordman Guildsman]";
            mes "You want me to give you a quest?";
            mes "Umm. Let me see.";
            mes "Ok! Hunt a couple of Picky monsters around here?";
            next;
            mes "^4d4dffYou received a hunting request from a staff of the Swordman Guild.";
            mes "You can check the contents of the quest from the quest information window.^000000";
            setquest 7123;
            next;
            mes "[Swordman Guildsman]";
            mes "Use the 'Bash' skill in the Swordman manual.";
            mes "Open your Skill Tree by pressing ^4d4dffAlt + S^000000 and minimize the window by pressing the ^4d4dff'-'^000000 button on the top right corner of the window to see the available Swordman skills.";
            next;
            mes "[Swordman Guildsman]";
            mes "Talk to Trainer Brutus if you want to fight stronger monsters.";
            mes "I'll wait for you here.";
            mes "Wish you a good luck.";
            close;
        } else if (.@quest == 0 || .@quest == 1) {
            if (checkquest(7123,HUNTING) == 2) {
                mes "[Swordman Guildsman]";
                mes "Great.";
                mes "I think that you're good enough to be a Swordman.";
                mes "I'll give you some potions as a reward.";
                completequest 7123;
                getitem 569,200; //Novice_Potion
                getexp 5000,100;
                close;
            } else {
                mes "[Swordman Guildsman]";
                mes "Hunt two Picky monsters.";
                mes "You can find them in the more difficult training grounds by talking to Trainer Brutus.";
                close;
            }
        } else if (.@quest == 2) {
            mes "[Swordman Guildsman]";
            mes "I think you finished that quest already, right?";
            mes "You'll experience more of these quests as you grow as an adventurer in the world.";
            next;
            mes "[Swordman Guildsman]";
            mes "Your training is now complete.";
            mes "If you choose to become a Swordman I wish you good luck.";
            close;
        } else {
            mes "[Swordman Guildsman]";
            mes "I'm sorry but I don't have any quests to give you right now.";
            close;
        }
 
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