viewing paste fixtypo.diff | Diff

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687
Index: db/packet_db.txt
===================================================================
--- db/packet_db.txt    (revision 527)
+++ db/packet_db.txt    (working copy)
@@ -2154,6 +2154,7 @@
 0x023B,26,friendslistadd,2
 0x0361,5,hommenu,2:4
 0x0880,36,storagepassword,2:4:20
+0x097c,2,alchemist,0
 
 //2013-07-17 Ragexe
 packet_ver: 44
Index: src/map/pc.c
===================================================================
--- src/map/pc.c    (revision 527)
+++ src/map/pc.c    (working copy)
@@ -3901,11 +3901,41 @@
  *------------------------------------------*/
 int pc_search_inventory(struct map_session_data *sd,int item_id)
 {
-   int i;
+    int i, char_id;
    nullpo_retr(-1, sd);
 
-   ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0) );
-   return ( i < MAX_INVENTORY ) ? i : -1;
+   if (item_id)
+   {
+       if (map_bg_items(sd->bl.m) && battle_config.bg_reserved_char_id)   // Battleground Items
+       {
+       ARR_FIND(0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && sd->status.inventory[i].amount > 0 && sd->status.inventory[i].card[0] == CARD0_CREATE && MakeDWord(sd->status.inventory[i].card[2], sd->status.inventory[i].card[3]) == battle_config.bg_reserved_char_id);
+       if (i < MAX_INVENTORY) return i;
+       }
+       else if (map_gvg_items(sd->bl.m) && battle_config.woe_reserved_char_id)     // WoE Items
+       {
+       ARR_FIND(0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && sd->status.inventory[i].amount > 0 && sd->status.inventory[i].card[0] == CARD0_CREATE && MakeDWord(sd->status.inventory[i].card[2], sd->status.inventory[i].card[3]) == battle_config.woe_reserved_char_id);
+       if (i < MAX_INVENTORY) return i;
+       }
+   }
+
+   for (i = 0; i < MAX_INVENTORY; i++)
+   {
+       if (sd->status.inventory[i].nameid != item_id)
+       continue;
+       if (item_id && sd->status.inventory[i].amount < 1)
+       continue;
+       if (item_id && sd->status.inventory[i].card[0] == CARD0_CREATE && (char_id = MakeDWord(sd->status.inventory[i].card[2], sd->status.inventory[i].card[3])) > 0)
+       {
+       if (!map_bg_items(sd->bl.m) && battle_config.bg_reserved_char_id && battle_config.bg_reserved_char_id == char_id)
+           continue;
+       if (!map_gvg_items(sd->bl.m) && battle_config.woe_reserved_char_id && battle_config.woe_reserved_char_id == char_id)
+           continue;
+       }
+
+       return i;
+   }
+
+   return -1;
 }
 
 /*==========================================
@@ -4325,11 +4355,13 @@
  * 0 = fail
  * 1 = success
  *------------------------------------------*/
-int pc_useitem(struct map_session_data *sd,int n)
+int pc_useitem(struct map_session_data *sd, int n)
 {
    unsigned int tick = gettick();
-   int amount, nameid;
+   int amount, nameid, char_id = 0;
    struct script_code *script;
+   struct item item;
+   struct item_data *id;
 
    nullpo_ret(sd);
 
@@ -4340,17 +4372,34 @@
        return 0;
    }
 
-   if( sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0 )
+   item = sd->status.inventory[n];
+   id = sd->inventory_data[n];
+   if (item.nameid <= 0 || item.amount <= 0)
        return 0;
-       
-   if( sd->state.only_walk )
+
+   if (sd->state.only_walk)
        return 0;
 
    if( !pc_isUseitem(sd,n) )
        return 0;
 
+   if (item.card[0] == CARD0_CREATE)   // Do not allow use BG - Ancient Items on invalid maps
+   {
+       char_id = MakeDWord(item.card[2], item.card[3]);
+       if (battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id && !map_bg_items(sd->bl.m))
+           return 0;
+       if (battle_config.woe_reserved_char_id && char_id == battle_config.woe_reserved_char_id && !map_gvg_items(sd->bl.m))
+           return 0;
+       if (pc_famerank(char_id, MAPID_ALCHEMIST)){
+           potion_flag = 2; // Famous player's potions have 50% more efficiency
+           if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE)
+               potion_flag = 3; //Even more effective potions.
+       }
+   }
+
+
    // Store information for later use before it is lost (via pc_delitem) [Paradox924X]
-   nameid = sd->inventory_data[n]->nameid;
+   nameid = id->nameid;
 
    if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
        return 0;
@@ -4374,8 +4423,8 @@
        return 0;
 
    /* Items with delayed consume are not meant to work while in mounts except reins of mount(12622) */
-   if( sd->inventory_data[n]->flag.delay_consume && nameid != ITEMID_REINS_OF_MOUNT ) {
-       if( sd->sc.option&OPTION_MOUNTING )
+   if( id->flag.delay_consume ) {
+       if( nameid != ITEMID_REINS_OF_MOUNT && sd->sc.option&OPTION_MOUNTING )
            return 0;
        else if( pc_issit(sd) )
            return 0;
@@ -4384,10 +4433,10 @@
    //perform a skill-use check before going through. [Skotlex]
    //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
    //FIXME: Is this really needed here? It'll be checked in unit.c after all and this prevents skill items using when silenced [Inkfish]
-   if( sd->inventory_data[n]->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) )
+   if( id->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) )
        return 0;
 
-   if( sd->inventory_data[n]->delay > 0 ) {
+   if( id->delay > 0 ) {
        int i;
        ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid );
            if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */
@@ -4399,11 +4448,11 @@
                    char e_msg[100];
                    if( e_tick > 99 )
                        sprintf(e_msg,msg_txt(sd,379), //Item Failed. [%s] is cooling down. Wait %.1f minutes.
-                                       itemdb_jname(sd->status.inventory[n].nameid),
+                                       itemdb_jname(item.nameid),
                                        (double)e_tick / 60);
                    else
                        sprintf(e_msg,msg_txt(sd,380), //Item Failed. [%s] is cooling down. Wait %d seconds.
-                                       itemdb_jname(sd->status.inventory[n].nameid),
+                                       itemdb_jname(item.nameid),
                                        e_tick+1);
                    clif_colormes(sd,color_table[COLOR_RED],e_msg);
                    return 0; // Delay has not expired yet
@@ -4427,38 +4476,41 @@
 
    /* on restricted maps the item is consumed but the effect is not used */
    if (
-       (!map_flag_vs(sd->bl.m) && sd->inventory_data[n]->flag.no_equip&1) || // Normal
-       (map[sd->bl.m].flag.pvp && sd->inventory_data[n]->flag.no_equip&2) || // PVP
-       (map_flag_gvg(sd->bl.m) && sd->inventory_data[n]->flag.no_equip&4) || // GVG
-       (map[sd->bl.m].flag.battleground && sd->inventory_data[n]->flag.no_equip&8) || // Battleground
-       (map[sd->bl.m].flag.restricted && sd->inventory_data[n]->flag.no_equip&(8*map[sd->bl.m].zone)) // Zone restriction
+       (!map_flag_vs(sd->bl.m) && id->flag.no_equip&1) || // Normal
+       (map[sd->bl.m].flag.pvp && id->flag.no_equip&2) || // PVP
+       (map_flag_gvg(sd->bl.m) && id->flag.no_equip&4) || // GVG
+       (map[sd->bl.m].flag.battleground && id->flag.no_equip&8) || // Battleground
+       (map[sd->bl.m].flag.restricted && id->flag.no_equip&(8*map[sd->bl.m].zone)) // Zone restriction
        ) {
        if( battle_config.item_restricted_consumption_type ) {
-           clif_useitemack(sd,n,sd->status.inventory[n].amount-1,true);
+           clif_useitemack(sd,n,item.amount-1,true);
            pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
        }
        return 0;/* regardless, effect is not run */
    }
 
-   sd->itemid = sd->status.inventory[n].nameid;
+   sd->itemid = item.nameid;
    sd->itemindex = n;
    if(sd->catch_target_class != -1) //Abort pet catching.
        sd->catch_target_class = -1;
 
-   amount = sd->status.inventory[n].amount;
-   script = sd->inventory_data[n]->script;
+   amount = item.amount;
+   script = id->script;
    //Check if the item is to be consumed immediately [Skotlex]
-   if( sd->inventory_data[n]->flag.delay_consume )
-       clif_useitemack(sd,n,amount,true);
-   else {
-       if( sd->status.inventory[n].expire_time == 0 ) {
-           clif_useitemack(sd,n,amount-1,true);
-           pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
-       } else
-           clif_useitemack(sd,n,0,false);
+   if (id->flag.delay_consume)
+       clif_useitemack(sd, n, amount, true);
+   else
+   {
+       if (item.expire_time == 0)
+       {
+           clif_useitemack(sd, n, amount - 1, true);
+           pc_delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
+       }
+       else
+           clif_useitemack(sd, n, 0, false);
    }
-   if(sd->status.inventory[n].card[0]==CARD0_CREATE &&
-       pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
+   if(item.card[0]==CARD0_CREATE &&
+       pc_famerank(MakeDWord(item.card[2],item.card[3]), MAPID_ALCHEMIST))
    {
        potion_flag = 2; // Famous player's potions have 50% more efficiency
         if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE)
Index: src/map/script.c
===================================================================
--- src/map/script.c    (revision 527)
+++ src/map/script.c    (working copy)
@@ -404,13 +404,14 @@
    MF_PVP_NOCALCRANK,  //50
    MF_BATTLEGROUND,
    MF_RESET,
-   MF_ALLOW_BG_ITEMS,
    MF_CHANNELAUTOJOIN,
    MF_NOUSECART,
    MF_NOITEMCONSUMPTION,
    MF_SUMSTARTMIRACLE,
    MF_NOMINEEFFECT,
    MF_NOLOCKON,
+   MF_ALLOWWOEIT,
+   MF_ALLOWBGIT,
    MF_NOTOMB
 };
 
@@ -6109,9 +6110,19 @@
 
    if(script_lastdata(st) == 2) { // For countitem() function
        int nameid = id->nameid;
-       for(i = 0; i < MAX_INVENTORY; i++)
-           if(sd->status.inventory[i].nameid == nameid)
-               count += sd->status.inventory[i].amount;
+
+       for (i = 0; i < MAX_INVENTORY; i++) {
+           if (sd->status.inventory[i].nameid != nameid)
+               continue;
+           if (sd->status.inventory[i].card[0] == CARD0_CREATE) {
+               int char_id = MakeDWord(sd->status.inventory[i].card[2], sd->status.inventory[i].card[3]);
+               if (battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id && !map_bg_items(sd->bl.m))
+                   continue;
+               if (battle_config.woe_reserved_char_id && char_id == battle_config.woe_reserved_char_id && !map_gvg_items(sd->bl.m))
+                   continue;
+           }
+           count += sd->status.inventory[i].amount;
+       }
    } else { // For countitem2() function
        int nameid, iden, ref, attr, c1, c2, c3, c4;
 
@@ -6813,11 +6824,15 @@
                continue;
            }
 
-           if( exact_match )
-           {
-               if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
-               {// not matching attributes
+           if (exact_match) {
+               if (inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof (inv->card))) {// not matching attributes
                    continue;
+               } else if (inv->card[0] == CARD0_CREATE) {
+                   int char_id = MakeDWord(inv->card[2], inv->card[3]);
+                   if (battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id && !map_bg_items(sd->bl.m))
+                       continue;
+                   if (battle_config.woe_reserved_char_id && char_id == battle_config.woe_reserved_char_id && !map_gvg_items(sd->bl.m))
+                       continue;
                }
            }
 
@@ -7805,8 +7820,10 @@
    if (num > 0 && num <= ARRAYLENGTH(equip))
        i=pc_checkequip(sd,equip[num-1]);
    if(i >= 0) {
+       int ret;
        pc_unequipitem(sd,i,3); //recalculate bonus
-       pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+       ret=pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+       script_pushint(st,ret==0);
    }
 
    return 0;
@@ -10673,13 +10690,17 @@
 
 BUILDIN_FUNC(getmapflag)
 {
-   int16 m,i;
+   int16 m,i,inst_id;
    const char *str;
 
    str=script_getstr(st,2);
    i=script_getnum(st,3);
+   m = map_mapname2mapid(str);
+   if(script_hasdata(st,4)){
+       inst_id = script_getnum(st,4); //[Lighta]
+       m = instance_map2imap(m, inst_id);
+   }
 
-   m = map_mapname2mapid(str);
    if(m >= 0) {
        switch(i) {
            case MF_NOMEMO:             script_pushint(st,map[m].flag.nomemo); break;
@@ -10733,13 +10754,14 @@
            case MF_PVP_NOCALCRANK:     script_pushint(st,map[m].flag.pvp_nocalcrank); break;
            case MF_BATTLEGROUND:       script_pushint(st,map[m].flag.battleground); break;
            case MF_RESET:              script_pushint(st,map[m].flag.reset); break;
-           case MF_ALLOW_BG_ITEMS:     script_pushint(st,map[m].flag.allow_bg_items); break;
            case MF_CHANNELAUTOJOIN:    script_pushint(st,map[m].flag.chmautojoin); break;
            case MF_NOUSECART:          script_pushint(st,map[m].flag.nousecart); break;
            case MF_NOITEMCONSUMPTION:  script_pushint(st,map[m].flag.noitemconsumption); break;
            case MF_SUMSTARTMIRACLE:    script_pushint(st,map[m].flag.nosumstarmiracle); break;
            case MF_NOMINEEFFECT:       script_pushint(st,map[m].flag.nomineeffect); break;
            case MF_NOLOCKON:           script_pushint(st,map[m].flag.nolockon); break;
+           case MF_ALLOWWOEIT:         script_pushint(st,map[m].flag.allow_woe_items); break;
+           case MF_ALLOWBGIT:          script_pushint(st,map[m].flag.allow_bg_items); break;
            case MF_NOTOMB:             script_pushint(st,map[m].flag.notomb); break;
        }
    }
@@ -10763,7 +10785,7 @@
 }
 BUILDIN_FUNC(setmapflag)
 {
-   int16 m,i;
+   int16 m,i, inst_id;
    const char *str;
    int val=0;
 
@@ -10772,7 +10794,18 @@
    if(script_hasdata(st,4)){
        val=script_getnum(st,4);
    }
-   m = map_mapname2mapid(str);
+
+   if (strcmp(str, "this") == 0) {
+       struct block_list *bl = map_id2bl(st->oid);
+       m = bl ? bl->m : -1;
+   } else
+       m = map_mapname2mapid(str);
+
+   if(script_hasdata(st,5)){
+       inst_id = script_getnum(st,5); //[Lighta]
+       m = instance_map2imap(m, inst_id);
+   }
+
    if(m >= 0) {
        switch(i) {
            case MF_NOMEMO:             map[m].flag.nomemo = 1; break;
@@ -10842,13 +10875,14 @@
            case MF_PVP_NOCALCRANK:     map[m].flag.pvp_nocalcrank = 1; break;
            case MF_BATTLEGROUND:       map[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break;
            case MF_RESET:              map[m].flag.reset = 1; break;
-           case MF_ALLOW_BG_ITEMS:     map[m].flag.allow_bg_items = 1; break;
            case MF_CHANNELAUTOJOIN:    map[m].flag.chmautojoin = 1 ; break;
            case MF_NOUSECART:          map[m].flag.nousecart = 1 ; break;
            case MF_NOITEMCONSUMPTION:  map[m].flag.noitemconsumption = 1 ; break;
            case MF_SUMSTARTMIRACLE:    map[m].flag.nosumstarmiracle = 1 ; break;
            case MF_NOMINEEFFECT:       map[m].flag.nomineeffect = 1 ; break;
            case MF_NOLOCKON:           map[m].flag.nolockon = 1 ; break;
+           case MF_ALLOWWOEIT:     map[m].flag.allow_woe_items = 1; break;
+           case MF_ALLOWBGIT:      map[m].flag.allow_bg_items = 1; break;
            case MF_NOTOMB:             map[m].flag.notomb = 1; break;
        }
    }
@@ -10867,7 +10901,17 @@
    if(script_hasdata(st,4)){
        val=script_getnum(st,4);
    }
-   m = map_mapname2mapid(str);
+   if (strcmp(str, "this") == 0) {
+       struct block_list *bl = map_id2bl(st->oid);
+       m = bl ? bl->m : -1;
+   } else
+       m = map_mapname2mapid(str);
+
+   if(script_hasdata(st,5)){
+       int inst_id = script_getnum(st,5); //[Lighta]
+       m = instance_map2imap(m, inst_id);
+   }
+
    if(m >= 0) {
        switch(i) {
            case MF_NOMEMO:             map[m].flag.nomemo = 0; break;
@@ -10948,6 +10992,8 @@
            case MF_SUMSTARTMIRACLE:    map[m].flag.nosumstarmiracle = 0 ; break;
            case MF_NOMINEEFFECT:       map[m].flag.nomineeffect = 0 ; break;
            case MF_NOLOCKON:           map[m].flag.nolockon = 0 ; break;
+           case MF_ALLOWWOEIT:     map[m].flag.allow_woe_items = 0; break;
+           case MF_ALLOWBGIT:      map[m].flag.allow_bg_items = 0; break;
            case MF_NOTOMB:             map[m].flag.notomb = 0; break;
        }
    }
@@ -11798,11 +11844,16 @@
  *------------------------------------------*/
 BUILDIN_FUNC(setwall)
 {
-   const char *map, *name;
-   int x, y, m, size, dir;
+   const char *wmap, *name;
+   char uname[MAP_NAME_LENGTH];
+   int x, y, m=0, size, dir;
    bool shootable;
+   int inst_id=0, im=0;
 
-   map = script_getstr(st,2);
+   wmap = script_getstr(st,2);//[Khalint]
+   if( (m = map_mapname2mapid(wmap)) < 0 )//[Khalint]
+       return 0; // Invalid Map
+
    x = script_getnum(st,3);
    y = script_getnum(st,4);
    size = script_getnum(st,5);
@@ -11810,15 +11861,36 @@
    shootable = script_getnum(st,7);
    name = script_getstr(st,8);
 
-   if( (m = map_mapname2mapid(map)) < 0 )
-       return 0; // Invalid Map
+   if(script_hasdata(st,9) ){
+       inst_id = script_getnum(st,9); //[Lighta]
+       // Request the mapid of this src map into the instance of the party
+       im = instance_map2imap(m, inst_id);
+       if( im >= 0 )
+       { // Changes destiny to the instance map, not the source map
+           snprintf(uname, sizeof(uname), "%s%d",name,inst_id); //auto unique name for instance
+           m = im;
+           name = uname;
+       }
+   }
 
    map_iwall_set(m, x, y, size, dir, shootable, name);
    return 0;
 }
+
 BUILDIN_FUNC(delwall)
 {
-   const char *name = script_getstr(st,2);
+        int inst_id=0;
+        const char *name = NULL;
+        char uname[MAP_NAME_LENGTH];
+
+        name =script_getstr(st,2);
+        if( script_hasdata(st,3) )
+   {// "instance_id
+       inst_id=script_getnum(st,3);
+                snprintf(uname, sizeof(uname), "%s%d",name,inst_id); //auto unique name for instance
+                name = uname;
+        }
+
    map_iwall_remove(name);
 
    return 0;
@@ -19256,8 +19328,8 @@
    BUILDIN_DEF(detachrid,""),
    BUILDIN_DEF(isloggedin,"i?"),
    BUILDIN_DEF(setmapflagnosave,"ssii"),
-   BUILDIN_DEF(getmapflag,"si"),
-   BUILDIN_DEF(setmapflag,"si?"),
+   BUILDIN_DEF(getmapflag,"si?"),
+   BUILDIN_DEF(setmapflag,"si??"),
    BUILDIN_DEF(removemapflag,"si?"),
    BUILDIN_DEF(pvpon,"s"),
    BUILDIN_DEF(pvpoff,"s"),
@@ -19456,8 +19528,8 @@
    BUILDIN_DEF(setcell,"siiiiii"),
    BUILDIN_DEF(flooritem,"ii"),
    BUILDIN_DEF(flooritem2xy,"siiii"),
-   BUILDIN_DEF(setwall,"siiiiis"),
-   BUILDIN_DEF(delwall,"s"),
+   BUILDIN_DEF(setwall,"siiiiis?"),
+   BUILDIN_DEF(delwall,"s?"),
    BUILDIN_DEF(searchitem,"rs"),
    BUILDIN_DEF(mercenary_create,"ii"),
    BUILDIN_DEF(mercenary_heal,"ii"),
Index: src/map/battle.c
===================================================================
--- src/map/battle.c    (revision 527)
+++ src/map/battle.c    (working copy)
@@ -810,7 +810,6 @@
 
        if( sc->data[SC_SAFETYWALL] &&
        ((flag&(BF_SHORT|BF_MAGIC)) == BF_SHORT || (skill_get_inf2(skill_id)&INF2_TRAP)) ) {
-       {
            struct skill_unit_group* group = skill_id2group(sc->data[SC_SAFETYWALL]->val3);
            //uint16 skill_id = sc->data[SC_SAFETYWALL]->val2; (safetywall or steinwand)
            if (group) {
@@ -926,7 +925,6 @@
 
        if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU])
        && flag&BF_WEAPON && !(skill_get_nk(skill_id)&NK_NO_CARDFIX_ATK)) {
-
            skill_additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, gettick() );
            if( !status_isdead(src) )
                skill_counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() );
@@ -1166,9 +1164,8 @@
                }
            }
        }
+   } //end target sc
 
-   }
-
    //SC effects from caster side.
    sc = status_get_sc(src);
 
@@ -1268,8 +1265,6 @@
        }
    }
 
-   }
-
    return damage;
 }
 
@@ -6988,6 +6983,8 @@
    { "item_enabled_npc",                   &battle_config.item_enabled_npc,                1,      0,      1,              },
    { "item_flooritem_check",               &battle_config.item_onfloor,                    1,      0,      1,              },
    { "bowling_bash_area",                  &battle_config.bowling_bash_area,               0,      0,      20,             },
+   { "woe_reserved_char_id", &battle_config.woe_reserved_char_id, 999999, 0, INT_MAX,},
+   { "bg_reserved_char_id", &battle_config.bg_reserved_char_id,   999998, 0, INT_MAX,},
 };
 #ifndef STATS_OPT_OUT
 /**
Index: src/map/skill.c
===================================================================
--- src/map/skill.c (revision 527)
+++ src/map/skill.c (working copy)
@@ -6441,14 +6441,15 @@
        }
        if( sd ) {
            int x,bonus=100;
+               struct skill_condition require = skill_get_requirement(sd, skill_id, skill_lv);
            x = skill_lv%11 - 1;
-           i = pc_search_inventory(sd,skill_db[skill_id].itemid[x]);
-           if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) {
+               i = pc_search_inventory(sd, require.itemid[x]);
+               if (i < 0 || require.itemid[x] <= 0) {
                clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
                map_freeblock_unlock();
                return 1;
            }
-           if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skill_id].amount[x]) {
+               if (sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < require.amount[x]) {
                clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
                map_freeblock_unlock();
                return 1;
@@ -6750,6 +6751,7 @@
                sp = sp * tsc->data[SC_MAGICROD]->val2 / 100;
                if(sp < 1) sp = 1;
                status_heal(bl,0,sp,2);
+               clif_skill_nodamage(bl, bl, SA_MAGICROD, tsc->data[SC_MAGICROD]->val1, 1);
                status_percent_damage(bl, src, 0, -20, false); //20% max SP damage.
            } else {
                struct unit_data *ud = unit_bl2ud(bl);
@@ -6787,7 +6789,7 @@
        }
        break;
    case SA_MAGICROD:
-       clif_skill_nodamage(src,src,SA_MAGICROD,skill_lv,1);
+       //It activates silently, no use animation. [Lighta]
        sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv));
        break;
    case SA_AUTOSPELL:
@@ -10254,9 +10256,11 @@
        // Slim Pitcher [Celest]
    case CR_SLIMPITCHER:
        if (sd) {
-           int i = skill_lv%11 - 1;
-           int j = pc_search_inventory(sd,skill_db[skill_id].itemid[i]);
-           if( j < 0 || skill_db[skill_id].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skill_id].amount[i] )
+       int i = 0, j = 0;
+       struct skill_condition require = skill_get_requirement(sd, skill_id, skill_lv);
+       i = skill_lv%11 - 1;
+       j = pc_search_inventory(sd, require.itemid[i]);
+       if (j < 0 || require.itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < require.amount[i])
            {
                clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
                return 1;
Index: src/map/battle.h
===================================================================
--- src/map/battle.h    (revision 527)
+++ src/map/battle.h    (working copy)
@@ -476,7 +476,6 @@
    // Aelys custom Battleground
    int bg_idle_announce;
    int bg_idle_autokick;
-   int bg_reserved_char_id;
    int bg_items_on_pvp;
    int bg_reward_rates;
    int bg_reportafk_leaderonly;
@@ -504,6 +503,8 @@
    int item_enabled_npc;
    int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
    int bowling_bash_area;
+   int bg_reserved_char_id; //charid for bg items
+   int woe_reserved_char_id; //charid for wot items
    } battle_config;
 
 void do_init_battle(void);
Index: src/map/vending.c
===================================================================
--- src/map/vending.c   (revision 527)
+++ src/map/vending.c   (working copy)
@@ -231,7 +231,7 @@
  * data := {<index>.w <amount>.w <value>.l}[count]
  *------------------------------------------*/
 void vending_openvending(struct map_session_data* sd, const char* message, const uint8* data, int count) {
-   int i, j;
+    int i, j, char_id;
    int vending_skill_lvl;
    nullpo_retv(sd);
 
@@ -268,6 +268,7 @@
        ||  sd->status.cart[index].attribute == 1 // broken item
        ||  sd->status.cart[index].expire_time // It should not be in the cart but just in case
        ||  (sd->status.cart[index].bound && !pc_can_give_bounded_items(sd)) // can't trade account bound items and has no permission
+       || (sd->status.cart[index].card[0] == CARD0_CREATE && (char_id = MakeDWord(sd->status.cart[index].card[2], sd->status.cart[index].card[3])) > 0 && ((battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id)))
        ||  !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
            continue;
 
Index: src/map/buyingstore.c
===================================================================
--- src/map/buyingstore.c   (revision 527)
+++ src/map/buyingstore.c   (working copy)
@@ -241,7 +241,7 @@
 
 void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int buyer_id, const uint8* itemlist, unsigned int count)
 {
-   int zeny = 0;
+    int zeny = 0, char_id;
    unsigned int i, weight, listidx, k;
    struct map_session_data* pl_sd;
 
@@ -316,6 +316,11 @@
            clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
            return;
        }
+        if (sd->status.inventory[index].card[0] == CARD0_CREATE && (char_id = MakeDWord(sd->status.inventory[index].card[2], sd->status.inventory[index].card[3])) > 0 && (char_id == battle_config.bg_reserved_char_id || char_id == battle_config.woe_reserved_char_id)) { // Items where creator's ID is important
+            clif_buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
+            clif_displaymessage(sd->fd, "Cannot Trade event reserved Items (Battleground, WoE).");
+            return;
+        }
 
        ARR_FIND( 0, pl_sd->buyingstore.slots, listidx, pl_sd->buyingstore.items[listidx].nameid == nameid );
        if( listidx == pl_sd->buyingstore.slots || pl_sd->buyingstore.items[listidx].amount == 0 )
Index: src/map/clif.c
===================================================================
--- src/map/clif.c  (revision 527)
+++ src/map/clif.c  (working copy)
@@ -55,8 +55,8 @@
 /* for clif_clearunit_delayed */
 static struct eri *delay_clearunit_ers;
 
-//#define DUMP_UNKNOWN_PACKET
-//#define DUMP_INVALID_PACKET
+#define DUMP_UNKNOWN_PACKET
+#define DUMP_INVALID_PACKET
 
 struct Clif_Config {
    int packet_db_ver;  //Preferred packet version.
@@ -1801,9 +1801,15 @@
            if( !itemdb_cansell(&sd->status.inventory[i], pc_get_group_level(sd)) )
                continue;
 
-           if( sd->status.inventory[i].expire_time || (sd->status.inventory[i].bound && !pc_can_give_bounded_items(sd)) )
-               continue; // Cannot Sell Rental Items or Account Bounded Items
-
+           if( sd->status.inventory[i].expire_time )
+               continue; // Cannot Sell Rental Items
+           if (sd->status.inventory[i].card[0] == CARD0_CREATE) { // Do not allow sell BG - Ancient Items
+               uint32 char_id = MakeDWord(sd->status.inventory[i].card[2], sd->status.inventory[i].card[3]);
+               if (battle_config.bg_reserved_char_id && char_id == battle_config.bg_reserved_char_id)
+                   continue;
+               if (battle_config.woe_reserved_char_id && char_id == battle_config.woe_reserved_char_id)
+                   continue;
+           }
            if( sd->status.inventory[i].bound && !pc_can_give_bounded_items(sd))
                continue; // Don't allow sale of bound items
 
 
Viewed 1464 times, submitted by lighta.