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if(flag&(BF_LONG) && bl->type&BL_MOB ){ //long range atk and mob target
        TBL_MOB *md = BL_CAST(BL_MOB,bl);
        if(md && md->class_ == MOBID_EMPERIUM){ //mob is emp
            d->dmg_lv = ATK_BLOCK;
            return 0;
        }
}
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