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//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4c
//===== Compatible With: =====================================
//= rAthena SVN r16862+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
                    
prontera,164,164,4  script  Quest Shop  998,{
function Add; function Chk; function Slot; function A_An;
 
    if (.Shops$ == "") set .@i, select(.menu$);
    else set .@i,1;
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;
 
function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
        if (!getarg(.@n,0)) break;
        if (getitemname(getarg(.@n)) == "null") {
            debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
            return;
        }
    }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
        set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}
function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe0,1;
        return "^FF0000";
    }
    else return "^00FF00";
}
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}
 
OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5);
    set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe0) { 
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[1])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[2]) set Zeny, Zeny-.@q[2];
            if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
            if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1];
            getitem .@q[0],.@q[1];
            if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
            specialeffect2 699;
            close;
        case 2:
            set @qe3, getlook(LOOK_HEAD_BOTTOM);
            set @qe4, getlook(LOOK_HEAD_TOP);
            set @qe5, getlook(LOOK_HEAD_MID);
            set @qe6,1;
            if (@qe1&1) changelook LOOK_HEAD_BOTTOM, @qe2;
            if (@qe1&256) changelook LOOK_HEAD_TOP, @qe2;
            if (@qe1&512) changelook LOOK_HEAD_MID, @qe2;
            break;
        case 3:
            close;
        }
    }
OnEnd:
    if (@qe6) {
        changelook LOOK_HEAD_BOTTOM, @qe3;
        changelook LOOK_HEAD_TOP, @qe4;
        changelook LOOK_HEAD_MID, @qe5;
    }
    for(set .@i,0; .@i<7; set .@i,.@i+1)
        setd "@qe"+.@i,0;
    end;
OnInit:
    freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#CASHPOINTS","Cash Points";
 
    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0;   // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,1;    // Show Zeny cost, if any? (1: yes / 0: no)
 
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
 
    setarray .Shops$[1],"Headgears";
    // set .Shops$,"n/a";
 
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
 
//  Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
//  Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
//  Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
//  Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
 
    Add(1,20000,1,0,0,734,100,737,250,1006,350,607,50);
    Add(1,20001,1,0,0,948,300,950,300,931,250,998,250,607,50);
    Add(1,20002,1,0,0,2299,10,932,400,7063,400,994,300,919,200,607,100);
    Add(1,20007,1,0,0,7154,300,11520,250,7001,300,7448,250,1036,200,607,50);
 
    Add(1,20008,1,0,0,7507,250,7317,250,7003,250,746,200,7197,100,607,50);
    Add(1,20009,1,0,0,7507,250,7317,250,7003,250,746,200,934,100,607,50);
    Add(1,20010,1,0,0,7507,250,7317,250,7003,250,746,200,926,100,607,50);
 
    Add(1,20006,1,0,0,1035,350,963,200,7100,300,990,300,7033,200,607,100);
    Add(1,20011,1,0,0,2255,5,7161,300,7753,250,7323,250,1059,300,607,100);
    Add(1,20003,1,0,0,1039,300,12040,200,7106,250,7198,300,1037,200,607,100);
    Add(1,20015,1,0,0,2254,5,7111,400,7292,300,7097,350,1056,200,607,100);
    Add(1,20013,1,0,0,2255,5,7119,350,1060,300,7326,250,579,200,607,100);
    Add(1,20012,1,0,0,748,500,7189,350,7095,300,2656,250,7320,200,607,100);
    Add(1,20014,1,0,0,748,500,7189,350,7095,300,7301,300,7159,250,607,100);
 
 
 
 
// --------------------------------------------------
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qshop"+.@i,909;
    }
    end;
}
 
// -------- Dummy data (duplicate as needed) --------
-   shop    qshop1  -1,909:-1
-   shop    qshop2  -1,909:-1
-   shop    qshop3  -1,909:-1
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