// -------- BitMasks --------
// 1 - Normal jobs,
// 2 - Adv jobs.
// 4 - Baby jobs,
// 8 - Normal 3rd jobs.
// 16 - Adv. 3rd jobs.
// 32 - Baby 3rd jobs.
// 64 - Certain Jobs ( Specific )
// ----- Mode Example : ( Blocked Class ) ------
// 63 - All Class that has been defined
// 64 - Only the Specific Job you defined
// 7 - Normal + Advanced + Baby Jobs
// 56 - Normal 3rd + Advanced 3rd + Baby 3rd Jobs
// Just add in the Value for the Bitmask.
// Aware of the Usage of Certain Jobs.
// --- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class )
// --- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots.
// --- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already.
// * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element.
- script ClassRestriction -1,{
function RestrictJob;
OnPCLoadMapEvent:
if( getgmlevel() < .LowGMLvl )
for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 2 )
if( strcharinfo(3) == .Map$[.@i] ) RestrictJob( atoi( .Map$[.@i+1] ) );
end;
function RestrictJob {
// Normal Jobs
if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049;
// Adv Jobs
if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021;
// Baby Jobs
if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045;
// Normal 3rd Jobs
if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,5055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072;
// Adv 3rd Jobs
if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079;
// Baby 3rd Jobs
if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108;
// Certain Jobs ( Specific Your Own Class Restriction )
if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011;
for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )
if( Class == .@Restrict[.@i] ){
mes "[ ^FF0000Job Restriction System^000000 ]";
mes "^0000FFMap^000000 : ^FF0000"+strcharinfo(3)+"^000000";
mes "^FFFFFF________________________________^000000";
if( getarg(0) & 1 ) mes " -- ^0000FFNormal Jobs^000000";
if( getarg(0) & 2 ) mes " -- ^0000FFAdvanced Jobs^000000";
if( getarg(0) & 4 ) mes " -- ^0000FFNormal Baby Jobs^000000";
if( getarg(0) & 8 ) mes " -- ^0000FFNormal Third Jobs^000000";
if( getarg(0) & 16 ) mes " -- ^0000FFAdvanced Third Jobs^000000";
if( getarg(0) & 32 ) mes " -- ^0000FFBaby Third Jobs^000000";
if( getarg(0) & 64 )
for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )
mes " -- ^0000FF"+jobname( .@Restrict[.@i] )+"^000000";
mes "^FFFFFF________________________________^000000";
mes "You will be warped out within "+.Sec+" Seconds.";
sleep2 ( .Sec * 1000 );
warp "prontera",155,181;
}
return;
}
OnInit:
// Wait X Seconds before warped out.
set .Sec,5;
// Lowest GM Level to Bypass
set .LowGMLvl,80;
setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value ) Max of ~64 Map Settings.
"prtg_cas01","63",
"prtg_cas02","64",
"prtg_cas03","7",
"prtg_cas04","56",
"prtg_cas05","1";
// Assign a LoadEvent Mapflag to each map you listed.
for( set .map,0; .map < getarraysize( .Map$ ); set .map,.map + 2 )
setmapflag .Map$[.map],mf_loadevent;
end;
}