viewing paste Class Restriction v2 | Athena

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// -------- BitMasks --------
// 1    -   Normal jobs, 
// 2    -   Adv jobs. 
// 4    -   Baby jobs, 
// 8    -   Normal 3rd jobs. 
// 16   -   Adv. 3rd jobs. 
// 32   -   Baby 3rd jobs. 
// 64   -   Certain Jobs ( Specific )
 
// ----- Mode Example : ( Blocked Class ) ------
//  63  -   All Class that has been defined
//  64  -   Only the Specific Job you defined
//  7   -   Normal + Advanced + Baby Jobs
//  56  -   Normal 3rd + Advanced 3rd + Baby 3rd Jobs
 
// Just add in the Value for the Bitmask.
// Aware of the Usage of Certain Jobs.
//  --- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class )
//  --- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots.
//  --- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already.
// * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element.
 
 
-   script  ClassRestriction    -1,{
function    RestrictJob;
 
OnPCLoadMapEvent:
if( getgmlevel() < .LowGMLvl )
    for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 2 )
        if( strcharinfo(3) == .Map$[.@i] )  RestrictJob( atoi( .Map$[.@i+1] ) );
end;
    
function    RestrictJob {
//  Normal Jobs
    if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049;
//  Adv Jobs
    if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021;
//  Baby Jobs
    if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045;
//  Normal 3rd Jobs
    if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,5055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072;
//  Adv 3rd Jobs
    if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079;
//  Baby 3rd Jobs
    if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108;
 
//  Certain Jobs ( Specific Your Own Class Restriction )
    if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011;
 
    for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )
        if( Class == .@Restrict[.@i] ){
            mes "[   ^FF0000Job Restriction System^000000   ]";
            mes "^0000FFMap^000000 : ^FF0000"+strcharinfo(3)+"^000000";
            mes "^FFFFFF________________________________^000000";
                if( getarg(0) & 1 ) mes " -- ^0000FFNormal Jobs^000000";
                if( getarg(0) & 2 ) mes " -- ^0000FFAdvanced Jobs^000000";
                if( getarg(0) & 4 ) mes " -- ^0000FFNormal Baby Jobs^000000";
                if( getarg(0) & 8 ) mes " -- ^0000FFNormal Third Jobs^000000";
                if( getarg(0) & 16 ) mes " -- ^0000FFAdvanced Third Jobs^000000";
                if( getarg(0) & 32 ) mes " -- ^0000FFBaby Third Jobs^000000";
                if( getarg(0) & 64 )
                    for( set .@i,0; .@i < getarraysize(.@Restrict); set .@i,.@i + 1 )
                        mes " -- ^0000FF"+jobname( .@Restrict[.@i] )+"^000000";
            mes "^FFFFFF________________________________^000000";
            mes "You will be warped out within "+.Sec+" Seconds.";
            sleep2 ( .Sec * 1000 );
            warp "prontera",155,181;
        }
return;
}
    
OnInit:
//  Wait X Seconds before warped out.
set .Sec,5;
//  Lowest GM Level to Bypass
set .LowGMLvl,80;
 
setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value )  Max of ~64 Map Settings.
            "prtg_cas01","63",
            "prtg_cas02","64",
            "prtg_cas03","7",
            "prtg_cas04","56",
            "prtg_cas05","1";
            
//  Assign a LoadEvent Mapflag to each map you listed.
for( set .map,0; .map < getarraysize( .Map$ ); set .map,.map + 2 )
    setmapflag .Map$[.map],mf_loadevent;
end;
}
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