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struct {
                unsigned int active : 1; //Marks active player (not active is logging in/out, or changing map servers)
                unsigned int menu_or_input : 1;// if a script is waiting for feedback from the player
                unsigned int dead_sit : 2;
                unsigned int lr_flag : 2;
                unsigned int connect_new : 1;
                unsigned int arrow_atk : 1;
                unsigned int gangsterparadise : 1;
                unsigned int rest : 1;
                unsigned int storage_flag : 3; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] 3: Rent Storage [ZephStorage]
                unsigned int snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used.
                unsigned int abra_flag : 1; // Abracadabra bugfix by Aru
                unsigned int gmaster_flag : 1; // is guildmaster? (caches sd->status.name == g->master)
                unsigned int autocast : 1; // Autospell flag [Inkfish]
                unsigned int autotrade : 1;     //By Fantik
                unsigned int reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
                unsigned int showdelay :1;
                unsigned int showcast :1; // [Zephyrus] Display casting time to user
                unsigned int showcastdelay :1; // [Zephyrus] Display casting delay time to user
                unsigned int showexp :1;
                unsigned int showgain :1;
                unsigned int showzeny :1;
                unsigned int noask :1; // [LuzZza]
                unsigned int trading :1; //[Skotlex] is 1 only after a trade has started.
                unsigned int can_tradeack : 1; // client can send a tradeack
                unsigned int deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
                unsigned int monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
                unsigned int size :2; // for tiny/large types
                unsigned int night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
                unsigned int blockedmove :1;
                unsigned int using_fake_npc :1;
                unsigned int rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
                unsigned int killer : 1;
                unsigned int killable : 1;
                unsigned int doridori : 1;
                unsigned int ignoreAll : 1;
                unsigned int buyingstore : 1;
                unsigned int lesseffect : 1;
                unsigned int vending : 1;
                short packet_filter; // [Zephyrus] Packet Filter
                unsigned int battleinfo : 1;
                unsigned short displaydrop;
                unsigned int pvpmode : 1; // PK Mode [Zephyrus]
                unsigned int noks : 3; // [Zeph Kill Steal Protection]
                unsigned int secure_items : 1; // [Zephyrus] Item Security
                bool changemap, changeregion;
                short pmap; // Previous map on Map Change
                unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
                unsigned int warping : 1;//states whether you're in the middle of a warp processing
                unsigned int only_walk : 1; // [Zephyrus] Block Skills and Item usage to a player
                unsigned int view_mob_info : 1;
                unsigned int evade_antiwpefilter : 1; // Required sometimes to show the user previous to use the skill
                unsigned int bg_afk : 1; // Moved here to reduce searchs
                unsigned int bg_listen : 1;
                unsigned int hit_tick;
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