viewing paste Unknown #9718 | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782
//===== RO-CREW Scripts ================================== 
//= Auto-Event System 
//===== By: ================================================== 
//= Stolao
//===== Current Version: ===================================== 
//= 1.2C
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= Will Automatically pick one event from the events in its 
//= list every hour and run it. Giving out an Event ticket and 
//= Announcing the Winner. 
//===== Uses: ================================================
//= Custom Maps 1@2@3@4, 06guild_01 and 1@zombie 
//= clone maps of quiz_01, ero_pvp(Custom) and 1@cata. 
//= If you dont have these maps change accordingly ctrl+H <3
//= Variables, $EventData$ and $EventData
//= OnMinute55, OnPCDieEvent
//===== Comments: ============================================
//= [Stolao]
//= Add more events
//= Spell Check
//= Make customisable in game by gm
//= Make Zombie more configable
//= Make Check config in npc
//= Make GM level config in npc
//= Make Announcement colors configable
//= Make "Zeny" cangable for Points
//= Configable in game
//===== Additional Comments: =================================
//= 1.00 Basic Layout, Useing just 99-PVP
//= 1.01 Add Zombie Survival
//= 1.02 Add 1234
//= 1.03 More Monster in Zombie
//= 1.04 Fixed Stair Bug in 1234
//= 1.05 Swich 1234 to even odd afer 7 rolls
//= 1.06 More Monster in Zombie
//= 1.07 More and Shorter Rounds in Zombie
//= 1.08 Made PvpEvent 20 min limit was 10 min
//= 1.09 Swich 1234 to last box after 8 even odd rolls
//= 1.0A Shortened PvpEvent script by 54 line
//= 1.0B Removed even odd afer 7 rolls in 1234
//= 1.0C Removed last box after 8 even odd rolls in 1234
//= 1.0D Made 1234 function baced
//= 1.0E Made PvpEvent function based
//= 1.0F Made Zombie function based
//= 1.10 Added Startup via NPC Whisper
//= 1.11 Removed "tie" in 1234
//= 1.12 Made 1234 Configable uing arrayed server data
//= 1.13 Added Toggable Prize item & Zeny to 1234
//= 1.14 Added Toggable Cost item & Zeny to 1234
//= 1.15 Added Prize Pool item & Zenyto 1234
//= 1.16 Replaced 99-Pvp with PvpEvent
//= 1.17 Made PVP Configable uing arrayed server data
//= 1.18 Added Toggable Prize item & Zeny to PVP
//= 1.10 Added Toggable Cost item & Zeny to PVP
//= 1.1A Added Prize Pool to item & Zeny PVP
//= 1.1B Made Zombie Kinda Configable (might add more latter)
//= 1.1C Added Toggable Prize item & Zeny to Zombie
//= 1.1D Added Toggable Cost item & Zeny to Zombie
//= 1.1E Added Prize Pool to item & Zeny Zombie
//= 1.1F Fixed minor bug in Zombies Config
//= 1.20 Fixed minor bug in prize scripts
//= 1.21 Fixed typo in run pvp
//= 1.22 Fixed check Zeny in all scripts
//= 1.23 Fixed check items in all scripts
//= 1.24 Fixed major bug in Config
//= 1.25 Fixed "bug" reading strings as numbers
//= 1.26 Added event check, see if events are running already
//= 1.27 Added Reset to config npc
//= 1.28 Fixed bug in the prize giving phase of events
//= 1.29 Switch prizes to close2;
//= 1.2A Added missing Close; after Event check in whisper
//= 1.2B Added Start of In Game Setup menu
//= 1.2C Fixed Type in InGame Setup ":" when ";"
//===== Legal Info: ==========================================
//= Basically dont steal credit for my work
//= If you want to modify and upload, give credit
//===== Contact Ifo: =========================================
//= [Stolao] 
//= Email: [email protected]
//============================================================
 
 
-   script  RUNEvent    -1,{
OnWhisperGlobal:
   set .@Event$,@whispervar0$;
   set @whispervar0$,"";
   if(getgmlevel()>60) {
      if(.@Event$ == "Reset"){ set $EventData[0],0;
      dispbottom "Event Check Reset";
       end; }
      if(.@Event$ == "Setup"){ goto M_SETUP; }
      if($EventData[0]){ mes "[Event Management]";
      mes "Sorry an event is already running.";
      close;
      }
      if(.@Event$ == "Pvp"){ callfunc("PvpEventRUN");   dispbottom "Event Set to "+.@Event$+""; end; }
      if(.@Event$ == "Zombie"){ callfunc("ZombieRUN"); dispbottom "Event Set to "+.@Event$+""; end; }
      if(.@Event$ == "1234"){ callfunc("1234RUN"); dispbottom "Event Set to "+.@Event$+""; end; }
   mes "[Event Management]";
   mes "Hello "+strcharinfo(0)+", How might I assist you?";
   menu "Nothing nevermind",-,"Run an event",M_RUN;
      next;
      mes "[Event Management]";
      mes "Call on me anytime.";
      close;
M_RUN:
      next;
      mes "[Event Management]";
      mes "Which Event Would you like to run?";
         switch(select("Nothing nevermind.:Run the Pvp Event.:Run the Zombie Survival Event.: Run the 1234 Event")){
         case 1:
         next;
         mes "[Event Management]";
         mes "Call on me anytime.";
         close;
         case 2: 
         next;
         mes "[Event Management]";
         mes "Alright Im now running the Pvp Event";
         close2;
         callfunc("PvpEventRUN");
         end;
         close;
         break;
         case 3: 
         next;
         mes "[Event Management]";
         mes "Alright Im now running the Zombie Survival Event";
         close2;
         callfunc("ZombieRUN");
         end;
         close;
         break;
         case 4: 
         next;
         mes "[Event Management]";
         mes "Alright Im now running the 1234 Event";
         close2;
         callfunc("1234RUN");
         end;
         break;
         end;
         }
   }
   end;
M_SETUP:
      mes "[Event Management]";
      mes "Currently Disabled";
      close;
 
OnMinute55:
   switch(rand(3)){
   case 0:   callfunc("1234RUN");   break;
   case 1:   callfunc("ZombieRUN");   break;
   case 2:   callfunc("PvpRUN");   break;
   }
   end;
M_DEFAULT:
OnInit:
   hideonnpc "PvpEventPrize";
   hideonnpc "PvpEvent";
   hideonnpc "ZombiePrize";
   hideonnpc "ZombieSurvival";
   hideonnpc "1234-Event";
   hideonnpc "1234-Prize";
 
 
   // Config
   set $EventData[0],0;               // DONT TOUCH
   set $EventData$[1],"prontera";            //Map Warped to after Events
   setarray $EventData[2],155,181;            //X, Y Warped to after Events
 
   // 1234
   setarray $EventData$[4],"quiz_01";         //1234 Event Map
   setarray $EventData[5],205,92;            //1234 X, Y
   set $EventData[7],4;               //Min Players For 1234
   setarray $EventData$[8],"Payon";         //1234 Start Map
   setarray $EventData[9],156,233;            //1234 Start X, Y
   set $EventData[11],90;               //Max rolls before tie (suggest 90 or less)
   setarray $EventData[12],182,94,228,88;         //Out of bounds upper area x1, y1, x2, y2
   setarray $EventData[16],185,188,197,200,209,212,221,224;//Area stairs x1, x2, x3, x4, x5, x6, x7, x8
   setarray $EventData[24],87,82;            //Out of bounds area stairs y1, y2
   setarray $EventData[26],183,191;         //Box 1 x1, x2
   setarray $EventData[28],195,203;         //Box 2 x1, x2
   setarray $EventData[30],207,215;         //Box 3 x1, x2
   setarray $EventData[32],219,227;         //Box 4 x1, x2
   setarray $EventData[34],81,59;            //Boxs y1, y2
   setarray $EventData[36],501,5,0;         //Prize - Item, Amount, Zeny
   setarray $EventData[39],0,0,0;            //Join Cost - Item, Amount, Zeny
   setarray $EventData[42],0,0;            //100 = 1% Prizes pooled from players - Items,Zeny
   setarray $EventData[44],0,0;            // DONT TOUCH
 
   //Pvp
   setarray $EventData$[46],"06guild_01";         //PVP Event Map
   setarray $EventData[47],0,0;            //PVP Event X, Y
   setarray $EventData$[49],"Morroc";         //PVP Start Map
   setarray $EventData[50],156,85;            //PVP Start X, Y
   set $EventData[54],2;               //Min Players For PVP
   setarray $EventData[55],99,40;         //Min Base, Job, Max Base, Job Levels for PVP
   set $EventData[59],20;               //PVP Times in Mins (Suggest Less then 50)
   setarray $EventData[60],0,0,50000;         //Prize - Item, Amount, Zeny
   setarray $EventData[63],0,0,2500;         //Join Cost - Item, Amount, Zeny
   setarray $EventData[66],0,10000;         //100 = 1% Prizes pooled from players - Items, Zeny
   setarray $EventData[68],0,0;            // DONT TOUCH
 
   //Zombie
   setarray $EventData$[70],"1@cata";         //Zombie Event Map
   setarray $EventData[71],0,0;            //Zombie Event X, Y
   setarray $EventData$[73],"Prontera";         //Zombie Start Map
   setarray $EventData[74],156,164;         //Zombie Start X, Y
   setarray $EventData[76],1,1;            //Max Base,Job Levels for Zombies
   setarray $EventData$[78],"1@cata";         //Zombie Prize Map
   setarray $EventData[79],175,120;         //Zombie Prize X, Y
   setarray $EventData[81],0,0,20000;         //Prize - Item, Amount, Zeny
   setarray $EventData[84],909,10,0;         //Join Cost - Item, Amount, Zeny
   setarray $EventData[87],10000,0;         //100 = 1% Prizes pooled from players - Items, Zeny
   setarray $EventData[89],0,0;            // DONT TOUCH
}
 
 
//========================= Enter Event =================================
 
 
prontera,156,164,4  script  ZombieSurvival  730,{
   mes "[Munak]";
   mes "This is an Event for "+$EventData[75]+"/"+$EventData[76]+" Novice only";
   if($EventData[84] > 0 && $EventData[85] > 0) mes "You will also need "+$EventData[85]+" "+getitemname($EventData[84])+" to join.";
   if($EventData[86] > 0) mes "You will also need "+$EventData[86]+"z to join.";
   mes "Would you like to Join";
   next;
   menu "No",-,"Yes",M_CHECKS;
   mes "[Munak]";
   mes "Ok come back later";
   close;
M_CHECKS:
   if(BaseLevel > $EventData[75]) goto L_Error;
   if(JobLevel > $EventData[76]) goto L_Error;
   if(BaseClass > 0) goto L_Error;
   if(countitem($EventData[84]) < $EventData[85]) goto L_Item;
   if(Zeny < $EventData[86]) Goto L_Zeny;
   if($EventData[84] > 0 && $EventData[85] > 0){ delitem $EventData[84],$EventData[85]; set $EventData[89],$EventData[89]+$EventData[85]; }
   if($EventData[86] > 0){ set Zeny,zeny-$EventData[86]; set $EventData[90],$EventData[90]+$EventData[86]; }
   warp $EventData$[70],$EventData[71],$EventData[72];
   next;
L_Error:
   mes "[Munak]";
   mes "Sorry you Must be a "+$EventData[76]+"/"+$EventData[77]+" Novice";
   close;   
L_Item:
   mes "[Munak]";
   mes "Sorry but, You will need "+$EventData[85]+" "+getitemname($EventData[84])+" to join.";
   close;
L_Zeny:
   mes "[Munak]";
   mes "Sorry but, You will need "+$EventData[86]+"z to join.";
   close;
OnPCDieEvent:
   getmapxy(.@map$,.@x,.@y,0);
   if(.@map$==$EventData[69] && $EventData[0]==1){
      mapannounce EventData$[67],""+strcharinfo(0)+" died, and is out of the game!.",8;
      warp "SavePoint",0,0;
      end;
   }
}
 
morocc,156,85,4 script  PvpEvent    730,{
 
   mes "[Pvp Junkie]";
   mes "This is an Event for Players between Levels "+$EventData[55]+"/"+$EventData[56]+" and "+$EventData[57]+"/"+$EventData[58]+"";
   mes "Must be at least "+$EventData[54]+" players for event to take place";
   if($EventData[63] > 0 && $EventData[64] > 0) mes "You will also need "+$EventData[64]+" "+getitemname($EventData[63])+" to join.";
   if($EventData[65] > 0) mes "You will also need "+$EventData[65]+"z to join.";
   mes "Would you like to Join?";
   next;
   menu "No",-,"Yes",M_CHECK;
   mes "[Pvp Junkie]";
   mes "Ok come back later";
   close;
M_CHECK:
   if(BaseLevel < $EventData[55] || JobLevel < $EventData[56] || BaseLevel > $EventData[57] || JobLevel > $EventData[58]) goto L_Error;
   if(countitem($EventData[63])<EventData$[62]) goto L_Item;
   if($EventData[65] > Zeny) Goto L_Zeny;
   if($EventData[63] && $EventData[64]){ delitem $EventData[63],$EventData[64]; set $EventData[68],$EventData[68]+$EventData[64]; }
   if($EventData[65] > 0){ set Zeny,zeny-$EventData[65]; set $EventData[69],$EventData[69]+$EventData[65]; }
   warp $EventData$[46],$EventData[47],$EventData[48];
   next;
L_Error:
   mes "[Pvp Junkie]";
   mes "Sorry you Must be between Levels "+$EventData[55]+"/"+$EventData[42]+" and "+$EventData[43]+"/"+$EventData$[46]+"";
   close;   
L_Item:
   mes "[Pvp Junkie]";
   mes "Sorry but, You will need "+$EventData[64]+" "+getitemname($EventData[63])+" to join.";
   close;
L_Zeny:
   mes "[Pvp Junkie]";
   mes "Sorry but, You will need "+$EventData[65]+"z to join.";
   close;
OnPCDieEvent:
   getmapxy(.@map$,.@x,.@y,0);
   if(.@map$==$EventData$[46] && $EventData[0]==3){
      mapannounce $EventData$[46],""+strcharinfo(0)+" died, and is out of the game!.",8;
      warp "SavePoint",0,0;
      end;
   }
}
 
payon,156,233,4 script  1234-Event  811,{
   mes "[Gambler]";
   mes "This is an event of chance";
   mes "Must be at least "+$EventData[7]+" players for event to take place";
   if($EventData[39] > 0 && $EventData[40] > 0) mes "You will also need "+$EventData[40]+" "+getitemname($EventData[39])+"";
   if($EventData[41] > 0) mes "You will also need "+$EventData[41]+"z.";
   mes "Would you like to Join";
   next;
   menu "Yes",M_Yes,"No",M_NOPE;
M_Yes:
   if(countitem($EventData[39])<EventData$[40]) goto L_Item;
   if($EventData[41] > Zeny) Goto L_Zeny;
   if($EventData[39] > 0 && $EventData[40] > 0 ){ delitem $EventData[39],$EventData[40]; set $EventData[44],$EventData[44]+$EventData[40]; }
   if($EventData[41] > 0){ set Zeny,zeny-$EventData[41]; set $EventData[45],$EventData[45]+$EventData[41]; }
   warp $EventData$[4],$EventData[5],$EventData[6];
   next;
M_NOPE:
   mes "[Gambler]";
   mes "Ok come back later";
   close;
L_Item:
   mes "[Gambler]";
   mes "Sorry but, You will need "+$EventData[40]+" "+getitemname($EventData[39])+" to join.";
   close;
L_Zeny:
   mes "[Gambler]";
   mes "Sorry but, You will need "+$EventData[41]+"z to join.";
   close;
}
 
 
//========================= Running Event ===============================
 
 
function    script  ZombieRUN   {
   if($EventData[0]){ end; }
   set $EventData[0],1;
   hideoffnpc "ZombieSurvival";
   hideonnpc "ZombiePrize";
   Announce "Zombie Survival Will begin in 5 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 4 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 3 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 2 Mins!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Will begin in 1 Min!",8;
   Announce "Please report to "+$EventData$[73]+" "+$EventData[74]+" "+$EventData[75]+" to join",8;
   sleep 60000;
   Announce "Zombie Survival Has Begun!",8;
   hideonnpc "ZombieSurvival";
   sleep 26000;
   mapannounce $EventData$[70],"Wave 1!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie",1394,10,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],177,120,"Zombie",1394,10,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 2!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin",8;
   monster $EventData$[70],0,0,"Zombie",1394,14,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,2,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 3!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie",1394,12,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,1,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 4!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin",8;
   monster $EventData$[70],0,0,"Zombie",1394,16,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,3,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 5!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin",8;
   monster $EventData$[70],0,0,"Zombie",1394,18,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,4,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 6!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie",1394,20,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,5,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 7!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,1,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,10,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,25,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 8!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,3,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,15,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,30,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"Wave 9!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,5,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,20,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,35,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 66000;
   mapannounce $EventData$[70],"FIANL WAVE!",8;
   sleep 1000;
   mapannounce $EventData$[70],"3...",8;
   sleep 1000;
   mapannounce $EventData$[70],"2...",8;
   sleep 1000;
   mapannounce $EventData$[70],"1...",8;
   sleep 1000;
   mapannounce $EventData$[70],"Begin!",8;
   monster $EventData$[70],0,0,"Zombie Master",1298,7,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Ghoul",1423,25,"ZombieRUN::OnKillZombie";
   monster $EventData$[70],0,0,"Zombie",1394,40,"ZombieRUN::OnKillZombie";
   mapannounce $EventData$[70],"There are "+getmapusers($EventData$[70])+" Players Remaining",8;
   sleep 90000;
   Announce "Zombie Survival is now over!",8;
   stopnpctimer;
   areawarp $EventData$[70],0,0,400,400,$EventData$[78],$EventData[79],$EventData[80];
   hideoffnpc "ZombiePrize";
   killmonster $EventData$[70],"ZombieRUN::OnKillZombie";
   set $EventData[0],0;
   end;
 
ZombieRUN:
OnKillZombie:
   set .@rand,rand(100);
   if(.@rand > 99) monster $EventData$[70],0,0,"Zombie Master",1298,2,"ZombieRUN::OnKillZombie";
   if(.@rand > 80) monster $EventData$[70],0,0,"Ghoul",1423,3,"ZombieRUN::OnKillZombie";
   if(.@rand > 75) monster $EventData$[70],0,0,"Zombie",1394,4,"ZombieRUN::OnKillZombie";
   if(.@rand > 50) monster $EventData$[70],0,0,"Ghoul",1423,5,"ZombieRUN::OnKillZombie";
   if(.@rand > 25) monster $EventData$[70],0,0,"Zombie",1394,7,"ZombieRUN::OnKillZombie";
   if(.@rand > 10) monster $EventData$[70],0,0,"Zombie",1394,21,"ZombieRUN::OnKillZombie";
   if(.@rand > 5) monster $EventData$[70],0,0,"Zombie",1394,11,"ZombieRUN::OnKillZombie";
   dispbottom "Dont do that";
end;
}
 
 
function    script  PvpEventRUN {
 
   if($EventData[0]){ end; }
   set $EventData[0],3;
   hideoffnpc "PvpEvent";
   hideonnpc "PvpEventPrize";
   Announce "Pvp Event Will begin in 5 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 4 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 3 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 2 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   Announce "Pvp Event Will begin in 1 Mins!",8;
   Announce "Please report to "+$EventData$[49]+" "+$EventData[50]+" "+$EventData[51]+" to join",8;
   sleep 60000;
   hideonnpc "PvpEvent";
   Announce "Pvp Event has Begun!",8;
   sleep 9000;
   if(getmapusers($EventData$[46])<$EventData[54]) goto M_SORRY;
   sleep 1000;
   mapannounce $EventData$[46],"The Rules of this event are as follows",8;
   sleep 1000;
   mapannounce $EventData$[46],"This is a Free for all Last man Standing",8;
   sleep 1000;
   mapannounce $EventData$[46],"there is a "+$EventData[59]+" min time limit in place if there is no clear winner within 20 mins the Event ends",8;
   sleep 1000;
   mapannounce $EventData$[46],"Everyone has 1 Life so Res, Ygg Leafs and Kazail dont work",8;
   sleep 2000;
   mapannounce $EventData$[46],"Spread out PVP will begin in 10...",8;
   sleep 5000;
   mapannounce $EventData$[46],"5...",8;
   sleep 2000;
   mapannounce $EventData$[46],"3...",8;
   sleep 1000;
   mapannounce $EventData$[46],"2...",8;
   sleep 1000;
   mapannounce $EventData$[46],"1...",8;
   sleep 1000;
   pvpon $EventData$[46];
   mapannounce $EventData$[46],"Begin",8;
   sleep 5000;
   while(.@PVP < $EventData[59]){
   sleep 60000;
   if(getmapusers($EventData$[46])<2) goto M_WINNER;
   mapannounce $EventData$[46],"There are "+getmapusers($EventData$[46])+" Players Remaining",8;
   set .@PVP,.@PVP+1;
   }
   sleep 1000;
   set .@PVP,0;
   pvpoff $EventData$[46];
   mapannounce $EventData$[46],"Time Is up",8;
   sleep 5000;
   areawarp $EventData$[46],0,0,400,400,$EventData$[1],$EventData[2],$EventData[3];
   end;
M_SORRY:
   mapannounce $EventData$[46],"Sorry there are not enough players for this event to take place",8;
   areawarp $EventData$[46],0,0,400,400,$EventData$[1],$EventData[2],$EventData[3];
   pvpoff $EventData$[46];
   set $EventData[0],"0";
   end;
M_WINNER:
   mapannounce $EventData$[46],"We have a winner",8;
   pvpoff $EventData$[46];
   hideoffnpc "PvpEventPrize";
   mapannounce $EventData$[46],"Talk to the Npc in the center of the map for a prize",8;
   set $EventData[0],0;
   end;
}
 
 
function    script  1234RUN {
   if($EventData[0]){ end; }
   set $EventData[0],2;
   hideoffnpc "1234-Event";
   hideonnpc "1234-Prize";
   Announce "1234 Event Will begin in 5 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 4 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 3 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 2 Mins!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Will begin in 1 Min!",8;
   Announce "Please report to "+$EventData$[8]+" "+$EventData[9]+""+$EventData[10]+" to join",8;
   sleep 60000;
   Announce "1234 Event Has Begun!",8;
   hideonnpc "1234-Event";
   sleep 9000;
   if(getmapusers($EventData$[4])<$EventData[7]) goto M_SORRY;
   sleep 1000;
   mapannounce $EventData$[4],"Ok the rules of this 1234 Event are as follows",8;
   sleep 4000;
   mapannounce $EventData$[4],"Each player picks a box 1, 2, 3 or 4",8;
   sleep 4000;
   mapannounce $EventData$[4],"There will be a count down from 10 to 0",8;
   sleep 4000;
   mapannounce $EventData$[4],"at 0 a four sided die will be rolled",8;
   sleep 4000;
   mapannounce $EventData$[4],"Anyone in the box of the number rolled will be warped to town",8;
   sleep 4000;
   mapannounce $EventData$[4],"as well as anyone on the stairs or outside the box",8;
   sleep 4000;
   mapannounce $EventData$[4],"the number of players remaining will be announced",8;
   sleep 4000;
   mapannounce $EventData$[4],"this prosses will repeat till only one player remains",8;
   sleep 4000;
   mapannounce $EventData$[4],"take a few moments to fnd a box",8;
   sleep 4000;
   mapannounce $EventData$[4],"we will now begin, please find a box",8;
   sleep 3000;
   while(.@1234 < $EventData[11]){
      mapannounce $EventData$[4],"10...",8;
      sleep 1000;
      mapannounce $EventData$[4],"9...",8;
      sleep 1000;
      mapannounce $EventData$[4],"8...",8;
      sleep 1000;
      mapannounce $EventData$[4],"7...",8;
      sleep 1000;
      mapannounce $EventData$[4],"6...",8;
      sleep 1000;
      mapannounce $EventData$[4],"5...",8;
      sleep 1000;
      mapannounce $EventData$[4],"4...",8;
      sleep 1000;
      mapannounce $EventData$[4],"3...",8;
      sleep 1000;
      mapannounce $EventData$[4],"2...",8;
      sleep 1000;
      mapannounce $EventData$[4],"1...",8;
      sleep 1000;
      mapannounce $EventData$[4],"0... Good Bye",8;
      switch(rand(3))
      {
      areawarp $EventData$[4],$EventData[26],$EventData[34],$EventData[27],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 1
      mapannounce $EventData$[4],"Box 1",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      case 1:
      areawarp $EventData$[4],$EventData[28],$EventData[34],$EventData[29],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 2
      mapannounce $EventData$[4],"Box 2",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      case 2:
      areawarp $EventData$[4],$EventData[30],$EventData[34],$EventData[31],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 3
      mapannounce $EventData$[4],"Box 3",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      case 3:
      areawarp $EventData$[4],$EventData[32],$EventData[34],$EventData[33],$EventData[35],$EventData$[1],$EventData[2],$EventData[3];   //Area 4
      mapannounce $EventData$[4],"Box 4",8;
      areawarp $EventData$[4],$EventData[12],$EventData[13],$EventData[14],$EventData[15],$EventData$[1],$EventData[2],$EventData[3];   //Upper Area
      areawarp $EventData$[4],$EventData[16],$EventData[24],$EventData[17],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 1
      areawarp $EventData$[4],$EventData[18],$EventData[24],$EventData[19],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 2
      areawarp $EventData$[4],$EventData[20],$EventData[24],$EventData[21],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 3
      areawarp $EventData$[4],$EventData[22],$EventData[24],$EventData[23],$EventData[25],$EventData$[1],$EventData[2],$EventData[3];   //Stairs 4
      break;
      }
      sleep 11000;
      mapannounce $EventData$[4],"There are "+getmapusers($EventData$[4])+" Players Remaining",8;
      if(getmapusers($EventData$[4])<$EventData[7]) set .@1234,$EventData[11]+1;
      sleep 9000;
   set .@1234,.@1234+1;
   }
   set .@1234,0;
M_WINNER:
   mapannounce $EventData$[4],"Event is over",8;
   mapannounce $EventData$[4],"Walk up the stairs and speak with the Npc in the center to collect your prize",8;
   hideoffnpc "1234-Prize";
   set $EventData[0],0;
   end;
M_SORRY:
   mapannounce $EventData$[4],"Sorry there are not enough players for this event to take place",8;
   areawarp $EventData$[4],0,0,400,400,$EventData$[1],$EventData[2],$EventData[3];
   set $EventData[0],0;
   end;
}
 
 
//========================= Prizes ======================================
 
 
06guild_01,49,49,4  script  PvpEventPrize   811,{
   mes "[Pvp Junkie]";
   mes "So your the last one standing";
   next;
   mes "[Pvp Junkie]";
   mes "Your reward";
   close2;
   announce "Congrats to, "+strcharinfo(0)+" the winner in the Pvp event!",bc_blue|bc_all;
   getitem $EventData[60],$EventData[61];
   getitem $EventData[63],($EventData[68]*$EventData[66]/10000);
   set $EventData[68],0;
   set Zeny,zeny+$EventData[62]+($EventData[69]*$EventData[67]/10000);
   set $EventData[69],0;
   warp $EventData$[1],$EventData[2],$EventData[3];
   hideonnpc "PvpEventPrize";
   end;
}
 
 
quiz_01,205,92,4    script  1234-Prize  456,{
   mes "[Gambler]";
   mes "Your a lucky one";
   next;
   mes "[Gambler]";
   mes "I guess you get a prize";
   close2;
   announce "Congrats to, "+strcharinfo(0)+" a winner of the 1234 Event!",bc_blue|bc_all;
   getitem $EventData[36],$EventData[37];
   getitem $EventData[39],($EventData[44]*$EventData[42]/10000);
    set $EventData[44],0;
   set Zeny,zeny+$EventData[38]+($EventData[45]*$EventData[43]/10000);
   set $EventData[45],0;
   warp $EventData$[1],$EventData[2],$EventData[3];
   end;
}
 
 
1@cata,175,120,4    script  ZombiePrize 730,{
 
   mes "[Bongun]";
   mes "So you mangaed to live";
   next;
   mes "[Bongun]";
   mes "Here is your prize and goodbye";
   close2;
   announce "Congrats to, "+strcharinfo(0)+" a winner in the Zombie Survival event!",bc_blue|bc_all;
   getitem $EventData[81],$EventData[82];
   getitem $EventData[84],($EventData[89]*$EventData[87]/10000);
   set $EventData[89],0;
   set Zeny,zeny+$EventData[83]+($EventData[90]*$EventData[88]/10000);
   set $EventData[90],0;
   warp $EventData$[1],$EventData[2],$EventData[3];
   end;
}
Viewed 1069 times, submitted by Guest.