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-   script  OnLevelUp   -1,{
 
OnPcBaseLvUpEvent:
if(BaseLevel == 25 && JobLevel == 10) goto FIRST_JOB;
if(BaseLevel == 50 && JobLevel == 50) goto SECOND_JOB;
if(BaseLevel == 75 && JobLevel == 50) goto TRANS_JOB;
 
FIRST_JOB:
if(sword_path >= 1) goto SWORD_PATH;
if(thief_path >= 1) goto THIEF_PATH;
if(merch_path >= 1) goto MERCH_PATH;
if(aco_path >= 1) goto ACO_PATH;
if(archer_path >= 1) goto ARCHER_PATH;
if(mage_path >= 1) goto MAGE_PATH;
 
SECOND_JOB:
TRANS_JOB:
if(sword_path >= 1) goto KNIGHT_PATH;
if(sword_path >= 2) goto CRUS_PATH;
if(thief_path >= 1) goto ASSASSIN_PATH;
if(thief_path >= 2) goto ROGUE_PATH;
if(merch_path >= 1) goto BLACKSMITH_PATH;
if(merch_path >= 2) goto ALCHE_PATH;
if(aco_path >= 1) goto PRIEST_PATH;
if(aco_path >= 2) goto MONK_PATH;
if(archer_path >= 1) goto HUNTER_PATH;
if(archer_path >= 2) goto BARD_PATH;
if(mage_path >= 1) goto WIZARD_PATH;
if(mage_path >= 2) goto SAGE_PATH;
 
 
SWORD_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        jobchange Job_Swordsman;
        skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
        skill "SM_FATALBLOW",1,SKILL_PERM;
        skill "SM_AUTOBERSERK",1,SKILL_PERM;
 
 
THIEF_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        jobchange Job_Thief;
        skill "TF_SPRINKLESAND",1,SKILL_PERM;
        skill "TF_BACKSLIDING",1,SKILL_PERM;
        skill "TF_PICKSTONE",1,SKILL_PERM;
        skill "TF_THROWSTONE",1,SKILL_PERM;
 
MERCH_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        jobchange Job_Merchant;
        skill "MC_CARTREVOLUTION",1,SKILL_PERM;
        skill "MC_CHANGECART",1,SKILL_PERM;
        skill "MC_LOUD",1,SKILL_PERM;
 
 
ACO_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        jobchange Job_Acolyte;
        skill "AL_HOLYLIGHT",1,SKILL_PERM;
 
ARCHER_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        jobchange Job_Archer;
        skill "AC_MAKINGARROW",1,SKILL_PERM;
        skill "AC_CHARGEARROW",1,SKILL_PERM;
 
 
MAGE_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        jobchange Job_Mage;
        skill "MG_ENERGYCOAT",1,SKILL_PERM;
        
KNIGHT_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "KN_CHARGEATK",1,SKILL_PERM;
if(sword_path == 3){
        jobchange 4008;
        }
        jobchange Job_Knight;
        set sword_path,3;
 
CRUS_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "CR_SHRINK",1,SKILL_PERM;
if(sword_path == 4){
        jobchange 4066;
        }
        jobchange Job_Crusader;
        set sword_path,4;
        
ASSASSIN_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "AS_SONICACCEL",1,SKILL_PERM;
        skill "AS_VENOMKNIFE",1,SKILL_PERM;
if(thief_path == 3){
        jobchange 4013;
        }
        jobchange Job_Assassin;
        set thief_path,3;
        
ROGUE_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "RG_CLOSECONFINE",1,SKILL_PERM;
if(thief_path == 4){
        jobchange 4018;
        }
        jobchange Job_Rogue;
        set thief_path,4;
        
BLACKSMITH_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
        skill "BS_GREED",1,SKILL_PERM;
if(merch_path == 3){
        jobchange 4011;
        }
        jobchange Job_Blacksmith;
        set merch_path,3;
        
ALCHEMIST_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "AM_BIOETHICS",1,SKILL_PERM;
if(merch_path == 4){
        jobchange 4019;
        }
        jobchange Job_Alchemist;
        set merch_path,4;
 
PRIEST_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "PR_REDEMPTIO",1,SKILL_PERM;
if(aco_path == 3){
        jobchange 4009;
        }
        jobchange Job_Priest;
        set aco_path,3;
        
MONK_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "MO_KITRANSLATION",1,SKILL_PERM;
        skill "MO_BALKYOUNG",1,SKILL_PERM;
if(aco_path == 4){
        jobchange 4016;
        }
        jobchange Job_Monk;
        set aco_path,4;
        
HUNTER_PATH:
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
        skill "HT_PHANTASMIC",1,SKILL_PERM;
if(archer_path == 3){
        jobchange 4012;
        }
        jobchange Job_Hunter;
        set archer_path,3;
        
BARD_PATH:
        skill "BA_PANGVOICE",1,SKILL_PERM;
        skill "DC_WINKCHARM",1,SKILL_PERM;
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
if(archer_path == 4){
        jobchange 4021;
        }
        jobchange Job_Bard;
        set archer_path,4;
        
WIZARD_PATH:
        skill "WZ_SIGHTBLASTER",1,SKILL_PERM;
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
if(mage_path == 3){
        jobchange 4010;
        }
        jobchange Job_Wizard;
        set mage_path,3;
        
SAGE_PATH:
        skill "SA_CREATECON",1,SKILL_PERM;
        skill "SA_ELEMENTWATER",1,SKILL_PERM;
        skill "SA_ELEMENTGROUND",1,SKILL_PERM;
        skill "SA_ELEMENTFIRE",1,SKILL_PERM;
        skill "SA_ELEMENTWIND",1,SKILL_PERM;
        specialeffect2 EF_ANGEL2;
        specialeffect2 514;
if(mage_path == 4){
        jobchange 4017;
        }
        jobchange Job_Sage;
        set mage_path,4;
    
}
Viewed 1112 times, submitted by boeyskie.