viewing paste stats-mod Ea skillcalls | C

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Index : src/map/skill.c
=============================================
--- Base (BASE)
+++ Locally Modified (Based On LOCAL)
@@ -10,6 +10,7 @@
 #include "../common/utils.h"
 #include "../common/ers.h"
 
+#include "statslof.h"
 #include "skill.h"
 #include "map.h"
 #include "path.h"
@@ -2434,6 +2435,7 @@
    struct map_session_data *sd = NULL;
    struct status_data *tstatus;
    struct status_change *sc;
+   int skilltype=SKILL_OFFENSIVE;
 
    if (skillid > 0 && skilllv <= 0) return 0;
 
@@ -3084,6 +3086,11 @@
        skill_consume_requirement(sd,skillid,skilllv,2);
    }
 
+   if (sd != NULL) { 
+       int callstats2 = statslof_skill_cnt(sd,sd->status.char_id,skillid,skilltype);//Stats lof skill cnt offensif
+       //ShowError("Appel stats lof dmg offensif = %d\n",callstats2);
+   }
+
    return 0;
 }
 
@@ -3101,6 +3108,7 @@
    struct status_change_entry *tsce;
 
    int i;
+   int skilltype=SKILL_DEFENSIVE;
    enum sc_type type;
 
    if(skillid > 0 && skilllv <= 0) return 0;   // celest
@@ -3207,8 +3215,14 @@
                if (heal_get_jobexp <= 0)
                    heal_get_jobexp = 1;
                pc_gainexp (sd, bl, 0, heal_get_jobexp, false);
+               //Statslof [Lux] && [Lighta]
+               ShowInfo("AL heal Heal done : %d",heal);
+               if(sd != NULL) {
+                   //ShowInfo("healed by :%d\n",sd->status.char_id);
+                   int callstats03=statslof_heal_cnt(sd, sd->status.char_id, heal, HEAL_DONE);
            }
        }
+       }
        break;
 
    case PR_REDEMPTIO:
@@ -3290,6 +3304,7 @@
 
    case AL_DECAGI:
    case MER_DECAGI:
+       skilltype=SKILL_OFFENSIVE;
        clif_skill_nodamage (src, bl, skillid, skilllv,
            sc_start(bl, type, (40 + skilllv * 2 + (status_get_lv(src) + sstatus->int_)/5), skilllv, skill_get_time(skillid,skilllv)));
        break;
@@ -3306,6 +3321,7 @@
 
    case PR_LEXDIVINA:
    case MER_LEXDIVINA:
+       skilltype=SKILL_OFFENSIVE;
        if( tsce )
            status_change_end(bl,type, INVALID_TIMER);
        else
@@ -3365,6 +3381,7 @@
        break;
 
    case SA_COMA:
+       skilltype=SKILL_OFFENSIVE;
        clif_skill_nodamage(src,bl,skillid,skilllv,
            sc_start(bl,type,100,skilllv,skill_get_time2(skillid,skilllv)));
        break;
@@ -3397,6 +3414,7 @@
        if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0, false);
        break;
    case SA_INSTANTDEATH:
+       skilltype=SKILL_OFFENSIVE;
        clif_skill_nodamage(src,bl,skillid,skilllv,1);
        status_set_hp(bl,1,0);
        break;
@@ -3428,6 +3446,7 @@
        }
        break;
    case SA_DEATH:
+       skilltype=SKILL_OFFENSIVE;
        if ( sd && dstmd && dstmd->status.mode&MD_BOSS )
        {
            clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
@@ -3597,7 +3616,6 @@
        }
    case PR_SLOWPOISON:
    case PR_IMPOSITIO:
-   case PR_LEXAETERNA:
    case PR_SUFFRAGIUM:
    case PR_BENEDICTIO:
    case LK_BERSERK:
@@ -3647,6 +3665,11 @@
        clif_skill_nodamage(src,bl,skillid,skilllv,
            sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
        break;
+   case PR_LEXAETERNA:
+       skilltype=SKILL_OFFENSIVE;
+       clif_skill_nodamage(src,bl,skillid,skilllv,
+           sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+       break;
    case NPC_STOP:
        if( clif_skill_nodamage(src,bl,skillid,skilllv,
            sc_start2(bl,type,100,skilllv,src->id,skill_get_time(skillid,skilllv)) ) )
@@ -3764,6 +3787,7 @@
    case SM_PROVOKE:
    case SM_SELFPROVOKE:
    case MER_PROVOKE:
+       skilltype=SKILL_OFFENSIVE;
        if( (tstatus->mode&MD_BOSS) || battle_check_undead(tstatus->race,tstatus->def_ele) )
        {
            map_freeblock_unlock();
@@ -3878,6 +3902,7 @@
        break;
 
    case MO_ABSORBSPIRITS:
+       skilltype=SKILL_OFFENSIVE;
        i = 0;
        if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER)
        {   // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen]
@@ -3929,6 +3954,7 @@
 
    case ASC_METEORASSAULT:
    case GS_SPREADATTACK:
+       skilltype=SKILL_OFFENSIVE;
        skill_area_temp[1] = 0;
        clif_skill_nodamage(src,bl,skillid,skilllv,1);
        map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src), 
@@ -3939,6 +3965,7 @@
    case NPC_VAMPIRE_GIFT:
    case NPC_HELLJUDGEMENT:
    case NPC_PULSESTRIKE:
+       skilltype=SKILL_OFFENSIVE;
        skill_castend_damage_id(src, src, skillid, skilllv, tick, flag);
        break;
 
@@ -3948,6 +3975,7 @@
        break;
 
    case WZ_SIGHTRASHER:
+       skilltype=SKILL_OFFENSIVE;
        //Passive side of the attack.
        status_change_end(src, SC_SIGHT, INVALID_TIMER);
        clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -3960,6 +3988,7 @@
    case NJ_HYOUSYOURAKU:
    case NJ_RAIGEKISAI:
    case WZ_FROSTNOVA:
+       skilltype=SKILL_OFFENSIVE;
        clif_skill_nodamage(src,bl,skillid,skilllv,1);
        skill_area_temp[1] = 0;
        map_foreachinrange(skill_attack_area, src,
@@ -3969,6 +3998,7 @@
 
    case HVAN_EXPLOSION:    //[orn]
    case NPC_SELFDESTRUCTION:
+       skilltype=SKILL_OFFENSIVE;
        //Self Destruction hits everyone in range (allies+enemies)
        //Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
        i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))?
@@ -4119,6 +4149,7 @@
 
    case BA_FROSTJOKER:
    case DC_SCREAM:
+       skilltype=SKILL_OFFENSIVE;
        clif_skill_nodamage(src,bl,skillid,skilllv,1);
        skill_addtimerskill(src,tick+2000,bl->id,src->x,src->y,skillid,skilllv,0,flag);
 
@@ -4132,10 +4163,12 @@
        break;
 
    case BA_PANGVOICE:
+       skilltype=SKILL_OFFENSIVE;
        clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,SC_CONFUSION,50,7,skill_get_time(skillid,skilllv)));
        break;
 
    case DC_WINKCHARM:
+       skilltype=SKILL_OFFENSIVE;
        if( dstsd )
            clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,SC_CONFUSION,30,7,skill_get_time2(skillid,skilllv)));
        else
@@ -4178,6 +4211,7 @@
 
    case MG_STONECURSE:
        {
+           skilltype=SKILL_OFFENSIVE;
            if (tstatus->mode&MD_BOSS) {
                if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
                break;
@@ -4416,6 +4450,7 @@
        unsigned short location = 0;
        int d = 0;
        
+       skilltype=SKILL_OFFENSIVE;
        //Rate in percent
        if ( skillid == ST_FULLSTRIP ) {
            i = 5 + 2*skilllv + (sstatus->dex - tstatus->dex)/5;
@@ -4613,6 +4648,7 @@
        }
        break;
    case SA_DISPELL:
+       skilltype=SKILL_OFFENSIVE;
        if (flag&1 || (i = skill_get_splash(skillid, skilllv)) < 1)
        {
            clif_skill_nodamage(src,bl,skillid,skilllv,1);
@@ -4718,6 +4754,7 @@
    case SA_SPELLBREAKER:
        {
            int sp;
+           skilltype=SKILL_OFFENSIVE;
            if(tsc && tsc->data[SC_MAGICROD]) {
                sp = skill_get_sp(skillid,skilllv);
                sp = sp * tsc->data[SC_MAGICROD]->val2 / 100;
@@ -5086,6 +5123,7 @@
        }
        break;
    case HT_SPRINGTRAP:
+       skilltype=SKILL_OFFENSIVE;
        clif_skill_nodamage(src,bl,skillid,skilllv,1);
        {
            struct skill_unit *su=NULL;
@@ -5133,6 +5171,7 @@
 
    case PF_MINDBREAKER:
        {
+           skilltype=SKILL_OFFENSIVE;
            if(tstatus->mode&MD_BOSS || battle_check_undead(tstatus->race,tstatus->def_ele))
            {
                map_freeblock_unlock();
@@ -5216,7 +5255,13 @@
            if(sp > 0)
                clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1);
            status_heal(bl,hp,sp,0);
+           //Statslof [Lux] && [Lighta]
+           ShowInfo("SPP Heal done : %d ",hp);
+           if(sd != NULL){
+               //ShowInfo("healed by :%d\n",sd->status.char_id);
+               int callstats01=statslof_heal_cnt(sd, sd->status.char_id, hp, HEAL_DONE);
        }
+       }
        break;
    // Full Chemical Protection
    case CR_FULLPROTECTION:
@@ -5662,6 +5707,20 @@
    }
 
    map_freeblock_unlock();
+
+   //Statslof [Lux] && [Lighta]
+   if (sd != NULL) { 
+       if(skillid != CR_SLIMPITCHER){
+           int callstats4 = statslof_skill_cnt(sd,sd->status.char_id,skillid,skilltype);//Stats lof skill cnt defensive
+       }
+       if (skillid == GD_BATTLEORDER || skillid == GD_REGENERATION || skillid == GD_RESTORE || skillid == GD_EMERGENCYCALL){
+           int guildid=status_get_guild_id(src);
+           //ShowInfo("Guild is %d ",guildid);
+           int callstats8 = statslof_gskill_cnt(sd,guildid,skillid);//Stats lof skill cnt defensive
+       }
+       //ShowError("Appel stats lof defensive dmg = %d\n",callstats4);
+   }
+   
    return 0;
 }
 
@@ -6114,6 +6173,7 @@
    struct skill_unit_group* sg;
    enum sc_type type;
    int i;
+   int skilltype=SKILL_DEFENSIVE;
 
    //if(skilllv <= 0) return 0;
    if(skillid > 0 && skilllv <= 0) return 0;   // celest
@@ -6193,13 +6253,9 @@
        skill_unitsetting(src,skillid,skilllv,x,y,0);
        break;
    }
-   case MG_SAFETYWALL:
    case MG_FIREWALL:
    case MG_THUNDERSTORM:
-   case AL_PNEUMA:
-   case WZ_ICEWALL:
    case WZ_FIREPILLAR:
-   case WZ_QUAGMIRE:
    case WZ_VERMILION:
    case WZ_STORMGUST:
    case WZ_HEAVENDRIVE:
@@ -6207,10 +6263,23 @@
    case PR_MAGNUS:
    case CR_GRANDCROSS:
    case NPC_GRANDDARKNESS:
-   case HT_SKIDTRAP:
-   case MA_SKIDTRAP:
+   case AC_SHOWER: //Ground-placed skill implementation.
+   case MA_SHOWER:
    case HT_LANDMINE:
    case MA_LANDMINE:
+   case HT_BLASTMINE:
+   case HT_CLAYMORETRAP:
+   case AM_DEMONSTRATION:
+       skilltype=SKILL_OFFENSIVE;
+       flag|=1;
+       skill_unitsetting(src,skillid,skilllv,x,y,0);
+       break;
+   case WZ_QUAGMIRE:
+   case MG_SAFETYWALL:
+   case AL_PNEUMA:
+   case WZ_ICEWALL:
+   case HT_SKIDTRAP:
+   case MA_SKIDTRAP:
    case HT_ANKLESNARE:
    case HT_SHOCKWAVE:
    case HT_SANDMAN:
@@ -6218,18 +6287,13 @@
    case HT_FLASHER:
    case HT_FREEZINGTRAP:
    case MA_FREEZINGTRAP:
-   case HT_BLASTMINE:
-   case HT_CLAYMORETRAP:
    case AS_VENOMDUST:
-   case AM_DEMONSTRATION:
    case PF_FOGWALL:
    case PF_SPIDERWEB:
    case HT_TALKIEBOX:
    case WE_CALLPARTNER:
    case WE_CALLPARENT:
    case WE_CALLBABY:
-   case AC_SHOWER: //Ground-placed skill implementation.
-   case MA_SHOWER:
    case SA_LANDPROTECTOR:
    case BD_LULLABY:
    case BD_RICHMANKIM:
@@ -6316,6 +6380,7 @@
 
            skill_addtimerskill(src,tick+i*1000,0,tmpx,tmpy,skillid,skilllv,-1,flag&2);
        }
+       skilltype=SKILL_OFFENSIVE;
        break;
 
    case AL_WARP:
@@ -6437,6 +6502,7 @@
        if ((sg = skill_unitsetting(src,skillid,skilllv,x,y,0)))
            sc_start4(src,type,100,skilllv,0,BCT_SELF,sg->group_id,skill_get_time(skillid,skilllv));
        flag|=1;
+       skilltype=SKILL_OFFENSIVE;
        break;
 
    // Plant Cultivation [Celest]
@@ -6521,6 +6587,12 @@
        skill_consume_requirement(sd,skillid,skilllv,2);
    }
 
+   //Stats Lof [Lighta] & [Lux]
+   if (sd != NULL && src != NULL ) { 
+       int callstats3 = statslof_skill_cnt(sd,sd->status.char_id,skillid,skilltype);//Stats lof skill cnt
+       //ShowError("Appel stats lof aoe dmg = %d type = %d\n",callstats3,skilltype);
+   }
+
    return 0;
 }
 
@@ -7404,7 +7476,13 @@
                status_heal(bl, heal, 0, 0);
                if( diff >= 500 )
                    sg->val1--;
+               //Statslof [Lux] && [Lighta]
+               //ShowInfo("sanctu Heal done : %d ",heal);
+               if(tsd != NULL) {
+                   //ShowInfo("healed by :%d\n",tsd->status.char_id);
+                   int callstats02=statslof_heal_cnt(tsd, tsd->status.char_id, heal, HEAL_DONE);
            }
+           }
            if( sg->val1 <= 0 )
                skill_delunitgroup(sg);
            break;
@@ -8747,10 +8825,21 @@
            if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
                continue; //Gemstones are checked, but not substracted from inventory.
 
-           if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 )
+           if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 ){
                pc_delitem(sd,n,req.amount[i],0,1);
+
+               //Statslof [Lux] && [Lighta]
+               if (sd != NULL) { 
+                   int amountitem = req.amount[i];
+                   while (amountitem != 0) {
+                       int callstats0=statslof_conso_cnt(sd,sd->status.char_id,req.itemid[i]);
+                       //ShowError("Appel stats lof conso = %d, itemid : %d amount :%d\n",callstats0,req.itemid[i],req.amount[i]);
+                       amountitem--;
        }
    }
+           }
+       }
+   }
 
    return 1;
 }
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