viewing paste Malangdo Weapon Enchanter | Athena

Posted on the
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313
//         ______  __    __                                 
//        /\  _  \/\ \__/\ \                                
//        \ \ \_\ \ \ ,_\ \ \___      __    ___      __     
//    _____\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
//   /\  __\\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \_\.\_ 
//   \ \_\_/ \ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
//    \/_/    \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
//
//============================================================
//= Weapon Enchanter
//===== By: ================================================== 
//= DanielArt
//===== Current Version: ===================================== 
//= 2.1
//===== Compatible With: ===================================== 
//= rAthena SVN (Episode of Malangdo)
//===== Description: ========================================= 
//= Enchant a weapon with two extra bonus.
//===== Additional Comments: ================================= 
//= 1.0 First version.
//= 1.1 Fixed id weapon order.
//= 1.2 Added Coin Grades with respective bonus.
//= 1.3 Added Mayomayo, the coin trader.
//= 1.4 Success rate depend the coin be used.
//= 1.5 Fixed card get ID.
//= 1.6 Check if the weapon is equipped.
//= 1.7 For reset enchants now required a Gaedarae Fruit.
//= 1.8 Fixed Item ID of enchants and order of it.
//= 1.9 Added Guns and Huuma shurikens lvl 4.
//= 2.0 Fixed a exploit with the bar progress.
//= 2.1 Translated into English by Diconfrost VaNz
//============================================================ 
malangdo,174,145,3  script  Melonmelon  544,{
function Encantar; function General;
    mes "[^cc6600Melonmelon^000000]";
    if (Zeny > 399999) {
        mes "I've been studying the different weapons through the fishing rods.";
        next;
        mes "[^cc6600Melonmelon^000000]";
        mes "I discovered that I can enter magic weapons with a secret method, but for that I require ^5533ffMalangdo Coins^000000 and 400,000z depending on how many slots you have on your weapon.";
        next;
        mes "[^cc6600Melonmelon^000000]";
        mes "You can enchant a wide range of weapons, then the lodges.";
        next;
        if(select("Weapons without slot:Weapons with slot") == 2) {
            if(select("Weapons with a slot:Weapons with two slots") == 1) {
                switch(select("^ff6060Salir^000000:Daggers:Katars:Two-Handed Axe:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear:One-handed Staff:Two-handed Staff:Maces:Books:Knuckles:Bows:Instruments:Whip:Wrist Guard")){
                    case 1: close;
                    case 2: setarray .@wep_id[0],13061,13018,13044; break;
                    case 3: setarray .@wep_id[0],1270,1268,1266; break;
                    case 4: setarray .@wep_id[0],1387,1376,1377,1371; break;
                    case 5: setarray .@wep_id[0],13400,1148,13421; break;
                    case 6: setarray .@wep_id[0],1188,1179,1175; break;
                    case 7: setarray .@wep_id[0],1420,1433,1421,1422; break;
                    case 8: setarray .@wep_id[0],1476,1479,1484; break;
                    case 9: setarray .@wep_id[0],1629,1631,1654; break;
                    case 10: setarray .@wep_id[0],2005,2000,2003; break;
                    case 11: setarray .@wep_id[0],1524,1610,1540; break;
                    case 12: setarray .@wep_id[0],1558,1561,1562; break;
                    case 13: setarray .@wep_id[0],1816,1815,1830; break;
                    case 14: setarray .@wep_id[0],1727,1725,1737,1741; break;
                    case 15: setarray .@wep_id[0],1913,1930; break;
                    case 16: setarray .@wep_id[0],1973,1984; break;
                    case 17: setarray .@wep_id[0],2171,2172,2173; break;
                }
                set .@j,30;
                set .@k,1;
                goto L_continue;
            } else {
                switch(select("^ff6060Salir^000000:Daggers:Katars:One-Handed Axe:Two-handed Sword:One-handed Spear:Two-handed Spear:Maces:Books:Bows:Instruments:Whip")){
                    case 1: close;
                    case 2: setarray .@wep_id[0],13047; break;
                    case 3: setarray .@wep_id[0],1271,1284,1285; break;
                    case 4: setarray .@wep_id[0],1311; break;
                    case 5: setarray .@wep_id[0],1180,1178,1171,1176,1181,1182,1185,1186; break;
                    case 6: setarray .@wep_id[0],1418; break;
                    case 7: setarray .@wep_id[0],1480; break;
                    case 8: setarray .@wep_id[0],1539,16000,16001,1538; break;
                    case 9: setarray .@wep_id[0],1565; break;
                    case 10: setarray .@wep_id[0],1740,1745; break;
                    case 11: setarray .@wep_id[0],1922,1926; break;
                    case 12: setarray .@wep_id[0],1976,1972,1979; break;
                }
                set .@j,40;
                set .@k,2;
                goto L_continue;
            }
        } else {
            switch(select("^ff6060Salir^000000:Daggers:Katars:One-Handed Axe:Two-Handed Axe:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear:One-handed Staff:Two-handed Staff:Maces:Books:Knuckles:Bows:Instruments:Whip:Guns:Huuma Shuriken")){
                    case 1: close;
                    case 2: setarray .@wep_id[0],1224,1225,1227,1229,1232,1233,1235,1236,1237,1240,1241,1242,1244,1223,1228,1234,1230,1231,13062; break;
                    case 3: setarray .@wep_id[0],1263,1269,1265,1261; break;
                    case 4: setarray .@wep_id[0],1305; break;
                    case 5: setarray .@wep_id[0],1364,1365,1385,1367,1368,1369,1363,1366,1370; break;
                    case 6: setarray .@wep_id[0],1131,1133,1134,1135,1136,1138,1139,1140,1141,13431,1137,1130,1132; break;
                    case 7: setarray .@wep_id[0],1164,1166,1167,1168,1170,1196,1165,1169; break;
                    case 8: setarray .@wep_id[0],1413,1414,1416,1415; break;
                    case 9: setarray .@wep_id[0],1466,1467,1468,1469,1470,1471,1474,1477,1478; break;
                    case 10: setarray .@wep_id[0],1616,1643,1636,1637; break;
                    case 11: setarray .@wep_id[0],1473,2004,2001; break;
                    case 12: setarray .@wep_id[0],1525,1527,1541,1523,1526,1528; break;
                    case 13: setarray .@wep_id[0],1557,1559; break;
                    case 14: setarray .@wep_id[0],1813,1814; break;
                    case 15: setarray .@wep_id[0],1719,1722,1724,18103,1720; break;
                    case 16: setarray .@wep_id[0],1918,1920; break;
                    case 17: setarray .@wep_id[0],1962,1963,1964,1969,1970,1974,1985; break;
                    case 18: setarray .@wep_id[0],13106,13110,13111,13167,13176,13177,13178,13179; break;
                    case 19: setarray .@wep_id[0],13300,13303,13307,13308,13312,13314,13315; break;
            }
            set .@j,20;
            set .@k,0;
        }
        L_continue:
        set .@menu$,"";
        for(set .@i,0; .@i<getarraysize(.@wep_id); set .@i,.@i+1)
            set .@menu$, .@menu$+(countitem(.@wep_id[.@i])?"^5533ff":"^DADADA")+getitemname(.@wep_id[.@i])+((.@k)?" ["+.@k+"]":"")+"^000000:";
        Encantar(.@wep_id[select(.@menu$)-1],.@j,.@k);
        end;
    } else {
        mes "I am responsible to enchant weapons. Simply it will increase the power of these weapons.";
        next;
        mes "[^cc6600Melonmelon^000000]";
        mes "For a chance to enchant a weapon i need a payment of at least 400.000 zeny.";
        close;
    }
    function    Encantar    {
        function General;
        set .@itemid,getarg(0);
        set .@failrate,getarg(1);
        set .@slot,getarg(2);
        set @card1,getequipcardid(4,0);
        set @card2,getequipcardid(4,1);
        set @card3,getequipcardid(4,2);
        set @card4,getequipcardid(4,3);
        if (.@slot)
            set .@price,(400000*.@slot);
        else
            set .@price,400000;
        if(getequipid(4) != .@itemid) {
            mes "You must have equipped your ^5533ff"+getitemname(.@itemid)+"^000000.";
            close;
        }
        if(@card3 > 0) {
            mes "Apparently your enchant is now complete.";
            next;
            mes "[^cc6600Melonmelon^000000]";
            mes "You want to remove enchantments?";
            next;
                if(select("Eliminate","No, Thanks") == 2) {
                    mes "[^cc6600Melonmelon^000000]";
                    mes "I wish you luck with your weapon.";
                    close;
                }
                if(countitem(6435) < 1) {
                    mes "[^cc6600Melonmelon^000000]";
                    mes "Sorry, but you need a ^ff6060Gaedarae Fruit^000000 to restart your enchantment.";
                    close;
                }
                mes "[^cc6600Melonmelon^000000]";
                mes "Then i'll remove its enchanment now.";
                close2;
                delitem 6435,1;
                delitem .@itemid,1;
                getitem2 .@itemid,1,1,0,0,@card1,@card2,0,0;
                end;
            }
        mes "[^cc6600Melonmelon^000000]";
        mes "Before continuing please choose what kind of coin that you'll use, or you'll use Sea God's Wrath.";
        next;
        switch (select("^5533ffSea God's Wrath^000000(^008800SAFE!^000000):^5533ffA Grade Coin^000000(^ff8800+20% Exito^000000):^5533ffB Grade Coin^000000(^ff8800+15% Exito^000000):^5533ffC Grade Coin^000000(^ff8800+10% Exito^000000):^5533ffD Grade Coin^000000(^ff8800+5% Exito^000000):^5533ffE Grade Coin^000000")) {
            case 1: set .@coin,6423; set .@failrate,0; break;
            case 2: set .@coin,6418; set .@failrate,.@failrate-20; break;
            case 3: set .@coin,6419; set .@failrate,.@failrate-15; break;
            case 4: set .@coin,6420; set .@failrate,.@failrate-10; break;
            case 5: set .@coin,6421; set .@failrate,.@failrate-5; break;
            case 6: set .@coin,6422; break;
        }
            switch (.@coin) {
                case 6418:
                    mes "[^cc6600Melonmelon^000000]";
                    mes "Now choose the type of enchantment:";
                    next;
                    switch (select("Caster:Ranged:Melee")) {
                        case 1: set .@addpart,General(5,4826,4826,4812,4814,4760,4761,4711,4714,4721,4722); break;
                        case 2: set .@addpart,General(4,4807,4807,4833,4836,4816,4817,4731,4734); break;
                        case 3: set .@addpart,General(4,4807,4808,4820,4822,4816,4817,4701,4704); break;
                    }
                goto L_break;
                case 6419: set .@addpart,General(3,4700,4703,4710,4713,4730,4733); break; 
                case 6420: set .@addpart,General(6,4700,4702,4710,4712,4730,4732,4720,4720,4740,4740,4750,4750); break; 
                case 6421: set .@addpart,General(8,4700,4701,4710,4711,4730,4731,4720,4720,4740,4740,4750,4750,4795,4796,4819,4819); break; 
                case 6422: set .@addpart,General(11,4700,4700,4710,4710,4730,4730,4720,4720,4740,4740,4750,4750,4795,4796,4819,4819,4787,4787,4792,4792,4801,4801); break;
                case 6423:
                    mes "[^cc6600Melonmelon^000000]";
                    mes "Now choose the type of enchantment:";
                    next;
                    switch (select("Caster:Ranged:Melee")) {
                        case 1: set .@addpart,General(6,4826,4827,4812,4813,4760,4761,4806,4806,4712,4715,4722,4722); break;
                        case 2: set .@addpart,General(4,4807,4807,4834,4837,4843,4844,4732,4735); break;
                        case 3: set .@addpart,General(4,4807,4807,4820,4823,4843,4844,4702,4705); break;
                    }
            }
L_break:
        next;
        mes "[^cc6600Melonmelon^000000]";
        if(countitem(.@coin) < 2) {
            mes "You need at least two objects to begin the enchantment as minimum.";
            close;
        }
        if ((countitem(.@itemid) > 0) && (countitem(.@itemid) < 2)) {
            mes "The enchantment of the slots will cost "+.@price+" zeny. ^ff0000There is probability of losing all the cards of your weapon^000000.";
            next;
            mes "[^cc6600Melonmelon^000000]";
            mes "First and foremost.";
            mes "^ff5555The refine of the weapon and";
            mes "enchantments are enough.^000000";
            mes "Are you satisfied?";
            next;
            if(select("Hmm ... I think we need to end now:I am sure of this, let's do this")==1) {
                mes "[^cc6600Melonmelon^000000]";
                mes "Well, can't blame you, safety first.";
                mes "Have a nice day.";
                close;
            }
            mes "[^cc6600Melonmelon^000000]";
            mes "You are a great adventurer, well, here we go!";
            close2;
            specialeffect2 EF_MAPPILLAR;
            if (Zeny < .@price) {
                mes "[^cc6600Melonmelon^000000]";
                mes "You don't have enough zeny.";
                close;
            }
            progressbar "ffff00",1;
            set zeny,zeny-.@price;
            delitem .@coin,2;
            set @c,rand(1,100);
                if(@c < .@failrate) {
                    specialeffect2 EF_PHARMACY_FAIL;
                    mes "[^cc6600Melonmelon^000000]";
                    mes "Well this is bad.";
                    mes "You have lost all the cards of your weapon.";
                    delitem .@itemid,1;
                    getitem .@itemid,1;
                    close;
                }
            specialeffect2 EF_PHARMACY_OK;
                if(@card4 > 0 ) {
                    delitem .@itemid,1;
                    getitem2 .@itemid,1,1,0,0,@card1,@card2,.@addpart,@card4;
                    mapannounce "malangdo","[ "+strcharinfo(0)+" ] loved his [ "+getitemname(.@itemid)+" +"+getitemname(@card4)+" ] with [ "+getitemname(.@addpart)+" ].",bc_map,0xFF8800;
                    end;
                } else {
                    delitem .@itemid,1;
                    getitem2 .@itemid,1,1,0,0,@card1,@card2,0,.@addpart;
                    mapannounce "malangdo","[ "+strcharinfo(0)+" ] loved his [ "+getitemname(.@itemid)+" ] with [ "+getitemname(.@addpart)+" ].",bc_map,0xFF8800;
                    end;
                }
        } else {
            mes "Hmm? There is nothing to enchant";
            mes "Not because i'm a cat means i'm an idiot, plus I can only work with one weapon at a time.";
            close;
        }
    }
    function    General {
        if(getarg(0) > 0) setarray @a[1],(rand(getarg(1),getarg(2)));
        if(getarg(0) > 1) setarray @a[2],(rand(getarg(3),getarg(4)));
        if(getarg(0) > 2) setarray @a[3],(rand(getarg(5),getarg(6)));
        if(getarg(0) > 3) setarray @a[4],(rand(getarg(7),getarg(8)));
        if(getarg(0) > 4) setarray @a[5],(rand(getarg(9),getarg(10)));
        if(getarg(0) > 5) setarray @a[6],(rand(getarg(11),getarg(12)));
        if(getarg(0) > 6) setarray @a[7],(rand(getarg(13),getarg(14)));
        if(getarg(0) > 7) setarray @a[8],(rand(getarg(15),getarg(16)));
        if(getarg(0) > 8) setarray @a[9],(rand(getarg(17),getarg(19)));
        if(getarg(0) > 9) setarray @a[10],(rand(getarg(20),getarg(21)));
        if(getarg(0) > 10) setarray @a[11],(rand(getarg(22),getarg(23)));
            set @prom,rand(1,getarg(0));
            set @r,@a[@prom];
            return @r;
    }
}
malangdo,163,146,3  script  Mayomayo    544,{
mes "[^cc6600Mayomayo^000000]";
mes "I can change your Malangdo Coins by other higher quality.";
next;
mes "[^cc6600Mayomayo^000000]";
mes "Choose what you want to change.";
next;
    switch(select("High quality for lower quality:Low quality for higher quality")) {
        case 1:
            setarray .@a[0],6435,6418,6419,6420,6421; setarray .@b[0],10,10,10,10,10;
            setarray .@c[0],6418,6419,6420,6421,6422; setarray .@d[0],28,28,28,28,28;
            break;
        case 2:
            setarray .@a[0],6422,6421,6420,6419; setarray .@b[0],30,30,30,30;
            setarray .@c[0],6421,6420,6419,6418; setarray .@d[0],8,8,8,8;
            break;
    }
    set .@menu$,"";
    for(set .@i,0; .@i < getarraysize(.@a); set .@i,.@i+1)
        set .@menu$,.@menu$+.@b[.@i]+" "+getitemname(.@a[.@i])+" x "+.@d[.@i]+" "+getitemname(.@c[.@i])+":";
    set .@j,select(.@menu$)-1;
    if(countitem(.@a[.@j]) < .@b[.@j]) {
        mes "[^cc6600Mayomayo^000000]";
        mes "You don't have the items needed.";
        close;
    }
    delitem .@a[.@j],.@b[.@j];
    getitem .@c[.@j],.@d[.@j];
    mes "[^cc6600Mayomayo^000000]";
    mes "Here you go, come back to me if you want something else.";
    close;
}
Viewed 1820 times, submitted by diconfrost13.