viewing paste Garden Entrance | Athena

Posted on the | Last edited on
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
prontera,157,190,4[TAB]script[TAB]Garden[TAB]Entrance 793,{
        if(gettime(4)==6) && (gettime(3)==12) {
                //enablenpc "Garden Entrance"; //this must be an issue, since if we here it's obiously enable
                Announce "The Mystical Gate of the Secret Garden has opened! Fifteen players may enter.",bc_all || bc_blue;
                mes "Rumor has it that there was once an ancient secret garden located near prontera!";
                if(countitem(7559) < 1) close;
                next;
                mes "I see that you have the key... Very well, since you have the key, I can warp you to the gate.";
                next;
                mes "Do you want me to? Only [" + .playersmax - .playersin + "] can enter.";
                next;
                if(select("Yes:No") == 2) close;
                set .playersin,getmapusers(.garden$); //updated to auto ajust for players leaving etc
                if(.playersin == .playersmax) {
                        mes "Sorry the max players has been reached.";
                } else {
                        warp .garden$,.x,.y;
                        //set .playersin,.playersin + 1;
                }
                close;
        }
        end;
 
OnInit: //been move so we can click on NPC
        set .garden$,"maze" // <Customizable>
        set .x,50; // <Customizable>
        set .y,55; // <Customizable>
        set .playersmax,15; // <Customizable>
        set .playersin,0;
        disablenpc "Garden Entrance"; //when do you enable it ?
        end;
 
OnSat1200: //enable npc on saturday at noon
        enablenpc "Garden Entrance";
        end;
OnSat1800: //disable npc after 6h
        disablenpc "Garden Entrance";
        end;
}
 
maze,60,60,4 script Ancient Hero of the Garden 793,{
OnPCLoadMapEvent : //autoenable and spawn, comment this if you want to handle differently
        if((getmapusers(.garden$) == 15) && !.spawn[1]) { //when we reach 15 player on map we enable npc and spawn monster
                enablenpc "Ancient Hero of the Garden"; //nota : we enable npc so player can click on it but it's not really usefull, we should consider invisible automated npc instead.
//nota2 we may have extra enable from player wich it's quite annoying but shouldn't be buggy anyway
                monster .garden$,0,0,"Treasure of the Secret Garden",.spawn,10,"Ancient Hero of the Garden::L_MDeath";
                set .spawn[1],1; //mark monster are spawned
        }
        else {
                mes "I don't know exacly what's my purpose yet but monsters alreaby been spawn, found them !"
                close;
        }
        end;
 
L_MDeath: //called at each mob dead
        if(getmapmobs(.spawn) == 0) { //if there no more mob on map
                set .spawn[1],0; //mark monster are all dead
                mes "I see you have found the treasure ...";
                next;
                switch(rand(1,15)){
                        case 1 : goto L_First; //I dun like much goto but well
                        case 2 : goto L_Second;
                        case 3 : goto L_Third;
                        default :
                                mes "I see that you did not get the sacred mark of the treasure...";
                                close;
                }
        }
        end;
 
L_First:
        mes "Wow... You got the ultimate mark of the treasure ...";
        next;
        mes "I believe this is yours then...";
        getitem 2862;
        set zeny, zeny + 100000;
        close;
 
L_Second:
        mes "Wow... You got the legendary mark of the treasure ...";
        next;
        mes "I believe this is yours then...";
        getitem 5682;
        set zeny, zeny + 50000;
        close;
 
L_Third:
        mes "Wow... You got the holy mark of the treasure ...";
        next;
        mes "I believe this is yours then...";
        set zeny, zeny + 20000;
        close;
 
OnInit:
        set .spawn,1902; // <Customizable>
        set .garden$,"maze" // <Customizable>
        disablenpc "Ancient Hero of the Garden"; //when do you enable it ?
        end;
}
Viewed 411 times, submitted by lighta.